I am creating asp.net web apps in .net 3.5 and I wanted to know when to use and when not to use Try Catch Finally blocks? In particular, a majority of my try catch's are wrapped around executing stored procs and populating textfields or gridviews? Would you use Try Catch EVERYTIME when you execute a stored proc and populated a data display control?
My code block usually looks like:
protected void AddNewRecord()
{
try
{
//execute stored proc
// populate grid view controls or textboxes
}
catch (Exception ex)
{
//display a messagebox to user that an error has occured
//return
}
finally
{ }
}
The answer is "it depends".
You might want to use a try{...} catch {...} around every atomic operation so that if there is a problem you can roll back to the last good state (using transactions). This may be one or several stored procedures - it depends on your application.
If you are trapping the exception, make sure you are explicit in which exceptions you catch. You shouldn't have catch (Exception ex) or catch() - known as "catch all" exception handling - but have specific catch statements like catch (IndexOutOfRangeException ex) (for example) instead.
However, if you can't handle the exception or there's nothing you can do to clean up, then you shouldn't trap it.
You should only use try catch, when you intend on handling the exception in the catch block. What I mean by handle is, log the error, choose a different path because of the error etc. If you merely intend on re-throwing it, there is no point in having try catch.
As others have said, it depends. I tend to use try/catch/finally blocks in two situations:
I need to handle the Exception in some way other than simply re-throwing it.
I need to clean up some resources in the finally block.
Other than those two situations, I let the calling code handle any Exceptions that might happen.
In addition to what others have said, be sure to avoid doing this:
try
{
throw new ApplicationException("Fake sql ex");
}
//catch and do nothing. swallowing exceptions
catch(Exception){ }
Most of the time you should not be catching exceptions. Some places where it does make sense to catch an exception e.g.,
When you can recover from that specific exception.
When you need to log it or report it (e.g,. to the user)--usually at the top level in your code.
When the caller of your code can not handle exceptions, so you need to convert them into some other error format.
Also, the using block statement can be used to actually call Dispose on IDisposable objects, which removes the need for try...finally.
What is the Exception you are expecting from the stored proc? Providing you don't use pokemon exception handling and know exactly what your application is expected to do, anything that doesn't fit the specific Exception you want to to catch will be caught by the Application object.
In other words don't use catch {} or catch (Exception), but specialized exception handling:
catch(SqlException e)
{
// Log stacktrace and show a friendly error to your user
}
The Application.Error event is where unexpected behaviour should be caught and is easier to trace than simply having a customer return to you saying "my fields aren't displaying anything".
Use "try catch" within the innermost loop that should keep executing when a particular exception occurs. Be mindful that if you have a loop that executes 10,000 times and an exception occurs on e.g. the tenth repetition which won't affect the other 9,990 it may be useful to catch the exception and let the loop keep going. On the other hand, if the exception indicates a fault that suggests the 11th, 12th, 13th, etc. times through the loop are also going to fail, it would be much faster to let the exception kill the loop than to keep retrying an operation that isn't going to work.
Related
Disclaimer: It is well known that catch (ex) { throw ex; } is bad practice. This question is not about that.
While digging through Microsoft reference sources, I noticed the following pattern in a lot of methods:
try {
...
} catch {
throw;
}
No logging, no debugging codeājust a plain simple catch { throw; }.
Since, obviously, the guys at Microsoft should be fairly proficient in the use of C#, what could be the point of doing that instead of just omitting the catch block (and the try statement) altogether? Is there a technical reason for coding like this, or is it purely a stylistic choice?
Note: I don't know if it is relevant, but all such instances I could find also contain a try-finally block nested inside the try clause of the try-catch block.
It affects when exception filters run.
Given
void f() {
using (var x = AcquireResource()) {
x.DoSomething();
x.DoSomethingElse();
}
}
versus
void f() {
try {
using (var x = AcquireResource()) {
x.DoSomething();
x.DoSomethingElse();
}
} catch {
throw;
}
}
with
void g() {
try {
f();
} catch (Exception ex) when (h()) {
// ...
