I'm creating my own DNS server and host blocker, I want to get host from DNS request message byte[]
dns message hex dump:
e07901000001000000000000057961686f6f03636f6d0000010001
.y...........yahoo.com.....
code:
using System;
using System.Text;
public class Program
{
public static void Main()
{
string b64 = "4HkBAAABAAAAAAAABXlhaG9vA2NvbQAAAQAB";
int pad = b64.Length % 4;
if (pad > 0 )
{
b64 += new string('=', 4 - pad);
}
byte[] decoded = Convert.FromBase64String(b64);
int start = 13;
int end = start;
while(decoded[end] != 0){
end++;
}
int hostLength = end-start;
byte[] byteHost = new byte[hostLength];
Array.Copy(decoded, start, byteHost, 0, hostLength);
string host = Encoding.Default.GetString(byteHost);
Console.WriteLine(host); // yahoo♥com
}
}
The questions:
is my method above to get host name right/efficient/fastest ?
why I get weird character replacing the dot yahoo♥com ?
change to Encoding.ASCII or Encoding.UTF8 has no effect
There's no need for the second array; Encoding.GetString allows you to pass in an offset and count, so: GetString(decoded, start, hostLength)
Never use Encoding.Default; that is badly named - it should be called Encoding.Wrong :) Find out what encoding the data is in (probably UTF-8 or ASCII), and use that
You should be able to use IndexOf to find the terminating '\0'; also consider what your code should do if it doesn't find one
As for the unusual character: the data contains an 03 byte where you would expect the .; check the DNS protocol specification to see if this is expected. 03 is ETX (end of text). Beyond that: I don't know.
Found the answer, 03 is not ETX but length of the next string, let see the the example
00 05 79 61 68 6F 6F 03 63 6F 6D
. . y a h o o . c o m
05 mean is the length of yahoo and 03 is for com
Valid host or domain name contains only ASCII range from 44-127 or [a-z0-9-\.], domain like bücher.nu will be converted into xn--bcher-kva.nu, so I replace byte like 03,0C,09 or under 44 with the dot .
and thanks to #Marc Gravell for GetString(decoded, start, hostLength)
/*
I0sBAAABAAAAAAAABmMtcmluZwZtc2VkZ2UDbmV0AAABAAE
ldgBAAABAAAAAAAABWZwLXZwCWF6dXJlZWRnZQNuZXQAAAEAAQ
4HkBAAABAAAAAAAABXlhaG9vA2NvbQAAAQAB
*/
string b64 = "4VoBAAABAAAAAAAAIGYyNWIzNjgyMGUyNDljNGQxY2I0YzQzNGUxNjc5YTljA2Nsbwxmb290cHJpbnRkbnMDY29tAAABAAE";
int pad = b64.Length % 4;
if (pad > 0)
{
b64 += new string ('=', 4 - pad);
}
byte[] decoded = Convert.FromBase64String(b64);
int start = 13;
int end = start;
while (decoded[end] != 0)
{
if(decoded[end] < 44)
decoded[end] = 0x2e;
end++;
}
int hostLength = end - start;
string host = Encoding.ASCII.GetString(decoded, start, hostLength);
Console.WriteLine(host);
edit: micro optimization, benchmark with 1e9 or 1 billion loop
Convert.ToChar() finished in 00:00:04
for(int i =0; i<1e9; i++){
while (decoded[end] != 0)
{
if(decoded[end] < 44)
decoded[end] = 0x2e;
host += Convert.ToChar(decoded[end]);
end++;
}
}
VS Encoding.ASCII.GetString() finished in 00:03:20 (200 seconds)
for(int i =0; i<1e9; i++){
while (decoded[end] != 0)
{
if(decoded[end] < 44)
decoded[end] = 0x2e;
end++;
}
int hostLength = end - start;
string host = Encoding.ASCII.GetString(decoded, start, hostLength);
int[] bytes = new int[9] { 123, 5, 65, 123, 6, 77, 123, 4, 101 };
int count = 1;
for (int i = 1; i < bytes.Length; i++)
{
if (bytes[i] == 123)
{
count++;
}
else
{
Console.WriteLine(bytes[i]);
}
}
Console.ReadLine();
Im a beginner in programming.
