C# numeric enum value as string - c#

I have the following enum:
public enum Urgency {
VeryHigh = 1,
High = 2,
Routine = 4
}
I can fetch an enum "value" as string like this:
((int)Urgency.Routine).ToString() // returns "4"
Note: This is different from:
Urgency.Routine.ToString() // returns "Routine"
(int)Urgency.Routine // returns 4
Is there a way I can create an extension class, or a static utliity class, that would provide some syntactical sugar? :)

You should just be able to use the overloads of Enums ToString method to give it a format string, this will print out the value of the enum as a string.
public static class Program
{
static void Main(string[] args)
{
var val = Urgency.High;
Console.WriteLine(val.ToString("D"));
}
}
public enum Urgency
{
VeryHigh = 1,
High = 2,
Low = 4
}

In order to achieve more "human readable" descriptions for enums (e.g. "Very High" rather than "VeryHigh" in your example) I have decorated enum values with attribute as follows:
public enum MeasurementType
{
Each,
[DisplayText("Lineal Metres")]
LinealMetre,
[DisplayText("Square Metres")]
SquareMetre,
[DisplayText("Cubic Metres")]
CubicMetre,
[DisplayText("Per 1000")]
Per1000,
Other
}
public class DisplayText : Attribute
{
public DisplayText(string Text)
{
this.text = Text;
}
private string text;
public string Text
{
get { return text; }
set { text = value; }
}
}
Then, used an extension method like this:
public static string ToDescription(this Enum en)
{
Type type = en.GetType();
MemberInfo[] memInfo = type.GetMember(en.ToString());
if (memInfo != null && memInfo.Length > 0)
{
object[] attrs = memInfo[0].GetCustomAttributes(
typeof(DisplayText),
false);
if (attrs != null && attrs.Length > 0)
return ((DisplayText)attrs[0]).Text;
}
return en.ToString();
}
You can then just call myEnum.ToDescription() in order to display your enum as more readable text.

If you want to just deal with this enum, use Mark Byer's solution.
For a more general solution:
public static string NumberString(this Enum enVal)
{
return Convert.ToDecimal(enVal).ToString("0");
}
Converting to decimal means you don't need to deal with the 8 different allowed underlying integral types explicitly, as all of them convert losslessly to decimal but not to each other (ulong and long don't convert losslessly between each other but both can handle all the rest). Doing that would probably be faster (esp. if you pick well in your order of comparison), but a lot more verbose for relatively little gain.
Edit:
The above isn't as good as Frankentosh's though, Frankentosh saw through the question to the real problem and solves it very eloquently.

Great stuff ... I have now added an extension method to my project
public static class EnumExtensions
{
public static string NumberString(this Enum enVal)
{
return enVal.ToString("D");
}
}
Now I can get the int value - as a string - by calling Urgency.Routine.NumberString(); Thanks to Frankentosh and Jon :)

a simple approach
((Urgency)4).ToString() // returns "Routine"

You can write an extension method for your specific type:
public static class UrgencyExtension
{
public static string ToIntegerString(this Urgency u)
{
return ((int)u).ToString();
}
}
Use as follows:
Urgency u = Urgency.Routine;
string s = u.ToIntegerString();

How about a little reflection? Should work with all underlying types.
public static class EnumTools
{
public static string ToRawValueString(this Enum e)
{
return e
.GetType()
.GetFields(BindingFlags.Public | BindingFlags.Static)
.First(f => f.Name==e.ToString())
.GetRawConstantValue()
.ToString();
}
}
Then:
Console.WriteLine(Urgency.High.ToRawValueString()); //Writes "2"

If you wanted, you could make the extension method work for all enums:
public static string ToValueString(this Enum enumValue)
{
if (enumValue.GetType().GetEnumUnderlyingType() == typeof(int))
return ((int)(object)enumValue).ToString();
else if (enumValue.GetType().GetEnumUnderlyingType() == typeof(byte))
return ((byte)(object)enumValue).ToString();
...
}

Related

How to convert the integer associated with a value of an enum to string [duplicate]

