Diaplay image issue - c#

I have a picture box (picture box 1) and in that box have drawn a rectangle and displayed the drawn portion using another picture box (picture box 2). Problem is when i draw rectangle (in picture box 1)the picture box 2 will not shows up but when change the position of the form (move the form) the picture box 2 shows up.
How to display the drawn potion...
private void pictureBox1_Paint(object sender, PaintEventArgs e)
{
using (Pen pen = new Pen(Color.Green, 2))
{
pen.Color = Color.Red;
pen.DashStyle = System.Drawing.Drawing2D.DashStyle.Dash;
e.Graphics.DrawRectangle(pen, rect);
foreach (Rectangle r in rectangles)
{
label1.Top = r.Top; label1.Left = r.Left; label1.Width = r.Width;
label1.Height = r.Height;
e.Graphics.DrawRectangle(pen, r);
e.Graphics.DrawString(label1.Text, label1.Font, new SolidBrush(label1.ForeColor), r);
}
}
if (!(rect.Width <= 0 | rect.Height <= 0))
{
sz1.Width = rect.Width * Convert.ToInt16(1.5);
sz1.Height = rect.Height * Convert.ToInt16(1.5);
pictureBox2.Size = sz1;
w.X = 500; w.Y = 20;
pictureBox2.Location = w;
Bitmap niv = new Bitmap(pictureBox2.Width, pictureBox2.Height);
using (Graphics g1 = Graphics.FromImage(niv))
{
g1.InterpolationMode = InterpolationMode.HighQualityBicubic;
g1.DrawImage(pictureBox1.Image, pictureBox2.ClientRectangle, rect, GraphicsUnit.Pixel);
}
pictureBox2.Image = niv;
pictureBox2.Visible = true;
pictureBox2.Invalidate();
}
}

You can paint or repainting your picturebox using the OnPaint event.

I got it. just right click on the picture box2 and selected "Bring to Front" option.

Related

Freehand image cropping with mouse and get all points in c# [duplicate]

