Unit testing asynchronous function - c#

In the following code sample I have an Async Calculator class. This is injected with an ICalc, which will be a syncronous calculator. I use dependency injecting and mock the ICalc because this resembles my true scenario, though I guess the mocking isn't really of relevance to the question. The AsyncCalc has a function which will call another function asynchronously - taking a callback as parameter. And when the async function call finishes the callback will be triggered with the result.
Now I want to test my asynchronous function - checking that the callback is triggered with the expected parameter. This code seems to work. However, I feel like it might blow up at any time - and my concern is race condition of the callback to finish before the function ends and the test is terminated - as this will be run in a separate thread.
My question now is if I'm on the right track unit testing the async function, or if anyone can help me get on the right track..? What would feel better is if I could ensure that the callback is triggered right away - and preferably on the same thread I guess? Can/Should it be done?
public interface ICalc
{
int AddNumbers(int a, int b);
}
public class AsyncCalc
{
private readonly ICalc _calc;
public delegate void ResultProcessor(int result);
public delegate int AddNumbersAsyncCaller(int a, int b);
public AsyncCalc(ICalc calc)
{
_calc = calc;
}
public void AddNumbers(int a, int b, ResultProcessor resultProcessor)
{
var caller = new AddNumbersAsyncCaller(_calc.AddNumbers);
caller.BeginInvoke(a, b, new AsyncCallback(AddNumbersCallbackMethod), resultProcessor);
}
public void AddNumbersCallbackMethod(IAsyncResult ar)
{
var result = (AsyncResult)ar;
var caller = (AddNumbersAsyncCaller)result.AsyncDelegate;
var resultFromAdd = caller.EndInvoke(ar);
var resultProcessor = ar.AsyncState as ResultProcessor;
if (resultProcessor == null) return;
resultProcessor(resultFromAdd);
}
}
[Test]
public void TestingAsyncCalc()
{
var mocks = new MockRepository();
var fakeCalc = mocks.DynamicMock<ICalc>();
using (mocks.Record())
{
fakeCalc.AddNumbers(1, 2);
LastCall.Return(3);
}
var asyncCalc = new AsyncCalc(fakeCalc);
asyncCalc.AddNumbers(1, 2, TestResultProcessor);
}
public void TestResultProcessor(int result)
{
Assert.AreEqual(3, result);
}

You could use a ManualResetEvent to synchronize your threads.
In the following example, the test thread will block on the call to completion.WaitOne().
The callback for the async calculation stores the result and then signals the event by calling completion.Set().
[Test]
public void TestingAsyncCalc()
{
var mocks = new MockRepository();
var fakeCalc = mocks.DynamicMock<ICalc>();
using (mocks.Record())
{
fakeCalc.AddNumbers(1, 2);
LastCall.Return(3);
}
var asyncCalc = new AsyncCalc(fakeCalc);
var completion = new ManualResetEvent(false);
int result = 0;
asyncCalc.AddNumbers(1, 2, r => { result = r; completion.Set(); });
completion.WaitOne();
Assert.AreEqual(3, calcResult);
}
// ** USING AN ANONYMOUS METHOD INSTEAD
// public void TestResultProcessor(int result)
// {
// Assert.AreEqual(3, result);
// }

You could also use a "test runner" class to run the asserts in a loop. The loop would run the asserts in a try/catch. The exception handler would simply try to run the asserts again until a timeout has expired. I recently wrote a blog post about this technique. The example is in groovy, but is applicable to any language. Instead of passing a Closure, you would pass a Action in c#.
http://www.greenmoonsoftware.com/2013/08/asynchronous-functional-testing/

Related

Strange case involving TaskContinuationOptions.RunContinuationsAsynchronously

async void Main()
{
T0.TT();
}
private class T0
{
[ThreadStatic] private static int test;
public static async void TT()
{
test = 4;
var continuation = new System.Threading.Tasks.TaskCompletionSource<int>(System.Threading.Tasks.TaskContinuationOptions.RunContinuationsAsynchronously);
var th = new Thread(() => { Thread.Sleep(500); Console.WriteLine(test); test = 3; continuation.TrySetResult(5); test = 7; });
th.Start();
Console.WriteLine(await continuation.Task);
Console.WriteLine(test);
}
}
Output:
0
5
3
So without the System.Threading.Tasks.TaskContinuationOptions.RunContinuationsAsynchronously this was written to demonstrate the rest of the async method runs on the thread created by new Thread(). However with System.Threading.Tasks.TaskContinuationOptions.RunContinuationsAsynchronously it still somehow finds that specific [ThreadStatic] value that is set in the newly created thread (thus can't be a TaskScheduler thread) and cleared as soon as TrySetResult returns.
What the hey? How is this happening?
You should be passing TaskCreationOptions.RunContinuationsAsynchronously, not TaskContinuationOptions.RunContinuationsAsynchronously.
Passing TaskContinuationOptions.RunContinuationsAsynchronously will call the overload that takes an object parameter, treating it as a "state" object and not as a flag controlling the TCS behavior.

