Are static members of a generic class tied to the specific instance? - c#

This is more of a documentation than a real question. This does not seem to have been addressed on SO yet (unless I missed it), so here goes:
Imagine a generic class that contains a static member:
class Foo<T> {
public static int member;
}
Is there a new instance of the member for each specific class, or is there only a single instance for all Foo-type classes?
It can easily be verified by code like this:
Foo<int>.member = 1;
Foo<string>.member = 2;
Console.WriteLine (Foo<int>.member);
What is the result, and where is this behavior documented?

A static field is shared across all instances of the same type. Foo<int> and Foo<string> are two different types. This can be proven by the following line of code:
// this prints "False"
Console.WriteLine(typeof(Foo<int>) == typeof(Foo<string>));
As for where this is documented, the following is found in section 1.6.5 Fields of the C# Language Specification (for C# 3):
A static field identifies exactly one
storage location. No matter how many
instances of a class are created,
there is only ever one copy of a
static field.
As stated before; Foo<int> and Foo<string> are not the same class; they are two different classes constructed from the same generic class. How this happens is outlined in section 4.4 of the above mentioned document:
A generic type declaration, by itself,
denotes an unbound generic type that
is used as a “blueprint” to form many
different types, by way of applying
type arguments.

The problem here is actually the fact that "generic classes" are not classes at all.
Generic class definitions are just templates for classes, and until their type parameters are specified, they are just a piece of text (or a handful of bytes).
At runtime, one can specify a type parameter for the template, thus bringing it to life, and creating a class of the, now, fully specified type. That's why static properties are not template-wide, and that's why you cannot cast between List<string> and List<int>.
That relationship kinda mirrors the class-object relationship. Just like classes do not exist* until you instantiate an object from them, generic classes do not exist, until you make a class based on the template.
P.S. It's quite possible to declare
class Foo<T> {
public static T Member;
}
From this is kinda obvious that the static members cannot be shared, as T is different for different specializations.

They are not shared. Not sure where it's documented but analysis warning CA1000 (Do not declare static members on generic types) warns against just this due to the risk of making the code more complicated.

C# implementation of generics is more closer to C++. In both of these languages MyClass<Foo> and MyClass<Bar> don't share static members but in Java they do. In C# and C++ MyClass<Foo> internally creates entirely new type at compile time as if generics are kind of macros. You can usually see their generated names in stack trace, like MyClass'1 and MyClass'2. This is why they don't share static variables. In Java, generics are implemented by more simpler method of compiler generating code using non-generic types and adding type casts all over. So MyClass<Foo> and MyClass<Bar> don't generate two entirely new class in Java, instead they both are same class MyClass underneath and that's why they share static variables.

They are not really shared.
Because the member doesn't belong to the instance at all.
A static class member belongs to the class itself.
So, if you have MyClass.Number it is the same for all MyClass.Number objects because it not even depends on the object.
You can even call or modify MyClass.Number without any object.
But since Foo< int > is not the same class as Foo< string > these two numbers are not shared.
An example to show this:
TestClass<string>.Number = 5;
TestClass<int>.Number = 3;
Console.WriteLine(TestClass<string>.Number); //prints 5
Console.WriteLine(TestClass<int>.Number); //prints 3

IMO, you need to test it, but I think that
Foo<int>.member = 1;
Foo<string>.member = 2;
Console.WriteLine (Foo<int>.member);
will output 1 because I think that, during compilation, the compilator create 1 class for every generic class you use (in you example : Foo<int> and Foo<string>).
But I'm not 100% sure =).
Remark : I think it's not a good design nor a good practice to use such kind of static attributes.

Related

What is a class?

