DragDropEffects.Scroll: why -2147483648 not 8? - c#

A standard enumeration in System.Windows.Forms:
[Flags]
public enum DragDropEffects
{
Scroll = -2147483648,
//
// Summary:
// The combination of the System.Windows.DragDropEffects.Copy, System.Windows.Forms.DragDropEffects.Link,
// System.Windows.Forms.DragDropEffects.Move, and System.Windows.Forms.DragDropEffects.Scroll
// effects.
All = -2147483645,
None = 0,
Copy = 1,
Move = 2,
Link = 4,
}
Quite a strange value for Scroll, don't you think?
As I understand these values all come from "the old times" of COM\OLE DROPEFFECT... But why were they chosen so in the first place? Did author try to reserve the interval between 8 and 0x80000000 for something? Is it usefule somehow or is there an interesting story behind it or it's just another long-lived illustration of the YAGNI principle?

It is a status flag, separate from the principal drop effects (Copy/Move/Link). Short from leaving room for future drop effects, picking the high bit allows a trick like checking if the value is negative. Same kind of idea as an HRESULT or the GetAsyncKeyState return value.

Yes, it looks like an "interesting" hack of some sort. Common sense would suggest using 8, but maybe there's some Windows version related reason why 8 couldn't be used, and so the author used -2147483645 (-0x80000000) instead. It's not that unusual a number - whoever wrote it is just starting with a binary '1' from the high significant end rather than the low significant end.
Perhaps scrolling was regarded in some other group of drag/drop effects to copy/move/link, and so the author wanted to place it at the other end of the word, along with any other future similarly different effects.
Maybe there's some awful piece of logic somewhere to test to see if a DragDropEffects variable is greater than zero (intending to mean "anything that isn't none"), and Scroll should not fall in that range?
Bit of a mystery. At the very least you'd think they would put the constant in as hex, to show it's not just some totally random number.

This allows a quick check for > 0 in order to know whether Copy, Move, or Link are being invoked. It excludes None as well as Scroll.

Related

Why does the new C# 8 Index type start at the end from 1 instead of 0? [duplicate]

C# 8.0 introduces a convenient way to slice arrays - see official C# 8.0 blogpost.
The syntax to access the last element of an array is
var value = new[] { 10, 11, 12, 13 };
int a = value[^1]; // 13
int b = value[^2]; // 12
I'm wondering why the indexing for accessing the elements backwards starts at 1 instead of 0? Is there a technical reason for this?
Official answer
Here is a comment from Mads Torgersen explaining this design decision from the C# 8 blog post:
We decided to follow Python when it comes to the from-beginning and from-end arithmetic. 0 designates the first element (as always), and ^0 the “length’th” element, i.e. the one right off the end. That way you get a simple relationship, where an element's position from beginning plus its position from end equals the length. the x in ^x is what you would have subtracted from the length if you’d done the math yourself.
Why not use the minus (-) instead of the new hat (^) operator? This primarily has to do with ranges. Again in keeping with Python and most of the industry, we want our ranges to be inclusive at the beginning, exclusive at the end. What is the index you pass to say that a range should go all the way to the end? In C# the answer is simple: x..^0 goes from x to the end. In Python, there is no explicit index you can give: -0 doesn’t work, because it is equal to 0, the first element! So in Python, you have to leave the end index off completely to express a range that goes to the end: x... If the end of the range is computed, then you need to remember to have special logic in case it comes out to 0. As in x..-y, where y was computed and came out to 0. This is a common nuisance and source of bugs.
Finally, note that indices and ranges are first class types in .NET/C#. Their behavior is not tied to what they are applied to, or even to be used in an indexer. You can totally define your own indexer that takes Index and another one that takes Range – and we’re going to add such indexers to e.g. Span. But you can also have methods that take ranges, for instance.
My answer
I think this is to match the classic syntax we are used to:
value[^1] == value[value.Length - 1]
If it used 0, it would be confusing when the two syntaxes were used side-by-side. This way it has lower cognitive load.
Other languages like Python also use the same convention.

