C# Compiler says function is not defined, when it is - c#

I just need another pair of eyes... I don't see anything wrong with the following. In fact, I swear I had something just like this not long ago, and it worked.
In my Collections.dll:
namespace Collections
{
public class CSuperAutoPool
{
public static CSuperAutoPool ActivateByType(Type typeToBeActivated, params object[] activatedArguments)
{
//...
}
}
}
In another DLL, I have referenced the collections DLL project, and use it in this function:
namespace Organization
{
public class CBaseEntity : CSuperAutoPool
{
protected static CBaseEntity Create()
{
//...
CBaseEntity created = (CBaseEntity)CSuperAutoPool.ActivateByType(callingType); //Error here.
//...
}
}
}
Error: 'Collections.CSuperAutoPool' does not contain a definition for 'ActivateByType'
I have used ActivateByType, within CSuperAutoPool, in a different function, and that one does not have errors. The Collections DLL compiles without errors. In the same DLL where the Organization namespace exists, have used various other aspects of the CSuperAutoPool class in other ways, without compiler errors.

There must be something missing from your example, or you are not using the version of the code that you think you are using, e.g. could it be that there is another class called CSuperAutoPool in your project, possibly in a referenced assembly?
The following snippets compiles without errors:
namespace Collections
{
public class CSuperAutoPool
{
public static CSuperAutoPool ActivateByType(
Type typeToBeActivated, params object[] activatedArguments)
{
//...
return null;
}
}
}
namespace Organization
{
using Collections;
public class CBaseEntity : CSuperAutoPool
{
protected static CBaseEntity Create()
{
Type callingType = null;
//...
CBaseEntity created =
(CBaseEntity)CSuperAutoPool.ActivateByType(callingType);
//...
return created;
}
}
}

Found it! 0xA3 gave me the hint I needed with: "you are not using the version of the code that you think you are using"
When I added the Collections reference to the Organization project, it did not checkmark the Collections project to compile in the Configurations Manager. In other words, my Collections DLL was not compiling unless I did it by hand.
Thank you, that's what I meant by an extra set of eyes. :-)

Related

How can I avoid typing the full namespace hierarchy for c# objects in Monodevelop ("using" isn't working)?

I have a hierarchy of namespaces like My.Namespace.MyObject in a library. My understanding is that if I include using My.Namespace; at the top of a source file that I should be able to use Object directly. Unfortunately, it only works if I type out the entire My.Namespace.MyObject, neither Namespace.MyObject nor MyObject alone will work. In trying to research this I've found that it can happen when classes and namespaces share names but this is not the case for me. It's really hard to Google for "using not working" so I haven't been able to find much else that might be relevant.
A full example is as follows. In one project I do:
namespace My {
namespace Namespace {
public struct MyObject {}
}
}
Then I build this which produces a dll file. In a second project I add the dll as a reference and then do:
using My.Namespace;
public class AnotherObject
{
public static void Main()
{
//results in a compilation error, while My.Namespace.MyObject doesn't
MyObject a;
}
}
Project A, compiled into LibraryTest.dll:
namespace FirstLevel
{
namespace SecondLevel
{
public class LibraryClass
{
public LibraryClass()
{
}
static void Main()
{
}
}
}
}
Project B, just a console app, using Project A library:
using FirstLevel.SecondLevel;
namespace ConsoleTest
{
class MainClass
{
public static void Main (string[] args)
{
LibraryClass test = new LibraryClass();
}
}
}
Important: Make sure your library is added to References in the other project
right click on References -> Edit References...
switch to .NET Assembly
click on Browse...
select your library
See also attached screenshot.

How to extend instantiated class method

I am trying to extend a class method that comes from a compiled DLL, and am trying to do this from inside of an MVC project. However, for some reason, it does not pick this up.
This is how i usually extend an instantiated class method, as an example:
public static string CSVEncode(this string original)
{
//.......
}
With this, if i have any string, i can see and call the CSVEncode() method from the object itself, like this as an example:
string temp = "some string goes here";
string csv = temp.CSVEncode();
However, in this latest attempt it simply does not work...
Here's a small definition of the object I am trying to extend for this question's purposes (e.g.: there are more properties and methods that don't need to be iterated here).
namespace SomeOtherDLL.HumanRace
{
public class Human
{
//... some properties...
public Human(){ }
public bool CanAccess(string AppName)
{
//....
}
}
}
In my MVC solution, i have a Common project which includes a class called Extensions. In this class is where i put all my extensions, including the one I am trying to perform for the object above.
However, this does NOT show up in Intellisense anywhere afterwards, and if i try to build or compile, i get an error saying that this method does not exist, and i simply do not understand why?
namespace MyProj.Common
{
public static class Extensions
{
public static bool CanAccess(this HumanRace.Human original, int AppID)
{
//...some code here...
}
}
}
Now from what i can tell of the other object extensions i've done in the past, this should work perfectly...
Here's an example of how i try to use it in a View page:
#model SomeOtherDLL.HumanRace.Human
#using MyProj.Common.Extensions
#Html.Raw(Model.CanAccess(59) ? "<img src='CanAccess.jpg' />" : "<img src='CannotAccess.jpg' />")
.............
This does not resolve in Visual Studio... am I doing something wrong here?
Your Extensions class is in the namespace MyProj.Common, but you don't seem to be including that in your view. Try adding
#using MyProj.Common
to your view.

