Techniques for sharing a value among classes in a program - c#

I'm using
Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData) + "\MyProgram"
As the path to store several files used by my program. I'd like to avoid pasting the same snippet of code all over the my applcation.
I need to ensure that:
The path cannot be accidentally changed once its been set
The classes that need it have access to it.
I've considered:
Making it a singleton
Using constructor dependency injection
Using property dependency injection
Using AOP to create the path where its needed.
Each has pros and cons.
The singleton is everyone's favorite whipping boy. I'm not opposed to using one but there are valid reasons to avoid it if possible.
I'm already heavily using constructor injection through Castle Windsor. But this is a path string and Windsor doesn't handle system type dependencies very gracefully. I could always wrap it in a class but that seems like overkill for something as simple as a passing around a string value. In any case this route would add yet another constructor argument to each class where it is used.
The problem I see with property injection in this case is that there is a large amount of indirection from the where the value is set to where it is needed. I would need a very long line of middlemen to reach all the places where its used.
AOP looks promising and I'm planning on using AOP for logging anyway so this at least sounds like a simple solution.
Is there any other options I haven't considered? Am I off base with my evaluation of the options I have considered?

I've never seen a problem with creating a static class like Environment for my own projects, when there's been strong enough need.
MyAppEnvironment.ApplicationFolder
If you're passing the value in using injection then you're either a) creating a class just to hold the value or b) passing in a string. The latter is bad, because your value should be constant. The former is valid, but seems like a fair overhead since there's only ever a single valid value (and you can still mock/fake that value for tests if you really need to).
I suppose you could inject your environment class, but for me this seems like overkill.

It seems like what you have amounts to a global setting within your application. Using AOP o constructor injection to pass around this dependency seems like quite a bit of overkill since a simpler solution would do the trick.
My preference here would be to use a static property on a static class. I would add a specific write routine that prevents multiple sets. For example ...
public static class GlobalSettings {
private static string s_path;
public static string Path { get { return s_path; } }
public static void UpdatePath(string path) {
if ( s_path != null || path == null ) { throw ... }
s_path = path;
}
}

We would constructor inject a class of type IMyAppConfig which is just a wrapper for all this kind of stuff.

if you have a standard .net application, you should already have a settings - class. you could create a new setting and set that value as default value or so.

My process is to always ask questions like these: What kinds of things can change? What would create the least amount of pain when those things change? What pieces can be re-used in other systems, and how can the pain of the reuse be minimized? Basically, how can these things be decoupled as much as possible?
With that in mind, the answer is really based on the details of the system that you are working on.
In whatever process uses this path, I would likely pass it down as a parameter. This would start at whatever action initiates the use of the path. Each method should "do one thing well", and if the path is part of that thing, then it should be a parameter. In the class that initiates the action (and in whatever classes control the lifetime of that class, etc.), I would likely make the path part of the constructor.
This is the method that I have used in the past, and it has served me well. For example, in one application I took this approach, and then later discovered a need to allow the user to change the path setting. By following this architecture (and avoiding a singleton) the objects that had already used the path could continue to use the old one without an error, but the new path was used correctly from the point of the change. It just worked.
And the classes can be migrated to a new project without a dependency on this particular detail.