I made a program that lets you do a random selection then the selected area to save into a new image, but I got a problem it doesn't work how it's supposed to... I will post my code here so you can have a look:
private List<Point> Points = null;
private bool Selecting = false;
private Bitmap SelectedArea = null;
private void pictureBox5_MouseDown(object sender, MouseEventArgs e)
{
Points = new List<Point>();
Selecting = true;
}
private void pictureBox5_MouseMove(object sender, MouseEventArgs e)
{
if (!Selecting) return;
Points.Add(new Point(e.X, e.Y));
pictureBox5.Invalidate();
}
private void pictureBox5_MouseUp(object sender, MouseEventArgs e)
{
Selecting = false;
// Copy the selected area.
SelectedArea = GetSelectedArea(pictureBox5.Image, Color.Transparent, Points);
SelectedArea.Save(#"C:\Users\User\Desktop\Gallery\image" + NumberOfClick.ToString() + "cropped.jpeg", ImageFormat.Jpeg);
string filename = #"C:\Users\User\Desktop\Gallery\image" + NumberOfClick.ToString() + "cropped.jpeg";
if(File.Exists(filename))
{
button1.Visible = true;
pictureBox5.Visible = false;
}
}
private void pictureBox5_Paint(object sender, PaintEventArgs e)
{
if ((Points != null) && (Points.Count > 1))
{
using (Pen dashed_pen = new Pen(Color.Black))
{
dashed_pen.DashPattern = new float[] { 5, 5 };
e.Graphics.DrawLines(Pens.White, Points.ToArray());
e.Graphics.DrawLines(dashed_pen, Points.ToArray());
}
}
}
private Bitmap GetSelectedArea(Image source, Color bg_color, List<Point> points)
{
// Make a new bitmap that has the background
// color except in the selected area.
Bitmap big_bm = new Bitmap(source);
using (Graphics gr = Graphics.FromImage(big_bm))
{
// Set the background color.
gr.Clear(bg_color);
// Make a brush out of the original image.
using (Brush br = new TextureBrush(source))
{
// Fill the selected area with the brush.
gr.FillPolygon(br, points.ToArray());
// Find the bounds of the selected area.
Rectangle source_rect = GetPointListBounds(points);
// Make a bitmap that only holds the selected area.
Bitmap result = new Bitmap(
source_rect.Width, source_rect.Height);
// Copy the selected area to the result bitmap.
using (Graphics result_gr = Graphics.FromImage(result))
{
Rectangle dest_rect = new Rectangle(0, 0,
source_rect.Width, source_rect.Height);
result_gr.DrawImage(big_bm, dest_rect,
source_rect, GraphicsUnit.Pixel);
}
// Return the result.
return result;
}
}
}
private Rectangle GetPointListBounds(List<Point> points)
{
int xmin = points[0].X;
int xmax = xmin;
int ymin = points[0].Y;
int ymax = ymin;
for (int i = 1; i < points.Count; i++)
{
if (xmin > points[i].X) xmin = points[i].X;
if (xmax < points[i].X) xmax = points[i].X;
if (ymin > points[i].Y) ymin = points[i].Y;
if (ymax < points[i].Y) ymax = points[i].Y;
}
