automatically create a form at runtime based on datasource c# - c#

i wish to create a form at runtime that will read the columns for any datasource and create fields based on the columns and datatype just like a datagridviews insert line
Best regards,
Mark

What you are doing sounds a lot like how PropertyGrid already works, which is essentially:
foreach(PropertyDescriptor prop in TypeDescriptor.GetProperties(obj)) {
object val = prop.GetValue(obj);
string s = prop.Converter.ConvertToString(val);
Control cont = // TODO: create some control and set x/y
cont.Text = s;
this.Controls.Add(cont);
}
To avoid lots of work with alignment, using Dock to set the positions might help:
using(Form form = new Form())
using (PropertyGrid grid = new PropertyGrid())
{
form.Text = obj.ToString(); // why not...
grid.Dock = DockStyle.Fill;
form.Controls.Add(grid);
grid.SelectedObject = obj;
form.ShowDialog(this);
}
I wonder if it is easier to use PropertyGrid in simple circumstances, though. Or there are some 3rd-party versions that work similarly.

Ok so heres what i came up with!
public partial class Form2 : Form
{
private Boolean isBrowsable(PropertyInfo info)
{
return info.GetCustomAttributes(typeof(BrowsableAttribute), false).Length>-1;
}
public Form2()
{
InitializeComponent();
}
public Form2(Boolean showCheckBoxes)
{
InitializeComponent();
_showCheckBoxes = true;
}
private Boolean _showCheckBoxes;
private Object _reflection;
private TableLayoutPanel _table = new TableLayoutPanel{Dock=DockStyle.Fill, CellBorderStyle = TableLayoutPanelCellBorderStyle.Single};
public Object SelectedObject
{
get
{
return _reflection;
}
set
{
//clear all controls from the table
_table.Controls.Clear();
foreach (var property in _reflection.GetType().GetProperties())
{
if (isBrowsable(property))
{
if ((property.PropertyType == typeof(int)) || (property.PropertyType == typeof(string)))
{
var textField = new TextBox { Dock = DockStyle.Fill, AutoSize = true };
textField.DataBindings.Add("Text", _reflection, property.Name);
_table.Controls.Add(textField, 2, _table.RowCount += 1);
var propertyLabel = new Label
{
Text = property.Name,
Dock = DockStyle.Fill,
TextAlign = ContentAlignment.MiddleLeft
};
_table.Controls.Add(propertyLabel, 1, _table.RowCount);
if (_showCheckBoxes)
{
var checkBox = new CheckBox
{
AutoSize = true,
Name = property.Name,
Dock = DockStyle.Left,
CheckAlign = ContentAlignment.TopLeft
};
_table.Controls.Add(checkBox, 0, _table.RowCount);
}
}
}
}
//add one extra row to finish alignment
var panel = new Panel { AutoSize = true };
_table.Controls.Add(panel, 2, _table.RowCount += 1);
_table.Controls.Add(panel, 1, _table.RowCount);
if (_showCheckBoxes)
{
_table.Controls.Add(panel, 0, _table.RowCount);
}
Controls.Add(_table);
if (!Controls.Contains(_table))
Controls.Add(_table);
}
}
public Boolean Execute(Object reflection)
{
SelectedObject = reflection;
return ShowDialog() == DialogResult.OK;
}
}
thanks all!

I don't fully understand your question. Is it correct that you want to create a Windows form which provides input fields (textboxes, checkboxes, etc.) for all fields/properties of an object that you feed to the form as its DataSource?
You might have to use reflection for this (see the System.Reflection namespace). For example, to get a list of all properties:
using System.Reflection;
....
public object DataSource;
...
Debug.Assert( DataSource != null );
var properties = DataSource.GetType().GetProperties();
You would then instantiate one input control per property:
foreach ( var property in properties )
{
// extract some information about each property:
string propertyName = property.Name;
Type propertyType = property.PropertyType;
bool propertyReadOnly = !property.CanWrite;
// create input controls based on this information:
// ...
}
However, it might be fairly tricky to reliably map property types to the correct input control; for example, what are you going to do when you encounter a property with some unknown class as its type, or when a property is a collection of values? You might have to create a sub-form inside your form in some cases; in other cases, a listbox might be enough.

