Operators overloading in other classes - c#

Can I overload operators for class A in class B in C#? For example:
class A
{
}
class B
{
public static A operator+(A x, A y)
{
...
}
}

No; one of the parameters must be the containing type.
From section §10.10.2 of the language specification (version 4.0):
The following rules apply to binary operator declarations, where T denotes the instance type of the class or struct that contains the operator declaration:
• A binary non-shift operator must take two parameters, at least one of which must have type T or T?, and can return any type.
You should think about why. Here's one reason.
class A { }
class B { public static A operator+(A first, A second) { // ... } }
class C { public static A operator+(A first, A second) { // ... } }
A first;
A second;
A result = first + second; // which + ???
Here's another:
class A { public static int operator+(int first, int second) { // ... } }
Assume this allowed for a moment.
int first = 17;
int second = 42;
int result = first + second;
Per the specification for operator overload resolution (§7.3.2), A.+ will have precedence over Int32.+. We've just redefined addition for ints! Nasty.

No, you can't. error CS0563: One of the parameters of a binary operator must be the containing type
"In each case, one parameter must be the same type as the class or struct that declares the operator" quote from
Documentation on overloading operators.

Generally saying NO, but you can do something like following, if it helps :)
class A
{
public static A operator +(A x, A y)
{
A a = new A();
Console.WriteLine("A+"); // say A
return a;
}
}
class B
{
public static A operator +(A x, B y)
{
A a = new A();
Console.WriteLine("return in:A,B in out:A in class B+"); // say B
return a;
}
public static A operator +(B x, B y)
{
A a = new A();
Console.WriteLine("return in:B,B in out:A in class B +");
return a;
}
// and so on....
}
B b = new B();
A a = new A();
A a1 = new A();
B b1 = new B();
a = b + b1; // here you call operator of B, but return A
a = a + a1; // here you call operator of A and return A
To understand your problem, can i ask why you want to do that? :)