return new Rectangle(xmin, ymin, xmax - xmin, ymax - ymin);
}
This is how I am doing and saving the cropped images.
And also this is how I am uploading the pictures:
OpenFileDialog f = new OpenFileDialog();
f.Filter = "Image files (*.jpg, *.jpeg, *.jpe, *.jfif, *.png) | *.jpg; *.jpeg; *.jpe; *.jfif; *.png";
if (f.ShowDialog() == DialogResult.OK)
{
currentImage = Image.FromFile(f.FileName);
pictureBox1.Image = currentImage;
}
pictureBox1.Image.Save(#"C:\Users\User\Desktop\Gallery\image1.jpeg", ImageFormat.Jpeg);
DialogResult result = MessageBox.Show("Crop your image", "Information", MessageBoxButtons.OK);
if(result == DialogResult.OK)
{
pictureBox5.Visible = true;
button1.Visible = false;
pictureBox5.Image = pictureBox1.Image;
}
In pictureBox5 I am selecting and cropping the picture.
mySelection
croppedImage
You need to calculate the zoom and the offset of the image when it is zoomed.
Here is how to do that; this assumes the PictureBox is indeed in Zoom mode, not in Stretch mode. If you stretch it you need to calculate the zooms for x and y separately..
SizeF sp = pictureBox5.ClientSize;
SizeF si = pictureBox5.Image.Size;
float rp = sp.Width / sp.Height; // calculate the ratios of
float ri = si.Width / si.Height; // pbox and image
float zoom = (rp > ri) ? sp.Height / si.Height : sp.Width / si.Width;
float offx = (rp > ri) ? (sp.Width - si.Width * zoom) / 2 : 0;
float offy = (rp <= ri)? (sp.Height - si.Height * zoom) / 2 : 0;
Point offset = Point.Round(new PointF(offx, offy));
You calculate this after setting the Image and after resizing the PictureBox..
Now you can transform each drawn point into a zoomed or an unzoomed coordinate:
PointF zoomed(Point p1, float zoom, Point offset)
{
return (new PointF(p1.X * zoom + offset.X, p1.Y * zoom + offset.Y));
}
PointF unZoomed(Point p1, float zoom, Point offset)
{
return (new PointF((p1.X - offset.X) / zoom, (p1.Y - offset.Y) / zoom));
}
Here is a demo the draws on to either a normal (left) or a zoomed in (middle) image. To the right is the result of placing your GetSelectedArea bitmap onto a PictureBox with a checkerbox background:
Case 1: If you store the points as they come in: In your GetSelectedArea method use this point list instead:
private Bitmap GetSelectedArea(Image source, Color bg_color, List<Point> points)
{
var unzoomedPoints =
points.Select(x => Point.Round((unZoomed(Point.Round(x), zoom, offset))))
.ToList();
// Make a new bitmap that has the background
After this replace each reference to points in the method by one to unzoomedPoints. Actually there are just two of them..
Case 2: If you store the points already 'unZoomed' :
Points.Add(unZoomed(e.Location, zoom, offset));
you can use the list directly..

How do I properly select a certain part of an image inside a picture box in C# and highlight it?