I have the following enum:
public enum Urgency {
VeryHigh = 1,
High = 2,
Routine = 4
}
I can fetch an enum "value" as string like this:
((int)Urgency.Routine).ToString() // returns "4"
Note: This is different from:
Urgency.Routine.ToString() // returns "Routine"
(int)Urgency.Routine // returns 4
Is there a way I can create an extension class, or a static utliity class, that would provide some syntactical sugar? :)
You should just be able to use the overloads of Enums ToString method to give it a format string, this will print out the value of the enum as a string.
public static class Program
{
static void Main(string[] args)
{
var val = Urgency.High;
Console.WriteLine(val.ToString("D"));
}
}
public enum Urgency
{
VeryHigh = 1,
High = 2,
Low = 4
}
In order to achieve more "human readable" descriptions for enums (e.g. "Very High" rather than "VeryHigh" in your example) I have decorated enum values with attribute as follows:
public enum MeasurementType
{
Each,
[DisplayText("Lineal Metres")]
LinealMetre,
[DisplayText("Square Metres")]
SquareMetre,
[DisplayText("Cubic Metres")]
CubicMetre,
[DisplayText("Per 1000")]
Per1000,
Other
}
public class DisplayText : Attribute
{
public DisplayText(string Text)
{
this.text = Text;
}
private string text;
public string Text
{
get { return text; }
set { text = value; }
}
}
Then, used an extension method like this:
public static string ToDescription(this Enum en)
{
Type type = en.GetType();
MemberInfo[] memInfo = type.GetMember(en.ToString());
if (memInfo != null && memInfo.Length > 0)
{
object[] attrs = memInfo[0].GetCustomAttributes(
typeof(DisplayText),
false);
if (attrs != null && attrs.Length > 0)
return ((DisplayText)attrs[0]).Text;
}
return en.ToString();
}
You can then just call myEnum.ToDescription() in order to display your enum as more readable text.
If you want to just deal with this enum, use Mark Byer's solution.
For a more general solution:
public static string NumberString(this Enum enVal)
{
return Convert.ToDecimal(enVal).ToString("0");
}
Converting to decimal means you don't need to deal with the 8 different allowed underlying integral types explicitly, as all of them convert losslessly to decimal but not to each other (ulong and long don't convert losslessly between each other but both can handle all the rest). Doing that would probably be faster (esp. if you pick well in your order of comparison), but a lot more verbose for relatively little gain.
Edit:
The above isn't as good as Frankentosh's though, Frankentosh saw through the question to the real problem and solves it very eloquently.
Great stuff ... I have now added an extension method to my project
public static class EnumExtensions
{
public static string NumberString(this Enum enVal)
{
return enVal.ToString("D");
}
}
Now I can get the int value - as a string - by calling Urgency.Routine.NumberString(); Thanks to Frankentosh and Jon :)
a simple approach
((Urgency)4).ToString() // returns "Routine"
You can write an extension method for your specific type:
public static class UrgencyExtension
{
public static string ToIntegerString(this Urgency u)
{
return ((int)u).ToString();
}
}
Use as follows:
Urgency u = Urgency.Routine;
string s = u.ToIntegerString();
How about a little reflection? Should work with all underlying types.
public static class EnumTools
{
public static string ToRawValueString(this Enum e)
{
return e
.GetType()
.GetFields(BindingFlags.Public | BindingFlags.Static)
.First(f => f.Name==e.ToString())
.GetRawConstantValue()
.ToString();
}
}
Then:
Console.WriteLine(Urgency.High.ToRawValueString()); //Writes "2"
If you wanted, you could make the extension method work for all enums:
public static string ToValueString(this Enum enumValue)
{
if (enumValue.GetType().GetEnumUnderlyingType() == typeof(int))
return ((int)(object)enumValue).ToString();
else if (enumValue.GetType().GetEnumUnderlyingType() == typeof(byte))
return ((byte)(object)enumValue).ToString();
...
}