Wrap method & event handler in a single method call

This might be a really stupid question, especially coming from someone who has worked in .Net for a few years. The question is simple:
Is there a way to wrap a method call + the an event handler, created
from that method in a single method call
Based on my understanding, it is not. Here's an example:
// Starts the long running transaction, when this method completes
// we have no idea whether the transaction actually succeeded/failed
// /finished/etc
public bool BeginLongRunningTransaction(/*args*/)
{
myService.LongRunningTransactionComplete += TransactionComplete;
// Runs the actual transaction - this can take some time
myService.ExecuteLongRunningTransaction();
return true;
}
// Handles the long running transaction complete event
// which allows us to see if the transaction suceeded/failed/etc
private void TransactionComplete(/*args*/)
{
/* Stuff complete! */
}
What will happen, is that a caller will call BeginLongRunningTransaction() method, which will begin the long running transaction but will not be able to return a result of that transaction, as that result will come back in TransactionComplete() event handler. What I am trying to see is whether there is a way to both Begin and return the result of the long running transaction inside the BeginLongRunningTransaction() method, so to the caller,
I am aware of sync-await pattern and also know about inline event handlers. In my understanding, neither of those are able to achieve what I am trying to.
The main reason for this question is simplifying the communication from the subscribing client's point of view.
Many thanks!
Do you mean like this?
public bool DoStuff(/*args*/)
{
myService.StuffComplete += (/*args*/) => { /* Stuff complete! */ };
myService.DoStuff();
return true;
}
But, if you mean that you want the the return value from public bool DoStuff(/*args*/) to be the result of something that happens in /* Stuff complete! */ rather than a hard-coded true then you need to be a bit more clever.
You could do something like this:
public bool DoStuff(/*args*/)
{
bool result = false;
myService.StuffComplete += (/*args*/) =>
{
result = myService.Status;
};
myService.DoStuff();
return result;
}
Here this code expects that the call runs purely on the current thread. If myService.DoStuff() launches a new thread then the myService.StuffComplete handler will run after public bool DoStuff(/*args*/) has completed and you won't get the result you expect.
If you think that myService does invoke new threads behind the scenes (or you wish to have the code run on a background task) then you should look at using Microsoft's Reactive Framework. Then you can do this:
public IObservable<bool> DoStuff(/*args*/)
{
return Observable.Create<bool>(o =>
{
var subscription =
Observable
.FromEventPattern<EventHandler, EventArgs>(
h => myService.StuffComplete += h,
h => myService.StuffComplete -= h)
.Select(x => myService.Status)
.Take(1)
.Subscribe(o);
myService.DoStuff();
return subscription;
});
}
This changes the output of the method from bool to IObservable<bool>, which means that you can observe the result when it is ready.
DoStuff().Subscribe(result => { /* handle result */ };
Try use async-await.
little code example (I was not test):
class YourClass
{
public async Task<bool> DoStuff(/*args*/)
{
var handler = new StuffCompleteHandler(myService);
await handler.GetTask();
return true;
}
private class StuffCompleteHandler
{
private ???? myService;
private TaskCompletionSource<bool> taskSource = new TaskCompletionSource<bool>();
public StuffCompleteHandler(???? myService)
{
this.myService = myService;
this.myService.StuffComplete += this.StuffComplete;
}
private void StuffComplete(/*args*/)
{
this.myService.StuffComplete -= this.StuffComplete;
try
{
/* Stuff complete! */
// do some thing
this.taskSource.SetResult(true);
}
catch (Exception e)
{
this.taskSource.SetException(e);
}
}
public Task GetTask() => this.taskSource.Task;
}
}

How to write an async method with out parameter?