The 123 is some type of "marker"
I dont know how to do a console output like this: 65 65 65 65 65 77 77 77 77 77 77 101 101 101 101
I would appreciate any help
To decode anything, you really need a specification of what that something is. In this case, I could speculate that:
123 means "the following two bytes X and Y should be interpreted as X instances (0-255) of the payload Y"
so you would parse one byte, if it isn't 123: give up because you don't have any other rules to follow, but otherwise, read X and Y, and output X copies of the value Y
In pseudo-code:
while(TryTakeByte(out val)))
switch val
123:
if (!TryTakeByte(out x) || !TryTakeByte(out y)) FailEndOfStream()
for (i from 0 to x)
write y
default:
FailNoClueWhatToDo() // refer to protocol specification
I tried to write simple program, that simulates lottery and I got some behavior I cannot understand, nor fix:
To keep it simple I excluded code that is irrelevant to the problem
PROGRAM: On click it should Get six different numbers (between 1 and 49) entered by user, get six different random numbers (between 1 and 49) compare them and repeat getting random numbers and comparing with entered until there are three matches.
What is relevant, I am calling function GetResults() on button click and passing to it two parameters (method definition below). I simplified it to button click to show you. There are some conditions and function calls there, but they are working and problem exists even without them so that's why image example on the bottom may be a little different.
private void btnCheck_Click(object sender, EventArgs e)
{
lotto.GetResults(3, ref listRndNumLabels);
lblMatches.Text = lotto.CurrentMatches.ToString();
lblTryCounter.Text = lotto.NumberOfTries.ToString();
lblBalance.Text = lotto.Balance.ToString() + " zł";
lblThreesAmmount.Text = lotto.ThreesAmmount.ToString();
lblFoursAmmount.Text = lotto.FoursAmmount.ToString();
lblFivesAmmount.Text = lotto.FivesAmmount.ToString();
lblSixesAmmount.Text = lotto.SixesAmmount.ToString();
}
The method GetResults() takes 3 as number of desired matches and List of Labels which is updated at the end
public void GetResults(int Choice, ref List<Label> listLblRndNum)
{
_currentMatches = 0;
int desiredNumberOfMatches = Choice;
// while we got other ammount of matches than three, go again
while (_currentMatches != desiredNumberOfMatches)
{
_numberOfTries++;
// get list of mutually exclusive 6 numbers betweeen 1 and 49
var tempList = GetRndNums();
// insert random numbers to list
_listLotteryNumbers.Clear();
for (int i = 0; i < 6; i++)
{
_listLotteryNumbers.Insert(i, tempList[i]);
}
_balance -= _ticketCost;
_currentMatches = 0;
// get number of matches
for (int i = 0; i < 6; i++)
{
foreach (int num in _listLotteryNumbers)
{
if (_listSelectedNumbers[i] == num)
{
_currentMatches++;
}
}
}
//FrmLotto.lbResults.Items.Add(_numberOfTries.ToString() + " - _currentMatches: " + _currentMatches.ToString());
//FrmLotto.lbResults.Items.Add(_numberOfTries.ToString() + " - tempList { " + tempList[0] + " " + tempList[1] + " " + tempList[2] + " " + tempList[3] + " " + tempList[4] + " " + tempList[5] + " }");
//FrmLotto.lbResults.Items.Add(_numberOfTries.ToString() + " - _listLotteryNumbers { " + _listLotteryNumbers[0] + " " + _listLotteryNumbers[1] + " " + _listLotteryNumbers[2] + " " + _listLotteryNumbers[3] + " " + _listLotteryNumbers[4] + " " + _listLotteryNumbers[5] + " }");
//FrmLotto.lbResults.Items.Add(_numberOfTries.ToString() + " - _listSelectedNumbers { " + _listSelectedNumbers[0] + " " + _listSelectedNumbers[1] + " " + _listSelectedNumbers[2] + " " + _listSelectedNumbers[3] + " " + _listSelectedNumbers[4] + " " + _listSelectedNumbers[5] + " }");
// update stats
if (_currentMatches == 3)
{
_threesAmmount++;
_balance += 10;
}
else if (_currentMatches == 4)
{
_foursAmmount++;
_balance += 100;
}
else if (_currentMatches == 5)
{
_fivesAmmount++;
_balance += 3500;
}
else if (_currentMatches == 6)
{
_sixesAmmount++;
_balance += 1000000;
}
//FrmLotto.lbResults.Items.Add(_numberOfTries.ToString() + " - Threes Ammount right after updating: " + _threesAmmount);
//FrmLotto.lbResults.Items.Add("");
// this gets out of the loop if user has chosen from ddl to run once, it is irrelevant here
if (desiredNumberOfMatches == -1)
break;
}
// finally update Labels with the desired result
for (int i = 0; i < 6; i++)
{
listLblRndNum[i].Text = _listLotteryNumbers[i].ToString();
}
}
And this is the function which gets random numbers:
public List<int> GetRndNums()
{
List<int> listRndNums = new List<int>();
Random rndNum = new Random();
for (int i = 0; i < 6; i++)
{
int myNum = 0;
do
myNum = rndNum.Next(1, 49);
while (listRndNums.Contains(myNum));
listRndNums.Add(myNum);
}
listRndNums.Sort();
return listRndNums;
}
So program works as expected if loop run once, or if there is delay after each loop, or if I put breakpoint in the loop.
