Can string formatting be used in text shown with DebuggerDisplay? - c#

I want to apply the DebuggerDisplayAttribute to include an memory address value.
Is there a way to have it displayed in hexadecimal?
[DebuggerDisplay("Foo: Address value is {Address}")]
class Foo
{
System.IntPtr m_Address = new System.IntPtr(43981); // Sample value
System.IntPtr Address
{
get { return m_Address; }
}
}
This will display: Foo: Address value is 43981
Instead, I'd like the value to be displayed in hex, like that: Foo: Address value is 0xABCD.
I know that I could apply all kinds of formatting by overriding ToString(), but I'm curious if the same is possible with DebuggerDisplayAttributes.
Thanks in advance!

Yes you can use any method off the properties just as you would normally.
[DebuggerDisplay("Foo: Address value is {Address.ToString(\"<formatting>\"}")] is an example
http://msdn.microsoft.com/en-us/library/x810d419.aspx

There's a tip recommended by https://blogs.msdn.microsoft.com/jaredpar/2011/03/18/debuggerdisplay-attribute-best-practices/
Basically, create a private property, say, DebugDisplay. Have the property return a formatted string of your choice. Then just make use of your new private property in the DebuggerDisplay attribute.
For e.g.
[DebuggerDisplay("{DebugDisplay,nq}")]
public sealed class Student {
public string FirstName { get; set; }
public string LastName { get; set; }
private string DebugDisplay {
get { return string.Format("Student: {0} {1}", FirstName, LastName); }
}
}
I find this way to be much more readable.

If you only want to view values in hex format, there is an option in Visual Studio to display values in that format. While debugging, hover over your variable to bring up the debugging display, or find a variable in your watch or locals window. Right-click on the variable and select the "Hexadecimal Display" option. The debugger will then display all numeric values in hexadecimal format.
In this case, you will get: "Foo: Address value is 0x0000abcd"
Unfortunately I couldn't see any way to really control the format of the string that is displayed by the DebuggerDisplay attribute as you were asking.

From Microsoft's own documentation:
https://learn.microsoft.com/en-us/visualstudio/debugger/format-specifiers-in-csharp?view=vs-2017
You can display a value in hexadecimal format by adding ,h to the evaluation of the expression.
This also works very well with the DebuggerDisplay attribute.

Related

C# 9 require property set at construction without explicit constructor [duplicate]

