How to make tooltip move with mouse (winforms) - c#

I want it to move when the mouse moves, and disappear when the pointer isn't over the label.
This doesn't work:
private void lblRevisionQuestion_MouseMove(object sender, MouseEventArgs e)
{
toolTip1.Show("test", this, PointToClient(MousePosition), Int32.MaxValue);
}
private void lblRevisionQuestion_MouseLeave(object sender, EventArgs e)
{
toolTip1.Hide(this);
}
As soon as the tooltip appears, it steals focus away from the form, evoking MouseLeave. Then the tooltip hides, and the pointer is once again over the label, invoking MouseMove. This results in a choppy, flashing tooltip.
Is there any way to do this?

toolTip1.Show(_toolTipText, this, new Point(lblRevisionQuestion.Left + e.X + 1, lblRevisionQuestion.Top + e.Y + 1), int.MaxValue);
Oddly enough, when I tried displaying it to some arbitrary coordinates eariler, it had the same problem as above. I don't know why this works and that didn't.

Since your are working with a list view, I would like to bring to your notice that the listview items have some tooltip specific properties like ToolTipText. This will make it easier to display the data when you hover over a item as shown below
toolTip1.ToolTipTitle = string.Format("Item: {0}",e.Item.Text);
toolTip1.Show(e.Item.ToolTipText,listView1);
toolTip1.ShowAlways = true;

This is how I did:
MyToolTip.cs :
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
public class MyToolTip : ToolTip
{
public MyToolTip()
{
OwnerDraw = true;
Draw += MyToolTip_Draw;
}
private void MyToolTip_Draw(object sender, DrawToolTipEventArgs e)
{
using (StringFormat sf = new StringFormat())
{
sf.Alignment = StringAlignment.Center;
sf.LineAlignment = StringAlignment.Center;
sf.HotkeyPrefix = System.Drawing.Text.HotkeyPrefix.None;
sf.FormatFlags = StringFormatFlags.NoWrap;
using (Font f = new Font("Arial", 7.5F))
{
SizeF s = new SizeF();
s = e.Graphics.MeasureString(e.ToolTipText, f);
e.Graphics.FillRectangle(new SolidBrush(Color.FromArgb(225, 225, 245)), e.Bounds);
e.DrawBorder();
e.Graphics.DrawString(e.ToolTipText, f, SystemBrushes.ActiveCaptionText, e.Bounds, sf);
}
}
}
}
Using it somewhere in a class:
private MyToolTip ttp;
private int LastX;
private int LastY;
public string Caption { get; set; }
private void MyObjectWhichNeedsMovingToolTip_MouseLeave(object sender, EventArgs e)
{
ttp.Hide(this);
}
private void MyObjectWhichNeedsMovingToolTip_MouseMove(object sender, MouseEventArgs e)
{
// This is for stop flickering tooltip
if (e.X != this.lastX || e.Y != this.lastY)
{
// depending on parent of the object you must add or substract Left and Top information in next line
ttp.Show(Caption, this, new Point(MyObjectWhichNeedsMovingToolTip.Left + e.X + 10, MyObjectWhichNeedsMovingToolTip.Top + e.Y + 20), int.MaxValue);
this.lastX = e.X;
this.lastY = e.Y;
}
}
And the result is:

