WinForms Taskbar Icon - Click Event not firing - c#

I have created a non-form c# program that uses the NotifyIcon class.
The text "(Click to Activate)" shows up when I hover the mouse.
So I am getting some events handled.
However, The "Click" event does not fire and the Context menu doesnt show up.
public class CTNotify
{
static NotifyIcon CTicon = new NotifyIcon();
static ContextMenu contextMenu = new ContextMenu();
static void Main()
{
//Add a notify Icon
CTicon.Icon = new Icon("CTicon.ico");
CTicon.Text = "(Click to Activate)";
CTicon.Visible = true;
CTicon.Click += new System.EventHandler(CTicon_Click);
//Create a context menu for the notify icon
contextMenu.MenuItems.Add("E&xit");
//Attach context menu to icon
CTicon.ContextMenu = contextMenu;
while (true) //Infinite Loop
{
Thread.Sleep(300); //wait
}
}
private static void CTicon_Click(object sender, System.EventArgs e)
{
MessageBox.Show("Clicked!");
}
}

Take a look at the Shell_NotifyIcon() API method, the one that implements a NotifyIcon. Click through to the NOTIFYICONDATA structure. The second member of that structure is a window handle:
A handle to the window that receives
notifications associated with an icon
in the notification area
You don't have a window and can therefore not receive notifications. You must put the NotifyIcon on a Form. And use Application.Run() to get the notifications and activate the event handlers.
Keep your form hidden by pasting this code:
protected override void SetVisibleCore(bool value) {
if (!this.IsHandleCreated) {
this.CreateHandle();
value = false;
}
base.SetVisibleCore(value);
}

Why don't you create a form application, and upon initialization just hide the form? I've never had problems with notification icon using this approach

I have the same problem, when I use the .hide() event to hide the form or the SetVisibleCore that Hans provide, the click or any mouse events will not fire.
Does someone have another solution ?
P.S. While the form is visible, everything is working fine.

Related

Show a MessageBox when the Help Button is pressed

I am trying to show a MessageBox (or something that I can put text into) when the context Help Button in the Form's Tile Bar is pressed.
This is the help button I want pressed:
Any help would be great! :)
A few additions to what has already been posted.
The Help Button is shown in the Caption of a Form.
To activate it, set HelpButton = true, MinimizeBox = false and MaximizeBox = false.
The HelpButtonClicked event is raised, for the Form only, when the Help Button is clicked.
The HelpRequested event is raised when you click on a Control after (when the Mouse Pointer has the shape of a question mark).
To show Help related to a Control, you can subscribe to the HelpRequested event of each Control that provides Help, or you can use just the Form's HelpRequested event for all Controls.
You need to get the child Control that was selected when the Mouse is clicked.
Here I'm using WindowFromPoint() to get the handle of the Control at the position specified by HelpEventArgs.
This function can get the handle of nested Controls.
A Dictionary<Control, string> is used to store and retrieve the Help text for all Controls that should provide a description of their functionality (or whatever else).
The Help text can of course come from localized Project Resources.
Note that the Help is not generated for ContainerControls (the Form itself, Panel, GroupBox etc.) and WindowFromPoint doesn't get the handle of disabled Controls.
using System.Runtime.InteropServices;
public partial class SomeForm : Form
[DllImport("user32.dll", CharSet = CharSet.Auto)]
internal static extern IntPtr WindowFromPoint(Point point);
Dictionary<Control, string> help = new Dictionary<Control, string>();
public SomeForm() {
InitializeComponent();
help.Add(someButton, "Help on someButton");
help.Add(someTextBox, "someTextBox gets help");
help.Add(someNestedControl, "someNestedControl needs clarifications");
}
private void SomeForm_HelpButtonClicked(object sender, CancelEventArgs e) {
// The Help Button has been clicked
}
private void SomeForm_HelpRequested(object sender, HelpEventArgs e) => ShowHelp(e);
public void ShowHelp(HelpEventArgs e) {
e.Handled = true;
var ctl = FromHandle(WindowFromPoint(e.MousePos));
if (ctl != null && help.ContainsKey(ctl)) {
MessageBox.Show(help[ctl]);
}
else {
MessageBox.Show("No help for this Control");
}
}
}
You need to wire up the HelpRequested or HelpButtonClicked events
Plus you need to get the button shown (off by default on a form) by setting
HelpButton = true
MinimizeBox = false
MaximizeBox = false
Sounds like you're new to C# so I'll give you the most simple rundown I can with examples:
In the InitializeComponent() function you need to add:
HelpRequested += new System.Windows.Forms.HelpEventHandler(this.form_helpRequested);
This will tell the form to run form_helpRequested once the help button is pressed. Then you can implement this event handler function with:
private void textBox_HelpRequested(object sender, System.Windows.Forms.HelpEventArgs hlpevent)
{
// Your code here
// Example of a popup with text:
MessageBox.Show("This is a help popup");
}
This all needs to be in your Form1.cs (or equivilent) script.
For reference on this event handler, I'd suggest giving this article a read: https://learn.microsoft.com/en-us/dotnet/api/system.windows.forms.control.helprequested?view=windowsdesktop-6.0

