Is there a way to wrap methods in other methods transparently in C#? I want to achieve what is done by Moose's around functionality: http://search.cpan.org/perldoc?Moose::Manual::MethodModifiers
EDIT: And by transparent I mean without modifying the original method.
I think you're looking for what's termed Aspect Oriented Programming. There are many C# libraries to help with this. One is called PostSharp (The free version of PostSharp supports this functionality). Here is an example similar to the moose example. This creates a Trace Attribute which you can use on other methods to tack on this extra functionality:
[Serializable]
public class TraceAttribute : OnMethodBoundaryAspect
{
public override void OnEntry( MethodExecutionArgs args )
{
Trace.WriteLine("about to call method");
}
public override void OnExit(MethodExecutionArgs args)
{
Trace.WriteLine("just finished calling method");
}
}
You would add it to method "Foo" by placing the Trace attribute right before it:
[Trace]
public void Foo() { /* ... */ }
Now when Foo executes, the above OnEntry method will run before it, and OnExit will run right after.
Indeed, they're called "delegates" in .NET. See:
http://alexdresko.com/2010/07/25/using-idisposable-objects-responsibly-the-easy-way/
http://alexdresko.com/2010/07/27/using-delegates-to-eliminate-duplicate-code/
for help.
You can achieve the same effect by utilizing a dynamic proxy. An example is the Castle Dynamic Proxy.
Such frameworks leverage the C# reflection facilities to construct 'proxy' or 'wrapper' classes. So, keep that in mind. There is a certain amount of overhead because of this. Alternatively you can use frameworks that can create classes statically via code generation.
No, not the way it's done in Moose. You might want to look into some AOP library.
Some isolation libraries implement functionality that allows replacing calls to methods with "detours" or mock methods. You may be able to use the same functionality to implement the interception you are referring to. For more details, check the following:
Rhino Mocks stubs and mocks are only good for interfaces?
http://research.microsoft.com/en-us/projects/moles/
http://www.typemock.com/typemock-isolator-product3/
Related
I am coming from the .NET world (C#) to Java (Android development).
Many mocking frameworks and tools from the .NET space allow replacing/overriding class/method usage without injecting any mock objects into tested methods (Microsoft Fakes is one).
For example, in the following method:
public void SomeMethod()
{
new SomeOtherClass().Do("This is a test!");
}
Calling the SomeOtherClass().Do method can be made to return a specific value or to behave in a certain manner, even though i have not injected a mock object for this class into this method.
Using Microsoft Fakes for example, this can be done by code simliar to this:
using (ShimsContext.Create())
{
// decide what to do when Do() gets called
System.Fakes.ShimSomeOtherClass.Do = str => ....
new SomeOtherClass().Do("blabla");
}
As far as i've seen in the Java/Android mocking world, doing something like that is impossible. I would have to refactor all my code to inject its dependencies for every method.
While this may be a good practice indeed in some places, it would be impossible to do in all code locations.
Is there any way to achieve this with Java?
Frameworks i'm working with: Mockito, PowerMock, Robolectric
You can mock the instantiation of a new object with PowerMock using expectNew()
http://code.google.com/p/powermock/wiki/MockConstructor
SomeOtherClass someOtherMock = createMock(SomeOtherClass.class);
expectNew(SomeOtherClass.class).andReturn(someOtherMock);
expect(someOtherMock.do("blabla")).andReturn(...);
Edit: You can use with Mockito with the PowerMockito extensions
http://code.google.com/p/powermock/wiki/MockitoUsage
PowerMockito.whenNew(SomeOtherClass.class)...
I'm pretty sure Mockito does what you are asking, here's some of my test code:
SnapshotManager snapshotManager = mock(SnapshotManager.class);
when(snapshotManager.storeBroadcast("MessageURL1", "B1")).thenReturn(new Distribution("AltMessageURL1", 1));
The syntax is more complex, but the behaviour is the same.
The String literals in the storeBroadcast method do not need to be Strings they can be set to constrain values too.
Plus you have the option to spy on values and to verify the expected methods were called after you injected the instance into your code.
I have various individual methods which all need to perform the same functions before continuing on with their own implementation. Now I could implement these functions in each method, but I was wondering if there's a way to exploit attributes to do this? As a very simple example, all network calls have to check for a network connection.
public void GetPage(string url)
{
if(IsNetworkConnected())
...
else
...
}
This would work, but I'd have to call the IsNetworkConnected method for each method that uses the network and handle it individually. Instead, I'd like to do this
[NetworkCall]
public void GetPage(string url)
{
...
}
If the network is unavailable, an error method is called instead and GetPage is ignored, otherwise GetPage is invoked.
This sounds very much like Aspect Orientated Programming, but I don't want to implement an entire framework for a few calls. This is more of a learning exercise than an implementation one, so I was curious as to how something like this would be best implemented.