I want to write an async method with an out parameter, like this:
public async void Method1()
{
int op;
int result = await GetDataTaskAsync(out op);
}
How do I do this in GetDataTaskAsync?
You can't have async methods with ref or out parameters.
Lucian Wischik explains why this is not possible on this MSDN thread: http://social.msdn.microsoft.com/Forums/en-US/d2f48a52-e35a-4948-844d-828a1a6deb74/why-async-methods-cannot-have-ref-or-out-parameters
As for why async methods don't support out-by-reference parameters?
(or ref parameters?) That's a limitation of the CLR. We chose to
implement async methods in a similar way to iterator methods -- i.e.
through the compiler transforming the method into a
state-machine-object. The CLR has no safe way to store the address of
an "out parameter" or "reference parameter" as a field of an object.
The only way to have supported out-by-reference parameters would be if
the async feature were done by a low-level CLR rewrite instead of a
compiler-rewrite. We examined that approach, and it had a lot going
for it, but it would ultimately have been so costly that it'd never
have happened.
A typical workaround for this situation is to have the async method return a Tuple instead.
You could re-write your method as such:
public async Task Method1()
{
var tuple = await GetDataTaskAsync();
int op = tuple.Item1;
int result = tuple.Item2;
}
public async Task<Tuple<int, int>> GetDataTaskAsync()
{
//...
return new Tuple<int, int>(1, 2);
}
The C#7+ Solution is to use implicit tuple syntax.
private async Task<(bool IsSuccess, IActionResult Result)> TryLogin(OpenIdConnectRequest request)
{
return (true, BadRequest(new OpenIdErrorResponse
{
Error = OpenIdConnectConstants.Errors.AccessDenied,
ErrorDescription = "Access token provided is not valid."
}));
}
return result utilizes the method signature defined property names. e.g:
var foo = await TryLogin(request);
if (foo.IsSuccess)
return foo.Result;
You cannot have ref or out parameters in async methods (as was already noted).
This screams for some modelling in the data moving around:
public class Data
{
public int Op {get; set;}
public int Result {get; set;}
}
public async void Method1()
{
Data data = await GetDataTaskAsync();
// use data.Op and data.Result from here on
}
public async Task<Data> GetDataTaskAsync()
{
var returnValue = new Data();
// Fill up returnValue
return returnValue;
}
You gain the ability to reuse your code more easily, plus it's way more readable than variables or tuples.
I had the same problem as I like using the Try-method-pattern which basically seems to be incompatible to the async-await-paradigm...
Important to me is that I can call the Try-method within a single if-clause and do not have to pre-define the out-variables before, but can do it in-line like in the following example:
if (TryReceive(out string msg))
{
// use msg
}
So I came up with the following solutions:
Note: The new solution is superior, because it can be used with methods that simply return a tuple as described in many of the other answers here, what might often be found in existing code!
New solution:
Create extension methods for ValueTuples:
public static class TupleExtensions
{
public static bool TryOut<P2>(this ValueTuple<bool, P2> tuple, out P2 p2)
{
bool p1;
(p1, p2) = tuple;
return p1;
}
public static bool TryOut<P2, P3>(this ValueTuple<bool, P2, P3> tuple, out P2 p2, out P3 p3)
{
bool p1;
(p1, p2, p3) = tuple;
return p1;
}
// continue to support larger tuples...
}
Define async Try-method like this:
public async Task<(bool, string)> TryReceiveAsync()
{
string message;
bool success;
// ...
return (success, message);
}
Call the async Try-method like this:
if ((await TryReceiveAsync()).TryOut(out string msg))
{
// use msg
}
Old solution:
Define a helper struct:
public struct AsyncOut<T, OUT>
{
private readonly T returnValue;
private readonly OUT result;
public AsyncOut(T returnValue, OUT result)
{
this.returnValue = returnValue;
this.result = result;
}
public T Out(out OUT result)
{
result = this.result;
return returnValue;
}
public T ReturnValue => returnValue;
public static implicit operator AsyncOut<T, OUT>((T returnValue ,OUT result) tuple) =>
new AsyncOut<T, OUT>(tuple.returnValue, tuple.result);
}
Define async Try-method like this:
public async Task<AsyncOut<bool, string>> TryReceiveAsync()
{
string message;
bool success;
// ...
return (success, message);
}
Call the async Try-method like this:
if ((await TryReceiveAsync()).Out(out string msg))
{
// use msg
}
For multiple out parameters you can define additional structs (e.g. AsyncOut<T,OUT1, OUT2>) or you can return a tuple.
Alex made a great point on readability. Equivalently, a function is also interface enough to define the type(s) being returned and you also get meaningful variable names.
delegate void OpDelegate(int op);
Task<bool> GetDataTaskAsync(OpDelegate callback)
{
bool canGetData = true;
if (canGetData) callback(5);
return Task.FromResult(canGetData);
}
Callers provide a lambda (or a named function) and intellisense helps by copying the variable name(s) from the delegate.
int myOp;
bool result = await GetDataTaskAsync(op => myOp = op);
This particular approach is like a "Try" method where myOp is set if the method result is true. Otherwise, you don't care about myOp.
I love the Try pattern. It's a tidy pattern.
