Accessibility: Managed vs Unmanaged code - c#

I'm about to begin working on a Accessibility project for Windows (targeting XP through 7) and would like some advice on the pros an cons of using managed code vs unmanaged code. Basically the software will need to be able to read text from open windows, access menus, and other common functions programs like a JAWS or another screen reader would be able to do. The question is, can I do this with C# or do I need to use C++?
For the last two years I've been developing a lot of C# code so it seems the quickest way to get started would be to play around with the System.Windows.Automation namespace. On the other hand, I haven't done much C++ or COM programming in quite a while and would have to spend some time refreshing before using unmanaged code.
What are the limitations of using C# code for Accessibility software? Are they severe enough to justify putting in a fair amount of time to refresh my C++ and COM skills because I'd run into a lot of things that just wouldn't be possible (or much more difficult) with managed code? Is the Automation namespace compatible with older applications (not using .NET or WPF)?

Definitely managed code
Even if you run into situations where you're comfortable using COM/unmanaged you can use COM/unmanaged for those modules.
.NET offers seamless interop between managed and unmanaged code.
with .NET 4.0 and C# 4.0 interop is even better ..
And above all else make sure you design a loosely coupled system so that there's always room for plugging in another module in an entirely different technology..
Just my two cents..

Related

Can a Delphi 4 and/or Delphi 5 executable be integrated into a C# application?

Can Delphi 4 and\or 5 application functionality (.exe) be integrated into a C# application?
I've been tasked with rewriting a new application which will be based off of existing Delphi 4/5 written application, which are currently held together with a Batch Processing Script that no one at my company understands.
As an interum solution, I've been asked to investigate whether a C# GUI\wrapper can be placed on top so it's easier to maintain and run.
I know that Delphi 6 applications can be called within a C# application using reflection but I'm not entirely sure how.
So back to my original question can a Delphi 4/5 application functionality be called within a C# application?
Thanks in advance.
The underlying premise of the question appears to be that a C# wrapper around a Delphi core is easier to maintain and run, and if that is not true, then the idea of creating the wrapper becomes not-very-useful. I believe it is a wrongly-conceived notion.
Imagine that I made an application that can talk to a telescope. It does it perfectly. In that case, I might be able to extract just the telescope-communication part and put it in a DLL and then write a user interface in C# that uses the Delphi DLL just to do the communicate-with-telescope task. However, unless your Delphi application was already structured in a nice way, and unless a task like this telescope-communications library already exists, you won't find it very easy to extract any part of a Delphi application, and use it from C#. If that situation existed, I would use native Delphi DLL function exports and invoke them from C#. This is not using the existing delphi executable, and requires many hours of work to refactor part of a Delphi application into something that could be used from C#.
Another answer mentions COM Servers, and while that is possible, it is not going to make things easier; Like the old joke about regular expressions; When you have a problem and try to solve it by using regular expressions, now you have two problems. The same becomes true when you try to use COM Servers to hide your existing application and write a whole new UI on top of it using C#. It would actually take more technical skill to improve, debug, and continue to develop it that way, than to keep developing it either purely in delphi or purely in C#. It's a negative savings of effort.
You have given no information about what the Delphi application does, but let's assume that it's a line-of-business or vertical market application that reads some file format, or does some communication protocol, or even connects to some old database, that you don't want to rewrite.
If by making the C# UI you mean, to never show the Delphi application user interface and replace it with a C# one, it is nearly certain that your idea is not going to make anything any better, and can only ever make things worse. Your deadlock either comes from not having skilled delphi developers, or else it comes from not having clever developers who can figure out what an existing application does.
The solution is usually a human solution when you are in this situation; either to hire a skilled delphi developer and bring the application forward into the modern Delphi era (Delphi XE2) or to hire a skilled non-delphi developer and port the application to some other language. Anybody who would suggest writing a "wrapper" over top of the delphi application who thinks that will make it "easier" obviously feels incapable of rewriting the existing application.
I don't know enough about what your delphi application does, to be sure, but it sure sounds to me like "fear driven" decisions. Wrapping old code is almost never a good idea, and is most often, just the creation of more problems.
A Delphi .exe can be run from C#. But I guess this is not your point.
You can either use a COM server, which is standard but needs the COM object to be registered on the computer (by running regsrv32.exe). Not so easy to deploy.
Or you can define the Delphi code as a library, then load and execute the .dll from the C# code.
If you prefer to access C# objects from Delphi 4 or 5 (that is access C# RTTI), you'll have to use some low-level unit like Managed extensions for VCL - .Net interop for Delphi Win32. Which is quite complete, and works with old versions of Delphi (whereas something more high-level than Hydra will not support Delphi 4 or 5, sadly).
Edit
Another possible easy communication is GDI messages. You can send GDI commands from your C# code to control the Delphi application, but using PostMessage() API calls.
Sure. C# can call any .exe. Just use Process.Start:
http://www.dotnetperls.com/process-start
http://msdn.microsoft.com/en-us/library/system.diagnostics.process.aspx
Delphi 5 supports implementing COM server functionality (don't know about earlier versions, D2 definitely did not).
If you have the sources available,
add a type library and a COM implementation of the interfaces defined in the type library,
register the executable (typically done automatically on startup thanks to Delphi magic)
follow the steps on MSDN: Exposing COM Components to the .NET Framework