I've recently built a sample project that uses the Dynamic Data assemblies of ASP.NET to do just this for a WPF grid, but I'm sure you could adapt the concept to WinForms. Dynamic Data provides much richer metadata than just reflection or the database, but it does require an Entity Data Model, or a LINQ to SQL data model.
basically, all you need is a reference to System.Web.DymamicData, and maybe you can find something useful in my class:
public class DynamicDataGridBuilder<TContext, TEntity> where TEntity : EntityObject
{
readonly MetaModel model = new MetaModel();
public DynamicDataGridBuilder()
{
model.RegisterContext(typeof(TContext), new ContextConfiguration { ScaffoldAllTables = true });
}
public void BuildColumns(DataGrid targetGrid)
{
MetaTable metaTable = model.GetTable(typeof(TEntity));
// Decision whether to auto-generated columns still rests with the caller.
targetGrid.Columns.Clear();
foreach (var metaColumn in metaTable.Columns.Where(x => x.GetType().Name == "MetaColumn" && x.Scaffold))
{
switch (metaColumn.ColumnType.Name)
{
case "Boolean":
targetGrid.Columns.Add(new DataGridCheckBoxColumn { Binding = new Binding(metaColumn.Name), Header = metaColumn.DisplayName });
break;
default:
targetGrid.Columns.Add(new DynamicDataGridTextColumn { MetaColumn = metaColumn, Binding = new Binding(metaColumn.Name), Header = metaColumn.DisplayName });
break;
}
}
}
}
TContext is the type of your object model, and TEntity the type of the entity / class in that model your want to generate controls for.

Use control data binding. It will do all the work for you.

Related

How to get object reference dynamically by name? [duplicate]