Related

Passing config values as parameters to an instance method C#

I come across this regularly when refactoring code. Say I have a base class and I read some configuration parameters and stuff them into properties like this
public BaseClass()
{
_property1 = ConfigurationManager.AppSettings["AppSetting1"];
_property2 = ConfigurationManager.AppSettings["AppSetting2"];
_property3 = ConfigurationManager.AppSettings["AppSetting3"];
}
And then I call a method in another class like this
OtherClass otherClass = new OtherClass();
var foo = otherClass.SomeMethod(_property1, _property2, _property3);
Is it better to do that? What if I only needed the AppSettings values inside of the OtherClass class? then I could just load them up as private props and initialize them in the constructor and the referencing class/caller wouldn't need to be concerned with the settings.
public OtherClass()
{
_property1 = ConfigurationManager.AppSettings["AppSetting1"];
_property2 = ConfigurationManager.AppSettings["AppSetting2"];
_property3 = ConfigurationManager.AppSettings["AppSetting3"];
}
My implementation would then simply be
OtherClass otherClass = new OtherClass();
var foo = otherClass.SomeMethod();
This one bugs me but I am not really sure why. Which is a better practice and why? And I apologise I am missing something obvious. It happens sometimes lol.
Thanks -Frank
In my view, it depends on what goal of your class.
If class belongs to domain classes, so there is no need to have a dependency to ConfigurationManager class. You can create a constructor and supply necessary data:
public class FooClass()
{
public Property1 {get; private set;}
public FooClass(string property1)
{
Property1 = property1;
}
}
If FooClass belongs to Service Layer, then, in my view, it is eligible to have a dependency to ConfigurationManager class.
I can't really comment on "better" as that's quite subjective, but it's at the very least factual to say that passing the parameters into the method, rather than having the method go and get them itself, is a form of dependency injection. Dependency injection has advantages in that it reduces the number of things the class has to know how to do/reduces the number of other classes any given class needs to do its work. Typically in OO design we look for ways to reduce the dependencies a class has on other classes. You might also see the concept referred to in general as low coupling. Classes that are not highly coupled to other classes are easier to reuse as independent modules within multiple programs
In your example, OtherClass (and/or BaseClass) needs to know what a ConfigurationManager is, which means it needs a reference to its namespace, needs to have system.configuration.dll available on the target etc just so that it can go and get some basic things (strings) that contain info necessary to do its work. If you instead give the strings to the method then it can do its work without knowing what a ConfigurationManager is - you can use it in an app that doesn't even have a ConfigurationManager anywhere, maybe because it gets its config from a database or perhaps it's part of a unit test that gets some contrived data directly from hard coding to ensure a given result is always obtained
When you're down with the concept that the data a class needs to do its work can come from above it starts to make more sense why systems that pass data around like this can work with an inversion-of-control container; essentially software that creates instances of objects for you according to some preconfigured rules about where to get the data that should be passed in. An IoC container can look at an object and decide what arguments to pass to (e.g. its constructor) based on a consistent set of rules, and take another step towards removing dependencies by further reducing use of the word "new". Think of it like writing a config file to describe which of your objects need what instances of other classes to do the work. You craft your IoC container setup so it makes one IniFileConfigSettingsProvider instance and then provides that instance to any object that needs some kind of IConfigSettingsProvider to do its work. Later you switch away form ini files and go to Xml files. You create a class called XmlFileConfigSettingProvider, register it with the IoC and it becomes the new instance that is passed to any class needing an IConfigSettingsProvider. Critically, you made another class, registered it with the IoC and then it gets used throughout your program but you never made an instance of it yourself
If you ever heard the phrase "new is glue" concepts like this are generally what it alludes to - when your OtherClass says var x = new ConfigurationManager... x.Settings["a"].... the use of the word new has suddenly hard wired it to needing a ConfigurationManager; it can't function without knowing what it is. The strive these days is generally to have a class accepting a "passed-in provider of settings that complies with some interface" or "passed-in primitives that are settings" - things that are either implementation specific but obey a generic interface, or ubiquitous in the language and need no special imports respectively. Perhaps either of your mentioned approaches bug you because deep down you feel that neither of them need to depend on ConfigManager; whether they both need settings or not, they can get them passed in, from something higher up the chain that should be making the decisions as to what settings to use
There will be pros and cons of every design and coding choice. As they say, same pattern may not fit everyone. So one has to customize based on need.
Mainly, decision should be based on use cases of your application. Let me provide few scenarios to describe it. Suppose items configured in AppSettings will not change in life-time of the your application then you can have an approach in which dependencies with AppSettings are least. In particular an approach as var foo = otherClass.SomeMethod(_property1, _property2, _property3);. This matches with OOD principles as classes will focus on business logic.
But if you see add/modifying/deleting items (even in rare situations) during life time then above approach would be difficult to maintain. For example without restarting your application/WebServer if AppSettings needs to be reloaded based on certain conditions. One may argue why such settings will be kept in AppSettings, which is very valid too. If your application demands such scenarios then it would be better to use ConfigurationManager.AppSettings without worrying about dependencies. One can opt to extend it have wrapper class (Singleton pattern) to manage and provide access to ConfigurationManager.AppSettings.

