Problem getting generic extension method to work correctly - c#

I'm trying to create the extension method AddRange for HashSet so I can do something like this:
var list = new List<Item>{ new Item(), new Item(), new Item() };
var hashset = new HashSet<Item>();
hashset.AddRange(list);
This is what I have so far:
public static void AddRange<T>(this ICollection<T> collection, List<T> list)
{
foreach (var item in list)
{
collection.Add(item);
}
}
Problem is, when I try to use AddRange, I'm getting this compiler error:
The type arguments for method 'AddRange<T>(System.Collections.Generic.ICollection<T>, System.Collections.Generic.List<T>)' cannot be inferred from the usage. Try specifying the type arguments explicitly.
In other words, I have to end up using this instead:
hashset.AddRange<Item>(list);
What am I doing wrong here?

Use
hashSet.UnionWith<Item>(list);

Your code works fine for me:
using System.Collections.Generic;
static class Extensions
{
public static void AddRange<T>(this ICollection<T> collection, List<T> list)
{
foreach (var item in list)
{
collection.Add(item);
}
}
}
class Item {}
class Test
{
static void Main()
{
var list = new List<Item>{ new Item(), new Item(), new Item() };
var hashset = new HashSet<Item>();
hashset.AddRange(list);
}
}
Could you give a similar short but complete program which fails to compile?

Related

Is there a way to avoid the Cast<T>() if I already have the correct type in the following C# scenario?

public class ItemStore {
private Dictionary<Type, List<object>> _items = new Dictionary<Type, List<object>>();
public void AddItem(object item) {
var type = item.GetType();
if (!_items.ContainsKey(type)) {
_items[type] = new List<object>();
}
_items[type].Add(item);
}
public IEnumerable<T> GetItems<T>() {
if(!_items.ContainsKey(typeof(T))) {
return new List<T>();
}
return _items[typeof(T)].Cast<T>();
}
}
(The real scenario is more complex, and it is a library used in multiple Projects knowing nothing about the concrete types.... )
The Cast<T>() in GetItems() is consuming quite some time. So I would prefere to avoid it. Is there any way to avoid it in C# - because actually the list already contains the correct types?
You need to modify the internal structure of this class a bit to not use generics in the items lookup because we need to underlying type of the stored list to be the correct type. This requires a little reflection when creating the list. We can also make AddItem and GetItems a little more efficient by avoiding extra lookups:
public class ItemStore {
private Dictionary<Type, IList> _items = new Dictionary<Type, IList>();
public void AddItem(object item) {
var type = item.GetType();
IList list;
if (!_items.TryGetValue(type, out list)) {
var listType = typeof(List<>).MakeGenericType(type);
list = (IList)Activator.CreateInstance(listType);
_items[type] = list;
}
list.Add(item);
}
public IEnumerable<T> GetItems<T>() {
IList list;
if(!_items.TryGetValue(typeof(T), out list)) {
return Enumerable.Empty<T>();
} else {
return (IEnumerable<T>)list;
}
}
}
If you can modify the signature of AddItem this could be even simpler (no reflection), but given you've said this is an over simplification, I will leave the public API unchanged.
Use IList instead of List(T)
Make AddItem() method generic
public class ItemStore
{
private Dictionary<Type, IList> _items = new Dictionary<Type, IList>();
public void AddItem<T>(T item)
{
var type = typeof(T);
if (!_items.ContainsKey(type))
{
_items[type] = new List<T>();
}
_items[type].Add(item);
}
public IEnumerable<T> GetItems<T>()
{
if (!_items.ContainsKey(typeof(T)))
{
return new List<T>();
}
return (List<T>)_items[typeof(T)];
}
}
You could make your method AddItem generic, which would allow you to store List<T> instances in your dictionary (whose generic TValue parameter should be IList in this case).
public class ItemStore
{
private Dictionary<Type, IList> _items = new Dictionary<Type, IList>();
public void AddItem<T>(T item)
{
IList objList;
if (!_items.TryGetValue(typeof(T), out objList))
{
objList = new List<T>();
_items[typeof(T)] = objList;
}
objList.Add(item);
}
public IEnumerable<T> GetItems<T>()
{
IList objList;
return
(_items.TryGetValue(typeof(T), out objList)) ? (List<T>)objList
: new List<T>();
}
}