OTHERWISE there is an unexpected behavior, loop run more than once for the same data (for the same lists), I don't understand why.
look at the images:
Program run once, I clicked button five times, to show you that results are fine:
(btw = Sprawdź = Check, raz = once, do pierwszej trójki = until 3 matches)
http://ultraimg.com/jHQY
And when I select until 3 matches (or click button from the code example above) I am receiving wrong result, loop runs multiple times for the same values.
http://ultraimg.com/jHQn
Would be really grateful for help, I am learning, I know that many parts of code could be improved, many parts are for temp debugging purposes only. But this behavior, I simply don't get it.
In order to fix this problem you should try making
Random rndNum = new Random();
a static variable.
See this :
http://msdn.microsoft.com/en-us/library/system.random.aspx
Pseudo-random numbers are chosen with equal probability from a finite set of numbers. The chosen numbers are not completely random because a definite mathematical algorithm is used to select them, but they are sufficiently random for practical purposes. The current implementation of the Random class is based on Donald E. Knuth's subtractive random number generator algorithm. For more information, see D. E. Knuth. "The Art of Computer Programming, volume 2: Seminumerical Algorithms". Addison-Wesley, Reading, MA, second edition, 1981.
The random number generation starts from a seed value. If the same
seed is used repeatedly, the same series of numbers is generated. One
way to produce different sequences is to make the seed value
time-dependent, thereby producing a different series with each new
instance of Random. By default, the parameterless constructor of the
Random class uses the system clock to generate its seed value, while
its parameterized constructor can take an Int32 value based on the
number of ticks in the current time. However, because the clock has
finite resolution, using the parameterless constructor to create
different Random objects in close succession creates random number
generators that produce identical sequences of random numbers. The
following example illustrates that two Random objects that are
instantiated in close succession generate an identical series of
random numbers.
byte[] bytes1 = new byte[100];
byte[] bytes2 = new byte[100];
Random rnd1 = new Random();
Random rnd2 = new Random();
rnd1.NextBytes(bytes1);
rnd2.NextBytes(bytes2);
Console.WriteLine("First Series:");
for (int ctr = bytes1.GetLowerBound(0);
ctr <= bytes1.GetUpperBound(0);
ctr++) {
Console.Write("{0, 5}", bytes1[ctr]);
if ((ctr + 1) % 10 == 0) Console.WriteLine();
}
Console.WriteLine();
Console.WriteLine("Second Series:");
for (int ctr = bytes2.GetLowerBound(0);
ctr <= bytes2.GetUpperBound(0);
ctr++) {
Console.Write("{0, 5}", bytes2[ctr]);
if ((ctr + 1) % 10 == 0) Console.WriteLine();
}
// The example displays the following output to the console:
// First Series:
// 97 129 149 54 22 208 120 105 68 177
// 113 214 30 172 74 218 116 230 89 18
// 12 112 130 105 116 180 190 200 187 120
// 7 198 233 158 58 51 50 170 98 23
// 21 1 113 74 146 245 34 255 96 24
// 232 255 23 9 167 240 255 44 194 98
// 18 175 173 204 169 171 236 127 114 23
// 167 202 132 65 253 11 254 56 214 127
// 145 191 104 163 143 7 174 224 247 73
// 52 6 231 255 5 101 83 165 160 231
//
// Second Series:
// 97 129 149 54 22 208 120 105 68 177
// 113 214 30 172 74 218 116 230 89 18
// 12 112 130 105 116 180 190 200 187 120
// 7 198 233 158 58 51 50 170 98 23
// 21 1 113 74 146 245 34 255 96 24
// 232 255 23 9 167 240 255 44 194 98
// 18 175 173 204 169 171 236 127 114 23
// 167 202 132 65 253 11 254 56 214 127
// 145 191 104 163 143 7 174 224 247 73
// 52 6 231 255 5 101 83 165 160 231
This problem can be avoided by creating a single Random object rather
than multiple ones. To improve performance, create one Random object
to generate many random numbers over time, instead of repeatedly
creating a new Random objects to generate one random number. To
generate a cryptographically secure random number suitable for
creating a random password, for example, use a class derived from
System.Security.Cryptography.RandomNumberGenerator such as
System.Security.Cryptography.RNGCryptoServiceProvider.