I have requirement in a custom class where I want to make one of my properties required.
How can I make the following property required?
public string DocumentType
{
get
{
return _documentType;
}
set
{
_documentType = value;
}
}
If you mean "the user must specify a value", then force it via the constructor:
public YourType(string documentType) {
DocumentType = documentType; // TODO validation; can it be null? blank?
}
public string DocumentType {get;private set;}
Now you can't create an instance without specifying the document type, and it can't be removed after that time. You could also allow the set but validate:
public YourType(string documentType) {
DocumentType = documentType;
}
private string documentType;
public string DocumentType {
get { return documentType; }
set {
// TODO: validate
documentType = value;
}
}
.NET 7 or newer
Syntax
public class MyClass
{
public required string Name { get; init; }
}
new MyClass(); // illegal
new MyClass { Name = "Me" }; // works fine
Remarks
The required properties must declare a setter (either init or set).
Access modifiers on properties or setters cannot be less visible than their containing type, as they would make impossible to initialize the class in some cases.
public class MyClass
{
internal required string Name { get; set; } // illegal
}
Documentation
Official documentation here
Feature demo here
.NET 6 or older
See this answer
If you mean you want it always to have been given a value by the client code, then your best bet is to require it as a parameter in the constructor:
class SomeClass
{
private string _documentType;
public string DocumentType
{
get
{
return _documentType;
}
set
{
_documentType = value;
}
}
public SomeClass(string documentType)
{
DocumentType = documentType;
}
}
You can do your validation – if you need it – either in the property's set accessor body or in the constructor.
With the release of .NET 7 and C# 11 in November 2022 you can now use the required modifier this way:
public class Person
{
public Person() { }
[SetsRequiredMembers]
public Person(string firstName) => FirstName = firstName;
public required string FirstName { get; init; }
public int Age { get; set; }
}
And when you don't have the required properties it will throw an error when you try to initialize an object.
For more information refer to:
https://learn.microsoft.com/en-us/dotnet/csharp/whats-new/csharp-11#required-members
https://learn.microsoft.com/en-us/dotnet/csharp/properties#init-only
Add a required attribute to the property
Required(ErrorMessage = "DocumentTypeis required.")]
public string DocumentType
{
get
{
return _documentType;
}
set
{
_documentType = value;
}
}
For custom attribute detail Click Here
I used an other solution, not exactly what you want, but worked for me fine because I declare the object first and based on specific situation I have different values. I didnt want to use the constructor because I then had to use dummy data.
My solution was to create Private Sets on the class (public get) and you can only set the values on the object by methods. For example:
public void SetObject(string mandatory, string mandatory2, string optional = "", string optional2 = "")
This one liner works in C# 9:
public record Document(string DocumentType);
new Document(); // compiler error
new Document("csv"); // correct way to construct with required parameter
This explains how it works. In the above code, Document is the name of the class or "record". That first line of code actually defines an entire class. In addition to this solution essentially making a required DocumentType property (required by an auto implemented constructor), because it uses records, there are additional implications. So this may not always be an appropriate solution, and the C# 11 required keyword will still come in handy at times. Just using record types doesn't automatically make properties required. The above code is a special syntax way of using records that essentially has this effect as well as making the property init only and causes a deconstructor to be automatically implemented.
A better example would be using an int property instead of a string since a string could still be empty. Unfortunately I don't know of any good way to do extra validation within the record to make sure the string is not empty or an int is in range, etc. You would have to go deeper down the TOP (type driven development) rabbit hole, which may not be a bad thing. You could create your own type that doesn't allow empty strings or integers outside your accepted range. Unfortunately such an approach would lead to runtime discovery of invalid input instead of compile time. There might be a better way using static analysis and metadata, but I've been away from C# for too long to know anything about that.

Get property default value as expression using reflection

In order to build a custom transpiler, I'm trying to get the default value of all the properties inside a class as an expression, and not as a value itself.
Let me bring you some examples to clarify what I'm trying to do and what I've done/tried/investigated so far.
Source code could be the following one:
const string DATETIME_NOW = "____DATETIME_NOW____";
public class Person {
[DefaultValue("Foo")]
public string Name { get; set; } = "Foo";
[DefaultValue(DateTime.Now)] // This is not doable: "An attribute argument must be a constant expression"
public DateTime DateOfBirth { get; set; } = DateTime.Now;
[DefaultValue(DATETIME_NOW)]
public string DateOfBirthStringed { get; set; } = DATETIME_NOW; // which acts like DateTime.Now.ToString()
}
The ultimate goal of the transpiler, is to obtain a Javascript class that looks like this:
class Person {
name: string = "Foo";
dateOfBirth: Date = new Date(Date.now());
dateOfBirthStringed : Date = Date.now();
}
My current, and working, implementation is the use of DefaultValue attribute with some constants strings used when the default value is an expression (e.g. DateOfBirthStringed).
What I'm doing is using reflection on Person, getting all the PropertyInfo, looking for their DefaultValue attribute, and then checking if the given default value are some fixed constants like DATETIME_NOW.
This works, but I've a couple of problems:
The type in attribute DefaultValue could be different from the type of the property.. No type check :(
If I only have the DefaultValue, when I write new Person(), the default values are not actually set from the attribute.
Therefore, I need to write the default value after { get; set; }, but:
Or I wrote both attribute and default value, but then I should manually mantain synchronized them.
I write only the default value, but then I've no way to get it with reflection.
About point 3.2, why I can't get the default value via reflection?
Suppose the Person class defined above; if I use reflection, I need to instantiate it, but once instantiated, Person.DateOfBirth has an actual DateTime value, and I cannot know it was coming from DateTime.Now.
Also, if Person would be abstract.. Well, no way to instantiate it.
So, basically, the only way I could perfectly transpile the code is to read the code as a tree, something like parseTreeCode(typeof(Person)). At that point, I should navigate the tree and be able to do everything I want.
I did find Roslyn, which allows me to parse C# code, but.. It parses "stringed" code, and not code that belongs to the same project. I thought "well, get the file where Person is defined, and parse the whole file", but unfortunately, once the program is running, I cannot get the file where Person is defined.. I mean, I can do typeof(Person).Assembly, and getting the Assembly.. But it would be an assembly, so it would not be good.
At this point, I'm thinking that there is no real solution for this, but maybe I'm missing some C# packages/features that could help me

Can you use a property without a field in C#?