how to check if string value is in the Enum list?

In my query string, I have an age variable ?age=New_Born.
Is there a way I can check if this string value New_Born is in my Enum list
[Flags]
public enum Age
{
New_Born = 1,
Toddler = 2,
Preschool = 4,
Kindergarten = 8
}
I could use if statement for right now, but if my Enum list gets bigger. I want to find a better way to do it. I am thinking about to use Linq, just not sure how to do it.
You can use:
Enum.IsDefined(typeof(Age), youragevariable)
You can use the Enum.TryParse method:
Age age;
if (Enum.TryParse<Age>("New_Born", out age))
{
// You now have the value in age
}
You can use the TryParse method that returns true if it successful:
Age age;
if(Enum.TryParse<Age>("myString", out age))
{
//Here you can use age
}
You should use Enum.TryParse to achive your goal
This is a example:
[Flags]
private enum TestEnum
{
Value1 = 1,
Value2 = 2
}
static void Main(string[] args)
{
var enumName = "Value1";
TestEnum enumValue;
if (!TestEnum.TryParse(enumName, out enumValue))
{
throw new Exception("Wrong enum value");
}
// enumValue contains parsed value
}
I've got a handy extension method that uses TryParse, as IsDefined is case-sensitive.
public static bool IsParsable<T>(this string value) where T : struct
{
return Enum.TryParse<T>(value, true, out _);
}
I know this is an old thread, but here's a slightly different approach using attributes on the Enumerates and then a helper class to find the enumerate that matches.
This way you could have multiple mappings on a single enumerate.
public enum Age
{
[Metadata("Value", "New_Born")]
[Metadata("Value", "NewBorn")]
New_Born = 1,
[Metadata("Value", "Toddler")]
Toddler = 2,
[Metadata("Value", "Preschool")]
Preschool = 4,
[Metadata("Value", "Kindergarten")]
Kindergarten = 8
}
With my helper class like this
public static class MetadataHelper
{
public static string GetFirstValueFromMetaDataAttribute<T>(this T value, string metaDataDescription)
{
return GetValueFromMetaDataAttribute(value, metaDataDescription).FirstOrDefault();
}
private static IEnumerable<string> GetValueFromMetaDataAttribute<T>(T value, string metaDataDescription)
{
var attribs =
value.GetType().GetField(value.ToString()).GetCustomAttributes(typeof (MetadataAttribute), true);
return attribs.Any()
? (from p in (MetadataAttribute[]) attribs
where p.Description.ToLower() == metaDataDescription.ToLower()
select p.MetaData).ToList()
: new List<string>();
}
public static List<T> GetEnumeratesByMetaData<T>(string metadataDescription, string value)
{
return
typeof (T).GetEnumValues().Cast<T>().Where(
enumerate =>
GetValueFromMetaDataAttribute(enumerate, metadataDescription).Any(
p => p.ToLower() == value.ToLower())).ToList();
}
public static List<T> GetNotEnumeratesByMetaData<T>(string metadataDescription, string value)
{
return
typeof (T).GetEnumValues().Cast<T>().Where(
enumerate =>
GetValueFromMetaDataAttribute(enumerate, metadataDescription).All(
p => p.ToLower() != value.ToLower())).ToList();
}
}
you can then do something like
var enumerates = MetadataHelper.GetEnumeratesByMetaData<Age>("Value", "New_Born");
And for completeness here is the attribute:
[AttributeUsage(AttributeTargets.Field, Inherited = false, AllowMultiple = true)]
public class MetadataAttribute : Attribute
{
public MetadataAttribute(string description, string metaData = "")
{
Description = description;
MetaData = metaData;
}
public string Description { get; set; }
public string MetaData { get; set; }
}
To parse the age:
Age age;
if (Enum.TryParse(typeof(Age), "New_Born", out age))
MessageBox.Show("Defined"); // Defined for "New_Born, 1, 4 , 8, 12"
To see if it is defined:
if (Enum.IsDefined(typeof(Age), "New_Born"))
MessageBox.Show("Defined");
Depending on how you plan to use the Age enum, flags may not be the right thing. As you probably know, [Flags] indicates you want to allow multiple values (as in a bit mask). IsDefined will return false for Age.Toddler | Age.Preschool because it has multiple values.