Custom Generic List for extending methods

I have the following class:
public class ListDemo<T> : IList<T>
{
private List<T> list = new List<T>(); // Internal list
public void Add(T item)
{
// Do your pre-add logic here
list.Add(item); // add to the internal list
// Do your post-add logic here
}
// Implement all IList<T> methods, just passing through to list, such as:
}
Then in my code I have:
AuditList<Entities.SetupCenterCode> _centerCodes = new AuditList<Entities.SetupCenterCode>();
using (Logistics.Data.ConfigurationWCF svc = new Data.ConfigurationWCF())
{
_centerCodes = svc.GetCenterCodes(_entity);
foreach (var item in _centerCodes)
{
item.StartTracking();
}
}
But I get an error here with the conversion because svc.GetCenterCodes(_entity); returns a traditional List<>
How can I solve this, is strange because my custom ListDemo class is for built for generic list.
Any clue?
You can have a private constructor that takes a list and then use the implicit operator to cast directly from list:
public class MyList<T>
{
private List<T> myList;
private MyList(List<T> myList)
{
this.myList = myList;
}
public static implicit operator MyList<T>(List<T> list)
{
return new MyList<T>(list);
}
}
Then, Your rest of the code will work without a change:
List<SomeObject> list = new List<SomeObject>();
MyList<SomeObject> myList = list;

How do I clone a generic list in C#?

