Is it possible to create an extension method that returns the instance that is invoking the extension method?
I would like to have an extension method for anything that inherits from ICollection<T>, returns the object. Much like how jQuery always returns the jquery object.
public static object AddItem<T>(this ICollection<T> collection, T itemToAdd)
{
collection.Add(itemToAdd);
return collection;
{
I imagine something like above, but I am not sure how to get back to the parent to the "this" object type for use of something like this:
List<int> myInts = new List<int>().AddItem(5);
EDIT: Just wanted to be clear that i was hoping for a single generic constraint solution.
If you need to return the specific type, you can use a generic constraint:
public static TCollection AddItem<TCollection, TElement>(
this TCollection collection,
TElement itemToAdd)
where TCollection : ICollection<TElement>
{
collection.Add(itemToAdd);
return collection;
}
I tested this and it works in VS2010.
Update (regarding jQuery):
jQuery chaining works very well because JavaScript uses dynamic typing. C# 4.0 supports dynamic, so you can do this:
public static dynamic AddItem<T>(this ICollection<T> collection, T itemToAdd)
{
collection.Add(itemToAdd);
return collection;
}
However, I do recommend the generic constraint version, since it is more type-safe, more efficient, and allows IntelliSense on the returned type. In more complex scenarios, generic constraints aren't always capable of expressing what you need; in those cases, dynamic can be used (though it won't bind to additional extension methods, so it doesn't work well with chaining).
While I don't have VS open to try this, something along these lines should work:
public static TCollection AddItem<TCollection, TItem>(TCollection collection,
TItem itemToAdd)
where TCollection : ICollection<TItem>
{
collection.Add(itemToAdd);
return collection;
}
You seem to have 2 conflicting goals, and it comes down to what do you want your extension method to return:
The instance that invoked the extension method (the collection)
OR the item that was added to the collection
From your example usage, quoted here:
List<int> myInts = new List<int>().AddItem(5);
You make it look like you want to return the collection. In any case, that assignment still won't work without a cast, since your extension method would need to have a return type of ICollection, like this:
public static ICollection<T> AddItem<T>(this ICollection<T> collection, T itemToAdd)
{
collection.Add(itemToAdd);
return collection;
}
That would allow you to do this:
List<int> myList = (List<int>) new List<int>().AddItem(5);
Now if you'd rather return the object that was added, you still shouldn't have a return type of object. You should take advantage of your generic type parameter, and return T, like this:
public static T AddItem<T>(this ICollection<T> collection, T itemToAdd)
{
collection.Add(itemToAdd);
return itemToAdd;
}
However, if you're returning the item that was added, you won't be able to chain like this:
List<int> myList = (List<int>) new List<int>().AddItem(5);
, since the return type of AddItem(5) is not ICollection, but it's T (int, in this case). You can still chain though, just off of the value added, like this:
List<int> myList = new List<int>();
myList.AddItem(5).DoSomethingWithMyInt(); // Not very useful in this case
It seems like the first scenario is more useful (returning the collection), because it does allow you chain, right off of the initial assignment statement. Here's a larger example of that:
List<int> myList = (List<int>) new List<int>().AddItem(1).AddItem(2);
Or, if you don't want to cast, you can call ToList() on the ICollection that comes back:
List<int> myList = new List<int>().AddItem(1).AddItem(2).ToList();
EDIT: Just wanted to be clear that i was hoping for a single generic constraint solution.
In this case you're out of luck because return type conversions can be covariant, but not contravariant (i.e. you cannot implicitly convert from ICollection<T> to List<T>), so without a generic return type this cannot be done.
What's wrong with specifying 2 type parameters anyway? They can be inferred by the arguments you provide to the function so you won't even really notice them in your calling code.
Just return ICollection<T>instead of object and everything should work like you intended it.
Related
I have a method which I'd like to take all list-like objects in my solution. Before .NET 4.5, this was simple:
public static T Method<T>(IList<T> list)
{
// elided
}
However, .NET 4.5 introduced IReadOnlyList<T>, which this method should also apply to.
I can't just change the signature to take an IReadOnlyList<T>, as there are places where I apply the method to something specifically typed as an IList<T>.
The algorithm can't run on IEnumerable<T>, and it's used too frequently (and with too large objects) to take an IEnumerable<T> and create a new List<T> on every call.
I've tried adding an overload:
public static T Method<T>(IReadOnlyList<T> list)
{
// elided
}
... but this won't compile for anything which implements both interfaces (T[], List<T>, and numerous other types), as the compiler can't determine which method to use (particularly annoying as they have the same body, so it doesn't matter).