Related

How to increase ToolTip Rectangle size

I am currently implementing a tooltip which has at least two sentences worth inside of it, so I need to somehow create a large rectangle which would hold it.
My issue is the height of the rectangle.
Snip:
As you can see the green rectangle does not have the required size.
Code:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Drawing.Drawing2D;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Discounting.Module
{
public partial class Benefits : UserControl
{
public Benefits()
{
InitializeComponent();
}
private void ToolTip1_Draw(object sender, DrawToolTipEventArgs e)
{
var newEventArgs = new DrawToolTipEventArgs(
e.Graphics,
e.AssociatedWindow,
e.AssociatedControl,
e.Bounds, e.ToolTipText,
this.BackColor,
this.ForeColor,
Font);
DrawToolTip(e);
}
private void DrawToolTip(DrawToolTipEventArgs e)
{
using (var sf = new StringFormat())
{
sf.LineAlignment = StringAlignment.Center;
sf.Alignment = StringAlignment.Center;
using (var graphics = e.Graphics)
{
var linearGradientBrush = new LinearGradientBrush(new Rectangle(e.Bounds.X, e.Bounds.Y,
8000, 1000), Color.GreenYellow, Color.MintCream, 45f);
graphics.FillRectangle(linearGradientBrush, linearGradientBrush.Rectangle);
graphics.DrawString(e.ToolTipText, new Font("Aerial",12.0f, FontStyle.Bold), Brushes.Silver,
new PointF(linearGradientBrush.Rectangle.X + 6, linearGradientBrush.Rectangle.Y + 6)); // shadow layer
graphics.DrawString(e.ToolTipText, new Font("Aerial",12.0f, FontStyle.Bold), Brushes.Black,
new PointF(linearGradientBrush.Rectangle.X + 5, linearGradientBrush.Rectangle.Y + 5)); // top layer
linearGradientBrush.Dispose();
}
}
}
private void ToolTip2_Draw(object sender, DrawToolTipEventArgs e)
{
DrawToolTip(e);
}
private void ToolTip3_Draw(object sender, DrawToolTipEventArgs e)
{
DrawToolTip(e);
}
private void ToolTip4_Draw(object sender, DrawToolTipEventArgs e)
{
DrawToolTip(e);
}
}
}
If you require further details I would be happy to provide them.
Well, since there might be some quirks when mixing TextRenderer and the Graphics object, here's an example:
The ToolTip.PopUp event provides means to set the Size of the ToolTip rectangle. You just need to measure the Text and set its PopupEventArgs.ToolTipSize property to the measured Size.
This allows to use multi-line strings as well, using Environment.NewLine to separate the lines.
The PopupEventArgs object doesn't provide a Graphics object that can be use to measure the Text. We can use TextRenderer.MeasureText instead.
TextRenderer.MeasureText is very precise: it will give back the exact measure of the Text. Since you are using Graphics.DrawString to draw the Text, we better be generous and add some more space to the measured Width, to avoid text wrapping and also because the Text looks better if the container rectangle is not too tight.
In the Popup event, after measuring the Text, I'm adding 5 pixels to both the Width and Height (Size.Add([Measured Size], new Size(5, 5))). Modify as required
Note:
Here, the Font family and Size are hard-coded. Of course you may want to use a more dynamic Font object, possibly linked to a property of your UserControl. The Font can be changed at any time: the PopUp event will use it to measure the test bounds.
TextFormatFlags toolTipFlags = TextFormatFlags.VerticalCenter |
TextFormatFlags.LeftAndRightPadding | TextFormatFlags.HorizontalCenter | TextFormatFlags.NoClipping;
Font toolTipFont = new Font("Arial", 12.0f, FontStyle.Bold);
private void toolTip1_Popup(object sender, PopupEventArgs e)
{
string toolTipText = (sender as ToolTip).GetToolTip(e.AssociatedControl);
using (var g = e.AssociatedControl.CreateGraphics()) {
var textSize = Size.Add(TextRenderer.MeasureText(
g, toolTipText, toolTipFont, Size.Empty, flags), new Size(10, 5));
e.ToolTipSize = textSize;
}
}
private void toolTip1_Draw(object sender, DrawToolTipEventArgs e) => DrawToolTip(e);
private void DrawToolTip(DrawToolTipEventArgs e)
{
using (var linearGradientBrush = new LinearGradientBrush(e.Bounds, Color.GreenYellow, Color.MintCream, 45f)) {
e.Graphics.FillRectangle(linearGradientBrush, e.Bounds);
}
var shadowBounds = new Rectangle(new Point(e.Bounds.X + 1, e.Bounds.Y + 1), e.Bounds.Size);
TextRenderer.DrawText(e.Graphics, e.ToolTipText, toolTipFont, shadowBounds, Color.LightGray, toolTipFlags);
TextRenderer.DrawText(e.Graphics, e.ToolTipText, toolTipFont, e.Bounds, Color.Black, toolTipFlags);
}

