Shrink Panel in Silverlight Storyboard - c#

I would like to have an item's width shrink on a click of a button.
Right now I have two objects basically, when you click the button on objectA, a storyboard starts that rotates it around the x-axis and collapses it. Then it shows objectB by setting it's visibility to visible and rotates it around into view.
All I want to add is setting the width smaller while the storyboard is happening to objectA and objectB and then setting it back to normal at the end of the storyboard.
I tried setting the Thickness but I got a compile-time error complaining that it was readonly.
<ObjectAnimationUsingKeyFrames
BeginTime="00:00:00"
Storyboard.TargetName="objectA"
Storyboard.TargetProperty="(UIElement.Margin)">
<DiscreteObjectKeyFrame KeyTime="00:00:00">
<DiscreteObjectKeyFrame.Value>
<Thickness Left="10" Right="10"/>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
I have a simple layout for now...
Here is my UI XAML:
<StackPanel>
<Border x:Name="objectA" BorderBrush="Blue" BorderThickness="1" Height="100" Width="100">
<StackPanel>
<TextBox Margin="10"></TextBox>
<Button Width="50" x:Name="btn1" Content="Flip" Click="btn1_Click"/>
</StackPanel>
<Border.Projection>
<PlaneProjection RotationX="0"></PlaneProjection>
</Border.Projection>
</Border>
<Border Visibility="Collapsed" x:Name="objectB" BorderBrush="Red" BorderThickness="1" Height="100" Width="100">
<StackPanel>
<TextBox Margin="10"></TextBox>
<Button Width="50" x:Name="btn2" Content="Flip" Click="btn2_Click"/>
</StackPanel>
<Border.Projection>
<PlaneProjection RotationX="90"></PlaneProjection>
</Border.Projection>
</Border>
Here is the storyboard...
<Storyboard x:Name="Storyboardtest">
<DoubleAnimation BeginTime="00:00:00"
Storyboard.TargetName="objectA"
Storyboard.TargetProperty="(UIElement.Projection).(RotationX)"
From="0" To="-90">
</DoubleAnimation>
<ObjectAnimationUsingKeyFrames
BeginTime="00:00:01"
Storyboard.TargetName="objectA"
Storyboard.TargetProperty="(UIElement.Visibility)">
<DiscreteObjectKeyFrame KeyTime="00:00:00">
<DiscreteObjectKeyFrame.Value>
<Visibility>Collapsed</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames
BeginTime="00:00:01"
Storyboard.TargetName="objectB"
Storyboard.TargetProperty="(UIElement.Visibility)">
<DiscreteObjectKeyFrame KeyTime="00:00:00">
<DiscreteObjectKeyFrame.Value>
<Visibility>Visible</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
<DoubleAnimation BeginTime="00:00:01"
Storyboard.TargetName="objectB"
Storyboard.TargetProperty="(UIElement.Projection).(RotationX)"
From="90" To="0">
</DoubleAnimation>
</Storyboard>

If it is just the visual width you want to affect, add the following to your storyboard. It will give the appearance of the controls moving into the distance and back as it flips:
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.ScaleX)" Storyboard.TargetName="objectA">
<EasingDoubleKeyFrame KeyTime="0" Value="1"/>
<EasingDoubleKeyFrame KeyTime="0:0:1" Value="0.5"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.ScaleX)" Storyboard.TargetName="objectB">
<EasingDoubleKeyFrame KeyTime="0" Value="1"/>
<EasingDoubleKeyFrame KeyTime="0:0:1" Value="0.5"/>
<EasingDoubleKeyFrame KeyTime="0:0:2" Value="1"/>
</DoubleAnimationUsingKeyFrames>
you will also need to add the following as I used Expression blend to add the animation and it adds any required elements automatically:
<Border x:Name="objectA" BorderBrush="Blue" BorderThickness="1" Height="100" Width="100" RenderTransformOrigin="0.5,0.5">
<Border.RenderTransform>
<CompositeTransform/>
</Border.RenderTransform>
[Snip]
<Border Visibility="Collapsed" x:Name="objectB" BorderBrush="Red" BorderThickness="1" Height="100" Width="100" RenderTransformOrigin="0.5,0.5">
<Border.RenderTransform>
<CompositeTransform/>
</Border.RenderTransform>

