Compatibility problem with XNA - c#

I have a game in development in XNA 4.0 + Windows 7. On the Windows 7 OS the game runs with no problem but when I move the project on Win XP with .Net 4.0 installed the game doesn't work. What can be the problem?

The Windows Phone 7 Developer Beta Tools (which xna is a part of) don't work on windows xp. I think somewhere I read that there shall be a standalone version for xp with xna support only but I I'm not sure if this was already released *you might check out the apphub).

Related

Create app for Windows Mobile 6 (and above)

What IDE (and version) and it components should I use to build that app? For now I write in C# so that will be cool if it is possible
This is what i use for wm:
VS 2008 pro, Microsoft .NET Core SDK 2.1 (x64), Windows Mobile 5.0 Pocket PC SDK. Im not sure about Davide Piras' answer above. I have never heard that anyone managed to install WM 6 project profiles in any VS above 2008 version. Beside v2008, i also have VS2012 installed and it doesnt register any MW project from Mobile SDK 5.0.
in the past i used Visual Studio .NET 2005 with the .NET compact Framework, that allows you to build apps for windows mobile 6.
mind that there is no above, Windows Phone ( 8 or 10 ) is a completely different beast than Windows Mobile 6 and app development for Windows Phone is still done in .NET but I don't think you have code or binary compatibility between Windows Mobile and Windows Phone.

WP8 emulator not running on windows 10

I'm trying to build an application for windows phone 8 on visual studio 2012 using windows 10 pro - 64-bit.
WP8 SDK with last update and VS2012 update 4 have been installed.
An error appear when i run app:
also an error appear on console: 0x80131500
I checked the hyper-v, and nothing relate to WP8 emulator was there!:
Please follow these steps to make sure the Hyper V service is installed and turn on.
How to Setup and Use Hyper-V in Windows 10 for OS Virtualization
Pay attention when it comes to enabling the service with this picture.
I'm pretty sure a computer reboot is required. If that still doesn't work for you then you have something conflicting with HYPER-V or your hardware does not support it.
I know VM Ware does not play nicely with HYPER-V turn on and vice versa, so you might want to build a separate computer for your Windows Phone development like I did, if you run VM Ware Player or Workstation.
Recently i encounter the same problem, it turns out that you have to install windows phone 8.1 sdk in order to run windows phone 8 app unter windows 10. Surprised ?... me neither :D
In the last updates of Windows 10, is possible that MS pushed one to prevent using the Windows Phone 8.0 SDK (the one that uses VS2012). My recommendation: create a Virtual Machine in VMware with Windows 8 or Windows 8.1 and install the SDK.

Can Microsoft XNA run on Windows 10?

I have created a game using C# and Microsoft XNA 4.0. It works on fine on Windows 8 and 8.1, but my friend tried downloading it for a computer running Windows 10 and found that it wouldn't open. It wouldn't even appear in Task Manager when opening it was attempted. The computer in question has the Microsoft XNA Framework Redistributable 4.0 installed on it, so it should be working. Is Windows 10 simply not compatible with XNA?
XNA is no longer supported on newer versions of windows, it was discontinued and isn't supported on platforms newer than Windows 7. Luckily there is an open source implementation of XNA which is essentially the exact same thing and that is currently supported on all windows versions. It's called "MonoGame", here's the link to their website:
http://www.monogame.net/
I know this is a older post but just for those looking for an option like I was today (this post is still a top hit in google) its a bit of work to get setup, but XNA will in fact run on windows 10 just fine, and there is a way to actually use Visual Studio 2017 with XNA just fine as well:
http://flatredball.com/visual-studio-2017-xna-setup/
so if you have code for XNA or like the XNA framework (Like I do, I prefer the pure c# way not c# to some other bloated bridge like Unity) for 2D games then this will be your savior.
Enjoy :)
Some updates:
On March 14, 2016, ID#Xbox announced that MonoGame is coming to Xbox One:
* https://mobile.twitter.com/ID_Xbox/status/709402975051980800
In the FB group Xbox One Indie Devs, Tom Spilman from the MonoGame team had some information to add, more info coming soon.
* https://www.facebook.com/groups/XboxOneIndieDevs/permalink/852775944827686/
Stay tuned to the Twitter account and FB group mentioned above, for new info when available.
Hope that helps!
XNA does work on Windows 10 and even Windows 11. In 2021 I released a game using XNA Framework and it works but the user will have to install XNA Redistributable 4.0 for the game to run on their system so that's not ideal.
But then I ported my game to FNA Framework which is an open-source, identical, reimplementation of XNA. My codebase required almost no changes to work under FNA so I highy recommend it to you.
FNA requires no additional library installation. The DLLs need to be in the same directory with your executable and it will work.
You can see my game here if you are curious about the subject: https://cyon4d.itch.io/cozy-days
To add on what x2kpb said, your best bet at this point is to look at MonoGame for certain platforms, and FNA for others.
XNA, in its pure form, will not work as a new Windows 10 application. The platform to bring win32 (XNA) games to Win10 is called Project Centennial
Both Xbox One and Windows 10 will support MonoGame, per this video at last year's BUILD conference.