How can I test if an enum is defined or not whilst ignoring case?

The following generic static method takes a string and returns an enum.
It nicely ignores case since I set the ignoreCase parameter to true.
However, I also want to test if the enum exists, but the enum.IsDefined method to do this doesn't seem to have an ignoreCase parameter.
How can I test if the enum is defined or not and at the same ignore case?
using System;
namespace TestEnum2934234
{
class Program
{
static void Main(string[] args)
{
LessonStatus lessonStatus = StringHelpers.ConvertStringToEnum<LessonStatus>("prepared");
ReportStatus reportStatus = StringHelpers.ConvertStringToEnum<ReportStatus>("finished");
Console.WriteLine(lessonStatus.ToString());
Console.WriteLine(reportStatus.ToString());
Console.ReadLine();
}
}
public static class StringHelpers
{
public static T ConvertStringToEnum<T>(string text)
{
if (Enum.IsDefined(typeof(T), text)) //does not have ignoreCase parameter
return (T)Enum.Parse(typeof(T), text, true);
else
return default(T);
}
}
public enum LessonStatus
{
Defined,
Prepared,
Practiced,
Recorded
}
public enum ReportStatus
{
Draft,
Revising,
Finished
}
}
public enum MyEnum
{
Bar,
Foo
}
class Program
{
static void Main(string[] args)
{
var containsFoo = Enum.GetNames(typeof(MyEnum)).Any(x => x.ToLower() == "foo");
Console.WriteLine(containsFoo);
}
}
Along with #Darin's answer, in .NET 4.0, the Enum type now has a TryParse method:
MyEnum result;
Enum.TryParse("bar", true, out result);
The important thing to remember is that there is a fundamental difference in the behaviour of Parse vs TryParse. Parse methods will throw exceptions. TryParse methods will not. This is quite important to know if you are potentially trying to parse many items.
You might be able to get away with simply using Enum.TryParse, as others have said.
However, if you want a more robust/general conversion that allows you to convert more than just strings, then you need to also use Enum.IsDefined, which unfortunately, as you found, is not case-insensitive.
Enum.TryParse is (can be) case-insensitive. But unfortunately, it allows out-of-range ints to get through!
So the solution is to use them together (and the order is important).
I wrote an extension method that does just that. It allows conversion from string, int/int?, and any other Enum/Enum? type like so:
string value1 = "Value1";
Enum2 enum2 = value1.ParseToEnum<Enum2>();
Debug.Assert(enum2.ToString() == value1);
Enum1 enum1 = Enum1.Value1;
enum2 = enum1.ParseToEnum<Enum2>();
Debug.Assert(enum2.ToString() == enum1.ToString());
int value2 = 1;
enum2 = value2.ParseToEnum<Enum2>();
Debug.Assert(enum2.GetHashCode() == value2);
Here's the heart of the method. This is the conversion part that answers your question. The variable value is of type object because of the "overloads" I have that take different types as the main input (see above), but you can do this with a variable of type string just fine if that's all you want (obviously changing value.ToString() to just value).
if (value != null)
{
TEnum result;
if (Enum.TryParse(value.ToString(), true, out result))
{
// since an out-of-range int can be cast to TEnum, double-check that result is valid
if (Enum.IsDefined(typeof(TEnum), result.ToString()))
{
return result;
}
}
}
There's a lot more to my extension method... it allows you to specify defaults, handles out-of-range ints just fine, and is fully case-insensitive. I can post more of it if anybody's interested.
Use Enum.TryParse instead:
T val;
if(Enum.TryParse(text, true, out val))
return val;
else
return default(T);
I'm using Compact Framework 3.5, and:
Enum.TryParse
...doesn't exist. It does have:
Enum.IsDefined
..but that doesn't support the ignoreCase parameter.
I'd like the best of both worlds, so came up with this (as a helper method)...
public bool TryParse<TEnum>(string value, bool ignoreCase, ref TEnum result) where TEnum : struct
{
bool parsed;
try
{
result = (TEnum)Enum.Parse(typeof(TEnum), value, ignoreCase);
parsed = true;
}
catch { }
return parsed;
}
HTH
enum DaysCollection
{
sunday,
Monday,
Tuesday,
Wednesday,
Thursday,
Friday,
Saturday
}
public bool isDefined(string[] arr,object obj)
{
bool result=false;
foreach (string enu in arr)
{
result = string.Compare(enu, obj.ToString(), true) == 0;
if (result)
break;
}
return result;
}
private void button1_Click(object sender, EventArgs e)
{
object obj = "wednesday";
string[] arr = Enum.GetNames(typeof(DaysCollection)).ToArray();
isDefined(arr,obj);
}
Make text same case as enum string:
enum FileExts
{
jpg,
pdf
}
if (Enum.IsDefined(typeof(T), text.tolower())) //does not have ignoreCase parameter
return (T)Enum.Parse(typeof(T), text, true);
else
return default(T);
I had a similar concern and used a combination of both the .Enum.TryPase (with the case-insensitive flag set as true) and Enum.IsDefined. Consider the following as a simplification to your helper class:
public static class StringHelpers
{
public static T ConvertStringToEnum<T>(string text)
{
T result;
return Enum.TryParse(text, true, out result)
&& Enum.IsDefined(result.ToString())
? result
: default(T);
}
}
And while we're at it, since the helper class is static and the method is static - we could make this an extension method on string.
public static class StringExtensions
{
public static TEnum ToEnum<TEnum>(this string text)
where TEnum : struct, IComparable, IFormattable, IConvertible
{
TEnum result = default(TEnum);
return !string.IsNullOrWhiteSpace(text)
&& Enum.TryParse(text, true, out result)
&& Enum.IsDefined(typeof(TEnum), result.ToString())
? result
: default(TEnum);
}
}
Here, I created a .NET Fiddle that clearly demonstrates this.
First use Enum.TryParse method to get an object of type T, then pass that object to Enum.IsDefined method:
private static T ConvertStringToEnum<T>(string stringValue) where T : struct
{
if (System.Enum.TryParse(stringValue, out T result))
{
if (System.Enum.IsDefined(typeof(T), result) || result.ToString().Contains(","))
return result;
throw new System.Exception($"{stringValue} is not an underlying value of the {typeof(T).FullName} enumeration.");
}
throw new System.Exception($"{stringValue} is not a member of the {typeof(T).FullName} enumeration.");
}
public static T ConvertStringToEnum<T>(string text)
{
T returnVal;
try
{
returnVal = (T) Enum.Parse( typeof(T), text, true );
}
catch( ArgumentException )
{
returnVal = default(T);
}
return returnVal;
}

Can my enums have friendly names? [duplicate]

