WTSVirtualChannelRead Only reads the first letter of the string - c#

I am trying to write a hello world type program for using virtual channels in the windows terminal services client.
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
IntPtr mHandle = IntPtr.Zero;
private void Form1_Load(object sender, EventArgs e)
{
mHandle = NativeMethods.WTSVirtualChannelOpen(IntPtr.Zero, -1, "TSCRED");
if (mHandle == IntPtr.Zero)
{
throw new Win32Exception(Marshal.GetLastWin32Error());
}
}
private void button1_Click(object sender, EventArgs e)
{
uint bufferSize = 1024;
StringBuilder buffer = new StringBuilder();
uint bytesRead;
NativeMethods.WTSVirtualChannelRead(mHandle, 0, buffer, bufferSize, out bytesRead);
if (bytesRead == 0)
{
MessageBox.Show("Got no Data");
}
else
{
MessageBox.Show("Got data: " + buffer.ToString());
}
}
protected override void Dispose(bool disposing)
{
if (mHandle != System.IntPtr.Zero)
{
NativeMethods.WTSVirtualChannelClose(mHandle);
}
base.Dispose(disposing);
}
}
internal static class NativeMethods
{
[DllImport("Wtsapi32.dll")]
public static extern IntPtr WTSVirtualChannelOpen(IntPtr server,
int sessionId, [MarshalAs(UnmanagedType.LPStr)] string virtualName);
//[DllImport("Wtsapi32.dll", SetLastError = true)]
//public static extern bool WTSVirtualChannelRead(IntPtr channelHandle, long timeout,
// byte[] buffer, int length, ref int bytesReaded);
[DllImport("Wtsapi32.dll")]
public static extern bool WTSVirtualChannelClose(IntPtr channelHandle);
[DllImport("Wtsapi32.dll", EntryPoint = "WTSVirtualChannelRead")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool WTSVirtualChannelRead(
[In()] System.IntPtr hChannelHandle
, uint TimeOut
, [Out()] [MarshalAs(UnmanagedType.LPStr)]
System.Text.StringBuilder Buffer
, uint BufferSize
, [Out()] out uint pBytesRead);
}
I am sending the data from the MSTSC COM object and ActiveX controll.
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
rdp.Server = "schamberlainvm";
rdp.UserName = "TestAcct";
IMsTscNonScriptable secured = (IMsTscNonScriptable)rdp.GetOcx();
secured.ClearTextPassword = "asdf";
rdp.CreateVirtualChannels("TSCRED");
rdp.Connect();
}
private void button1_Click(object sender, EventArgs e)
{
rdp.SendOnVirtualChannel("TSCRED", "Hello World!");
}
}
//Designer code
//
// rdp
//
this.rdp.Enabled = true;
this.rdp.Location = new System.Drawing.Point(12, 12);
this.rdp.Name = "rdp";
this.rdp.OcxState = ((System.Windows.Forms.AxHost.State)(resources.GetObject("rdp.OcxState")));
this.rdp.Size = new System.Drawing.Size(1092, 580);
this.rdp.TabIndex = 0;
I am getting a execption every time NativeMethods.WTSVirtualChannelRead runs
Any help on this would be greatly appreciated.
EDIT -- mHandle has a non-zero value when the function runs. updated code to add that check.
EDIT2 -- I used the P/Invoke Interop Assistant and generated a new sigiture
[DllImport("Wtsapi32.dll", EntryPoint = "WTSVirtualChannelRead")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool WTSVirtualChannelRead(
[In()] System.IntPtr hChannelHandle
, uint TimeOut
, [Out()] [MarshalAs(UnmanagedType.LPStr)]
StringBuilder Buffer
, uint BufferSize
, [Out()] out uint pBytesRead);
it now receives the text string (Yea!) but it only gets the first letter of my test string(Boo!). Any ideas on what is going wrong?
EDIT 3 ---
After the call that should of read the hello world;
BytesRead = 24
Buffer.Length = 1; Buffer.Capacity = 16; Buffer.m_StringValue = "H";