Enable/Disable Buttons On Owner Form When Owned Form Is Closed

I am working on a WinForms Desktop application in C# .NET. The target framework is .NET Framework 4.8. When the application is started, the main form is displayed with several buttons. Each button hides the main form when clicked and opens another form that displays data with which the user interacts. The main form is the owner of the new form.One button opens a form that presents a list of files from a network share folder in a data grid view. The user selects a row in the data grid and clicks a button to import the information in the file to various tables in a SQL Server database. When the import is complete, the selected row is removed from the data grid. When the user closes this form, there is code in the Form Closed event to show the owner. This all works well.My problem is that when the main form is unhidden, I need to disable the button that opens the form to list files to import if there are not any files in the network share folder to be imported. There is also a line of code to change the button's text property informing the user there are not any files to import.I realize I can place the code to disable the button and change button text in the VisibleChanged event. But, I only want the code to run after the owned form's closed event shows the owner form. How do I enclose the code in the main form's VisibleChanged event to disable the file import button only after the owned form is closed. Or, is it possible to edit the properties of the button on the owner form in the Form Closed event prior to the Owner.Show();I found a similar question WinForm Form Closed Event. But when I follow the suggestion
private void LoadChildForm_Click(object sender, EventArgs e)
{
ChildForm form = new ChildForm();
form.FormClosed += new FormClosedEventHandler(ChildFormClosed);
form.Show();
}
substituting my names
private void btnImportHFR_Click(object sender, EventArgs e)
{
Form form = new frmHFRFiles();
form.FormClosed += new FormClosedEventHandler(frmHFRFiles_FormClosed);
form.Show(this);
Hide();
}
Visual Studio flags frmHFRFiles_FormClosed as an error for the name does not exist in the current context.
ChildForm form = new ChildForm(this);
Then in ChildForm constructor:
MainForm m_MainForm;
Public ChildForm (MainForm mainForm)
{
m_MainForm = mainForm;
}
Then in closing event:
m_MainForm.button1.Enabled = false;
Ensure button1 is public
Here is what I did. I created a boolean variable in the main form and set the initial value to false.
private bool updateButtons = false;
The main form's constructor executes the search for files in the network folder.
public frmMainMenu()
{
InitializeComponent();
Shared.FilesForImport = GetHFRFiles();
}
The form's load event calls the EnableButtons() method
public void EnableButtons()
{
btnImportHFR.Enabled = Convert.ToBoolean(Shared.FilesForImport.Count);
btnImportHFR.Text = btnImportHFR.Enabled ? "Find Available HFR" : "No HFR For Import";
btnGetFacilityStatus.Enabled = Shared.sqlWrap.GetDataForFacStat(Shared.DsFacStat);
updateButtons = false;
}
The main form's visible changed event fires after the form load event. The network folder is not searched again because the updateButtons value is set to false.
private void frmMainMenu_VisibleChanged(object sender, EventArgs e)
{
if(updateButtons)
{
EnableButtons();
}
}
