How to debug Cross-Thread exceptions in .NET? - c#

I was testing a program I am writing and I got this error message: Cross-thread operation not valid: Control 'lblStatus' accessed from a thread other than the thread it was created on
The code is a bit massive and I am not sure which part is causing this error to post a smaller segment. However here is some info that might be of use.
I am not using any "threading" explicitly. I am guessing something else is automatically creating multiple threads - I am using a Wii remote hardware access library and I am doing graphics manipulation.
The stack trace indicates, that a call is made to an on change event handler, which calls a function inside which lblStatus is tried to be modified - but fails.
I was wondering how do you debug these types of errors. I am using Visual Studio 2008.
EDIT
One thing I want to clarify, I do not know how this different thread even came up. How would I even find this? the source of the different thread.

public void SetStatus(string msg)
{
if (lblStatus.InvokeRequired)
lblStatus.Invoke(new MethodInvoker(delegate
{
lblStatus.Text = msg;
}));
else
lblStatus.Text = msg;
}
This will get your label text updated.
For a BeginInvoke, this is the way I know (I know there are more elegant implementations) - but I haven't tried this in a multi-threaded app yet:
Action<string> setStatus= target.AppendText;
void OnSomeEvent (object sender, EventArgs e)
{
IAsyncRes iares = setStatus.BeginInvoke("status message", null, null);
setStatus.EndInvoke(iares);
}
public void SetStatus(string msg)
{ lblStatus.Text = msg; }
For the different methods of synchronizing to the control thread, SnOrfus references an excellent link. My example above on BeginInvoke is not correct for synchronizing to the control's thread.
As far as what is causing the thread: About WiimoteChanged event

You can't access visual elements from any thread other than the main thread. You need to use Dispatcher.Invoke() to call a delegate which updates the visual elements.
Example:
this.Dispatcher.Invoke((Action)(() => lblStatus.Content = "Hello"));
or (without lambda):
this.Dispatcher.Invoke((Action)delegate() { lblStatus.Content = "Hello"; });

You need to combine the use of Delegates with your threads..
Assign your method to a delegate and then invoke the delegate through thread.

One thing I want to clarify, I do not know how this different thread even came up
If your app is not multithreaded, the problem could be caused by the Visual Studio hosting process. The Visual Studio hosting process starts up a main thread and then creates a new UI thread that the application is run on. In some circumstances this can lead to a cross-thread exception, for example when accessing Form.ActiveForm before calling Application.Run.
If this is your problem, you can uncheck "Enable the Visual Studio hosting process" in the Debug tab of Project Properties.

Related

Unhandled exception of type 'System.ApplicationException' occurred in System.Drawing.dll