Reusable Class Library Implementation

I've built a reusable Class Library to encapsulate my Authentication logic. I want to be able to reuse the compiled *.dll across multiple projects.
What I've got works. But, something about how I'm making the reference, or how my Class Library is structured isn't quite right. And I need your help to figure out what I'm doing-wrong/not-understanding...
I've got a Class Library (Authentication.dll) which is structured like this:
namespace AUTHENTICATION
{
public static class authentication
{
public static Boolean Authenticate(long UserID, long AppID) {...}
//...More Static Methods...//
}
}
In my dependent project I've added a reference to Authentication.dll, and I've added a using directive...
using AUTHENTICATION;
With this structure I can call my Authenticate method, from my dependent project, like so...
authentication.Authenticate(1,1)
I'd like to be able to not have to include that "authentication." before all calls to methods from this Class Library. Is that possible? If so, what changes do I need to make to my Class Library, or how I'm implementing it in my dependent project?
In C# a function cannot exist without a class. So you always need to define something for it, being a class for a static method or an object for an object method.
The only option to achieve that would be to declare a base class in the Authentication assembly from which you inherit in the dependent projects.
You could expose Authenticate as a protected method (or public works too), and call it without specifying the class name.
public class MyClassInDependentProject : authentication
{
public void DoSomething(int userId, long appId)
{
var success = Authenticate(userId, appId);
…
}
}
That said, you'll quickly find this to be a bad design. It conflates a cross-cutting concern with all sorts of other classes, and those classes are now precluded from inheriting from any other class.
Composition is a core principle of object-oriented programming, and we have the idiom "Favor composition over inheritance." This simply means that we break down complexity into manageable chunks (classes, which become instantiated as objects), and then compose those objects together to handle complex processing. So, you have encapsulated some aspect of authentication in your class, and you provide that to other classes compositionally so they can use it for authentication. Thinking about it as an object with which you can do something helps, conceptually.
As an analogy, think about needing to drill a hole in the top of your desk. You bring a drill (object) into your office (class). At that point, it wouldn't make sense to simply say "On," because "On" could be handled by your fan, your lamp, your PC, etc. (other objects in your class). You need to specify, "Drill On."
If you are making a class library in C# you should learn to use the naming conventions that exists: Design Guidelines for Developing Class Libraries
Here is how you should name namespaces: https://learn.microsoft.com/en-us/dotnet/standard/design-guidelines/interface
C# is also an object oriented language, hence the need of classes (using Authentication as you should name your class).
It also seems like the data source is hard coded. Your class library users (even if it's just you) might want to configure the data source.
Google about singleton and why it's considered to be an anti pattern today (in most cases).
You are obliged to use Class in order to invoke your method, just
When is static class just NameClass.Method
When is not static, you must create instance, ClassName ob = new ClassName(); ob.Method();
The format of a call like this is class.method, and you really can't escape using the "class" moniker even with the "using" designation. Something has to "host" the function.
I don't think what you are asking for is possible without using the base class method Jay mentioned. If all you want is to simplify the syntax whenever you call Authenticate() however, this silly solution (adding an extra method in each class that needs to do authentication) may be just what you want:
private static void DoAuth(long UserID, long AppID){
authentication.Authenticate(UserID, AppID)
}
If the ID's are always the same within some context, you could also overload it:
private static void DoAuth(){
DoAuth(1,1)
}
Yes, this does mean you have to add more code wherever you want to do the authentication (that's why it's silly! ;) ). It does also however, also reduce this:
authentication.Authenticate(1,1);
...into this:
DoAuth();
I leave the cost / benefit analysis of this up to you..
I know I am some 3 years late but here goes nothing.
To keep your code cleaner and more readable you should create a new namespace for all the re-usable code that you want to have. Then in that namespace have the Authentication Class and Authenticate Function.
To use this you can easily set a using on your namespace and use the function as you are doing like
Authentication.Authenticate()
But to use
Authenticate()
by itself you can always do
using MyNamespace.Authentication;
and in your code use Authenticate Function directly.