The problem is that both the Width and Margin properties are not DependencyProperties so they can not be animated. On workaround method to accomplish this involves adding some custom DependencyProperties to your user control code-behind which can be hooked up to the storyboard and can in turn manipulate the actual properties of the objects.
For example you could add this DependencyProperty to your UserControl which basically allow the setting of the Width property of object A:
public static readonly DependencyProperty ObjectWidthProperty = DependencyProperty.Register(
"ObjectWidth",
typeof(double),
typeof(MainPage),
new PropertyMetadata(50.0, new PropertyChangedCallback(OnObjectWidthChanged)));
public double ObjectWidth
{
get { return (double)GetValue(ObjectWidthProperty); }
set { SetValue(ObjectWidthProperty, value); }
}
private static void OnObjectWidthChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
((MainPage)d).OnObjectWidthChanged(e);
}
private void OnObjectWidthChanged(DependencyPropertyChangedEventArgs e)
{
this.objectA.Width = this.ObjectWidth;
}
You could then add the following to your storyboard which would animate the width of objectA from 50 pixels down to 0:
<DoubleAnimation BeginTime="00:00:00"
Storyboard.TargetName="MyControl"
Storyboard.TargetProperty="ObjectWidth"
From="50" To="0"/>
The would also require you to add x:Name="MyControl" to your top-level UserControl. It's a little bit hacky, but it works to animate some of the underlying properties of elements that don't happen to be DependencyPropertys.

Related

windows 10 pivot item text

I want to change the default text style (foreground color, font weight, etc) for pivot item header text when the header is selected.
E.g., if I have the following:
<Pivot>
<PivotItem Header="One"></PivotItem>
<PivotItem Header="Two"></PivotItem>
</Pivot>
I want the selected pivot item to be bolded when selected and/or change the foreground color (or maybe put the text in a border, etc). I don't want to change the default style for the unselected items.
Thanx,
The XAML framework offers many ways to customize the appearance of your apps. Styles let you set control properties and reuse those settings for a consistent appearance across multiple controls. You create a control template when you want to customize a control's visual structure and visual behavior.
You don't need to put the text of pivot header in a border, edit the Style for PivotHeaderItem would be a good choice, and you can add this style to the Resources of the Page.
Resources are typically definitions of some object that you expect to use more than once.
There is a default PivotHeaderItem styles and templates, you can copy it and add this to you page resources just like this:
<Page
x:Class="..."
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<Page.Resources>
<Style TargetType="PivotHeaderItem">
...
</Style>
</Page.Resources>
<Grid Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
...
</Grid>
</Page>
Now if you want to change the foreground of the text in header when the item is selected, you can edit the <VisualState x:Name="Selected"> like this:
<VisualState x:Name="Selected">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="ContentPresenter" Storyboard.TargetProperty="Foreground">
<DiscreteObjectKeyFrame KeyTime="0" Value="Red" />
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="Grid" Storyboard.TargetProperty="Background">
<DiscreteObjectKeyFrame KeyTime="0" Value="{ThemeResource SystemControlHighlightTransparentBrush}" />
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
If you want to change the text of header to be bold, you can edit above VisualState like this:
<VisualState x:Name="Selected">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="ContentPresenter" Storyboard.TargetProperty="FontWeight">
<DiscreteObjectKeyFrame KeyTime="0" Value="Bold" />
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="Grid" Storyboard.TargetProperty="Background">
<DiscreteObjectKeyFrame KeyTime="0" Value="{ThemeResource SystemControlHighlightTransparentBrush}" />
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
You can leave other VisualStates as defalut, if you just want to change the style when the item is selected.
In XAML
<Pivot SelectionChanged="Pivot_SelectionChanged">
<PivotItem>
<PivotItem.Header>
<TextBlock Text="One"></TextBlock>
</PivotItem.Header>
</PivotItem>
<PivotItem>
<PivotItem.Header>
<TextBlock Text="Two"></TextBlock>
</PivotItem.Header>
</PivotItem>
</Pivot>
In C#
private void Pivot_SelectionChanged(object sender, SelectionChangedEventArgs e)
{
Pivot pivot = sender as Pivot;
PivotItem pivotItemSelected = ((PivotItem) ((Pivot) sender).SelectedItem);
for (int i = 0; i < pivot.Items.Count; i++)
{
PivotItem pivotItem = pivot.Items[i] as PivotItem;
TextBlock tb = pivotItem.Header as TextBlock;
if (pivotItem == pivotItemSelected)
{
//Style
tb.Foreground = new SolidColorBrush(Colors.Blue);
}
else
{
tb.Foreground = new SolidColorBrush(Colors.Black);
}
}
}
I hope this can help you