Unmanaged C++ Win32 API or C#?

Good afternoon,
I thought about writing an application which I may or may not commercialize, depending on how good the final application is. It is like a personal project, with which I hope to learn many more things about programming, for currently I only know most about C and C#. That's why I thought about starting this project as an unmanaged C++ Win32 application. The problem is that it is most dificult to even show a simple window when compared to C#...
How many people/companies use the Win32 API & C++ in today's business world? How does it perform in comparison with C#?
The application in question may eventually be an IDE for a specific language but whith features like command recognition and spell checking already built in.
Thank you very much.
It seems that when performance is needed people are willing to give up C# for C++.
Have a look at this "success" story Lessons from Evernote’s flight from .NET.
On our test hardware, Evernote 4
starts five times faster, and uses
half the memory of Evernote 3.5.
Evernote chose WTL and Chromium Embedded Framework. Basically they've reused Google's Chrome in their application.
For your first project and w/o prior C++ and Win32 experience, I would STRONGLY recommend you use the C# , as it will be easier for you to get something done thereby gaining confidence and skill as you go.
I'm a huge fan of C++ under windows, I've been doing it most of my adult life. That said, if you have no experience of C++, and you want to write a windows application, I'd suggest going with the C# route under .NET. Whilst I love native C++, I really disliked C++/CLI, and the horrid ^ suffix for references.
Given this is a personal project, I wouldn't worry too much about whether businesses use C++ or C#, but I will say that it is easier to find a C# developer these days than it is a C++ developer. And no, I am not favouring one language over the other here, it just appears to be the reality (at least in my experience). As for C++/CLI developers? They're kind of thin on the ground :)
You'll definitely be up and running faster with C# than you would with Visual C++/MFC/some-other-gui, but remember there are certain things you may not be able to do in C# (and have to import the native win32 calls via DllImport), but I doubt you'll come across these fringe cases just yet.
C# is the easy route, and the route most-often pushed by Microsoft. What they don't tell you, though, is that all of their headline products (parts of Visual Studio excepted) are written in C/C++. I'd say, in fact, that most major software packages you are familiar with are written in C/C++.
I'd go with c# too, as it is far more common in a business world (on GUI side at least), than unmanaged c++/win32. You'll also get your desired results faster, especially if you don't know c++.
On the other hand, c++ performs better (if written properly) - so if you are planning some intensive work in your app - maybe c# just won't handle it (but I strongly doubt this is the case).
At last, but not the least - if you are planning for clients, that for some reason do not have and can not get .NET framework (or any other framework, i.e. Java) - then native code is your only solution.
I have only been using C++ for quite a few years, but I have never had to write any programs which required a User Interface. When I did, I tried to learn to use Qt, but found it to be somewhat of a pain and eventually gave up. I recently just started taking a class on C# .NET and in the first week I have already started developing a pretty advanced application for my companies billing system.
If you were already a seasoned C++ veteran and preferred it over C# .NET, then I would say by all means go for it. In this case however, I would strongly recommend you go with C# .NET for quite a few reasons.
1) The time is takes to do something in C# will probably be at the very least about 10x faster than doing it in C++ regardless of the API you used.
2) The learning curve of C++ on top of already trying to write an application with a UI (which is already very difficult in C++) will make this take an extremely long time.

C++/CLI: why should I use it?