I have a generic list of objects in C#, and wish to clone the list. The items within the list are cloneable, but there doesn't seem to be an option to do list.Clone().
Is there an easy way around this?
If your elements are value types, then you can just do:
List<YourType> newList = new List<YourType>(oldList);
However, if they are reference types and you want a deep copy (assuming your elements properly implement ICloneable), you could do something like this:
List<ICloneable> oldList = new List<ICloneable>();
List<ICloneable> newList = new List<ICloneable>(oldList.Count);
oldList.ForEach((item) =>
{
newList.Add((ICloneable)item.Clone());
});
Obviously, replace ICloneable in the above generics and cast with whatever your element type is that implements ICloneable.
If your element type doesn't support ICloneable but does have a copy-constructor, you could do this instead:
List<YourType> oldList = new List<YourType>();
List<YourType> newList = new List<YourType>(oldList.Count);
oldList.ForEach((item)=>
{
newList.Add(new YourType(item));
});
Personally, I would avoid ICloneable because of the need to guarantee a deep copy of all members. Instead, I'd suggest the copy-constructor or a factory method like YourType.CopyFrom(YourType itemToCopy) that returns a new instance of YourType.
Any of these options could be wrapped by a method (extension or otherwise).
You can use an extension method.
static class Extensions
{
public static IList<T> Clone<T>(this IList<T> listToClone) where T: ICloneable
{
return listToClone.Select(item => (T)item.Clone()).ToList();
}
}
For a shallow copy, you can instead use the GetRange method of the generic List class.
List<int> oldList = new List<int>( );
// Populate oldList...
List<int> newList = oldList.GetRange(0, oldList.Count);
Quoted from: Generics Recipes
public static object DeepClone(object obj)
{
object objResult = null;
using (var ms = new MemoryStream())
{
var bf = new BinaryFormatter();
bf.Serialize(ms, obj);
ms.Position = 0;
objResult = bf.Deserialize(ms);
}
return objResult;
}
This is one way to do it with C# and .NET 2.0. Your object requires to be [Serializable()]. The goal is to lose all references and build new ones.
To clone a list just call .ToList(). This creates a shallow copy.
Microsoft (R) Roslyn C# Compiler version 2.3.2.62116
Loading context from 'CSharpInteractive.rsp'.
Type "#help" for more information.
> var x = new List<int>() { 3, 4 };
> var y = x.ToList();
> x.Add(5)
> x
List<int>(3) { 3, 4, 5 }
> y
List<int>(2) { 3, 4 }
>
After a slight modification you can also clone:
public static T DeepClone<T>(T obj)
{
T objResult;
using (MemoryStream ms = new MemoryStream())
{
BinaryFormatter bf = new BinaryFormatter();
bf.Serialize(ms, obj);
ms.Position = 0;
objResult = (T)bf.Deserialize(ms);
}
return objResult;
}
Unless you need an actual clone of every single object inside your List<T>, the best way to clone a list is to create a new list with the old list as the collection parameter.
List<T> myList = ...;
List<T> cloneOfMyList = new List<T>(myList);
Changes to myList such as insert or remove will not affect cloneOfMyList and vice versa.
The actual objects the two Lists contain are still the same however.
Use AutoMapper (or whatever mapping lib you prefer) to clone is simple and a lot maintainable.
Define your mapping:
Mapper.CreateMap<YourType, YourType>();
Do the magic:
YourTypeList.ConvertAll(Mapper.Map<YourType, YourType>);
If you only care about value types...
And you know the type:
List<int> newList = new List<int>(oldList);
If you don't know the type before, you'll need a helper function:
List<T> Clone<T>(IEnumerable<T> oldList)
{
return newList = new List<T>(oldList);
}
The just:
List<string> myNewList = Clone(myOldList);
If you have already referenced Newtonsoft.Json in your project and your objects are serializeable you could always use:
List<T> newList = JsonConvert.DeserializeObject<T>(JsonConvert.SerializeObject(listToCopy))
Possibly not the most efficient way to do it, but unless you're doing it 100s of 1000s of times you may not even notice the speed difference.
For a deep copy, ICloneable is the correct solution, but here's a similar approach to ICloneable using the constructor instead of the ICloneable interface.
public class Student
{
public Student(Student student)
{
FirstName = student.FirstName;
LastName = student.LastName;
}
public string FirstName { get; set; }
public string LastName { get; set; }
}
// wherever you have the list
List<Student> students;
// and then where you want to make a copy
List<Student> copy = students.Select(s => new Student(s)).ToList();
you'll need the following library where you make the copy
using System.Linq
you could also use a for loop instead of System.Linq, but Linq makes it concise and clean. Likewise you could do as other answers have suggested and make extension methods, etc., but none of that is necessary.
There is no need to flag classes as Serializable and in our tests using the Newtonsoft JsonSerializer even faster than using BinaryFormatter. With extension methods usable on every object.
attention: private members are not cloned
Standard .NET JavascriptSerializer option:
public static T DeepCopy<T>(this T value)
{
JavaScriptSerializer js = new JavaScriptSerializer();
string json = js.Serialize(value);
return js.Deserialize<T>(json);
}
Faster option using Newtonsoft JSON:
public static T DeepCopy<T>(this T value)
{
string json = JsonConvert.SerializeObject(value);
return JsonConvert.DeserializeObject<T>(json);
}
I'll be lucky if anybody ever reads this... but in order to not return a list of type object in my Clone methods, I created an interface:
public interface IMyCloneable<T>
{
T Clone();
}
Then I specified the extension:
public static List<T> Clone<T>(this List<T> listToClone) where T : IMyCloneable<T>
{
return listToClone.Select(item => (T)item.Clone()).ToList();
}
And here is an implementation of the interface in my A/V marking software. I wanted to have my Clone() method return a list of VidMark (while the ICloneable interface wanted my method to return a list of object):
public class VidMark : IMyCloneable<VidMark>
{
public long Beg { get; set; }
public long End { get; set; }
public string Desc { get; set; }
public int Rank { get; set; } = 0;
public VidMark Clone()
{
return (VidMark)this.MemberwiseClone();
}
}
And finally, the usage of the extension inside a class:
private List<VidMark> _VidMarks;
private List<VidMark> _UndoVidMarks;
//Other methods instantiate and fill the lists
private void SetUndoVidMarks()
{
_UndoVidMarks = _VidMarks.Clone();
}
Anybody like it? Any improvements?
public static Object CloneType(Object objtype)
{
Object lstfinal = new Object();
using (MemoryStream memStream = new MemoryStream())
{
BinaryFormatter binaryFormatter = new BinaryFormatter(null, new StreamingContext(StreamingContextStates.Clone));
binaryFormatter.Serialize(memStream, objtype); memStream.Seek(0, SeekOrigin.Begin);
lstfinal = binaryFormatter.Deserialize(memStream);
}
return lstfinal;
}
public class CloneableList<T> : List<T>, ICloneable where T : ICloneable
{
public object Clone()
{
var clone = new List<T>();
ForEach(item => clone.Add((T)item.Clone()));
return clone;
}
}
public List<TEntity> Clone<TEntity>(List<TEntity> o1List) where TEntity : class , new()
{
List<TEntity> retList = new List<TEntity>();
try
{
Type sourceType = typeof(TEntity);
foreach(var o1 in o1List)
{
TEntity o2 = new TEntity();
foreach (PropertyInfo propInfo in (sourceType.GetProperties()))
{
var val = propInfo.GetValue(o1, null);
propInfo.SetValue(o2, val);
}
retList.Add(o2);
}
return retList;
}
catch
{
return retList;
}
}
If you need a cloned list with the same capacity, you can try this:
public static List<T> Clone<T>(this List<T> oldList)
{
var newList = new List<T>(oldList.Capacity);
newList.AddRange(oldList);
return newList;
}
//try this
List<string> ListCopy= new List<string>(OldList);
//or try
List<T> ListCopy=OldList.ToList();
If I need deep copy of collection, I have favorite approach like this:
public static IEnumerable<T> DeepCopy<T>(this IEnumerable<T> collectionToDeepCopy)
{
var serializedCollection = JsonConvert.SerializeObject(collectionToDeepCopy);
return JsonConvert.DeserializeObject<IEnumerable<T>>(serializedCollection);
}
You can use extension method:
namespace extension
{
public class ext
{
public static List<double> clone(this List<double> t)
{
List<double> kop = new List<double>();
int x;
for (x = 0; x < t.Count; x++)
{
kop.Add(t[x]);
}
return kop;
}
};
}
You can clone all objects by using their value type members for example, consider this class:
public class matrix
{
public List<List<double>> mat;
public int rows,cols;
public matrix clone()
{
// create new object
matrix copy = new matrix();
// firstly I can directly copy rows and cols because they are value types
copy.rows = this.rows;
copy.cols = this.cols;
// but now I can no t directly copy mat because it is not value type so
int x;
// I assume I have clone method for List<double>
for(x=0;x<this.mat.count;x++)
{
copy.mat.Add(this.mat[x].clone());
}
// then mat is cloned
return copy; // and copy of original is returned
}
};
Note: if you do any change on copy (or clone) it will not affect the original object.
Using a cast may be helpful, in this case, for a shallow copy:
IList CloneList(IList list)
{
IList result;
result = (IList)Activator.CreateInstance(list.GetType());
foreach (object item in list) result.Add(item);
return result;
}
applied to generic list:
List<T> Clone<T>(List<T> argument) => (List<T>)CloneList(argument);
I use automapper to copy an object. I just setup a mapping that maps one object to itself. You can wrap this operation any way you like.
http://automapper.codeplex.com/
I've made for my own some extension which converts ICollection of items that not implement IClonable
static class CollectionExtensions
{
public static ICollection<T> Clone<T>(this ICollection<T> listToClone)
{
var array = new T[listToClone.Count];
listToClone.CopyTo(array,0);
return array.ToList();
}
}
You could also simply convert the list to an array using ToArray, and then clone the array using Array.Clone(...).
Depending on your needs, the methods included in the Array class could meet your needs.
The following code should transfer onto a list with minimal changes.
Basically it works by inserting a new random number from a greater range with each successive loop. If there exist numbers already that are the same or higher than it, shift those random numbers up one so they transfer into the new larger range of random indexes.
// Example Usage
int[] indexes = getRandomUniqueIndexArray(selectFrom.Length, toSet.Length);
for(int i = 0; i < toSet.Length; i++)
toSet[i] = selectFrom[indexes[i]];
private int[] getRandomUniqueIndexArray(int length, int count)
{
if(count > length || count < 1 || length < 1)
return new int[0];
int[] toReturn = new int[count];
if(count == length)
{
for(int i = 0; i < toReturn.Length; i++) toReturn[i] = i;
return toReturn;
}
Random r = new Random();
int startPos = count - 1;
for(int i = startPos; i >= 0; i--)
{
int index = r.Next(length - i);
for(int j = startPos; j > i; j--)
if(toReturn[j] >= index)
toReturn[j]++;
toReturn[i] = index;
}
return toReturn;
}
Another thing: you could use reflection. If you'll cache this properly, then it'll clone 1,000,000 objects in 5.6 seconds (sadly, 16.4 seconds with inner objects).
[ProtoContract(ImplicitFields = ImplicitFields.AllPublic)]
public class Person
{
...
Job JobDescription
...
}
[ProtoContract(ImplicitFields = ImplicitFields.AllPublic)]
public class Job
{...
}
private static readonly Type stringType = typeof (string);
public static class CopyFactory
{
static readonly Dictionary<Type, PropertyInfo[]> ProperyList = new Dictionary<Type, PropertyInfo[]>();
private static readonly MethodInfo CreateCopyReflectionMethod;
static CopyFactory()
{
CreateCopyReflectionMethod = typeof(CopyFactory).GetMethod("CreateCopyReflection", BindingFlags.Static | BindingFlags.Public);
}
public static T CreateCopyReflection<T>(T source) where T : new()
{
var copyInstance = new T();
var sourceType = typeof(T);
PropertyInfo[] propList;
if (ProperyList.ContainsKey(sourceType))
propList = ProperyList[sourceType];
else
{
propList = sourceType.GetProperties(BindingFlags.Public | BindingFlags.Instance);
ProperyList.Add(sourceType, propList);
}
foreach (var prop in propList)
{
var value = prop.GetValue(source, null);
prop.SetValue(copyInstance,
value != null && prop.PropertyType.IsClass && prop.PropertyType != stringType ? CreateCopyReflectionMethod.MakeGenericMethod(prop.PropertyType).Invoke(null, new object[] { value }) : value, null);
}
return copyInstance;
}
I measured it in a simple way, by using the Watcher class.
var person = new Person
{
...
};
for (var i = 0; i < 1000000; i++)
{
personList.Add(person);
}
var watcher = new Stopwatch();
watcher.Start();
var copylist = personList.Select(CopyFactory.CreateCopyReflection).ToList();
watcher.Stop();
var elapsed = watcher.Elapsed;
RESULT: With inner object PersonInstance - 16.4, PersonInstance = null - 5.6
CopyFactory is just my test class where I have dozen of tests including usage of expression. You could implement this in another form in an extension or whatever. Don't forget about caching.
I didn't test serializing yet, but I doubt in an improvement with a million classes. I'll try something fast protobuf/newton.
P.S.: for the sake of reading simplicity, I only used auto-property here. I could update with FieldInfo, or you should easily implement this by your own.
I recently tested the Protocol Buffers serializer with the DeepClone function out of the box. It wins with 4.2 seconds on a million simple objects, but when it comes to inner objects, it wins with the result 7.4 seconds.
Serializer.DeepClone(personList);
SUMMARY: If you don't have access to the classes, then this will help. Otherwise it depends on the count of the objects. I think you could use reflection up to 10,000 objects (maybe a bit less), but for more than this the Protocol Buffers serializer will perform better.
There is a simple way to clone objects in C# using a JSON serializer and deserializer.
You can create an extension class:
using Newtonsoft.Json;
static class typeExtensions
{
[Extension()]
public static T jsonCloneObject<T>(T source)
{
string json = JsonConvert.SerializeObject(source);
return JsonConvert.DeserializeObject<T>(json);
}
}
To clone and object:
obj clonedObj = originalObj.jsonCloneObject;
For a deep clone I use reflection as follows:
public List<T> CloneList<T>(IEnumerable<T> listToClone) {
Type listType = listToClone.GetType();
Type elementType = listType.GetGenericArguments()[0];
List<T> listCopy = new List<T>();
foreach (T item in listToClone) {
object itemCopy = Activator.CreateInstance(elementType);
foreach (PropertyInfo property in elementType.GetProperties()) {
elementType.GetProperty(property.Name).SetValue(itemCopy, property.GetValue(item));
}
listCopy.Add((T)itemCopy);
}
return listCopy;
}
You can use List or IEnumerable interchangeably.
You can use the List<T>.ConvertAll(Converter<T, T>) method to create a new list containing all the elements of the original list, and use a conversion function that returns the input value.
List<int> originalList = new List<int> { 1, 2, 3, 4, 5 };
List<int> clonedList = new List<int>(originalList.ConvertAll(x => x));