}
}
The first version of f would allow the filter h() to be called before x got disposed. The second version of f ensures that x is disposed before external code is run.
In the code you link to, SqlConnectionHolder is used a lot, and catch { throw; } blocks are all around the use of SqlConnectionHolder.
As C# Specification describes:
When an exception occurs, the system searches for the nearest catch clause that can handle the exception, as determined by the run-time type of the exception. First, the current method is searched for a lexically enclosing try statement, and the associated catch clauses of the try statement are considered in order. If that fails, the method that called the current method is searched for a lexically enclosing try statement that encloses the point of the call to the current method. This search continues until a catch clause is found that can handle the current exception, by naming an exception class that is of the same class, or a base class, of the run-time type of the exception being thrown. A catch clause that doesn't name an exception class can handle any exception.
Once a matching catch clause is found, the system prepares to transfer control to the first statement of the catch clause. Before execution of the catch clause begins, the system first executes, in order, any finally clauses that were associated with try statements more nested that than the one that caught the exception.
in case of exception runtime first looks for catch clause that can handle it, which involve executing any associated exception filters. Undiscriminating catch block interrupt that search and make all nested finally blocks to be executed immediately.
That can be useful when you want to prevent caller from executing arbitrary code (in form of exception filter) before finally block. For example, when finally block affect security context of current thread.
Also, if exception will not be caught by any catch clause, then it will lead to thread termination. And in that case C# Specification did not provide any guaranty, that any finally block will be executed at all.
If the search for matching catch clauses reaches the code that initially started the thread, then execution of the thread is terminated. The impact of such termination is implementation-defined.
The code you linked is actually a very good example.
In my eyes, one should only use try catch blocks when dealing with things outside of their control, like file systems, external things basically.
In the code you linked the try catch is around the database stuff.
What this means is that by using this way of coding, they make sure there are no leaks, no connections remain open.
If anything goes wrong, such as wrong connection string, missing tables, whatever, the code is going to continue to execute, it will gracefully close the connection as shown in the finally block and it will finally throw meaning it will allow the client of that code to get the proper exception, get the entire stack as well and let them decide what to do when that happens.
To be honest I quite like what they did there.
In my processing I would like to log any error along with the user and code details and proceed on with my work.
I am currently using a try catch block which includes a generic catch, but is catching a generic exception is a bad thing? Such as the exception could be a stackoverflowexception or outofmemoryexception and need to be handled differently.. .
But I am not sure how to avoid catching these fatal exceptions. I am looking for suggestions.
Why I want to catch all exceptions
Because I don't want a failure in one form's processing to affect the others in the loop.
Why I am catching specific exceptions:
I understand I can look for stackoverflowexception, outofmemoryexception etc... but my point is, there could be many of them...looking for each and every would make my code lengthy. I am not sure if that is the best process.
But I am not sure how to avoid catching these fatal exceptions
Well, 2 things.
First, you can always rethrow them, for example, after logging.
Second, you can catch every exception you want and if you do not catch System.Exception then all you do not catch will bubble up - that is C# 101 for beginners, so if you have a problem with that, back to reading the documentation about exceptions in general.
Exceptions cascade down. If you want to handle certain exceptions differently, implement a different catch block.
try
{
ThisMethodMayThrowException();
}
catch(StackOverflowException ex)
{
//handle a StackOverFlowException
}
catch(OutOfMemoryException ex)
{
//handle a OutOfMemoryException
}
catch(Exception ex)
{
//handle all other types.
}
In general though, you should only plan to handle expected exceptions. For example, if you're writing to a file that you expect to exist, you might anticipate a FileNotFoundException. If you tried to handle every possible exception, your code would become quite long and unwieldy, to little benefit.
