To download a zipped file from FTP - c#

I am trying to do this using C#(Winforms).
The code I am using is giving me a string as an output, but I need to have a zipped file.
I am using the following code
try
{
FtpWebRequest request = (FtpWebRequest)WebRequest.Create(
"ftp:SITENAME/FILENAME.zip");
request.Method = WebRequestMethods.Ftp.DownloadFile;
// This example assumes the FTP site uses anonymous logon.
request.Credentials = new NetworkCredential("", "");
FtpWebResponse response = (FtpWebResponse)request.GetResponse();
Stream responseStream = response.GetResponseStream();
StreamReader reader = new StreamReader(responseStream);
//StreamWriter writer = new StreamWriter(responseStream);
MessageBox.Show(reader.ReadtoEnd);
MessageBox.Show("Download Complete, status {0}" + response.StatusCode);
reader.Close();
response.Close();
}
catch (NotSupportedException ne)
{
MessageBox.Show(ne.Message);
}
I have an idea that I have to use Open source library from SharpZipLib to convert this string to a zipped file. But,I cannot find any sample code to show me how to do that.
I would really appreciate if someone can guide me through the process.
Thanks,
Sidhanshu

This might do just that.
using ICSharpCode.SharpZipLib.BZip2;
public static string Unzip(byte[] compressedbytes)
{
string result;
MemoryStream m_msBZip2 = null;
BZip2InputStream m_isBZip2 = null;
m_msBZip2 = new MemoryStream(compressedbytes);
// read final uncompressed string size stored in first 4 bytes
using (BinaryReader reader = new BinaryReader(m_msBZip2, System.Text.Encoding.ASCII))
{
Int32 size = reader.ReadInt32();
m_isBZip2 = new BZip2InputStream(m_msBZip2);
byte[] bytesUncompressed = new byte[size];
m_isBZip2.Read(bytesUncompressed, 0, bytesUncompressed.Length);
m_isBZip2.Close();
m_msBZip2.Close();
result = Encoding.ASCII.GetString(bytesUncompressed, 0, bytesUncompressed.Length);
reader.Close();
}
return result;
}
public static byte[] Zip(string sBuffer)
{
byte[] result;
using (MemoryStream m_msBZip2 = new MemoryStream())
{
Int32 size = sBuffer.Length;
// Prepend the compressed data with the length of the uncompressed data (firs 4 bytes)
using (BinaryWriter writer = new BinaryWriter(m_msBZip2, System.Text.Encoding.ASCII))
{
writer.Write(size);
using (BZip2OutputStream m_osBZip2 = new BZip2OutputStream(m_msBZip2))
{
m_osBZip2.Write(Encoding.ASCII.GetBytes(sBuffer), 0, sBuffer.Length);
m_osBZip2.Close();
}
writer.Close();
result = m_msBZip2.ToArray();
m_msBZip2.Close();
}
}
return result;
}

