Issue with mouse move event - c#

I have a WPF control1 (has a moving control) that is hosted through elementhost on a windows form. My aim is to capture the mouse move events for the elementhost.
I found out from the following link that MouseMove fires when Control moves under mouse while mouse stands still.
http://social.msdn.microsoft.com/Forums/en/wpf/thread/56e7b331-ac6f-4d62-a83b-c09009b79fa0
I am getting fake mouse move events for elementhost. In order to fix this issue, I added a button on top of elementhost and set its Visible property to Hidden. Still I get fake mouse move events.. How to fix this issue? Is there any workaround?
Appreciate your help...

In your mousemove event, log down the values of e.X and e.Y, keeping your mouse stationary. If they're the same, the problem is solved.

I just noticed this issue in a WPF app without ElementHost - mousemove fires continually for a stationary mouse!! I'm now putting an intermediary class between the publisher and subscriber to filter the events if a duplicate X & Y point comes through (plus decouple subscribers from MouseEventArgs so I can unit test subscribers)

Related

WPF - Generate a mouse down, move and up with specified coordinates (in test)

I need to generate mouse down, mouse move and finally mouse up events to implement a drag-box which performs a calculation based on the size of the box.
I've looked at 3 ways of accomplishing this:
TestStack.White - I can perform Click() and DragAndDrop() actions on the UI, but it seems not to be possible to perform MouseDown, MouseMove and MouseUp
Raising mouse events as suggested here How can I raise a mouse event in WPF / C# with specific coordinates? Problem here is that I can't Mock the MouseDevice (or inherit from it) so I don't see any way to set the required coordinates
Using InputSimulator to perform the clicks:
inputSimulator.Mouse.LeftButtonDown();
inputSimulator.Mouse.MoveMouseBy(5, 3);
inputSimulator.Mouse.LeftButtonUp();
the problem is that this does seem to trigger anything when used in a unit test
Ideally I would wrap the Mouse and pass in as a dependency (so I can mock it using Moq), but I don't think this is possible, hence why I'm trying to generate the mouse events.
I guess what I'm trying to accomplish here is to be able to set the mouse coordinates of the MouseDevice so that I can raise the events on the UserControl I'm testing but I'm not sure if this is possible..
Is there any way to make this work?
Try to use:
MouseDevice mouseDev = InputManager.Current.PrimaryMouseDevice;

Controlling Microsoft Charting Controls focus

I am currently using MSCharts in one of my windows forms. One of the quirky things about MSCharts is that you cannot trigger a MouseWheel event in the chart unless the chart has focus. To combat this, most people are saying that one should add a MouseEnter event to the chart and then Focus() the chart to allow one's MouseWheel events to fire (see here: Enabling mouse wheel zooming in a Microsoft Chart Control).
Let's say that I pull up a completely different window (call it Window A) that just so happens to be partially in front of my chart (call it window is Window B). If I accidentally move the mouse over the chart in Window B for even 10 milliseconds, Window B will take focus and Window A will be placed behind it, which is incredibly frustrating.
I've explored different options.
Setting Window B's TopMost property to true. The problem with this is that the user has to either close the window or minimize it to hide it. If there are a lot of windows up, it seems to be just as frustrating as the initial issue.
Instead of giving the MouseEnter event the ability to Focus(), let the MouseClick or MouseHover event to Focus(). The problem with MouseClick is that the user will always have to click on the chart first to zoom, which isn't bad, but can be annoying. MouseHover is okay, but the time that the event considers to be a hover is really short.
In the end, I want it so that I can put my mouse over the chart and scroll in without having to do anything (mouse clicks, or anything else). In addition to this, I don't want the form that contains the chart to jack the focus back to it if I accidentally move my mouse over it for just a second.
EDIT:
It seems that according to #TaW, the chart doesn't need focus to trigger MouseWheel events in Window 10. This is not the case in Windows 7, unfortunately.
This may seem slightly hacky, but it works in this case:
This works through the use of the FindForm method. I never knew it was a thing until now. You can read more about it here: https://msdn.microsoft.com/en-us/library/system.windows.forms.control.findform(v=vs.110).aspx
myChart.MouseEnter+= delegate(object sender, EventArgs args) //add a mouse enter event to your chart
{
if (!chart.Focused) //if chart isn't focused
{
if (chart.FindForm().ContainsFocus) //check if the form the chart is in contains focus
chart.Focus(); //if the chart isn't focused, but the form is focused, focus on the chart
}
};
This will still give the chart focus when you move your mouse into it and it will not allow the form that contains the chart to jack the focus from the form you're in.