I have been trying to write a program, to be able to load an image on a form and select a rectangle on it, then load that rectangle onto another picture box (pictureBox2), and I also want to be able to highlight what I have selected on the original picture, in pictureBox1, as I move my mouse.
So far I have this code, but it doesn't properly respond to the mouseMove event, the rectangle that I highlight isn't selected properly. What is the problem?
public partial class Form1 : Form
{
Bitmap original;
bool isSelecting;
int x0, y0, x1, y1;
public Form1()
{
InitializeComponent();
pictureBox1.MouseDown += new MouseEventHandler(picOriginal_MouseDown);
pictureBox1.MouseMove += new MouseEventHandler(picOriginal_MouseMove);
pictureBox1.MouseUp += new MouseEventHandler(picOriginal_MouseUp);
}
#region helpder methods
// Start selecting the rectangle.
private void picOriginal_MouseDown(object sender, MouseEventArgs e)
{
if(original != null)
{
isSelecting = true;
// Save the start point.
x0 = e.X;
y0 = e.Y;
}
}
// Continue selecting.
private void picOriginal_MouseMove(object sender, MouseEventArgs e)
{
if(original != null)
{
// Do nothing it we're not selecting an area.
if(!isSelecting) return;
// Save the new point.
x1 = e.X;
y1 = e.Y;
// Make a Bitmap to display the selection rectangle.
Bitmap bm = new Bitmap(original);
// Draw the rectangle.
using(Graphics gr = Graphics.FromImage(bm))
{
gr.DrawRectangle(Pens.Red,
Math.Min(x0, x1), Math.Min(y0, y1),
Math.Abs(x0 - x1), Math.Abs(y0 - y1)
);
}
// Display the temporary bitmap.
pictureBox1.Image = new Bitmap(bm, new Size(pictureBox1.Width, pictureBox1.Height));
}
}
// Finish selecting the area.
private void picOriginal_MouseUp(object sender, MouseEventArgs e)
{
if(original != null)
{
// Do nothing it we're not selecting an area.
if(!isSelecting) return;
isSelecting = false;
// Display the original image.
pictureBox1.Image = original;
// Copy the selected part of the image.
int wid = Math.Abs(x0 - x1);
int hgt = Math.Abs(y0 - y1);
if((wid < 1) || (hgt < 1)) return;
Bitmap area = new Bitmap(wid, hgt);
using(Graphics gr = Graphics.FromImage(area))
{
Rectangle source_rectangle =
new Rectangle(Math.Min(x0, x1), Math.Min(y0, y1),
wid, hgt);
Rectangle dest_rectangle =
new Rectangle(0, 0, wid, hgt);
gr.DrawImage(original, dest_rectangle,
source_rectangle, GraphicsUnit.Pixel);
}
// Display the result.
pictureBox2.Image = area;
}
}
#endregion
private void button1_Click(object sender, EventArgs e)
{
if(original != null)
{
}
}
private void button2_Click(object sender, EventArgs e)
{
OpenFileDialog dialog = new OpenFileDialog();
dialog.Filter = "jpg files (*.jpg)|*.jpg|All files(*.*)|*.*";
if(dialog.ShowDialog() == DialogResult.OK)
{
original = new Bitmap(dialog.FileName);
pictureBox1.Image = new Bitmap(original, new Size(pictureBox1.Width, pictureBox1.Height));
}
dialog.Dispose();
}
}
I think your problem is the 'original' image size which is not the same as the picturebox size. Try this code to compensate for the zoom ratio between your 'original' image and the picturebox size:
// Draw the rectangle.
float zoomX = (float)original.Size.Width / pictureBox1.Width;
float zoomY = (float)original.Size.Height / pictureBox1.Height;
using (Graphics gr = Graphics.FromImage(bm))
{
gr.DrawRectangle(Pens.Red,
Math.Min(x0, x1) * zoomX, Math.Min(y0, y1) * zoomY,
Math.Abs(x0 - x1) * zoomX, Math.Abs(y0 - y1) * zoomY
);
}
This fixes the red rectangle in my case. But the copied part in picturebox2 is still not correct...
And this fixes the copy to the second picturebox:
// Copy the selected part of the image.
float zoomX = (float)original.Size.Width / pictureBox1.Width;
float zoomY = (float)original.Size.Height / pictureBox1.Height;
int wid = (int)(zoomX * Math.Abs(x0 - x1));
int hgt = (int)(zoomY * Math.Abs(y0 - y1));
if ((wid < 1) || (hgt < 1)) return;
Bitmap area = new Bitmap(wid, hgt);
using (Graphics gr = Graphics.FromImage(area))
{
Rectangle source_rectangle =
new Rectangle((int)(zoomX * Math.Min(x0, x1)), (int)(zoomY * Math.Min(y0, y1)),
wid, hgt);
Rectangle dest_rectangle =
new Rectangle(0, 0, wid, hgt);
gr.DrawImage(original, dest_rectangle,
source_rectangle, GraphicsUnit.Pixel);
}