Painting a TextBox

I'm in need of a way to make TextBox appear like a parallelogram but i can't figure out how to do so. I currently have this code:
private void IOBox_Paint(object sender, PaintEventArgs e)
{
Graphics g = e.Graphics;
Point cursor = PointToClient(Cursor.Position);
Point[] points = { cursor, new Point(cursor.X + 50, cursor.Y), new Point(cursor.X + 30, cursor.Y - 20),
new Point(cursor.X - 20, cursor.Y - 20) };
Pen pen = new Pen(SystemColors.MenuHighlight, 2);
g.DrawLines(pen, points);
}
But apparently it's not working. Either i misplaced/misused it or i'm not doing something right.
This is the method that i use to add it.
int IOCounter = 0;
private void inputOutput_Click(object sender, EventArgs e)
{
IOBox box = new IOBox();
box.Name = "IOBox" + IOCounter;
IOCounter++;
box.Location = PointToClient(Cursor.Position);
this.Controls.Add(box);
}
Any idea how i can fix it? IOBox is a UserControl made by me which contains a TextBox. Is that rightful to do?
If its possible, you should make your application using WPF. WPF is designed to do exactly what you are trying to do.
However, it can be done in WinForms, though not easily. You will need to make a new class that inherits the TextBox WinForm control. Here is an example that makes a TextBox look like a circle:
public class MyTextBox : TextBox
{
public MyTextBox() : base()
{
SetStyle(ControlStyles.UserPaint, true);
Multiline = true;
Width = 130;
Height = 119;
}
public override sealed bool Multiline
{
get { return base.Multiline; }
set { base.Multiline = value; }
}
protected override void OnPaintBackground(PaintEventArgs e)
{
var buttonPath = new System.Drawing.Drawing2D.GraphicsPath();
var newRectangle = ClientRectangle;
newRectangle.Inflate(-10, -10);
e.Graphics.DrawEllipse(System.Drawing.Pens.Black, newRectangle);
newRectangle.Inflate(1, 1);
buttonPath.AddEllipse(newRectangle);
Region = new System.Drawing.Region(buttonPath);
base.OnPaintBackground(e);
}
}
Keep in mind that you will still have to do other things, such as clipping the text, etc. But this should get you started.

Hide selection bar in ListBox

I have a client that wants an auto-scrolling ListBox, and I am needing to make it not show the blue bar on the Selected Item. Here is what I mean by blue bar...:
...That blue bar over "Task4".
I have seen code like this that will remove it:
private void listBox1_DrawItem(object sender, DrawItemEventArgs e)
{
e.DrawBackground();
bool isItemSelected = ((e.State & DrawItemState.Selected) == DrawItemState.Selected);
int itemIndex = e.Index;
if (itemIndex >= 0 && itemIndex < listBox1.Items.Count)
{
Graphics g = e.Graphics;
// Background Color
SolidBrush backgroundColorBrush = new SolidBrush((isItemSelected) ? Color.Red : Color.White);
g.FillRectangle(backgroundColorBrush, e.Bounds);
// Set text color
string itemText = listBox1.Items[itemIndex].ToString();
SolidBrush itemTextColorBrush = (isItemSelected) ? new SolidBrush(Color.White) : new SolidBrush(Color.Black);
g.DrawString(itemText, e.Font, itemTextColorBrush, listBox1.GetItemRectangle(itemIndex).Location);
// Clean up
backgroundColorBrush.Dispose();
itemTextColorBrush.Dispose();
}
e.DrawFocusRectangle();
}
But that code wont work for me, because I am running the selection event in a Timer, so I can't do anything like e.whatever, is there any way that I can do this, while running it in a Timer?
Here is the code for my Timer:
int ii = 0;
int i = 1;
private void timer1_Tick(object sender, EventArgs e)
{
ii = LstBxTaskList.Items.Count;
if (i == ii)
{
i = 0;
LstBxTaskList.SelectedIndex = 0;
}
LstBxTaskList.SelectedIndex = i;
i++;
}
And that code makes the Selected Item run down the list of Items.
Thanks.
Thank You Hans Passant!! This is so simple, and I tried doing this before, but I must have done it differently.
LstBxTaskList.SelectedIndex= - 1;
Thanks again Hans Passant!!
How about this:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
int index = 0;
public Form1()
{
InitializeComponent();
this.theListBox.DrawMode = System.Windows.Forms.DrawMode.OwnerDrawFixed;
this.theListBox.DrawItem += new System.Windows.Forms.DrawItemEventHandler( this.theListBox_DrawItem );
this.theTimer.Start();
}
void theTimer_Tick( object sender, EventArgs e )
{
this.theListBox.SelectedIndex = index;
if ( ++index >= this.theListBox.Items.Count )
{
index = 0;
}
}
void theListBox_DrawItem( object sender, DrawItemEventArgs e )
{
e.Graphics.FillRectangle( SystemBrushes.Window, e.Bounds );
if ( e.Index >= 0 )
{
e.Graphics.DrawString( this.theListBox.Items[ e.Index ].ToString(), this.theListBox.Font, SystemBrushes.WindowText, e.Bounds );
}
// Comment out the following line if you don't want
// the see the focus rectangle around the currently
// selected item.
//
e.DrawFocusRectangle();
}
}
}