How to handle mouse events from user control while ignoring those of its controls

Screen of my user control
I have an user control (black rectangle) that contains some controls.
When the mouse is hover the user control, I want to show the two images in the red rectangle.
At the moment I have implemented the mouseEnter (show the images) and mouseLeave (hide the images) events from the user control.
The problem is that when the mouse is hover another control (a label for instance), the mouseLeave event from the user control is fired and the images disappear.
I could implement the mouse enter / mouse leave events for all the controls but it seems a waste of time, lots of code deduplication and a poor usage of memory.
I also thought about disable events for the other controls, but not sure how to do it and it seems to be more of a hack than anything. Il tried to disable the controls but the color changes and again, a dirty hack.
Maybe I can prevent the user control mouseLeave event to be fired if the mouse is hover one of its control ?
I'm sure there is a proper way to do it, but cannot figure it out.
If anyone thinks about a better title, I will change it.
Thank you for your help,
Regards
Thank you very much both of you.
You pointed me to the right direction.
I ended up to simply register the ControlUser.MouseEnter event to all controls by doing :
foreach (Control control in Controls)
{
control.MouseEnter += new EventHandler(this.MyUserControl_MouseEnter);
}
Simple and efficient, this is perfect.

How can I move the TrackBar in response to mouse events in C#?

This is probably a n00b query. I have a need where I want to change the trackbar value based on a mouse down event. This I achieved as follows:
private void MoveTrackBarToMouseClickLocation(TrackBar a_tBar, int a_mouseX)
{
// Jump to the clicked location
double dblValue;
dblValue = ((double)a_mouseX / (double)a_tBar.Width) * (a_tBar.Maximum - a_tBar.Minimum);
a_tBar.Value = Convert.ToInt32(dblValue);
}
That part works fine. I am having trouble getting the scroll working while the mouse button is pressed. e.g. If I click on the trackbar and it takes me to say value 50 with the mouse down, I want to be able to scroll right or left (from value=50) while that mouse is down.
I hope I have made my small issue clear.
Any help is appreciated.
Thanks
You need to execute your code in the MouseMove event, as well as the MouseDown event.
This event occurs when the mouse is moved while one of the buttons is held down. In contrast, the MouseDown event that you currently handle only gets raised once each time the mouse button is pressed down. That's why the TrackBar is not moving when the user moves the mouse, but is working properly the first time the button is pressed.
You didn't show the code where you wired up the event handlers and/or call the MoveTrackBarToMouseClickLocation function, so that's as specific as I can get. But if you managed to wire up the MouseDown event already, this should be a simple fix.

WPF Forcing MouseDevice to be pressed

I have a windows form in a wpf window, and I'm trying to use DragMove when I click on the windows form, it's a picturebox so I want to be able to drag the window around just by clicking the picture.
I catch my form's mouse down, and raise the wpf window's mouseleftbuttondown event with:
if (e.Button == MouseButtons.Left)
{
MouseDevice mouseDev = InputManager.Current.PrimaryMouseDevice;
MouseButtonEventArgs mouseEvent = new MouseButtonEventArgs(mouseDev, 0, MouseButton.Left)
{
RoutedEvent = MouseLeftButtonDownEvent
};
RaiseEvent(mouseEvent);
}
However whenever I check the InputManager.Current.PrimaryMouseDevice from my handler (or my form's MouseMove handler), the LeftButton's state is "released".
Why is this? I can't figure out a way to force it to be "pressed" since all the properties are read-only.
Or is my approach simply wrong and is not possible? I did also try setting the location of my window on mouse move, but some weird stuff happens where my mouse values keep going back to the previous position.
Thanks!
edit: So I'm manually adjusting the window location, but still hope someone can enlighten me as to why MouseDevice doesn't get pressed on a windows form. The "weird stuff happens..." was just a dumb mistake on my part, I kept resetting the mouse coordinates on mouse move, but realized that my mouse never moves relative to the window since the window is moving too, duh!
A similar issue stumped me for a while: the ButtonState property of MouseButtonEventArgs reflects the real-time state of that button, not a state snapshot taken when the event was raised. I wonder if the same holds true re your accessing LeftButton's state.
Hope this helps,
Ben

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