Related

C# generic operators - RTTI approach

I intend to ask about generic operator+ overloading but not in typical "can I do operator+ for generic type" way.
Questions are on the bottom
I recently started to create matrix class in C# and after a while It came to me that I cannot do simple T + T !
Thus, I googled and googled and found several workarounds.
Create Expression link
Create abstract class abstract class Matrix<T>{//some code}. Create 'protected virtual method Add(T itemToAdd)' and then create
operator like this : T operator+(T item1, T item2){return item1.Add(item2);}(most posts on stack) and then inherit this method in class Matrix : Matrix<int> here
Use method Add such as : T Add(T first, T second){ dynamic output = first + second; return output;} (somewhere on stack)
First one just does not suited me so I tried second one but then I run onto serious problems like:
(A LOT of )repetative code - I created 4 classes for : int, double, long, Complex - my own type
Creating multiple extension methods and so on.
Third one is just so unsafe that I rejected it immidietlay.
After my struggling I came to realise : 'Why don't I use RTTI and reflection?' I know, it is expensive in running time but why not use static constructor to do this?
Here is my idea (pseudocode):
class Matrix<T>{
static Func<T,T,T> Add;
static Matrix
{
if(T is int)
Add = (first,second) = > ((int)first)+((int)second);
else if(T is long)
Add = (first,second) = > ((long)first)+((long)second);
// and so on for built-in types
else
{ // T is not built-in type
if(typeof(T).GetMethods().Contains("op_Addition"))
{
Add = (first,second) => typeof(T).getMethod("op_Addition").invoke(first,second);
}
}
}
I know that reflection is costly but it will do it only one time (per type)!
And before you start argue : I am going to code T is int like this :
var type = typeof(T);
if(type==typeof(int)) // code
I am aware that I cannot explicitly convert T to int but there must be some sort of 'work around'. Problem is that (for example) Int32 has not explicit 'method' for operator+ hence, reflection is not of much use.
After all that introduction I have two questions :
Is it a good approach or do you see major flaws in it?
Is it doable? I don't want to start creating code without knowing for sure that my lambda function WILL work.
EDIT 1+2
I changed my code to generic.
I figured that maybe you need an usage of my class, here you are :
Matrix<int> matrix = new Matrix(1,1); // creates int-based matrix
Matrix<MyClass> matrix2 = new Matrix(1,1); // creates some other type matrix
ANSWER
based on dasblinkenlight's answer I managed to do this :
public interface ITypeTratis<T>
{
T Add(T a, T b);
T Mul(T a, T b);
T Sub(T a, T b);
T Div(T a, T b);
bool Eq(T a, T b);
}
public class IntTypeTratis : ITypeTratis<int>
{
//code for int
}
public class DoubleTypeTratis : ITypeTratis<double>
{
//code for double
}
internal class TypeTraits<T> : ITypeTratis<T>
{
public Func<T, T, T> AddF;
public Func<T, T, T> MulF;
public Func<T, T, T> DivF;
public Func<T, T, T> SubF;
public Func<T, T, bool> EqF;
public T Add(T a, T b) => AddF(a, b);
public bool Eq(T a, T b) => EqF(a, b);
public T Mul(T a, T b) => MulF(a, b);
public T Sub(T a, T b) => SubF(a, b);
public T Div(T a, T b) => DivF(a, b);
}
public class Matrix<T>
{
private static IDictionary<Type, object> traitByType = new Dictionary<Type, object>()
{
{typeof (int), new IntTypeTratis()},
{typeof (double), new DoubleTypeTratis()}
};
static Matrix()
{
Debug.WriteLine("Robie konstruktor dla " + typeof(T));
var type = typeof(T);
if (!traitByType.ContainsKey(type))
{
MethodInfo add, sub, mul, div, eq;
if ((add = type.GetMethod("op_Addition")) == null)
throw new NotSupportedException("Addition is not implemented");
if ((sub = type.GetMethod("op_Subtraction")) == null)
throw new NotSupportedException("Substraction is not implemented");
if ((mul = type.GetMethod("op_Multiply")) == null)
throw new NotSupportedException("Multiply is not implemented");
if ((div = type.GetMethod("op_Division")) == null)
throw new NotSupportedException("Division is not implemented");