Well the issue is you are sending a 16bit unicode string in the sending side and reading out a ansi string on the other so the marshalling layer is terminating the string buffer at the first NUL character. You could either changing the UnmanagedType.LPStr to UnmanagedType.LPWStr or marshal it as a byte array and then convert to a string using a Unicode Encoding class.
Something like this might work (NOTE: untested code as I don't have a server to test on):
public static extern int WTSVirtualChannelRead(IntPtr hChannel,
uint Timeout,
[Out, MarshalAs(UnmanagedType.LPArray, SizeParamIndex=3)] byte[] Buffer,
uint BufferSize,
out uint BytesRead);
string DoRead(IntPtr hChannel)
{
byte[] buf = new byte[1024];
uint bytesRead;
if (WTSVirtualChannelRead(hChannel, 0, buf, (uint)buf.Length, out bytesRead) != 0)
{
return Encoding.Unicode.GetString(buf, 0, (int)bytesRead);
}
else
{
return "";
}
}

I feel like taking a shower after writing this but...
private void button1_Click(object sender, EventArgs e)
{
uint bufferSize = 2;
StringBuilder buffer = new StringBuilder();
StringBuilder final = new StringBuilder();
uint bytesRead;
NativeMethods.WTSVirtualChannelRead(mHandle, 0, buffer, bufferSize, out bytesRead);
while (bytesRead != 0)
{
final.Append(buffer);
NativeMethods.WTSVirtualChannelRead(mHandle, 0, buffer, bufferSize, out bytesRead);
}
MessageBox.Show("Got data: " + final.ToString());
}
If anyone else can provide a better solution to the only one character transmitting problem I will gladly accept that instead of this.

Related

How to send message from C# to C++ (MESSAGE ONLY WINDOW) using SendMessage (WM_COPYDATA)?