if (double.TryParse(name, out var result))
{
// handle success
}
else
{
// handle error
}
But, it's challenging with async. That doesn't mean we don't have real options. Here are the three core approaches you can consider for async methods in a quasi-version of the Try pattern.
Approach 1 - output a structure
This looks most like a sync Try method only returning a tuple instead of a bool with an out parameter, which we all know is not permitted in C#.
var result = await DoAsync(name);
if (result.Success)
{
// handle success
}
else
{
// handle error
}
With a method that returns true of false and never throws an exception.
Remember, throwing an exception in a Try method breaks the whole purpose of the pattern.
async Task<(bool Success, StorageFile File, Exception exception)> DoAsync(string fileName)
{
try
{
var folder = ApplicationData.Current.LocalCacheFolder;
return (true, await folder.GetFileAsync(fileName), null);
}
catch (Exception exception)
{
return (false, null, exception);
}
}
Approach 2 - pass in callback methods
We can use anonymous methods to set external variables. It's clever syntax, though slightly complicated. In small doses, it's fine.
var file = default(StorageFile);
var exception = default(Exception);
if (await DoAsync(name, x => file = x, x => exception = x))
{
// handle success
}
else
{
// handle failure
}
The method obeys the basics of the Try pattern but sets out parameters to passed in callback methods. It's done like this.
async Task<bool> DoAsync(string fileName, Action<StorageFile> file, Action<Exception> error)
{
try
{
var folder = ApplicationData.Current.LocalCacheFolder;
file?.Invoke(await folder.GetFileAsync(fileName));
return true;
}
catch (Exception exception)
{
error?.Invoke(exception);
return false;
}
}
There's a question in my mind about performance here. But, the C# compiler is so freaking smart, that I think you're safe choosing this option, almost for sure.
Approach 3 - use ContinueWith
What if you just use the TPL as designed? No tuples. The idea here is that we use exceptions to redirect ContinueWith to two different paths.
await DoAsync(name).ContinueWith(task =>
{
if (task.Exception != null)
{
// handle fail
}
if (task.Result is StorageFile sf)
{
// handle success
}
});
With a method that throws an exception when there is any kind of failure. That's different than returning a boolean. It's a way to communicate with the TPL.
async Task<StorageFile> DoAsync(string fileName)
{
var folder = ApplicationData.Current.LocalCacheFolder;
return await folder.GetFileAsync(fileName);
}
In the code above, if the file is not found, an exception is thrown. This will invoke the failure ContinueWith that will handle Task.Exception in its logic block. Neat, huh?
Listen, there's a reason we love the Try pattern. It's fundamentally so neat and readable and, as a result, maintainable. As you choose your approach, watchdog for readability. Remember the next developer who in 6 months and doesn't have you to answer clarifying questions. Your code can be the only documentation a developer will ever have.
Best of luck.
One nice feature of out parameters is that they can be used to return data even when a function throws an exception. I think the closest equivalent to doing this with an async method would be using a new object to hold the data that both the async method and caller can refer to. Another way would be to pass a delegate as suggested in another answer.
Note that neither of these techniques will have any of the sort of enforcement from the compiler that out has. I.e., the compiler won’t require you to set the value on the shared object or call a passed in delegate.
Here’s an example implementation using a shared object to imitate ref and out for use with async methods and other various scenarios where ref and out aren’t available:
class Ref<T>
{
// Field rather than a property to support passing to functions
// accepting `ref T` or `out T`.
public T Value;
}
async Task OperationExampleAsync(Ref<int> successfulLoopsRef)
{
var things = new[] { 0, 1, 2, };
var i = 0;
while (true)
{
// Fourth iteration will throw an exception, but we will still have
// communicated data back to the caller via successfulLoopsRef.
things[i] += i;
successfulLoopsRef.Value++;
i++;
}
}
async Task UsageExample()
{
var successCounterRef = new Ref<int>();
// Note that it does not make sense to access successCounterRef
// until OperationExampleAsync completes (either fails or succeeds)
// because there’s no synchronization. Here, I think of passing
// the variable as “temporarily giving ownership” of the referenced
// object to OperationExampleAsync. Deciding on conventions is up to
// you and belongs in documentation ^^.
try
{
await OperationExampleAsync(successCounterRef);
}
finally
{
Console.WriteLine($"Had {successCounterRef.Value} successful loops.");
}
}
Here's the code of #dcastro's answer modified for C# 7.0 with named tuples and tuple deconstruction, which streamlines the notation:
public async void Method1()
{
// Version 1, named tuples:
// just to show how it works
/*
var tuple = await GetDataTaskAsync();
int op = tuple.paramOp;
int result = tuple.paramResult;
*/
// Version 2, tuple deconstruction:
// much shorter, most elegant
(int op, int result) = await GetDataTaskAsync();
}
public async Task<(int paramOp, int paramResult)> GetDataTaskAsync()
{
//...
return (1, 2);
}