I have a winforms app. In development mode, when debugging from Visual Studio .NET 2003 (Yes, I know it's old, but this is a legacy project), I get this error when I try to open a new form. In order to open a new form I get an instance of the form and then I call ShowDialog() method, for example:
frmTest test = new frmTest(here my parameters);
test.ShowDialog();
If I press F11 (step into) when debugging it is not crashing, but If in the line where I instantiate the form I press F10 to go into next line, that is, test.ShowDialog(), then it crashes showing this error.
The complete message error is:
"An unhandled exception of type 'System.ApplicationException' occurred
in System.drawing.dll. Additional Information: An attempt was made to
free a mutual exclusion that does not belong to the process"
I have translated last part: Additional information ... since it was appearing in spanish.
The form that I am instantiating with parameters, its constructor, consists on initialize some variables for example:
public frmTest(string param1, string param2)
{
InitializeComponent();
this.param1 = param1;
this.param2 = param2;
}
private void frmTest_Load(object sender, EventArgs e)
{
// here I call a remote webservice asynchronously.
}
Also my form "frmTest" has four pictureboxes, a label, and a button. Three of the pictureboxes contain a png image (it is assigned on design time through Image property), the last picturebox contains a animated gif, also loaded in design time through Image property. Maybe the error occurs due to these images?
TL;DR: Your web request handler will execute on a different thread. Ensure you don't do anything that isn't thread-safe in that handler. You can use Invoke to dispatch your callback handler's code to the main thread.
Diagnosis
The problem here is almost certainly hiding in the missing details of your asynchronous call.
// here I call a remote webservice asynchronously.
Asynchronously is a little bit too vague to be sure what exactly is happening, but there's a very good chance that the asynchronous mechanism that you are using has executed its callback on a different thread from the main UI thread.
Overview
This is common in the .NET model. Asynchronous I/O in the .NET model makes use of threads in a thread pool to handle I/O via I/O Completion Ports (IOCP). It means that when a call like Socket.BeginReceive or WebRequest.BeginGetResponse (or any .NET asynchronous web request that uses similar technology internally) completes, the callback will execute on a thread in the thread pool, not the main thread. This may be surprising to you, since you didn't actively create another thread; you just participated in making asynchronous calls.
You must be very careful about what you do in the callback from your web request as many user-interface / Windows Forms operations are not permitted on any thread other than the main UI thread. Similarly, it may not be the UI itself that is causing you problems, you may have just accessed some resource or object that is not thread safe. Many seemingly innocuous things can cause a crash or exception if you're not careful with multithreading.
To resolve the issue:
If in doubt, in your callback, as early as you can, dispatch (a.k.a. Invoke) the code in your handler so that it runs on the main thread.
A common pattern for doing this would be something like what follows below.
Suppose you have made a call like this:
IAsyncResult result = (IAsyncResult myHttpWebRequest.BeginGetResponse(
new AsyncCallback(RespoCallback), myRequestState);
The handler might be set up like this:
private static void RespCallback(IAsyncResult asynchronousResult)
{
// THIS IS NOT GOING TO WORK BECAUSE WE ARE ON THE WRONG THREAD. e.g.:
this.label1.Text = "OK"; // BOOM! :(
}
Instead, dispatch any necessary processing back to the main thread.
private static void RespCallback(IAsyncResult asynchronousResult)
{
this.Invoke((MethodInvoker) delegate {
// This block of code will run on the main thread.
// It is safe to do UI things now. e.g.:
this.label1.Text = "OK"; // HOORAY! :)
});
}
I'm not advising this as a general best practice. I'm not saying to just immediately dispatch all your handlers back to the main thread. One size does not fit all. You should really look at the specific details of what you do in your handler and ensure you aren't doing thread-specific things. But I am saying that in the absence of any kind of explanation from you about what your asynchronous handlers are doing, the problem would likely be solved by invoking the handler code on the main thread.
Note: Of course, to fix your problem with this technique, it requires that your main thread is running. If you blocked your main thread with a (bad) technique like the one in this example then you'll have to redesign part of your app. Here's an example of something that would require a bigger rework:
// Start the asynchronous request.
IAsyncResult result=
(IAsyncResult) myHttpWebRequest.BeginGetResponse(new AsyncCallback(RespCallback),myRequestState);
// this line implements the timeout, if there is a timeout, the callback fires and the request becomes aborted
ThreadPool.RegisterWaitForSingleObject (result.AsyncWaitHandle, new WaitOrTimerCallback(TimeoutCallback), myHttpWebRequest, DefaultTimeout, true);
// The response came in the allowed time. The work processing will happen in the
// callback function.
allDone.WaitOne(); // *** DANGER: This blocks the main thread, the IO thread
// won't be able to dispatch any work to it via `invoke`
Notice the WaitOne call? That blocks execution of the executing thread. If this code executes on the main thread, then the main thread will be blocked until the WebRequest completes. You'll have to redesign so that either you don't block the main thread (my recommendation) or that you more closely examine your callback handler to see why what it's doing is conflicting with other threads.
Application exceptions are not thrown by the framework itself: what-is-applicationexception-for-in-net; Problem should be in the code you have not the framework. Also be sure to check "InvokeRequired" property before taking the action and if it is, run the method using "Invoke" method. Can check c-sharp-cross-thread-call-problem for that.
May be the async call is trying to access UI thread.
Make sure you are not using control properties like TextBox.Text. If so, you just have to pass its value to the async call, or store it in a class variable before the call.
Also, inside an async call you can't assign values to that properties. Use Invoke() instead.
Try to add an exception breakpoint and VS will stop at the instruction causing the exception. The actual stacktrace may help.
Have You tried to close VS's local variable watch window? Maybe it is evaluating something for You on UI components where the accessing thread should be equal to owner thread of UI component!