In the button click event, the updateButtons value is set to true after the main form is hidden.
private void btnImportHFR_Click(object sender, EventArgs e)
{
frmHFRFiles form = new frmHFRFiles();
form.Show(this);
Hide();
updateButtons = true;
}
The child form's closed event calls the Owner.Show() method
private void frmHFRFiles_FormClosed(object sender, FormClosedEventArgs e)
{
Owner.Show();
}
This causes the main form's visible changed event to fire. Only this time the EnableButtons() method will run because the updateButtons value is true.
private void frmMainMenu_VisibleChanged(object sender, EventArgs e)
{
if(updateButtons)
{
EnableButtons();
}
}
public void EnableButtons()
{
btnImportHFR.Enabled = Convert.ToBoolean(Shared.FilesForImport.Count);
btnImportHFR.Text = btnImportHFR.Enabled ? "Find Available HFR" : "No HFR For Import";
btnGetFacilityStatus.Enabled = Shared.sqlWrap.GetDataForFacStat(Shared.DsFacStat);
updateButtons = false;
}
Finally, the EnableButtons() method sets the updateButtons value to false.
It seems rudimentary to me, but it works. Thank you everyone for your feedback.
My problem is that when the main form is unhidden, I need to disable the button that opens the form to list files to import if there are not any files in the network share folder to be imported. There is also a line of code to change the button's text property informing the user there are not any files to import.
So your main form has a button X. If this button is clicked a method is called. This method will first hide the form, then show the subform until the subform is closed. The method should disable button X, change the button's text and unhide the form.
To make this flexible, we won't do everything in one procedure, we make several procedures with the intention of the procedure: "Inform operator there are no files to import" "Disable opening the subform", and of course their counterparts "Enable opening the subform", "Inform operator there are files to import"
TODO: invent proper method names
private void ShowNoFilesToImport()
{
this.buttonX.Text = ...;
}
private void DisableOpeningSubForm()
{
this.buttonX.Text.Enabled = false;
}
The advantage of this, is that if you later want to change the way that you want to inform the operator, for instance if you want to use an information field at the bottom of you screen, you will only have to change this in one place.
Furthermore, you can reuse the procedures, for instance you can add a menu item that will do the same as button X, this menu item can call the same methods
private void PerformActionsButtonX() // TODO: invent proper name
{
// Hide this form, and show the Subform until it is closed
this.Visible = false;
using (var dlg = new SubForm())
{
// if needed, set properties of the subForm:
dlg.Text = ...
dlg.Position = ...
// show the form until it is closed
var dlgResult = dlg.ShowDialog();
this.ProcessDlgResult(dlgResult, dlg);
}
// Show that there are no files to Import and disable OpeningSubform
this.ShowNoFilesToImport();
this.DisableOpeningSubform();
// Finally: show this form:
this.Visible = true;
}
And of course call this method when ButtonX or menu item Y are clicked:
private void OnButtonX_Clicked(object sender, ...)
{
this.PerformActionsButtonX();
}
private void OnMenyItemYClicked(object sender, ...)
{
this.PerformActionsButtonX();
}

Close the modal form which is opened by a button of a UserControl when I dispose the UserControl