Pause/Resume WPF storyboard

I've read about a dozen articles on how to pause and resume an WPF storyboard, but I just can't get it to work.
Here's my problem: I have a User control with a storyboard. The storyboard looks like this:
<UserControl.Resources>
<Storyboard x:Key="TheStoryboard" RepeatBehavior="Forever">
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[2].(RotateTransform.Angle)" Storyboard.TargetName="Arc1">
<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
<EasingDoubleKeyFrame KeyTime="0:0:2" Value="90"/>
<EasingDoubleKeyFrame KeyTime="0:0:4" Value="180"/>
<EasingDoubleKeyFrame KeyTime="0:0:6" Value="270"/>
<EasingDoubleKeyFrame KeyTime="0:0:8" Value="360"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</UserControl.Resources>
Simple enough, it makes an ark spin forever.
Now in the code behind I have a dependency property which is bound to a Boolean value indicating when the animation should be spinning or stopped. This triggers a method which should, in theory, pause or resume the animation.
It looks something like this:
private void SetStoryBoardActivity(bool play)
{
var storyboard = (Storyboard)this.Resources["TheStoryboard"];
if (play)
{
storyboard.Resume();
}
else
{
storyboard.Pause();
}
}
The execution path enters the method as intended, however the animation doesn't stop when calling Pause(); I've tried
storyboard.Stop();
storyboard.Stop(this);
storyboard.Stop(this.Arc1);
storyboard.Freeze();
storyboard.Pause();
storyboard.Pause(this);
storyboard.Pause(this.Arc1);
but nothing seems to work. Does anyone know what I'm doing wrong?
So the Answer in my case seems to be visual states.
I manged to make this work in the following manner:
I moved the storyboard to a visual state manager like this:
<Grid x:Name="LayoutRoot">
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="Animation">
<VisualState x:Name="On">
<Storyboard RepeatBehavior="Forever">
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[2].(RotateTransform.Angle)" Storyboard.TargetName="Arc1">
<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
<EasingDoubleKeyFrame KeyTime="0:0:2" Value="90"/>
<EasingDoubleKeyFrame KeyTime="0:0:4" Value="180"/>
<EasingDoubleKeyFrame KeyTime="0:0:6" Value="270"/>
<EasingDoubleKeyFrame KeyTime="0:0:8" Value="360"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="Off"/>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<ed:Arc x:Name="Arc1" ArcThickness="15" ArcThicknessUnit="Pixel" StartAngle="30" EndAngle="150" Fill="#C0375E77" HorizontalAlignment="Center" Height="200" Width="200" Margin="0,0,0,0" Stretch="None" Stroke="#FF204050" StrokeThickness="2" VerticalAlignment="Center" RenderTransformOrigin="0.5,0.5" >
<ed:Arc.RenderTransform>
<TransformGroup>
<ScaleTransform/>
<SkewTransform/>
<RotateTransform/>
<TranslateTransform/>
</TransformGroup>
</ed:Arc.RenderTransform>
</ed:Arc>
</Grid>
Please note that the visual state manager is not placed in the control's resources, but in the control's main container.
Where ed is:
xmlns:ed="http://schemas.microsoft.com/expression/2010/drawing"
And the SetStoryBoardActivity method becomes:
private void SetStoryBoardActivity()
{
VisualStateManager.GoToState(this, this.AnimationActive ? "On" : "Off", true);
}
Where this.AnimationActive is the dependency property mentioned in my question.
How about trying out with:
Storyboard storyboard = (Storyboard)this.Resources["TheStoryboard"];
private void BeginStoryBoard()
{
storyboard.begin(this, true);
}
private void SetStoryBoardActivity(bool play)
{
if (play)
{
storyboard.Resume(this);
}
else
{
storyboard.Pause(this);
}
}