Why CAN a BackgroundWorker modify UI components?

I'm changing the Text of a button from a BackgroundWorker and it works. I thought that was supposed to throw an exception. Why doesn't it?
Why don't I get a Cross-thread operation not valid: ... accessed from a thread other than the thread it was created on.?
EDIT: Thanks everyone.
Perhaps the reason was that there was a: Thread.Sleep(1000); on the UI.
public Form1()
{
InitializeComponent();
backgroundWorker1.DoWork += new DoWorkEventHandler(backgroundWorker1_DoWork);
backgroundWorker1.RunWorkerAsync();
Thread.Sleep(1000);
}
void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
button1.Text = "a";
}
However, I noticed that this following code runs fine as well, despite affecting the UI (indirectly).
public partial class Form1 : Form
{
int i;
public Form1()
{
InitializeComponent();
i = 1;
backgroundWorker1.DoWork += new DoWorkEventHandler(backgroundWorker1_DoWork);
backgroundWorker1.RunWorkerAsync();
for (int j = 0; j < 100000000; j++) ;
button1.Text = i.ToString();
}
void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
i = 2;
}
}
Why?
The callback function invoked by the background worker once work is completed (BackgroundWorker.RunWorkerCompleted) is - for your convenience - using the UI thread dispatcher already.
Edit:
#ispiro: It's not guaranteed that the code in your second example will always work - you still have a cross-thread update of the variable i so you should declare it volatile to make sure it is always updated correctly.
The reason the first code should not work is that the .NET framework helps you out detecting this cross-thread access. As #Greg D pointed out this can be disabled though (which definitely is a no-no). For more information check this MSDN page:
The .NET Framework helps you detect when you are accessing your
controls in a manner that is not thread safe. When you are running
your application in the debugger, and a thread other than the one
which created a control tries to call that control, the debugger
raises an InvalidOperationException with the message, "Control control
name accessed from a thread other than the thread it was created on."
This exception occurs reliably during debugging and, under some
circumstances, at run time. You might see this exception when you
debug applications that you wrote with the .NET Framework prior to the
.NET Framework version 2.0. You are strongly advised to fix this
problem when you see it, but you can disable it by setting the
CheckForIllegalCrossThreadCalls property to false. This causes your
control to run like it would run under Visual Studio .NET 2003 and the
.NET Framework 1.1.
Because your callback function for the RunWorkerCompleted event is called (invoked) on the UI thread for convenience. Realize though that this is not true for every event, obviously the DoWork callback runs on a separate thread.
There are a few possibilities:
1) Your program has disabled cross-thread checks. This is a sadly common hack that software uses when people don't understand the threading rules around a UI thread.
2) Your program is modifying the UI via the BackgroundWorker's Progress or Completed events. These events are marshalled to the synchronization context of the thread that created the BackgroundWorker. If the BackgroundWorker is being used in its classic context as a WinForms designer component, you're golden. The events are getting marshalled to the UI thread for you, so you don't have to do such nonsense yourself.
This question is sort of misleading as BackgroundWorder only provides certain guarantees. The following is a "Note" from the BGW documentation:
You must be careful not to [do not] manipulate any user-interface objects in your DoWork event handler. Instead, communicate to the user interface through the ProgressChanged and RunWorkerCompleted events.
The RunWorkerCompleted and ProgressChanged events are posted to the thread that created the BGW*. The same guarantee does not hold for the DoWork event, however: do not access the UI from within it :)
In essence, the code in RunWorkerCompleted and ProgressChanged is effectively automatically wrapped in Control.BeginInvoke, which "posts a message to invoke a callback" to the dispatch queue of the window/thread.
Happy coding.
*Because the thread that created (or perhaps it's initiated?) the BGW effects where the callbacks will be posted, it is possible to create a BGW that will not "run" on the desired UI thread. To avoid this odd behavior, always create/start the BGW on the UI thread that it should post back to.
The answer is probably that cross thread operations can be executed. They're just prone to trouble. And a Control (which is supposed to throw an exception) probably doesn't 'mind' cross threading when it's aSleep.