Related

Web service File Stream to Byte[] to FileStream to pdf failing C#

I am trying to create a web service that returns a pdf file as a byte[] and then the app that consumes it grabs the byte[] and saves it as a pdf file and then opens it. The file fails to open at the end.
Here is the Web Service that returns a byte[]
[WebMethod]
public byte[] XXXX(int fileID)
{
try
{
using (EntitiesModel dbContext = new EntitiesModel())
{
string fileFullPath = .....
.......
if (fileFullNamePath != null)
{
FileStream fileStream = new FileStream(fileFullNamePath, FileMode.Open, System.IO.FileAccess.Read);
int len = fileStream.Length.ToInt();
Byte[] documentContents = new byte[len];
fileStream.Read(documentContents, 0, len);
fileStream.Close();
return documentContents;
Then it is called from an app with the following code
string soap = "<?xml version=\"1.0\" encoding=\"utf - 8\"?>" +
"<soap:Envelope xmlns:xsi=\"http://www.w3.org/2001/XMLSchema-instance\" xmlns:xsd=\"http://www.w3.org/2001/XMLSchema\" xmlns:soap=\"http://schemas.xmlsoap.org/soap/envelope/\">" +
"<soap:Body>" +
"<XXXX xmlns=\"http://tempuri.org/\">" +
"<fileID>XXXXX</fileID>" +
"</XXXX>" +
"</soap:Body>" +
"</soap:Envelope>";
string localhostContext = #"http://localhost:3381/";
string webserviceAddress = #"XXXX/XXXX/XXXXX.asmx";
string url = localhostContext + webserviceAddress ;
HttpWebRequest request = (HttpWebRequest)WebRequest.Create(url);
request.ContentType = "text/xml";
request.ContentLength = soap.Length;
request.Timeout = 20000;
request.Method = "POST";
using (Stream stream = request.GetRequestStream())
{
using (StreamWriter streamWriter = new StreamWriter(stream))
{
streamWriter.Write(soap); }
}
}
byte[] bytes;
try
{
WebResponse response = request.GetResponse();
bytes = ReadFully(response.GetResponseStream());
}
catch (Exception exception)
{
throw;
}
private byte[] ReadFully(Stream input)
{
byte[] buffer = new byte[16*1024];
using (MemoryStream memoryStream = new MemoryStream())
{
int read;
while ((read = input.Read(buffer, 0, buffer.Length)) > 0)
{
memoryStream.Position = 0;
memoryStream.Write(buffer, 0, read);
}
return memoryStream.ToArray();
}
}
FileStream objfilestream =
new FileStream(fileName, FileMode.Create,FileAccess.ReadWrite);
objfilestream.Write(bytes, 0, bytes.Length);
objfilestream.Close();
var process = Process.Start(fileName);
The code runs fine and creates a pdf and then tries to open that pdf. But the file can not be opened. Adobe Acrobat gives the error
Adobe Acrobat Reader could not open XXX.pdf because it is either not a
supported file type or because the file has been damaged (for example, it
was sent as an email attachment and wasn't correctly decoded).
Because I am not getting an error in the code I am at a loss to know where the error is that is not creating the proper file.
There was an issue with the Stream variable called input was not giving length so I used Jon Skeet's suggestion here Stackoverflow:Creating a byte array from a stream
new byte[16*1024];
rather than
new byte[input.length]
There were three things wrong.
memoryStream.Position = 0;
in the while loop was problematic so I removed it.
Secondly when reading the stream. What it returned was the SOAP XMl message with the encoded base64 string in the the XXXXResult XML tag. So I had to extract that.
Finally I had to use
byte[] fileResultBytes = Convert.FromBase64String(resultString);
to get the byte[] from the resultString extracted from the SOAP message. In the test SOAP message, that can be generated locally, it tells you the type of this result string. I missed that initially.
Thanks to VC.One and CodeCaster for their correct suggestions.