Why when resizing the user control graph it's not really resized?

I have a user control chart in my Form1 designer and this is the code to resize it:
private void graphChart1_MouseEnter(object sender, EventArgs e)
{
graphChart1.Size = new Size(600, 600);
}
When I move the mouse to the control area it's not resizing it make it bigger but deleting some other controls.
This is an image before I move the mouse over the control:
And this is an image when I moved the mouse over the control:
This is the code of the user control where the chart is:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Web;
using System.Windows.Forms.DataVisualization.Charting;
namespace GatherLinks
{
public partial class GraphChart : UserControl
{
public GraphChart()
{
InitializeComponent();
}
private double f(int i)
{
var f1 = 59894 - (8128 * i) + (262 * i * i) - (1.6 * i * i * i);
return f1;
}
private void GraphChart_Load(object sender, EventArgs e)
{
chart1.Series.Clear();
var series1 = new System.Windows.Forms.DataVisualization.Charting.Series
{
Name = "Series1",
Color = System.Drawing.Color.Green,
IsVisibleInLegend = false,
IsXValueIndexed = true,
ChartType = SeriesChartType.Line
};
this.chart1.Series.Add(series1);
for (int i = 0; i < 100; i++)
{
series1.Points.AddXY(i, f(i));
}
chart1.Invalidate();
}
}
}
EDIT:
I did this in the user control class code:
public void ChangeChartSize(int width, int height)
{
chart1.Size = new Size(width, height);
chart1.Invalidate();
}
I had to add chart1.Invalidate(); to make it to take effect but then it sized the chart it self inside the user control. The user control was not changed.
So in the Form1 mouse enter I also changing the graphChart1 the control size:
private void graphChart1_MouseEnter(object sender, EventArgs e)
{
graphChart1.ChangeChartSize(600, 600);
graphChart1.Size = new Size(600, 600);
}
The problem is that now it's taking a lot of time almost 20 seconds or so until it take effect when I'm moving the mouse over the control. If I will remove the second line:
graphChart1.Size = new Size(600, 600);
it will work fast but then it will change the chart only inside the control but it won't change the control size.
Tried also with invalidate:
private void graphChart1_MouseEnter(object sender, EventArgs e)
{
graphChart1.ChangeChartSize(600, 600);
graphChart1.Size = new Size(600, 600);
graphChart1.Invalidate();
}
But still very slow. Maybe I need to change the control it self size also in the user control class code and not in Form1 ?
The problem is that you are resizing the GraphicChart (your user control) but not the Chart itself. You could add the method in your GraphChart class in order to do that. This is the method that will change the chart size:
public void ChangeChartSize(int width, int height)
{
chart1.Size = new Size(width, height);
}
And in your mouse enter event handler you could call something like this:
void graphicChart1_MouseEnter(object sender, EventArgs e)
{
graphChart1.ChangeChartSize(600, 600);
}
With graphChart1.Size = you are resizing your container but not the chart within it.
The easiest work-around is probably to make chart1 public in the control and do graphChart1.chart1.Size = instead.
In the user control class code I did:
public void ChangeChartSize(int width, int height)
{
this.Size = new Size(width, height);
chart1.Size = new Size(width, height);
chart1.Invalidate();
}
In Form1 I did:
private void graphChart1_MouseEnter(object sender, EventArgs e)
{
graphChart1.ChangeChartSize(600, 600);
}
Working smooth.