I can imagine the first reaction when you read the title of my question: "How can you have such a high reputation here and ignore what a class is?"
My point is the following: until now I have always worked with C++, Delphi, Java, ... and there it's quite simple: a class is a type definition of an object. You need to reserve some space in memory to start using it (hence the constructor) and afterwards, don't forget to free that memory (if your programming language does not support garbage collection).
Today, however, I had a problem concerning type definitions and constants in C#, and I fell on this URL, mentioning such pieces of source code:
class Calendar1
{
public const int Months = 12;
}
In order to use this, you just need to do:
using Calendar1;
And you can use Months as a constant.
But here's my question: where's the constructor? If this class is the type definition of an object, which object are we talking about?
So, if I understand correctly, C# is based on the idea "Everything is a class", but in order to make this work, the C# inventors have extended the definition of a class, so now we get (C# definition):
A class is one of the following:
a type definition for an object. In that case, a constructor is needed for creating the object.
...
Can somebody finish the definition?
This is a pretty common practice in C#. Classes are often used to create "sacks" to hold constants, or commonly as a entity or dto object. These are usually made without a user defined constructor. If a class does not have a constructor, one is defined at compile time which amounts to an empty constructor:
public Calendar1()
{
}
This answer goes into much further detail:
C# class without constructor
You don't need this using. using is to make namespaces available.
A constant is static. This means that it is not an instance member but a member of the type. Thus, you can access it through the type name: Calendar1.Months or, with a using static Calendar1; just with Months.
In C# a class implicitly creates a parameterless public constructor, if you don't declare one explicitly.
When you are creating a instance of a class you are allocating memory (using the keyword new)
Constants are created not in runtime, they are created in compile time and stored in the assembly metadata. So when you are accessing a constant you will be not accessing an instance of a class - you will be accessing the constant from the metadata directly.
Have a look at this post:
How are C# const members allocated in memory?

Passing C# parameters which can "fit" an interface, but do not actually implement it

Note: I know this is an awful idea in practice; I'm just curious about what the CLR allow you to do, with the goal of creating some sort of 'modify a class after creating it' preprocessor.
Suppose I have the following class, which was defined in another assembly so I can't change it.
class Person {
public string Greet() => "Hello!";
}
I now define an interface, and a method, like the following:
interface IGreetable {
string Greet();
}
// ...
void PrintGreeting(IGreetable g) => Console.WriteLine(g.Greet());
The class Person does not explicity implement IGreetable, but it could do without any modification to its methods.
With that, is there any way whatsoever, using Reflection, the DLR or anything else, in which an instance of Person could be passed successfully to PrintGreeting without modifying any of the code above?
Try to use the library Impromptu-Interface
[The Impromptu-Interface] framework to allow you to wrap any object (static or dynamic) with a static interface even though it didn't inherit from it. It does this by emitting cached dynamic binding code inside a proxy.
This allows you to do something like this:
var person = new Person();
var greeter = person.ActLike<IGreetable>();
You could use a dynamic wrapper object to wire this up yourself, but you lose type safety inside the wrapping class:
class GreetableWrapper : IGreetable
{
private dynamic _wrapped;
public GreetableWrapper(dynamic wrapped)
{
_wrapped = wrapped;
}
public string Greet()
{
return _wrapped.Greet();
}
}
static void PrintGreeting(IGreetable g) => Console.WriteLine(g.Greet());
static void Main(string[] args)
{
PrintGreeting(new GreetableWrapper(new Person()));
Console.ReadLine();
}
This may be quite easy soon. Type classes may be introduced to C# as shapes where you will be able to define features of a class and code against that shape and then make use of your code with any type that matches without the author of that code having to declare anything, pretty much as you describe.
The closest thing in C# right now is perhaps how foreach works with a type that has an GetEnumerator() returning an object of a type with a MoveNext() and Current even they don't implement IEnumerable etc. only while that is a built-in concept the compiler deals with, here you could define them.
Interestingly, it will also let you define static members.
I don't believe this is possible. The compiler needs to see something that explicitly implements the interface or class so that the compiler can confirm everything is implemented.
If you could do it using redirection, you could fail to implement something. And that goes against the safety approach embraced by .NET.
An option is creating a wrapper class over the person and pass this wrapper to the method, the wrapper need to explicitly implement the interface.
If you have control of the external code, and are willing to wrap the object (and it seems like all of the answers here wrap), dynamic binding and libraries like Impromptu-Interface seem to me like a lot of trouble for something that's essentially a one liner.
class GreetablePerson : Person, IGreetable { }
And you're done.
When the compiler is building up the GreetablePerson class, the method from Person ends up doing an implicit implementation of the interface, and everything "just works." The only irritation is that the code outside has to instantiate GreetablePerson objects, but in standard object oriented terminology, an instance of GreetablePerson is an instance of Person, so this seems to me like a valid answer to the question as asked.
If the requirements are changed such that you also have pre-existing instances of Person, then something like Impromptu-Interface may become more tempting, but even then you may want to consider giving GreetablePerson a constructor that copies from Person. Choosing the best path forward from there requires getting more details about the requirements and the actual implementation details of the Person class in question.
In sort of an unrelated not, this is something that is commonly done in other languages, such as Scala and Haskell.
It's known as using what are called "type classes". Type classes essentially allow you to define behavior for a type as if it explicitly implemented an interface, without actually requiring it to do so. You can read more about it here.