Microsoft provides excellent info on exception handling.
Reverse your thinking... because the advice catching generic exception is being misinterpreted.
Handle all exceptions which are known explicitly (do the log and continue processing), but always have a generic catch all exception handler to stop all processing and handle that unknown.
In your example an overflow exception could comprise data or let malicious actors take over the system in unexpected ways; hence continuing on, should not be done.
If you know all the exceptions you want to catch, you write a catch block for each specifically:
try
{
}
catch (IOException)
{
}
catch (InvalidCastException)
{
}
...
Then all the ones you don't want to catch (and thus allow to potentially take down your program) will keep bubbling up.
I am currently using a try catch block which includes a generic catch,
but I have heard from many people that catching generic exception is a
bad thing(as the exception could be a stackoverflowexception or
outofmemoryexception).
You should know which Exception types your method calls might throw.
It could be discovered either at the Method documentation, example:
/// <exception cref="DivideByZeroException">Why it's thrown.</exception>
public void MethodThatMightThrowDivideByZeroException(){...}
or by looking at the Method code, example:
throw new DivideByZeroException();
That way, you would be able to catch it easily:
try
{
ThisMethodMayThrowException();
}
catch(DivideByZeroException ex)
{
//handle a DivideByZeroException
}
I use asp.net 4, c# and ef4.
I would like to know what is the best way to catch an generic Exception from Entity Framework.
At the moment I use Exception it is appropriate?
How catch a more specific one?
Thanks for your time.
try
{
context.DeleteObject(myLockedContent);
context.SaveChanges();
}
catch (Exception)
{
e.Cancel = true;
}
It's rarely good to catch generic exceptions and just cancel them. Exceptions are there to help you ensure you code can act appropriately.
You can catch specific exception types just as you have for the generic (albeit with the identifier you have missed on your example) thus:
catch (OptimisticConcurrencyException ex)
{
// Do some real work to resolve the exception
}
The exception type specified in the catch statement tells the runtime to catch that specific and any child exceptions. As a result you need to organise your catch statements from the most specific exception to the least, i.e. :
catch (OptimisticConcurrencyException ex)
{
// Do some real work to resolve the specific exception
}
...
catch (Exception ex)
{
// Do some real work to resolve the generic 'catch-all' exception
}
Do not do that.
You are hiding errors which could severely affect the reliability of your application. An exception is thrown for a reason, just continuing on like nothing have happened is just wrong.
You're method cannot return the result as promised, which will affect all code that use it. But the calling methods will not know about the exception and will in worst case continue as nothing have happened and therefore produce undesired results.
You should only use catch all
a) when wanting to wrap exceptions at layer boundaries (but do include the original exception).
b) when the exception have propagated to the top layer (which would terminate your application if the exception is not caught).
Other than that, only catch exceptions when you can handle them. That means that you, by catching the exception, can return the result that the caller expects.
the way you are catching in your example is bad, always log the exception somewhere and somehow, for example on a text file or to an SMTPAppender, you can use Log4Net and get it running in very short time with minimal coding from your side.
Said so, it really depends if you want to handle different exceptions differently, for example if a file was not found you can decide to create it or to tell the user to do something, if the more general exception is thrown you may act differently...
just keep in mind you should put all your catch clauses from the more specific to the more generic one, in your example, if you have multiple catches, the one you wrote should be put in the end.
I am working on application where user invokes a method from UI , on this I am calling a method from business class which calls another methods
UI--> Method1 -->Method2 --> Method3
I want to display the error message to user if any exception occurs in any of the method.
Shall I go with throwing the exception directly to the caller method and at the UI layer I will catch exception and display the message.
Apart from Throwing exceptions and catching it at caller is there any better way to handle it?
I do not want to use the C++ convention where integer is returned as the result.
If you can't recover from the exception in the method where the exception happens, don't try to catch it (unless you want to log it, in which case throw it again after logging). Then catch at the UI-level.