How to handle mouse event

I want to click inside a square and then an "X" should appear, but I'm not sure what to put inside the Form1_MouseDown, Form1_Paint and Form1_MouseUp events. How can I implement this is C#?
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace VTest
{
public partial class Form1 : Form
{
Rectangle rect; // single rect
int sqsize, n;
int margin;
public Form1()
{
n = 3;
margin = 25;
sqsize = 50;
rect = new Rectangle(10, 10, 150, 150);
InitializeComponent();
}
private void Form1_MouseDown(object sender, MouseEventArgs e)
{
// what goes here?
}
private void Form1_Paint(object sender, PaintEventArgs e)
{
// what goes here?
}
private void Form1_MouseUp(object sender, MouseEventArgs e)
{
// what goes here?
}
// ...
In your MouseDown event, determining whether the click has occurred within your rectangle is easy:
if (rect.Contains(e.Location))
{
// the user has clicked inside your rectangle
}
Drawing the "X" on the form is also easy:
Graphics g = this.CreateGraphics();
g.DrawString("X", this.Font, SystemBrushes.WindowText,
(float)e.X, (float)e.Y);
However, the "X" in this case will not be persistent, meaning that if you drag another form over your form and then move it away, the "X" will not be there anymore. To draw a persistent "X", create a form-level Point variable like this:
private Point? _Xlocation = null;
Use your MouseDown event to set this variable if the user clicks in your Rectangle:
if (rect.Contains(e.Location))
{
_Xlocation = e.Location;
this.Invalidate(); // this will fire the Paint event
}
Then, in your form's Paint event, draw the "X":
if (_Xlocation != null)
{
e.Graphics.DrawString("X", this.Font, SystemBrushes.WindowText,
(float)e.X, (float)e.Y);
}
else
{
e.Graphics.Clear(this.BackColor);
}
If you want the "X" to then disappear when the user lets go of the mouse button, just put this code in the MouseUp event:
_Xlocation = null;
this.Invalidate();
You can make this as much more complicated as you like. With this code, the "X" will be drawn just below and to the right of wherever you click on the form. If you want the "X" to be centered on the click location, you can use the Graphics object's MeasureString method to determine how high and how wide the "X" will be, and offset the DrawString location accordingly.
You don't need both a mousedown and mouseup event handler.
Pick one to react to, I tend to react to the MouseDown event instead.
But, when you will want to look at the MouseEventArgs properties and you should be able to determine if you are inside the square.
You will probably want to call:
System.Diagnostics.Debug.WriteLine(...)
using the x and y properties in MouseEventArgs, so you can see where the mouse clicks are, and determine when you are in the square.
Once you are there, then you can draw the X.
You may want to write a function to draw an X and test it by having it draw an X at 300,300 so that you can ensure it looks as you want, while you are experimenting with MouseDown.
Update: I like the Rectangle.contains(location) method demonstrated by MusiGenesis.
public partial class formDemo : Form
{
Rectangle rec;
public formDemo() => InitializeComponent();
private void formDemo_Load(object sender, EventArgs e) =>
rec = new Rectangle(150,100,100,100);
private void frmDemo_Paint(object sender, PaintEventArgs e)
{
var p = new Pen(Color.Blue);
var g = e.Graphics;
g.DrawRectangle(p, rec);
}
private void formDemo_MouseMove(object sender, MouseEventArgs e) =>
Cursor = rec.Contains(e.Location) ? Cursors.Cross : Cursors.Default;
private void formDemo_MouseDown(object sender, MouseEventArgs e)
{
if (rec.Contains(e.Location))
{
// Mouse position adjust for window postion and border size.
// You may have to adjust the borders depending your
// Windows theme
int x = MousePosition.X - this.Left - 4;
int y = MousePosition.Y - this.Top - 29;
var g = this.CreateGraphics();
var p = new Pen(Color.Black);
var p1 = new Point(x - 10, y - 10);
var p2 = new Point(x + 10, y + 10);
var p3 = new Point(x - 10, y + 10);
var p4 = new Point(x + 10, y - 10);
g.DrawLines(p, new Point[] { p1, p2 });
g.DrawLines(p, new Point[] { p3, p4 });
}
}
}

Categories