I have an application in which I need to make sure the form opened by click on a button on a user control using ShowDialog(), will be closed and disposed when I dispose the user control.
I'm calling userControl.Dispose() in my main form through a timer.
Is there a way I can do that ?
Thanks...
Here is more details about the flow of the forms:
The MainForm of my application is creating a UserControl which has a Button. Than when the user clicks on the button of the user control, it shows a model form using ShowDialog.
Meanwhile, and after a few minutes, a timer in the main form replaces the existing user control with another instance of the user control. The main form calls the Dispose method of the previous user control, and the shows the new on.
But the problem is the modal dialog is still open on screen, blocking the main form. I want to close it, and the code placed after the ShowDialog method should not be executed.
Short answer
You can subscribe Disposed event of your UserControl and close the form which it shows. Regarding to the comments under the question, it looks like you have a UserControl containing a Button and in Click event of the button, you show a Form using ShowDialog().
To close and dispose the form, you need to subscribe Disposed event of your UserControl before showing the form as dialog.
More details
If you want to decide to run some logic depending to the dialog result of the form, you can check the dialog result and if it's OK, run the custom logic which you need.
To enhance the flow a bit, you can define some events and properties in your user control and handle them in the main form:
OKSelected event, and you can raise it immediately after closing the dialog if the dialog result is OK. It will let you to handle this event in the main form, for example to stop the timer if the user clicked OK in dialog.
ProcessingFinished, and you can raise it after you finished some processing after closing the dialog when the dialog result is OK. You can handle this in main form, for example to start the timer again.
You can define some properties in case you want to communicate some values with the main form.
Here is an example of the code in main form:
MyUserControl uc = null;
private void timer1_Tick(object sender, EventArgs e)
{
if (!(uc == null || uc.IsDisposed || uc.Disposing))
{
this.Controls.Remove(uc);
uc.Dispose();
}
uc = new MyUserControl();
this.Controls.Add(uc);
uc.OKSelected += (obj, args) => { timer1.Stop(); };
uc.ProcessingFinished += (obj, args) =>
{
MessageBox.Show(uc.Info);
timer1.Start();
};
}
And here is an example of the user control:
public partial class MyUserControl : UserControl
{
public MyUserControl() { InitializeComponent(); }
public EventHandler OKSelected;
public EventHandler ProcessingFinished;
public string Info { get; private set; }
private void button1_Click(object sender, EventArgs e)
{
using (var f = new Form()) {
var button = new Button() { Text = "OK" };
f.Controls.Add(button);
button.DialogResult = DialogResult.OK;
this.Disposed += (obj, args) => {
if (!(f.IsDisposed || f.Disposing)) {
f.Close(); f.Dispose();
}
};
if (f.ShowDialog() == DialogResult.OK) {
//If you need, raise the OKSelected event
//So you can handle it in the main form, for example to stop timer
OKSelected?.Invoke(this, EventArgs.Empty);
//
//Do whatever you need to do after user closed the dialog by OK
//
//If you need, raise the ProcessingFinished event
//So you can handle it in the main form, for example to start timer
//You can also set some properties to share information with main form
Info = "something";
ProcessingFinished?.Invoke(this, EventArgs.Empty);
}
}
}
}
Can you modify the forms that you want to close automatically? If so, try adding the following to each form:
protected override void OnShown(EventArgs e)
{
base.OnShown(e);
if (this.Owner != null)
this.Owner.HandleDestroyed += onOwnerHandleDestroyed;
}
void onOwnerHandleDestroyed(object sender, EventArgs e)
{
this.Close();
}
NOTE: You are already using Dispose() to close the main form, so this should work. If, however, you used Close() to close the main form, then it wouldn't work because Close() doesn't close a form if it is the parent of any modal dialog.