sending binary file byte array to web api method

I have a requirement to post binary file of size 100MB data in the format of either JSON or byte array to Web API 1.1.
My client application is C# winforms application with x32 bit architecture. Where as I want to perform reading binary file from this client application and send this binary file byte array to Web API.
Current implementation in my winforms application is as below
var sFile = #"C"\binary.zip";
var mybytearray = File.ReadAllBytes(sFile);
var webRequest =
(HttpWebRequest)WebRequest.Create("http://localhost/filewriter");
webRequest.ContentType = "text/plain";
webRequest.Method = WebRequestMethods.Http.Post;
webRequest.AllowWriteStreamBuffering = true;
webRequest.Timeout = 100000;
webRequest.Headers.Add("fileName", Path.GetFileName(sFile));
webRequest.ContentLength = mybytearray.Length;
using (var dataStream = new StreamWriter(webRequest.GetRequestStream()))
dataStream.Write(mybytearray);
using (var response = webRequest.GetResponse())
{
if(response.StatusCode = HttpStatusCode.Ok;
return true;
}
below is written at my Web api method
[HttpPost]
public HttpResponseMessage filewriter(byte[] binaryData)
{
using (FileStream binaryFileStream = new FileStream("C:\\myNewFile.zip", FileMode.Create, FileAccess.ReadWrite))
{
binaryFileStream.Write(binaryData, 0, binaryData.Length);
}
}
As you can see, in above code I was not able to send byte array to web api method filewriter. Am I missing something that should work in this case.
Other way as I said I was tried same but instead of byte array with Json one as below
var sFile = #"C"\binary.zip";
var mybytearray = File.ReadAllBytes(sFile);
var mymodel = new model
{
fileName = sFile,
binaryData = mybytearray
};
var jsonResendObjects = JsonConvert.SerializeObject(mymodel);
var webRequest = (HttpWebRequest)WebRequest.Create("http://localhost/filewriter");
webRequest.ContentType = "application/json";
webRequest.Method = WebRequestMethods.Http.Post;
webRequest.AllowWriteStreamBuffering = true;
webRequest.Timeout = 100000;
webRequest.Headers.Add("fileName", Path.GetFileName(sFile));
webRequest.ContentLength = jsonResendObjects.Length;
byte[] responseData = null;
webRequest.AllowWriteStreamBuffering = true;
using (var dataStream = new StreamWriter(webRequest.GetRequestStream()))
dataStream.Write(jsonResendObjects);
On web api side
[HttpPost]
public HttpResponseMessage filewriter([FromBody]model mymodel)
{
using (FileStream binaryFileStream = new FileStream("C:\\myNewFile.zip", FileMode.Create, FileAccess.ReadWrite))
{
binaryFileStream.Write(mymodel.binarydata, 0, binaryDatabinarydat.Length);
}
}
According to me, it would be easy to use base64 encoding for
communication.
If you want to do so
First, convert your file to byte[] and then to base64 string
Like this:
byte[] bytes = File.ReadAllBytes("path");
string file = Convert.ToBase64String(bytes);
// You have base64 Data in "file" variable
On your WebAPI Endpoint accept string
[HttpPost]
public HttpResponseMessage filewriter(string fileData)
{
}
Then convert your base64 string back to byte[] and write it to file or whatever you want to do with that.
Like This:
// put your base64 string in b64str
Byte[] bytes = Convert.FromBase64String(b64Str);
File.WriteAllBytes(path, bytes);
And you can Compress your string Using GZIP Like this
public static void CopyTo(Stream src, Stream dest) {
byte[] bytes = new byte[4096];
int cnt;
while ((cnt = src.Read(bytes, 0, bytes.Length)) != 0) {
dest.Write(bytes, 0, cnt);
}
}
public static byte[] Zip(string str) {
var bytes = Encoding.UTF8.GetBytes(str);
using (var msi = new MemoryStream(bytes))
using (var mso = new MemoryStream()) {
using (var gs = new GZipStream(mso, CompressionMode.Compress)) {
//msi.CopyTo(gs);
CopyTo(msi, gs);
}
return mso.ToArray();
}
}
public static string Unzip(byte[] bytes) {
using (var msi = new MemoryStream(bytes))
using (var mso = new MemoryStream()) {
using (var gs = new GZipStream(msi, CompressionMode.Decompress)) {
//gs.CopyTo(mso);
CopyTo(gs, mso);
}
return Encoding.UTF8.GetString(mso.ToArray());
}
}
Reference:-
Convert file to base64 and back
GZip Compression

Unable to get full image from server

I have a C# windows form application which downloads file from a url(asp.net application) but it is not returning full image lets say image is of 780kb the file that windows form creates is 381 bytes exactly.
I am not able to figure out the issue. Please help.
The code i am using for download is:
public bool getFileFromURL(string url, string filename)
{
long contentLength = 0;
Stream stream = null;
try
{
WebRequest req = WebRequest.Create(url);
WebResponse response = req.GetResponse();
stream = response.GetResponseStream();
contentLength = response.ContentLength;
// Transfer the file
byte[] buffer = new byte[10 * 1024]; // 50KB at a time
int numBytesRead = 0;
long totalBytesRead = 0;
using (FileStream fileStream = new FileStream(filename, FileMode.Create))
{
using (BinaryWriter fileWriter = new BinaryWriter(fileStream))
{
while (stream.CanRead)
{
numBytesRead = stream.Read(buffer, 0, buffer.Length);
if (numBytesRead == 0) break;
totalBytesRead += numBytesRead;
fileWriter.Write(buffer, 0, numBytesRead);
}
fileWriter.Close();
}
fileStream.Close();
}
stream.Close();
response.Close();
req.Abort();
return true;
}
catch (Exception)
{
return false;
}
}
This is my asp.net app code:
using (PortalEntities db = new PortalEntities())
{
PortalModel.Command command = db.Commands.SingleOrDefault(c => c.id == id);
var filePath = Server.MapPath("~/Uploads/"+command.arguments);
if (!File.Exists(filePath))
return;
var fileInfo = new System.IO.FileInfo(filePath);
Response.ContentType = "image/jpg";
Response.AddHeader("Content-Disposition", String.Format("attachment;filename=\"{0}\"", filePath));
Response.AddHeader("Content-Length", fileInfo.Length.ToString());
Response.WriteFile(filePath);
Response.End();
}
That's an awful lot of code to write some bytes out to a file from a web response. How about something like this (.NET 4+):
public static bool GetFileFromURL(string url, string filename)
{
try
{
var req = WebRequest.Create(url);
using (Stream output = File.OpenWrite(filename))
using (WebResponse res = req.GetResponse())
using (Stream s = res.GetResponseStream())
s.CopyTo(output);
return true;
}
catch
{
return false;
}
}
You can download image in more elegant way, it was discussed before here Unable to locate FromStream in Image class
And use File.WriteAllBytes Method to save the byte array as a file, more info at
http://msdn.microsoft.com/en-us/library/system.io.file.writeallbytes(v=vs.110).aspx
So all your client code can be replaced with
public void getFileFromURL(string url, string filename)
{
using (var webClient = new WebClient())
{
File.WriteAllBytes(filename,webClient.DownloadData(url));
}
}
Dude, why are you not using WebClient.DownloadFileAsync?
private void DownloadFile(string url, string path)
{
using (var client = new System.Net.WebClient())
{
client.DownloadFileAsync(new Uri(url), path);
}
}
That's pretty much it, but this method can't download over 2GB. But i don't think the image is that big xD.
Hope it helps!