Implement a class from Interface having implemented methods as static (.NET) [duplicate]

Why was C# designed this way?
As I understand it, an interface only describes behaviour, and serves the purpose of describing a contractual obligation for classes implementing the interface that certain behaviour is implemented.
If classes wish to implement that behavour in a shared method, why shouldn't they?
Here is an example of what I have in mind:
// These items will be displayed in a list on the screen.
public interface IListItem {
string ScreenName();
...
}
public class Animal: IListItem {
// All animals will be called "Animal".
public static string ScreenName() {
return "Animal";
}
....
}
public class Person: IListItem {
private string name;
// All persons will be called by their individual names.
public string ScreenName() {
return name;
}
....
}
Assuming you are asking why you can't do this:
public interface IFoo {
void Bar();
}
public class Foo: IFoo {
public static void Bar() {}
}
This doesn't make sense to me, semantically. Methods specified on an interface should be there to specify the contract for interacting with an object. Static methods do not allow you to interact with an object - if you find yourself in the position where your implementation could be made static, you may need to ask yourself if that method really belongs in the interface.
To implement your example, I would give Animal a const property, which would still allow it to be accessed from a static context, and return that value in the implementation.
public class Animal: IListItem {
/* Can be tough to come up with a different, yet meaningful name!
* A different casing convention, like Java has, would help here.
*/
public const string AnimalScreenName = "Animal";
public string ScreenName(){ return AnimalScreenName; }
}
For a more complicated situation, you could always declare another static method and delegate to that. In trying come up with an example, I couldn't think of any reason you would do something non-trivial in both a static and instance context, so I'll spare you a FooBar blob, and take it as an indication that it might not be a good idea.
My (simplified) technical reason is that static methods are not in the vtable, and the call site is chosen at compile time. It's the same reason you can't have override or virtual static members. For more details, you'd need a CS grad or compiler wonk - of which I'm neither.
For the political reason, I'll quote Eric Lippert (who is a compiler wonk, and holds a Bachelor of Mathematics, Computer science and Applied Mathematics from University of Waterloo (source: LinkedIn):
...the core design principle of static methods, the principle that gives them their name...[is]...it can always be determined exactly, at compile time, what method will be called. That is, the method can be resolved solely by static analysis of the code.
Note that Lippert does leave room for a so-called type method:
That is, a method associated with a type (like a static), which does not take a non-nullable “this” argument (unlike an instance or virtual), but one where the method called would depend on the constructed type of T (unlike a static, which must be determinable at compile time).
but is yet to be convinced of its usefulness.
Most answers here seem to miss the whole point. Polymorphism can be used not only between instances, but also between types. This is often needed, when we use generics.
Suppose we have type parameter in generic method and we need to do some operation with it. We dont want to instantinate, because we are unaware of the constructors.
For example:
Repository GetRepository<T>()
{
//need to call T.IsQueryable, but can't!!!
//need to call T.RowCount
//need to call T.DoSomeStaticMath(int param)
}
...
var r = GetRepository<Customer>()
Unfortunately, I can come up only with "ugly" alternatives:
Use reflection
Ugly and beats the idea of interfaces and polymorphism.
Create completely separate factory class
This might greatly increase the complexity of the code. For example, if we are trying to model domain objects, each object would need another repository class.
Instantiate and then call the desired interface method
This can be hard to implement even if we control the source for the classes, used as generic parameters. The reason is that, for example we might need the instances to be only in well-known, "connected to DB" state.
Example:
public class Customer
{
//create new customer
public Customer(Transaction t) { ... }
//open existing customer
public Customer(Transaction t, int id) { ... }
void SomeOtherMethod()
{
//do work...
}
}
in order to use instantination for solving the static interface problem we need to do the following thing:
public class Customer: IDoSomeStaticMath
{
//create new customer
public Customer(Transaction t) { ... }
//open existing customer
public Customer(Transaction t, int id) { ... }
//dummy instance
public Customer() { IsDummy = true; }
int DoSomeStaticMath(int a) { }
void SomeOtherMethod()
{
if(!IsDummy)
{
//do work...
}
}
}
This is obviously ugly and also unnecessary complicates the code for all other methods. Obviously, not an elegant solution either!
I know it's an old question, but it's interesting. The example isn't the best. I think it would be much clearer if you showed a usage case:
string DoSomething<T>() where T:ISomeFunction
{
if (T.someFunction())
...
}
Merely being able to have static methods implement an interface would not achieve what you want; what would be needed would be to have static members as part of an interface. I can certainly imagine many usage cases for that, especially when it comes to being able to create things. Two approaches I could offer which might be helpful:
Create a static generic class whose type parameter will be the type you'd be passing to DoSomething above. Each variation of this class will have one or more static members holding stuff related to that type. This information could supplied either by having each class of interest call a "register information" routine, or by using Reflection to get the information when the class variation's static constructor is run. I believe the latter approach is used by things like Comparer<T>.Default().
For each class T of interest, define a class or struct which implements IGetWhateverClassInfo<T> and satisfies a "new" constraint. The class won't actually contain any fields, but will have a static property which returns a static field with the type information. Pass the type of that class or struct to the generic routine in question, which will be able to create an instance and use it to get information about the other class. If you use a class for this purpose, you should probably define a static generic class as indicated above, to avoid having to construct a new descriptor-object instance each time. If you use a struct, instantiation cost should be nil, but every different struct type would require a different expansion of the DoSomething routine.