For details about the new named tuples, tuple literals and tuple deconstructions see:
https://blogs.msdn.microsoft.com/dotnet/2017/03/09/new-features-in-c-7-0/
The limitation of the async methods not accepting out parameters applies only to the compiler-generated async methods, these declared with the async keyword. It doesn't apply to hand-crafted async methods. In other words it is possible to create Task returning methods accepting out parameters. For example lets say that we already have a ParseIntAsync method that throws, and we want to create a TryParseIntAsync that doesn't throw. We could implement it like this:
public static Task<bool> TryParseIntAsync(string s, out Task<int> result)
{
var tcs = new TaskCompletionSource<int>();
result = tcs.Task;
return ParseIntAsync(s).ContinueWith(t =>
{
if (t.IsFaulted)
{
tcs.SetException(t.Exception.InnerException);
return false;
}
tcs.SetResult(t.Result);
return true;
}, default, TaskContinuationOptions.None, TaskScheduler.Default);
}
Using the TaskCompletionSource and the ContinueWith method is a bit awkward, but there is no other option since we can't use the convenient await keyword inside this method.
Usage example:
if (await TryParseIntAsync("-13", out var result))
{
Console.WriteLine($"Result: {await result}");
}
else
{
Console.WriteLine($"Parse failed");
}
Update: If the async logic is too complex to be expressed without await, then it could be encapsulated inside a nested asynchronous anonymous delegate. A TaskCompletionSource would still be needed for the out parameter. It is possible that the out parameter could be completed before
the completion of the main task, as in the example bellow:
public static Task<string> GetDataAsync(string url, out Task<int> rawDataLength)
{
var tcs = new TaskCompletionSource<int>();
rawDataLength = tcs.Task;
return ((Func<Task<string>>)(async () =>
{
var response = await GetResponseAsync(url);
var rawData = await GetRawDataAsync(response);
tcs.SetResult(rawData.Length);
return await FilterDataAsync(rawData);
}))();
}
This example assumes the existence of three asynchronous methods GetResponseAsync, GetRawDataAsync and FilterDataAsync that are called
in succession. The out parameter is completed on the completion of the second method. The GetDataAsync method could be used like this:
var data = await GetDataAsync("http://example.com", out var rawDataLength);
Console.WriteLine($"Data: {data}");
Console.WriteLine($"RawDataLength: {await rawDataLength}");
Awaiting the data before awaiting the rawDataLength is important in this simplified example, because in case of an exception the out parameter will never be completed.
I think using ValueTuples like this can work. You have to add the ValueTuple NuGet package first though:
public async void Method1()
{
(int op, int result) tuple = await GetDataTaskAsync();
int op = tuple.op;
int result = tuple.result;
}
public async Task<(int op, int result)> GetDataTaskAsync()
{
int x = 5;
int y = 10;
return (op: x, result: y):
}
Pattern matching to the rescue! C#9 (I think) onwards:
// example of a method that would traditionally would use an out parameter
public async Task<(bool success, int? value)> TryGetAsync()
{
int? value = // get it from somewhere
return (value.HasValue, value);
}
Use it like this:
if (await TryGetAsync() is (true, int value))
{
Console.WriteLine($"This is the value: {value}");
}
This is very similar to the answer provided by Michael Gehling, but I had my own solution until I found his and noticed that I wasn't the first to think of using an implicit conversion.
Regardless, I wanted to share as mine also supports when nullable is set to enable
public readonly struct TryResult<TOut>
{
#region constructors
public TryResult(bool success, TOut? value) => (Success, Value) = (success, value);
#endregion
#region properties
public bool Success { get; init; }
[MemberNotNullWhen(true, nameof(Success))] public TOut? Value { get; init; }
#endregion
#region methods
public static implicit operator bool(TryResult<TOut> result) => result.Success;
public static implicit operator TryResult<TOut>(TOut value) => new (true, value);
public void Deconstruct(out bool success, out TOut? value) => (success, value) = (Success, Value);
public TryResult<TOut> Out([NotNullWhen(true)] out TOut? value)
{
value = Value;
return this;
}
#endregion
}
Then you can write a Try method like this:
public static async Task<TryResult<byte[]>> TryGetBytesAsync(string file) =>
File.Exists(file)
? await File.ReadAllBytesAsync(file)
: default(TryResult<byte[]>);
And call it like this:
if ((await TryGetBytesAsync(file)).Out(out var bytes))
Console.WriteLine($"File has {bytes.Length} bytes.");
For developers who REALLY want to keep it in parameter, here might be another workaround.
Change the parameter to an array or List to wrap the actual value up. Remember to initialize the list before sending into the method. After returned, be sure to check value existence before consuming it. Code with caution.
You can do this by using TPL (task parallel library) instead of direct using await keyword.
private bool CheckInCategory(int? id, out Category category)
{
if (id == null || id == 0)
category = null;
else
category = Task.Run(async () => await _context.Categories.FindAsync(id ?? 0)).Result;
return category != null;
}
if(!CheckInCategory(int? id, out var category)) return error