How to use httpwebrequest to pull image from website to local file

I'm trying to use a local c# app to pull some images off a website to files on my local machine. I'm using the code listed below. I've tried both ASCII encoding and UTF8 encoding but the final file is not an correct. Does anyone see what I'm doing wrong? The url is active and correct and show the image just fine when I put the address in my browser.
private void button1_Click(object sender, EventArgs e)
{
HttpWebRequest lxRequest = (HttpWebRequest)WebRequest.Create("http://www.productimageswebsite.com/images/stock_jpgs/34891.jpg");
// returned values are returned as a stream, then read into a string
String lsResponse = string.Empty;
HttpWebResponse lxResponse = (HttpWebResponse)lxRequest.GetResponse();
using (StreamReader lxResponseStream = new StreamReader(lxResponse.GetResponseStream()))
{
lsResponse = lxResponseStream.ReadToEnd();
lxResponseStream.Close();
}
byte[] lnByte = System.Text.UTF8Encoding.UTF8.GetBytes(lsResponse);
System.IO.FileStream lxFS = new FileStream("34891.jpg", FileMode.Create);
lxFS.Write(lnByte, 0, lnByte.Length);
lxFS.Close();
MessageBox.Show("done");
}
nice image :D
try using the following code:
you needed to use a BinaryReader, 'cause an image file is binary data and thus not encoded in UTF or ASCII
edit: using'ified
HttpWebRequest lxRequest = (HttpWebRequest)WebRequest.Create(
"http://www.productimageswebsite.com/images/stock_jpgs/34891.jpg");
// returned values are returned as a stream, then read into a string
String lsResponse = string.Empty;
using (HttpWebResponse lxResponse = (HttpWebResponse)lxRequest.GetResponse()){
using (BinaryReader reader = new BinaryReader(lxResponse.GetResponseStream())) {
Byte[] lnByte = reader.ReadBytes(1 * 1024 * 1024 * 10);
using (FileStream lxFS = new FileStream("34891.jpg", FileMode.Create)) {
lxFS.Write(lnByte, 0, lnByte.Length);
}
}
}
MessageBox.Show("done");
Okay, here's the final answer. It uses a memorystream as a way to buffer the data from the reaponsestream.
private void button1_Click(object sender, EventArgs e)
{
byte[] lnBuffer;
byte[] lnFile;
HttpWebRequest lxRequest = (HttpWebRequest)WebRequest.Create("http://www.productimageswebsite.com/images/stock_jpgs/34891.jpg");
using (HttpWebResponse lxResponse = (HttpWebResponse)lxRequest.GetResponse())
{
using (BinaryReader lxBR = new BinaryReader(lxResponse.GetResponseStream()))
{
using (MemoryStream lxMS = new MemoryStream())
{
lnBuffer = lxBR.ReadBytes(1024);
while (lnBuffer.Length > 0)
{
lxMS.Write(lnBuffer, 0, lnBuffer.Length);
lnBuffer = lxBR.ReadBytes(1024);
}
lnFile = new byte[(int)lxMS.Length];
lxMS.Position = 0;
lxMS.Read(lnFile, 0, lnFile.Length);
}
}
}
using (System.IO.FileStream lxFS = new FileStream("34891.jpg", FileMode.Create))
{
lxFS.Write(lnFile, 0, lnFile.Length);
}
MessageBox.Show("done");
}
A variation of the answer, using async await for async file I/O. See Async File I/O on why this is important.
Download png and write to disk using BinaryReader/Writer
string outFile = System.IO.Path.Combine(outDir, fileName);
// Download file
var request = (HttpWebRequest) WebRequest.Create(imageUrl);
using (var response = await request.GetResponseAsync()){
using (var reader = new BinaryReader(response.GetResponseStream())) {
// Read file
Byte[] bytes = async reader.ReadAllBytes();
// Write to local folder
using (var fs = new FileStream(outFile, FileMode.Create)) {
await fs.WriteAsync(bytes, 0, bytes.Length);
}
}
}
Read all bytes extension method
public static class Extensions {
public static async Task<byte[]> ReadAllBytes(this BinaryReader reader)
{
const int bufferSize = 4096;
using (var ms = new MemoryStream())
{
byte[] buffer = new byte[bufferSize];
int count;
while ((count = reader.Read(buffer, 0, buffer.Length)) != 0) {
await ms.WriteAsync(buffer, 0, count);
}
return ms.ToArray();
}
}
}
You can use the following method to download an image from a web site and save it, using the Image class:
WebRequest req = WebRequest.Create(imageUrl);
WebResponse resp = req.GetResponse();
Image img = Image.FromStream(resp.GetResponseStream());
img.Save(filePath + fileName + ".jpg");

