Sharing UI validation across the application - c#

I have seen couple of discussion on where to write UI validation in MVP.
There is quiet confusion over this as suggestion on keeping view and presenter. But displaying message box in presenter does not looks very good similarly putting logic in view restrict us from unit testing.
One more aspect is Sharing validation across the application. My thinking is to keep the UI validation in UI model by passing presenter. Even we could reuse this and also it reduces the size and complexity of the presenter. Handling in UI model looks more object oriented.
Is it right approach? Can you guide me on right direction?

The pattern is typically that all functionality should go in the presenter, that way it's reusable and testable. That doesn't mean you can't create some sort of validation display control to display them nicely.
Have a look at the way Silverlight RIA services does it.

Related

Understanding application flow with MVVM

I am having a hard time understanding how MVVM is used in case of more complex applications. All the examples I can find are extremely basic Apps.
Let's say I have a "Package Delivery" application. To perform a delivery I have to do 3 steps:
Scan the package
Enter any damages or problems with the package
Let the recipient sign on the device
All this information gets validated on the device and then sent to the backend.
In MVC I would implement this like this:
The DeliveryController handles all of the logic. This includes navigation between pages, fetching of API data and validating all of the data once it is all collected.
The controller acts as the "Connection" between the Views and collects all the information and brings it together.
But how would this be done in MVVM? Where would all the data be brought together? Most implementations of MVVM I can find do something like this:
In this, the data entered in each View would have to be passed to the next ViewModel until the end of the chain is reached. At that point the SignatureViewModel would do the validation and make the API call. That seems very weird and like it would get very confusing, since data would just be "passed through" multiple ViewModels just to have it at the end of the chain.
Another option I see would be that each ViewModel handles it's own data:
Here for instance the DamagesViewModel would validate and send the data it's own View handles. The big issue with this is that data does not get sent as a whole. Also there can not be any validation of the entire data before it is sent.
My last idea would look like this:
This adds a DeliveryViewModel that essentials acts like the DeliveryController does in MVC. It would handle which ViewModel to navigate to next, handle what API calls to make and validate all the data once it is entered.
To me (as someone who has mostly used MVC) this last options seems most sensible. But I also feel like it might miss the point of MVVM.
How is this usually done in MVVM? I would really appreciate any pointers. Links to articles that explain this well are much appreciated.
Also if anyone knows of any publicly available repositories or projects that have this kind of pattern in them, I would love to see them.
Even when using MVVM I still use some form of a controller and consider ViewModels as basically transformation of data to facilitate the view.
So for me there is still a service or controller layer that completely separates the middle and back end tier from the rest of the architecture.
View models come into play depending on the consumer/app - fetches data from the service tier, transforming the data, validating etc for the purpose of a consumer/app/etc.
I have struggled quite a bit with the same thing. Especially since I’ve used MVC quite a lot.
I think the most important thing to consider is that MVVM is not meant to solve exactly the same things as MVC. You can still implement a controller outside of this pattern to complement it. It also changes quite a lot the general design of the application.
One mean to do it that I have used is to implement the controller as a singleton that can be shared between VewModels. This controller can per example be injected into the ViewModels using dependency injection.
Viewmodels could then for exemple subscribe to events coming from the controller to update.
But this is one way to solve this problem among others.
MVVM is a way to organize code. It’s one way to separate your user interface from your logic.
I have found a blog where you can have a look where MVVM architecture is described perfectly.Though here writer demonstrates MVVM for windows form app but at least you can get some idea about architectural design of MVVM.
https://scottlilly.com/c-design-patterns-mvvm-model-view-viewmodel/
Also please have a look into this repo.
https://github.com/MarkWithall/worlds-simplest-csharp-wpf-mvvm-example

