I'm thinking of writing an app to selectively transfer photos/music to and from my iPhone, mostly for fun and personal convenience. However, I'm stuck at the very beginning -- where do I look to find information on how to do this?
Pretty much every link I see talks about developing applications that run on the iPhone, but nothing about desktop app for interfacing with an iPhone.
I'm on Windows (no access to a Mac, but I'll take suggestions for that for when I eventually acquire one), and I'm most familiar with C#, but other languages are definitely an option.
Can anybody offer me a few pointers on getting started? Thanks.
Edit: to clarify further, I don't need information on how to write applications that run ON the iphone. There are plenty of resources out for that. :) What I'm looking for it some pointers on how to "talk" to an iPhone or an iPod through the USB cord, if that's even possible.
Edit #2: I found libmobiledevice library that effectively does what I'm talking about on Linux. I don't think I'm too keen on attempting to port it over to Windows, though. :)
I found what I was looking for: SharePodLib. Thanks, everyone.
I recommend and have used the following options:
Option 1:
Run a small and light webserver in the iPhone and of course, use HTTP to transfer. I recommend mongoose websever, i've tried it with very simple and very heavy load. Also here, you can find an actual drag and drop project to deploy this webserver in the iPhone.
Option 2:
Use something like Bonjour, this is something very useful if you want the "smart" discovery of your device in the network, maybe for opportunistic peer discovery. You can check here and here, to understand how to get bonjour to run in the iPhone and use it to exploit discovery and sharing.
Hope it helps!!
Unfortunately, there's no no way to sync an iPhone app with a Mac app over USB, at least in the current SDK. As already stated, you'll have to either sync over HTTP or use the local network. You might want to check out ZSync, a Cocoa library for bonjour syncing (I haven't used it, and it's in early development stages, but it looks interesting).
Unfortunately there is no officially sanctioned method to do what you describe. In Apple's view the only application that should have visibility of that information is iTunes. There are applications out there that appear to be able to do this, but I suspect they have reverse engineered the USB protocol and are thus open to being locked out if the protocol changes.
Related
I'm developping a SmartDevice application (Pocket PC 2003 template) in C# for a device with Windows Mobile 6.1. I need to use the camera of this device (photos, video); to do this work i tried using the CameraCaptureDialog class but it does not work for Pocket PC applications.
So, I documented on the internet and found that I probably refer to DirectShow API, but the problem is that I do not know where to start because I can't found a working/correct example.
My questions:
Is this the right way? Are there alternatives?
Where I can find a very good example that shows how to do this work?
You may try directshowbetcf: http://alexmogurenko.com/blog/directshownetcf/ if you really want to go with DirectShow and NetCF.
There's plenty of examples of directshow on the web. There is a site dedicated to converting the API over to C# which makes it a lot easier, maybe this was it http://directshownet.sourceforge.net/about.html. I struggled with DirectShow until I read the book "programming directshow" from microsoft press. About a third of that way through that book it all seemed incredibly easy and I was able to complete what I wanted. In the end it's a lot like referencing any library and using the classes from within that library. The added difficulty is that you need to add wrappers because they are all COM objects but that has been done for you.
This might be useful to you to understand the DirectShow technology. Basically gives a start to DirctShow and explains some of the important points. But its C++ not C#. Hope this help
Basic Video Capture
DirectShow is the video capture API in Windows Mobile 6. There is a Video Capture Filter there and all in all things are designed pretty much the same way they are in Windows.
The problem is that however that this is a native API, and not just in Windows Mobile. To develop in C# you need some bindings and they are missing. On desktop there is DirectShow.NET, which is a missing piece, but it does not seem to fit well for CE. Yet you still need to fill this gap in Windows Mobile.
To work it around you have a few ways, the first would be to go through DirectShow.NET and update it appropriately to start working on your device, strip parts missing in mobile OS etc. This would get you a twin for DS.NET but for mobile operating system.
Another option would be to do some C++ development and implement the minimal sufficient feature set in that domain, exposing the component via COM. Then you will reference this from managed code and things will get connected together. And another obvious option would be to use a third party solution which already does one of the mentioned above.