C# - Windows Phone 8, how can I start animation or storyboard first before I changed the visibility of an Element

I have a question, how can I make an animation running first before the visibility changed on an XAML element?
The situation should be like this.
<Grid Name=Header Visiblity="visible">
<Grid.Resources>
<Storyboard x:Name="HeaderGridUp">
<DoubleAnimationUsingKeyFrames
Storyboard.TargetProperty="Height"
Storyboard.TargetName="HeaderGrid">
<EasingDoubleKeyFrame Value="30" KeyTime="00:00:02">
<EasingDoubleKeyFrame.EasingFunction>
<ExponentialEase EasingMode="EaseOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
<Storyboard x:Name="HeaderGridDown">
<DoubleAnimationUsingKeyFrames
Storyboard.TargetProperty="Height"
Storyboard.TargetName="HeaderGrid">
<EasingDoubleKeyFrame Value="30" KeyTime="00:00:02">
<EasingDoubleKeyFrame.EasingFunction>
<ExponentialEase EasingMode="EaseIn"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</Grid.Resources>
</Grid>
<Grid Name=Items Visiblity="collapsed">
<Grid.Resources>
<Storyboard x:Name="ItemsGridUp">
<DoubleAnimationUsingKeyFrames
Storyboard.TargetProperty="Height"
Storyboard.TargetName="ItemsGrid">
<EasingDoubleKeyFrame Value="30" KeyTime="00:00:02">
<EasingDoubleKeyFrame.EasingFunction>
<ExponentialEase EasingMode="EaseOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
<Storyboard x:Name="ItemsGridDown">
<DoubleAnimationUsingKeyFrames
Storyboard.TargetProperty="Height"
Storyboard.TargetName="ItemsGrid">
<EasingDoubleKeyFrame Value="30" KeyTime="00:00:02">
<EasingDoubleKeyFrame.EasingFunction>
<ExponentialEase EasingMode="EaseIn"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</Grid.Resources>
</Grid>
In my case, I would like an animation that move like Fade in and Fade out, that's why I make two storyboard each grid. First thing that I want my app run is.
The current state of HeaderGrid is visible, and when I touch a button, this grid will be going up and the visibility changed to collapsed. After that, the ItemsGrid will be going up change it's visibility and then going up replacing the HeaderGrid original place. Then I do the revert of the exact thing.
Can I possible doing that? and I would like to do it in code behind.
Any answer will be appreciated. :)
Thank You.
Regards,
Budi Prasetyo
where you were supposed to add the visibility code in c#, u start a dispatchertimer with interval equal to your animations length and when the timer ticks change the visibility
DispatcherTimer timer = new DispatcherTimer();
timer.Interval = new TimeSpan(0,0,x); //length of your animation in seconds
in main()
{
timer.Tick += timer_Tick;
}
and the event handler for the tick
void timer_Tick(object sender, EventArgs e)
{
timer.Stop();
element.Visibility = Visibility.Visible; //or Collapsed
}
and where you're supposed to change the visibility of the element, just start the timer
timer.Start();
hope it helps :) and not too late ;)
Once you set the Visibility of any element to Collapsed, you will not be able to see any animation, because the element is already collapsed. I just had this issue myself, wanting to ease out when items disappear from a list. My solution was to add another property to my ViewModel, IsRemoving, then set this to true before removing the element. You can then bind the animation to the changing of IsRemoving property to run the animation before setting Visibility on the element.
You can do the trick like this, using some async/await magic. This will delay for 1 second before actually removing the item. Because the delay is awaited, UI will not hang.
public async void RemoveItem(SomeItem item){
IsRemoving = true;
await Task.Delay(1000);
<Your collection>.Remove(item);
IsRemoving = false;
}
EDIT: IN XAML:
<DataTemplate.Triggers>
<DataTrigger Binding="{Binding IsRemoving}" Value="True">
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(FrameworkElement.LayoutTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)" Storyboard.TargetName="border">
<EasingDoubleKeyFrame KeyTime="0" Value="1">
<EasingDoubleKeyFrame.EasingFunction>
<QuinticEase EasingMode="EaseOut"></QuinticEase>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0">
<EasingDoubleKeyFrame.EasingFunction>
<QuinticEase EasingMode="EaseOut"></QuinticEase>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
</DataTrigger>
Hope it helps :-)