I don't want to have to add overloads of Method which take T[], and List<T>, and every other type which implements both interfaces.
How should I accomplish this?
This might be one of those occasions where actually checking the runtime type is useful:
public static T Method<T>(IEnumerable<T> source)
{
if (source is IList<T> list)
return Method(list);
if (source is IReadOnlyList<T> readOnly)
return Method(readOnly);
return Method(source.ToList() as IList<T>);
}
private static T Method<T>(IReadOnlyList<T> list) { ... }
private static T Method<T>(IList<T> list) { ... }
You still have to duplicate code in the sense that you need seperate implementations for IList and IReadOnlyList because there is no common interface you can leverage, but you at least avoid the ambigous call issue.
Your likely best bet is to do a global search and replace of IList to IReadOnlyList. If there are no compiler errors then you should be fine.
You should only receive compiler errors if you are using IList.Add - which is foolhardy anyway, since arrays don't support Add.
Can you change the code of Method calling?
What if you create a method like this:
public static T1 Method<T1, T2>(T2 list) where T2 : IList<T1>, IReadOnlyList<T1>
{
return default(T1);
}
In this case the calls look like this:
List<string> listA = new List<String>();
ReadOnlyCollection<string> listB = listA.AsReadOnly();
string outVar1 = Method<string, List<string>>(listA);
string outVar2 = Method<string, ReadOnlyCollection<string>>(listB);
Another way to create two extension methods for IList and IReadOnlyList this way:
public static T Test<T>(this IList<T> source)
{
return default(T);
}
public static T Test<T>(this IReadOnlyList<T> source)
{
return default(T);
}
And call them like this:
string outVar1 = (listA as IReadOnlyList<string>).Test();
string outVar2 = (listB as IList<string>).Test();
Maybe your best solution is to look into why your algorithm can't run on an IEnumerable and change that. Are you using IList<T> or IReadOnlyList<T> -specific members that you could replace with members available in IEnumerable<T>? Eg:
// instead of
int c = list.Count;
// use
int c = list.Count();
EDIT: ignore the nonsense below. I am leaving it so that the comments continue to make sense.
You should not implement both IList<T> and IReadOnlyList<T> in any class. The only additional members in the IList specification are for writing to the list. You would not need to do that if your list is read only. I think you need to change any classes that implement both so that the correct method can be selected when using them.
However, As all members of IReadOnlyList<T> are included in IList<T> (along with those derived from IReadOnlyCollection<T>) I wonder if the IList<T> in .Net should actually be changed so that it inherits the IReadOnlyList<T> interface rather than duplicating the members. Not that that helps you now.
private static void PrintEachItemInList<T>(T anyList)
Where T:System.Collections.Generic.List<T>
{
foreach (var t in T)
{
//Do whatever
}
}
In the above code (which is wrong) all I want to do it to set a constraint that T is a List.
The aim is not to get this example to work, the aim is to understand how can I set a constraint that the type is a list? I am an amateur in generics and am trying to figure things out :(
Maybe you want two type parameters, as in:
private static void PrintEachItemInList<TList, TItem>(TList anyType)
where TList : System.Collections.Generic.List<TItem>
This is useful if you use classes that actually derive from List<>. If you want anything that acts as a list, consider constraining to the interface IList<> instead. It will then work for List<>, single-dimensional arrays, and custom classes implementing the interface (but not necessarily deriving from List<>).
Edit: As pointed out by the comment, this method is cumbersome to use because the compiler will not infer the two type arguments, so they will have to be given explicitly when calling the method.
Consider just using:
private static void PrintEachItemInList<TItem>(List<TItem> anyType)
Because anything which derives from a List<> is assignable to List<>, the method can be called with derived classes as arguments, and in many cases the type TItem can be inferred automatically by the compiler.
Still consider using the interface IList<>.
If all you want to do, is read from the list, use IReadOnlyList<TItem> instead of IList<TItem>. This signals to the caller that you won't change his list. Still no cast syntax is required when calling, for example: PrintEachItemInList(new[] { 2, 3, 5, 7, });. The type IReadOnlyList<> is new in .NET version 4.5.
If all you want to do is read from the list, and you don't want to use the indexer (no anyType[idx]), and you don't want to use the .Count property, and in fact, all you want to do is foreach through the list, use IEnumerable<TItem>. Again, you signal that you won't change people's lists.
Both IReadOnlyList<> and IEnumerable<> are covariant in their generic argument (type parameter).