Trying to catch exceptions at every level just adds bloat to your code.
Given your example of UI--> Method1 -->Method2 --> Method3, I would make sure that the UI has a try/catch, but then none of the other methods should catch exceptions unless they can handle them without re-throwing. And even if they handle the exception, you should question whether that exception should happen in the first place. If you handle an exception and go about your merry way, then that exception is part of your normal process flow which is a serious code smell.
Here are my recommendations:
1) Put your exception handling code in all your UI events, and then have the actual action farmed off to some other method. Don't scatter exception handling code all over the place. It's clunky and makes the code hard to read.
protected void Button1_Click(object sender, EventArgs e) {
try {
DoSomething();
}
catch Exception e {
HandleError(e);
}
}
2) Don't do this. You'll lose your stack trace and the next developer who maintains your code will hunt you down.
try {
DoSomething();
}
catch Exception e {
throw e; // don't rethrow!!!
}
If you aren't going to handle the exception, don't catch it. Or, use a naked throw like this:
try {
DoSomething();
}
catch SomeException e {
HandleException(e);
}
catch {
throw ; // keep my stack trace.
}
3) Only throw exceptions in exceptional circumstances. Don't have try/catch blocks as part of your normal process flow.
4) If you're going to throw an exception, don't ever throw a System.Exception. Derive an exception object and throw it. I often just a generic BusinessException class. This way, users of your code can determine what exceptions you made up and which ones are system/environment related.
5) Throw ArgumentException, ArgumentNullException, or ArgumentOutOfRangeException if a method caller violates the contract (preconditions) of your method. If you catch one of these, it's a programming bug. A user should never see these exceptions.
If you remember that exceptions should be a very rare occurrence and that handling them is almost always a UI concern (so the bulk of your try/catch code should stay at the UI level) you will do well.
The basic rule is "Don't catch exceptions when you cannot handle it." So any unexpected exception should ultimately tell the user that something went wrong and shut down the application as gracefully as possible. Not shutting down the application is risky because the state might be corrupted and in turn corrupt information important to the user.
Robust applications are modular so that the application can recover without shutting down by stopping or restarting single components like services or plugins.
There are some cases where you might want to catch exceptions that you cannot handle but then the exception should either be re-thrown or a new exception should be thrown.
If you want to log exceptions you will catch, log and re-throw.
If you want to improve the error message you will catch, wrap in a new exception, and throw. For example you may want to wrap a generic FileNotFoundException when reading a file in a new exception with a more descriptive message telling the user what file could not be found.
Whatever you decide - be consistent. 30 days from now yourself (or another developer) will need to understand your code.
Also, as Scott Hanselman likes to quote on his podcast (and I think it might be in the Beautiful Code book) -
All problems in computer science can be solved by another level of indirection," is a famous quote attributed to Butler Lampson, the scientist who in 1972 envisioned the modern personal computer.
Throwing exceptions is expensive. And I like to have my business layer have its own specialized exception that only it can throw. That way it makes it easier to track it down. For example (off the top of my head since I do not have a C# compiler in front of me):
public class MyException : Exception
{
private MyException(Exception ex, string msg) {
this.Message = msg;
this.InnerException = ex;
}
internal static MyException GetSomethingBadHappened(Exception ex, string someInfo) {
return new MyException(ex, someInfo);
}
}
As a rule of thumb, exceptions should only be used for exceptional cases. That is, if you expect a method call to fail sometimes, you shouldn't use exceptions. If there are several possible outcomes, you could use an enumeration:
public enum AddCustomerResult
{
Success,
CustomerAlreadyExists,
CustomerPreviouslyRetired
}
You'd still get exceptions thrown, for database-unavailable errors, and the like; but you'd be testing for expected (albeit possibly rare) cases and indicating success/failure/etc as required.
This is just one technique that works well for me.