Threading Method Question

I'm using the following method to show a modeless Message Box.
public void ShowMessageBox(string Message)
{
var thread = new Thread(
() =>
{
MessageBox.Show(Message);
});
thread.Start();
}
The "() => {...}" is something I've never seen before. What is the name for this code pattern?
Also, thread.Start starts the thread, and it automatically closes once the "()=>{...}" method completes (when the Message Box is OK'ed), right? If so, can you please point me to some official documentation saying that the thread closes automatically?
Thanks!
It's the lambda operator, and read as "goes to". MSDN has a good intro: Lambda Expressions (C# Programming Guide)
One concern with your example is that you're spinning up a new thread to update the UI, the UI is intrinsically single-threaded, so background updates are generally the wrong thing to do (unless you're manually/explicitly checking InvokeRequired and calling Invoke() as needed.
Regarding the UI threading...
In WinForms every Form or Control is created on a particular thread (the "UI Thread"), and you can think of that thread as owning that control (not exactly correct, but a good way to conceptualize it). Updating the UI from that thread is safe, updating the UI from another thread runs the risk of collisions and corruption and all the usual risks of parallel/async programming.
...So... how do you safely update the UI from a background thread without blocking the UI? In short--you can't--the best you can do is block it for the bare minimum required to update the UI. This is where InvokeRequired and Invoke() come in...
Here's a sample: you should be able to drop this into the code-behind of a new form with a button and textbox.
To use:
Try commenting out either the call to SetTextAsyncSafe() or SetTextAsyncSafe() -- running both could confuse you since they won't necessarily execute in the order they're called (they're running async, remember?).
Then set a breakpoint on SetText(). You should see the "safe" call will actually call the method twice--the first call will detect InvokeRequired and will call the method a 2nd time for the correct thread by Invoke()'ing to it.
You should see an Exception thrown when SetTextAsyncUnsafe() actually gets to the textBox1.Text = value; statements. The exception will be an InvalidOperationException with a message stating "Cross-thread operation not valid" -- you can google this term for more details.
The code:
private void button1_Click(object sender, EventArgs e)
{
SetTextAsyncSafe("This update was made from the UI Thread by using Invoke()");
SetTextAsyncUnsafe("This update was made directly from the background thread and can cause problems");
}
private void SetTextAsyncUnsafe(string value)
{
new Thread(() => SetText(value, false)).Start();
}
private void SetTextAsyncSafe(string value)
{
new Thread(() => SetText(value, true)).Start();
}
private void SetText(string value, bool checkInvokeRequired)
{
if (checkInvokeRequired)
{
if (InvokeRequired)
{
Invoke(new Action(() => SetText(value, checkInvokeRequired)));
return; // early exit
}
}
textBox1.Text = value;
}
That is a Lambda. In this case, you're using it to create a new anonymous method that will be run when the new Thread is started.
It's the (near) equivalent of:
public void ShowMessageBox(string Message)
{
var thread = new Thread(ShowBox);
thread.Start(Message);
}
public void ShowBox(object message)
{
MessageBox.Show(message.ToString());
}
This is called a Lambda Expression. You can read more here.
Lambda expression, C# version 3 feature.
Don't use this code. A message box needs a parent window, something it can make sure to be on top of. It can normally find a parent by itself by iterating the windows that were created on the same thread. Not in this case though, there are no other windows, it has to pick the desktop window as the parent.
That will go wrong badly when the user is working in an app window or switches focus to another app, the message box disappears behind the foreground window. There is no obvious way for the user to tell that it is there, she'll just loses sight of it. It could be hours, if not days, before she finds it back. That thread is meanwhile consuming resources badly, you would probably never consider it if you knew that this message box requires a megabyte of memory. In extreme cases, you'll crash the program with OOM.
The common alternative in Windows UI programming is a balloon tooltip provided by a NotifyIcon. Or your own form with the TopMost property set to True so it cannot easily get lost. Also allows you to control the position, important for "non-modal" notifications that should not get in the way. Set that form's ShowWithoutActivation property to true in the form constructor so it doesn't steal the focus.
Its a statement lambda.
Yes, thread is active as long as this anonymous method is running. Since after MessageBox.Show() there is no other statements, thread will exit, and this must be true... if you are in doubt add this before start:
thread.Name = "LALALA";
And then debug your app. When the message box apear, pause execution, go to Threads View and you will see LALALA running. Click OK and pause again, there should be no "LALALA"... =)

