C# Equivalent of PHP Dynamic Method Calling - c#

In PHP, I can try to call any method that might exist on an object like this:
$object->{$method}();
Where $object is our PHP Object and $method is the name of the method that we want to call. I can dynamically call any method this way.
Is there any C# equivalent to this? Or am I just "doing it wrong"? I have a plugin/module loaded in via Reflection and I'd like to call a method on it that is not defined in the interface.
Thanks!

Contrary to PHP, C# is a statically typed language meaning that types need to be known at compile time. Although such method has been introduced in C# 4.0. It's the dynamic keyword. It allows you to declare a variable of a dynamic type and call whatever method you like on it and the compiler won't protest. The resolution will be done at runtime:
dynamic obj = FetchInstanceFromSomewhere();
obj.Method();
Another more classic method is to use reflection but this could quickly turn into a nightmare.

As answered here, C#4 has the dynamic keyword, that does dynamic method invoking.
If you are on an older version, you can do this using Reflection, but I think it is the wrong way of doing it. The C# way of doing it would be to ensure the plugin loaded has an interface, which contains the methods you need to call.
Anyways, if you need to do it using reflection, here is an example:
Type type = instance.GetType();
MethodInfo m = type.GetMethod("MethodName");
m.Invoke(instance, new object[] {});
This is for a public method taking no arguments.

I have a plugin/module loaded in via
Reflection and I'd like to call a
method on it that is not defined in
the interface
Be carefull though... The cited sentence let me guess that you are doing something wrong. Using reflection 'to the rescue' is a common misconception of many c# users. If the interface in the module was designed without the method you wish to call then there was probably a good reason for this decision. If the module was designed properly you should not be able to call this method anyway - it is either private or internal.

Related

Check whether a parameter has the 'this' prefix [duplicate]

As part of my application I have a function that receives a MethodInfo and need to do specific operations on it depending if that method is "Extension Method".
I've checked the MethodInfo class and I could not find any IsExtension property or flag that shows that the method is extension.
Does anyone knows how can I find that from the method's MethodInfo?
You can call the IsDefined method on the MethodInfo instance to find this out by checking to see if the ExtensionAttribute is applied to the method:
bool isExtension=someMethod.IsDefined(typeof(ExtensionAttribute),true);
Based on
F# extension methods in C#
it seems there is an attribute on the compiled form. So see if the method has this attribute:
http://msdn.microsoft.com/en-us/library/system.runtime.compilerservices.extensionattribute.aspx
This looks very similar to an earlier question, might be worth a look. The suggestion there was to look for classes and methods with the ExtensionAttribute which sounds like what you are after.
If you know you are getting a MethodInfo from an instance, you can easily check if the method is static. Extension methods are just syntactic sugar and get transformed into static method calls passing in the instance.
Doesn't the compiler switch all extension methods into static method calls at compile time?
myList.First();
becomes
Enumerable.First(myList);
If this is the case, then there are no extension methods in the .net runtime (where you are reflecting).

Is there a way of calling a Functional "Invoke" without using Reflection?

Is there any way, without using Reflection, of writing something along the lines of OSteele's Functional Invoke in C#?
This means using it as in:
Action<T> MethodName = StaticUtil.Invoke<T>("MethodName", optionalCurriedArgs);
And then calling:
MethodName(objWithMethodName);
I know using a Lambda would do the trick.
What I mean, is using something along the lines of AS3's:
public static function invoke( selectedMethod : String, ... arguments ) : Function {
var args : Array = arguments.slice();
return function ( object : * ) : * {
return object[ selectedMethod ].apply( object, args);
};
}
Thank you for reading.
No. There is no obvious way in C# without using Reflection to call a function on a particular class. At best you might try dynamic and let it be resolved at runtime. You can try using a library like FasterFlect to solve your need.
Alternatively, if you want a built in method you can do
typeof(MyObject).InvokeMember(methodName
,BindingFlags.Public | BindingFlags.Instance
,null
,myInstance
,new object[]{parameter1,parameter2})
I would be lying to you if I said it wasn't reflection though. The CLR wasn't designed for you to invoke methods dynamically like javascript. This was a conscious decision to make a high performance method call. If you need to pass functions around use Delegates. If your method needs variable argument support you can use overloads, or params. If you need to call methods dynamically via strings:
use Dictionary<string,DelegateType> or if you know you have a few methods and need absolute speed use a List<Tuple<string,DelegateType>>. If you have many types that all respond to a message use Interfaces. If the classes aren't your own, or they are specialized for primitives try dynamic.
C# is a well designed language written for standard coding practices. There are lots of options. If you really need to they give you the tools to look up members and invoke them. Reflection is slow because the CLR was designed to be SAFE first. If you find yourself needing lots of reflection dynamic invocation you might want to reconsider your design choices. If you still can find no other way you can still use caching and Delegates to make that fast. dynamic is entirely done with clever caching and delegates, and dynamic in the best cases is nearly as fast as native code.
In theory, you can create a pattern like CallSite<T> in the DLR to fast cache a particular call site. I do something similar in a dynamic proxy I wrote to get around the fact that there is no way to create a function pointer to an open generic method. (e.g. I wanted to have a mydelegate.Invoke<T>(T arg) ).

