I am trying to import a function from an unmanaged code c++ dll into my c# application. The c++ prototype is
int somefunction (int param1, int *param2 = NULL);
How do I declare this in c# to take advantage of the default nature of param2? The following code does not work. param2 gets initialized with garbage.
DllImportAttribute("mydll.dll", EntryPoint = "somefunction")]
public static extern int somefunction(int param1);
If you are using C# 4.0 then dtb`s answer is the right approach. C# 4.0 added optional parameter support and they work just as well with PInvoke functions.
Prior to C# 4.0 there is no way to take advantage of the optional parameter. The closest equivalent is to define one function that forwards into the other.
[DllImport("mydll.dll", EntryPoint = "somefunction")]
static extern int somefunction(int param1, IntPtr param2);
static int somefunction(int param1) {
someFunction(param1, IntPtr.Zero);
}
Try
[DllImport("mydll.dll", EntryPoint = "somefunction")]
static unsafe extern int somefunction(int param1, int* param2 = null);
or
[DllImport("mydll.dll", EntryPoint = "somefunction")]
static extern int somefunction(int param1, IntPtr param2 = default(IntPtr));
Related
I'm injecting my C# dll into an unmanaged process written in C. How would I go about calling a function in this process? I know the address of the function and the function signature. The function uses fastcall calling convention. I'm not sure if this complicates things.
I have tried using delegates like so:
[UnmanagedFunctionPointer(CallingConvention.FastCall, CharSet = CharSet.Unicode)]
public delegate IntPtr _PrintText(string msg, int color);
Which raises a warning about FastCall not being supported.
Here's a more complete, simple example of what I've tried:
C++ function:
void __fastcall PrintText (wchar_t * wMessage, int nColor)
Address: 0x31E3A0
C# code:
public class Example
{
[UnmanagedFunctionPointer(CallingConvention.FastCall, CharSet = CharSet.Unicode)]
public delegate IntPtr _PrintText(string msg, int color);
public static int EntryPoint(string pwzArgument)
{
var ptr = new IntPtr(0x31E3A0);
_PrintText MyPrint = Marshal.GetDelegateForFunctionPointer<_PrintText>(ptr);
MyPrint("TESTING", 0);
}
}
How do I properly define and call a FastCall C function using C#?
We want to pass a string to the vc++ from a csharp programme.
Following is the code :
In C#
[DllImport("ConsoleApplication2.dll")]
public static extern int main_c(StringBuilder IpAddr, int p);
public string[] tcp()
{
StringBuilder buffer = new StringBuilder("192.168.1.100");
int i = main_c(buffer, 34318);
In vc++
extern __declspec( dllexport ) int main_c(char *peer,int port)
{
This gives a error as ":main_c' has unbalanced the stack." How can this be done ?
Personnally, I'd try declaring it so:
[DllImport("ConsoleApplication2.dll", CallingConvention=CallingConvention.Cdecl)]
public static extern int main_c([MarshalAs(UnmanagedType.LPStr)] String IpAddr, int port);
And declare the pointer const in the VC++ function, since it's not supposed to write there. You don't even need a StringBuilder.
A quick disclaimer: I'm very new to P/Invoke, so I apologize in advance if this is a silly question.
Here's my function signature in C++:
HRESULT SomeFunction(
_Out_ unsigned long *count,
_Outptr_result_buffer_(*count) GUID **ids,
_In_ const PCWSTR filter
)
And I'm trying to P/Invoke it as such in C#:
[StructLayout(LayoutKind.Sequential)]
struct GUID
{
public int a;
public short b;
public short c;
[MarshalAs(UnmanagedType.ByValArray, SizeConst=8)]
public byte[] d;
}
[DllImport("MyDll.dll", EntryPoint="SomeFunction")]
[return: MarshalAs(UnmanagedType.I8)]
private static extern Int64 SomeFunction
(
out ulong count,
[MarshalAs(UnmanagedType.LPArray)]
out GUID[] ids,
string filter
);
I know my code gets reaches the C++ function (I can see this in windbg) and there is no crash, but from what I can tell, the parameters aren't being passed correctly. My guess is that I've messed up my P/Invoke translation in C#, but I have no idea how to fix this. Any help would be appreciated!
Looks like I found my solution...
[DllImport("MyDll.dll", EntryPoint="SomeFunction")]
[return: MarshalAs(UnmanagedType.I4)]
private static extern int SomeFunction
(
out uint count,
[MarshalAs(UnmanagedType.LPArray)]
out GUID[] ids,
[InAttribute()]
[MarshalAsAttribute(UnmanagedType.LPWStr)]
string filter
);
I want to pass a structure to C function and I write the following code.
When I run it, the first function - Foo1 is working and then function Foo gets an exception. Can you help me to understand what the problem is?...