How to use WebResponse to Download .wmv file

I'm using the following code to grab a wmv file through a WebResponse. I'm using a thread to call this function:
static void GetPage(object data)
{
// Cast the object to a ThreadInfo
ThreadInfo ti = (ThreadInfo)data;
// Request the URL
WebResponse wr = WebRequest.Create(ti.url).GetResponse();
// Display the value for the Content-Length header
Console.WriteLine(ti.url + ": " + wr.Headers["Content-Length"]);
string toBeSaved = #"C:\Users\Kevin\Downloads\TempFiles" + wr.ResponseUri.PathAndQuery;
StreamWriter streamWriter = new StreamWriter(toBeSaved);
MemoryStream m = new MemoryStream();
Stream receiveStream = wr.GetResponseStream();
using (StreamReader sr = new StreamReader(receiveStream))
{
while (sr.Peek() >= 0)
{
m.WriteByte((byte)sr.Read());
}
streamWriter.Write(sr.ReadToEnd());
sr.Close();
wr.Close();
}
streamWriter.Flush();
streamWriter.Close();
// streamReader.Close();
// Let the parent thread know the process is done
ti.are.Set();
wr.Close();
}
The file seems to download just fine, but Windows Media Viewer cannot open the file properly. Some silly error about not being able to support the file type.
What incredibly easy thing am I missing?
You just need to download it as binary instead of text. Here's a method that should do the trick for you.
public void DownloadFile(string url, string toLocalPath)
{
byte[] result = null;
byte[] buffer = new byte[4097];
WebRequest wr = WebRequest.Create(url);
WebResponse response = wr.GetResponse();
Stream responseStream = response.GetResponseStream;
MemoryStream memoryStream = new MemoryStream();
int count = 0;
do {
count = responseStream.Read(buffer, 0, buffer.Length);
memoryStream.Write(buffer, 0, count);
if (count == 0) {
break;
}
}
while (true);
result = memoryStream.ToArray;
FileStream fs = new FileStream(toLocalPath, FileMode.OpenOrCreate, FileAccess.ReadWrite);
fs.Write(result, 0, result.Length);
fs.Close();
memoryStream.Close();
responseStream.Close();
}
I do not understand why you are filling MemoryStream m one byte at a time, but then writing the sr to the file. At that point, I believe the sr is empty, and MemoryStream m is never used.
Below is some code I wrote to do a similar task. It gets a WebResponse in 32K chunks at a time, and dumps it directly to a file.
public void GetStream()
{
// ASSUME: String URL is set to a valid URL.
// ASSUME: String Storage is set to valid filename.
Stream response = WebRequest.Create(URL).GetResponse().GetResponseStream();
using (FileStream fs = File.Create(Storage))
{
Byte[] buffer = new Byte[32*1024];
int read = response.Read(buffer,0,buffer.Length);
while (read > 0)
{
fs.Write(buffer,0,read);
read = response.Read(buffer,0,buffer.Length);
}
}
// NOTE: Various Flush and Close of streams and storage not shown here.
}
You are using a StreamReader and a StreamWriter to transfer your stream, but those classes are for handling text. Your file is binary and chances are that sequences of CR, LF and CR LF may get clobbered when you transfer the data. How NUL characters are handled I have no idea.

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