How do i make that when i draw a line in green it will draw automatic each 10 pixels a red point?

In the top of form1 i did:
GraphicsPath gp = new GraphicsPath();
GraphicsPath redgp = new GraphicsPath();
Point p;
Then in pictureBox1 move event i did:
private void pictureBox1_MouseMove(object sender, MouseEventArgs e)
{
label4.Visible = true;
label4.Text = String.Format("X: {0}; Y: {1}", e.X, e.Y);
if (panning)
{
movingPoint = new Point(e.Location.X - startingPoint.X,
e.Location.Y - startingPoint.Y);
pictureBox1.Invalidate();
}
if (checkBox2.Checked && e.Button == MouseButtons.Left)
{
gp.AddLine(e.X * xFactor, e.Y * yFactor, e.X * xFactor, e.Y * yFactor);//e.Location, e.Location);
redgp.AddEllipse((e.X) * xFactor, (e.Y) * yFactor, 3f, 3f);
p = e.Location;
pictureBox2.Invalidate();
}
}
Then in pictureBox2 paint event:
private void pictureBox2_Paint(object sender, PaintEventArgs e)
{
if (!checkBox1.Checked)
{
Pen p;
p = new Pen(Brushes.Green);
foreach (PointF pt in points)
{
e.Graphics.FillEllipse(Brushes.Red, pt.X, pt.Y, 3f, 3f);
}
for (int i = 0; i < points.Count - 1; i++)
{
if (points.Count > 1)
{
e.Graphics.DrawLine(p, points[i].X, points[i].Y, points[i + 1].X, points[i + 1].Y);
}
}
if (checkBox2.Checked)
{
using (Pen pp = new Pen(Color.Green, 2f))
{
pp.StartCap = pp.EndCap = LineCap.Round;
pp.LineJoin = LineJoin.Round;
e.Graphics.DrawPath(pp, gp);
}
using (Pen pp = new Pen(Color.Red, 2f))
{
pp.StartCap = pp.EndCap = LineCap.Round;
pp.LineJoin = LineJoin.Round;
e.Graphics.DrawPath(pp, redgp);
}
}
}
}
When checkbox2 checked and i click on the mouse left button pressed and then move the mouse around on picturebox1 it will draw a line in pictureBox2.
The line in pictureBox2 is in green.
I want that while im moving the mouse on picturebox1 it will draw the line in green on pictureBox2 and also automatic each 10 pixels space in picutreBox2 it will draw a point automatic on the green line.
So i added this code to the pictureBox1 move event:
redgp.AddEllipse((e.X) * xFactor, (e.Y) * yFactor, 3f, 3f);
And in the picturebox2 paint event:
using (Pen pp = new Pen(Color.Red, 2f))
{
pp.StartCap = pp.EndCap = LineCap.Round;
pp.LineJoin = LineJoin.Round;
e.Graphics.DrawPath(pp, redgp);
}
But what it does is just drawing wider line in Red in pictureBox2 on or near the green line. not what i wanted it to do.
How can i solve it ?
Solved it by this way.
Added to top of form1 a variable counter.
Then picturebox1 mouse move event:
private void pictureBox1_MouseMove(object sender, MouseEventArgs e)
{
label4.Visible = true;
label4.Text = String.Format("X: {0}; Y: {1}", e.X, e.Y);
if (panning)
{
movingPoint = new Point(e.Location.X - startingPoint.X,
e.Location.Y - startingPoint.Y);
pictureBox1.Invalidate();
}
if (checkBox2.Checked && e.Button == MouseButtons.Left)
{
gp.AddLine(e.X * xFactor, e.Y * yFactor, e.X * xFactor, e.Y * yFactor);
pixelscounter += 1;
if (pixelscounter == 10)
{
redgp.AddEllipse((e.X) * xFactor, (e.Y) * yFactor, 3f, 3f);
pixelscounter = 0;
}
p = e.Location;
pictureBox2.Invalidate();
}
}
I make the counter to go up by 1.
If its 10 create a red point. And reset the counter to 0 again.
The line is Wider (Thick) because you have used PEN with 2f.
It Only Shows you RED as you are drawing two line of same thickness on same point,so what happens here is that you can only see the last line you drawn. In your case it is RED.
If you want both line to appear here then ;
User green Pen as it is:
using (Pen pp = new Pen(Color.Green, 2f))
But make red pen Thinner :
using (Pen pp = new Pen(Color.Red, 1f))
So, it will draw RED line On Green Line.
Hope it Helps!