Is it possible to add a method to an EXISTING class at runtime? why or why not?

I would imagine this might use Reflection.Emit,
but a similar question on SO only answers how to create a class/method dynamically, not how to update an existing class.
In a similar vein, is it possible to delete methods / classes at runtime? If so, I suppose one could just delete the class, and add it back with its old methods plus the new one.
Thanks in advance.
P.S. I don't have an intended use for this, it is merely a matter of curiosity.
In regular C# / .NET, the answer is a simple "no". The most you can do is write a DynamicMethod which can behave like a method of that type (access to private fields etc), but it won't ever be on the API - you just end up with a delegate.
If you use dynamic, you can do pretty much anything you want. You can emulate that with ExpandoObject by attaching delegates in place of methods, but on a custom dynamic type you can do most anything - but this only impacts callers who use the dynamic API. For a basic ExpandoObject example:
dynamic obj = new ExpandoObject();
Func<int, int> func = x => 2*x;
obj.Foo = func;
int i = obj.Foo(123); // now you see it
obj.Foo = null; // now you don't
For properties and events (not methods), you can use the System.ComponentModel approach to change what appears at runtime, but that only impacts callers who get access via System.ComponentModel, which means mainly: UI data-binding. This is how DataTable represents columns as pseudo-properties (forgetting about "typed datasets" for the moment - it works without those).
For completeness, I should also mention extension methods. Those are more a compiler trick, not a runtime trick - but kinda allow you to add methods to an existing type - for small values of "add".
One final trick, commonly used by ORMs etc - is to dynamically subclass the type, and provide additional functionality in the subclass. For example, overriding properties to intercept them (lazy-loading, etc).
is it possible to delete methods / classes at runtime?
Suppose that it was possible. Calls to those methods would fail and produce undefined (but usually catastrophic) behaviour.
So I'm sure it is not possible.

Why do we need C# delegates

I never seem to understand why we need delegates?
I know they are immutable reference types that hold reference of a method but why can't we just call the method directly, instead of calling it via a delegate?
Thanks
Simple answer: the code needing to perform the action doesn't know the method to call when it's written. You can only call the method directly if you know at compile-time which method to call, right? So if you want to abstract out the idea of "perform action X at the appropriate time" you need some representation of the action, so that the method calling the action doesn't need to know the exact implementation ahead of time.
For example:
Enumerable.Select in LINQ can't know the projection you want to use unless you tell it
The author of Button didn't know what you want the action to be when the user clicks on it
If a new Thread only ever did one thing, it would be pretty boring...
It may help you to think of delegates as being like single-method interfaces, but with a lot of language syntax to make them easy to use, and funky support for asynchronous execution and multicasting.
Of course you can call method directly on the object but consider following scenarios:
You want to call series of method by using single delegate without writing lot of method calls.
You want to implement event based system elegantly.
You want to call two methods same in signature but reside in different classes.
You want to pass method as a parameter.
You don't want to write lot of polymorphic code like in LINQ , you can provide lot of implementation to the Select method.
Because you may not have the method written yet, or you have designed your class in such a way that a user of it can decide what method (that user wrote) the user wants your class to execute.
They also make certain designs cleaner (for example, instead of a switch statement where you call different methods, you call the delegate passed in) and easier to understand and allow for extending your code without changing it (think OCP).
Delegates are also the basis of the eventing system - writing and registering event handlers without delegates would be much harder than it is with them.
See the different Action and Func delegates in Linq - it would hardly be as useful without them.
Having said that, no one forces you to use delegates.
Delegates supports Events
Delegates give your program a way to execute methods without having to know precisely what those methods are at compile time
Anything that can be done with delegates can be done without them, but delegates provide a much cleaner way of doing them. If one didn't have delegates, one would have to define an interface or abstract base class for every possible function signature containing a function Invoke(appropriate parameters), and define a class for each function which was to be callable by pseudo-delegates. That class would inherit the appropriate interface for the function's signature, would contain a reference to the class containing the function it was supposed to represent, and a method implementing Invoke(appropriate parameters) which would call the appropriate function in the class to which it holds a reference. If class Foo has two methods Foo1 and Foo2, both taking a single parameter, both of which can be called by pseudo-delegates, there would be two extra classes created, one for each method.
Without compiler support for this technique, the source code would have to be pretty heinous. If the compiler could auto-generate the proper nested classes, though, things could be pretty clean. Dispatch speed for pseudo-delegates would probably generally be slower than with conventional delegates, but if pseudo-delegates were an interface rather than an abstract base class, a class which only needs to make a pseudo-delegate for one method of a given signature could implement the appropriate pseudo-delegate interface itself; the class instance could then be passed to any code expecting a pseudo-delegate of that signature, avoiding any need to create an extra object. Further, while the number of classes one would need when using pseudo-delegates would be greater than when using "real" delegates, each pseudo-delegate would only need to hold a single object instance.
Think of C/C++ function pointers, and how you treat javascript event-handling functions as "data" and pass them around. In Delphi language also there is procedural type.
Behind the scenes, C# delegate and lambda expressions, and all those things are essentially the same idea: code as data. And this constitutes the very basis for functional programming.
You asked for an example of why you would pass a function as a parameter, I have a perfect one and thought it might help you understand, it is pretty academic but shows a use. Say you have a ListResults() method and getFromCache() method. Rather then have lots of checks if the cache is null etc. you can just pass any method to getCache and then only invoke it if the cache is empty inside the getFromCache method:
_cacher.GetFromCache(delegate { return ListResults(); }, "ListResults");
public IEnumerable<T> GetFromCache(MethodForCache item, string key, int minutesToCache = 5)
{
var cache = _cacheProvider.GetCachedItem(key);
//you could even have a UseCache bool here for central control
if (cache == null)
{
//you could put timings, logging etc. here instead of all over your code
cache = item.Invoke();
_cacheProvider.AddCachedItem(cache, key, minutesToCache);
}
return cache;
}
You can think of them as a construct similar with pointers to functions in C/C++. But they are more than that in C#. Details.