I have a buffer of length 256 that receives byte sequences from bluetooth. The actual packet that I need to extract is starting and ending with byte 126. I want to extract the latest packet in the buffer using LINQ.
What I am doing now is checking for last index of 126 and then count backward until I reach another 126. There are some pitfalls as well, for example, two adjacent packet can result in two bytes of 126 next to eachother.
Here is a sample of buffer:
126 6 0 5 232 125 93 126 126 69 0
0 1 0 2 2 34 6 0 5 232 125
93 126 126 69 0 0 1 0 2 2 34
6 0 5 232 125 93 126 126 69 0 0
1 0 2 2 34 6 0 5 232 125 93
126 126 69 0 0
So the information I have is:
Packet starts and ends with byte value of 126
the next byte after the starting index does have value of 69
the 3 last byte right befor the ending byte of 126 is a CRC of the whole packet that I know how to calculate, so after extracting a packet I can check this CRC to see if I have the right packet
So at the end I want to have an array or list that contains the correct packet. for example:
126 69 0 0 1 0 2 2 34 6 0 5 232 125 93 126
Can you give me a fast soloution of extracting this packet from buffer?
This is what I'v tried so far....it fails as it cant really return the correct packet I am looking for:
var data = ((byte[])msg.Obj).ToList(); //data is the buffer
byte del = 126; //delimeter or start/end byte
var lastIndex = data.LastIndexOf(del);
var startIndex = 0;
List<byte> tos = new List<byte>(); //a new list to store the result (packet)
//try to figure out start index
if(data[lastIndex - 1] != del)
{
for(int i = lastIndex; i > 0; i--)
{
if(data[i] == del)
{
startIndex = i;
}
}
//add the result in another list
for(int i = 0; i <= lastIndex - startIndex; i++)
{
tos.Add(data[i]);
}
string shit = string.Empty;
foreach (var b in tos)
shit += (int)b + ", ";
//print result in a textbox
AddTextToLogTextView(shit + "\r\n");
}
Solutions
I've prepared three possible solution of taking the last packet from input buffor:
Using LINQ
public static byte[] GetLastPacketUsingLINQ(byte[] input, byte delimiter)
{
var part = input.Reverse()
.SkipWhile(i => i != delimiter)
.SkipWhile(i => i == delimiter)
.TakeWhile(i => i != delimiter)
.Reverse();
return (new byte[] { delimiter }).Concat(part).Concat(new byte[] { delimiter }).ToArray();
}
Using string.Split
public static byte[] GetLastPacketUsingString(byte[] input, byte delimiter)
{
var encoding = System.Text.Encoding.GetEncoding("iso-8859-1");
string inputString = encoding.GetString(input);
var parts = inputString.Split(new[] { (char)delimiter }, StringSplitOptions.RemoveEmptyEntries);
return encoding.GetBytes((char)delimiter + parts[parts.Length - 2] + (char)delimiter);
}
Using while loop and indexers
public static byte[] GetLastPacketUsingIndexers(byte[] input, byte delimiter)
{
int end = input.Length - 1;
while (input[end--] != delimiter) ;
int start = end - 1;
while (input[start--] != delimiter) ;
var result = new byte[end - start];
Array.Copy(input, start + 1, result, 0, result.Length);
return result;
}
Performance
I've also performed some very simple performance tests. Here are the results:
LINQ version result:
126 69 0 0 1 0 2 2 34 6 0 5 232 125 93 126
String version result:
126 69 0 0 1 0 2 2 34 6 0 5 232 125 93 126
Indexers version result:
126 69 0 0 1 0 2 2 34 6 0 5 232 125 93 126
LINQ version time: 64ms (106111 ticks)
String version time: 2ms (3422 ticks)
Indexers version time: 1ms (2359 ticks)
Conclusion
As you can see, the simplest one is also the best one here.
You may think that LINQ is an answer for every problem, but some time it's really better idea to write simpler solution manually instead of using LINQ methods.
Using LINQ this can be done in a single line of code if the following two rules can be applied to the buffer:
The buffer contains at least one complete package surrounded by the
given delimiter.