Best Practices on Code Duplication c#

I am trying to structure my code in such a way to reduce/avoid code duplication and I have encountered an interesting problem. Every time my code invokes a stored proc, I need to pass few variables that are common to the stored proc: such as username, domain, server_ip and client_ip. These all come from either HttpRequest object or a system.environment object.
Since these are passed to every stored proc, my initial thought was to create a utility class that is a database wrapper and will initialize and pass these every time, so I don't have to do it in my code.
The problem is though that c# class (inside App_Code folder) doesn't see Httprequest object. Of course, I could pass this as an argument to the wrapper, but that would defeat the whole purpose of creating the wrapper. Am I missing something here?
I realize it's not such a huge deal to repeat 4 lines of code each time I call a stored proc, but I would rather eliminate the code duplication at the very early stages.
Set up your data layer to inherit from a base class which contains 4 properties for those values. Make the public constructor require those 4 properties.
Then do something similar in the business layer - base class with those 4 properties in the constructor.
Then the UI does new BusObj( Request["username"], ... ).method()
Within the data layer you can have a method that builds a SQLParameter array with those 4 properties, then each method can add additional parameters to the array.
As a general rule regardless of programming language, if you can squint your eyes and the code looks the same you should make a function/method/message out of it and pass the parameters.
Another thing to look at once you have methods that take a large number of parameters (4 is a good rule of thumb, but it is definatly a case-by-case basis) it is time to make that method take an object as a parameter instead of individual parameters. 99.99999999999999999999% of the time such an object should be immutable (no writeable instance variables).
HttpContext.Current has similar information to what you find in HttpRequest and more importantly is available inside App_Code.
Here's a weird idea you may or may not like: define a 'profile' class and a function that expands the profile into the arguments of functions taking the common arguments.
class P {
readonly string name;
readonly string domain;
public P(string name, string domain) {
this.name = name; this.domain = domain;
}
public void inject(Action<string, string> f) {
f(p.arg1, p.arg2);
}
public T inject<T>(Func<string, string, T> f) {
return f(p.arg1, p.arg2);
}
}
It might work better in VB.net where you have the AddressOf operator. I would be really cautious using this type of thing, because you could easily damage readability and encapsulation.
I would keep it the way you have it now. It's cleaner, easier to extend/modify, and easier to unit test.
As for using HttpContext instead as some others have suggested, I would say that it is a bad idea. Once you start introduce dependencies in your domain on HttpContext, it's very difficult to take it out. What if later on you wanted to use your module without an HttpContext? What about unit testing it?
Try System.Web.HttpContext.Current.Request to get the current request.
You are possibly headed down a slippery slope. The point to DRY is to not repeat business logic in multiple places where a change in requirement creates the need to change code in multiple similar places. You don't necessarily refactor just because 4 lines are the same if those 4 lines are context dependent. You have also broken encapsulation by referencing the httprequest in that you are using a global variable. As a consumer of you class I would have to know the implementation detail that I could only call you from a web application.
That being said, if you take that into account and still want to proceed, here is another option for information like this. Create a custom SecurityPrincipal (Implement IPrincipal) that contains the properties you need and attach it to the thread. Fill them when the user logs in and then you can access it anywhere during the request. Your caller would still need to make sure this was done but at least it isn't platform specific.
Otherwise for the best encapsulation, pass in a class with the properties you need into the constructor for each object that needs to consume those properties.