Blur the selected part of the image

I am trying to create an application in C# (WinForms), something similar to this iOS Question
I managed to get part of it working, I can blur an image using this algorithm
Also I am able to draw a selection rectangle, I do not know if I am going wrong with the blurring or passing the rectangle. I have attached the file as shown below.
As seen, the blurring is outside the selection box.
I have pasted the code below:
// Start Rectangle
private void pictureBox1_MouseDown(object sender, MouseEventArgs e)
{
// Determine the initial rectangle coordinates...
RectStartPoint = e.Location;
Invalidate();
}
private void pictureBox1_MouseMove(object sender, MouseEventArgs e)
{
if (e.Button != MouseButtons.Left)
return;
Point tempEndPoint = e.Location;
Rect.Location = new Point(
Math.Min(RectStartPoint.X, tempEndPoint.X),
Math.Min(RectStartPoint.Y, tempEndPoint.Y));
Rect.Size = new Size(
Math.Abs(RectStartPoint.X - tempEndPoint.X),
Math.Abs(RectStartPoint.Y - tempEndPoint.Y));
pictureBox1.Invalidate();
}
// Draw Area
private void pictureBox1_Paint(object sender, PaintEventArgs e)
{
// Draw the rectangle...
if (pictureBox1.Image != null)
{
if (Rect != null && Rect.Width > 0 && Rect.Height > 0)
{
e.Graphics.DrawRectangle(selectionPen, Rect);
}
}
}
private void pictureBox1_MouseUp(object sender, MouseEventArgs e)
{
//Right now I am using right click as a call to blur
if (e.Button == MouseButtons.Right)
{
if (Rect.Contains(e.Location))
{
pictureBox1.Image = Blur(pictureBox1.Image, Rect, 5);
pictureBox1.Refresh();
}
}
}
private void blurPageToolStripMenuItem_Click(object sender, EventArgs e)
{
FullRect = new Rectangle(0, 0, pictureBox1.Image.Width, pictureBox1.Image.Height);
pictureBox1.Image = Blur(pictureBox1.Image, FullRect, 5);
}
private System.Drawing.Image Blur(System.Drawing.Image image, Rectangle rectangle, Int32 blurSize)
{
Bitmap blurred = new Bitmap(image); //image.Width, image.Height);
using (Graphics graphics = Graphics.FromImage(blurred))
{
// look at every pixel in the blur rectangle
for (Int32 xx = rectangle.Left; xx < rectangle.Right; xx += blurSize)
{
for (Int32 yy = rectangle.Top; yy < rectangle.Bottom; yy += blurSize)
{
Int32 avgR = 0, avgG = 0, avgB = 0;
Int32 blurPixelCount = 0;
Rectangle currentRect = new Rectangle(xx, yy, blurSize, blurSize);
// average the color of the red, green and blue for each pixel in the
// blur size while making sure you don't go outside the image bounds
for (Int32 x = currentRect.Left; (x < currentRect.Right && x < image.Width); x++)
{
for (Int32 y = currentRect.Top; (y < currentRect.Bottom && y < image.Height); y++)
{
Color pixel = blurred.GetPixel(x, y);
avgR += pixel.R;
avgG += pixel.G;
avgB += pixel.B;
blurPixelCount++;
}
}
avgR = avgR / blurPixelCount;
avgG = avgG / blurPixelCount;
avgB = avgB / blurPixelCount;
// now that we know the average for the blur size, set each pixel to that color
graphics.FillRectangle(new SolidBrush(Color.FromArgb(avgR, avgG, avgB)), currentRect);
}
}
graphics.Flush();
}
return blurred;
}
Another problem I am facing is, when the form is loaded initially, it starts in minimised mode, now if I use the selection (red rectangle), and then if I maximise the application the selected part of the picture is different.
Thank you for the help/suggestion in advance. If any links to a tool similar is around, please do share as I might have missed it. Thanks
You may be experiencing this issue because your image is stretched in the PictureBox. You can verify this is the issue by setting the SizeMode property of the PictureBox to Normal.
This is the sequence of events:
The selection rectangle is drawn.
The point/rectangle for the selection is determined.
The unstretched image is retrieved from the PictureBox, and is passed to the Blur method, with the calculated rectangle.
The unstretched image is blurred over the area described by the rectangle.
The unstretched image, now blurred, is assigned to the PictureBox.
The PictureBox stretches the image out to according to its SizeMode setting.
This makes the image appear to have blurred in a different location than what you selected.
The code you have looks at the selection rectangle, and uses those points to operate on the original image, not the stretched version of the image. If you want to blur the stretched image, you will need to get the stretched image first, then apply the blur to the rectangle selected on that image. Here is an example:
private void pictureBox1_MouseUp(object sender, MouseEventArgs e)
{
//Right now I am using right click as a call to blur
if (e.Button == MouseButtons.Right)
{
if (Rect.Contains(e.Location))
{
pictureBox1.Image = Blur(getPictureBoxImage(), Rect, 5);
pictureBox1.Refresh();
}
}
}
private Bitmap getPictureBoxImage()
{
Bitmap bmp = new Bitmap(pictureBox1.Width, pictureBox1.Height);
using (Graphics g = Graphics.FromImage(bmp))
{
g.DrawImage(pictureBox1.Image,
new Rectangle(0, 0, bmp.Width, bmp.Height));
}
return bmp;
}
Code for retrieving the stretched image is derived from this answer: https://stackoverflow.com/a/8702405/935052