Activator.CreateInstance throws MissingMethodException in 1 solution but not another

I am having a strange error in one of my solutions while attempting to use Activator.CreateInstance having changed the parameter for the .ctor on the type being created from a plain generic T to an IEnumerable. I have extracted enough code to a console app to test in isolation but it appears to work just fine.
Below is the extracted code that works in the console app -
class Program
{
static void Main(string[] args)
{
Notify(new List<MyBase> { new MyBase(), new MyBase() });
}
private static void Notify<T>(IEnumerable<T> changes) where T : IMy
{
var dtoType = changes.First().GetType();
var type = typeof(MyNotification<>).MakeGenericType(dtoType);
var notification = (IMyNotification)Activator.CreateInstance(type, new object[] { changes });
}
}
public interface IMy { }
public class MyBase : IMy { }
public interface IMyNotification { }
public interface IMyNotification<T> : IMyNotification where T : IMy
{
}
public class MyNotification<T> : IMyNotification<T> where T : IMy
{
public MyNotification(IEnumerable<T> mys) { }
}
Essentially this is the same code as is running in my original solution.
The error is a MissingMethodException, so it cannot find a matching .ctor.
Run out of ideas on what could be causing this, looking at the type information in the debugger for both solutions I cannot see any difference. All projects are cleaned and built with the solution.
edit
Hoping someone can point me in another direction to potentially solve this issue.
Thanks
edit
I have tried changing the .ctor to be of type 'object' and with that change Activator can create the type.
Just use new MyNotification<T>(changes) if it is what you need.

No constructors defined

I have some code base which has is calling the following:
SetHazardDataService();
namespace Analytics.Foo.DataServices
{
class HDB:IDataService
{
}
}
With a member function declared in another class/file
using Analytics.Foo.DataServices
public void MyDataService()
{
var DbDataSvc = new HDB();
}
originally, I see the same definition used elsewhere but with (no idea if that works):
protected void MyDataService()
I included the public method in my class
I'm now trying to recreate that functionality, but I get the following issue:
The type Analytics.Foo.DataServices.HDB' has no constructors defined
I'm not sure what the issue is - any suggestions for why this is the case. There is no constructor that I can see. Plus I'm not able to see the other code working/but it doesn't give the same issue.
You need to create a constructor to class HDB, like this:
namespace Analytics.Foo.DataServices
{
class HDB:IDataService
{
public HDB()
{
}
}
}