You can use PostSharp, it is aspect-oriented framework for .NET, it seems quite easy to use:
static void Main(string[] args)
{
Foo();
}
[IgnoreMethod(IsIgnored=true)]
public static void Foo()
{
Console.WriteLine("Executing Foo()...");
}
[Serializable]
public class IgnoreMethodAttribute : PostSharp.Aspects.MethodInterceptionAspect
{
public bool IsIgnored { get; set; }
public override void OnInvoke(PostSharp.Aspects.MethodInterceptionArgs args)
{
if (IsIgnored)
{
return;
}
base.OnInvoke(args);
}
}
Method-Level Aspects feature is available in the free edition: http://www.sharpcrafters.com/purchase/compare
Run-Time Performance:
Because PostSharp is a compiler technology, most of the expensive work is done at build time, so that applications start quickly and execute fast. When generating code, PostSharp takes the assumption that calling a virtual method or getting a static field is an expensive operation. Contrary to rumor, PostSharp does not use System.Reflection at run time.
http://www.sharpcrafters.com/postsharp/performance
I don't think you can do this with attributes only, because they are not executed by the runtime if you're not actively doing something with them. A lightweight approach would be Ninject with Interceptions extension, it is a framework, but a very thin one, and one you might already be using for DI anyway.
Another option, but a bit more involved, could be based on MEF, and then you can use attributes and do something during with them during activation.
You're right, it sounds a lot like AOP.
What you're after sounds like compile time weaving? I.e. the attribute is turned into additional code by the compiler.
You could look at how to implement this...
Generating additional code through a custom attribute
http://www.cs.columbia.edu/~eaddy/wicca/ &
http://www.sharpcrafters.com/aop.net/compiletime-weaving
all refer to tools and techniques for doing this.
Or you could use an AOP framework. IMHO, you should look at AOP frameworks.
How can I Invoke a method in a class whenever a method in the same class is called?
Instead of doing this:
public class MyClass
{
private void InvokeMe() { }
public void Method1()
{
this.InvokeMe();
// some codes
}
public void Method2()
{
this.InvokeMe();
// some codes
}
public void Method3()
{
this.InvokeMe();
// some codes
}
// more methods
}
I want to automatically invoke the InvokeMe private method instead of putting it on each of the public methods in MyClass because we have too many method in that class and that class always change.
My code is in C#, Framework 4.0, build in Visual Studio 2010 Pro.
Please help, Thanks in advance.
This could be accomplished using some Aspect programming (take a look at PostSharp or one of its alternatives). Alternatively since you are using .NET 4 you could create a DynamicObject implementation to act as a proxy for your class and when a method is called on it have it call the InvokeMe method first.
UPDATE
I've added a link to the DynamicObject documentation above for further reading. There's a good MSDN blog available here that discusses the relevant points.
Postsharp is an option but it has a button that says "Purchase" (unless you are happy with their free starter edition).
If you are looking for other, less expensive options, try for example Ninject or Spring.NET.
In some of my projects I have used Ninject exactly as you described and it was easy to use. Please be aware that interception (or Aspect-Oriented Programming) introduces a new set of concepts and it pays off to be aware of that.
Also note that just because it worked for my projects doesn't mean that it will work for your projects as well as other factors may influence your choice.
I'd like to override a class method without inheriting the base class because it'd take a lot of time and modifications and, therefore, more and more tests. It's like this:
class TestClass{
public void initialMethod(){
...
}
}
And somewhere on the code, I'd like to do something like this:
public testMethod()
{
return;
}
test(){
changeMethod(TestClass.initialMethod, testMethod);
}
And this changeMethod function would override the TestClass initialMethod so that it'd call testMethod instead.
Inheriting and overriding the method using normal practices is not an option, as this class A is a graphic component and, inhereting it (and changing it) would break lots of code.
Edit: We don't have the base code for the TestClass, so it's not an option to modify the code there defining the initialMethod as a delegate.
Edit 2: Since this is a graphical component, the designer added a lot of code automatically. If I were to inherit this code, I would have to replace all code added by the designer. That's why I wouldn't like to replace this component.
You need the Strategy pattern.
Main steps:
Create an interface with ie. Do() signature
Your initialMethod() should call a strategy.Do(), where strategy is type of your interface
Create a class that implements this interface. Do() is your testmethod now.
Inject into your main class an instance of this class
If the job it's not so big (let's say just a color replacement or something) then I agree with Jhonny D. Cano's solution with C# (anonymous)delegates.
Edit (after edit 2)
May - just as proof-of-concept - you should inherit the class and replace all references from base class to this new. Do this, and nothing else. If it works, you can think about the next steps (new methods or delegates etc.)
You need only a new checkout from your version control system, and if it maybe fails you can abandon it. It's worth trying.
Perhaps you can do it as a delegate.
class TestClass {
public Action myAction;
public void initialMethod(){
...
