I am writing a small AOL IM application in C#. I have all the dlls that I need and I have been able to compile and run my app. However, when it runs I get an error that says
"Unable to load DLL 'acccore.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)"
I understand that this means the acccore.dll file couldn't be found but I don't know why. I tried putting it in C:\Windows\System32 and it is also in the debug directory that is created when the project is build in Visual Studio. Can anyone tell me how to make my application know where this dll is located?
Thanks!
I did some research and it looks like acccore.dll is a COM DLL file. That means you need to run:
regsvr32.exe C:\Windows\System32\acccore.dll
This will register the COM DLL into the registry, you can then use that DLL in your .NET code. Check out the link:
http://64.12.130.129/forum?c=showthread&ThreadID=1173
So you will need to use P/Invoke to use the DLL (I guess the AOL SDK has some example code you can use).
is this dll an assembly?
If so then fuslogvw will show you where the CLR is looking for assemblies. Put it where .net is looking
.NET assemblies need to be in the directory of the application (or one of its subdirectories, especially if they represent a localized version of a different assembly), or in the GAC (global assembly cache.) If the DLL isn't in the same directory as the .EXE, then that's your problem. If it is and it still doesn't work, it means that the assembly doesn't match for some reason.
I used dependancywalker to find the dll I was missing that caused it to error. This was suggested by Taylor Leese in a comment.
Related
I have a dll library with unmanaged C++ API code I need to use in my .NET 4.0 application. But every method I try to load my dll I get an error:
Unable to load DLL 'MyOwn.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
I have read and tried several solutions I have found on the internet. Nothing works..
I have tried using following methods:
[DllImport("MyOwn.dll", CallingConvention = CallingConvention.Cdecl)]
[return: MarshalAs((UnmanagedType.I4))]
public static extern Int32 MyProIni(string DBname, string DBuser_pass,
string WorkDirectory, ref StringBuilder ErrorMessage);
When I tried following this article and when I run this example (from the downloaded code) it runs without a problem (the dll used is in the bin/debug folder)
I have copied my dll (along with all the files the it depends on into my bin folder).
I also tried this approach but got the same error:
[DllImportAttribute(MyOwnLibDllPath, EntryPoint="TMproIni")]
[return: MarshalAs(UnmanagedType.I4)]
public static extern int MyproIni(string DBname, string DBuser_pass,
string WorkDirectory, ref StringBuilder ErrorMessage);
Any suggestions?
From what I remember on Windows the search order for a dll is:
Current Directory
System folder, C:\windows\system32 or c:\windows\SysWOW64 (for 32-bit process on 64-bit box).
Reading from the Path environment variable
In addition I'd check the dependencies of the DLL, the dependency walker provided with Visual Studio can help you out here, it can also be downloaded for free: http://www.dependencywalker.com
You can use the dumpbin tool to find out the required DLL dependencies:
dumpbin /DEPENDENTS my.dll
This will tell you which DLLs your DLL needs to load. Particularly look out for MSVCR*.dll. I have seen your error code occur when the correct Visual C++ Redistributable is not installed.
You can get the "Visual C++ Redistributable Packages for Visual Studio 2013" from the Microsoft website. It installs c:\windows\system32\MSVCR120.dll
In the file name, 120 = 12.0 = Visual Studio 2013.
Be careful that you have the right Visual Studio version (10.0 = VS 10, 11 = VS 2012, 12.0 = VS 2013...) right architecture (x64 or x86) for your DLL's target platform, and also you need to be careful around debug builds. The debug build of a DLL depends on MSVCR120d.dll which is a debug version of the library, which is installed with Visual Studio but not by the Redistributable Package.
The DLL has to be in the bin folder.
In Visual Studio, I add the dll to my project NOT in References, but "Add existing file". Then set the "Copy to Output Directory" Property for the dll to "Copy if newer".
This is a 'kludge' but you could at least use it to sanity-test:
Try hard-coding the path to the DLL in your code
[DllImport(#"C:\\mycompany\\MyDLL.dll")]
Having said that; in my case running dumpbin /DEPENDENTS as suggested by #anthony-hayward, and copying over 32-bit versions of the DLLs listed there into my working directory solved this problem for me.
The message is just a bit misleading, becuase it isn't "my" dll that can't be loaded - it's the dependencies
Try to enter the full-path of the dll.
If it doesn't work, try to copy the dll into the system32 folder.