Combine NotifyIcon and ToolTip

I have been working with NotifyIcon in order to show an icon in the taskbar.
This program has no Windows Form. I perhaps could create one and make it invisible but I was hoping to avoid it. The ToolTip functions attached to NotifyIcon are somewhat lacking, and one of the gurus here suggested I look at the ToolTip functionality. It is possible to attach ToolTip to a form. Is is possible to attach it to just the NotifyIcon? I'm trying do this:
NotifyIcon CTicon = new NotifyIcon();
ToolTip toolTip = new ToolTip();
toolTip.SetToolTip(CTicon, "Test");
And I get the error "cannot convert from 'System.Windows.Forms.NotifyIcon' to 'System.Windows.Forms.Control'. Is there a way to convert? I also tried:
toolTip.SetToolTip(CTicon.Container, "Test");
but a container is apparently not a valid control either.
I apologize for my total lack of understanding of how this may or may not work.
Thanks in advance.
A belated answer, but maybe useful for others .
NotifyIcon.Text = "ToolTipText";
Tray icons don't support square tool tips, only balloons. Kinda makes sense, the icons are usually quite close together so it would be hard to see what icon produced the tip without the "stem" on the balloon. Use the NotifyIcon.BalloonTipText property.
NotifyIcon is used for the system tray icon that you see on the bottom right hand corner of the screen, usage of ToolTip is only for controls such as textboxes, checkboxes and so on...for example, let's assume there's a TextBox instance called 'textBox1', on the form than this would work:
toolTip1.SetToolTip(textBox1, "Hello World");
Now, when you mouse-over the textbox, a tooltip is shown...
I'm not sure you can set a tooltip directly on a notify icon. It's the same thing as setting the text property on the notify icon itself. There are some limitations to the notify icon text. It's limited to 128 chars and will only stay up for a short amount of time. If you want to display more info for a longer amount of time you should look at the balloon text property of the notify icon. I highly suggest reading the MSDN page it's quite helpful.
http://msdn.microsoft.com/en-us/library/system.windows.forms.notifyicon.aspx
You shouldn't.
NotifyIcon is used to show notifications, whereas ToolTip is used to show the information about the user's current activity, it should be used "in place".
Check the user interface guidelines:
Notifications
Balloons
All the tray icons on my computer have tooltips. You need to create your NotifyIcon using the constructor that accepts a Component as an argument. It displays the NotifyIcon.Text property.
I was able to create one using the example code here:
http://msdn.microsoft.com/en-us/library/1by05f8d.aspx
using System;
using System.Drawing;
using System.Windows.Forms;
public class Form1 : System.Windows.Forms.Form
{
private System.Windows.Forms.NotifyIcon notifyIcon1;
private System.Windows.Forms.ContextMenu contextMenu1;
private System.Windows.Forms.MenuItem menuItem1;
private System.ComponentModel.IContainer components;
[STAThread]
static void Main()
{
Application.Run(new Form1());
}
public Form1()
{
this.components = new System.ComponentModel.Container();
this.contextMenu1 = new System.Windows.Forms.ContextMenu();
this.menuItem1 = new System.Windows.Forms.MenuItem();
// Initialize contextMenu1
this.contextMenu1.MenuItems.AddRange(
new System.Windows.Forms.MenuItem[] {this.menuItem1});
// Initialize menuItem1
this.menuItem1.Index = 0;
this.menuItem1.Text = "E&xit";
this.menuItem1.Click += new System.EventHandler(this.menuItem1_Click);
// Set up how the form should be displayed.
this.ClientSize = new System.Drawing.Size(292, 266);
this.Text = "Notify Icon Example";
// Create the NotifyIcon.
this.notifyIcon1 = new System.Windows.Forms.NotifyIcon(this.components);
// The Icon property sets the icon that will appear
// in the systray for this application.
notifyIcon1.Icon = new Icon("appicon.ico");
// The ContextMenu property sets the menu that will
// appear when the systray icon is right clicked.
notifyIcon1.ContextMenu = this.contextMenu1;
// The Text property sets the text that will be displayed,
// in a tooltip, when the mouse hovers over the systray icon.
notifyIcon1.Text = "Form1 (NotifyIcon example)";
notifyIcon1.Visible = true;
// Handle the DoubleClick event to activate the form.
notifyIcon1.DoubleClick += new System.EventHandler(this.notifyIcon1_DoubleClick);
}
protected override void Dispose( bool disposing )
{
// Clean up any components being used.
if( disposing )
if (components != null)
components.Dispose();
base.Dispose( disposing );
}
private void notifyIcon1_DoubleClick(object Sender, EventArgs e)
{
// Show the form when the user double clicks on the notify icon.
// Set the WindowState to normal if the form is minimized.
if (this.WindowState == FormWindowState.Minimized)
this.WindowState = FormWindowState.Normal;
// Activate the form.
this.Activate();
}
private void menuItem1_Click(object Sender, EventArgs e) {
// Close the form, which closes the application.
this.Close();
}
}

How can I make a .NET Windows Forms application that only runs in the System Tray?