I have a ToolStripMenuItem called myMenu. How can I access this like so:
/* Normally, I would do: */
this.myMenu... etc.
/* But how do I access it like this: */
String name = myMenu;
this.name...
This is because I am dynamically generating ToolStripMenuItems from an XML file and need to reference MenuItems by their dynamically generated names.
Use the Control.ControlCollection.Find method.
Try this:
this.Controls.Find()
string name = "the_name_you_know";
Control ctn = this.Controls[name];
ctn.Text = "Example...";
Assuming you have the menuStrip object and the menu is only one level deep, use:
ToolStripMenuItem item = menuStrip.Items
.OfType<ToolStripMenuItem>()
.SelectMany(it => it.DropDownItems.OfType<ToolStripMenuItem>())
.SingleOrDefault(n => n.Name == "MyMenu");
For deeper menu levels add more SelectMany operators in the statement.
if you want to search all menu items in the strip then use
ToolStripMenuItem item = menuStrip.Items
.Find("MyMenu",true)
.OfType<ToolStripMenuItem>()
.Single();
However, make sure each menu has a different name to avoid exception thrown by key duplicates.
To avoid exceptions you could use FirstOrDefault instead of SingleOrDefault / Single, or just return a sequence if you might have Name duplicates.
Control GetControlByName(string Name)
{
foreach(Control c in this.Controls)
if(c.Name == Name)
return c;
return null;
}
Disregard this, I reinvent wheels.
Using the same approach of Philip Wallace, we can do like this:
public Control GetControlByName(Control ParentCntl, string NameToSearch)
{
if (ParentCntl.Name == NameToSearch)
return ParentCntl;
foreach (Control ChildCntl in ParentCntl.Controls)
{
Control ResultCntl = GetControlByName(ChildCntl, NameToSearch);
if (ResultCntl != null)
return ResultCntl;
}
return null;
}
Example:
public void doSomething()
{
TextBox myTextBox = (TextBox) this.GetControlByName(this, "mytextboxname");
myTextBox.Text = "Hello!";
}
I hope it help! :)
this.Controls.Find(name, searchAllChildren) doesn't find ToolStripItem because ToolStripItem is not a Control
using SWF = System.Windows.Forms;
using NUF = NUnit.Framework;
namespace workshop.findControlTest {
[NUF.TestFixture]
public class FormTest {
[NUF.Test]public void Find_menu() {
// == prepare ==
var fileTool = new SWF.ToolStripMenuItem();
fileTool.Name = "fileTool";
fileTool.Text = "File";
var menuStrip = new SWF.MenuStrip();
menuStrip.Items.Add(fileTool);
var form = new SWF.Form();
form.Controls.Add(menuStrip);
// == execute ==
var ctrl = form.Controls.Find("fileTool", true);
// == not found! ==
NUF.Assert.That(ctrl.Length, NUF.Is.EqualTo(0));
}
}
}
One of the best way is a single row of code like this:
In this example we search all PictureBox by name in a form
PictureBox[] picSample =
(PictureBox)this.Controls.Find(PIC_SAMPLE_NAME, true);
Most important is the second paramenter of find.
if you are certain that the control name exists you can directly use it:
PictureBox picSample =
(PictureBox)this.Controls.Find(PIC_SAMPLE_NAME, true)[0];
You can use find function in your Form class. If you want to cast (Label) ,(TextView) ... etc, in this way you can use special features of objects. It will be return Label object.
(Label)this.Controls.Find(name,true)[0];
name: item name of searched item in the form
true: Search all Children boolean value
this.Controls["name"];
This is the actual code that is ran:
public virtual Control this[string key]
{
get
{
if (!string.IsNullOrEmpty(key))
{
int index = this.IndexOfKey(key);
if (this.IsValidIndex(index))
{
return this[index];
}
}
return null;
}
}
vs:
public Control[] Find(string key, bool searchAllChildren)
{
if (string.IsNullOrEmpty(key))
{
throw new ArgumentNullException("key", SR.GetString("FindKeyMayNotBeEmptyOrNull"));
}
ArrayList list = this.FindInternal(key, searchAllChildren, this, new ArrayList());
Control[] array = new Control[list.Count];
list.CopyTo(array, 0);
return array;
}
private ArrayList FindInternal(string key, bool searchAllChildren, Control.ControlCollection controlsToLookIn, ArrayList foundControls)
{
if ((controlsToLookIn == null) || (foundControls == null))
{
return null;
}
try
{
for (int i = 0; i < controlsToLookIn.Count; i++)
{
if ((controlsToLookIn[i] != null) && WindowsFormsUtils.SafeCompareStrings(controlsToLookIn[i].Name, key, true))
{
foundControls.Add(controlsToLookIn[i]);
}
}
if (!searchAllChildren)
{
return foundControls;
}
for (int j = 0; j < controlsToLookIn.Count; j++)
{
if (((controlsToLookIn[j] != null) && (controlsToLookIn[j].Controls != null)) && (controlsToLookIn[j].Controls.Count > 0))
{
foundControls = this.FindInternal(key, searchAllChildren, controlsToLookIn[j].Controls, foundControls);
}
}
}
catch (Exception exception)
{
if (ClientUtils.IsSecurityOrCriticalException(exception))
{
throw;
}
}
return foundControls;
}
Assuming you have Windows.Form Form1 as the parent form which owns the menu you've created. One of the form's attributes is named .Menu. If the menu was created programmatically, it should be the same, and it would be recognized as a menu and placed in the Menu attribute of the Form.
In this case, I had a main menu called File. A sub menu, called a MenuItem under File contained the tag Open and was named menu_File_Open. The following worked. Assuming you
// So you don't have to fully reference the objects.
using System.Windows.Forms;
// More stuff before the real code line, but irrelevant to this discussion.
MenuItem my_menuItem = (MenuItem)Form1.Menu.MenuItems["menu_File_Open"];
// Now you can do what you like with my_menuItem;
Since you're generating them dynamically, keep a map between a string and the menu item, that will allow fast retrieval.
// in class scope
private readonly Dictionary<string, ToolStripMenuItem> _menuItemsByName = new Dictionary<string, ToolStripMenuItem>();
// in your method creating items
ToolStripMenuItem createdItem = ...
_menuItemsByName.Add("<name here>", createdItem);
// to access it
ToolStripMenuItem menuItem = _menuItemsByName["<name here>"];
Have a look at the ToolStrip.Items collection. It even has a find method available.
You can do the following:
private ToolStripMenuItem getToolStripMenuItemByName(string nameParam)
{
foreach (Control ctn in this.Controls)
{
if (ctn is ToolStripMenuItem)
{
if (ctn.Name = nameParam)
{
return ctn;
}
}
}
return null;
}
A simple solution would be to iterate through the Controls list in a foreach loop. Something like this:
foreach (Control child in Controls)
{
// Code that executes for each control.
}
So now you have your iterator, child, which is of type Control. Now do what you will with that, personally I found this in a project I did a while ago in which it added an event for this control, like this:
child.MouseDown += new MouseEventHandler(dragDown);