"Unable to load DLL 'xxx.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)" means the file CAN be found BUT it's not able to load it. Try to copy the DLL file to the root folder of your application, some DLL libraries need to be available in the root folder of the application in order for it to work. Or check if there are any other depending DLL files required by it.
"Cannot find DLL 'xxx.dll': ..." means the file CANNOT be found. Try to check the path. For example, [DllImport(#"\Libraries\Folder\xxx.dll")]
Ensure that all dependencies of your own dll are present near the dll, or in System32.
Turn on the fusion logging, see this question for lots of advice on how to do that. Debugging mixed-mode apps loading problems can be a right royal pain. The fusion logging can be a big help.
Make sure you set the Build Platform Target to x86 or x64 so that it is compatible with your DLL - which might be compiled for a 32 bit platform.
There is one very funny thing (and has a technical relevance) which might waste your hours so thought of sharing it here -
I created a console application project ConsoleApplication1 and a class library project ClassLibrary1.
All the code which was making the p/invoke was present in ClassLibrary1.dll. So before debugging the application from visual studio I simply copied the C++ unmanaged assembly (myUnmanagedFunctions.dll) into the \bin\debug\ directory of ClassLibrary1 project so that it can be loaded at run-time by the CLR.
I kept getting the
Unable to load DLL
error for hours. Later on I realized that all such unmanaged assemblies which are to be loaded need to be copied into the \bin\debug directory of the start-up project ConsoleApplication1 which is usually a win form, console or web application.
So please be cautious the Current Directory in the accepted answer actually means Current Directory of main executable from where you application process is starting. Looks like an obvious thing but might not be so at times.
Lesson Learnt - Always place the unamanaged dlls in the same directory as the start-up executable to ensure that it can be found.
I had the same problem when I deployed my application to test PC. The problem was development PC had msvcp110d.dll and msvcr110d.dll but not the test PC.
I added "Visual Studio C++ 11.0 DebugCRT (x86)" merge module in InstalledSheild and it worked. Hope this will be helpful for someone else.
In my case one unmanaged dll was depending on another which was missing. In that case the error will point to the existing dll instead of the missing one which can be really confusing.
That is exactly what had happen in my case. Hope this helps someone else.
If the DLL and the .NET projects are in the same solution and you want to compile and run both every time, you can right click the properties of the .NET project, Build events, then add something like the following to Post-build event command line:
copy $(SolutionDir)Debug\MyOwn.dll .
It's basically a DOS line, and you can tweak based on where your DLL is being built to.
I think your unmanaged library needs a manifest.
Here is how to add it to your binary. and here is why.
In summary, several Redistributable library versions can be installed in your box but only one of them should satisfy your App, and it might not be the default, so you need to tell the system the version your library needs, that's why the manifest.
Setup: 32-bit Windows 7
Context: Installed a PCI-GPIB driver that I was unable to communicate through due to the aforementioned issue.
Short Answer: Reinstall the driver.
Long Answer:
I also used Dependency Walker, which identified several missing dependency modules. Immediately, I thought that it must have been a botched driver installation. I didn't want to check and restore each missing file.
The fact that I was unable to find the uninstaller under Programs and Features of the Control Panel is another indicator of bad installation. I had to manually delete a couple of *.dll in \system32 and registry keys to allow for driver re-installation.
Issue fixed.
The unexpected part was that not all dependency modules were resolved. Nevertheless, the *.dll of interest can now be referenced.
I have come across the same problem, In my case I had two 32 bit pcs.
One with .NET4.5 installed and other one was fresh PC.
my 32-bit cpp dll(Release mode build) was working fine with .NET installed PC but Not with fresh PC where I got the below error
Unable to load DLL 'PrinterSettings.dll': The specified module could not be
found. (Exception from HRESULT: 0x8007007E)
finally,
I just built my project in Debug mode configuration and this time my
cpp dll was working fine.
Also faced the same problem when using unmanaged c/c++ dll file in c# environment.
1.Checked the compatibility of dll with 32bit or 64bit CPU.
2.Checked the correct paths of DLL .bin folder, system32/sysWOW64 , or given path.
3.Checked if PDB(Programme Database) files are missing.This video gives you ans best
undestand about pdb files.
When running 32-bit C/C++ binary code in 64bit system, could arise this because of platform incompatibility. You can change it from Build>Configuration manager.
I faced the same problem when import C++ Dll in .Net Framework +4, I unchecked Project->Properties->Build->Prefer 32-bit and it solved for me.