This question already has answers here:
Associating enums with strings in C#
(38 answers)
Closed 9 years ago.
I have the following enum
public enum myEnum
{
ThisNameWorks,
This Name doesn't work
Neither.does.this;
}
Is it not possible to have enums with "friendly names"?
You could use the Description attribute, as Yuriy suggested. The following extension method makes it easy to get the description for a given value of the enum:
public static string GetDescription(this Enum value)
{
Type type = value.GetType();
string name = Enum.GetName(type, value);
if (name != null)
{
FieldInfo field = type.GetField(name);
if (field != null)
{
DescriptionAttribute attr =
Attribute.GetCustomAttribute(field,
typeof(DescriptionAttribute)) as DescriptionAttribute;
if (attr != null)
{
return attr.Description;
}
}
}
return null;
}
You can use it like this:
public enum MyEnum
{
[Description("Description for Foo")]
Foo,
[Description("Description for Bar")]
Bar
}
MyEnum x = MyEnum.Foo;
string description = x.GetDescription();
Enum value names must follow the same naming rules as all identifiers in C#, therefore only first name is correct.
If you have the following enum:
public enum MyEnum {
First,
Second,
Third
}
You can declare Extension Methods for MyEnum (like you can for any other type). I just whipped this up:
namespace Extension {
public static class ExtensionMethods {
public static string EnumValue(this MyEnum e) {
switch (e) {
case MyEnum.First:
return "First Friendly Value";
case MyEnum.Second:
return "Second Friendly Value";
case MyEnum.Third:
return "Third Friendly Value";
}
return "Horrible Failure!!";
}
}
}
With this Extension Method, the following is now legal:
Console.WriteLine(MyEnum.First.EnumValue());
Hope this helps!!
No, but you can use the DescriptionAttribute to accomplish what you're looking for.
You can use the Description attribute to get that friendly name. You can use the code below:
public static string ToStringEnums(Enum en)
{
Type type = en.GetType();
MemberInfo[] memInfo = type.GetMember(en.ToString());
if (memInfo != null && memInfo.Length > 0)
{
object[] attrs = memInfo[0].GetCustomAttributes(typeof(DescriptionAttribute), false);
if (attrs != null && attrs.Length > 0)
return ((DescriptionAttribute)attrs[0]).Description;
}
return en.ToString();
}
An example of when you would want to use this method: When your enum value is EncryptionProviderType and you want enumVar.Tostring() to return "Encryption Provider Type".
Prerequisite: All enum members should be applied with the attribute [Description("String to be returned by Tostring()")].
Example enum:
enum ExampleEnum
{
[Description("One is one")]
ValueOne = 1,
[Description("Two is two")]
ValueTow = 2
}
And in your class, you would use it like this:
ExampleEnum enumVar = ExampleEnum.ValueOne;
Console.WriteLine(ToStringEnums(enumVar));
One problem with this trick is that description attribute cannot be localized. I do like a technique by Sacha Barber where he creates his own version of Description attribute which would pick up values from the corresponding resource manager.
http://www.codeproject.com/KB/WPF/FriendlyEnums.aspx
Although the article is around a problem that's generally faced by WPF developers when binding to enums, you can jump directly to the part where he creates the LocalizableDescriptionAttribute.
Some great solutions have already been posted. When I encountered this problem, I wanted to go both ways: convert an enum into a description, and convert a string matching a description into an enum.
I have two variants, slow and fast. Both convert from enum to string and string to enum. My problem is that I have enums like this, where some elements need attributes and some don't. I don't want to put attributes on elements that don't need them. I have about a hundred of these total currently:
public enum POS
{
CC, // Coordinating conjunction
CD, // Cardinal Number
DT, // Determiner
EX, // Existential there
FW, // Foreign Word
IN, // Preposision or subordinating conjunction
JJ, // Adjective
[System.ComponentModel.Description("WP$")]
WPDollar, //$ Possessive wh-pronoun
WRB, // Wh-adverb
[System.ComponentModel.Description("#")]
Hash,
[System.ComponentModel.Description("$")]
Dollar,
[System.ComponentModel.Description("''")]
DoubleTick,
[System.ComponentModel.Description("(")]
LeftParenth,
[System.ComponentModel.Description(")")]
RightParenth,
[System.ComponentModel.Description(",")]
Comma,
[System.ComponentModel.Description(".")]
Period,
[System.ComponentModel.Description(":")]
Colon,
[System.ComponentModel.Description("``")]
DoubleBackTick,
};
The first method for dealing with this is slow, and is based on suggestions I saw here and around the net. It's slow because we are reflecting for every conversion:
using System;
using System.Collections.Generic;
namespace CustomExtensions
{
/// <summary>
/// uses extension methods to convert enums with hypens in their names to underscore and other variants
public static class EnumExtensions
{
/// <summary>
/// Gets the description string, if available. Otherwise returns the name of the enum field
/// LthWrapper.POS.Dollar.GetString() yields "$", an impossible control character for enums
/// </summary>
/// <param name="value"></param>
/// <returns></returns>
public static string GetStringSlow(this Enum value)
{
Type type = value.GetType();
string name = Enum.GetName(type, value);
if (name != null)
{
System.Reflection.FieldInfo field = type.GetField(name);