Does the C# 4.0 "dynamic" keyword make Generics redundant?

I'm very excited about the dynamic features in C# (C#4 dynamic keyword - why not?), especially because in certain Library parts of my code I use a lot of reflection.
My question is twofold:
1. does "dynamic" replace Generics, as in the case below?
Generics method:
public static void Do_Something_If_Object_Not_Null<SomeType>(SomeType ObjToTest) {
//test object is not null, regardless of its Type
if (!EqualityComparer<SomeType>.Default.Equals(ObjToTest, default(SomeType))) {
//do something
}
}
dynamic method(??):
public static void Do_Something_If_Object_Not_Null(dynamic ObjToTest) {
//test object is not null, regardless of its Type?? but how?
if (ObjToTest != null) {
//do something
}
}
2. does "dynamic" now allow for methods to return Anonymous types, as in the case below?:
public static List<dynamic> ReturnAnonymousType() {
return MyDataContext.SomeEntities.Entity.Select(e => e.Property1, e.Property2).ToList();
}
cool, cheers
EDIT:
Having thought through my question a little more, and in light of the answers, I see I completely messed up the main generic/dynamic question. They are indeed completely different. So yeah, thanks for all the info.
What about point 2 though?
dynamic might simplify a limited number of reflection scenarios (where you know the member-name up front, but there is no interface) - in particular, it might help with generic operators (although other answers exist) - but other than the generic operators trick, there is little crossover with generics.
Generics allow you to know (at compile time) about the type you are working with - conversely, dynamic doesn't care about the type.
In particular - generics allow you to specify and prove a number of conditions about a type - i.e. it might implement some interface, or have a public parameterless constructor. dynamic doesn't help with either: it doesn't support interfaces, and worse than simply not caring about interfaces, it means that we can't even see explicit interface implementations with dynamic.
Additionally, dynamic is really a special case of object, so boxing comes into play, but with a vengence.
In reality, you should limit your use of dynamic to a few cases:
COM interop
DLR interop
maybe some light duck typing
maybe some generic operators
For all other cases, generics and regular C# are the way to go.
To answer your question. No.
Generics gives you "algorithm reuse" - you write code independent of a data Type. the dynamic keyword doesn't do anything related to this. I define List<T> and then i can use it for List of strings, ints, etc...
Type safety: The whole compile time checking debate. Dynamic variables will not alert you with compile time warnings/errors in case you make a mistake they will just blow up at runtime if the method you attempt to invoke is missing. Static vs Dynamic typing debate
Performance : Generics improves the performance for algorithms/code using Value types by a significant order of magnitude. It prevents the whole boxing-unboxing cycle that cost us pre-Generics. Dynamic doesn't do anything for this too.
What the dynamic keyword would give you is
simpler code (when you are interoperating with Excel lets say..) You don't need to specify the name of the classes or the object model. If you invoke the right methods, the runtime will take care of invoking that method if it exists in the object at that time. The compiler lets you get away even if the method is not defined. However it implies that this will be slower than making a compiler-verified/static-typed method call since the CLR would have to perform checks before making a dynamic var field/method invoke.
The dynamic variable can hold different types of objects at different points of time - You're not bound to a specific family or type of objects.
To answer your first question, generics are resolved compile time, dynamic types at runtime. So there is a definite difference in type safety and speed.
Dynamic classes and Generics are completely different concepts. With generics you define types at compile time. They don't change, they are not dynamic. You just put a "placeholder" to some class or method to make the calling code define the type.
Dynamic methods are defined at runtime. You don't have compile-time type safety there. The dynamic class is similar as if you have object references and call methods by its string names using reflection.
Answer to the second question: You can return anonymous types in C# 3.0. Cast the type to object, return it and use reflection to access it's members. The dynamic keyword is just syntactic sugar for that.

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