How to control Microsoft Speech Recognition app? - c#

I want to know if it's possible to control "Microsoft Speech Recognition" using c#.
(source: yfrog.com)
Is it possible, for instance, to simulate the click on "On: Listen to everything I say" programmatically using c# or python?

JRobert had the right idea.
If you were using C++, then you would call ISpRecognizer::SetRecoState(SPRST_ACTIVE), and then, if you're running on Windows 7, QI the ISpRecognizer for ISpRecognizer3 and call ISpRecognizer3::SetActiveCategory(NULL) to force the recognizer into the ON state.
But, since you're using C#, you should use System.Speech.Recognition.SpeechRecognizer and set the State property to Listening. (Note that this will not, as far as I know, switch from Sleep to On.)

Here's Microsoft's Speech API documentation, and an
example in Python.

Related

What's the best way to do wake-up word speech recognition in C#

I know how to make it so it'll trigger to different phrases, but I want one SpeechRecognitionEngine to listen for a wakeup word (example: trigger), then start another Engine to listen for everything until enough silence, and then save what I've said. If this isn't possible with SpeechRecognitionEngine, is there a way to do it in C# with an API of some sorts?
Porcupine has support for C# it runs on Windows, Linux, and macOS at the moment. You can check the quick start on its GitHub repo.

Call Functions on Voice Commands In Android Unity

I am making a flashlight application in unity C#. The application is almost complete I just want to add this voice command feature in this like when I say "ON" the flashlight should turn on and when I say " OFF " the flashlight should turn off. The application is for Android devices. I saw several tutorials about calling functions on voice commands but that all were only for windows platform please help me if you know something about doing this in android thanks
I have not used any Speech Recognition tools but its not very difficult to implement if you can create a java plugin & use it to call native function. Anyways I have found few of the SDK:
You can check out the pocket sphinx demos for speech recognition.
https://github.com/cmusphinx/pocketsphinx
https://github.com/cmusphinx/pocketsphinx-android-demo
Here is a repo I found which uses AndroidSpeechRecognition.
https://github.com/gsssrao/UnityAndroidSpeechRecognition
Programmer has given a nice explaination of voice recognition implementation natively:
How to add Speech Recognition to Unity project?
Then there is WatsonSDK for unity but it seems to be via cloud but you can check this one out:
https://github.com/watson-developer-cloud/unity-sdk
And if you dont mind paying for this plugin called Android SpeakNow you can grab it from asset store:
https://assetstore.unity.com/packages/tools/integration/android-speaknow-16781
These are some cloud based packages from asset store, I really doubt you might need this one to implement but in any case this is for someone who may require them at some point of time:
https://assetstore.unity.com/packages/add-ons/machinelearning/google-cloud-speech-recognition-vr-ar-desktop-desktop-72625
https://assetstore.unity.com/packages/tools/integration/yandex-cloud-speech-recognition-vr-ar-mobile-desktop-75155
And finally DictationRecognizer; by default this one is available only for windows 10 as of Unity 2018.2. So this is out of question. My best bet would be cmusphinx or implementing natively which I believe would be more suitable for your needs. Check them out. Try to implement one or two and let us know if you were successful or not.
If anyone can add more links to SDK for voice recognition feel free to add. This would be really great.
If you just need only ON and OFF voice inputs you can use the following code
Speech to text in unity
If you need exact speech recognition then refer the following code
Speech recognition in unity

How do you programmatically mute a soundcard record output? (Windows 7)

I need to programmatically click the MUTE checkbox for a soundcard channel in Windows 7. How can I do this? Ideally, I'd be able to do this using C#.
Not sure what you mean by sound card channel.
If you are trying to mute sounds please refer to this article. You need to invoke windows native functions. Luckily C# has that feature by default you just need to invoke it.
https://msdn.microsoft.com/en-us/library/aa719104(v=vs.71).aspx
I would give examples but the best ones are already given by microsoft.

Voice recognition in Windows

I need to perform actions in my Desktop app when a user says certain things, for example, "Save Document" or "Save As" or "Save changes" will raise its corresponding event.
But I don't want to rely on, or even implement buttons (this is an app for me). So setting the AccessibleName or whatever is not good enough. I need more control.
Is there a way to "listen" for commands in a Windows WPF Desktop app? Then raise an event when that command has been spoken?
Since everyone is posting links to Microsoft Speech API, you might still be lost at how to use it.
So here is a tutorial for using Microsoft Speech API
Have you seen the Microsoft Speech API, which supports speech recognition?
You are looking for the Microsoft Speech API (This is a Get Started with Speech Recognition with a neat code example. Though it is for WinForms it should work for WPF too.). It allows you to create a grammar which can be recognized and input handled.
I'm looking into adding speech recognition to my fork of Hotspotizer Kinect-based app (http://github.com/birbilis/hotspotizer)
After some search I see you can't markup the actionable UI elements
with related speech commands in order to simulate user actions on them
as one would expect if Speech input was integrated in WPF. I'm
thinking of making a XAML markup extension to do that, unless someone
can point to pre-existing work on this that I could reuse...
the following links should be useful:
http://www.wpf-tutorial.com/audio-video/speech-recognition-making-wpf-listen/
http://www.c-sharpcorner.com/uploadfile/mahesh/programming-speech-in-wpf-speech-recognition/
http://blogs.msdn.com/b/rlucero/archive/2012/01/17/speech-recognition-exploring-grammar-based-recognition.aspx
https://msdn.microsoft.com/en-us/library/hh855387.aspx (make use of Kinect mic array audio input)
http://kin-educate.blogspot.gr/2012/06/speech-recognition-for-kinect-easy-way.html
https://channel9.msdn.com/Series/KinectQuickstart/Audio-Fundamentals
https://msdn.microsoft.com/en-us/library/hh855359.aspx?f=255&MSPPError=-2147217396#Software_Requirements
https://www.microsoft.com/en-us/download/details.aspx?id=27225
https://www.microsoft.com/en-us/download/details.aspx?id=27226
http://www.redmondpie.com/speech-recognition-in-a-c-wpf-application/
http://www.codeproject.com/Articles/55383/A-WPF-Voice-Commanded-Database-Management-Applicat
http://www.codeproject.com/Articles/483347/Speech-recognition-speech-to-text-text-to-speech-a
http://www.c-sharpcorner.com/uploadfile/nipuntomar/speech-to-text-in-wpf/
http://www.w3.org/TR/speech-grammar/
https://msdn.microsoft.com/en-us/library/hh361625(v=office.14).aspx
https://msdn.microsoft.com/en-us/library/hh323806.aspx
https://msdn.microsoft.com/en-us/library/system.speech.recognition.speechrecognitionengine.requestrecognizerupdate.aspx
http://blogs.msdn.com/b/rlucero/archive/2012/02/03/speech-recognition-using-multiple-grammars-to-improve-recognition.aspx

Text 2 Speech Application to Read User Activities in Windows OS

I am working on an application using c# that will implement normal Text to Speech functionality using the Speech Synthesizer. One other functionality I want to implement is something similar to the Narrator Accessibility tool that comes with the Windows OS. The application should be able to go to background and read out information on what ever the mouse points at in any application.
Does any on know any library I can call or implement, that will make this possible? I am using Visual Studio 2010 Professional.
Thanks
Take a look at the System.Speech namespace - it should contain everything you will need.

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