if (field != null)
{
System.ComponentModel.DescriptionAttribute attr =
Attribute.GetCustomAttribute(field,
typeof(System.ComponentModel.DescriptionAttribute)) as System.ComponentModel.DescriptionAttribute;
if (attr != null)
{
//return the description if we have it
name = attr.Description;
}
}
}
return name;
}
/// <summary>
/// Converts a string to an enum field using the string first; if that fails, tries to find a description
/// attribute that matches.
/// "$".ToEnum<LthWrapper.POS>() yields POS.Dollar
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="value"></param>
/// <returns></returns>
public static T ToEnumSlow<T>(this string value) //, T defaultValue)
{
T theEnum = default(T);
Type enumType = typeof(T);
//check and see if the value is a non attribute value
try
{
theEnum = (T)Enum.Parse(enumType, value);
}
catch (System.ArgumentException e)
{
bool found = false;
foreach (T enumValue in Enum.GetValues(enumType))
{
System.Reflection.FieldInfo field = enumType.GetField(enumValue.ToString());
System.ComponentModel.DescriptionAttribute attr =
Attribute.GetCustomAttribute(field,
typeof(System.ComponentModel.DescriptionAttribute)) as System.ComponentModel.DescriptionAttribute;
if (attr != null && attr.Description.Equals(value))
{
theEnum = enumValue;
found = true;
break;
}
}
if( !found )
throw new ArgumentException("Cannot convert " + value + " to " + enumType.ToString());
}
return theEnum;
}
}
}
The problem with this is that you're doing reflection every time. I haven't measured the performance hit from doing so, but it seems alarming. Worse we are computing these expensive conversions repeatedly, without caching them.
Instead we can use a static constructor to populate some dictionaries with this conversion information, then just look up this information when needed. Apparently static classes (required for extension methods) can have constructors and fields :)
using System;
using System.Collections.Generic;
namespace CustomExtensions
{
/// <summary>
/// uses extension methods to convert enums with hypens in their names to underscore and other variants
/// I'm not sure this is a good idea. While it makes that section of the code much much nicer to maintain, it
/// also incurs a performance hit via reflection. To circumvent this, I've added a dictionary so all the lookup can be done once at
/// load time. It requires that all enums involved in this extension are in this assembly.
/// </summary>
public static class EnumExtensions
{
//To avoid collisions, every Enum type has its own hash table
private static readonly Dictionary<Type, Dictionary<object,string>> enumToStringDictionary = new Dictionary<Type,Dictionary<object,string>>();
private static readonly Dictionary<Type, Dictionary<string, object>> stringToEnumDictionary = new Dictionary<Type, Dictionary<string, object>>();
static EnumExtensions()
{
//let's collect the enums we care about
List<Type> enumTypeList = new List<Type>();
//probe this assembly for all enums
System.Reflection.Assembly assembly = System.Reflection.Assembly.GetExecutingAssembly();
Type[] exportedTypes = assembly.GetExportedTypes();
foreach (Type type in exportedTypes)
{
if (type.IsEnum)
enumTypeList.Add(type);
}
//for each enum in our list, populate the appropriate dictionaries
foreach (Type type in enumTypeList)
{
//add dictionaries for this type
EnumExtensions.enumToStringDictionary.Add(type, new Dictionary<object,string>() );
EnumExtensions.stringToEnumDictionary.Add(type, new Dictionary<string,object>() );
Array values = Enum.GetValues(type);
//its ok to manipulate 'value' as object, since when we convert we're given the type to cast to
foreach (object value in values)
{
System.Reflection.FieldInfo fieldInfo = type.GetField(value.ToString());
//check for an attribute
System.ComponentModel.DescriptionAttribute attribute =
Attribute.GetCustomAttribute(fieldInfo,
typeof(System.ComponentModel.DescriptionAttribute)) as System.ComponentModel.DescriptionAttribute;
//populate our dictionaries
if (attribute != null)
{
EnumExtensions.enumToStringDictionary[type].Add(value, attribute.Description);
EnumExtensions.stringToEnumDictionary[type].Add(attribute.Description, value);
}
else
{
EnumExtensions.enumToStringDictionary[type].Add(value, value.ToString());
EnumExtensions.stringToEnumDictionary[type].Add(value.ToString(), value);
}
}
}
}
public static string GetString(this Enum value)
{
Type type = value.GetType();
string aString = EnumExtensions.enumToStringDictionary[type][value];
return aString;
}
public static T ToEnum<T>(this string value)
{
Type type = typeof(T);
T theEnum = (T)EnumExtensions.stringToEnumDictionary[type][value];
return theEnum;
}
}
}
Look how tight the conversion methods are now. The only flaw I can think of is that this requires all the converted enums to be in the current assembly. Also, I only bother with exported enums, but you could change that if you wish.
This is how to call the methods
string x = LthWrapper.POS.Dollar.GetString();
LthWrapper.POS y = "PRP$".ToEnum<LthWrapper.POS>();
public enum myEnum
{
ThisNameWorks,
This_Name_can_be_used_instead,
}
After reading many resources regarding this topic, including StackOverFlow, I find that not all solutions are working properly. Below is our attempt to fix this.
Basically, We take the friendly name of an Enum from a DescriptionAttribute if it exists.
If it does not We use RegEx to determine the words within the Enum name and add spaces.
