I have a class similar to the following:
public abstract class Manager<T, TInterface> : IManager<T> where TInterface : IRepository<T>
{
protected abstract TInterface Repository { get; }
public virtual List<T> GetAll()
{
return Repository.GetAll();
}
}
This works perfectly fine, however, is there a way to get away from having the TInterface in the abstract class declaration and in the resulting class that extends my generic abstract class:
public class TestManager : Manager<TestObject, ITestRepository>, ITestManager
I am forced to use ITestRepository and make the Repository property abstract due to the fact that it can contain custom methods that I need to know about and be able to call.
As I continue to build layers, I will have to keep doing this process the whole way up the stack. Examples would be if I had a generic abstract controller or service layer:
public class TestService : Service<TestObject, ITestManager>, ITestService
Is there a better way to do this or is this the best practice to allow a generic class to call another generic class?
It seems that all you want to do is to make Manager<T> testable, and use a mock as a repository that you can query for special members.
If that's the case, maybe you can change your design to this:
public class Manager<T> : IManager<T> {
protected IRepository<T> Repository { get; set; }
// ...
public virtual List<T> GetAll() {
return Repository.GetAll();
}
}
Now, all the specifics of testing are in a testing subclass:
public class TestingManager<T> : Manager<T> {
public new ITestRepository<T> Repository {
get {
return (ITestRepository<T>)base.Repository;
}
set {
base.Repository = value;
}
}
}
When you write your unit tests, you create TestingManager<T> instances (referenced through TestingManager<T> declared variables and fields), and you provide them with a test repository. Whenever you query their Repository, you'll always get a strongly-typed test repository.
UPDATE:
There's another way to solve this, without a subclass. You declare your repository objects as test repositories that you pass to Manager<T>s and you query them directly, without going through the Manager<T>.
[Test]
public void GetAll_Should_Call_GetAll_On_Repository_Test() {
var testRepository = new TestRepository();
var orderManager = new Manager<Order>(testRepository);
// test an orderManager method
orderManager.GetAll();
// use testRepository to verify (sense) that the orderManager method worked
Assert.IsTrue(testRepository.GetAllCalled);
}
No, you can't get around it. You can try, but the result will be ugly and in some way incorrect. The reason is that you are asking generics not to be generic but still be generic.
If a new class uses a generic class, either in inheritance or composition, and it itself does not know enough to specify the type parameters to the generic class it is using, then it must itself be generic. It is analogous the method call chains, where a method may pass parameters along to another method. It can't make up the arguments to the inner method, but must rather take them as parameters itself from a caller that does know what they are. Type parameters are the same.
One thing that does make this feel like code smell is the fact that you can't have a variable of type Manager<,>. It has to be fully type-specified. One solution I've come up with is to have non-generic interfaces that the generic classes implement. These interfaces have as much of the public interface of the generic class as is possible (they can't have methods or properties that reference the type parameters). Then you can pass around variables of the type of the interface and not have to specify type parameters.
Example:
interface IExample {
string Name { get; }
void SomeNonGenericMethod(int i);
}
class Example<T> : IExample {
public string Name { get { ... } }
public void SomeNonGenericMethod(int i) {
...
}
public T SomeGenericMethod() {
...
}
}
Related
I have two interfaces implemented by one main class. How can i refactor my code in a way that on implementing each contract, the methods of each contract has a different value for a parameter such as DatabaseName.
Example :
Class1 Implements Interface1,Interface2
Interface1.GetData() has DatabaseName set to Database 1
Interface2.GetData() has DatabaseName set to Database 2
I can configure those value in the methods GetData() but i want a cleaner way of doing it.
Any pattern recommendation be that DI ,Domain driven ,even basic inheritance example which accomplishes the above is what i am looking for.
It sounds like all you need is explicit interface implementation:
public class Class1 : Interface1, Interface2
{
// Note the lack of access modifier here. That's important!
Data Interface1.GetData()
{
// Implementation for Interface1
}
Data Interface2.GetData()
{
// Implementation for Interface2
}
}
Obviously the two methods can call a common method with a parameter to specify the database name or similar.
Refactoring is usually motivated by noticing a code smell and the very fact that you ended up in a situation where you have to implement 2 abstraction which expose similar functionality is the code smell.