Declare your input parameter as IList<T>. If you want to make your input sequence as abstract as possible - use IEnumerable<T> instead of IList<T>
private static void PrintEachItemInList<T>(IList<T> sequence)
{
foreach (T element in sequence)
{
//Do whatever
}
}
Your function should simply accept a list, and you don't need a constraint:
private static void PrintEachItemInList<T>(IList<T> list)
{
foreach (var t in list)
{
//Do whatever
}
}
However, if you only want to iterate the list you can make your code more general by changing the parameter type to one of these base interfaces:
IEnumerable<T> - allows foreach
IReadOnlyCollection - same as above and provides the count of elements in the collection
IReadOnlyList - same as above and allows element access by index
ICollection<T> - an IEnumerable<T> that provides an element count and methods to add and remove elements
IList<T> - same as above and allows you to add and remove elements by index
if you want to use parametric polymorphism to express that constraint, in c# you need two type parameters (since you don't get higher-order types):
private static void PrintEachItemInList<X, T>(X anyType) where X:System.Collections.Generic.List<T>
{
foreach (var t in anyType)
{
Console.WriteLine(t.ToString());
}
}
but then you need to call like this:
PrintEachItemInList<List<string>,string>(new List<string>() {"a", "b"});
You would typically write this as:
private static void PrintEachItemInList<T>(List<T> anyType)
{
// do work
}
However, in this case, I would recommend using IEnumerable<T> instead:
private static void PrintEachItemInList<T>(IEnumerable<T> anyType)
{
// do work
}
This will still allow you to use foreach but allow your method to be more flexible, as it will work work List<T> but also any other collection which implements IEnumerable<T>. If you must have list semantics within the method, you could use IList<T> , but your sample code (and method name) suggests IEnumerable<T> would be more appropriate.
This issue has been bugging me for a while. Abstractly speaking, regardless of language, there are often situations when you want to have a method like this:
Collection method(Collection c) {
// select some elements from c based on some filter
// and return a new collection
}
Now, Collection is in this case some abstract class (Like say IList in C# or List in Java) with several implementations. I've been wondering what exactly is the right procedure to produce the abstract collection?
Is it ok to create a concrete collection inside the method and return it? Like:
Collection method(Collection c) {
Collection cc = new ConcreteCollection();
// select some elements from c based on some filter
return cc;
}
This of course puts a constraint on the resulting collection and will produce problems in case, for some reason, we want to cast the result of the method to a different concrete collection than the one used inside the method.
Or, use reflection to determine the actual concrete type of c and create an instance of that class:
Collection method(Collection c) {
Collection cc = c.getClass().newInstance();
// select some elements from c based on some filter
return cc;
}
For some reason this does not seem very "elegant" to me. I would greatly appreciate some insight in this matter.
(Speaking for java). The reason you're returning Collection (an interface) rather than a concrete type (such as ArrayList) is that you're telling the user that they shouldn't care about what the actual concrete type being used is. This leaves you free to choose the appropriate type for your library/api.
If you're enforcing a particular concrete class, then you should be returning that concrete class, rather than the interface.
So, they shouldn't be casting your return type to anything else other than Collection. See
When should I return the Interface and when the concrete class?.
In Java, there are actually some good examples of how to do this in the java.util.Collections class. Instead of taking a Collection and returning a Collection, the key methods take two collections, the "src" and the "dest". For example, Look at the signature of the copy method:
public static <T> void copy(List<? super T> dest, List<? extends T> src)
This puts the responsibility of instantiating the destination list on the caller.
I think you could do the same thing when you want to create a method that acts on a src Collection and puts the results into a destination Collection (rather than Lists).
I agree with Matthew Farwell's answer that you probably just want to return the interface and utilize that, but for the times when you really do need to work with a specific implementing class you can do it the same way the Collections class does it.
One approach you could take is to create a Collection implementation that delegates calls through to the original Collection. This defers the potentially expensive operation of filtering a large Collection until you need to explicitly read elements. It also saves memory.
Example
public interface Filter<T> {
boolean include(T t);
}
public class FilterCollection<T> implements Collection<T> {
private final Collection<T> orig;
private final Filter<T> filter;
public FilterCollection(Collection<T> orig, Filter<T> filter) {
this.orig = orig;
this.filter = filter;
}
public int size() {
int sz = 0;
for (T t : orig) {
if (filter.include(t)) {
++sz;
}
}
return sz;
}
public boolean contains(Object o) {
return o instanceof T && filter.include((T) o) && orig.contains(o);
}
public boolean add(T t) {
if (!filter.include(t)) {
throw new IllegalArgumentException("Element lies outside filter bounds.");
}
orig.add(t);
}
}
The caller should assume a given type of Collection is returned.