Next version, we will use another Attribute to flag whether we can/should take the friendly name from a localizable resource file.
Below are the test cases. Please report if you have another test case that do not pass.
public static class EnumHelper
{
public static string ToDescription(Enum value)
{
if (value == null)
{
return string.Empty;
}
if (!Enum.IsDefined(value.GetType(), value))
{
return string.Empty;
}
FieldInfo fieldInfo = value.GetType().GetField(value.ToString());
if (fieldInfo != null)
{
DescriptionAttribute[] attributes =
fieldInfo.GetCustomAttributes(typeof (DescriptionAttribute), false) as DescriptionAttribute[];
if (attributes != null && attributes.Length > 0)
{
return attributes[0].Description;
}
}
return StringHelper.ToFriendlyName(value.ToString());
}
}
public static class StringHelper
{
public static bool IsNullOrWhiteSpace(string value)
{
return value == null || string.IsNullOrEmpty(value.Trim());
}
public static string ToFriendlyName(string value)
{
if (value == null) return string.Empty;
if (value.Trim().Length == 0) return string.Empty;
string result = value;
result = string.Concat(result.Substring(0, 1).ToUpperInvariant(), result.Substring(1, result.Length - 1));
const string pattern = #"([A-Z]+(?![a-z])|\d+|[A-Z][a-z]+|(?![A-Z])[a-z]+)+";
List<string> words = new List<string>();
Match match = Regex.Match(result, pattern);
if (match.Success)
{
Group group = match.Groups[1];
foreach (Capture capture in group.Captures)
{
words.Add(capture.Value);
}
}
return string.Join(" ", words.ToArray());
}
}
[TestMethod]
public void TestFriendlyName()
{
string[][] cases =
{
new string[] {null, string.Empty},
new string[] {string.Empty, string.Empty},
new string[] {" ", string.Empty},
new string[] {"A", "A"},
new string[] {"z", "Z"},
new string[] {"Pascal", "Pascal"},
new string[] {"camel", "Camel"},
new string[] {"PascalCase", "Pascal Case"},
new string[] {"ABCPascal", "ABC Pascal"},
new string[] {"PascalABC", "Pascal ABC"},
new string[] {"Pascal123", "Pascal 123"},
new string[] {"Pascal123ABC", "Pascal 123 ABC"},
new string[] {"PascalABC123", "Pascal ABC 123"},
new string[] {"123Pascal", "123 Pascal"},
new string[] {"123ABCPascal", "123 ABC Pascal"},
new string[] {"ABC123Pascal", "ABC 123 Pascal"},
new string[] {"camelCase", "Camel Case"},
new string[] {"camelABC", "Camel ABC"},
new string[] {"camel123", "Camel 123"},
};
foreach (string[] givens in cases)
{
string input = givens[0];
string expected = givens[1];
string output = StringHelper.ToFriendlyName(input);
Assert.AreEqual(expected, output);
}
}
}
They follow the same naming rules as variable names.
Therefore they should not contain spaces.
Also what you are suggesting would be very bad practice anyway.
Enum names live under the same rules as normal variable names, i.e. no spaces or dots in the middle of the names... I still consider the first one to be rather friendly though...
This is a terrible idea, but it does work.
public enum myEnum
{
ThisNameWorks,
ThisNameDoesntWork149141331,// This Name doesn't work
NeitherDoesThis1849204824// Neither.does.this;
}
class Program
{
private static unsafe void ChangeString(string original, string replacement)
{
if (original.Length < replacement.Length)
throw new ArgumentException();
fixed (char* pDst = original)
fixed (char* pSrc = replacement)
{
// Update the length of the original string
int* lenPtr = (int*)pDst;
lenPtr[-1] = replacement.Length;
// Copy the characters
for (int i = 0; i < replacement.Length; i++)
pDst[i] = pSrc[i];
}
}
public static unsafe void Initialize()
{
ChangeString(myEnum.ThisNameDoesntWork149141331.ToString(), "This Name doesn't work");
ChangeString(myEnum.NeitherDoesThis1849204824.ToString(), "Neither.does.this");
}
static void Main(string[] args)
{
Console.WriteLine(myEnum.ThisNameWorks);
Console.WriteLine(myEnum.ThisNameDoesntWork149141331);
Console.WriteLine(myEnum.NeitherDoesThis1849204824);
Initialize();
Console.WriteLine(myEnum.ThisNameWorks);
Console.WriteLine(myEnum.ThisNameDoesntWork149141331);
Console.WriteLine(myEnum.NeitherDoesThis1849204824);
}
Requirements
Your enum names must have the same number of characters or more than the string that you want to it to be.
Your enum names shouldn't be repeated anywhere, just in case string interning messes things up
Why this is a bad idea (a few reasons)
Your enum names become ugly beause of the requirements
It relies on you calling the initialization method early enough
Unsafe pointers
If the internal format of string changes, e.g. if the length field is moved, you're screwed
If Enum.ToString() is ever changed so that it returns only a copy, you're screwed
Raymond Chen will complain about your use of undocumented features, and how it's your fault that the CLR team couldn't make an optimization to cut run time by 50%, during his next .NET week.
I suppose that you want to show your enum values to the user, therefore, you want them to have some friendly name.
Here's my suggestion:
Use an enum type pattern. Although it takes some effort to implement, it is really worth it.
public class MyEnum
{
public static readonly MyEnum Enum1=new MyEnum("This will work",1);
public static readonly MyEnum Enum2=new MyEnum("This.will.work.either",2);
public static readonly MyEnum[] All=new []{Enum1,Enum2};
private MyEnum(string name,int value)
{
Name=name;
Value=value;
}
public string Name{get;set;}
public int Value{get;set;}
public override string ToString()
{
return Name;
}
}