Without having more understanding of the problem I might not be able to provide you a conclusive answer but with limited understanding this is what I would propose. Have 2 different concrete implementation each implementing one interface and have a factory which would be injected to client and make the client make the deliberate decision which one of these implementation is needed. In case these concrete classes share common functionality you can always abstract that into a common parent class.
public interface ISQLReader
{
string GetData();
}
public interface IOracleReader
{
string GetData();
}
public abstract class Reader
{
protected void CommonFunctionaility()
{
}
}
public class MSSQLReader : Reader, ISQLReader
{
public string GetData()
{
return "MSSQL";
}
}
public class OracleReader : Reader, IOracleReader
{
public string GetData()
{
return "Oracle";
}
}
public interface IReaderFactory
{
OracleReader CreateOracleReader();
MSSQLReader CreateMSSQLReader();
}
public class ReaderFactory : IReaderFactory
{
public MSSQLReader CreateMSSQLReader() => new MSSQLReader();
public OracleReader CreateOracleReader() => new OracleReader();
}
public class ReaderClient
{
private IReaderFactory _factory;
public ReaderClient(IReaderFactory factory)
{
this._factory = factory;
}
}
Explicit interface implementation is technique that should restrict usage of the functionality until the client has made and explicit cast there by making a deliberate decision.
I'm writing two APIs that I will use with many of my projects. Some projects my use one of the APIs, some the other, but the majority of my projects will use both. I'm trying to design them as if they're completely separate, but I'm struggling on one thing.
namespace FirstApi {
public abstract class MyBaseClass {
//constructor, some methods and properties
public IEnumerable<T> Search<T>() where T : MyBaseClass, new() {
//search logic here. must use generics as I create new instances of T here
}
}
}
namespace SecondApi {
public interface IMyInterface {
//some property and method signatures
IEnumerable<T> Search<T>() where T : IMyInterface, new();
}
}
namespace MyProject {
public class MyDerivedClass : MyBaseClass, IMyInterface {
}
}
Both APIs require this search method. The second API has some functionality in other classes that calls IMyInterface.Search<T>(), and I would like those classes that inherit MyBaseClass to use the Search<T> function defined in MyBaseClass.
Compilation error: The constraints for type parameter 'T' of method 'MyBaseClass.Search()' must match the constraints for type parameter 'T' of interface method 'IMyInterface.Search()'. Consider using an explicit interface implementation instead.
Note: When Search is called, T will always be the derived class of whichever abstract class or interface has been inherited. This was the only way I could find of achieving this in C# 2.0 (C# abstract class return derived type enumerator), and it's just caused more problems!
Is there a type-safe way that I can achieve this, without using objects and casting?
Solution:
Based on the accepted answer by Andras Zoltan, I created this class in my project, and will have to re-create this class for each project that uses both APIs.
public abstract class ApiAdapter<TAdapter> : MyBaseClass, IMyInterface where TAdapter: MyBaseClass, IJsonObject, new()
{
IEnumerable<T> IJsonObject.Search<T>()
{
foreach (TAdapter row in base.Search<TAdapter>())
yield return (T)(IMyInterface)row;
}
}
I then inherit this class like so.
public class Client : ApiAdapter<Client> {
//everything else can go here
}
You can explicitly implement the interfaces Search method, e.g.
public class MyDerivedClass : BasicTestApp.FirstApi.MyBaseClass, BasicTestApp.SecondApi.IMyInterface
{
IEnumerable<T> SecondApi.IMyInterface.Search<T>()
{
// do implementation
}
}
However, I think you are asking for the MyBaseClass Search method to be called when the part of the code that handles your object as IMyInterface calls the Search<T> method. I cannot see a way because you have two T types with different constraints that cannot be related.
If you did where T : BasicTestApp.FirstApi.MyBaseClass, IMyInterface, new(); in both definitions of the Search method then you would not have a problem but this would tie both your APIs together
Here is a possible implementation of your explicitly implemented interface method. It doesn't avoid the cast but at least keeps it neat.
IEnumerable<T> SecondApi.IMyInterface.Search<T>()
{
var results = base.Search<MyDerivedClass>();
return results.Cast<T>();
}
I started my answer with exposition on why it's not working for you, but I think that's well understood now so I'll leave it out.