C# Asynchronous call without EndInvoke?

Take the following classes as an example.
public class A
{
// ...
void Foo(S myStruct){...}
}
public class B
{
public A test;
// ...
void Bar()
{
S myStruct = new S();
test.Foo(myStruct);
}
}
Now, I want the method-call test.Foo(myStruct) to be an asynchronous call ('fire-and-forget'). The bar-method needs to return as soon as possible. Documentation around delegates, BeginInvoke, EndInvoke, the ThreadPool etc. isn't helping me find a solution.
Is this a valid solution?
// Is using the `EndInvoke` method as the callback delegate valid?
foo.BeginInvoke(myStruct, foo.EndInvoke, null);
You are not required to call EndInvoke; not calling it merely means:
You don't get the return value from the method.
Any exceptions thrown during the method execution will simply disappear.
It sounds like you want to 'fire-and-forget', so the easiest way to do this is to use an anonymous delegate, for example:
var del = new Action(foo.Bar);
del.BeginInvoke(iar =>
{
try
{
del.EndInvoke(iar);
}
catch (Exception ex)
{
// Log the message?
}
}, null);
This is what happens when you execute this code:
A new thread is allocated (put simply) for the delegate.
The thread is given the delegate del and the anonymous delegate (iar => ...).
The thread executes del.
When it is finished executing (or an exception occurs) the result or exception is stored and the anonymous delegate is executed.
Inside the anonymous delegate, when EndInvoke is called the result from the method is either returned, or the exception is thrown (if one occurred).
Note that the above example is very different from:
// This is pointless and is still, essentially, synchronous.
del.EndInvoke(del.BeginInvoke(null, null));
Edit: You should always call End*. I've never found a scenario where not calling it presents a problem, however that is an implementation detail and is relying on undocumented behavior.
Finally your solution would crash the process if an exception is thrown, you can simply pass null as the delegate if you don't care about the exception (del.BeginInvoke(myStruct, null, null);). So as a final example what you are looking for is probably:
public class A
{
// ...
void Foo(S myStruct){...}
void FooAsync(S myStruct)
{
var del = new Action<S>(Foo);
del.BeginInvoke(myStruct, SuppressException, del);
}
static void SuppressException(IAsyncResult ar)
{
try
{
((Action<S>)ar.AsyncState).EndInvoke(ar);
}
catch
{
// TODO: Log
}
}
}
I would say that your best option is to use the ThreadPool:
void bar()
{
ThreadPool.QueueUserWorkItem(o=>
{
S myStruct = new S();
test.foo(myStruct);
});
}
This will queue the snippet for execution in a separate thread. Now you also have to be careful about something else: if you have multiple threads accessing the same instance of A and that instance modifies a variable, then you must ensure that you do proper synchronization of the variable.
public class A
{
private double sum;
private volatile bool running;
private readonly object sync;
public A()
{
sum = 0.0;
running = true;
sync = new object();
}
public void foo(S myStruct)
{
// You need to synchronize the whole block because you can get a race
// condition (i.e. running can be set to false after you've checked
// the flag and then you would be adding the sum when you're not
// supposed to be).
lock(sync)
{
if(running)
{
sum+=myStruct.Value;
}
}
}
public void stop()
{
// you don't need to synchronize here since the flag is volatile
running = false;
}
}
You can use the Callback model explained # What is AsyncCallback?
That way your EndInvoke will not be in bar(), but in a separate callback method.
In the example, the EndRead (corresponding to EndInvoke is in the callback method called CompleteRead rather than the calling method TestCallbackAPM corresponding to bar)
This is an option:
ThreadPool.QueueUserWorkItem(bcl =>
{
var bcList = (List<BarcodeColumn>)bcl;
IAsyncResult iftAR = this.dataGridView1.BeginInvoke((MethodInvoker)delegate
{
int x = this.dataGridView1.Rows[0].Cells.Count - 1;
for (int i = 0; i < this.dataGridView1.Rows.Count - 1; i++)
{
try
{
string imgPath = bcList[i].GifPath;
Image bmpImage = Image.FromFile(imgPath);
this.dataGridView1.Rows[i].Cells[x].Value =bmpImage;
}
catch (Exception)
{
continue;
}
}
});
while (!iftAR.IsCompleted) { /* wait this*/ }
}, barcodeList);