Arrays in a demo application

the thing I'm having the most trouble with is understanding the assignment here. I don't know if it's the fact if it's worded weird or that I'm just stupid. I'm not asking for you to do my assignment for me I just want to know if someone would explain what it's asking for.
UPDATE: apparently I now have to use enum on this so now I'm screwed
Please post the content of the question in your post, i.e. copy and past the text.
Secondly, break it down into sections.
1) You must write a program called IntArrayDemo.
2) The program must contain an array that stores 10 Integers (int).
int[] valueArray = new int[10] {1,2,3,4,5,6,7,8,9,10 };
3) The program will run until a sentinal value is entered (i.e. you type something that causes the program to quite, say 'q' or '-1').
while (Console.ReadKey().Key != ConsoleKey.Q) {
ConsoleKey k = Console.ReadKey().Key;
//Check the key here
}
4) The program will have 3 options -
4.1) View the entire array of integers from 0 to 9 (i.e. forwards)
4.2) View the entire array of integers from 9 to 0 (i.e. backwards)
4.3) View a specific location (i.e. you enter a number from 0 to 9, and you are shown the value at that point in the array.
You will need to display some sort of menu on the screen listing the options.
For each of the parts where you need to show the content of the array, use a for loop. While loops, or ForEach loops should never be used of you have a fixed number of things to iterate over.
"I don't know if it's the fact if it's worded weird or that I'm just stupid"
In this case, I'm not sure either of those options is accurate. Programming questions are worded quite carefully to force you to think about breaking the task into sections.
In professional programming, you will get all sorts of weirdly worded questions about how something can be done, and you must break down the problem into steps and solve each one.
It's easy to feel a little overwhelmed when you get a single paragraph with a lot of information in it, but breaking it down makes it much more manageable.
Always start with what you know for certain has to be done - in this case, the program must be called IntArrayDemo, so that's a good starting point.
'that stores an array of 10 integers' - good, more information! The program must have an array, which stores ints, and can hold 10 values.
We can infer from this (knowing that arrays start from 0) that our array must count from 0 to 9.
Enums
You mention that you need to use enums. Enums are just a data type, which you can define yourself.
Supposing you were writing a server program, and needed to easily see what state it was in.
The server can be in the following states at any time - Starting, Running, Stopping, Stopped.
You could use a string easily enough - String state = "Starting" would do the trick, but a string can hold any value.
As the server HAS to be in one of those states, an enum is better, as you can specify what those states are.
To declare an enum, you create it as follows...
enum SERVER_STATE { Starting, Running, Stopping, Stopped };
Then to use it....
SERVER_STATE CurrentServerState = SERVER_STATE.Stopped;
if (CurrentServerState == SERVER_STATE.Running) {
//Do something here only if the enum is set to 'Running'
}
If you wanted to use an enum to decide which option was chosen, you would need to do the following.
1) Get some text of the keyboard (the example using ReadChar above shows you how to do that)
2) Set an enum value based on what was entered
enum ACTION = { ListValuesForward, ListValueBackward, ListSpecificValue };
ACTION WhichOption;
//Our ConsoleKey object is called 'k', so....
if (k == ConsoleKey.F) {
WhichOption = ACTION.ListValuesForward;
}
if (WhichOption == Action.ListValuesForward) {
//Print out the array forwards
}
Knowing that we have an array, that counts from 0 to 9, we can work out that the best loop here is a for loop, as it's controlled by a counter variable.
If you always break a problem down like this, it becomes a lot less daunting.
Hopefully, this should explain the question clearly enough to get you started.