saving drawn image into folder

I have drawn an image in pictureBox, now i want to save it in the folder. I have tried so many ways nothing worked. I am drawing image using the fallowing code. I am drawing the image based on Textbox values.
private void btnTransferBottleRegenerate_Click(object sender, EventArgs e)
{
float[] volumetransfer = new float[1];
volumetransfer[0] = float.Parse(txtTransferVolume.Text);
int[] percentages = new int[6];
percentages[0] = int.Parse(txtTransferNotIdentified.Text);
percentages[1] = int.Parse(txtTransferWaterBasedMud.Text);
percentages[2] = int.Parse(txtTransferOilBasedMud.Text);
percentages[3] = int.Parse(txtTransferWater.Text);
percentages[4] = int.Parse(txtTransferHydrocarbonLiq.Text);
percentages[5] = int.Parse(txtTransferGas.Text);
Color[] colors = new Color[6];
colors[0] = Color.Gray;
colors[1] = Color.Chocolate;
colors[2] = Color.SaddleBrown;
colors[3] = Color.Blue;
colors[4] = Color.Red;
colors[5] = Color.Lime;
// Finally, call the method
DrawPercentages(percentages, colors, volumetransfer);
//string filename = Application.StartupPath + "\\volumetransfer.jpg";
// pictureBox1.Image.Save(Application.StartupPath + "\\Image\\picture1.jpg");
// pictureBox1.Refresh();
// if (pictureBox1 != null)
// {
pictureBox1.Image.Save(Application.StartupPath + "\\test.bmp");
// }
}
private void DrawPercentages(int[] percentages, Color[] colors, float[] volumetransfer)
{
// Create a Graphics object to draw on the picturebox
Graphics G = pictureBox1.CreateGraphics();
// Calculate the number of pixels per 1 percent
float pixelsPerPercent = pictureBox1.Height / volumetransfer[0];
// Keep track of the height at which to start drawing (starting from the bottom going up)
int drawHeight = pictureBox1.Height;
// Loop through all percentages and draw a rectangle for each
for (int i = 0; i < percentages.Length; i++)
{
// Create a brush with the current color
SolidBrush brush = new SolidBrush(colors[i]);
// Update the height at which the next rectangle is drawn.
drawHeight -= (int)(pixelsPerPercent * percentages[i]);
// Draw a filled rectangle
G.FillRectangle(brush, 0, drawHeight, pictureBox1.Width, pixelsPerPercent * percentages[i]);
}
}
}
}
when I click "Regenerate" button then it is going to draw the image in pictureBox after that i want to save it in a folder. I have the design like this.
A solution is draw on a bitmap, set it as the image of the PictureBox and then save it:
private void DrawPercentages(int[] percentages, Color[] colors, float[] volumetransfer){
Bitmap bmp = new Bitmap(pictureBox1.Width, pictureBox1.Height);
using(Graphics G = Graphics.FromImage(bmp)){
//...
}
pictureBox1.Image = bmp;
}
And then your code should work perfectly without any problem.
First, you should paint within the correct event PictureBox1_Paint so that your drawn image stays visible (better: got repaint) even if your window gets eg: resized.
Afterwards you could make use of a snippet posted by #Hans Passant - How to save Graphics object to save your drawn image to disk.
// global to be accesible within paint
float[] volumetransfer = new float[1];
int[] percentages = new int[6];
Color[] colors = new Color[6];
private void btnTransferBottleRegenerate_Click(object sender, EventArgs e)
{
/// initialization goes here
// force pictureBox to be redrawn
// so resizing your window won't let your rectangles disapear
pictureBox1.Invalidate();
using (var bmp = new Bitmap(pictureBox1.Width, pictureBox1.Height))
{
pictureBox1.DrawToBitmap(bmp, new Rectangle(0, 0, bmp.Width, bmp.Height));
bmp.Save(#"e:\temp\test.png"); //Application.StartupPath + "\\Image\\picture1.jpg"
}
}
private void pictureBox1_Paint(object sender, PaintEventArgs e)
{
// use GraphicsObject of PaintEventArgs
Graphics G = e.Graphics;
float pixelsPerPercent = pictureBox1.Height / volumetransfer[0];
int drawHeight = pictureBox1.Height;
for (int i = 0; i < percentages.Length; i++)
{
SolidBrush brush = new SolidBrush(colors[i]);
drawHeight -= (int)(pixelsPerPercent * percentages[i]);
G.FillRectangle(brush, 0, drawHeight, pictureBox1.Width, pixelsPerPercent * percentages[i]);
}
}
On the other hand your DrawPercentage(..) could return a new Image - which you could afterwards assign to the pictureBox and save it with pictureBox1.Image.Save(...)
private void button1_Click(object sender, EventArgs e)
{
float[] volumetransfer = new float[1];
int[] percentages = new int[6];
Color[] colors = new Color[6];
/// initialization goes here
pictureBox1.Image = CreateImage(volumetransfer, percentages, colors);
pictureBox1.Image.Save(#"e:\temp\test.png");
}
private Image CreateImage(float[] volumetransfer, int[] percentages, Color[] colors)
{
Image img = new Bitmap(pictureBox1.Width, pictureBox1.Height);
Graphics g = Graphics.FromImage(img);
float pixelsPerPercent = pictureBox1.Height / volumetransfer[0];
int drawHeight = pictureBox1.Height;
for (int i = 0; i < percentages.Length; i++)
{
SolidBrush brush = new SolidBrush(colors[i]);
drawHeight -= (int)(pixelsPerPercent * percentages[i]);
g.FillRectangle(brush, 0, drawHeight, pictureBox1.Width, pixelsPerPercent * percentages[i]);
}
return img;
}

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