Ramifications of CheckForIllegalCrossThreadCalls=false

I recently updated an application from VS2003 to VS2008 and I knew I would be dealing with a host of "Cross-thread operation not valid: Control 'myControl' accessed from a thread other than the thread it was created on" I am handling this in what I beleive is the correct way (see code sample below). I am running into numerous controls that are going to need a similar fix. Not wanting to have similar code for every label, textbox etc.. that are being accessed by a non UI thread. What are the ramifications of just setting the CheckForIllegalCrossThreadCalls = false for the entire app?
I found a CodeProject article with various workarounds and a warning at the bottom to NOT set the property. I am looking for other opinions/experiences on this issue.
private void ShowStatus(string szStatus)
{
try
{
if (this.statusBar1.InvokeRequired) { BeginInvoke(new MethodInvoker(delegate() { ShowStatus(szStatus); })); }
else { statusBar1.Panels[0].Text = szStatus; }
}
catch (Exception ex)
{
LogStatus.WriteErrorLog(ex, "Error", "frmMNI.ShowStatus()");
}
}
I found another article with some possible solutions SO Question 2367718
When you're not debugging, you'll still have problems.
From the documentation of Control.CheckForIllegalCrossThreadCalls:
Note that illegal cross-thread calls will always raise an exception when an application is started outside the debugger.
You'll need to correct the problems.
That being said, you mentioned:
Not wanting to have similar code for every label, textbox etc.. that are being accessed by a non UI thread.
I would reconsider this stance. You should try to move the logic running on a separate thread into separate methods or classes, which will in turn make marshaling the calls back into the UI much simpler. Over time, this will make your code much more reliable and maintainable.
Note that you can use Control.Invoke to marshal a whole set of calls to the UI in one call, too, instead of doing each single set operation individually. There really shouldn't be that many of them, when you finish.
Edit:
For example, it sounds like you're loading the data. Say you have (on your background thread), your data loading method:
var myData = LoadData();
this.Invoke( new Action( () =>
{
// Just set all of your data in one shot here...
this.textBox1.Text = myData.FirstName;
this.textBox2.Text = myData.LastName;
this.textBox3.Text = myData.NumberOfSales.ToString();
}));
The remarks section of the documentation for CheckForIllegalCrossThreadCalls makes it pretty clear that doing so is not a good idea
When a thread other than the creating
thread of a control tries to access
one of that control's methods or
properties, it often leads to
unpredictable results. A common
invalid thread activity is a call on
the wrong thread that accesses the
control's Handle property. Set
CheckForIllegalCrossThreadCalls to
true to find and diagnose this thread
activity more easily while debugging.
Note that illegal cross-thread calls
will always raise an exception when an
application is started outside the
debugger.