Linq2Sql, OOP, DependencyInjection problem

I'm still struggling a bit with OOP concepts and dependency injection so bear with me.
I have generated my Linq2Sql model with a User table and now I would like to be able to send a confirmation email to this user so I created a partial class file for my User object and I felt it was natural to add a SendConfirmationEmail() method to the User class. This method will use a MailService to send the actual email and I would like to use dependency injection to pass in the service so I created a constructor overload on the User object like this
public User(IMailService service) : this()
{
_service = service;
}
The SendConfirmationEmail method would look like this
public void SendConfirmationEmail()
{
_service.SendMail(params...);
}
I realize this is a kind of poor mans dependency injection and I hope to switch to a dependency injection framework later as I am getting more grips on this.
The problem for me is that I need to make a reference from my model dll to my service dll which does not seem right and because I am unsure of how nice my linq2sql generated entities plays with Dependency injection frameworks and OOP concepts (I think ninject looks most promising).
I was hoping someone with a bit more experience than me could tell I'm if I am going in the right direction with this. I know I can make it work but I would like to educate my self in doing it in the correct way in the same step.
I personally would change some things in your architecture:
I don't think that SendConfirmationEmail should be a method on your User object. But should be a method on another object with the user as a parameter. (this also better seperates your Dal from the other logic.
Second in this method use something like this:
Services.Get<IMailService>().SendMail(params ...);
You can implement Services as the folowin (just an example):
public class Services
{
protected static Dictionary<Type, object> services = new Dictionary<Type, object>();
private Services()
{
}
static Services()
{
// hard coded implementations...
services.Add(typeof(IMailService), new DefaultMailServiceImplementation());
}
public static T Get<T>() where T : class
{
Type requestedType = typeof(T);
return services[requestedType] as T;
}
}
By using a "Services"-class (or call it what you like) you add an additional layer between the IOC-framework and your code which makes it easy to change IOC-frameworks. Just change the implementation in the Get method to use one. You can also use a hardcoded temporary solution (until you use an IOC-framework) in the static constructor (like I did in the above example).
The problem with that approach is that much of the time the entity is going to come from the LINQ-to-SQL back-end, and so isn't going to use your constructor (LINQ-to-SQL creates objects in its own way; you cannot force LINQ-to-SQL to use your constructor) - so this would only be useful for the (few) objects you create yourself. Data-binding (etc) will also commonly use the parameterless constructor by default.
I wonder if this wouldn't work better as a utility method that accepts the service, or obtains the service itself via a factory / singleton.
I think you're ok doing this, but you might want to do two additional things to protect yourself from future cross-layer dependency problems:
Create an interface for your User
object. You should do this because
not doing so will mean that
everything that consumes this
business object will have to
reference the LINQ dlls
unnecessarily.
Move your dependency injection from
the constructor into a property.
You do this because constructor
injection tends to limit your
ability to dynamically create your
object. Doing this, though poses a
problem, since you would have to
implement a lot of null checking
code for _service. You can fix this
by creating an "empty"
implementation of IMailService and
make it the default value for
_service.

Global Variable Access Solution Ideas

I have an initialization class that preloads content into a variable (probably a list or array). There will only be one instance of this initialization class but there will be many classes that need to access the preloaded content.
The problem is not many of them are related and none of them extend my initialization class. I thought about this for a bit and decided on using a static method and variable for this use. So something like this...
public class InitClass
{
static List PreloadedContent;
static ModelData GetContent(String ContentName)
{
//return the preloaded content that matches given name
}
}
The preloaded content may at some time decrease or increase in size depending on what the situation may call for. I've run into situations where something like this has been the only decent looking solution however; I think its an ugly solution.
Note: I can't load the data onto a class that needs it when it is created due to a variety of reasons - most of which are reasons I don't know about yet but will most likely come up. Certain classes will be loaded/unloaded depending on the rendering of the scene and my InitClass won't handle the creation of these objects most of the time.
Can anyone give me a better solution?
what you are doing is known as singleton. here are some previous discussions on this:
How to implement a singleton in C#
What’s a good threadsafe singleton generic template pattern in C#
To avoid static/global scope you could use some kind of Registry class. This means you have one class which you initialize at program startup. This class holds references to all other classes that need to be accessed globally.
Now you pass the initialized instance of your registry class to all instances in your application.
It isn't a very pretty soluation, but for me it is the best. With Static and global variables I always ended up in having some problems when testing or debugging code.
Another aproach would be to use a Singleton. Since they also just hold a static instance I would not prefer them.

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