Instead it should either copy to the desired type or pass the desired type.
e.g.
Set<T> set2 = new HashSet<T>(filter(set));
List<T> list2 = new ArrayList<T>(filter(list));
or
filter(set2, set); // the target collection is passed.
filter(list2, list);
To the question about ConcreteCollection, it is definitely allowable.
To the concern about having a different concrete collection expected, there are a few ways to go around the problem:
Change the return type of the method. Example:
ConcreteCollection method(Collection c){
ConcreteCollection cc=new ConcreteCollection
for(Object x: c){
//do something
}
return cc
}
Make use of polymorphism. Example:
Collection x=method(c)
x.add(new Object) //add is a method defined within the abstract Collection
Use some utilities to cast the type. Example:
LinkedList h=Collections.toLinkedList(method(c))
Hoped my answer helped. ^^
As far as I can understand, you want to know how to make a method that accepts generic list and returns another modified generic list.
So, my advice will be to use an abstract type that implements method to modify its state.
IList<object> list = new List<object>();
list.Add(new object());
list.Remove(obj);
Or as showed above, instantiate a list that implements IList (or the Java equivalent) work with this instance and return the result as a IList
Edit
If you want to filter some item from a list to a new one, generics can help (I don't know if this feature exists in Java).
public IList<T> Filter<T>(IList<T> list)
{
var result = new List<T>();
result.Add(list[0]); // Or whatever filtering method
return result;
}
If you want your method to accept as many different collection types as possible, and you want to be sure that the result is the same implementation type as what you put in, you might want to use a void method which directly modifies the supplied collection. For instance:
import com.google.common.base.Predicate;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Iterator;
import java.util.List;
public class Testy {
private static <T> void filter(Iterable<T> collection, Predicate<T> filter) {
Iterator<T> iterator = collection.iterator();
while (iterator.hasNext()) {
if (!filter.apply(iterator.next())) { // Condition goes here
iterator.remove();
}
}
}
public static void main(String... args) {
List<String> list = new ArrayList<String>();
list.addAll(Arrays.asList("A", "B", "C", "D"));
filter(list, new Predicate<String>() { // Anonymous filter (predicate)
#Override public boolean apply(String input) {
return input.equals("B");
}
});
System.out.println(list); // Prints ["B"]
}
}
The helper method filter takes an Iterable, the simplest type required for iterating over something. Apply the filter to each element, and if the predicate (filter) returns false, remove that element from the underlying collection with Iterator.remove().
The Predicate<T> interface here comes from Google. You can easily write your own if you don't wish to import it. The only required method is apply(T) which returns a boolean. Either that, or just write your condition directly inside the loop and get rid of the second parameter.
This method is the most efficient if your original collection is mutable and you don't wish to keep any intermediate results.
Another option is to use Google Collections Collections2.filter(Collection<E>, Predicate<E>) which returns a Collection<E> just like in your question. Similarly, the Iterables class will do the same thing, but create lazy iterables where the filters are only applied when actually doing the iterating.
I believe it's pretty stupid, and I am a bit embarrassed to ask this kind of question, but I still could not find the answer:
I am looking at the class List<T> , which implemetns IList.
public class List<T> : IList
one of the methods included in Ilist is
int Add(object value)
I understand that List<T> should not expose that method (type safety...), and it really does not. But how can it be? mustnt class implement the entire interface?
I believe that this (interface) method is implemented explicitly:
public class List<T> : IList
{
int IList.Add( object value ) {this.Add((T)value);}
}
By doing so, the Add( object ) method will by hidden. You'll only able to call it, if you cast the List<T> instance back to an IList instance.
A quick trip to reflector shows that IList.Add is implemented like this:
int IList.Add(object item)
{
ThrowHelper.IfNullAndNullsAreIllegalThenThrow<T>(item, ExceptionArgument.item);
try
{
this.Add((T) item);
}
catch (InvalidCastException)
{
ThrowHelper.ThrowWrongValueTypeArgumentException(item, typeof(T));
}
return (this.Count - 1);
}
In other words, the implementation casts it to T to make it work and fails it you pass a non T compatible type in.
List<T> explicitly implements IList.Add(object value) which is why it's not typically visible. You can test by doing the following:
IList list = new List<string>();
list.Add(new SqlDataReader()); // valid at compile time, will fail at runtime
It implements it explicitly, so you have to cast to IList first to use it.