I'm pretty familiar with C++, so I considered learning .NET and all its derivatives (especially C#).
Along the way I bumped into C++/CLI, and I want to know if there is any specific use for that language? Is it just suppose to be a intermediate language for transforming from native C++ to C#?
Another question that popped to my head is why are there still so many programming languages in .NET framework? (VB, C++/CLI, C#...)
Yes, C++/CLI has a very specific target usage, the language (and its compiler, most of all) makes it very easy to write code that needs to interop with unmanaged code. It has built-in support for marshaling between managed and unmanaged types. It used to be called IJW (It Just Works), nowadays called C++ Interop. Other languages need to use the P/Invoke marshaller which can be inefficient and has limited capabilities compared to what C++/CLI can do.
If you need to interop with native C++, classes that have instance functions and need the new and delete keywords to create/destroy an instance of the class then you have no choice but use C++/CLI. Pinvoke cannot do that, only the C++ compiler knows how much memory to allocate and how to correctly thunk the this pointer for an instance function.
The .NET framework contains code that was written in C++/CLI, notably in System.Data and WPF's PresentationCore. If you don't have unmanaged interop needs or don't have to work with a legacy code base then there are few reasons to select C++/CLI. C# or VB.NET are the better choices. C++/CLI's feature set got frozen around 2005, it has no support for more recent additions like lambdas or Linq syntax. Nor does the IDE support many of the bells and whistles available in the C# and VB.NET IDEs. Notable is that VS2010 will initially ship without IntelliSense support for C++/CLI. A bit of a kiss-of-death there.
UPDATE: revived in VS2012, IntelliSense support is back. Not in the least thanks to C++/CX, a language extension that simplifies writing WinRT apps in C++. Its syntax is very similar to C++/CLI. The Windows Forms project templates were removed, the designer however still works. The new debugging engine in VS2012 doesn't support C++/CLI, you have to turn on the "Managed Compatibility Mode" option in Tools + Options, Debugging, General.
First C# is not a 'derivitive' of .NET. .NET is not a language, it is an application framework and class library based on the CLR, for which a number of languages exist.
That said, the most compelling reason to use .NET is that it is a well designed class library and a much easier way to develop for Windows than Win32 or MFC. However I personally decided that I'd rather learn a new language altogether than learn extensions to an old one, and because C# was designed from the ground up to work with .NET, I suggest that is the language of choice for .NET.
C++/CLI is useful is you want to use .NET with some legacy code, and I have used it for creating Windows Forms GUIs and gluing them to existing application code. Its other raison d'etre is that it is the only .NET language that supports mixed managed and native code in a single load module, so it is good for both performance and reuse of legacy code.
With respect to the number of languages, Microsoft want every Windows application to be based on .NET because it is better for the security and stability of their OS. The only way that will happen is by supporting multiple languages. Think of .NET as an application platform or OS API, and then the question makes less sense; there will be many languages for .NET for the same reason as there are many languages for any platform. Those reasons are many, including commercial advantage, application fit, politics, supporting existing developers, choice and no doubt more.
Microsoft has changed its stance on this a few times. It was originally intended as a full-fledged language, essentially something that they wanted all native developers to move to, abandoning native C++ as much as possible.
Then a few years ago, they realized that this simply wasn't what their customers wanted. Developers who are moving to .NET anyway generally jump to a language like C#, and the rest have reasons to keep their code in the native world, so they stay with C++.
So now, Microsoft intends for C++/CLI to be a "bridge" between native C++ code and managed code written in some .NET language. It's no longer a language they recommend you switching your entire codebase to.
It's indeed mainly intended as intermediate language to easily link .net code with native, unmanaged C++. Do yourself a favour, don't use it if you don't need to. C++/CLI syntax is a mess.
Regarding your second question ... I think today C# is the dominant language in .net, but not everyone likes its style and paradigms. .net's architecture makes adding new languages easy (see F#, which aims at functional programming).
I've used C++/CLI to create .NET API's for some unmanaged C++ libraries. Passing and marshalling of parameters takes some getting used to (depending on used types), but once you've got the hang of it, it's really a nice way to bridge the gap between the managed and unmanaged world.
I have not looked at C++/CLI but it harnesses the .NET world - think of it as a in-between C++ and C# where you have the best of both worlds. It could be useful in situations where you want to use C++ that can easily access .NET objects and it's core BCL. Have a look here at this article discussing the primers of C++/CLI. Unfortunately, I have not heard of a Managed C++ application as it has ruffled a lot of C++ friends on the syntax side of things and lost gathering of followers who went back to the unmanaged world of C++.
Hope this helps,
Best regards,
Tom.
for me, i have to use it when there is no other way to reuse c++ class
This post is old but the most important message in my oppinion is missing: You use it for being able to see and manipulate the source code of C++ frameworks you use in C#. Examples: You don't use compiled OpenCV binaries, instead you got the OpenCV sourcecode in your solution and can add simple some Extensions, or deep check how some behavior exists. Or in finanicial math you could QuantLib Sources, and so on. This is much better than having already compield libraries that act as black boxes in a lot of ways. C++/Cli in .NET solves this.
Just so you know. Unless you specify the code to be compiled as unmanaged, when compiling with CLR support it will be compiled as managed code.
While CLI C++ is nice. I find it a pain to code in. There is just something about it that makes me not want to program in it. It isn't even the "^". It is like using a broken .net. I spent 40 minutes coding something fully managed in it that took me 10 minutes in C#. I mean, sometimes I just give up and use C# because it frustrates me when coding in it. I mean if you are going to use .net you might as well use C#(over CLI C++).