MVVM - Patterns and Practicality

I've been using MVVM for a while now with WPF. And i've learnt a lot over the course of development (going from never using it, to having a couple of applications developed in it)
However, recently I had some comments directed at the code which made me wonder if i'm doing things the right way. My current setup works (roughly) like this:
Model - Responsible for storing the data, data validation using
IDataErrorInfo and dirty tracking
ViewModel - Responsible for getting the data (from a repository like
pattern) and formatting it for a view's consumption (things like
filtering, ordering) also responsible for command handling from the
view (save, load, filter changes etc)
View - The usual UI stuff
Now it was mentioned to me that i should NEVER have business logic inside the model, and that the model should be as thin as possible, the viewmodel should be responsible for handling things such as data validation and dirty tracking.
I've seen comments and criticism on both sides of this, with people against and for putting logic in the model, What i have yet to see is any actual reasons for these sweeping statements. So id love to know if there is an actual reason i should be refactoring my setup.
Also, given that i do move the logic to the viewmodel, I can see the need for having multiple viewmodels where i currently have a single, for example:
Person - Model
PersonViewModel - Handles the dirty tracking, data validation etc
PersonsViewModel - Handles getting a collection of PersonViewModels,
filtering etc
PersonsView - The UI
This seems a little redundant, but perhaps i'm misunderstanding something. What I'm really looking for is some actual reasons for doing this one way or another, or if this is another argument like the use of code-behind in MVVM (pure opinion with little reasons etc)
High level description of MVVM:
View: User Interface
Model: Business logic and data (e.g Domain Model+Repositories, or Transaction Script+POCO entities, etc)
ViewModel: Data exposted to view in such form, that is easily consumable from view. Wikipedia's definition says: The view model is an abstraction of the view that exposes public properties and commands.
I like the Practical MVVM Manifesto (archived version) principes: Simplicity, Blendability, Designability, Testability.
This is very high level and abstract description and that's why you may find a lot of variations of MVVM. Whatever mvvm style you choose, keep in mind the responsibilities and principles and you should be ok. Try to avoid complexity. MVVM is not a silverbullet and you cannot cover all scenarios with single design pattern. One mvvm implementation may be suitable for one application but not for another. I, for example, build my mvvm architecture from scratch for each new project to ensure the best fit
When is comes to responsibilities:
Take validation as an example:
validation logic that password and repeat password inputs should be equal is clearly presentation logic and should be present in viewmodel. On the other side, there may be business rule, that password must contain at least one special character. This logic should reside in Model, however you may expose it in viewmodel to be easily consumable from view. It's a business logic, but you may need to present it somehow.
if you have application that only uses webservice to retrieve and store then your model will be probably just the data access components.
Here is couple of resources:
Wikipedia: https://en.wikipedia.org/wiki/Model_View_ViewModel.
MVVM is variation of Martin Fowler's MVP pattern, you may find it useful as well: http://martinfowler.com/eaaDev/PresentationModel.html
MSDN (Pattern and practices): https://msdn.microsoft.com/en-us/library/hh848246.aspx
I like to think of the Model layer as anything that has nothing to do with how the app is hosted (i.e. independent of WPF). It is one or more dlls that represent the business domain and the operations that need to be performed in it. If it would make sense to take theses same dlls and use them in a web application, windows service e.t.c then it is usually a sign that the split between Model and ViewModel is appropriate.
There's no simple answer to your question. The simplest answer is that the model and view model should contain the code that you should unit test. The separation between model and view model is a little less distinct. I like to keep the model as simple as possible and limit it to whatever is exchanged with the server tier. The view model should encapsulate the model, and provide any addition functionality (both business logic and abstract presentation logic) so that you can keep the presentation layer as simple as possible (declarative, in the case of WPF XAML).
I see it this way:
Model - Object that can be passed around. A Common type between different layers for communication.
ViewModel - Specifically created for Views. This should contain UI logic, for example, Data Annotations etc will go here. You might also call your web service methods here (assuming your actual business logic sits in a facade layer, or your database logic sits in a different layer/project) to populate the Views, dropdowns etc. You might end up with multiples of these per view, depending on your design.
View - UI Only.
I am not afraid to put external calls in the ViewModel

What is the purpose of the "View" in the Model-View-Presenter pattern?

I understand the general reason why the Model-View-Presenter pattern is a good pattern. It separates the concern so that the same parts of code that deal with presenting information to the user do not worry about calculations, etc. My quesion is why do we need a view that essentially does nothing? All the view does is tell the presenter to do work and get the result back from the presenter. For example, in my C# views, I often just have a bunch of event handlers that call delegates that are implemented in the presenter. Why not just combine the view and the presenter? No concern is really separated because the view does not have any concern.
Two important advantages
We can write multiple views or replace views easily (for example WinForms => WPF implementation)
We increase the testability by creating test views for unit tests
Your View should simply be a way to get data to and from the user. Anything else that is not specifically related to that functionality should be pushed down into the Presenter (or model if it needs be). The presenter handles what the view gets but it should never be concerned with what view does once it gets it.
The presenter is an attempt to look at your "UI" in a more semantic manner. You may have 2 textboxes on your View but your Presenter sees Name and Surname. The idea should be that with the minimal amount of fuse you could lift the View off an pop another one on.
I don't know how much I agree with that and tend to prefer MVVM where you don't have Presenters, instead you have ViewModels which I feel are a better way to define the above abstraction.