toggle button with different images

Below given code is used for toggling images. It works but when I click on button white rectangle is shown as a foreground of button. Is there any better way?
private void music_click(object sender, RoutedEventArgs e)
{
System.Diagnostics.Debug.WriteLine("music clickedddd");
switch (key)
{
case 1:
var brush = new ImageBrush();
BitmapImage image = new BitmapImage(new Uri(#"Images/music pause button.png", UriKind.Relative));
brush.ImageSource = image;
music.Background = brush;
key = 0;
System.Diagnostics.Debug.WriteLine("music clickedddd pause");
break;
case 0:
var brush2 = new ImageBrush();
BitmapImage image2 = new BitmapImage(new Uri(#"Images/Music on.png", UriKind.Relative));
brush2.ImageSource = image1;
music.Background = brush2;
key = 1;
System.Diagnostics.Debug.WriteLine("music clickedddd play");
break;
}
}
I recommend styling your ToggleButton to show two different VisualStates for the two cases "paused" and "running" (The ToggleButton control supports the two VisualStates "Checked" and "Unchecked").
How would I do this?
Well I tried the following code and it works:
<UserControl
x:Class="SilverlightApplication2.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<UserControl.Resources>
<ControlTemplate x:Key="MySpecialToggleButton" TargetType="ToggleButton">
<Grid>
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="CheckStates">
<VisualState x:Name="Checked">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Visibility" Storyboard.TargetName="RunningIcon">
<DiscreteObjectKeyFrame KeyTime="0">
<DiscreteObjectKeyFrame.Value>
<Visibility>Visible</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Visibility" Storyboard.TargetName="PausedIcon">
<DiscreteObjectKeyFrame KeyTime="0">
<DiscreteObjectKeyFrame.Value>
<Visibility>Collapsed</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="Unchecked"/>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<Image x:Name="PausedIcon" Source="/SilverlightApplication2;component/assets/paused.png" Visibility="Visible" Width="16" Height="16"/>
<Image x:Name="RunningIcon" Source="/SilverlightApplication2;component/assets/running.png" Visibility="Collapsed" Width="16" Height="16"/>
</Grid>
</ControlTemplate>
</UserControl.Resources>
<ToggleButton Height="20" Width="20" Template="{StaticResource MySpecialToggleButton}"/>
I assume you still want to handle the toggling to start playing music or stop it, well you can still handle the click in code behind but you won't have to change the button appearance anymore. And you do not have to track whether the button is toggled or not (your variable named "key"), you can always ask your button if it is checked or unchecked. And you do not need to aks it, just use the specialized ToggleButton events "Checked" and "Unchecked".
You should try using StoryBorads (http://msdn.microsoft.com/en-us/library/ms742868(v=vs.110).aspx) for this type of animation.