I've upvoted #IndigoDelta's answer but it highlights something I don't like about the overall design here - I have a sneaking suspicion you should actually be using a generic interface and generic class; not generic methods because it doesn't make any sense that:
Note: When Search is called, T will always be the derived class of whichever abstract class or interface has been inherited.
I'm throwing this solution into the mix; which I think is better because it means that each derived type doesn't need to reimplement the IMyInterface.Search method, and it goes some way to actually enforcing this rule you mention. It's a generic type dedicated to join the two APIs together, meaning the derived types don't need to do anything:
namespace MyProject
{
using FirstApi;
using SecondApi;
public class SecondAPIAdapter<T2> : MyBaseClass, IMyInterface
where T2 : SecondAPIAdapter<T2>, new()
{
#region IMyInterface Members
IEnumerable<T> IMyInterface.Search<T>()
{
return Search<T2>().Cast<T>();
}
#endregion
}
//now you simply derive from the APIAdapter class - passing
//in your derived type as the generic parameter.
public class MyDerivedClass : SecondAPIAdapter<MyDerivedClass>
{ }
}
i think you can do explicit implementation of interface and when you will access methor thru IMyInterface.Search - compiler will run the right method.
You need to use an explicit implementation.
public class MyDerivedClass : MyBaseClass, IMyInterface
{
// The base class implementation of Search inherited
IEnumerable<T> IMyInterface.Search<T>()
{
// The interface implementation
throw new NotImplementedException();
// this would not work because base does not implement IMyInterface
return base.Search<T>();
}
}
Since the implementations are different this makes sense. If they are not different then either the base class should implement the interface and you should use covariance (.Net 4.0 only) to combine your contraints or, perhaps you don't need the interface at all.
I hope I'm not confused, could you not change your definitions, such that:
public interface IMyInterface<in T>
{
//some property and method signatures
IEnumerable<U> Search<U>() where U : T, new();
}
Providing a generic argument of T which can use to enforce that the implementation provides a search function constraint to types of T:
public abstract class MyBaseClass : IMyInterface<MyBaseClass>
{
public virtual IEnumerable<T> Search<T>() where T : MyBaseClass, new()
{
}
}
That way, your derived types are simply:
public class MyDerivedClass : MyBaseClass
{
}
Which you can then do searches as:
var derived = new MyDerivedClass();
IMyInterface<MyDerivedClass> iface = impl;
var results = iface.Search<MyDerivedClass>();
We define interface as below:
interface IMyInterface
{
void MethodToImplement();
}
And impliments as below:
class InterfaceImplementer : IMyInterface
{
static void Main()
{
InterfaceImplementer iImp = new InterfaceImplementer();
iImp.MethodToImplement();
}
public void MethodToImplement()
{
Console.WriteLine("MethodToImplement() called.");
}
}
instead of creating a interface , why can we use the function directly like below :-)
class InterfaceImplementer
{
static void Main()
{
InterfaceImplementer iImp = new InterfaceImplementer();
iImp.MethodToImplement();
}
public void MethodToImplement()
{
Console.WriteLine("MethodToImplement() called.");
}
}
Any thoughts?
You are not implementing the interface in the bottom example, you are simply creating an object of InterfaceImplementer
EDIT: In this example an interface is not needed. However, they are extremely useful when trying to write loosely coupled code where you don't have to depend on concrete objects. They are also used to define contracts where anything implementing them has to also implement each method that it defines.
There is lots of information out there, here is just a brief intro http://www.csharp-station.com/Tutorials/Lesson13.aspx
If you really want to understand more about interfaces and how they can help to write good code, I would recommend the Head First Design Patterns book. Amazon Link
instead of creating a interface , why
can we use the function directly like
below
Are you asking what the point of the interface is?
Creating an interface allows you to decouple your program from a specific class, and instead code against an abstraction.
When your class is coded against an interface, classes that use your class can inject whichever class they want that implements this interface. This facilitates unit testing since not-easily-testable modules can be substituted with mocks and stubs.