It has nothing to do with dependencies if you checked all dependencies and you know you got them all, it has nothing to do with the file being in the wrong directory either or incorrect ARGUMENTS passed to dll, the DLL Fails to load using LoadLibrary itself.. you could check the address returned from LoadLibrary is always 0x0000000 (not loaded).
I couldn't figure this error out either it worked fine on Windows 7, but on Windows 10 it doesn't work. I fixed the problem though it had nothing to do with missing dependencies or Runtime redistributable packs.
The problem was I had to pack the DLL with upx and it started working again.
Something with the file being unpacked and compiled on old Windows XP operating system created a bad PE Header or Bad file format or something, but packing it with UPX did the trick works fine now and the DLL got 3x smaller haha.
I got this error for one C++ project in our solution, and only on our buildmaster's machine. The rest of us could build it with no problem.
In our case it was because that particular project had <WindowsTargetPlatformVersion> in the .vcxproj file set to "10.0" vs. "10.0.18362.0" as in all our other C++ projects.
Not specifying the entire SDK version number seems to have allowed MSBuild to choose the newest(?) SDK and associated build tools.
Our buildmaster likely had the remnants of a newer SDK on his machine, and MSBuild was trying to use it (and thus RC.exe was not found).
In any case, bringing up the project's property page and changing Configuration Properties > General > Windows SDK Version to "10.0.18362.0" (or whichever specific version of the SDK you have installed) for all of the project's configurations/platforms did the trick.
I have a dll library with unmanaged C++ API code I need to use in my .NET 4.0 application. But every method I try to load my dll I get an error:
Unable to load DLL 'MyOwn.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
I have read and tried several solutions I have found on the internet. Nothing works..
I have tried using following methods:
[DllImport("MyOwn.dll", CallingConvention = CallingConvention.Cdecl)]
[return: MarshalAs((UnmanagedType.I4))]
public static extern Int32 MyProIni(string DBname, string DBuser_pass,
string WorkDirectory, ref StringBuilder ErrorMessage);
When I tried following this article and when I run this example (from the downloaded code) it runs without a problem (the dll used is in the bin/debug folder)
I have copied my dll (along with all the files the it depends on into my bin folder).
I also tried this approach but got the same error:
[DllImportAttribute(MyOwnLibDllPath, EntryPoint="TMproIni")]
[return: MarshalAs(UnmanagedType.I4)]
public static extern int MyproIni(string DBname, string DBuser_pass,
string WorkDirectory, ref StringBuilder ErrorMessage);
Any suggestions?
From what I remember on Windows the search order for a dll is:
Current Directory
System folder, C:\windows\system32 or c:\windows\SysWOW64 (for 32-bit process on 64-bit box).
Reading from the Path environment variable
In addition I'd check the dependencies of the DLL, the dependency walker provided with Visual Studio can help you out here, it can also be downloaded for free: http://www.dependencywalker.com
You can use the dumpbin tool to find out the required DLL dependencies:
dumpbin /DEPENDENTS my.dll
This will tell you which DLLs your DLL needs to load. Particularly look out for MSVCR*.dll. I have seen your error code occur when the correct Visual C++ Redistributable is not installed.
You can get the "Visual C++ Redistributable Packages for Visual Studio 2013" from the Microsoft website. It installs c:\windows\system32\MSVCR120.dll
In the file name, 120 = 12.0 = Visual Studio 2013.
Be careful that you have the right Visual Studio version (10.0 = VS 10, 11 = VS 2012, 12.0 = VS 2013...) right architecture (x64 or x86) for your DLL's target platform, and also you need to be careful around debug builds. The debug build of a DLL depends on MSVCR120d.dll which is a debug version of the library, which is installed with Visual Studio but not by the Redistributable Package.
The DLL has to be in the bin folder.
In Visual Studio, I add the dll to my project NOT in References, but "Add existing file". Then set the "Copy to Output Directory" Property for the dll to "Copy if newer".
This is a 'kludge' but you could at least use it to sanity-test:
Try hard-coding the path to the DLL in your code
[DllImport(#"C:\\mycompany\\MyDLL.dll")]
Having said that; in my case running dumpbin /DEPENDENTS as suggested by #anthony-hayward, and copying over 32-bit versions of the DLLs listed there into my working directory solved this problem for me.
The message is just a bit misleading, becuase it isn't "my" dll that can't be loaded - it's the dependencies
Try to enter the full-path of the dll.