}
initialMethod
public TestClass() {
myAction = initialMethod;
}
}
and then on TestMethod
public testMethod()
{
return;
}
test() {
testClassInstance.myAction = testMethod;
}
I think your best bet might be to use a AOP framework like LinFu. There's a codeproject article explaining it:
Introducing LinFu, Part VI: LinFu.AOP – Pervasive Method Interception and Replacement for Sealed Types in Any .NET Language
If 'TestClass' is something you defined, you could replace the 'initialMethod' definition with a property and delegate which can then be set to any method with a given signature. (Even anonymous ones.)
class TestClass {
Action _myMethod;
Action MyMethod {
get { return _myMethod; }
set { _myMethod = value; }
}
var tc = new TestClass()
tc.MyMethod = () -> Console.WriteLine("Hello World!");
tc.MyMethod()
The above code is untested.
The short and simple answer is: if you can't adjust the base TestClass code, no, there's no way you can modify the class to replace a method by another. Once we started doing stuff like that, we'd be in a completely different kind of language, like JavaScript.
The longer answer is: it depends on who is calling the replaced method.
If it's other classes, see if you can't implement a Proxy in between them and the unmodifiable concrete class. Whether this is doable depends on whether that class implements interfaces, or is its own interface.
If it's the class itself, then your only option is to decompile and modify the class, at design time using Reflector (or equivalent tools), or at runtime using Reflection.Emit. However, you'd have to be hurting pretty badly to go this route, as it's sure to be painful and brittle.
Unfortunately you still haven't explained what you are trying do and why. Replacing methods on the go is powerful stuff in the languages that permit it directly... There might be mocking libraries that can be twisted sufficiently far to do the reflection stuff, but then you'd be skating on thin ice.
If you don't have the code use Extension Methods.
public void doSmth(this objectYOUWANT arg)
{
//Do Something
}
Here you use the principle Closed for Modification Open for Extension.
This will add functionality to the library you don't have the source code. It's very clean to do it this way.
Edition:
In FrameWork 3.5 there is something new called Extension Methods. These kind of methods adds functionality to a closed Assembly letting you Extend in functionality a closed dll/assembly.
To use this for example you have a dll that you import, that is called Graphics.dll (you have the reference on your project)
First of all you shoud create a new static class called for example Extension:
public static class Extensions
{
}
Second, you want to add extra functionality to a class contained in Graphics.dll named ChartGraph. You will do this:
public static class Extensions
{
public static void draw(this ChartGraph g)
{
// DO SOMETHING
}
}
Third, when you instantiate a new object from the graphics.dll you now will have the new method you have created:
ChartGraph myG = new ChartGraph();
myG.draw();
As you can see there you have added new functionality without much effort without recompiling the dll, this is good if you don't have the source code.
C# 3.0 Extension methods add extensions to the base Type making calling that method on all instances of that Type legal.
Now, JavaScript I know implements IDispatchEx through which it's possible to add methods to a specific instance.
So how do I add a set of methods to an 'instance' of a C# class? I know this is a Dynamic vs. Static Languages holy war territory. :) Let me clarify my intention is NOT that.
I just want to be able to add a set of events to an interface depending on the class implementing that interface.
I was able to do that using Generics
inteface ISample<T> { T SupportedEvents; }
class Sample : ISample<UIWidgetEvent> { }
class Sample2 : ISample<NonVisualUIWidget> { }
class UIWidgetEvent { public EventHandler Clicked; }
class NonVisualUIWidget {public EventHandler Expired;}
class TestSample
{
public void Test()
{
new Sample().SupportedEvents.Clicked += ...
new Sample2().SupportedEvents.Expired += ...
}
}
Then I didn't like SupportedEvents I want to be able to say
new Sample().Clicked +=...
Then I thought JavaScript (I know C# is not JS :))... AND IDispatchEx, IL Weaving, Reflection.Emit etc. etc. and thought may be there's a way to do this... [Design time support would be nice but I can live without]
Yes, I probably could do this "instance augmentation" with a Visitor pattern.
[Not sure if I could get the syntatic sugar though]
Comments?
Well, you could create a DynamicMethod instance for your "new" methods, but statically attaching them to an existing instance at runtime wouldn't work due to the fact it plain wouldn't compile.
You might (I haven't tried this) be able to emit the opcodes into an in-memory assembly, but that's about as far away from being "Syntactically sweet" as you can get (would involve a lot of reflection and InvokeMember calls, I would think)
It also might be worth looking into Extension Methods - although I've never tried attaching events or event-like methods via extension methods...and they are 3.5 only, so that may limit you.
The nicest looking, "pure C#" implementation is probably something very similar to what you've already got with the generic/interface setup...
Honestly, if you're looking for something with true "dynamic support" like this, I'd do this kind of stuff in a DLR-capable language (like IronPython) and call into it from your C# stuff.