The purpose of the interface is for some other class to be able to use the type without knowing the specific implementation, so long as that type conforms to a set of methods and properties defined in the interface contract.
public class SomeOtherClass
{
public void DoSomething(IMyInterface something)
{
something.MethodToImplement();
}
}
public class Program
{
public static void Main(string[] args)
{
if(args != null)
new SomeOtherClass().DoSomething(new ImplementationOne());
else
new SomeOtherClass().DoSomething(new ImplementationTwo());
}
}
Your example doesn't really follow that pattern, however; if one that one class implements the interface, then there really isn't much of a point. You can call it either way; it just depends on what kind of object hierarchy you have and what you intend to do for us to say whether using an interface is a good choice or not.
To sum: Both snippets you provide are valid code options. We'd need context to determine which is a 'better' solution.
Interfaces are not required, there is nothing wrong with the last section of code you posted. It is simply a class and you call one of it's public methods. It has no knowledge that an interface exists that this class happens to satisfy.
However, there are advantages:
Multiple Inheritance - A class can only extend one parent class, but can implement any number of interfaces.
Freedom of class use - If your code is written so that it only cares that it has an instance of SomethingI, you are not tied to a specific Something class. If tomorrow you decide that your method should return a class that works differently, it can return SomethingA and any calling code will not need to be changed.
The purpose of interfaces isn't found in instantiating objects, but in referencing them. Consider if your example is changed to this:
static void Main()
{
IMyInterface iImp = new InterfaceImplementer();
iImp.MethodToImplement();
}
Now the iTmp object is of the type IMyInterface. Its specific implementation is InterfaceImplementer, but there may be times where the implementation is unimportant (or unwanted). Consider something like this:
interface IVehicle
{
void MoveForward();
}
class Car : IVehicle
{
public void MoveForward()
{
ApplyGasPedal();
}
private void ApplyGasPedal()
{
// some stuff
}
}
class Bike : IVehicle
{
public void MoveForward()
{
CrankPedals();
}
private void CrankPedals()
{
// some stuff
}
}
Now say you have a method like this somewhere:
void DoSomething(IVehicle)
{
IVehicle.MoveForward();
}
The purpose of the interface becomes more clear here. You can pass any implementation of IVehicle to that method. The implementation doesn't matter, only that it can be referenced by the interface. Otherwise, you'd need a DoSomething() method for each possible implementation, which can get messy fast.
Interfaces make it possible for an object to work with a variety of objects that have no common base type but have certain common abilities. If a number of classes implement IDoSomething, a method can accept a parameter of type IDoSomething, and an object of any of those classes can be passed to it. The method can then use all of the methods and properties applicable to an IDoSomething without having to worry about the actual underlying type of the object.
The point of the interface is to define a contract that your implementing class abides by.
This allows you to program to a specification rather than an implementation.
Imagine we have the following:
public class Dog
{
public string Speak()
{
return "woof!";
}
}
And want to see what he says:
public string MakeSomeNoise(Dog dog)
{
return dog.Speak();
}
We really don't benefit from the Interface, however if we also wanted to be able to see what kind of noise a Cat makes, we would need another MakeSomeNoise() overload that could accept a Cat, however with an interface we can have the following:
public interface IAnimal
{
public string Speak();
}
public class Dog : IAnimal
{
public string Speak()
{
return "woof!";
}
}
public class Cat : IAnimal
{
public string Speak()
{
return "meow!";
}
}
And run them both through:
public string MakeSomeNoise(IAnimal animal)
{
return animal.Speak();
}
I use in my library three classes:
public abstract class Base<TFirst, TSecond>
{
public Base()
{
// actions with ID and Data of TFirst and TSecond
}
}
public abstract class First<TFirstID, TFirstData>
{
public TFirstID ID {get; set;}
public TFirstData Data {get; set;}
}
public abstract class Second<TSecondID, TSecondData>
{
public TSecondID ID {get; set;}
public TSecondData Data {get; set;}
}
How can I specify that TFirst must inherit from the First and TSecond must inherit from the Second, not using generic types for ID and Data in Base?
Like this:
public abstract class Base<TFirst, TSecond>
where TFirst : First // without generic-types
...
Edit:
In classes First, Second I use TFirstID and TSecondID for properties. In class Base I use this properties.