Named numbers as variables [closed]

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I've seen this a couple of times recently in high profile code, where constant values are defined as variables, named after the value, then used only once. I wondered why it gets done?
E.g. Linux Source (resize.c)
unsigned five = 5;
unsigned seven = 7;
E.g. C#.NET Source (Quaternion.cs)
double zero = 0;
double one = 1;
Naming numbers is terrible practice, one day something will need to change, and you'll end up with unsigned five = 7.
If it has some meaning, give it a meaningful name. The 'magic number' five is no improvement over the magic number 5, it's worse because it might not actually equal 5.
This kind of thing generally arises from some cargo-cult style programming style guidelines where someone heard that "magic numbers are bad" and forbade their use without fully understanding why.
Well named variables
Giving proper names to variables can dramatically clarify code, such as
constant int MAXIMUM_PRESSURE_VALUE=2;
This gives two key advantages:
The value MAXIMUM_PRESSURE_VALUE may be used in many different places, if for whatever reason that value changes you need to change it in only one place.
Where used it immediately shows what the function is doing, for example the following code obviously checks if the pressure is dangerously high:
if (pressure>MAXIMUM_PRESSURE_VALUE){
//without me telling you you can guess there'll be some safety protection in here
}
Poorly named variables
However, everything has a counter argument and what you have shown looks very like a good idea taken so far that it makes no sense. Defining TWO as 2 doesn't add any value
constant int TWO=2;
The value TWO may be used in many different places, perhaps to double things, perhaps to access an index. If in the future you need to change the index you cannot just change to int TWO=3; because that would affect all the other (completely unrelated) ways you've used TWO, now you'd be tripling instead of doubling etc
Where used it gives you no more information than if you just used "2". Compare the following two pieces of code:
if (pressure>2){
//2 might be good, I have no idea what happens here
}
or
if (pressure>TWO){
//TWO means 2, 2 might be good, I still have no idea what happens here
}
Worse still (as seems to be the case here) TWO may not equal 2, if so this is a form of obfuscation where the intention is to make the code less clear: obviously it achieves that.
The usual reason for this is a coding standard which forbids magic numbers but doesn't count TWO as a magic number; which of course it is! 99% of the time you want to use a meaningful variable name but in that 1% of the time using TWO instead of 2 gains you nothing (Sorry, I mean ZERO).
this code is inspired by Java but is intended to be language agnostic
Short version:
A constant five that just holds the number five is pretty useless. Don't go around making these for no reason (sometimes you have to because of syntax or typing rules, though).
The named variables in Quaternion.cs aren't strictly necessary, but you can make the case for the code being significantly more readable with them than without.
The named variables in ext4/resize.c aren't constants at all. They're tersely-named counters. Their names obscure their function a bit, but this code actually does correctly follow the project's specialized coding standards.
What's going on with Quaternion.cs?
This one's pretty easy.
Right after this:
double zero = 0;
double one = 1;
The code does this:
return zero.GetHashCode() ^ one.GetHashCode();
Without the local variables, what does the alternative look like?
return 0.0.GetHashCode() ^ 1.0.GetHashCode(); // doubles, not ints!
What a mess! Readability is definitely on the side of creating the locals here. Moreover, I think explicitly naming the variables indicates "We've thought about this carefully" much more clearly than just writing a single confusing return statement would.
What's going on with resize.c?
In the case of ext4/resize.c, these numbers aren't actually constants at all. If you follow the code, you'll see that they're counters and their values actually change over multiple iterations of a while loop.
Note how they're initialized:
unsigned three = 1;
unsigned five = 5;
unsigned seven = 7;
Three equals one, huh? What's that about?
See, what actually happens is that update_backups passes these variables by reference to the function ext4_list_backups:
/*
* Iterate through the groups which hold BACKUP superblock/GDT copies in an
* ext4 filesystem. The counters should be initialized to 1, 5, and 7 before
* calling this for the first time. In a sparse filesystem it will be the
* sequence of powers of 3, 5, and 7: 1, 3, 5, 7, 9, 25, 27, 49, 81, ...
* For a non-sparse filesystem it will be every group: 1, 2, 3, 4, ...
*/
static unsigned ext4_list_backups(struct super_block *sb, unsigned *three,
unsigned *five, unsigned *seven)
They're counters that are preserved over the course of multiple calls. If you look at the function body, you'll see that it's juggling the counters to find the next power of 3, 5, or 7, creating the sequence you see in the comment: 1, 3, 5, 7, 9, 25, 27, &c.
Now, for the weirdest part: the variable three is initialized to 1 because 30 = 1. The power 0 is a special case, though, because it's the only time 3x = 5x = 7x. Try your hand at rewriting ext4_list_backups to work with all three counters initialized to 1 (30, 50, 70) and you'll see how much more cumbersome the code becomes. Sometimes it's easier to just tell the caller to do something funky (initialize the list to 1, 5, 7) in the comments.