EDIT: I GOT IT FIXED HERE'S MY WORKING FULL CODES TO SET EXAMPLE TO NEW FRIENDS and my original question is below too.
before the codes let me introduce you to some docs (in order):
https://learn.microsoft.com/en-us/windows/win32/winmsg/about-messages-and-message-queues#message-routing
https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-sendmessage
https://learn.microsoft.com/en-us/windows/win32/winmsg/window-features#message-only-windows
https://learn.microsoft.com/en-us/windows/win32/dataxchg/using-data-copy
http://pinvoke.net/default.aspx/Structures/COPYDATASTRUCT.html
C# program
using System;
using System.Windows.Forms;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace Program
{
public partial class Form1 : Form
{
[DllImport("user32.dll")]
static extern long SendMessage(IntPtr hWnd, uint Msg, IntPtr wParam, IntPtr lParam);
[DllImport("user32.dll", CharSet = CharSet.Unicode)]
static extern IntPtr FindWindow(string classname, string windowname);
[StructLayout(LayoutKind.Sequential)]
struct COPYDATASTRUCT
{
public uint dwData;
public int cbData;
public IntPtr lpData;
}
public static IntPtr IntPtrAlloc<T>(T param)
{
IntPtr retval = Marshal.AllocHGlobal(Marshal.SizeOf(param));
Marshal.StructureToPtr(param, retval, false);
return (retval);
}
public static void IntPtrFree(IntPtr preAllocated)
{
if (IntPtr.Zero == preAllocated) throw (new Exception("Go Home"));
Marshal.FreeHGlobal(preAllocated); preAllocated = IntPtr.Zero;
}
const int WM_COPYDATA = 0x004A;
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
Thread.Sleep(3000);
string message = "This is a test";
IntPtr hWnd = FindWindow("MyClass", "MyTitle");
if (hWnd == IntPtr.Zero)
{
MessageBox.Show("couldn't find the window");
}
else
{
COPYDATASTRUCT cds;
cds.dwData = 1;
cds.cbData = message.Length + 1;
cds.lpData = Marshal.StringToHGlobalAnsi(message);
IntPtr cdsBuffer = IntPtrAlloc(cds);
SendMessage(hWnd, WM_COPYDATA, IntPtr.Zero, cdsBuffer);
IntPtrFree(cds.lpData);
IntPtrFree(cdsBuffer);
}
}
}
}
C++ program
#include <iostream>
#include <Windows.h>
using namespace std;
LRESULT CALLBACK WindProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
{
if (Msg == WM_COPYDATA)
{
PCOPYDATASTRUCT data = (PCOPYDATASTRUCT)lParam;
MessageBoxA(hWnd, (LPSTR)data->lpData, "info", 0); // The character set depends on the characters you send
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hWnd, Msg, wParam, lParam);
}
int main(){
WNDCLASSEX wcx = { 0 };
wcx.cbSize = sizeof(WNDCLASSEX);
wcx.lpfnWndProc = WindProc;
wcx.hInstance = GetModuleHandle(NULL);
wcx.lpszClassName = TEXT("MyClass");
RegisterClassEx(&wcx);
HWND hWnd = CreateWindowEx(0, TEXT("MyClass"), TEXT("MyTitle"), 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, GetModuleHandle(NULL), NULL);
MSG message;
for(int i = 0; i < 1000; i++)
{
std::cout << "working" << std::endl;
Sleep(2 * 1000);
if(PeekMessage(&message, NULL, 0, 0, PM_NOREMOVE))
{
break;
}
}
int x;
cout<<"got it!";
cin>>x;
return 0;
}
ORGINIAL QUESTION:
I have a C# application that i want to communicate with a c++ process that i create within my C# app.
I have a code in my hand that is supposed to work i suppose but it doesn't. The message simply is not gotten by c++ app.
my C# program:
namespace ScannerGUI
{
public partial class Form1 : Form
{
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("user32.dll")]
static extern bool PostMessage(IntPtr hWnd, uint Msg, IntPtr wParam, IntPtr lParam);
[StructLayout(LayoutKind.Sequential)]
struct COPYDATASTRUCT
{
public uint dwData;
public int cbData;
public IntPtr lpData;
}
public static IntPtr IntPtrAlloc<T>(T param)
{
IntPtr retval = Marshal.AllocHGlobal(Marshal.SizeOf(param));
Marshal.StructureToPtr(param, retval, false);
return (retval);
}
public static void IntPtrFree(IntPtr preAllocated)
{
if (IntPtr.Zero == preAllocated) throw (new Exception("Go Home"));
Marshal.FreeHGlobal(preAllocated); preAllocated = IntPtr.Zero;
}
const int WM_COPYDATA = 0x004A;
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
//creating child process
var prcsInfo = new ProcessStartInfo
{
UseShellExecute=true,
CreateNoWindow = false,
FileName = "main.exe",
};
Process myProcess = Process.Start(prcsInfo);
ChildProcessTracker.AddProcess(myProcess);
Thread.Sleep(3000);
string message = "This is a test";
IntPtr hWnd = myProcess.Handle;
if (hWnd == IntPtr.Zero)
{
MessageBox.Show("couldn't find the process");
}
else
{
COPYDATASTRUCT cds;
cds.dwData = 1;
cds.cbData = message.Length + 1;
cds.lpData = Marshal.StringToHGlobalAnsi(message);
IntPtr cdsBuffer = IntPtrAlloc(cds);
PostMessage(hWnd, WM_COPYDATA, IntPtr.Zero, cdsBuffer);
IntPtrFree(cds.lpData);
IntPtrFree(cdsBuffer);
}
}
}
}
my c++ app (main.exe):
int main(){
MSG message;
for(int i = 0; i < 1000; i++)
{
std::cout << "working" << std::endl;
Sleep(2 * 1000);
if(PeekMessage(&message, NULL, 0, 0, PM_NOREMOVE))
{
break;
}
}
int x;
cout<<"got it!";
cin>>x;
return 0;
}
when i start the c# program. no errors, no nothing.
same with c++, no errors, no nothing but never break the for loop :(
thanks for everyone for their time.
First of all, Process.Handle is the handle of the process instead of the window.
Secondly, since your main.exe is a console application and it only has a console window, you can only get the handle of the console window by using MainWindowHandle. However, the console does not belong to the main.exe, So you cannot use PeekMessage to handle the message sent to the console window. Console windows are owned by the console subsystem, csrss.exe(see https://stackoverflow.com/a/28248281/10611792). You should create your own window for your C++ app, or create a Message-Only window. Then, you can use FindWindow to get the window handle in C#:
public partial class Form1 : Form
{
[DllImport("user32.dll")]
static extern long SendMessage(IntPtr hWnd, uint Msg, IntPtr wParam, IntPtr lParam);
[DllImport("user32.dll",CharSet = CharSet.Unicode)]
static extern IntPtr FindWindow(string classname, string windowname);
...
private void Form1_Load(object sender, EventArgs e)
{
...
Thread.Sleep(3000);
string message = "This is a test";
IntPtr hWnd = FindWindow("MyClass", "MyTitle");
if (hWnd == IntPtr.Zero)
{
MessageBox.Show("couldn't find the process");
}
else
{
COPYDATASTRUCT cds;
cds.dwData = 1;
cds.cbData = message.Length + 1;
cds.lpData = Marshal.StringToHGlobalAnsi(message);
IntPtr cdsBuffer = IntPtrAlloc(cds);
SendMessage(hWnd, WM_COPYDATA, IntPtr.Zero, cdsBuffer);
IntPtrFree(cds.lpData);
IntPtrFree(cdsBuffer);
}
}
}
C++:
LRESULT CALLBACK WindProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
{
if (Msg == WM_COPYDATA)
{
PCOPYDATASTRUCT data = (PCOPYDATASTRUCT)lParam;
MessageBoxA(hWnd, (LPSTR)data->lpData, "info", 0); // The character set depends on the characters you send
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hWnd, Msg, wParam, lParam);
}
int main() {
WNDCLASSEX wcx = { 0 };
wcx.cbSize = sizeof(WNDCLASSEX);
wcx.lpfnWndProc = WindProc;
wcx.hInstance = GetModuleHandle(NULL);
wcx.lpszClassName = TEXT("MyClass");
RegisterClassEx(&wcx);
HWND hWnd = CreateWindowEx(0, TEXT("MyClass"), TEXT("MyTitle"), 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, GetModuleHandle(NULL), NULL);
MSG msg;
for (int i = 0; i < 1000; i++)
{
std::cout << "working" << std::endl;
Sleep(2 * 1000);
if (PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
break;
}
}
int x;
cout << "got it!";
cin >> x;
return 0;
}
Also Note that use SendMessage instead of PostMessage.
In addition, you can also choose other IPC methods.