In C#, can you use a property without a field?
Edit for clarification:
private string _name;
public string Name
{
get { return _name; }
set { _name value; }
}
It seem's like they are always paired, is there a circumstance where we don't use the field at all?
All properties must have a field, assuming they are simple properties to store a value (*). However, the language (as of version 3.0) offers a way to declare the field implicitly. For example:
public int Value { get; set; }
That would declare a property named Value with an implicit field backing it and the getter and setter both public. You can include an accessibility keyword on either the getter or setter to restrict access to the property. For example:
public int Value { get; private set; }
In this case, only the owning type may call the setter, but any class can call the getter.
The next version of C# will have additional features for dealing with these "automatic properties", allowing you to provide a concise initialization syntax for them. For now, you have to initialize them in a constructor.
EDIT: based on your edited question, it seems worthwhile to address this specific question: "is there a circumstance where we don't use the field at all?"
The answer to that is, it's not common for no field to be involved at all. But it is possible, and it's not uncommon for a property to not use a field as storage for the property. For example, imagine a Rectangle object with an Area property:
class Rectangle
{
public double Width { get; private set; }
public double Height { get; private set; }
public double Area { get { return Width * Height; } }
}
Obviously there are fields involved (two of them), but there is not a field specifically dedicated to the Area property.
Another example would be where the property delegates. For example, in a WinForms Form subclass, it's common to expose specific control values via a property:
class MyForm : Form
{
public string EditText
{
get { return textBox1.Text; }
set { textBox1.Text = value; }
}
}
Again, the textBox1 field is being used here. But it actually represents something other than the property itself. The property is using a member of the object that field references.
I hope that clarifies the relationship between fields and properties adequately for you. Please feel free to ask for further clarifications if needed.
(*) Note that the only real rule for properties is that they have at least one of the getter or setter, and those methods can do whatever you want. I assume we are talking about simple value-based properties here.
A property is not required to have a field
public string Version
{
get
{
return "1.3.Awesome";
}
}
If you're asking what I think you are, the answer is yes, you just put get; set; inside the property declaration. C# encapsulates a variable for you.
EDIT: example
//no need for field declaration
public string Name
{
get;
set;
}

Properties in a Class

What is the difference (i.e. advantage/disadvantage) between the 2 properties that I created? Both seem to be correct, but what is the best way (practice) of declaring properties in a class?
[Serializable]
public class MySample
{
public string String1 = string.Empty;
private string _string2 = string.Empty;
public string String2
{
get { return _string2 ; }
set { _string2 = value; }
}
}
Only String2 is a property, the other is a public field.
See Difference between Property and Field in C# .NET 3.5+ for detail but if in doubt you should use properties rather than public fields.
If that seems like too much typing then you will be pleased to know that the following is equivalent
public string String2 { get; set; }
See auto-properties
Only String2 is a property. String1 is just a public field, and it is recommended to not declare public fields.
You can simplify the declaration of simple properties like this by using automatic properties:
public string String { get; set; }
The main difference between fields and properties is that fields are accessed directly, whereas properties are read and written to via get and set methods. When you declare an automatic property as above, these get and set methods are automatically generated for you by the compiler, as well as a backing field to store the actual value.
You can also execute additional code in the get and set methods, which is often used for things like change notification and validation. You can set the get and set methods to different visibilities, such as { get; private set; }, which is another thing that you don't have with fields.
Note that even if the usage of String1 and String2 in your example is the same, they are not binary compatible. That is, if you have a class that uses a field and you want to change that field to a property, you'll need to recompile all assemblies referencing that class. So it's best to go with (at least automatic) properties from the beginning.
The best way is to use auto-properties:
like this:
public string String1 {get;set;}
If you want a property from which you only read from, but not write to:
public string String1 {get; private set;}
If you want a property to which you only write to, but not read from:
public string String1 {set; private get;}
Generally it is recommended that you should not declare fields as public:
public string _string1; /*bad idea*/
The first this is that :
public string String1 = string.Empty;
is a field, not a property. You should generally avoid making public fields.
The second is a property with a field backer. This can be useful if you want to do some sort of validation before setting it. Or maybe have some sort of lazy initialisation before getting the value (obviously the lazy initialisation works better for more complex types or where the construction of the value, if not needed often, takes time).
The third option is an auto property, like this:
public string String3 { get; set; }
This compiles like a property, so if you change your code to be a field backed property to add extra functionality, then the signature of your class doesn't have to change and any existing code that uses the class won't need to be updated to call a property instead of a field (since it always was a property)
The first is not a property, but a field. The way you've implemented these here, there's effectively no difference, but in general, properties give you a lot more power.
See What is the difference between a Field and a Property in C#?
The usual way to implement a property in C# is:
public string String1 { get; set; }
Your String1 is actually a field, not a property. I suppose you were wanting an auto-implemented property, such as:
public string String1 { get; set; }
Your String2 is a field-backed property. One of the main differences between the two is that you have the opportunity to initialize the field-backed property by initializing the field instead of initializing the property in the constructor. Another important difference is that you have the opportunity in the field-backed property to do other things when the value is retrieved or set, such as performing change notification.
String1 is a public field, not a property. This is not recommended unless it's static readonly (and immutable!), like String.Empty.
Even if a field is fine now (though propably not state-of-the-art), changing it into a property later on breaks the binary compatibility of your class and thus is a breaking change.