Effort estimation: using C / Win32 or learning C# / .NET

I intend to write a small application to scratch a personal itch and probably make the life of some colleagues easier. Here is what I have:
10+ years of experience in C
Plenty of experience in programming against the Win16/32 API in C from the Win3.1 to 2000 days.
C library written by myself already doing about 75% of what the application shall do.
What the application shall do:
open a binary, feed it into the mentioned library.
take the resulting text output and feed it into a new Excel Workbook.
apply some formating.
integrate nicely with the Windows environment (availability in "Open With...", remember some stuff using the registry etc.)
(maybe later) before giving the CSV data to Excel, parse it by looking up the meaning of some values in an XML file.
Except for the XML parsing part I have done all of that stuff before including COM / Office Automation in C/Win32. There is a lot of boilerplate code involved, but it is doable and the result will be a pretty small application without the need for an installer.
So why even think about C# / .Net?
no experience with parsing XML
the promise of less boilerplate code for the Windows and Excel stuff (yes, I have done C++ with OWL, MFC, ATL etc. but I am not going there anymore - not for free/fun)
Since I have also experience with C++, VB(not .Net) and a little Java / Objective-C I suppose learning C# will all be about the .Net libraries and not actually about the language.
My considerations so far:
Learning .NET might be fun and might result in less code / first steps in a more modern environment.
Sticking with what I know will lead to a predictable outcome in terms of effort and function (except for the optional XML stuff)
VB looked great at the beginning until the projects where about 80% done, then the pain started and the DLL coding in C. I am concerned history could repeat itself if I choose .Net.
My primary objective is the functionality. Effort is a concern. The XML parsing is optional.
Please advice.
Update: one thing I forgot to mention explicitly is that I am also worried about easy deployment of the tool to my co-workers. With Win32 I am pretty sure I can come up with an EXE file < 1Mb that can be easily emailed and does not require installation. With .Net not so much. Can I create the necessary MSI or whatever in Visual Studio Express (free) or do I need 3rd party tools?
as others have your question mostly covered, I'd just like to quickly comment on your considerations:
Learning .NET might be fun and might result in less code / first steps in a more modern environment.
Totally agreed. It is definitely fun and usually it does result in less code. The investment you make now will certainly benefit you in future projects. It is way faster to program in .Net than in C. Not only it is easier, but it is also safer. You are isolated from many programming errors common in C mostly related to memory mismanagement. You also get a very complete managed API to do stuff you would usually need to build your own framework.
Sticking with what I know will lead to a predictable outcome in terms of effort and function (except for the optional XML stuff)
Hence your indecision. :-)
VB looked great at the beginning until the projects where about 80% done, then the pain started and the DLL coding in C. I am concerned history could repeat itself if I choose .Net. My primary objective is the functionality. Effort is a concern. The XML parsing is optional.
.Net is an entirely different beast from VB. Most of the things you wouldn't be able to do in VB, or at least do them easily, are supported by .Net. For instance, Windows Services are a snap to build in .Net. Socket programming is also supported, but there are very few reasons to do it yourself, as you've got loads of communication APIs with .Net. You've got web-services, .Net Remoting, MSMQ management, and more recently WCF. Proper multithreading is supported by .Net, unlike the idiotic apartment model in VB. In case you really need to go low level, you can also actually use pointers in C#, inside of unsafe code blocks, even though I would never advise to do so.