Each packet contains at least one byte of data.
Here is the code:
var data = (byte[])msg.Obj;
byte delimiter = 126;
var packet = data.Reverse()
.SkipWhile(b => b != delimiter)
.SkipWhile(b => b == delimiter)
.TakeWhile(b => b != delimiter)
.Reverse();
(Ok, this was more than a single line because I splitted it into multiple lines for better readability.)
EDIT: Removed the call to Take(1) because that would always return an empty sequence. The result however doesn't contain delimiter this way.
And here is how it works:
Since we want to find the last packet we can reverse the data:
var reversed = data.Reverse();
The buffer can end with a packet which is not complete yet. So let's skip that:
reversed = reversed.SkipWhile(b => b != delimiter);
reversed is now either empty or it starts with delimiter. Since we assumed that the buffer always contains at least one complete packet we can already take the next byte for our result because we know it is the delimiter:
var packet = reversed.Take(1);
In the sequence we can now skip one byte. If the delimiter we found was actually the start of a new packet the remaining sequence will start with another delimiter so we have to skip that also:
reversed = reversed.Skip(1);
if (reversed.First() == delimiter)
{
reversed.Skip(1);
}
Since we know that a packet can not be empty because it contains a 3 bytes CRC we could have written:
reversed = reversed.SkipWhile(b => b == delimiter);
Now the actual data follows:
packet = packet.Concat(reversed.TakeWhile(b => b != delimiter));
reversed = reversed.SkipWhile(b => b != delimiter);
The next byte is the delimiter which marks the start of the packet:
packet = packet.Concat(reversed.Take(1));
The last thing to do is to reverse the result again:
packet = packet.Reverse();
Maybe you want to put this into a method:
public IEnumerable<byte> GetPacket(byte[] data, byte delimiter)
{
yield return delimiter;
foreach (byte value in data.Reverse()
.SkipWhile(b => b != delimiter)
.SkipWhile(b => b == delimiter)
.TakeWhile(b => b != delimiter))
{
yield return value;
}
yield return delimiter;
}
You will have to call Reverse on the return value of this method.
If performance matters you can use the same algorithm on the underlying array. This way it will be about 20 times faster:
int end = data.Length - 1;
while (data[end] != delimiter)
end--;
while (data[end] == delimiter)
end--;
int start = end;
while (data[start] != delimiter)
start--;
byte[] result = new byte[end - start + 2]; // +2 to include delimiters
Array.Copy(data, start, result, 0, result.Length);
There actually are various ways to solve your question, the simplest idea is detect double 126(0x7e), and doesn't matter other things such like CRC.
The basic implemention of this concept would be like this
Code as simple
var list=new List<byte[]>();
int i=0, j=0;
for(; i<data.Length; ++i)
if(i>0&&0x7e==data[i]&&0x7e==data[i-1]) {
list.Add(data.Skip(j).Take(i-j).ToArray());
j=i;
}
list.Add(data.Skip(j).Take(i-j).ToArray());
Base on my old answer of Konami Code in C#, and it even used to solve this question: Double characters shown when typing special characters while logging keystrokes in c#.
Code with a sequence detector
public partial class TestClass {
public static void TestMethod() {
var data=(
new[] {
126, 6, 0, 5, 232, 125, 93, 126,
126, 69, 0, 0, 1, 0, 2, 2, 34, 6, 0, 5, 232, 125, 93, 126,
126, 69, 0, 0, 1, 0, 2, 2, 34, 6, 0, 5, 232, 125, 93, 126,
126, 69, 0, 0, 1, 0, 2, 2, 34, 6, 0, 5, 232, 125, 93, 126,
126, 69, 0, 0
}).Select(x => (byte)x).ToArray();
var list=new List<List<byte>>();
foreach(var x in data) {
if(list.Count<1||SequenceCapturer.Captured((int)x))
list.Add(new List<byte>());
list.Last().Add(x);
}
foreach(var byteList in list)
Debug.Print("{0}", byteList.Select(x => x.ToString("x2")).Aggregate((a, b) => a+"\x20"+b));
}
}
public class SequenceCapturer {
public int Count {
private set;
get;
}
public int[] Sequence {
set;
get;
}
public bool Captures(int value) {
for(var i=Sequence.Length; i-->0; ) {
if(Sequence[i]!=value) {
if(0==i)
Count=0;
continue;
}
if(Count!=i)
continue;
++Count;
break;
}
var x=Sequence.Length==Count;
Count=x?0:Count;
return x;
}
public SequenceCapturer(int[] newSequence) {
Sequence=newSequence;
}
public SequenceCapturer()
: this(new[] { 0x7e, 0x7e }) {
}
public static bool Captured(int value) {
return Instance.Captures(value);
}
public static SequenceCapturer Instance=new SequenceCapturer();
}
Or if you would like to write it full in Linq, you might want to try the following. You even don't need to use List, packetArray gives you an array of byte arrays directly.