None of these approaches is really appealing. On the other hand, I would expect that if the mechanisms existed in CLR to provide this sort of functionality cleanly, .net would allow one to specify parameterized "new" constraints (since knowing if a class has a constructor with a particular signature would seem to be comparable in difficulty to knowing if it has a static method with a particular signature).
Short-sightedness, I'd guess.
When originally designed, interfaces were intended only to be used with instances of class
IMyInterface val = GetObjectImplementingIMyInterface();
val.SomeThingDefinedinInterface();
It was only with the introduction of interfaces as constraints for generics did adding a static method to an interface have a practical use.
(responding to comment:) I believe changing it now would require a change to the CLR, which would lead to incompatibilities with existing assemblies.
To the extent that interfaces represent "contracts", it seems quiet reasonable for static classes to implement interfaces.
The above arguments all seem to miss this point about contracts.
Interfaces specify behavior of an object.
Static methods do not specify a behavior of an object, but behavior that affects an object in some way.
Because the purpose of an interface is to allow polymorphism, being able to pass an instance of any number of defined classes that have all been defined to implement the defined interface... guaranteeing that within your polymorphic call, the code will be able to find the method you are calling. it makes no sense to allow a static method to implement the interface,
How would you call it??
public interface MyInterface { void MyMethod(); }
public class MyClass: MyInterface
{
public static void MyMethod() { //Do Something; }
}
// inside of some other class ...
// How would you call the method on the interface ???
MyClass.MyMethod(); // this calls the method normally
// not through the interface...
// This next fails you can't cast a classname to a different type...
// Only instances can be Cast to a different type...
MyInterface myItf = MyClass as MyInterface;
Actually, it does.
As of Mid-2022, the current version of C# has full support for so-called static abstract members:
interface INumber<T>
{
static abstract T Zero { get; }
}
struct Fraction : INumber<Fraction>
{
public static Fraction Zero { get; } = new Fraction();
public long Numerator;
public ulong Denominator;
....
}
Please note that depending on your version of Visual Studio and your installed .NET SDK, you'll either have to update at least one of them (or maybe both), or that you'll have to enable preview features (see Use preview features & preview language in Visual Studio).
See more:
https://learn.microsoft.com/en-us/dotnet/csharp/whats-new/tutorials/static-virtual-interface-members
https://blog.ndepend.com/c-11-static-abstract-members/
https://khalidabuhakmeh.com/static-abstract-members-in-csharp-10-interfaces#:~:text=Static%20abstract%20members%20allow%20each,like%20any%20other%20interface%20definition.
Regarding static methods used in non-generic contexts I agree that it doesn't make much sense to allow them in interfaces, since you wouldn't be able to call them if you had a reference to the interface anyway. However there is a fundamental hole in the language design created by using interfaces NOT in a polymorphic context, but in a generic one. In this case the interface is not an interface at all but rather a constraint. Because C# has no concept of a constraint outside of an interface it is missing substantial functionality. Case in point:
T SumElements<T>(T initVal, T[] values)
{
foreach (var v in values)
{
initVal += v;
}
}
Here there is no polymorphism, the generic uses the actual type of the object and calls the += operator, but this fails since it can't say for sure that that operator exists. The simple solution is to specify it in the constraint; the simple solution is impossible because operators are static and static methods can't be in an interface and (here is the problem) constraints are represented as interfaces.
What C# needs is a real constraint type, all interfaces would also be constraints, but not all constraints would be interfaces then you could do this:
constraint CHasPlusEquals
{
static CHasPlusEquals operator + (CHasPlusEquals a, CHasPlusEquals b);
}
T SumElements<T>(T initVal, T[] values) where T : CHasPlusEquals
{
foreach (var v in values)
{
initVal += v;
}
}
There has been lots of talk already about making an IArithmetic for all numeric types to implement, but there is concern about efficiency, since a constraint is not a polymorphic construct, making a CArithmetic constraint would solve that problem.
Because interfaces are in inheritance structure, and static methods don't inherit well.
What you seem to want would allow for a static method to be called via both the Type or any instance of that type. This would at very least result in ambiguity which is not a desirable trait.
There would be endless debates about whether it mattered, which is best practice and whether there are performance issues doing it one way or another. By simply not supporting it C# saves us having to worry about it.
Its also likely that a compilier that conformed to this desire would lose some optimisations that may come with a more strict separation between instance and static methods.
You can think of the static methods and non-static methods of a class as being different interfaces. When called, static methods resolve to the singleton static class object, and non-static methods resolve to the instance of the class you deal with. So, if you use static and non-static methods in an interface, you'd effectively be declaring two interfaces when really we want interfaces to be used to access one cohesive thing.
To give an example where I am missing either static implementation of interface methods or what Mark Brackett introduced as the "so-called type method":
When reading from a database storage, we have a generic DataTable class that handles reading from a table of any structure. All table specific information is put in one class per table that also holds data for one row from the DB and which must implement an IDataRow interface. Included in the IDataRow is a description of the structure of the table to read from the database. The DataTable must ask for the datastructure from the IDataRow before reading from the DB. Currently this looks like:
interface IDataRow {
string GetDataSTructre(); // How to read data from the DB
void Read(IDBDataRow); // How to populate this datarow from DB data
}
public class DataTable<T> : List<T> where T : IDataRow {
public string GetDataStructure()
// Desired: Static or Type method:
// return (T.GetDataStructure());
// Required: Instantiate a new class:
return (new T().GetDataStructure());
}
}
The GetDataStructure is only required once for each table to read, the overhead for instantiating one more instance is minimal. However, it would be nice in this case here.
FYI: You could get a similar behavior to what you want by creating extension methods for the interface. The extension method would be a shared, non overridable static behavior. However, unfortunately, this static method would not be part of the contract.
Interfaces are abstract sets of defined available functionality.