The C code:
typedef struct
{
int Size;
//char *Array;
}TTest;
__declspec(dllexport) void Foo(void *Test);
__declspec(dllexport) int Foo1();
void Foo(void *Test)
{
TTest *X = (TTest *)Test;
int i = X->Size;
/*for(int i=0;i<Test->Size;Test++)
{
Test->Array[i] = 127;
}*/
}
int Foo1()
{
return 10;
}
The C# code:
using System;
using System.Runtime.InteropServices;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication1
{
[StructLayout(LayoutKind.Sequential)]
public class TTest
{
public int Size;
}
class Program
{
[DllImport(#"C:\.net course\unmanaged1\unmanaged3\Debug\unmanaged3.dll", CharSet = CharSet.Auto)]
public static extern void Foo(
[MarshalAs(UnmanagedType.LPStruct)]
TTest lplf // characteristics
);
[DllImport(#"C:\.net course\unmanaged1\unmanaged3\Debug\unmanaged3.dll", CharSet = CharSet.Auto)]
public static extern int Foo1();
static void Main(string[] args)
{
TTest Test = new TTest();
Test.Size = 25;
int XX = Program.Foo1();
Program.Foo(Test);
}
}
}
To the downvoters: This answer solves two issues: the immediate issue of the calling convention/the MarhsalAs attribute, and the issue he will soon find where his TTest parameter won't work if he takes my suggestion of turning TTest into a struct.
Your native code is asking for a void*, which in C# is an IntPtr. First you should define TTest as a struct and not a class. Second, you should change the declaration of Foo to:
[DllImport(#"C:\.net course\unmanaged1\unmanaged3\Debug\unmanaged3.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.Cdecl)]
public static extern void Foo(IntPtr lplf);
And third, you should pin the TTest using the fixed keyword and pass it's pointer to Foo. If you're using a class, you can use Marhsal.StructureToPtr to get an IntPtr from your TTest.
This provides the same functionality on both sides, where a pointer to any type can be passed in. You can also write overloads with all the class types that you want to use since they all equate to void* on the native side. With a struct, your parameters would be prepended with a ref.
What I'm curious about is why your native code wants a void* instead of a TTest* when the first thing you do in the unmanaged code is cast to a TTest*. If you switched the parameter to a TTest*, then providing identical functionality becomes simpler. You declaration would become:
[DllImport(#"C:\.net course\unmanaged1\unmanaged3\Debug\unmanaged3.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.Cdecl)]
public static extern void Foo(ref TTest lplf);
And you would call the function as Program.Foo(ref Test);
If you're using the class, the ref isn't necessary as classes are reference types.
You are using C call so you need to specify CallingConvention.Cdecl
[DllImport(#"C:\.net course\unmanaged1\unmanaged3\Debug\unmanaged3.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.Cdecl)]
By default its stdcall in C# pinvoke as i remember; You can also do change C code instead and leave your C# code as is like in below
__declspec(dllexport) void __stdcall Foo(void *Test);
But for me best is to both declare __cdecl (or stdcall) in your C export and CallingConvention.Cdecl (or stdcall) in your C# code to keep convenience. You can check https://learn.microsoft.com/en-gb/cpp/cpp/argument-passing-and-naming-conventions?view=vs-2017 and https://learn.microsoft.com/en-gb/dotnet/api/system.runtime.interopservices.callingconvention?view=netframework-4.7.2 for further info
I'm currently trying to invoke a method made in C from C#
C code looks like this:
extern "C" int addSum(int a, int b)
{
return a*b;
}
extern "C" int getCount()
{
return 12;
}
and C# code looks like this:
[DllImport("mydll.dll", SetLastError=true)]
private static extern int addSum(IntPtr a, IntPtr b);
[DllImport("mydll.dll", SetLastError = true)]
private static extern int getCount();
public static int mySum(int a, int b)
{
return suma(a, b);
}
public static int getMyCount()
{
return getCount();
}
The code returns the right values but i'm getting the following error:
addSum' has unbalanced the stack. This is likely because the managed PInvoke signature does not match the unmanaged target signature. Check that the calling convention and parameters of the PInvoke signature match the target unmanaged signature.
Any sugestion regarding this issue ?
Thanks
In addtion to the datatype which might or might not be a problem depending on the target platform, you might also need to look at the calling convention. It is the calling convention that determines amoung other thing who is responsible for the the stack clean-up and the order that arguments are pushed on the stack or assigned to registers etc.
It is common for C code to use the cdecl calling convention.
[DllImport("mydll.dll",
SetLastError=true,
CallingConvention=CallingConvention.Cdecl)]
You don't need to use IntPtr as argument. You could directly use integer values when defining the method signature:
[DllImport("mydll.dll", SetLastError = true)]
public static extern int addSum(int a, int b);
[DllImport("mydll.dll", SetLastError = true)]
public static extern int getCount();
And then directly invoke the function:
int result = SomeClass.addSum(3, 4);
int count = SomeClass.getCount();