If you really need to do things in C, then integrating is also relatively easy. You can create COM objects and use interop to work with them from .Net. You can also interact directly with plain ol' dlls using DllImport. Using www.pinvoke.net makes it easier.
When I developed in VB, sometimes I also had to go back to C++ to do stuff that I wasn't able of doing in VB. Since I began programming in .Net, the only extremely rare scenarios I would need to go back to C++ were when I needed to use legacy COM components that used types I was having a hard time to marshal via interop. I wouldn't worry about history repeating itself.
If you're using COM, you may be interested in using C# 4.0 instead of earlier versions - the downside being that it's only in beta. But basically it makes COM stuff somewhat less ugly for various reasons.
I'd expect there to be plenty of good C libraries for XML parsing by now. I would expect the main benefit to actually be the knowledge gained. I doubt that you'll actually produce the code faster for this project, but the next one may well be a lot quicker.
How much do you care about learning new stuff?
It sounds like an ideal project for learning C# & .NET.
You know most of what you need to do so you can use that to gain a base level of understanding of C# & .NET which you can then apply to the stuff you need to learn.
As Rune says though, a key driver could be the timescales. If this is something you need in a hurry then coding it in C & using win32 directly might be the answer.
Sorry I couldn't be more definite.
I think you should use C#. With your experience the learning curve won't be too steep. The code will ultimately be cleaner (and less of it) than you probably could with C/Win32.
There is probably going to be no problem using your existing C-library with the [DllImport] attribute.
It depends. :-) It depends on whether you want to do this quickly or if you want to learn something new. It depends on whether you will be the only maintainer of the code or if others will maintain it in the future. It depends on how complex your xml handling will be and on how complex the COM automation is.
You will probably get a working application quicker if you do it in C than in C#. Both since you have much of the stuff needed already in place and since you know C well.
But this project sounds like a good match for C# and .Net. .Net has great support for XML and COM interop is easy but clumsy in C# (much better in the next version!). So if you are interested in learning C# and .Net this would be a good project to do so.
I would definitely do this in .Net and probably C# (but I am biased). Using .Net would probably result in code that is easier to read and maintain and most probably easier to write. So if you are interested in learning C# I would suggest you go for it!
Edit:
You worry about the size of the executable if you write it in .Net. I doubt that will be a problem, for most if not all of the libraries you will use for a project like this will already be installed on your computer. 1 Mb is rather large for a .Net executable, event for a big project.
a short notice on the installation. .NET is as default xcopy-able so you wouldn't need an installer for the exe to be usable. Mail it around (or with the next release of the .NET framework optionaly leave it on a network share)
You could look at building a hybrid system that uses C++/CLI and C#. C++/CLI provides a nice bridge between the two and lets you easily split different parts of the system between the managed and unmanaged worlds.
Not sure if the setup projects are included in the free versions of visual studio. But you could use clickonce (included with the framework) or WIX (open source XML based msi creation tool).
learning C# will all be about the .Net libraries and not actually about the language
No there are many things you need to learn about the language (delegates , events , generics ...) and also it is object oriented and it manages the memory by itself and yes no pointers :)
anyway C# and .NET are great all you need is some effort to get up to speed