Whether or not a method in that interface behaves as static or not is an implementation detail that should be hidden behind the interface. It would be wrong to define an interface method as static because you would be unnecessarily forcing the method to be implemented in a certain way.
If methods were defined as static, the class implementing the interface wouldn't be as encapsulated as it could be. Encapsulation is a good thing to strive for in object oriented design (I won't go into why, you can read that here: http://en.wikipedia.org/wiki/Object-oriented). For this reason, static methods aren't permitted in interfaces.
Static classes should be able to do this so they can be used generically. I had to instead implement a Singleton to achieve the desired results.
I had a bunch of Static Business Layer classes that implemented CRUD methods like "Create", "Read", "Update", "Delete" for each entity type like "User", "Team", ect.. Then I created a base control that had an abstract property for the Business Layer class that implemented the CRUD methods. This allowed me to automate the "Create", "Read", "Update", "Delete" operations from the base class. I had to use a Singleton because of the Static limitation.
Most people seem to forget that in OOP Classes are objects too, and so they have messages, which for some reason c# calls "static method".
The fact that differences exist between instance objects and class objects only shows flaws or shortcomings in the language.
Optimist about c# though...
OK here is an example of needing a 'type method'. I am creating one of a set of classes based on some source XML. So I have a
static public bool IsHandled(XElement xml)
function which is called in turn on each class.
The function should be static as otherwise we waste time creating inappropriate objects.
As #Ian Boyde points out it could be done in a factory class, but this just adds complexity.
It would be nice to add it to the interface to force class implementors to implement it. This would not cause significant overhead - it is only a compile/link time check and does not affect the vtable.
However, it would also be a fairly minor improvement. As the method is static, I as the caller, must call it explicitly and so get an immediate compile error if it is not implemented. Allowing it to be specified on the interface would mean this error comes marginally earlier in the development cycle, but this is trivial compared to other broken-interface issues.
So it is a minor potential feature which on balance is probably best left out.
The fact that a static class is implemented in C# by Microsoft creating a special instance of a class with the static elements is just an oddity of how static functionality is achieved. It is isn't a theoretical point.
An interface SHOULD be a descriptor of the class interface - or how it is interacted with, and that should include interactions that are static. The general definition of interface (from Meriam-Webster): the place or area at which different things meet and communicate with or affect each other. When you omit static components of a class or static classes entirely, we are ignoring large sections of how these bad boys interact.
Here is a very clear example of where being able to use interfaces with static classes would be quite useful:
public interface ICrudModel<T, Tk>
{
Boolean Create(T obj);
T Retrieve(Tk key);
Boolean Update(T obj);
Boolean Delete(T obj);
}
Currently, I write the static classes that contain these methods without any kind of checking to make sure that I haven't forgotten anything. Is like the bad old days of programming before OOP.
C# and the CLR should support static methods in interfaces as Java does. The static modifier is part of a contract definition and does have meaning, specifically that the behavior and return value do not vary base on instance although it may still vary from call to call.
That said, I recommend that when you want to use a static method in an interface and cannot, use an annotation instead. You will get the functionality you are looking for.
Static Methods within an Interface are allowed as of c# 9 (see https://www.dotnetcurry.com/csharp/simpler-code-with-csharp-9).
I think the short answer is "because it is of zero usefulness".
To call an interface method, you need an instance of the type. From instance methods you can call any static methods you want to.
I think the question is getting at the fact that C# needs another keyword, for precisely this sort of situation. You want a method whose return value depends only on the type on which it is called. You can't call it "static" if said type is unknown. But once the type becomes known, it will become static. "Unresolved static" is the idea -- it's not static yet, but once we know the receiving type, it will be. This is a perfectly good concept, which is why programmers keep asking for it. But it didn't quite fit into the way the designers thought about the language.
Since it's not available, I have taken to using non-static methods in the way shown below. Not exactly ideal, but I can't see any approach that makes more sense, at least not for me.
public interface IZeroWrapper<TNumber> {
TNumber Zero {get;}
}
public class DoubleWrapper: IZeroWrapper<double> {
public double Zero { get { return 0; } }
}
As per Object oriented concept Interface implemented by classes and
have contract to access these implemented function(or methods) using
object.
So if you want to access Interface Contract methods you have to create object. It is always must that is not allowed in case of Static methods. Static classes ,method and variables never require objects and load in memory without creating object of that area(or class) or you can say do not require Object Creation.
Conceptually there is no reason why an interface could not define a contract that includes static methods.
For the current C# language implementation, the restriction is due to the allowance of inheritance of a base class and interfaces. If "class SomeBaseClass" implements "interface ISomeInterface" and "class SomeDerivedClass : SomeBaseClass, ISomeInterface" also implements the interface, a static method to implement an interface method would fail compile because a static method cannot have same signature as an instance method (which would be present in base class to implement the interface).
A static class is functionally identical to a singleton and serves the same purpose as a singleton with cleaner syntax. Since a singleton can implement an interface, interface implementations by statics are conceptually valid.
So it simply boils down to the limitation of C# name conflict for instance and static methods of the same name across inheritance. There is no reason why C# could not be "upgraded" to support static method contracts (interfaces).
An interface is an OOPS concept, which means every member of the interface should get used through an object or instance. Hence, an interface can not have static methods.
When a class implements an interface,it is creating instance for the interface members. While a static type doesnt have an instance,there is no point in having static signatures in an interface.