There's no way you can do this other than by introducing a parallel class hierarchy without geherics and doing some runtime checks:
public abstract class Base<TFirst, TSecond>
where TFirst : First
{
static Base()
{
if(!typeof(TFirst).IsGenericType ||
typeof(TFirst).GetGenericTypeDefinition() != typeof(First<,>))
throw new ArgumentException("TFirst");
}
}
public abstract class First { }
public abstract class First<TFirstID, TFirstData> : First
{
}
Alternatively, you can replace First with a marker interface (IFirst).
The runtime check is possible due to the fact that static constructors are invoked for each closed generic type.
Usually in a case like this, I'll build another base class (non-generic) for First<TFirstID, TFirstData> to derive from, so:
public abstract class First{}
public abstract class First<TFirstID, TFirstData>
: First
{
}
Then you can put a where TFirst : First into your declaration. It's not perfect, but it works if you're careful. But it can be tricky, depending on what you're trying to accomplish - you lose all of the genericness of the restricted type.
One solution would be to have First and Second themselves implement an interface that doesn't depend on the generic type parameters:
public interface IFirst
{
}
public abstract class First<TFirstID, TFirstData> : IFirst
{
}
Then ensuring that the type parameter in base must use IFirst
public abstract class Base<TFirst, TSecond>
where TFirst : IFirst
That can be tricky if they are dependent on signatures with those items. I'd probably say create an interface or abstract base without the type signatures. Interface more likely.
That's the way you would do it, if at all possible; specify generic type constraints which allow the compiler to catch invalid usages of Base's generic parameters.
If, for some reason, you couldn't use generic type constraints at all, the only other way to enforce type-checking would be to add run-time checks to your logic that would throw an exception if the generic was created specifying invalid generic types:
public abstract class Base<TFirst, TSecond>
{
public Base()
{
if(!typeof(TFirst).IsAssignableFrom(typeof(First))
throw new InvalidOperationException("TFirst must derive from First.");
if(!typeof(TSecond).IsAssignableFrom(typeof(Second))
throw new InvalidOperationException("TSecond must derive from Second.");
}
}
The above code is a serious code smell. The whole point of generics is to allow a class to work with many different internal classes, while allowing the compiler to ensure that the parameter types used are such that the generic class can work with them. And besides, you still have to be able to reference the namespace of First and Second (which I assume is the reason you can't use them as generic type parameters in the first place).
Let's say I have a class library that defines a couple entity interfaces:
public interface ISomeEntity { /* ... */ }
public interface ISomeOtherEntity { /* ... */ }
This library also defines an IRepository interface:
public interface IRepository<TEntity> { /* ... */ }
And finally, the library has an abstract class called RepositorySourceBase (see below), which the main project needs to implement. The goal of this class is to allow the base class to grab new Repository objects at runtime. Because certain repositories are needed (in this example a repository for ISomeEntity and ISomeOtherEntity), I'm trying to write generic overloads of the GetNew<TEntity>() method.
The following implementation doesn't compile (the second GetNew() method gets flagged as "already defined" even though the where clause is different), but it gets at what I'm trying to accomplish:
public abstract class RepositorySourceBase // This doesn't work!
{
public abstract Repository<TEntity> GetNew<TEntity>()
where TEntity : SomeEntity;
public abstract Repository<TEntity> GetNew<TEntity>()
where TEntity : SomeOtherEntity;
}
The intended usage of this class would be something like this:
public class RepositorySourceTester
{
public RepositorySourceTester(RepositorySourceBase repositorySource)
{
var someRepository = repositorySource.GetNew<ISomeEntity>();
var someOtherRepository = repositorySource.GetNew<ISomeOtherEntity>();
}
}
Meanwhile, over in my main project (which references the library project), I have implementations of ISomeEntity and ISomeOtherEntity:
public class SomeEntity : ISomeEntity { /* ... */ }
public class SomeOtherEntity : ISomeOtherEntity { /* ... */ }
The main project also has an implementation for IRepository<TEntity>:
public class Repository<TEntity> : IRepository<TEntity>
{
public Repository(string message) { }
}
And most importantly, it has an implementation of the abstract RepositorySourceBase:
public class RepositorySource : RepositorySourceBase
{
public override IRepository<ISomeEntity> GetNew()
{
return new (IRepository<ISomeEntity>)Repository<SomeEntity>(
"stuff only I know");
}
public override IRepository<ISomeOtherEntity> GetNew()
{
return new (IRepository<ISomeEntity>)Repository<SomeOtherEntity>(
"other stuff only I know");
}
}
Just as with RepositorySourceBase, the second GetNew() method gets flagged as "already defined".