WPF C# MVC/MVP pattern and user control code-behind

I am developing a large-ish application in WPF/WCF/NHibernate/etc. and have implemented the MVP pattern (although this question is still relevant to MVC) as the core architecture.
It feels quite natural to extend and add functionality as well as to come back and make changes on certain bits and pieces, as far as the core architecture is concerned (controllers, views, etc).
But at times the code-behind-ness of custom user controls that I create feels as if it "breaks" the MVC/MVP paradigm implemented, in that code concerns leak in the design and design concerns leak in the code. Let me clarify again, this is only for user controls. It is my personal opinion that this code-behind model (for both ASP.NET and WPF) is a 'Bad Thing', but no matter what my opinion, I'm stuck with it.
What are your recommendations for best practices in such a scenario? How do you handle such concerns? Do you for instance work around the code-behind-ness of custom controls and if so how??
Since you are using WPF, you should really look into the MVVM (Model-View-ViewModel) pattern. It is a form of the Presentation Model (PM) pattern discussed by Martin Fowler. WPF is very binding-oriented, and provides a very powerful and rich data binding framework for XAML. Using MVVM, you can completely and entirely decouple your ViewModels from your Views, allowing truly POCO UI development that offers the ultimate in separation of concerns and unit testability.
With MVVM, you will be able to modularize and decouple all of your views, including Windows, UserControls, etc., from the code that drives them. You should have no logic in Code Behind other than what is automatically generated for you. Some things are a little tricky at first, but the following links should get you started. The key things to learn are the MVVM pattern itself, Data Binding, Routed Events and Commands, and Attached Behaviors:
MVVM
Data Binding
Attached Behaviors
Attached Commands (VERY USEFUL!)
Routed Commands
Routed Events
WPF + MVVM has a bit of a learning curve up front, but once you get over the initial hurdle, you will never, ever want to look back. The composability, lose coupling, data binding, and raw power of WPF and MVVM are astonishing. You'll have more freedom with your UI than you ever had before, and you will rarely, if ever, have to actually bother with code behind.
I happen to like code-behinds (yet another personal opinion), but they work only as long as they do nothing but facilitate interactions between control events and the rest of the application. I'll admit that I've seen a lot of counter-examples, though. I even wrote a few of them....
Really, all the code-behind should do is "oh, someone clicked this button; there's probably something that wants to know about that." PRISM (from MS patterns and practices) provides a lot of architectural infrastructure for WPF and Silverlight; that includes a publish/subscribe interface that allows the controls and the code-behinds to simply publish an event while not even being aware of possible subscribers, or what the subscribers might do with the event. PRISM also adds commands for Silverlight.
A common variant of MVC for WPF and Silverlight is MVVM (Model, View, ViewModel). The ViewModel makes data available to the user controls in some form that is most useful (such as ObservableCollections, to facilitate two-way binding).
Custom Controls are there to display stuff. In that regard they are no different than a button or a drop down combo box. The trick is that don't let them handle stuff directly. They need to send stuff through the View Interface and the Presenter need to likewise interact with them through the view interface.
Think of it this way. If you ignored MVP the custom control would interact with the model in specific ways. what you doing with MVP is taking those way and defining them with the View Interface. Yes you are adding an extra call layer but the advantage is that you thoroughly document how it interacting with the rest of the system. Plus you get the advantage of being able to rip it out and replace with something entirely different. Because all the new thing needs to do is the implement it's portion of the view interface.
If you have a specific example I can illustrate better.

Clean way of using polymorphism at the presentation layer - ASP.NET

A lot of times, I find myself doing UI control manipulation in the code behind and wanted to find a clean way of doing this.
Use Case:
A drop down has CSS1 style, editable in Edit mode but
has CSS2 style, view only in View mode
I can achieve this by simply have a set of switch case statements. I can use polymorphism and create a EditMode and ViewMode class but that requires me to have a reference to the UI control to be passed to these classes. This tightly couples the UI and the logic layer which I want to avoid.
Any ideas?
EDIT:
Can anyone give an example of externalizing the UI logic from the code behind?
Passing a control does not necessarily tightly couple, but I can understand the reasoning and would agree with it, as a general rule.
One option is to create the class as a UI class. This does not mean it has to be embedded in the ASP.NET web application, but rather that the library is set up as a web UI library. I do this by naming:
company.application.UI.{libraryName}
Your naming may be different.
In architecture, there is nothing wrong with having UI libraries that have polymorphic helper classes. I would not move these classes down to the business layer.
Take a look at Dynamic Data Web Application. There you can find one way to cleanly separate view controls from edit controls.

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