List<int> l = new List<int>();
IList il = (IList)l;
il.Add(something);
You can call it be casting your list instance to the interface first:
List<int> lst = new List<int>();
((IList)lst).Add("banana");
And you'll get as nice, runtime, ArgumentException.
Frederik is right that List<T>'s implementation of IList is explicit for certain members, particularly those that pose a threat to type safety.
The implementation he suggests in his answer can't be right, of course, since it wouldn't compile.
In cases like this, the typical approach is to make a valiant effort to try to get the interface member to work, but to give up if it's impossible.
Note that the IList.Add method is defined to return:
The position into which the new
element was inserted, or -1 to
indicate that the item was not
inserted into the collection.
So in fact, a full implementation is possible:
int IList.Add(object value)
{
if (value is T)
{
Add((T)value);
return Count - 1;
}
return -1;
}
This is just a guess, of course. (If you really want to know for sure, you can always use Reflector.) It may be slightly different; for example it could throw a NotSupportedException, which is often done for incomplete interface implementations such as ReadOnlyCollection<T>'s implementation of IList<T>. But since the above meets the documented requirements of IList.Add, I suspect it's close to the real thing.
If I have the following class member:
private List<object> obs;
and I want to allow traversal of this list as part of the class' interface, how would I do it?
Making it public won't work because I don't want to allow the list to be modified directly.
You would expose it as an IEnumerable<T>, but not just returning it directly:
public IEnumerable<object> Objects { get { return obs.Select(o => o); } }
Since you indicated you only wanted traversal of the list, this is all you need.
One might be tempted to return the List<object> directly as an IEnumerable<T>, but that would be incorrect, because one could easily inspect the IEnumerable<T> at runtime, determine it is a List<T> and cast it to such and mutate the contents.
However, by using return obs.Select(o => o); you end up returning an iterator over the List<object>, not a direct reference to the List<object> itself.
Some might think that this qualifies as a "degenerate expression" according to section 7.15.2.5 of the C# Language Specification. However, Eric Lippert goes into detail as to why this projection isn't optimized away.
Also, people are suggesting that one use the AsEnumerable extension method. This is incorrect, as the reference identity of the original list is maintained. From the Remarks section of the documentation:
The AsEnumerable<TSource>(IEnumerable<TSource>) method has no effect other than to change the compile-time type of source from a type that implements IEnumerable<T> to IEnumerable<T> itself.
In other words, all it does is cast the source parameter to IEnumerable<T>, which doesn't help protect referencial integrity, the original reference is returned and can be cast back to List<T> and be used to mutate the list.
You can use a ReadOnlyCollection or make a copy of the List and return it instead (considering the performance penalty of the copy operation). You can also use List<T>.AsReadOnly.
This has already been said, but I don't see any of the answers as being superclear.
The easiest way is to simply return a ReadOnlyCollection
private List<object> objs;
public ReadOnlyCollection<object> Objs {
get {
return objs.AsReadOnly();
}
}
The drawback with this is, that if you want to change your implementation later on, then some callers may already be dependent on the fact, that the collection provides random access. So a safer definition would be to just expose an IEnumerable
public IEnumerable<object> Objs {
get {
return objs.AsReadOnly();
}
}
Note that you don't have to call AsReadOnly() to compile this code. But if you don't, the caller my just cast the return value back to a List and modify your list.
// Bad caller code
var objs = YourClass.Objs;
var list = objs as List<object>;
list.Add(new object); // They have just modified your list.
The same is potential problem also exists with this solution
public IEnumerable<object> Objs {
get {
return objs.AsEnumerable();
}
}
So I would definately recommend that you call AsReadOnly() on you list, and return that value.
To your Interface add the following method signature:
public IEnumerable TraverseTheList()
Implimented as so:
public IEnumerable<object> TraverseTheList()
{
foreach( object item in obj)
{
yield return item;
}
}
that will allow you to do the following:
foreach(object item in Something.TraverseTheList())
{
// do something to the item
}
The yield return tells the compiler to build an enumerator for you.
You can do this in two ways:
Either By converting the list into a Readonly collection:
new System.Collections.ObjectModel.ReadOnlyCollection<object>(this.obs)
Or by returning an IEnumerable of the items:
this.obs.AsEnumerable()
Expose a ReadOnlyCollection<T>
Interesting post and dialog on this very issue: http://davybrion.com/blog/2009/10/stop-exposing-collections-already/.
Have you considered deriving a class from System.Collections.ReadOnlyCollectionBase?
Just return an IReadOnlyCollection.
private List<object> obs;
IReadOnlyCollection<object> GetObjects()
{
return obs;
}