If it doesn't work, try to copy the dll into the system32 folder.
"Unable to load DLL 'xxx.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)" means the file CAN be found BUT it's not able to load it. Try to copy the DLL file to the root folder of your application, some DLL libraries need to be available in the root folder of the application in order for it to work. Or check if there are any other depending DLL files required by it.
"Cannot find DLL 'xxx.dll': ..." means the file CANNOT be found. Try to check the path. For example, [DllImport(#"\Libraries\Folder\xxx.dll")]
Ensure that all dependencies of your own dll are present near the dll, or in System32.
Turn on the fusion logging, see this question for lots of advice on how to do that. Debugging mixed-mode apps loading problems can be a right royal pain. The fusion logging can be a big help.
Make sure you set the Build Platform Target to x86 or x64 so that it is compatible with your DLL - which might be compiled for a 32 bit platform.
There is one very funny thing (and has a technical relevance) which might waste your hours so thought of sharing it here -
I created a console application project ConsoleApplication1 and a class library project ClassLibrary1.
All the code which was making the p/invoke was present in ClassLibrary1.dll. So before debugging the application from visual studio I simply copied the C++ unmanaged assembly (myUnmanagedFunctions.dll) into the \bin\debug\ directory of ClassLibrary1 project so that it can be loaded at run-time by the CLR.
I kept getting the
Unable to load DLL
error for hours. Later on I realized that all such unmanaged assemblies which are to be loaded need to be copied into the \bin\debug directory of the start-up project ConsoleApplication1 which is usually a win form, console or web application.
So please be cautious the Current Directory in the accepted answer actually means Current Directory of main executable from where you application process is starting. Looks like an obvious thing but might not be so at times.
Lesson Learnt - Always place the unamanaged dlls in the same directory as the start-up executable to ensure that it can be found.
I had the same problem when I deployed my application to test PC. The problem was development PC had msvcp110d.dll and msvcr110d.dll but not the test PC.
I added "Visual Studio C++ 11.0 DebugCRT (x86)" merge module in InstalledSheild and it worked. Hope this will be helpful for someone else.
In my case one unmanaged dll was depending on another which was missing. In that case the error will point to the existing dll instead of the missing one which can be really confusing.
That is exactly what had happen in my case. Hope this helps someone else.
If the DLL and the .NET projects are in the same solution and you want to compile and run both every time, you can right click the properties of the .NET project, Build events, then add something like the following to Post-build event command line:
copy $(SolutionDir)Debug\MyOwn.dll .
It's basically a DOS line, and you can tweak based on where your DLL is being built to.
I think your unmanaged library needs a manifest.
Here is how to add it to your binary. and here is why.
In summary, several Redistributable library versions can be installed in your box but only one of them should satisfy your App, and it might not be the default, so you need to tell the system the version your library needs, that's why the manifest.
Setup: 32-bit Windows 7
Context: Installed a PCI-GPIB driver that I was unable to communicate through due to the aforementioned issue.
Short Answer: Reinstall the driver.
Long Answer:
I also used Dependency Walker, which identified several missing dependency modules. Immediately, I thought that it must have been a botched driver installation. I didn't want to check and restore each missing file.
The fact that I was unable to find the uninstaller under Programs and Features of the Control Panel is another indicator of bad installation. I had to manually delete a couple of *.dll in \system32 and registry keys to allow for driver re-installation.
Issue fixed.
The unexpected part was that not all dependency modules were resolved. Nevertheless, the *.dll of interest can now be referenced.
I have come across the same problem, In my case I had two 32 bit pcs.
One with .NET4.5 installed and other one was fresh PC.
my 32-bit cpp dll(Release mode build) was working fine with .NET installed PC but Not with fresh PC where I got the below error
Unable to load DLL 'PrinterSettings.dll': The specified module could not be
found. (Exception from HRESULT: 0x8007007E)
finally,
I just built my project in Debug mode configuration and this time my
cpp dll was working fine.
Also faced the same problem when using unmanaged c/c++ dll file in c# environment.
1.Checked the compatibility of dll with 32bit or 64bit CPU.
2.Checked the correct paths of DLL .bin folder, system32/sysWOW64 , or given path.
3.Checked if PDB(Programme Database) files are missing.This video gives you ans best
undestand about pdb files.
When running 32-bit C/C++ binary code in 64bit system, could arise this because of platform incompatibility. You can change it from Build>Configuration manager.