I'm interested in capturing network traffic from a specific computer. I am only interested in capturing traffic from the computer that my application is installed on (like Fiddler). Like Fiddler, I want to in particular capture the information shown in the "Web Sessions" portion (ID#, Http Status Code, Protocol, Host, Url, Body size, Content-Type and Process.
While I'm very knowledgable in C#. I have no idea how to actually capture network traffic like this. Can somebody please point me in some sort of direction.
Thank you so much!
NOTE: I'm not 100% sure what you're looking for in terms of a stand-alone application or something to integrate into your application, but my answer will assume you're looking for something to integrate into your app. If not, I'll delete this.
If you're looking for something to integrate into your application that you can essentially enable or disable, you should take a look at FiddlerCore, which is the core functionality that Fiddler uses but can be integrated into stand-alone .NET apps.
The FiddlerCore wiki is here, and it describes the usage pretty well. The sample app is also a good description on how to use FiddlerCore.
Hope this helps. Good luck!
winpcap or one of its .net wrappers is your best option. It is very well documented. If you are doing this in mono, you will need to use libpcap on unix machines. The api's are identical.
For starters I have whored myself out to the Internet in general as far as search is concerned. Got nowhere and am pretty Google proficient. Maybe I missed something..Enough of that.
As mentioned above C# 2010 (3.5->4.0 running on Win7x64 but would like the app to be fully compatible with XP/Vista). Dealing with XP(w/SP3) to Vista/7 clients. Working on an app that will allow my company to more easily connect to their local desktops via RDP. My app is awesome as far a usability, but eventually, my programming will catch up to me, bend me over, and do me hard.
I am looking for a sure-fire way to update the main app. I am deploying a secondary app to pull this off (app downloads updateApp from developer website if xml file has newer version, updaterApp updates main app; main app updates the updaterApp--if needed).
Looking for reinforcement or better ways to accomplish this as the app depends on admins + (possible) SQL + AD + SMB + SSH auth.
Things I have run into:
http://themech.net/2008/09/check-for-updates-how-to-download-and-install-a-new-version-of-your-csharp-application/ (at this point, what I like)
http://digitalformula.net/technical/c-self-updating-application-without-clickonce/
http://www.eggheadcafe.com/articles/pfc/selfupdater.asp
So that's what I am looking at. Would love to find the right solution with details/great code/examples. I am MOST WORRIED about admin access in Vista/7 on the 'Program Files' directory look forward to the discussion. Hope all of the info is here. Thank you so much in advance!
What about clickonce?
I read good and bad things about ClickOnce. One of these days I will sit down and figure out how it works. For now I went with update code inside the main application. Its pretty kewl. It starts a new thread to download and run the MSI package. I found it here.
http://themech.net/2008/09/check-for-updates-how-to-download-and-install-a-new-version-of-your-csharp-application/
Hope that helps someone looking to spin your own. I liked this approach because I did not have to create a second program.
Use clickonce
.net has this built in, we use it for our LOB apps, works fine.
I'm a beginner in programming. I've just made a program called "Guessing Game". And it seems to work fine. Can I integrate it into a website? The CMS that I'm using is Mambo.
===
additional info's
Thanks for all your suggestions.
I still don't have any background about Silverlight, WPF and Java Script which I think sounds good. I'm using Windows and I programmed my "Guessing Game" from Microsoft Visual Studio 2008 and it's using Window application forms.
Yes I guess, for the moment I let it be and start to learn Silverlight or Java Script so that I can integrate it on my website:-)
Thanks for all your input guys:-)
Cheers
A standalone executable cannot be directly integrated into a website. You have a few choices though:
Allow your users to download the executable and run it locally for themselves
Rewrite your program in JavaScript to have it run directly inside of an HTML page, though this could obviously involve a fair amount of reworking
Use Microsoft's Silverlight technology, which allows you to code in C# and produce a web-based frontend similar to Adobe Flash. Your program logic should remain the same and you should only have to change the UI code. In fact if you're already using WPF for the front end, the transition will be even easier.
There are several questions that you still need to answer.