What can be done in VC++ (native) that can't be done with VC#?

What can be done in VC++ (native) that can't be done with VC#?
From what I can tell the only thing worth using VC++ native for is when you need to manage memory yourself instead of the CLR garbage collector, which I haven't seen a purpose in doing either (but thats for another question to be asked later).
Cross-platform development. Yes Mono exists, and Java's somewhat more predictable to have it function EXACTLY the same on more platforms, you can find a C/C++ compiler for just about any platform out there, where you can't with C#.
Also linking into 3rd-party libraries, while I'm sure there's a way to leverage them in C#, you'll be able to take advantage of them without interop (Marshaling, etc) in C++.
Edit: one last thing: RELIABLE memory management. Yes you can use dispose(), and try-finally, but there's nothing quite like KNOWING the memory is gone when it's popped off of the stack. Through techniques like RAII, when you use well-constructed classes, you will KNOW when your classes release resources, and not waiting around for the GC to happen.
With P/Invoke there is very little that is impossible in .NET (most obviously device drivers).
There are also things where the advice is to not use .NET (e.g. shell extensions, which get loaded into any process that opens a file dialogue1).
Finally there are things which will be much harder in .NET, if possible at all (e.g. creating a COM component that aggregates the FTM).
1 This can create a problem if that process is already using a different version of .NET. This should be alleviated in the future with .NET 4 having the ability to support side by side instances of the runtime.
I'm not sure if you're talking about language features or applications. My answer though is for applications / components.
Really there are only 2 things you cannot do in C# that you can do in C++.
You cannot use C#, or any other .Net language, to write a component for a system that only accepts native components
You cannot use C#, or any other .Net language, to alter certain properties of a CCW for which the CLR does not allow customization
The most notable item here is Device Drivers. This is a framework that only accepts native components and there is no way to plug in a managed component.
For everything else it's possible to do the same thing in C# as it is in C++. There are just a lot of cases where you simply don't want to and a native solution is better. It's possible for instance to manage and manipulate memory in C# via unsafe code or IntPtr. It's just not nearly as easy and generally there's no reason.
You can't write device drivers for one.
I think there are several important points:
You can do anything in C#/C++/Java/Python/Lisp or almost any other language, finally all of them Turing complete ;)... The question is it suits your needs?
There is one big and extreamly important limitation of C#... It runs only one single platform Windows... (Mono is still not mature enough).
There are many applications where GC is just a waste of resources, applications that can't afford you throw up 1/2 of memory untill next gc cycle: Games, Data Bases, Video auido Processing and many other mission critical applications.
Real Time applications (again games, video processing and so on). Non-deterministic GC makes life much harder for them.
In fact, most of desktop applications: Web Browsers, Word Processors, Desktop Environment itself (like Windows Explorer, KDE or Gnome) are written in compiled languages with careful thinking about resources... Otherwise, they would just be terrible bloated applications.
Whereas writing shell extensions in Windows XP was possible in C# it is next to impossible to write shell extensions for Vista and Windows 7. Shell extensions and Namespace extensions (and anything else that uses the new Properties system) (kindof) must be done in C++ unless you're into pain.
There are two obvious answers:
VC# can never run without the .NET
framework. Native C++ can. That may
be necessary in some areas (others
have mentioned device drivers, but
more common examples might simply be
clients where the .NET framework is
not installed. Perhaps you're
distributing an application and you
know not all of your customers are
willing to install .NET, so your
sales would go up if you made an app
that just worked without the
dependency on .NET. Or perhaps you're
working on some mobile device where
the couple of megabytes taken up by
the .NET CF can not be justified. Or shell extensions where using .NET can cause nasty problem for the user.
And VC# can never use C++ language
features. Native C++ can. (Managed
C++ can too, of course, but that's a
different issue). There are, believe it or not, things that can be done more conveniently or elegantly in C++. And they're only accessible if you're programming in C++.
System calls are no problem, however. p/invoke lets you do those from C#, almost as easily as you could from C++.
inline assembler
You cannot use C++-Libraries with classes (P/Invoke can only be used for functions AFAIK)
You cannot use callbacks with P/Invoke.
Is C# in particular and .NET in general self compiling yet (this is not a troll, I genuinely don't know)? If not, you can use VC++ to write C# and .NET, but you can't use C# to do the same job.
This is tongue in cheek, but it also is an answer to your question... you can screw things up much more severely in VC++ than you can in VC#. Not that you can't manage to screw things up severely in VC#, but in general, you can screw them up easier and more thoroughly in VC++.
Again, kind of tongue in cheek, but also an answer to your question. Perhaps not what you were hoping for, but... :-)
There's also hard real-time applications. Any language with a GC cannot be used, just in case it decides to collect during a time-constrained part of the code. Java was notorious for not even allowing you to try (hence the EULA about not using it for software "intended for use in the design, construction, operation or maintenance of any nuclear facility"
(yes, I know they've since made a modified version of Java for real time systems).
For example, it makes sense to use C++ if it's harder to translate the header files for existing libraries than it is to give up the existing managed libraries.
The Main difference is:
C++ is a core language with which you can build stand-alone programs. These Programs communicate directly with the the operating system and nothing else. C++ compilers exist for more or less all platforms (operating systems).
C# is a language that conforms to the CLS. A program written in C# can not start without a CLI engine (.NET Framework, Mono, etc.). A Program written in C# communicates with the .NET framework AND with the operating system. You have a man in the middle. Like all servicing personal, this man can help but it will cause additional trouble. If you want to port, you have a different man in the middle etc. CLI Implementations do not exist for all platforms.
By my opinion every additional framework is a additional source of problems.
Using SSE instructions seems to be one of these cases. Some .NET runtimes will use some SSE instructions, depending on your code. But in VC++, you can use the SSE intrinsics directly. So, if you're writing a multimedia code, you'd probably want C++. (C++/CLI might work as well, presumably)

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