So, is five = 5 good coding style?
Is "five" a good name for the thing that the variable five represents in resize.c? In my opinion, it's not a style you should emulate in just any random project you take on. The simple name five doesn't communicate much about the purpose of the variable. If you're working on a web application or rapidly prototyping a video chat client or something and decide to name a variable five, you're probably going to create headaches and annoyance for anyone else who needs to maintain and modify your code.
However, this is one example where generalities about programming don't paint the full picture. Take a look at the kernel's coding style document, particularly the chapter on naming.
GLOBAL variables (to be used only if you really need them) need to
have descriptive names, as do global functions. If you have a function
that counts the number of active users, you should call that
"count_active_users()" or similar, you should not call it "cntusr()".
...
LOCAL variable names should be short, and to the point. If you have
some random integer loop counter, it should probably be called "i".
Calling it "loop_counter" is non-productive, if there is no chance of it
being mis-understood. Similarly, "tmp" can be just about any type of
variable that is used to hold a temporary value.
If you are afraid to mix up your local variable names, you have another
problem, which is called the function-growth-hormone-imbalance syndrome.
See chapter 6 (Functions).
Part of this is C-style coding tradition. Part of it is purposeful social engineering. A lot of kernel code is sensitive stuff, and it's been revised and tested many times. Since Linux is a big open-source project, it's not really hurting for contributions — in most ways, the bigger challenge is checking those contributions for quality.
Calling that variable five instead of something like nextPowerOfFive is a way to discourage contributors from meddling in code they don't understand. It's an attempt to force you to really read the code you're modifying in detail, line by line, before you try to make any changes.
Did the kernel maintainers make the right decision? I can't say. But it's clearly a purposeful move.
My organisation have certain programming guidelines, one of which is the use of magic numbers...
eg:
if (input == 3) //3 what? Elephants?....3 really is the magic number here...
This would be changed to:
#define INPUT_1_VOLTAGE_THRESHOLD 3u
if (input == INPUT_1_VOLTAGE_THRESHOLD) //Not elephants :(
We also have a source file with -200,000 -> 200,000 #defined in the format:
#define MINUS_TWO_ZERO_ZERO_ZERO_ZERO_ZERO -200000
which can be used in place of magic numbers, for example when referencing a specific index of an array.
I imagine this has been done for "Readability".
The numbers 0, 1, ... are integers. Here, the 'named variables' give the integer a different type. It might be more reasonable to specify these constant (const unsigned five = 5;)
I've used something akin to that a couple times to write values to files:
const int32_t zero = 0 ;
fwrite( &zero, sizeof(zero), 1, myfile );
fwrite accepts a const pointer, but if some function needs a non const pointer, you'll end up using a non const variable.
P.S.: That always keeps me wondering what may be the sizeof zero .
How do you come to a conslusion that it is used only once? It is public, it could be used any number of times from any assembly.
public static readonly Quaternion Zero = new Quaternion();
public static readonly Quaternion One = new Quaternion(1.0f, 1.0f, 1.0f, 1.0f);
Same thing applies to .Net framework decimal class. which also exposes public constants like this.
public const decimal One = 1m;
public const decimal Zero = 0m;
Numbers are often given a name when these numbers have special meaning.
For example in the Quaternion case the identity quaternion and unit length quaternion have special meaning and are frequently used in a special context. Namely Quaternion with (0,0,0,1) is an identity quaternion so it's a common practice to define them instead of using magic numbers.
For example
// define as static
static Quaternion Identity = new Quaternion(0,0,0,1);
Quaternion Q1 = Quaternion.Identity;
//or
if ( Q1.Length == Unit ) // not considering floating point error
One of my first programming jobs was on a PDP 11 using Basic. The Basic interpreter allocated memory to every number required, so every time the program mentioned 0, a byte or two would be used to store the number 0. Of course back in those days memory was a lot more limited than today and so it was important to conserve.
Every program in that work place started with:
10 U0%=0
20 U1%=1
That is, for those who have forgotten their Basic:
Line number 10: create an integer variable called U0 and assign it the number 0
Line number 20: create an integer variable called U1 and assign it the number 1
These variables, by local convention, never held any other value, so they were effectively constants. They allowed 0 and 1 to be used throughout the program without wasting any memory.
Aaaaah, the good old days!
some times it's more readable to write:
double pi=3.14; //Constant or even not constant
...
CircleArea=pi*r*r;
instead of:
CircleArea=3.14*r*r;
and may be you would use pi more again (you are not sure but you think it's possible later or in other classes if they are public)
and then if you want to change pi=3.14 into pi=3.141596 it's easier.
and some other like e=2.71, Avogadro and etc.