I faced the same problem when import C++ Dll in .Net Framework +4, I unchecked Project->Properties->Build->Prefer 32-bit and it solved for me.
It has nothing to do with dependencies if you checked all dependencies and you know you got them all, it has nothing to do with the file being in the wrong directory either or incorrect ARGUMENTS passed to dll, the DLL Fails to load using LoadLibrary itself.. you could check the address returned from LoadLibrary is always 0x0000000 (not loaded).
I couldn't figure this error out either it worked fine on Windows 7, but on Windows 10 it doesn't work. I fixed the problem though it had nothing to do with missing dependencies or Runtime redistributable packs.
The problem was I had to pack the DLL with upx and it started working again.
Something with the file being unpacked and compiled on old Windows XP operating system created a bad PE Header or Bad file format or something, but packing it with UPX did the trick works fine now and the DLL got 3x smaller haha.
I got this error for one C++ project in our solution, and only on our buildmaster's machine. The rest of us could build it with no problem.
In our case it was because that particular project had <WindowsTargetPlatformVersion> in the .vcxproj file set to "10.0" vs. "10.0.18362.0" as in all our other C++ projects.
Not specifying the entire SDK version number seems to have allowed MSBuild to choose the newest(?) SDK and associated build tools.
Our buildmaster likely had the remnants of a newer SDK on his machine, and MSBuild was trying to use it (and thus RC.exe was not found).
In any case, bringing up the project's property page and changing Configuration Properties > General > Windows SDK Version to "10.0.18362.0" (or whichever specific version of the SDK you have installed) for all of the project's configurations/platforms did the trick.
I am using Nmodbus to setup an implementation, and everytime I try to run one of the instances in the code I am prompted with the following error
unable to load DLL 'FTD2XX.dll': The specified module could not be found
I have searched through my system32 folder and copied and pasted a copy of the above DLL in there, and it is also in the folders corresponding to the C# solution. I can see it, it is there, but why am I being prompted with this error?
Aren't you mixing 32bit code with 64bit? Try changing target from AnyCPU to 32bits.
I'm getting a System.DllNotFoundException for a .dll which is in the same folder as the executable whenever my application attempts to use a function which exists in the DLL. The weird thing is that it is only occurring on one user's PC; it works fine on my dev PC and it works fine on one non-dev PC that I tried it on. Also, there are other DLLs in the folder which are being found and used correctly. The DLL in question is a native library which is referenced by my application via another DLL which is a c# wrapper for the native library.
My initial instinct is that there must be some other library being referenced by this DLL which doesn't exist on the problematic PC, but I cannot imagine what library this PC could be missing that the other non-dev PC has.
So my questions are this: is there a way to determine the dependencies of a given DLL file? Keep in mind that the DLL in question is a native library (i.e. not managed code), and I do not have access to it's source code. And if it turns out no dependency is missing, what else might cause such an issue?
For unmanaged dlls you can use Dependency Walker to find dependencies.
I would suggest using ILSpy to open the dll and view its dependencies first.
I've created a dll using managed C++. Now I'm trying to use it from C#. I've added the Object to project references. Object browser shows the object in the dll correcly, path to the dll in object browser corresponds to the actual path.
However, when I run the C# program it complains:
Unhandled Exception: System.IO.FileNotFoundException: The specified module could
not be found. (Exception from HRESULT: 0x8007007E)
Any idea what else have to be done?
Thanks.
I think that you're missing the other assemblies or dll's references by your managed C++ assembly.
Does your managed C++ assembly have an other dependencies, including unmanaged dlls? You'll see this error at runtime if your referenced assembly fails to load a dependency.
Are you running the application in release on a machine without VS installed?
I only ask because I ran into a similar problem here: Mixed Mode Library and CRT Dependencies - HELP
if you scroll down to my answer you can see what I did that helped me.
Check that the c++ assembly is present in the same folder as your c# program. It should be copied over automatically if the 'Copy Local' property is set to true (on the reference to the c++ dll in your c# app).
If the c++ dll is there, the most likely problem is that the c++ dll depends on another non-managed dll which cannot be found (i.e. c# will not copy these to your app folder because it does not know about unmanaged references). You can use DependencyWalker on the c++ dll to check for missing dependencies.
Another probable couse could be a problem with your MSVC runtime dlls. see if DependencyWalker complains about missing MSVCR*.dll, MSVCP*.dll etc... files.