WPF Animation starts but shows too late

I am building some WPF controls using .Net 4.0. One of these controls, called LoadingPane, is a custom control derived from ContentControl.
The only job of this LoadingPane control is to show a semi-transparent layer over it's contained content when it's IsLoading property is set to true.
I use some animations to do fade-in, fade-out when the IsLoading value changes.
When the overlay is shown an animation rotates a circle of elipses.
So far, so good. This all works very nicely. But here's my problem: when i set the Loading property to true the animation isn't shown directly. It takes about half a second. In this time the fade-in animation has already run, so the opacity effectively goes from 0 to 1 in one step.
Here's my animation code:
<ControlTemplate.Triggers>
<Trigger Property="IsLoading"
Value="True">
<Trigger.EnterActions>
<RemoveStoryboard BeginStoryboardName="EndAnimateLoadingCanvas" />
<BeginStoryboard Name="AnimateLoadingCanvas">
<Storyboard FillBehavior="Stop">
<ObjectAnimationUsingKeyFrames BeginTime="00:00:00"
Storyboard.TargetName="MyViewBoxje"
Storyboard.TargetProperty="Visibility">
<DiscreteObjectKeyFrame Value="{x:Static Visibility.Visible}" />
</ObjectAnimationUsingKeyFrames>
<DoubleAnimation BeginTime="00:00:00"
Duration="00:00:00.5"
Storyboard.TargetName="MyViewBoxje"
Storyboard.TargetProperty="Opacity"
To="1" />
<DoubleAnimation BeginTime="00:00:00"
Duration="00:00:02"
Storyboard.TargetName="AnimatedRotateTransform"
Storyboard.TargetProperty="Angle"
From="360"
To="0"
RepeatBehavior="Forever" />
</Storyboard>
</BeginStoryboard>
</Trigger.EnterActions>
<Trigger.ExitActions>
<RemoveStoryboard BeginStoryboardName="AnimateLoadingCanvas" />
<BeginStoryboard Name="EndAnimateLoadingCanvas">
<Storyboard FillBehavior="Stop">
<DoubleAnimation BeginTime="00:00:00"
Duration="00:00:00.5"
Storyboard.TargetName="MyViewBoxje"
Storyboard.TargetProperty="Opacity"
To="0" />
<ObjectAnimationUsingKeyFrames BeginTime="00:00:00.5"
Storyboard.TargetName="MyViewBoxje"
Storyboard.TargetProperty="Visibility">
<DiscreteObjectKeyFrame Value="{x:Static Visibility.Collapsed}" />
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</Trigger.ExitActions>
</Trigger>
</ControlTemplate.Triggers>
The strange thing is, when i use this control in a test window and i click the Loading checkbox repeatedly (and before the animation has finished) then the fade-in/fade-out animation does work as i expect it to work.
Can anyone help? Thanx in advance!
It's hard to see exactly what the problem is without seeing the rest of the code but my guess is that it has to do with the start values of the animated properties.
I implemented a custom control in WPF with a rectangle inside a viewbox and used the triggers + storyboards from the question to see the effect. Indeed, my first attempt did not fade in nor fade out.
What I did to solve it was by specifying From values in the animations so that they work regardless of what the original value of the DP's were:
<DoubleAnimation BeginTime="00:00:00"
Duration="00:00:00.5"
Storyboard.TargetName="MyViewBoxje"
Storyboard.TargetProperty="Opacity"
From="0"
To="1" />
Notice From="0" in the above animation. The end storyboard was modified the same way, to go from 1 to 0.
For completeness I set the opacity to 0 on the definition of the viewbox element inside the ControlTemplate as well.
Here is the complete source code for the relevant parts. The control is a standard WPF custom control inheriting from Control. It has a single dependency property called IsLoading (bool) which defaults to false:
public bool IsLoading
{
get { return (bool)GetValue(IsLoadingProperty); }
set { SetValue(IsLoadingProperty, value); }
}
// Using a DependencyProperty as the backing store for IsLoading. This enables animation, styling, binding, etc...