Typecast classes

I have two classes in different namespaces which I need to type cast.
How to type cast object of one class in another. Both the classes have same method and properties.
May reflection will work?
Any example of typecasting of classes will be helpful.
You cannot cast directly from one type to another, you can do:
a manual mapping
map automatically using reflection (as propery names are the same)
Use AutoMapper
You cannot cast them unless they are related in some way, for example, one is the base of other.
You can map from one to the other in many different ways, one would be by using a mapper, AutoMapper is a well known one
https://github.com/AutoMapper/AutoMapper
This wil map from one to the other based on class member names
Another solution (a part form mapping) in case when the classes are not related in any way, can be use of dynamic.
Event if this is too dangerous, but can be considered like one of possible options:
namepsace A {
public class NotRelatedA() {
public void Run() {}
}
}
namepsace B {
public class NotRelatedB() {
public void Run() {}
}
}
dynamic dyn = new A.NotRelatedA();
dyn.Run(); //Run A
dyn = new B.NotRelatedB();
dyn.Run(); //Run B, without changing and mapping anything
Repeat, this is kind of dangerous, as you leave safe static type world, and jump into the dynamic powerfull mess, so if you use it, use it with causion.
How many properties do those classes have? Are they "hand-written" classes?
Maybe you don't need two classes and can delete one of them and use the other one everywhere?
Maybe one of the classes could derive from the other? Then you will only have to write the common properties and method in the base class.
If you need two distinct classes, and neither derives from the other (this is the situation one msut have for "ordinary" casts (reference conversion casts) to be allowed), you have several options:
Write a constructor overload for one of the classes that takes in an instance of the other class as a parameter, or
Write a static method that "translates" an instance of one class to a new object of the other type, or
You could write a public static explicit operator ClassOne(ClassTwo ct) that did the "translation". With that, it's allowed to use standard cast syntax (i.e. say (ClassOne)variable), or
As others have suggested, you could use a mapping tool, or write your own reflection code that finds the properties that "look alike" a translate between them.