Parse string to enum type

I have an enum type like this as an example:
public Enum MyEnum {
enum1, enum2, enum3 };
I'll read a string from config file. What I need is to parse the string to MyEnum type or null or not defined. Not sure if the following code will work (sorry for not having access to my VS right now):
// example: ParseEnum<MyEnum>("ENUM1", ref eVal);
bool ParseEnum<T>(string value1, ref eVal) where T : Enum
{
bool bRet = false;
var x = from x in Enum.GetNames(typeof(T)) where
string.Equals(value1, x, StringComparison. OrdinalIgnoreCase)
select x;
if (x.Count() == 1 )
{
eVal = Enum.Parse(typeof(T), x.Item(0)) as T;
bRet = true;
}
return bRet;
}
Not sure if it is correct or there is any other simple way to parse a string to a MyEnum value?
What about something like:
public static class EnumUtils
{
public static Nullable<T> Parse<T>(string input) where T : struct
{
//since we cant do a generic type constraint
if (!typeof(T).IsEnum)
{
throw new ArgumentException("Generic Type 'T' must be an Enum");
}
if (!string.IsNullOrEmpty(input))
{
if (Enum.GetNames(typeof(T)).Any(
e => e.Trim().ToUpperInvariant() == input.Trim().ToUpperInvariant()))
{
return (T)Enum.Parse(typeof(T), input, true);
}
}
return null;
}
}
Used as:
MyEnum? value = EnumUtils.Parse<MyEnum>("foo");
(Note: old version used try/catch around Enum.Parse)
private enum MyEnum
{
Enum1 = 1, Enum2 = 2, Enum3 = 3, Enum4 = 4, Enum5 = 5, Enum6 = 6,
Enum7 = 7, Enum8 = 8, Enum9 = 9, Enum10 = 10
}
private static Object ParseEnum<T>(string s)
{
try
{
var o = Enum.Parse(typeof (T), s);
return (T)o;
}
catch(ArgumentException)
{
return null;
}
}
static void Main(string[] args)
{
Console.WriteLine(ParseEnum<MyEnum>("Enum11"));
Console.WriteLine(ParseEnum<MyEnum>("Enum1"));
Console.WriteLine(ParseEnum<MyEnum>("Enum6").GetType());
Console.WriteLine(ParseEnum<MyEnum>("Enum10"));
}
OUTPUT:
//This line is empty as Enum11 is not there and function returns a null
Enum1
TestApp.Program+MyEnum
Enum10
Press any key to continue . . .
This is an old question, but now .NET 4.5 has Enum.TryParse<TEnum>().
I have a TryParseName method in UnconstrainedMelody, a library for delegate and enum utility methods which uses "inexpressible" constraints via some postbuild trickery. (Code using the library doesn't need a postbuild, just to be clear.)
You would use it like this:
Foo foo;
bool parsed = Enums.TryParseName<Foo>(name, out foo);
I don't currently have a case-insensitive version, but I could easily introduce one if you wanted. Note that this doesn't try to parse numbers e.g. "12" like the built-in version does, nor does it try to parse comma-separated lists of flags. I may add the flags version later on, but I can't see much point in the numeric version.
This is done without boxing and without execution time type checking. Having the constraint is really handy :)
Please let me know if you'd find a case-insensitive parse useful...
If you're using .NET 3.5 (or even 2.0, if you trim out the extension method), I've had great luck with the techniques in this article:
Enumerations and Strings - Stop the Madness!
EDIT: Domain is gone and is now a link farm. I pulled the code (slightly modified and added to over time) from our codebase at work, which you can now find here:
https://gist.github.com/1305566
You can use TryParse if you want to avoid using try/catch.
MyEnum eVal;
if (Enum.TryParse("ENUM2", true, out eVal)){
// now eVal is the enumeration element: enum2
}
//unable to parse. You can log the error, exit, redirect, etc...
I modified the selected answer a little bit. I hope you like it.
public static class EnumUtils
{
public static Nullable<T> Parse<T>(string input) where T : struct
{
//since we cant do a generic type constraint
if (!typeof(T).IsEnum)
{
throw new ArgumentException("Generic Type 'T' must be an Enum");
}
int intVal;
if (!string.IsNullOrEmpty(input) && !int.TryParse(input, out intVal))
{
T eVal;
if (Enum.TryParse(input, true, out eVal))
{
return eVal;
}
}
return null;
}
}
I have just combined the syntax from here, with the exception handling from here, to create this:
public static class Enum<T>
{
public static T Parse(string value)
{
//Null check
if(value == null) throw new ArgumentNullException("value");
//Empty string check
value = value.Trim();
if(value.Length == 0) throw new ArgumentException("Must specify valid information for parsing in the string", "value");
//Not enum check
Type t = typeof(T);
if(!t.IsEnum) throw new ArgumentException("Type provided must be an Enum", "TEnum");
return (T)Enum.Parse(typeof(T), value);
}
}
You could twiddle it a bit to return null instead of throwing exceptions.
To return Enum by string, if contains:
public static T GetEnum<T>(string s)
{
Array arr = Enum.GetValues(typeof(T));
foreach (var x in arr)
{
if (x.ToString().Contains(s))
return (T)x;
}
return default(T);
}

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