Get active window c#

im trying to get the name of each window i click on. I have working code but its using system timers instead of timers on the form. i will post code so its eaiser to see what im doing wrong. its also not letting me refer back to my text box, i think i need to bring it into the function.
heres the Dll imports and variables
private static string LastActiveWindow = "";
private static string ActiveWindowName = "";
[DllImport("user32.dll")]
private static extern IntPtr GetForegroundWindow();
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
static extern int GetWindowText(IntPtr hWind, StringBuilder lpString, int nMaxCount);
and then i have my timer running 10 times a second which will run the active window function:
private void TimerActiveWindow_Tick(object sender, EventArgs e)
{
ActiveWindow();
}
private static void ActiveWindow(object Obj, EventArgs e)
{
IntPtr hwnd = GetForegroundWindow();
const int Capacity = 512;
var text = new StringBuilder(Capacity);
try
{
if (GetWindowText(hwnd, text, Capacity) > 0)
{
if (ActiveWindowName != text.ToString())
{
if (!LastActiveWindow.Equals(text.ToString()))
{
// TxtBody.text += "<br><font color = purple> Current Window - [" + text.ToString() + "]</font><br>";
LastActiveWindow = text.ToString();
MessageBox.Show(text.ToString());
}
}
}
}
catch { }
}
The only difference is the timer which on my program which uses the system timer looks like this
System.Timers.Timer TimerActiveWindow = new System.Timers.Timer();
TimerActiveWindow.Elapsed += new ElapsedEventHandler(Program.ActiveWindow);
TimerActiveWindow.AutoReset = true;
TimerActiveWindow.Interval = 100;