if ((eq = type.GetMethod("op_Equality")) == null)
throw new NotSupportedException("Equality is not implemented");
var obj = new TypeTraits<T>
{
AddF = (a, b) => (T)add.Invoke(null, new object[] { a, b }),
SubF = (a, b) => (T)sub.Invoke(null, new object[] { a, b }),
MulF = (a, b) => (T)mul.Invoke(null, new object[] { a, b }),
DivF = (a, b) => (T)div.Invoke(null, new object[] { a, b }),
EqF = (a, b) => (bool)eq.Invoke(null, new object[] { a, b })
};
traitByType[type] = obj;
}
}
}
And this is exactly what I was looking for.
Yes, your approach will work fine.
Your static constructor will run for each type parameter T, ensuring that Add is set correctly.
You may want to separate out the addition logic into a separate class outside your matrix, and use that class to run operations based on type for your matrix. For example, if you also need multiplication, you could build a ITypeTraits<T> interface that has Add and Multiply:
public interface ITypeTraits<T> {
T Add(T a, T b);
T Mul(T a, T b);
}
Now you can build implementations of ITypeTraits<T> for individual types, e.g.
public class IntTypeTraits : ITypeTraits<int> {
public int Add(int a, int b) { return a+b; }
public int Mul(int a, int b) { return a*b; }
}
public class LongTypeTraits : ITypeTraits<long> {
public long Add(long a, long b) { return a+b; }
public long Mul(long a, long b) { return a*b; }
}
... // and so on
make a dictionary out of them
static readonly IDictionary<Type,object> traitByType = new Dictionary<Type,object> {
{typeof(int), new IntTypeTraits() }
, {typeof(long), new LongTypeTraits() }
... // and so on
};
and get the one you need to perform operations:
ITypeTraits<T> traits = (ITypeTraits<T>)traitByType(typeof(T));
T first = ...
T second = ...
T sum = traits.Add(first, second);
T prod = traits.Mul(first, second);
We can do this natively in C# 11 / .NET 7 (or above):
class Matrix<T> where T : INumber<T> // or just IAdditionOperators<T,T,T>
{
T x, y, z; // just to show we can do things
public T Sum() => x + y + z;
}
What is wrong with #3? You can just check for type, like so:
public abstract class Matrix<T>
{
public static HashSet<Type> AllowAdd = new HashSet<Type>
{
typeof(int),
typeof(long),
typeof(string),
typeof(double),
};
public T Add<T>(T first, T second)
{
if(!AllowAdd.Contains(typeof(T)))
{
throw new Exception(string.Format("Cannot preform addition for type: {0}", typeof(T).Name));
}
dynamic result = (dynamic)first + (dynamic)second;
return (T)result;
}
}
Bulding on dasblinkenlight's answer, here's my version of it. The benefit is that it doesn't need a dictionary lookup, instead making the type system do it. Should be faster, I think, but I haven't measured it. Also a bit less typing.
public abstract class MatrixBase
{
protected static class OperationDict<T>
{
private static Func<T,T,T> _notSupported = (a, b) => { throw new NotSupportedException(string.Format("Type {0} not supported for Matrix operations!", typeof(T))); };
public static Func<T, T, T> Add = _notSupported;
public static Func<T, T, T> Multiply = _notSupported;
}
static MatrixBase()
{
OperationDict<int>.Add = (a, b) => a + b;
OperationDict<int>.Multiply = (a, b) => a * b;
OperationDict<decimal>.Add = (a, b) => a + b;
OperationDict<decimal>.Multiply = (a, b) => a * b;
// Etc. for all supported types
}
}
public class Matrix<T> : MatrixBase
{
public T DoAdd(T a, T b)
{
return OperationDict<T>.Add(a, b);
}
}
I think you are on the right path, in order to avoid using reflection, you are required to somehow inform the compiler that you know "T" has the "+" operator, however, this feature does not yet exist in C#, so this is impossible to implement without runtime type checking or imposing other constraints.
If you don't care about the performance, you could use dynamic:
(dynamic)first + (dynamic)second
but that will take several reflection performance hits in every operation
Or you could use some other more complex approach that caches the specific methods in a dictionary, but you won't escape calling at least .GetType() in your add's implementation