Asynchronous programming design pattern

I'm working on a little technical framework for CF.NET and my question is, how should I code the asynchronous part? Read many things on MSDN but isn't clear for me.
So, here is the code :
public class A
{
public IAsyncResult BeginExecute(AsyncCallback callback)
{
// What should I put here ?
}
public void EndExecute()
{
// What should I put here ?
}
public void Execute()
{
Thread.Sleep(1000 * 10);
}
}
If someone can help me...
Thanks !
You could use a delegate:
public class A
{
public void Execute()
{
Thread.Sleep(1000 * 3);
}
}
class Program
{
static void Main()
{
var a = new A();
Action del = (() => a.Execute());
var result = del.BeginInvoke(state =>
{
((Action)state.AsyncState).EndInvoke(state);
Console.WriteLine("finished");
}, del);
Console.ReadLine();
}
}
UPDATE:
As requested in the comments section here's a sample implementation:
public class A
{
private Action _delegate;
private AutoResetEvent _asyncActiveEvent;
public IAsyncResult BeginExecute(AsyncCallback callback, object state)
{
_delegate = () => Execute();
if (_asyncActiveEvent == null)
{
bool flag = false;
try
{
Monitor.Enter(this, ref flag);
if (_asyncActiveEvent == null)
{
_asyncActiveEvent = new AutoResetEvent(true);
}
}
finally
{
if (flag)
{
Monitor.Exit(this);
}
}
}
_asyncActiveEvent.WaitOne();
return _delegate.BeginInvoke(callback, state);
}
public void EndExecute(IAsyncResult result)
{
try
{
_delegate.EndInvoke(result);
}
finally
{
_delegate = null;
_asyncActiveEvent.Set();
}
}
private void Execute()
{
Thread.Sleep(1000 * 3);
}
}
class Program
{
static void Main()
{
A a = new A();
a.BeginExecute(state =>
{
Console.WriteLine("finished");
((A)state.AsyncState).EndExecute(state);
}, a);
Console.ReadLine();
}
}
You don't need to do anything special, cause the caller should call you method async,
He define a new delegate pointing to you method, and use the .net to call your method asynchronously.
On BeginExecute you have to start the asynchronous operation (possibly start execute in a separate thread) and return as quick as possible. Execute has to call the AsyncCallback at the end of all operations so that who use the async operation gets aware and get the result. EndExecute has to stop a previously started async operation (possibly interrupting the thread launched by BeginExecute).
Without more details this is the best I can do.
If you want to run piece of code asynchronously, you should use BackgroundWorker. Unless of course, the code you are calling doesn't support asynchronous operation natively. Just like Read/Write methods or service calls.
If you want to notify, that the asynchronous operation has finished, use delegate or event callback.

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