What do I need to do to make a Windows Forms application to be able to run in the System Tray?
Not an application that can be minimized to the tray, but an application that will be only exist in the tray, with nothing more than
an icon
a tool tip, and
a "right click" menu.
The code project article Creating a Tasktray Application gives a very simple explanation and example of creating an application that only ever exists in the System Tray.
Basically change the Application.Run(new Form1()); line in Program.cs to instead start up a class that inherits from ApplicationContext, and have the constructor for that class initialize a NotifyIcon
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new MyCustomApplicationContext());
}
}
public class MyCustomApplicationContext : ApplicationContext
{
private NotifyIcon trayIcon;
public MyCustomApplicationContext ()
{
// Initialize Tray Icon
trayIcon = new NotifyIcon()
{
Icon = Resources.AppIcon,
ContextMenu = new ContextMenu(new MenuItem[] {
new MenuItem("Exit", Exit)
}),
Visible = true
};
}
void Exit(object sender, EventArgs e)
{
// Hide tray icon, otherwise it will remain shown until user mouses over it
trayIcon.Visible = false;
Application.Exit();
}
}
As mat1t says - you need to add a NotifyIcon to your application and then use something like the following code to set the tooltip and context menu:
this.notifyIcon.Text = "This is the tooltip";
this.notifyIcon.ContextMenu = new ContextMenu();
this.notifyIcon.ContextMenu.MenuItems.Add(new MenuItem("Option 1", new EventHandler(handler_method)));
This code shows the icon in the system tray only:
this.notifyIcon.Visible = true; // Shows the notify icon in the system tray
The following will be needed if you have a form (for whatever reason):
this.ShowInTaskbar = false; // Removes the application from the taskbar
Hide();
The right click to get the context menu is handled automatically, but if you want to do some action on a left click you'll need to add a Click handler:
private void notifyIcon_Click(object sender, EventArgs e)
{
var eventArgs = e as MouseEventArgs;
switch (eventArgs.Button)
{
// Left click to reactivate
case MouseButtons.Left:
// Do your stuff
break;
}
}
I've wrote a traybar app with .NET 1.1 and I didn't need a form.
First of all, set the startup object of the project as a Sub Main, defined in a module.
Then create programmatically the components: the NotifyIcon and ContextMenu.
Be sure to include a MenuItem "Quit" or similar.
Bind the ContextMenu to the NotifyIcon.
Invoke Application.Run().
In the event handler for the Quit MenuItem be sure to call set NotifyIcon.Visible = False, then Application.Exit().
Add what you need to the ContextMenu and handle properly :)
Create a new Windows Application with the wizard.
Delete Form1 from the code.
Remove the code in Program.cs starting up the Form1.
Use the NotifyIcon class to create your system tray icon (assign an icon to it).
Add a contextmenu to it.
Or react to NotifyIcon's mouseclick and differenciate between Right and Left click, setting your contextmenu and showing it for which ever button (right/left) was pressed.
Application.Run() to keep the app running with Application.Exit() to quit. Or a bool bRunning = true; while(bRunning){Application.DoEvents(); Thread.Sleep(10);}. Then set bRunning = false; to exit the app.
"System tray" application is just a regular win forms application, only difference is that it creates a icon in windows system tray area. In order to create sys.tray icon use NotifyIcon component , you can find it in Toolbox(Common controls), and modify it's properties: Icon, tool tip. Also it enables you to handle mouse click and double click messages.
And One more thing , in order to achieve look and feels or standard tray app. add followinf lines on your main form show event:
private void MainForm_Shown(object sender, EventArgs e)
{
WindowState = FormWindowState.Minimized;
Hide();
}
I adapted the accepted answer to .NET Core, using the recommended replacements for deprecated classes:
ContextMenu -> ContextMenuStrip
MenuItem -> ToolStripMenuItem
Program.cs
namespace TrayOnlyWinFormsDemo
{
internal static class Program
{
[STAThread]
static void Main()
{
ApplicationConfiguration.Initialize();
Application.Run(new MyCustomApplicationContext());
}
}
}
MyCustomApplicationContext.cs
using TrayOnlyWinFormsDemo.Properties; // Needed for Resources.AppIcon
namespace TrayOnlyWinFormsDemo
{
public class MyCustomApplicationContext : ApplicationContext
{
private NotifyIcon trayIcon;
public MyCustomApplicationContext()
{
trayIcon = new NotifyIcon()
{
Icon = Resources.AppIcon,
ContextMenuStrip = new ContextMenuStrip()
{
Items = { new ToolStripMenuItem("Exit", null, Exit) }
},
Visible = true
};
}
void Exit(object? sender, EventArgs e)
{
trayIcon.Visible = false;
Application.Exit();
}
}
}
As far as I'm aware you have to still write the application using a form, but have no controls on the form and never set it visible. Use the NotifyIcon (an MSDN sample of which can be found here) to write your application.
Here is how I did it with Visual Studio 2010, .NET 4
Create a Windows Forms Application, set 'Make single instance application' in properties
Add a ContextMenuStrip
Add some entries to the context menu strip, double click on them to get the handlers, for example, 'exit' (double click) -> handler -> me.Close()
Add a NotifyIcon, in the designer set contextMenuStrip to the one you just created, pick an icon (you can find some in the VisualStudio folder under 'common7...')
Set properties for the form in the designer: FormBorderStyle:none, ShowIcon:false, ShowInTaskbar:false, Opacity:0%, WindowState:Minimized
Add Me.Visible=false at the end of Form1_Load, this will hide the icon when
using Ctrl + Tab
Run and adjust as needed.
It is very friendly framework for Notification Area Application... it is enough to add NotificationIcon to base form and change auto-generated code to code below:
public partial class Form1 : Form
{
private bool hidden = false;
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
this.ShowInTaskbar = false;
//this.WindowState = FormWindowState.Minimized;
this.Hide();
hidden = true;
}
private void notifyIcon1_Click(object sender, EventArgs e)
{
if (hidden) // this.WindowState == FormWindowState.Minimized)
{
// this.WindowState = FormWindowState.Normal;
this.Show();
hidden = false;
}
else
{
// this.WindowState = FormWindowState.Minimized;
this.Hide();
hidden = true;
}
}
}
In .Net 6 I had to work the guts of my class like this:
private NotifyIcon trayIcon;
private ContextMenuStrip contextMenu1;
private ToolStripMenuItem menuItem1;
public MyCustomApplicationContext()
{
contextMenu1 = new System.Windows.Forms.ContextMenuStrip();
menuItem1 = new System.Windows.Forms.ToolStripMenuItem();
this.menuItem1.Text = "E&xit";
this.menuItem1.Click += new System.EventHandler(Exit);
this.contextMenu1.Items.AddRange(
new System.Windows.Forms.ToolStripMenuItem[] {this.menuItem1 });
trayIcon = new NotifyIcon(){Icon = Resources.AppIcon, ContextMenuStrip = this.contextMenu1, Visible = true };
}
notifyIcon1->ContextMenu = gcnew
System::Windows::Forms::ContextMenu();
System::Windows::Forms::MenuItem^ nIItem = gcnew
System::Windows::Forms::MenuItem("Open");
nIItem->Click += gcnew System::EventHandler(this, &your_class::Open_NotifyIcon);
notifyIcon1->ContextMenu->MenuItems->Add(nIItem);
You can create the form, modify it then pass it to the Application.Run as a parameter. :
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
ApplicationConfiguration.Initialize();
var form = new Form1();
form.Hide();
form.Opacity = 0;
form.ShowInTaskbar = false;
Application.Run(form);
}
}
Add your NotifyIcon and ContextMenu (if needed) to your form at design time as a regular app. Make sure your Notifyicon is Visible and has an icon associated. This will also let you work with a form that you may need later for any reason
Simply add
this.WindowState = FormWindowState.Minimized;
this.ShowInTaskbar = false;
to your form object.
You will see only an icon at system tray.

Categories