self updating drawings C#

I am trying to make an external map for a computer game.
Therefore I have made a Forms Application with a picture box, that contains my map image.
Now I want to draw little squares onto the map using GDI. I allready got that working using Graphics.DrawRectangle.
Now I want to update the position of the rectangle every 0.2s.
How do I do that?
My current source (i wnt to replace the button with an auto-update):
public partial class Form1 : Form
{
//choords local player
int localX;
int localY;
int running;
const int Basex = 0x05303898;
const int Basey = 0x05303894;
const string Game = "ac_client";
//map drawing
Pen aPen = new Pen(Color.Black);
Graphics localp;
//choords enemy
//permission to read process memory
const int PROCESS_VM_READ = 0x0010; //needed for reading memory
[DllImport("kernel32.dll")]
public static extern IntPtr OpenProcess(int dwDesiredAccess, bool bInheritHandle, int dwProcessId);
[DllImport("kernel32.dll")]
public static extern bool ReadProcessMemory(int hProcess,
int lpBaseAddress, byte[] lpBuffer, int dwSize, ref int lpNumberOfBytesRead);
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
}
private void button1_Click(object sender, EventArgs e)
{
if (Process.GetProcessesByName(Game).Length > 0)
{
Process process = Process.GetProcessesByName(Game)[0];
IntPtr procHandle = OpenProcess(PROCESS_VM_READ, false, process.Id);
int bytesRead = 0;
byte[] buffer = new byte[24]; //'Hello World!' takes 12*2 bytes because of Unicode
// 0x0046A3B8 is the address where I found the string, replace it with what you found
ReadProcessMemory((int)procHandle, Basex, buffer, buffer.Length, ref bytesRead);
localX = BitConverter.ToInt32(buffer, 0);
LBlocalx.Text = Convert.ToString(Math.Ceiling(Convert.ToDecimal(localX)));
ReadProcessMemory((int)procHandle, Basey, buffer, buffer.Length, ref bytesRead);
localY = BitConverter.ToInt32(buffer, 0);
LBlocaly.Text = Convert.ToString(Math.Ceiling(Convert.ToDecimal(localY)));
localp = pictureBox1.CreateGraphics();
localp.DrawRectangle(aPen, (Convert.ToInt32(Convert.ToString(Math.Ceiling(Convert.ToDecimal(localX))))/1000), (Convert.ToInt32(Convert.ToString(Math.Ceiling(Convert.ToDecimal(localY))))/1000), 10, 10);
}
else
{
MessageBox.Show("Error! Process not running.");
}
}
How about you store two time variables(DateTime) one that has the time when you started checking for that 2 second difference, another with current time and on the beginning of every iteration you verify if the difference of both times is 2 seconds. Remember, the first variable is the one that has the time when the difference was 2 seconds or when you first started checking for that difference.
You could also use the Timer class and set a timer that on ever 2secs do something.
Timer class reference:
https://msdn.microsoft.com/en-us/library/system.timers.timer%28v=vs.110%29.aspx

Calculate memory address c#

How do I find the new memory address in C# using my static address and offset.
base: 0x1023469C
offset: 1E8
I tried just adding the offset to the base inside of the readprocessmemory function but that didn't work at all :(
I am trying to read memory from this address as I am programming a little tool which will play a sound if my health in justcause 2 gets to low.
thanks for your help in advance :D
This is what I got so far:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Runtime.InteropServices;
using System.Diagnostics;
namespace WindowsFormsApplication4
{
public partial class Form1 : Form
{
//variabeln JC2
//Pointer
const int Offset = 0x1E8; // offset
const int Base = 0x1023469C; // base
const string Game = "The Game you don't know"; //Name
//permission to read process memory
const int PROCESS_WM_READ = 0x0010; //needed for reading memory
[DllImport("kernel32.dll")]
public static extern IntPtr OpenProcess(int dwDesiredAccess, bool bInheritHandle, int dwProcessId);
[DllImport("kernel32.dll", SetLastError = true)]
static extern bool ReadProcessMemory(
IntPtr hProcess,
IntPtr lpBaseAddress,
[Out] byte[] lpBuffer,
int dwSize,
out int lpNumberOfBytesRead);
public Form1()
{
InitializeComponent();
}
private void BTcheck_Click(object sender, EventArgs e)
{
if (Process.GetProcessesByName(Game).Length > 0)
{
Process process = Process.GetProcessesByName(Game)[0];
IntPtr procHandle = OpenProcess(PROCESS_WM_READ, false, process.Id);
IntPtr baseAddress = new IntPtr(Base); //whatever address you wish
int offset = Offset; //whatever offset you wish
baseAddress += offset;
byte[] buffer = new byte[sizeof(int)]; //select a proper buffer size
int read = -1;
ReadProcessMemory(procHandle, baseAddress, buffer, buffer.Length, out read);
if (read == buffer.Length)
{
int value = BitConverter.ToInt32(buffer, 0);
//do something with it
LBcurrent.Text = Convert.ToString(value); //display the value
}
}
else
{ LBcurrent.Text = "Error!"; }
}
}
}
Here's how you do it (tested):
For the function import:
[DllImport("kernel32.dll", SetLastError = true)]
static extern bool ReadProcessMemory(
IntPtr hProcess,
IntPtr lpBaseAddress,
[Out] byte[] lpBuffer,
int dwSize,
out int lpNumberOfBytesRead);
For using it:
IntPtr procHandle = Process.GetCurrentProcess().Handle;
IntPtr baseAddress = new IntPtr(0x027EF131); //whatever address you wish
int offset = 0x100; //whatever offset you wish
baseAddress += offset;
byte[] buffer = new byte[sizeof(int)];
int read = -1;
ReadProcessMemory(procHandle, baseAddress, buffer, buffer.Length, out read);
if (read == buffer.Length)
{
int value = BitConverter.ToInt32(buffer, 0);
//do something with it
}
EDIT:
I've assumed you were trying to read from the current process memory, hence the procHandle = Process.GetCurrentProcess().Handle; part. Feel free to change that handle to whatever process handle you require and have permissions to.
EDIT:
I've edited the answer for reading 32-bit integet values. For 64 bit, use sizeof(long) for the buffer size and BitConverter.ToInt64.