Changing Xamarin Label in ListCell does not work

I have a problem with a ListView. I want each Cell to have a label and a switch but the text of the label does not appear.
Here is my code:
public class FilterPage : ContentPage
{
public FilterPage()
{
List<FilterCell> listContent = new List<FilterCell>();
foreach(string type in Database.RestaurantTypes)
{
FilterCell fc = new FilterCell();
fc.Text = type;
listContent.Add(fc);
}
ListView types = new ListView();
types.ItemTemplate = new DataTemplate(typeof(FilterCell));
types.ItemsSource = listContent;
var layout = new StackLayout();
layout.Children.Add(types);
Content = layout;
}
}
public class FilterCell : ViewCell
{
private Label label;
public Switch CellSwitch { get; private set; }
public String Text{ get { return label.Text; } set { label.Text = value; } }
public FilterCell()
{
label = new Label();
CellSwitch = new Switch();
var layout = new StackLayout
{
Padding = new Thickness(20, 0, 0, 0),
Orientation = StackOrientation.Horizontal,
HorizontalOptions = LayoutOptions.FillAndExpand,
Children = { label, CellSwitch }
};
View = layout;
}
}
If I enter a fixed Text in the FilterCell-Constructor it works fine (e.g.: label.Text = "Hello World")
When I create a Method for the ItemSelected-Event and read out the SelectedItem.Text Property I get the text I assigned as Value but it's never displayed. Only the switch is displayed when I try to run this Code.
Thanks for your help
Niko
Ohh boy. This code looks like a rape (sorry I had to say this).
Now let's see what's wrong:
The reason is you are mixing up data and view heavily.
The line
types.ItemTemplate = new DataTemplate(typeof(FilterCell));
means: "For each item in the list (ItemsSource) create a new filter cell". The FilterCells that you create in the loop are never displayed.
The easy fix
public class FilterPage : ContentPage
{
public FilterPage()
{
var restaurantTypes = new[] {"Pizza", "China", "German"}; // Database.RestaurantTypes
ListView types = new ListView();
types.ItemTemplate = new DataTemplate(() =>
{
var cell = new SwitchCell();
cell.SetBinding(SwitchCell.TextProperty, ".");
return cell;
});
types.ItemsSource = restaurantTypes;
Content = types;
}
}
There is a standard cell type that contains a label and a switch SwitchCell, use it.
As ItemsSource of your list, you have to use your data. In your case the list of restaurant types. I just mocked them with a static list.
The DataTemplate creates the SwitchCell and sets the Databinding for the Text property. This is the magic glue between View and data. The "." binds it to the data item itself. We use it, because our list contains items of strings and the Text should be exactly the string. (read about Databinding: https://developer.xamarin.com/guides/xamarin-forms/getting-started/introduction-to-xamarin-forms/#Data_Binding )
I striped away the StackLayout that contained the list. You can directly set the list as Content of the page.
Lesson
use standard controls, if possible
You should always try to remember to keep data and view apart from each other and use data binding to connect to each other.
Try to avoid unnecessary views.

How to get GTKSharp TreeView widget to display expanders?