Searching for partial substring within string in C#

Okay so I'm trying to make a basic malware scanner in C# my question is say I have the Hex signature for a particular bit of code
For example
{
System.IO.File.Delete(#"C:\Users\Public\DeleteTest\test.txt");
}
//Which will have a hex of 53797374656d2e494f2e46696c652e44656c657465284022433a5c55736572735c5075626c69635c44656c657465546573745c746573742e74787422293b
Gets Changed to -
{
System.IO.File.Delete(#"C:\Users\Public\DeleteTest\notatest.txt");
}
//Which will have a hex of 53797374656d2e494f2e46696c652e44656c657465284022433a5c55736572735c5075626c69635c44656c657465546573745c6e6f7461746573742e74787422293b
Keep in mind these bits will be within the entire Hex of the program - How could I go about taking my base signature and looking for partial matches that say have a 90% match therefore gets flagged.
I would do a wildcard but that wouldn't work for slightly more complex things where it might be coded slightly different but the majority would be the same. So is there a way I can do a percent match for a substring? I was looking into the Levenshtein Distance but I don't see how I'd apply it into this given scenario.
Thanks in advance for any input
Using an edit distance would be fine. You can take two strings and calculate the edit distance, which will be an integer value denoting how many operations are needed to take one string to the other. You set your own threshold based off that number.
For example, you may statically set that if the distance is less than five edits, the change is relevant.
You could also take the length of string you are comparing and take a percentage of that. Your example is 36 characters long, so (int)(input.Length * 0.88m) would be a valid threashold.
First, your program bits should match EXACTLY or else it has been modified or is corrupt. Generally, you will store an MD5 hash on the original binary and check the MD5 against new versions to see if they are 'the same enough' (MD5 can't guarantee a 100% match).
Beyond this, in order to detect malware in a random binary, you must know what sort of patterns to look for. For example, if I know a piece of malware injects code with some binary XYZ, I will look for XYZ in the bits of the executable. Patterns get much more complex than that, of course, as the malware bits can be spread out in chuncks. What is more interesting is that some viruses are self-morphing. This means that each time it runs, it modifies itself, meaning the scanner does not know an exact pattern to find. In these cases, the scanner must know the types of derivatives can be produced and look for all of them.
In terms of finding a % match, this operation is very time consuming unless you have constraints. By comparing 2 strings, you cannot tell which pieces were removed, added, or replaced. For instance, if I have a starting string 'ABCD', is 'AABCDD' a 100% match or less since content has been added? What about 'ABCDABCD'; here it matches twice. How about 'AXBXCXD'? What about 'CDAB'?
There are many DIFF tools in existence that can tell you what pieces of a file have been changed (which can lead to a %). Unfortunately, none of them are perfect because of the issues that I described above. You will find that you have false negatives, false positives, etc. This may be 'good enough' for you.
Before you can identify a specific algorithm that will work for you, you will have to decide what the restrictions of your search will be. Otherwise, your scan will be NP-hard, which leads to unreasonable running times (your scanner may run all day just to check one file).
I suggest you look into Levenshtein distance and Damerau-Levenshtein distance.
The former tells you how many add/delete operations are needed to turn one string into another; and the latter tells you how many add/delete/replace operations are needed to turn one string into another.
I use these quite a lot when writing programs where users can search for things, but they may not know the exact spelling.
There are code examples on both articles.