What are my options for 2D games on Windows Phone 8?

So I've been playing around with XNA and after all this time, I finally made a game that's worth buying!
And to my surprise, I see this on MSDN:
XNA Game Studio 4.0 apps that target Windows Phone OS 7.1 remain fully
supported and continue to run on Windows Phone 8 devices.
•You can continue to develop and maintain new or existing XNA
Framework apps that target Windows Phone OS 7.1.
•You can’t upgrade existing XNA Framework apps that target Windows
Phone OS 7.1 to target Windows Phone OS 8.0.
•You can’t create new XNA Framework apps that target Windows Phone OS
8.0.
When you select an XNA Game Studio 4.0 project template, you can only
choose Windows Phone OS 7.1 as the target operating system.
•You can use certain XNA Framework assemblies in apps that target
Windows Phone OS 8.0.
You can reference and use the following XNA Framework assemblies in
apps that target Windows Phone OS 8.0. You can’t reference or use
other XNA Framework assemblies that aren’t in this list in apps that
target Windows Phone OS 8.0.
•Microsoft.Xna.Framework.dll
•Microsoft.Xna.Framework.GamerServices.dll
•Microsoft.Xna.Framework.GamerServicesExtensions.dll
•Microsoft.Xna.Framework.Input.Touch.dll
•Microsoft.Xna.Framework.Media.dll
•Microsoft.Xna.Framework.MediaLibraryExtensions.dll
http://msdn.microsoft.com/en-US/library/windowsphone/develop/jj207003(v=vs.105).aspx
I'm only interested in making 2D games. I don't have the slightest idea about Direct X or Direct 3D (I would love to get into 3D but that will be yet another huge set back).
From the quoted text above, I see two things that really get on my nerves:
I can create new or maintain existing XNA games that target Windows Phone 7.1
But I can not create new XNA games that target Windows Phone 8! Why??? Where is the sense in that???
So, naturally, my question now is:
What are my options for making 2D games (in Visual Studio) for Windows Phone OS 8? I think I saw an option that lets you use XAML for 2D games, correct me if I'm wrong about that but that feels extremely weird to me. I mean, XAML is very structured, I cannot imagine so much freeform objects being trivial to setup for a game.
Try using Cocos2D and Monogame. The were born from iOS and Android development but now support WP8 and Win8. In addition you write your code once (C# + VS) and have a game for all platforms.
If you have XNA skills (or exising code) Monogame allows you to reuse that and port it to Windows, iOS, Android very quickly.
If you are new, a popular new option is Unity. Their 4.3 beta has 2D support. They have a free intro SKU for indies, and you can get their add-ins to target Windows Phone and Windows for free.
Finally, if you are only targeting Windows Phone 8 (and maybe Windows 8) you can also use DirectX/Direct3D straight up.

Is it possible to develop Windows Phone 7 apps without a Windows machine?

I don't have a Windows machine, just a Mac and a Linux box. Windows it pretty expensive, and I don't want to pirate it either.
Is it possible to develop Windows Phone 7 apps in Mac OS X or Linux? Is Visual Studio required?
If you want an affordable and legal copy of Windows 7 Home Premium, a system builder license is available for $99.
There are countless reports of this running great in virtualization software on Mac OS X and Linux.
I personally ran Windows 7 in VirtualBox on Ubuntu 10.10 and it was a great experience. Definitely a practical environment to develop Windows applications in.
Once you've got Windows 7, all the development tools you need (including the phone emulator) are free from Microsoft.
No.
That being said maybe it is possible to run Visual Studio for Windows Phone (which is free) on Linux via Wine but I doubt it.
You can do some Silverlight development on Linux and learn some of the XAML and C# concepts and apply them later on Windows Phone but you won't be able to write a real WP app without a Windows machine.
Is Visual Studio required?
Your profile says you're 16 years old. You more than likely qualify for Microsoft's DreamSpark program. Even homeschooled kids qualify. This means you have legal free access to Visual Studio 2010 Professional.
I haven't tried this myself, but I think you can do this using PhoneGap and their PhoneGap Build service.
However I imagine its a pretty painful debug cycle without the emulator (which I understand you need Windows for).

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