Why are static classes considered “classes” and “reference types”?

I’ve been pondering about the C# and CIL type system today and I’ve started to wonder why static classes are considered classes. There are many ways in which they are not really classes:
A “normal” class can contain non-static members, a static class can’t. In this respect, a class is more similar to a struct than it is to a static class, and yet structs have a separate name.
You can have a reference to an instance of a “normal” class, but not a static class (despite it being considered a “reference type”). In this respect, a class is more similar to an interface than it is to a static class, and yet interfaces have a separate name.
The name of a static class can never be used in any place where a type name would normally fit: you can’t declare a variable of this type, you can’t use it as a base type, and you can’t use it as a generic type parameter. In this respect, static classes are somewhat more like namespaces.
A “normal” class can implement interfaces. Once again, that makes classes more similar to structs than to static classes.
A “normal” class can inherit from another class.
It is also bizarre that static classes are considered to derive from System.Object. Although this allows them to “inherit” the static methods Equals and ReferenceEquals, the purpose of that inheritance is questionable as you would call those methods on object anyway. C# even allows you to specify that useless inheritance explicitly on static classes, but not on interfaces or structs, where the implicit derivation from object and System.ValueType, respectively, actually has a purpose.
Regarding the subset-of-features argument: Static classes have a subset of the features of classes, but they also have a subset of the features of structs. All of the things that make a class distinct from the other kinds of type, do not seem to apply to static classes.
Regarding the typeof argument: Making a static class into a new and different kind of type does not preclude it from being used in typeof.
Given the sheer oddity of static classes, and the scarcity of similarities between them and “normal” classes, shouldn’t they have been made into a separate kind of type instead of a special kind of class?
It's a class as far as the CLR is concerned. It's just syntactic sugar in the C# compiler, basically.
I don't think there would be any benefit in adding a different name here - they behave mostly like classes which just have static methods and can't be constructed, which is usually the kind of class which became a static class when we moved from C# 1 to C# 2.
Bear in mind that if you want to create a new name for it, that probably means a new keyword too...
Your question is "why do I have to type the words static class X rather than foobar X". The answer is, because programmers already associate the word 'class' with 'a bundle of tightly packed encapsulated functionality someone wrote for me'. Which, coincidentally, fits perfectly with the definition of static classes.
They could've used namespaces instead, yes. That's what happens in C++. But the term 'static class' has an advantage here: it implies a smaller and much more tightly coupled group of functionality. For example, you can have a namespace called Qt or boost::asio but a static class called StringUtils or KWindowSystem (to borrow one from KDE).
Yes, they are very odd. They do have some class-like behavior, like being able to have (static) member variables, and restricting access to members using public/private.
I almost typed "public/protected/private" there, but obviously protected doesn't make sense, because there is no method inheritance of static classes. I think the main reason for this is that because there are no instances, you can't have polymorphism, but that is not really the only reason for inheritance. Polymorphism is great, but sometimes you just want to borrow most of the functionality of the base class and add a few things of your own. Because of this, sometimes you'll see static classes switched to use singleton patterns, just so that it can leverage the some functions from base set of classes. In my opinion this is a hacky attempt to close that gap, and it gets confusing and introduces a lot of unnatural complexity. The other option is aggregation, where the child class methods just pass calls through to the parent class methods, but this is requires a lot of code to stich it all together and isn't really a perfect solution either.
These days, static classes are usually just used as a replacement for global methods, i.e. methods that just provide functionality without being bound to an instance of anything. The OO purists hate any concept of a free/global anything floating around, but you also don't want to have to have an unnecessary instance and object floating around if you just need functionality, so a static "class" provides a middle-ground compromise that both sides can sort of agree with.
So yes, static classes are weird. Ideally, it would be nice if they could be broken into their own concept that provided the flexibility and lightweight ease-of-use that you get from methods that don't need to be bound to an instance (which we have now with static classes), and also group those methods into containers (which we also have now), but also provide the ability to define a base entity from which it will inherit methods (this is the part that is missing now). Also, it would be great it was a seperate concept from classes, for exactly the reasons you raise, it just gets confusing because people naturally expect classes to be instances with properties and methods that can be created and destroyed.
I don't know if this qualifies as an answer, but I would point out that "static classes" are more of a language concept and less of a CLR concept. From the point of view of the CLR, they are just classes, like any other. It's up to the language to enforce all the rules you described.