DragDrop registration did not succeed

System.InvalidOperationException: DragDrop registration did not
succeed. ---> System.Threading.ThreadStateException:
What does this exception mean? I get it at this line trying to add a panel to a panel at runtime...
splitReport.Panel1.Controls.Add(ChartPanel);
Working in VS2008 C#
This exception means that the thread that owns the Panel (the Panel being added) has been initialized using the MTA threading model. The drag/drop system requires that the calling thread use the STA thread model (particularly it requires that COM be initialized via OleInitialize). Threading models are an unfortunate vestige of COM, a predecessor of the .NET platform.
If you have the [STAThread] attribute on your Main function, then the main program thread should already be STA. The most likely explanation, then, is that this exception is happening on a different thread. Look at the Threads window in Visual Studio (Debug | Windows | Threads) when the exception occurs and see if you are on a thread other than the main thread. If you are, the solution is probably as simple as setting the thread model for that new thread, which you can do as follows (add this code to the thread where the control is being created):
Thread.CurrentThread.SetApartmentState( ApartmentState.STA )
(Thread and ApartmentState are members of System.Threading)
That code will need to happen before you actually start the new thread. As noted by #Tomer, you can also specify this declaratively using the [STAThread] attribute.
If you find that the exception is happening on the main thread, post back and let us know, and maybe we can help more. A stack trace at the time of the exception may help track down the problem.
function abc
{
Thread t = new Thread(new ThreadStart(xyz));
t.SetApartmentState(ApartmentState.STA);
t.Start( );
}
function xyz
{
the code of Windows form..or whatever which is causing the error
}
Add the STAThreadAttribute attribute on the Main method. This attribute is required if your program access OLE related functions, like Clipboard class does.
[STAThread]
static void Main(string[] args)
{
}
I'm not sure whether you have solved this problem or not. I just encountered this problem and I fixed it by deleting my bin directory.
Yes, I realize this question was asked 2 and a half years ago. I hit this exception and did some reading on it. I corrected it, but didn't see my solution anywhere, so I thought I'd post it somewhere someone else could read.
One possibility for this happening with [STAThread] marked on the Main() is if you're running this on a thread other than the one you started on.
I just ran into this exception when trying to create and show a new form in a BackgroundWorker.DoWork method. To fix it, I wrapped the creation and showing of my new form into a method, and then called Invoke on that method so that it fired on the UI thread. This worked because the UI thread started from the Main() method with [STAThread] marked, as other answers here explained.
This error also can happen, if you have async Task signature on your Main()
[STAThread]
static async Task Main()
{
}
if it's feasible change it back to void
[STAThread]
static void Main()
{
}
By far the easiest way is:
private void DoSomethingOnGui()
{
if (this.InvokeRequired)
{
this.Invoke((MethodInvoker)delegate
{
Safe_DoSomethingOnGui();
});
}
else
{
Safe_DoSomethingOnGui();
}
}
private void Safe_DoSomethingOnGui()
{
// Do whatever you want with the GUI
}
You can even pass things along no problem:
private void DoSomethingOnGui(object o)
{
if (this.InvokeRequired)
{
this.Invoke((MethodInvoker)delegate
{
Safe_DoSomethingOnGui(o);
});
}
else
{
Safe_DoSomethingOnGui(o);
}
}
private void Safe_DoSomethingOnGui(object o)
{
// Do whatever you want with the GUI and o
}
I solved this error by using below code...I were using Background Worker and trying to access UI while background worker..that is why getting error - DragDrop registration did not succeed.
We cannot access UI from the code running in background worker or in thread.
BeginInvoke((MethodInvoker)delegate
{
//write your code here...
});
Thanks Happy Coding... :
I found this error, and the one that makes the error shown was when we have another thread calling MessageBox.Show(this, ...). However, this is not done initialized.
We need to remove the owner of the message box to remove the error.
"Crypto Obfuscator For .NET" can also trigger this exception, in my case the DragDrop event was subscribed to (from designer), but contained no code as I commented it out much earlier on. It took a while to figure out what is was, and this was after changing every single Obfuscator config option 1 after the next.. it came down to exactly this. If you encounter this with a popular obfuscation tool, keep this in mind.
I have encountered this situation recently,[STAThreadAttribute]is in my case,and i solved this problem by using Invoke method,it might be helpful for you guys,so I share with a little code snippet:
this.Invoke(new InvokeHandler(delegate()
{
//Your method here!
}));
And InvokeHandler is a delegate like this:
private delegate void InvokeHandler();

Categories