How to return a readonly copy of a collection

I have a class that contains a collection. I want to provided a method or property that returns the contents of the collection. It's ok if calling classes can modify the individual objects but I do not want them adding or removing object from the actual collection. I have been copying all the objects to a new list, but now I'm thinking that I could just return the list as IEnumerable<>.
In the simplified example below is GetListC the best way to return a read only version of a collection?
public class MyClass
{
private List<string> mylist;
public MyClass()
{
mylist = new List<string>();
}
public void Add(string toAdd)
{
mylist.Add(toAdd);
}
//Returns the list directly
public List<String> GetListA
{
get
{
return mylist;
}
}
//returns a copy of the list
public List<String> GetListB
{
get
{
List<string> returnList = new List<string>();
foreach (string st in this.mylist)
{
returnList.Add(st);
}
return returnList;
}
}
//Returns the list as IEnumerable
public IEnumerable<string> GetListC
{
get
{
return this.mylist.AsEnumerable<String>();
}
}
}
You can use List(T).AsReadOnly():
return this.mylist.AsReadOnly()
which will return a ReadOnlyCollection.
Just use ReadOnlyCollection class, it is supported since .NET 2.0
Use the generic ReadOnlyCollection class (Collection.AsReadOnly()). It doesn't copy any objects which may have some strange results when the underlying collection is changed.
var foo = new List<int> { 3, 1, 2 };
var bar = foo.AsReadOnly();
foreach (var x in bar) Console.WriteLine(x);
foo.Sort();
foreach (var x in bar) Console.WriteLine(x);
But if you don't want a copy, that's the best solution.
I prefer returning IEnumerable, but you don't need to cast. Just do
public IEnumerable<string> StringList { get { return myList; }
List<string> is an IEnumerable<string>