So, C# basically thinks I'm repeating the same method because there's no way to distinguish the methods from their parameters alone, but if you look at my usage example, it seems like I should be able to distinguish which GetNew() I want from the generic type parameter, e.g, <ISomeEntity> or <ISomeOtherEntity>).
What do I need to do to get this to work?
Update
I ended up solving this using specifically-named methods and a Func<T, TResult> parameter.
So, RepositorySourceBase now looks like this:
public abstract class RepositorySourceBase
{
public abstract Repository<ISomeEntity> GetNewSomeEntity();
public abstract Repository<ISomeOtherEntity> GetNewSomeOtherEntity();
}
And RepositorySource looks like this:
public class RepositorySource : RepositorySourceBase
{
public override IRepository<ISomeEntity> GetNewSomeEntity()
{
return new (IRepository<ISomeEntity>)Repository<SomeEntity>(
"stuff only I know");
}
public override IRepository<ISomeOtherEntity> GetNewSomeOtherEntity()
{
return new (IRepository<ISomeEntity>)Repository<SomeOtherEntity>(
"other stuff only I know");
}
}
Now, what started this whole thing off was that I needed a generic RepositoryUtilizer class that could grab a repository from a source simply by knowing the type of repository (which could be specified as a generic type parameter). Turns out, that wasn't possible (or at least not easily possible). However, what is possible is to use the Func<T, TResult> delegate as a parameter to allow the RepositoryUtilizer class to obtain the repository without needing to "know" the method name.
Here's an example:
public class RepositoryUtilizer
{
public DoSomethingWithRepository<TEntity>(
Func<TRepositorySource, IRepository<TEntity>> repositoryGetter)
{
using (var repository = repositoryGetter(RepositorySource))
{
return repository.DoSomething();
}
}
}
}
You cannot get this work as you intended. Type constraints cannot be used to decide between your two methods.
public abstract Repository<TEntity> GetNew<TEntity>()
where TEntity : SomeEntity;
public abstract Repository<TEntity> GetNew<TEntity>()
where TEntity : SomeOtherEntity;
Assume
public class SomeEntity { }
public class SomeOtherEntity : SomeEntity { }
and SomeOtherEntity is a valid type argument for both methods yielding two methods with identical signature.
The way to go is probably a single generic method that uses the supplied type argument to dispatch the call to the desired implementation. This is in turn probably solved most easily by implementing an interface on all concrete types.
Constraints are not part of the signature. This fact has numerous ramifications, many of which apparently irk people to no end. For some of those ramifications, and about a million comments telling me that I am WRONG WRONG WRONG, see this article and its accompanying comments.
http://blogs.msdn.com/ericlippert/archive/2009/12/10/constraints-are-not-part-of-the-signature.aspx
I would solve your problem by having two methods with two different names.
The only solution I can think of is to define an IRepositorySource<T> interface that each RepositorySource class can implement explicitly:
public interface IRepositorySource<T>
{
IRepository<T> GetNew();
}
public class RepositorySource : IRepositorySource<ISomeEntity>, IRepositorySource<ISomeOtherEntity>
{
IRepository<ISomeEntity> IRepositorySource<ISomeEntity>.GetNew()
{
...
}
IRepository<ISomeOtherEntity> IRepositorySource<ISomeOtherEntity>.GetNew()
{
...
}
}
To access these methods you'll need to cast a RepositorySource instance into the required interface type e.g.
IRepository<IEntity> r = ((IRepositorySource<IEntity>)repositorySource).GetNew();
public class RepositorySource
{
static IRepository<T> IRepositorySource.GetNew<T>()
{
if (typeof(T) == typeof(ISomeEntity))
return (IRepository<T>)new SomeEntityRepository();
...
}
}