As such, one advantage of the current implementation is that it does not add further complexity to the CLR, which all CLR-targeting languages would have to understand and model.
Sure, they could have been made into a separate kind of thing.
But that would have required additional work in the CLR, the BCL, and across the language teams, and I that would have left other, more important things undone.
From a purely aesthetic point of view, I might agree with you.
Good point, it's probably because of historic reasons, i.e. they didn't want to invent something new as static classes already existed.
C++, Pascal (Delphi) and Java all have static classes, and those are what C# is based on.
Static classes and "normal" classes (and structs) are containers for executable code (members fields, properties, methods) and they declare a Type. If they had a separate word for this then we would ask the opposite ("if they are so similar, why did you not use the kayword class?").
I'd suggest "CLR via C#", where it's well explained how type resolving, method calling, etc occurs. It works in the same way for "both" classes, just instance members have additional parameter passed in for the instance object.
Classes are not like namespaces because they are only for naming and referencing. They do not affect the functionality of the class.
Classes are also different from interfaces, because interfaces are merely compile-time verification tools and do not have functionality of their own.
In my opinion, static classes are considered so because they can embed private fields, public properties and methods, though they are static, and have a fixed address location where each call to the singleton method or property will have its reference.
A structure is more likely a value type as when you write:
var struct1 = new Struct1();
var struct2 = struct1;
each of the properties will have been copied into a new memory location. Furthermore, with a structure, you will be able to change struct2.Property1 value without having it changed within struct1.Property1.
Per opposition, classes are in my understanding reference types, as when you write:
var class1 = new Class1();
var class2 = class1;
Here, the reference is copied. This means that when you change class2.Property1, this same property will also change in class1.Property1. This is because both classes points to the same memory address.
As for static classes, they are considered as reference types as when you change a StaticClass.Property value within a method, this change will get populated everywhere you reference this class. It has only one memory address and can't be copied, so that when another method or property call will occur, this new value will prevail over the old one. Static classes are meant to be shareable accross an entire application, so only one reference for it exists within your application. Therefore making them behave like a class.
A static class, even though singleton pattern is not, I guess, encouraged except for absolute purpose, could represent a real-life object just like a class or an instance of a class. However, since unique-in-the-world-objects seem to be rare enough, we don't really need them to represent a practical object, but merely some logical ones instead, such as tools and so forth, or some other costy-to-instiate objects.
EDIT
In fact, a static class is so similar to a class that in Visual Basic, there is no static class, but only a class with static (Shared in Visual Basic) members. The only point to consider is to make this class NotInheritable (sealed in C#). So, C# provides a more implicit functionality by allowing to declare a class static, instead of making it sealed, with an empty default constructor, etc. This is some kind of a shortcut, or syntaxic sugar, like we like to say.
In conclusion, I don't think there would be any benefit or gain having a new keyword for it.
Although class types, value types, and interfaces behave in many regards as though they are in three different kinds of things, they are in fact all described using the same kind of Type object; the parentage of a type determines which kind of thing it is. In particular, all types in .NET are class types except for the following:
Types other than System.Object which inherit from null; those are interfaces.
Types other than System.ValueType or System.Enum which inherit from System.ValueType or System.Enum; those are value types.
A few types like pointers and byrefs, which may be identified by Type objects (necessary for things like parameter types) but don't have members the way other types do.
Every type which has members, and whose parentage does not meet either of the above criteria, is considered to be a class. Static classes aren't really classes because of any particular quality they have, but rather because they don't have any quality that would make them be some other named kind of thing, and calling them "static classes" seems easier than inventing some other term to describe them.
What about static constructors? I think this is another important aspect to consider in your comparison. Classes and structs support them but interfaces and namespaces do not.
Construction implies instantiation. While the implementation may not actually create an "instance" of a static class, you could view static classes as a singleton instance of a class, to which there can only ever be one reference (the typename itself). If you could inherit static classes, you would break the singleton notion. If you could declare variables of the type, you might expect them to be cleaned up by the garbage collector when they are no longer referenced.
Why are they classes instead of structs? When I think of structs (value types), I think about values on the stack. Their existence is (typically) very short and they are copied frequently. This again breaks the single reference singleton notion above.

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