Problem with Order of "Registration" of .NET Classes in a Messaging Scenario

I've seen this problem come up a lot, but never adequately handled, and I haven't seen it on Stack Overflow, so here goes. I wish there were a way to put this shortly and succinctly without lacking clarity, but I can't seem to shorten it, so bear with me...
A good case-study (my current case, of course) to illustrate the problem follows:
I write code for many locations, a Parent Compary (parentco), and several satellite locations (centers). I have two 'Managers', one designed for the parentco, and one designed for the centers (deployed many times). I also have two libraries, one for the centers, and one generic library (that is used at the centers and the parentco), that programs can include to communicate to the appropriate Manager (via TCP). The library for the centers has several classes designed to wrap database tables and other 'Messages' to do other things, and the generic library has a few 'Messages,' too, such as 'end connection,' 'invoke a process,' and others.
The Question:
When the Manager recieves a Message that is defined in the 'generic' library, how can it know which type of message it is? The first-blush solution would be something like this:
namespace generic_library
{
public interface IMessage_Creator
{
public IMessage Create_Message(short id);
}
public interface IMessage
{
short Message_ID { get; }
}
/// <summary>Perhaps a message to kill the current connection</summary>
public class Generic_Message1 : IMessage
{
public short Message_ID { get { return ID; } }
internal const short ID = 1;
}
public static class Message_Handler
{
private static readonly System.Collections.Generic.List<IMessage_Creator> _creators =
new System.Collections.Generic.List<IMessage_Creator>();
public static void Add_Creator(IMessage_Creator creator)
{
_creators.Add(creator);
}
public static IMessage Get_Message(short id)
{
switch (id)
{//the Generic library knows about the generic messages...
case Generic_Message1.ID:
return new Generic_Message1();
}
//no generic message found, search the registered creators.
IMessage ret = null;
foreach (IMessage_Creator creator in _creators)
{
ret = creator.Create_Message(id);
if (ret != null)
{
return ret;
}
}
//null if no creator was found.
return ret;
}
}
}
namespace center
{
public class Center_Creator : generic_library.IMessage_Creator
{
static Center_Creator()
{
generic_library.Message_Handler.Add_Creator(new Center_Creator());
}
public generic_library.IMessage Create_Message(short id)
{
switch (id)
{//The center library knows about center-specific messages
case center_message1.ID:
return new center_message1();
}
//we return null to say, "I don't know about that message id."
return null;
}
}
public class center_message1 : generic_library.IMessage
{
public short Message_ID
{
get { return ID; }
}
internal const short ID = 2;
}
}
A little explanation. As you can see, the center and generic library have their own messages they can handle. The center interface (here represented by namespace center) registers his creator, Center_Creator, in the static constructor so when the Message_Handler gets a message of his type, the creator will be called on to generate the correct message.
The problem with this approach:
You may have already seen the problem here, and that is:
If the class Center_Creator is never accessed at all (one is never created, and a static method is never invoked) by code, which should be the case until a message of that type is recieved, the static constructor, static Center_Creator() is never invoked, so the Message_Handler never knows about this creator.
That's all fine and dandy, but I don't know how to fix it. Many people have suggested using reflection to invoke the Center_Creator Type Initializer, but I don't want to put that burden on every program that uses this library!
What is the Stack Overflow community's suggestion? Please let me know if I can simplify this to help make it more accessible for the community.
EDIT:
The code is for the generic library and the Center Library. As you can see, I will have the same issues with the Parent Company library.
A diagram of the architecture. http://cid-0676bb3c1f8d6777.office.live.com/self.aspx/Public/Manager.jpg
Image.
Let's break this down:
You have an application which is to send & receive certain types of messages.
A message type must be registered before it can be read, however,
You do not register the type until you send a message, but
You want to be able to read a message before you write one.
Clearly the answer is that you are registering your message types at the wrong time.
I would suggest an explicitly called Init() method for message types. This could be done by using reflection to scan the libraries to see would types are defined, or by manually listing them.
your message handlers can be seen as plugins which makes your problem a potential fit for the Managed Extensibility Framework. Since .Net 4 it's also shipped with the .Net framework.
You can find sample introductions to MEF here and here.
I've put together a litte example to show that it's quite simple to use basic MEF functionality (although there is much more you can do with it). First there is a PluginHost class which will host the plugins in its Plugins collection. Then there's a simple interface containing just the property Description and an example implementation of a plugin called ExamplePlugin.
The Plugins collection will be filled by the container.ComposeParts(..) method called in the constructor. All that's required to make that magic happen are the [Export] and [ImportMany] attributes.
using System;
using System.Collections.Generic;
using System.ComponentModel.Composition;
using System.ComponentModel.Composition.Hosting;
namespace Playground
{
public class Program
{
static void Main(string[] args)
{
PluginHost host = new PluginHost();
host.PrintListOfPlugins();
Console.ReadKey();