So I am creating a treeview selector with C#/GTKSharp. I have the basic tree view selector functionality working: The data is loaded into my model and I can click on a node to collapse/expand.
The part I can't work out is how to tell the cell renderer to display the collapse/expand toggle button. In the examples it appears as a triangle that points right or down depending on whether the node is opened or collapsed. I just have a blank space that works as expected as I click but shows nothing.
One possibility is that I have a white on white text issue but I doubt it as my labels show up fine and I have not done any formatting yet.
I tried adding code for ShowExpanders but that was already true.
TreeView = new Gtk.TreeView();
// We add the event handlers (i.e. the control part) to the tree
TreeView.RowActivated += SelectorActivated; //On double click
TreeView.Selection.Changed += SelectorSelected; // On select (single click)
// Raise a context menu here??
// Connect to the ButtonPressEvent
// Raise a popup button
// Create columns [View]
Gtk.TreeViewColumn TreeViewColumTitle = new Gtk.TreeViewColumn();
TreeViewColumTitle.Title = "Profile";
Gtk.CellRendererText NameCellTitle = new Gtk.CellRendererText();
TreeViewColumTitle.PackStart(NameCellTitle, true);
TreeViewColumTitle.SetCellDataFunc(NameCellTitle, new Gtk.TreeCellDataFunc(RenderTitle));
NameCellTitle.Mode = CellRendererMode.Activatable;
// Populate the model
// Note that we could dispense with this step if we generated an ITreeModel
// interface in the Object class.
BindModel(Model);
// Attach everything to the pane
TreeView.Model = GTKModel;
TreeView.AppendColumn(TreeViewColumTitle);
TreeView.ShowExpanders = true;
TreeView.ExpanderColumn.Visible = true;
...
private void BindModel(Model Model) {
GTKModel = new Gtk.TreeStore(typeof(Object));
foreach (Object Object in Model.Selector) {
var BindingData = new BindingDataGTK(this, Object);
BindingData.Iter = GTKModel.AppendValues(Object);
Object.BindingData = BindingData;
BindChildren(GTKModel, BindingData);
}
}
private void BindChildren(TreeStore TreeStore, BindingDataGTK ObjectBinding) {
foreach (var Child in ObjectBinding.Object) {
var BindingData = new BindingDataGTK(this, Child);
BindingData.Iter = TreeStore.AppendValues(ObjectBinding.Iter, Child);
Child.BindingData = BindingData;
BindChildren(TreeStore, BindingData);
}
}
private void RenderTitle(Gtk.TreeViewColumn Column, Gtk.CellRenderer Cell,
Gtk.ITreeModel GTKModel, Gtk.TreeIter Iter) {
Object Object = (Object)GTKModel.GetValue(Iter, 0);
(Cell as Gtk.CellRendererText).Text = Object.Title;
Console.WriteLine("Render {0}", Object.Title);
}
So far as I know this is pretty much an automatic feature, I don't think anything special is needed to make it happen (I've certainly never needed to). You might want to try using a TreeIter to construct your tree instead?
E.g. assuming you already have a TreeView on your form with 0 (zero) columns in it called "treeview" and a list of "MyObject"s called "myListOfObjects"...
treeview.AppendColumn ("Some Title", new CellRendererText(), "text", 0);
Gtk.TreeStore _ts = new TreeStore (typeof(string));
foreach (IMyObject _mo in myListOfObjects) {
Gtk.TreeIter _it = _ts.AppendValues (_mo.SomeText);
RecurseInto (_ts, _it, _mo);
}
treeview.Model = _ts;
...
void RescureInto(Gtk.TreeStore ts, Gtk.TreeIter it, IMyObject mo)
{
foreach (IMyObject _child_mo in mo.Children) {
Gtk.TreeIter _it = ts.AppendValues (it, _child_mo.SomeText);
RecurseInto (ts, _it, _child_mo);
}
}
In theory this should work fine.

How to use winform listbox to list declared objects in C#?

I am trying to make a listbox in a winform to use a list of declared objects as the content source. Choosing an object should list its properties in a nearby text box that reads from the properties of that object. An object for the list looks something like this:
public Form1()
{
Element gold = new Element();
gold.Property = "Soft";
gold.Metal = true;
gold.Name = "Gold";
InitializeComponent();
}
I was told that putting this in my main form was the way to go with this. What I have attempted so far is giving a name string that the listbox will use to name the object that the user will select, and the other two properties (gold.Property = "Soft"; and gold.Metal = true; are meant to go in the nearby textbox when the item is selected in the listbox). I don't really know how to do this, so any sort of help for this would be appreciated. At the base, just knowing how to get the listbox to find the object I made for it and then list it, would be great.
Also, yes, this is for an assignment. So the things I have outlined need to be done in that way...there is more to the assignment itself, but where I am stuck is here.
Use List<Element> elements to store your element,
then do a loop on each element and add its name to the listbox.
Add event handler to your listbox selected index changed,
This code should do it. (Remember to check whether the selected index is -1 or not)
txtName.Text = elements[listbox.SelectedIndex].Name;
txtProperty.Text = elements[listbox.SelectedIndex].Property;
Without knowing more of your requirements, I can only guess that the assignment wants you to directly add instances of Element() to your ListBox. You can override ToString() in your Element() class to control how the ListBox will display those instances. Return the Name() property will work quite nicely. Wire up the SelectedIndexChanged() event of the ListBox and cast SelectedItem() back to Element() so you can extract the other two values. This might look something like:
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
listBox1.SelectedIndexChanged += new EventHandler(listBox1_SelectedIndexChanged);
Element element = new Element();
element.Property = "Soft";
element.Metal = true;
element.Name = "Gold";
listBox1.Items.Add(element);
element = new Element();
element.Property = "Indestructible";
element.Metal = true;
element.Name = "Adamantium";
listBox1.Items.Add(element);
element = new Element();
element.Property = "Liquid";
element.Metal = true;
element.Name = "Mercury";
listBox1.Items.Add(element);
element = new Element();
element.Property = "Fluffy";
element.Metal = false;
element.Name = "Kitten";
listBox1.Items.Add(element);
}
void listBox1_SelectedIndexChanged(object sender, EventArgs e)
{
if (listBox1.SelectedIndex != -1)
{
Element element = (Element)listBox1.SelectedItem;
label1.Text = "Property: " + element.Property;
label2.Text = "Metal: " + element.Metal.ToString();
}
}
}
public class Element
{
public string Property;
public bool Metal;
public string Name;
public override string ToString()
{
return Name;
}
}