What is your server running? If its not Windows, your exe will not run at all unless it is compatible with Mono or a similar framework for your server's operating system.
How does your "Guessing game" interact with the user? If it is through a WinForms GUI, it will you will not be able to use that GUI on the web. If your game is a WPF application your easiest route may be to port it to Silverlight and serve it up on a web page.
It is typically not trivial to make a regular windows application run in a web environment since on on the web you are really running in the browser, not on Windows.
Yes - in general, when you're talking about software, anything is possible. The question is, how difficult will it be?
To understand that, you have to give us more details about "Guessing Game" including how it is designed, what it's interfaces are, how readily extensible it is, and how prepared you are to change or extend it.
For example, if it is a Windows Forms GUI app, then it will be diifficult to integrate into a web app. If it is a console app, then it will be a little easier. If you can modify it to run as a Windows Service, then a little easier. If you can modify it to accept input from the network (as opposed to getting input solely from the keyboard + mouse), still easier.
You may be able to use reflection to load your assembly into the web application, but most likely, the answer is no.
Your best solution is probably to re-write the game in javascript.
The short answer to your question is now. I'm presuming that since you're running Mambo you're web environment is a LAMP stack. However, you're "Guessing Game" is most likely a Windows application from the sound of it. For a beginner in programming, there is no integration path you're going to be able to take that will allow you to have your game running on your website.
However, here are avenues you can take, which will require a significant amount of time to learn. I'm not saying you shouldn't take time to learn, by all means you should! I'm simply trying to illustrate the fact that this is not something that is going to be doable in a couple of hours.
Silverlight - allows you to run C# code with a WPF like interface on your client's browser and can integrate with your web site through javascript.
Let your client download it from your website and run it off of their PC. This would actually be fairly trivial and would be your quickest option, but it sounds like it's not the kind of integration you were looking for.
I'd like to use the Wiimote (accelerometers, gyroscopes, infrared camera, etc, etc, etc) on various applications.
It's a bluetooth device, and I know others have connected it to their computer.
What's the easiest way to start using it in my software - are there libraries for C#, for instance?
I want my software to be usable and easily installable - what's the current easiest way to connect a wiimote to the computer? Can I make that process part of my software installation?
-Adam
Have you seen Johnny Chung Lee's 'Procrastineering' Blog? He's written a lot on the subject of using wii remotes and has some fantastic demonstration videos. [Edit] I just found out Mr Lee did a TED talk which gives a good introduction to the stuff he's done too...
There's a wealth of information over on Wiibrew.org - check out their Wiimote Library page for some other APIs if you want to look beyond c#. As an avid Python fan, I'm quite curious to have a play with the pyWiimote library :-)
Coding4Fun had a managed C# library up that would allow you to interface with it but it seems their site is down right now. Though I think they used the Robotics Studio so that may be a place to start.
Found it... http://www.codeplex.com/WiimoteLib
Oh and I forgot to post a link to these videos I saw quite some time ago. http://www.cs.cmu.edu/~johnny/projects/wii/
If you use WiimoteLib (from Coding4Fun as mentioned in another answer), there is an example application called WiimoteTest. This tests all of the Wiimote inputs and outputs, including for multiple Wiimotes at the same time, so it is a good starting point for your own Wiimote code as it gives you an example of how to do pretty much anything you would want to.
For the second part of your question, connecting the Wiimote to the computer is pretty much the same as connecting any other Bluetooth device. I don't know that it would be very suitable to have this done at installation as it is likely to be connected and disconnected a lot, especially since the Wiimote will turn itself off if not used for a while. However, it's pretty much a matter of following a standard Windows wizard to connect to it, so it's not too hard. This assumes you have a Bluetooth driver that will work with the Wiimote - more information on that is available at the Coding4Fun website. It worked for me with the default driver that already came with my laptop but if it doesn't for you, the one they recommend is BlueSoleil.
what's the current easiest way to
connect a wiimote to the computer?
I not found solution for connect wiimote within my software, you have to connect manually into Windows, but on Windows register bluetooth device it very take time, Try Toshiba bluetooth stack it more convenient.