Using User32.dll SendMessage to send string to another Windows Forms application

I have a strange problem.
I am using SendMessage to send a string to all running instances of the same Windows Forms application.
I can successfully send the string representation of the numeric value of an IntPtr pointer, like so:
unsafe private void SendString(IntPtr handle, IntPtr myHandle)
{
string s = handle.ToString(); // This will work and the value will be received.
// Try with "123553" which wont work.
// How can that be?
IntPtr lpData = Marshal.StringToHGlobalUni(s);
COPYDATASTRUCT data = new COPYDATASTRUCT();
data.dwData = 0;
data.cbData = s.Length * 2;
data.lpData = lpData;
IntPtr lpStruct = Marshal.AllocHGlobal(
Marshal.SizeOf(data));
Marshal.StructureToPtr(data, lpStruct, false);
int hTarget;
var succes = Int32.TryParse(s, out hTarget);
if (succes)
SendMessage(hTarget, WM_COPYDATA, handle, lpStruct);
}
The receiving application(s) correctly outputs a value like '123553'.
However, if I manually assign a value to s nothing is received:
string s = "123553";
Does anyone have an idea why calling ToString on an IntPtr and hardcoding the value doesn't produce the same behavior?
The code for running the application yourself is here:
public const int WM_COPYDATA = 0x004a;
[StructLayout(LayoutKind.Sequential)]
public struct COPYDATASTRUCT
{
[MarshalAs(UnmanagedType.I4)]
public int dwData;
[MarshalAs(UnmanagedType.I4)]
public int cbData;
[MarshalAs(UnmanagedType.SysInt)]
public IntPtr lpData;
}
[DllImport("User32.dll")]
private static extern bool SendMessage(int hWnd,
int wMsg, IntPtr wParam, IntPtr lParam);
public Form1()
{
InitializeComponent();
}
unsafe protected override void WndProc(ref Message message)
{
if (message.Msg == WM_COPYDATA)
{
COPYDATASTRUCT data = (COPYDATASTRUCT)
message.GetLParam(typeof(COPYDATASTRUCT));
string str = new string((char*)(data.lpData),
0, data.cbData / 2);
Debug.WriteLine(str);
}
base.WndProc(ref message);
}
unsafe private void SendString(IntPtr handle, IntPtr myHandle)
{
string s = handle.ToString();
IntPtr lpData = Marshal.StringToHGlobalUni(s);
COPYDATASTRUCT data = new COPYDATASTRUCT();
data.dwData = 0;
data.cbData = s.Length * 2;
data.lpData = lpData;
IntPtr lpStruct = Marshal.AllocHGlobal(
Marshal.SizeOf(data));
Marshal.StructureToPtr(data, lpStruct, false);
int hTarget;
var succes = Int32.TryParse(s, out hTarget);
if (succes)
SendMessage(hTarget, WM_COPYDATA, handle, lpStruct);
}
private void button1_Click(object sender, EventArgs e)
{
Process currentProcess = Process.GetCurrentProcess();
var handles = (from process in Process.GetProcesses()
where
process.Id != currentProcess.Id &&
process.ProcessName.Equals(
currentProcess.ProcessName,
StringComparison.Ordinal)
select process.MainWindowHandle).ToList<IntPtr>();
foreach (var handle in handles)
{
SendString(handle, this.Handle);
Debug.WriteLine(string.Format("Sending handle {0} from handle {1}", handle, this.Handle));
}
}
Sources:
Detecting if another instance of the application is already running
Using WM_COPYDATA for interprocess communication (VFP9)

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