With exceptions you want to throw them in exceptional circumstances and anywhere where there is a layer traversal (my own convention, don't know how correct it is) you'd want to catch exceptions and rethrow with a custom wrapper class for that layer.
For example, in the DAL you'd want to catch exceptions and rethrow them as an inner exception on a DataAccessException perhaps; on a web service you'd wrap all your methods in exception handlers to rethrow with a MyWebServiceException. At the UI (which traverses the from inside the app to the user's screen) you'd want to catch, log and give them a nice message. As far as I can see no reason to catch or rethrow anywhere else.
It gives you an opportunity to hide the underlying exception (which you likely don't want to expose to the caller: e.g. database errors), log in centrally, and provide a common repeatable failure mode.
In your example, you'd catch exceptions at the UI level only; because if a UI operation fails you don't want the app to crash out with an unhandled exception.
Hope that helps!
When you design a multi-tier application, you should keep in mind that those tiers can be distributed, maybe hosted within different services on different machines, thus making it necessary to throw exceptions through remote boundaries which is not a very preferable way to do.
In such a case, catching them and just bubbling some sort of error message or code is a better way in my opinion. Additionally you should allways trace the exception when you catch it. Its always good to know whats going on in your application.
It almost always pays to separate exception handling and error reporting.
Catch exceptions where it makes sense to catch them, where you have enough context to know what exactly happened and how to recover - inside Method1..3. On catching known exception, push a record to the error log.
After completing operation or step UI level can check error log and present message of "Following errors occurred: ...".
When writing a C# application whose #1 priority is to never crash, how often should I used a try-catch block?
Can I encapsulate all the statements in a method in try-catch blocks?
public void SomeMethod()
{
try
{
// entire contents of the function
// library calls
// function calls
// variable initialization .. etc
}
catch (Exception e)
{
// recover
}
}
What are the downsides to wrapping everything in try-catch blocks?
The only down side is when an exception is actually thrown. There is no overhead for wrapping the code, except for when exceptions occur.
Also, you don't want to use try/catch for control flow. Consider this (bad code):
try {
FileStream fs = File.Open("somefile.txt", FileMode.Open);
} catch (Exception ex) {
MessageBox.Show("The file does not exist. Please select another file");
}
You'll get more performance from some thing like File.Exists. such as:
if(!File.Exists("somefile.txt"))
MessageBox.Show("The file does not exist.")
EDIT:
found the MSDN direct quote:
Finding and designing away
exception-heavy code can result in a
decent perf win. Bear in mind that
this has nothing to do with try/catch
blocks: you only incur the cost when
the actual exception is thrown. You
can use as many try/catch blocks as
you want. Using exceptions
gratuitously is where you lose
performance. For example, you should
stay away from things like using
exceptions for control flow.
This is a big topic. Start here for some excellent discussion of Exception handling best practices and be prepared for a religious war...
Code Analysis Team Blog
Martin Fowler - Fail Fast
MSDN on Exception Handling
Checked vs Unchecked Exceptions
My own opinion is that for the most part you use "try/finally" a lot, but "catch" very little. The problem is that if you attempt to catch and handle Exceptions in the wrong instances, you may inadvertently put your application in a bad state. As a rule, use dev and test to learn where you actually need to handle an exception. Those will be places that you can't check. i.e. you shouldn't really need to handle nullreference or filenotfound because you can proactively check for those. Only exceptions you know may happen, but you can't do anything about. Beyond that, for the sake of your data's state, let it crash.
If you are swallowing exceptions, it generally means you don't understand your program or why you are getting an exception. Catching System.Exception is the poster child of code smells...
Actually, I very rarely use a catch block except for logging purposes. finally is much more common for me. Most times, lock or using do everything I can usefully do (and indeed, that is a finally also).
Eric Lippert has a blog entry on exceptions that may be useful.
The key to this question is the following line:
// recover
To be able to recover, you have to know what and how to recover. And that's assuming it is possible to recover, which quite frequently it isn't.