Determining if enum value is in list (C#)

I am building a fun little app to determine if I should bike to work.
I would like to test to see if it is either Raining or Thunderstorm(ing).
public enum WeatherType : byte
{ Sunny = 0, Cloudy = 1, Thunderstorm = 2, Raining = 4, Snowing = 8, MostlyCloudy = 16 }
I was thinking I could do something like:
WeatherType _badWeatherTypes = WeatherType.Thunderstorm | WeatherType.Raining;
if(currentWeather.Type == _badWeatherTypes)
{
return false;//don't bike
}
but this doesn't work because _badWeatherTypes is a combination of both types. I would like to keep them separated out because this is supposed to be a learning experience and having it separate may be useful in other situations (IE, Invoice not paid reason's etc...).
I would also rather not do: (this would remove the ability to be configured for multiple people)
if(WeatherType.Thunderstorm)
{
return false; //don't bike
}
etc...
Your current code will say whether it's exactly "raining and thundery". To find out whether it's "raining and thundery and possibly something else" you need:
if ((currentWeather.Type & _badWeatherTypes) == _badWeatherTypes)
To find out whether it's "raining or thundery, and possibly something else" you need:
if ((currentWeather.Type & _badWeatherTypes) != 0)
EDIT (for completeness):
It would be good to use the FlagsAttribute, i.e. decorate the type with [Flags]. This is not necessary for the sake of this bitwise logic, but affects how ToString() behaves. The C# compiler ignores this attribute (at least at the moment; the C# 3.0 spec doesn't mention it) but it's generally a good idea for enums which are effectively flags, and it documents the intended use of the type. At the same time, the convention is that when you use flags, you pluralise the enum name - so you'd change it to WeatherTypes (because any actual value is effectively 0 or more weather types).
It would also be worth thinking about what "Sunny" really means. It's currently got a value of 0, which means it's the absence of everything else; you couldn't have it sunny and raining at the same time (which is physically possible, of course). Please don't write code to prohibit rainbows! ;) On the other hand, if in your real use case you genuinely want a value which means "the absence of all other values" then you're fine.
I'm not sure that it should be a flag - I think that you should have an range input for:
Temperature
How much it's raining
Wind strength
any other input you fancy (e.g. thunderstorm)
you can then use an algorithm to determine if the conditions are sufficiently good.
I think you should also have an input for how likely the weather is to remain the same for cycling home. The criteria may be different - you can shower and change more easliy when you get home.
If you really want to make it interesting, collect the input data from a weather service api, and evaulate the decision each day - Yes, I should have cycled, or no, it was a mistake. Then perhaps you can have the app learn to make better decisions.
Next step is to "socialize" your decision, and see whether other people hear you are making the same decisions.
use the FlagsAttribute. That will allow you to use the enum as a bit mask.
You need to use the [Flags] attribute (check here) on your enum; then you can use bitwise and to check for individual matches.
You should be using the Flags attribute on your enum. Beyond that, you also need to test to see if a particular flag is set by:
(currentWeather.Type & WeatherType.Thunderstorm == WeatherType.Thunderstorm)
This will test if currentWeather.Type has the WeatherType.Thunderstorm flag set.
I wouldn't limit yourself to the bit world. Enums and bitwise operators are, as you found out, not the same thing. If you want to solve this using bitwise operators, I'd stick to just them, i.e. don't bother with enums. However, I'd something like the following:
WeatherType[] badWeatherTypes = new WeatherType[]
{
WeatherType.Thunderstorm,
WeatherType.Raining
};
if (Array.IndexOf(badWeatherTypes, currentWeather.Type) >= 0)
{
return false;
}

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