}
}
public class PluginHost
{
[ImportMany]
public IEnumerable<IPlugin> Plugins { get; set; }
public PluginHost()
{
var catalog = new AssemblyCatalog(System.Reflection.Assembly.GetExecutingAssembly());
var container = new CompositionContainer(catalog);
container.ComposeParts(this);
}
public void PrintListOfPlugins()
{
foreach (IPlugin plugin in Plugins)
Console.WriteLine(plugin.Description);
}
}
public interface IPlugin
{
string Description { get; }
}
[Export(typeof(IPlugin))]
public class ExamplePlugin : IPlugin
{
#region IPlugin Members
public string Description
{
get { return "I'm an example plugin!"; }
}
#endregion
}
}
UPDATE: You can use so called Catalogs to discover plugins in more than one assembly. For example there is a DirectoryCatalog which gives you all exports found in all assemblies in a given directory.
AppDomain.CurrentDomain.GetAssemblies(); returns an array of all assemblies loaded into the current AppDomain. You could then iterate over that array to create an AggregateCatalog containing an AssemblyCatalog per loaded assembly.
Some ideas:
Use .NET serialization to serialize/deserialize your messages and put them in a class library used by both ends (or even use WCF to handle communication).
Add a custom attribute to your creator classes and populate the creator list using reflection at the first time Get_Message is called ("if (!initialized) FindAndAddCreators();").
Introduce some initialization method in your library that registers all the creator classes.
Try using a factory pattern.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
namespace SO
{
class Program
{
static void Main(string[] args)
{
MessageFactory factory = new MessageFactory();
IMessage msg = factory.CreateObject(1);
IMessage msg2 = factory.CreateObject(2);
}
}
public interface IMessage
{
short Message_ID { get; }
}
public class Generic_Message1 : IMessage
{
public short Message_ID { get { return ID; } }
internal const short ID = 1;
}
public class center_message1 : IMessage
{
public short Message_ID { get { return ID; } }
internal const short ID = 2;
}
public class MessageFactory
{
private Dictionary<short, Type> messageMap = new Dictionary<short, Type>();
public MessageFactory()
{
Type[] messageTypes = Assembly.GetAssembly(typeof(IMessage)).GetTypes();
foreach (Type messageType in messageTypes)
{
if (!typeof(IMessage).IsAssignableFrom(messageType) || messageType == typeof(IMessage))
{
// messageType is not derived from IMessage
continue;
}
IMessage message = (IMessage)Activator.CreateInstance(messageType);
messageMap.Add(message.Message_ID, messageType);
}
}
public IMessage CreateObject(short Message_ID, params object[] args)
{
return (IMessage)Activator.CreateInstance(messageMap[Message_ID], args);
}
}
}
EDIT to answer comment:
If the "generic" library is the one processing the messages, and it has no knowledge of the types of message is is processing, you obviously have to change that.
Either move to a "plug-in" model where your custom message dlls will be loaded from a specific directory on startup of the generic library, or read the custom message dlls from a config file at startup for the generic library.
// Read customMessageDllName and customMessageClassName from your config file
Assembly assembly = Assembly.Load(customMessageDllName);
IMessage customMessage = (IMessage)assembly.CreateInstance(customMessageClassName);
Why not simply use WCF? You'll get ease of development, great support, as well as interoperability with Java.
Gallactic Jello is on the right path. The part he left out is overcoming the problem of the generic library knowing about classes in the center library, which I have further addressed. I've created a sample solution with three projects, the full contents of which I'll spare you. Here is the gist.
Class Library: Generic lib
Contains a Message_Handler, his own IMessage_Creator, definitions of the interfaces, and an IMessage type of his own.
Class Library: Center Lib
Contains an IMessage_Creator, and his own IMessage type.
Application: Application
has a SVM (static void Main()) containing the following lines of code:
Generic_lib.IMessage msg = Generic_lib.Message_Handler.get_message(2); //a Center Message
if (msg is Center_lib.Center_Message)
{
System.Console.WriteLine("got center message");
}
You will be amazed how important the if statement is!!! I'll explain later
Here's the code in the Type Initializer for Generic_lib.Message_Handler:
static Message_Handler()
{
//here, do the registration.
int registered = 0;
System.Reflection.Assembly[] assemblies = System.AppDomain.CurrentDomain.GetAssemblies();
foreach (System.Reflection.Assembly asm in assemblies)
{
System.Type[] types = asm.GetTypes();
foreach (System.Type t in types)
{
System.Type[] interfaces = t.GetInterfaces();
foreach (System.Type i in interfaces)
{
if (i == typeof(IMessage_Creator))
{
System.Reflection.ConstructorInfo[] constructors = t.GetConstructors();
foreach (System.Reflection.ConstructorInfo ctor in constructors)
{
if (ctor.GetParameters().Length == 0)
{
Add_Creator(ctor.Invoke(new object[0]) as IMessage_Creator);
registered++;
}
}
}
}
}
}
System.Diagnostics.Debug.WriteLine("registered " + registered.ToString() + " message creators.");
}
Horrific, isn't it? First, we get all the assemblies in the current domain, and here's where the if statement comes in. If there was no reference to the 'Center__lib' anywhere in the program, the array of Assemblies won't contain Center_lib. You need to be sure that your reference to it is good. Creating a method that is never called that references it is not enough, a using statement is not good enough,
if (msg is Center_lib.Center_Message) ;
is not enough. It has to be a reference that can't be optimized away. The above are all optimized away (even in Debug mode, specifying `don't optimize.'
I hope someone can come up with an even more elegant solution, but this will have to do for now.
Aaron

Categories