You should only use the catch part of try/catch/finally to swallow an exception when you know how to handle the exception, when you know how to recover from it, and when you're sure you can do so without leaving the application in an inconsistent or invalid state.
If you can do this for all possible exceptions in all method calls in your application then go right ahead, otherwise you might need to re-think your #1 priority (sometimes failing fast is a better options than trying to keep an application alive when something has gone wrong, and having a much harder to debug crash later on).
Generally IMO it is better to put smaller chunks that are out of your control in a try catch. If you say:
try
{
//anything that could possibly go wrong
//This kind of thing is only good for Logging IMO and could be done in
//Global.asax
}
How could you possibly know what to do in your catch method cause it could be anything...
Its much better to go:
try
{
//divide user imputs
}
catch(DivideByZeroException)
{
// tell user bad inputs ect....
}
catch (Exception e)
{
//If you choose to throw the exception you should
//***********************
throw;
//VS
throw ex; //Throw ex will restart the stack trace
// recover
}
finally
{
//Clean up resources and continue
}
In which finally is always run
There is performance overhead for try blocks, if you do that your entire function will run slower then it otherwise would. catch (Exception e) is also a bad idea, if you catch you want to do something useful with what you caught, and if you catch all exceptions it is impossible to know what you should be doing.
You can do this, although almost in any given environment you're running in, there's a global exception handler where you can catch and handle even unknown errors.
For web apps, there's the Global.asax, for a console program, just wrap your Main() in a try/catch, for services, there's AppDomain.CurrentDomain.UnhandledException, etc.
You should wrap sections where you can predict what the exception might be in more specific blocks, but the global exception handlers should greatly simplify your code and help you out.
You should only catch and stop the exception without rethrowing it if you can meaningfully handle it. Otherwise it is an error and it should propagate up.
I assume that when they say "this app should never crash" there is an implicit requirement that it behaves correctly. Only stoping exceptions that are meaningfully handled satisfies the behaving correctly requirement.
Typically an app will have a single top-level catch block to catch and log unhandled exceptions. These should occur infrequently (and perhaps your requirement can be interpreted to mean these should not happen at all). If you catch and stop exceptions anywhere else in your code, you risk not discovering these problems. If you catch log and stop in lots of other parts of your code, you have a poorly constructed app from the perspective of separation-of-concerns.
I try to avoid try catch blocks generally. I prefer to use blocks to force the user into obeying the rules of an application. For example, if a user should only enter an int that is equal to or less than an int x I'd use:
if (input > x)
{
Console.WriteLine("Invalid input. Please enter a number that is equal to or less than x.");
{...}
}
rather than using:
catch (IndexOutOfRangeException)
{
//error message here
}
From my own personal experience I find it easier to write as you can avoid encapsulating code in a try block (guarding code).
Of course, there will always be times where using try catch is unavoidable - I just like to work around it where possible.
Our current application has a similar mandate: Never crash. Always back out gracefully. To do this, you have to make sure that every line of code is either enclosed in a try-catch block or only called by code that its exceptions can bubble up into.
Also, to protect against uncaught exceptions, we attach an UnhandledExceptionEventHandler to AppDomain.CurrentDomain.
You should use them anytime a piece of code can thrown an exception.
You have to be careful, catching general exceptions is never a good idea. You have to decide which layer you want to handle them.
Meaning the deeper you are you want to catch very specific excpetion and go more general. In a database catch the SqlException. As you go higher in the stack you catch more exceptions to finally catching the general exception at the very top.
That way you can deal with each exception on a case by case basis. A general exception you aren't going to know what to do with.
public void functionName
{
try
{
//your codes
//sometimes 'return' shows exceptions
}
catch(Exception e)
{
messagebox.show(e.Tostring()); //to know what is the exception
}
finally
{
}
}
try catch in c#:
try{
}
catch (NullReferenceException en)
{
}