The lets are intended to break the code into lines, otherwise it would be an extreme long statement in one line. If you consider one line is the best, then I will.
Code of packetArray
var packetArray=(
from sig in new[] { new byte[] { 0x7e, 0x7e } }
let find=new Func<byte[], int, IEnumerable<byte>>((x, i) => x.Skip(i).Take(sig.Length))
let isMatch=new Func<IEnumerable<byte>, bool>(sig.SequenceEqual)
let filtered=data.Select((x, i) => 0==i||isMatch(find(data, i-1))?i:~0)
let indices=filtered.Where(i => ~0!=i).Concat(new[] { data.Length }).ToArray()
from index in Enumerable.Range(1, indices.Length-1)
let skipped=indices[index-1]
select data.Skip(skipped).Take(indices[index]-skipped).ToArray()).ToArray();
Code for output
foreach(var byteArray in packetArray)
Debug.Print("{0}", byteArray.Select(x => x.ToString("x2")).Aggregate((a, b) => a+"\x20"+b));
However, even in the same concept of solution, there would be various ways as I mentioned before. I'd strongly recommend that don't involve additional conditions like something about CRC, which might make things more complicated.
Since you're looking for the last packet, it's much easier to reverse the byte[] and look for the first packet. Your two packet delimiters are not just 126. They are 126, 69 for the start and 126, 126 for the end unless the end of the packet is the last byte recieved, which makes the end delimiter 126.
I would suggest using a method simular to this:
public static byte[] GetMessage(byte[] msg)
{
//Set delimiters
byte delimit = 126;
byte startDelimit = 69;
//Reverse the msg so we can find the last packet
List<byte> buf = msg.Reverse().ToList();
//set indices to impossible values to check for failures
int startIndex = -1;
int endIndex = -1;
//loop through the message
for (int i = 0; i < buf.Count - 1; i++)
{
//find either a double 126, or 126 as the last byte (message just ended)
if (buf[i] == delimit && (buf[i + 1] == delimit || i == 0))
{
if (i == 0)
{
startIndex = i;
i++;
}
else
{
startIndex = i + 1;
i += 2;
}
continue;
}
//Only process if we've found the start index
if (startIndex != -1)
{
//check if the byte is 69 followed by 126
if (buf[i] == startDelimit && buf[i + 1] == delimit)
{
endIndex = i + 1;
break;
}
}
}
//make sure we've found a message
if (!(startIndex == -1 || endIndex==-1))
{
//get the message and reverse it to be the original packet
byte[] revRet = new byte[endIndex - startIndex];
Array.Copy(buf.ToArray(), startIndex, revRet, 0, endIndex - startIndex);
return revRet.Reverse().ToArray();
}
return new byte[1];
}
I'm not totally sure if the indices of the copy are completely correct, but this should be the jist of it.
since you may receive incomplete data, you must store the last incomplete buffer.
this is sample case, First Receive :
126, 6, 0, 5, 232, 125, 93, 126, 126, 69, 0,
0, 1, 0, 2, 2, 34, 6 , 0 , 5 , 232, 125,
93, 126, 126, 69, 0, 0, 1 , 0, 2, 2, 34,
6, 0, 5, 232, 125, 93, 126, 126, 69, 0, 0 ,
1, 0, 2, 2, 34, 6, 0, 5, 232, 125, 93,
126, 126, 69, 0, 0
the second stream :
69, 0, 0 , 1, 0, 2, 2, 34, 6, 0, 126
and the code:
List<byte> lastBuf = new List<byte>();
List<byte[]> Extract(byte[] data, byte delim)
{
List<byte[]> result = new List<byte[]>();
for (int i = 0; i < data.Length; i++)
{
if (lastBuf.Count > 0)
{
if(data[i] == delim)
{
result.Add(lastBuf.ToArray());
lastBuf.Clear();
}
else
{
lastBuf.Add(data[i]);
}
}
else
{
if(data[i] != 126)
{
lastBuf.Add(data[i]);
}
}
}
return result;
}
result :