public static readonly DependencyProperty IsLoadingProperty =
DependencyProperty.Register("IsLoading", typeof(bool), typeof(LoadingControl), new UIPropertyMetadata(false));
ControlTemplate - Defined in generic.xaml in the style for {x:Type local:LoadingControl}
<ControlTemplate TargetType="{x:Type local:LoadingControl}">
<ControlTemplate.Triggers>
<Trigger Property="IsLoading" Value="True">
<Trigger.EnterActions>
<RemoveStoryboard BeginStoryboardName="EndAnimateLoadingCanvas" />
<BeginStoryboard Name="AnimateLoadingCanvas">
<Storyboard FillBehavior="Stop">
<ObjectAnimationUsingKeyFrames BeginTime="00:00:00"
Storyboard.TargetName="MyViewBoxje"
Storyboard.TargetProperty="Visibility">
<DiscreteObjectKeyFrame Value="{x:Static Visibility.Visible}" />
</ObjectAnimationUsingKeyFrames>
<DoubleAnimation BeginTime="00:00:00"
Duration="00:00:00.5"
Storyboard.TargetName="MyViewBoxje"
Storyboard.TargetProperty="Opacity"
From="0"
To="1" />
<DoubleAnimation BeginTime="00:00:00"
Duration="00:00:02"
Storyboard.TargetName="AnimatedRotateTransform"
Storyboard.TargetProperty="Angle"
From="360"
To="0"
RepeatBehavior="Forever" />
</Storyboard>
</BeginStoryboard>
</Trigger.EnterActions>
<Trigger.ExitActions>
<RemoveStoryboard BeginStoryboardName="AnimateLoadingCanvas" />
<BeginStoryboard Name="EndAnimateLoadingCanvas">
<Storyboard FillBehavior="Stop">
<DoubleAnimation BeginTime="00:00:00"
Duration="00:00:00.5"
Storyboard.TargetName="MyViewBoxje"
Storyboard.TargetProperty="Opacity"
From="1"
To="0" />
<ObjectAnimationUsingKeyFrames BeginTime="00:00:00.5"
Storyboard.TargetName="MyViewBoxje"
Storyboard.TargetProperty="Visibility">
<DiscreteObjectKeyFrame Value="{x:Static Visibility.Collapsed}" />
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</Trigger.ExitActions>
</Trigger>
</ControlTemplate.Triggers>
<Border Background="{TemplateBinding Background}"
BorderBrush="{TemplateBinding BorderBrush}"
BorderThickness="{TemplateBinding BorderThickness}">
<Viewbox x:Name="MyViewBoxje" Opacity="0">
<!-- BG with 0x50 alpha so that it's translucent event at 100% visibility -->
<Grid Width="100" Height="100" Background="#50000000">
<Rectangle Width="70" Height="20" Fill="Green" Stroke="Black" StrokeThickness="2" RenderTransformOrigin="0.5,0.5">
<Rectangle.RenderTransform>
<RotateTransform Angle="360" x:Name="AnimatedRotateTransform" />
</Rectangle.RenderTransform>
</Rectangle>
</Grid>
</Viewbox>
</Border>
</ControlTemplate>
I used in my main window like so:
<Grid x:Name="LayoutRoot">
<!-- All other stuff here ... -->
<my:LoadingControl IsLoading="{Binding IsLoading}" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" />
</Grid>
And to test it I had a ViewModel with a property IsLoading that is set as DataContext for the main window. And in the constructor of the ViewModel I set IsLoading to true and then start a timer that toggles the value of the property every 5 seconds:
public MainWindowViewModel()
{
IsLoading = true;
DispatcherTimer t = new DispatcherTimer();
t.Interval = TimeSpan.FromSeconds(5);
t.Tick += (s, e) => IsLoading = !IsLoading;
t.Start();
}
I finally figured it out after reading Isak's answer.
Sorry to say that his answer did not help in my case but he got me going in the right direction.
The reason that the first fade-in did not seem to work was because my containing viewbox had it's visibility set to collapsed the whole time the fade-in animation was performed.
This was caused by the ObjectAnimationUsingKeyFrames:
DiscreteObjectKeyFrame Value="{x:Static Visibility.Visible}" />
</ObjectAnimationUsingKeyFrames>
There was no duration specified and the single key frame specified was animated too late.
Adding
Duration="00:00:00"
solved my problem.
Thanks to you all helping!

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