Populating Control values from a Dictionary?

I am new to C# so please fogive my newbie question.
I created a dictionary of controls from a Windows form called dictControls. I then populated it with all text box and combobox controls and values from the form:
Dictionary<Control, string> dictFormControls = new Dictionary<Control, string>();
foreach (Control c in Controls)
{
if (c is ComboBox)
{
dictFormControls.Add(c, ((ComboBox)c).SelectedValue.ToString());
}
if (c is TextBox)
{
dictFormControls.Add(c, ((TextBox)c).Text);
}
if (c is MaskedTextBox)
{
dictFormControls.Add(c, ((MaskedTextBox)c).Text);
}
}
if (discNumber <= Convert.ToInt32(numDiscs))
{
frmAddVideo frm = new frmAddVideo(numDiscs, discNumber, videoID, sequenceID, dictFormControls);
frm.Show();
this.Close();
}
I want the dictionary basically look something like this:
Key ------------ Value
"txtName" ----- "Test"
"txtYear" ------ "1980"
I am passing this back into the same form (frmAddVideo):
public frmAddVideo(string numDiscs, int discNumber, string videoID, string sequenceID, Dictionary<Control, string> dict)
{
this.numDiscs = numDiscs;
this.discNumber = discNumber;
this.videoID = videoID;
this.sequenceID = sequenceID;
InitializeComponent();
//This is where I want to parse out the Dictionary and populate the form values
foreach (KeyValuePair<Control, string> item in dict)
{
**Basically, I am looking for a way to take **
**item(Key)**
**and do something like item(Key).Value = item(Value);**
**so it would be the same as writing**
**txtName.Text= "1980";**
**cbxLocID.Value = 1;**
}
}
I am looking for a way to take key and turn it into the control name, then add ".Text" or ".Value" to it and then set the value to item(value) as I explained in the code above.
Is this possible? I tried researching this, but I have yet to put 2 and 2 together.
You may just store the set of controls you work with in your dictionary:
class ControlBoundValueDescription
{
private Control _control;
public ControlBoundValueDescription(Control control)
{
_control = control;
}
public string Value
{
get
{
if(_control is ...) return ...
...
}
set
{
if(_control is ...) ((Xxx)_control).Yyy = value;
...
}
}
}
...
Dictionary<string, ControlBoundValueDescription> dictControls =
new Dictionary<string, ControlBoundValueDescription>();
...
// defining mappings (you may also want to populate it automatically,
// by iterating over all the controls you have on your form)
dictControls["UserName"] = new ControlBoundValueDescription(tbUserName);
dictControls["Group"] = new ControlBoundValueDescription(cbxGroup);
...
// working with controls using previously defined mappings
dictControls["UserName"].Value = "guest"; // probably, text box
dictControls["Group"].Value = "Guest Users"; // probably, combo
But the whole idea seems to be bad design. You should probably clarify the problem you're trying to solve.
If I understand your question, you can use Find()
((TextBox)myForm.Controls.Find(Key, true)).Text = Value;
((CheckBox)myForm.Controls.Find(Key, true)).Checked = Boolean.Parse(Value);

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