Quick create C# properties from variables

For C#, I hate writing out the variables and then writing out all the properties. Isn't there a way to select all variables, right click and create all the properties.
Right click on the field declaration, menu Refactor -> Encapsulate field and you go from
int n;
to
int n;
public int N
{
get { return n; }
set { n = value; }
}
Are you looking for a code refactoring tool? If so, check out ReSharper. It provides an easy to to turn simple field-backed properties into auto-properties, and vice versa.
If you simply don't want to write custom field-backed properties, you can use auto-properties, fpor example, like so:
public string MyProperty { get; set; } // generates an auto-property
which is equivalent to:
private string m_MyProperty;
public string MyProperty
{
get { return m_MyProperty; }
set { m_MyProperty = value; }
}
You can even make the accessibilty of the setter and getter difference:
public string MyProperty { get; private set; }
If you do choose to use auto-properties, be aware that you cannot access the underlying field, nor can you supply an implementation for just one portion (just the getter or just the setter). You can, however, make the property virtual.
If you're using C# 3.0 or above (VisualStudio 2008, essentially), you can use auto properties. While this isn't exactly what you're asking for, it should (hopefully) do the trick.
Rather than writing:
private string m_Name;
public string Name
{
get { return m_Name; }
set { m_Name = value; }
}
You can just write:
public string Name { get; set; }
This will give you quick, "dumb" (i.e. no retrieval or assignment logic) properties that can go on your class. If you find you need retrieval and assignment logic later, just come back and do the full property declaration syntax and you won't have to change any of the calling code.
The only real difference is that you'll have to use the property to get the value within your class, as the backing variable is generated and compile time and unavailable to your code.
FYI, simply typing "prop" (no quotes) triggers one of the snippets that comes with VS, and you just tab your way through, by far the quickest option.
Why aren't you doing:
public int SomeProperty { get; set; }
or
public int SomeOtherProperty { get; private set; }
?
from this line:
string mytest;
select the whole line "string mytest;",
then VS menu: Edit > Refactor > Encapsulate field ...
you get this:
public string Mytest { get => mytest; set => mytest = value; }
we can quickly create c# properties in visual studio using prop shortcut
and behalf of visual studio tool we can generate c# properties using a tool called c# property generator..
when class has so many properties in it , when we create a object of that class,
we have to take certain pain to assign properties so this tool will reduce your pain to certain extent this will automatically assign object with properties..
c# property assigner
You probably should be using Auto-Implemented properties in C# for most things. However, if you want 'old-style' properties with explicit backing fields you can create a Visual Studio code snippet to make them easier to write. This blog post has an example of one.

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