C# Syntax - Example of a Lambda Expression - ForEach() over Generic List

First, I know there are methods off of the generic List<> class already in the framework do iterate over the List<>.
But as an example, what is the correct syntax to write a ForEach method to iterate over each object of a List<>, and do a Console.WriteLine(object.ToString()) on each object.
Something that takes the List<> as the first argument and the lambda expression as the second argument.
Most of the examples I have seen are done as extension methods or involve LINQ. I'm looking for a plain-old method example.
public void Each<T>(IEnumerable<T> items, Action<T> action)
{
foreach (var item in items)
action(item);
}
... and call it thusly:
Each(myList, i => Console.WriteLine(i));
Is this what you're asking for?
int[] numbers = { 1, 2, 3 };
numbers.ToList().ForEach(n => Console.WriteLine(n));
The above could also be written with less code as:
new List<SomeType>(items).ForEach(
i => Console.WriteLine(i)
);
This creates a generic list and populates it with the IEnumerable and then calls the list objects ForEach.
public static void Each<T>(this IEnumerable<T> items, Action<T> action) {
foreach (var item in items) {
action(item);
} }
... and call it thusly:
myList.Each(x => { x.Enabled = false; });
Want to put out there that there is not much to worry about if someone provides an answer as an extension method because an extension method is just a cool way to call an instance method. I understand that you want the answer without using an extension method. Regardless if the method is defined as static, instance or extension - the result is the same.
The code below uses the code from the accepted answer to define an extension method and an instance method and creates a unit test to show the output is the same.
public static class Extensions
{
public static void Each<T>(this IEnumerable<T> items, Action<T> action)
{
foreach (var item in items)
{
action(item);
}
}
}
[TestFixture]
public class ForEachTests
{
public void Each<T>(IEnumerable<T> items, Action<T> action)
{
foreach (var item in items)
{
action(item);
}
}
private string _extensionOutput;
private void SaveExtensionOutput(string value)
{
_extensionOutput += value;
}
private string _instanceOutput;
private void SaveInstanceOutput(string value)
{
_instanceOutput += value;
}
[Test]
public void Test1()
{
string[] teams = new string[] {"cowboys", "falcons", "browns", "chargers", "rams", "seahawks", "lions", "heat", "blackhawks", "penguins", "pirates"};
Each(teams, SaveInstanceOutput);
teams.Each(SaveExtensionOutput);
Assert.AreEqual(_extensionOutput, _instanceOutput);
}
}
Quite literally, the only thing you need to do to convert an extension method to an instance method is remove the static modifier and the first parameter of the method.
This method
public static void Each<T>(this IEnumerable<T> items, Action<T> action)
{
foreach (var item in items)
{
action(item);
}
}
becomes
public void Each<T>(Action<T> action)
{
foreach (var item in items)
{
action(item);
}
}
You can traverse each string in the list and even you can search in the whole generic using a single statement this makes searching easier.
public static void main(string[] args)
{
List names = new List();
names.Add(“Saurabh”);
names.Add("Garima");
names.Add(“Vivek”);
names.Add(“Sandeep”);
string stringResult = names.Find( name => name.Equals(“Garima”));
}
Standard:
foreach (Item i in allItems)
{
i.FK_ItemStatus_CustomCodeID = itemStatuses.Where(
x => x.CustomCodeID == i.ItemStatus_CustomCodeID).FirstOrDefault();
}
Lambda:
allItems.ForEach(
i => i.FK_ItemStatus_CustomCodeID =
itemStatuses.Where(
x => x.CustomCodeID == i.ItemStatus_CustomCodeID).FirstOrDefault()
);

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