Overloading a method with delegates in c#

Is there some way I can "overload" a function using delegates? I'd like to have a system in place wherein I can pass an anonymous function in a constructor and save it in a member variable. Data type isn't really an issue, but the passed functions can have one or two parameters. I've tried using (params double[] vals) in the delegate definition, but that complicates the passed anonymous functions and allows more parameters than should be allowed.
So I've created two empty methods to hold the two types. As an example:
public class OpWrapper
{
public int operands; //the number of operands this operator needs.
public int precedence; //the precedence this operator gets when calculating.
public bool rightAssoc; //whether or not this operator is right associative (true) or left associative (false).
public delegate double evalDelegate(double a, double b);
public delegate double calcDelegate(double a);
public evalDelegate eval; //method used for two value inputs. Assigned in constructor.
public calcDelegate calc; //method used for single value input. Assigned in constructor.
//constructor initializes all variables.
public OpWrapper(int o, int p, evalDelegate f, bool a = false)
{
operands = o;
precedence = p;
rightAssoc = a;
eval = new evalDelegate(f);
}
//overloaded constructor assigns the proper method.
public OpWrapper(int o, int p, calcDelegate f, bool a = false)
{
operands = o;
precedence = p;
rightAssoc = a;
calc = new calcDelegate(f);
}
public double evaluate(params double[] values)
{
//do stuff
if (operands == 1)
{
return calc(values[0]);
}
else
{
return eval(values[0], values[1]);
}
//more stuff
}
}
Ultimately, what I'd like to do is more like this:
public class OpWrapper
{
public int operands; //the number of operands this operator needs.
public int precedence; //the precedence this operator gets when calculating.
public bool rightAssoc; //whether or not this operator is right associative (true) or left associative (false).
public delegate double evalDelegate(double a, double b);
public delegate double calcDelegate(double a);
public ???????? calc; //method that does the passed function.
//constructor initializes all variables.
public OpWrapper(int o, int p, evalDelegate f, bool a = false)
{
operands = o;
precedence = p;
rightAssoc = a;
eval = new evalDelegate(f);
}
//overloaded constructor assigns the proper method.
public OpWrapper(int o, int p, calcDelegate f, bool a = false)
{
operands = o;
precedence = p;
rightAssoc = a;
calc = new calcDelegate(f);
}
public double evaluate(params double[] values)
{
//do stuff
if (operands == 1)
{
return calc(values[0]);
}
else
{
return calc(values[0], values[1]);
}
//more stuff
}
}
I'm not tremendously familiar with C#, yet, but surely there is a way to do something like this without having to define an instance of one delegate or the other that will just go unused.
I'll throw my hat into the ring...
Here is how you would use a Func.
public class OpWrapper
{
public int operands; //the number of operands this operator needs.
public int precedence; //the precedence this operator gets when calculating.
public bool rightAssoc; //whether or not this operator is right associative (true) or left associative (false).
public object func;
//constructor initializes all variables.
public OpWrapper(int p, Func<double, double> f, bool a = false)
{
//No need to pass in o, we can infer from context that its a single parameter
operands = 1;
precedence = p;
rightAssoc = a;
func = f;
}
//overloaded constructor assigns the proper method.
public OpWrapper(int p, Func<double, double, double> f, bool a = false)
{
//No need to pass in o, we can infer from context that its a double parameter
operands = 2;
precedence = p;
rightAssoc = a;
func = f;
}
public double evaluate(params double[] values)
{
if (values.Length != operands)
throw new InvalidOperationException("Invalid number of operands");
//do stuff
if (operands == 1)
{
return ((Func<double, double>)func)(values[0]);
}
else
{
return ((Func<double, double, double>)func)(values[0], values[1]);
}
//more stuff
}
}
Note that I removed "o" from the call, and that I used casting to choose the right operation (and checked if the proper number of operands was provided).
.Net provides some useful delegate types out of the box; namely Action for a void returning method and Func for one retaining an argument. These provide type safety over anonymous delegates and provide a clean approach to what you need which appears to be something like the Command or the Strategy pattern.
You can also use expressions to declare delegates inline as follows:
public void InvokeAction(Action invoke)
{
invoke();
}
InvokeAction(() => Console.WriteLine(...));
=> essentially means 'into' and if you had arguments you would declare them before the arrow:
(arg1, arg2) => ...
Expressions and Action/Func have all but taken over from anonymous delegates in modern .Net coding.
If you have a property of type Action on a class you call it as a method directly.
public Action Calc { get; set; }
Calc = () => Console.WriteLine(...);
Calc();
this will help you. In this i have just initialise your calc variable as object which is base type of all types (int,class,delegates etc) and in evaluate method i have cast it from object to its appropriate type.
public class OpWrapper
{
public int operands; //the number of operands this operator needs.
public int precedence; //the precedence this operator gets when calculating.
public bool rightAssoc; //whether or not this operator is right associative (true) or left associative (false).
public delegate double evalDelegate(double a, double b);
public delegate double calcDelegate(double a);
public object calc; //method that does the passed function.
//constructor initializes all variables.
public OpWrapper(int o, int p, evalDelegate f, bool a = false)
{
operands = o;
precedence = p;
rightAssoc = a;
calc = new evalDelegate(f);
}
//overloaded constructor assigns the proper method.
public OpWrapper(int o, int p, calcDelegate f, bool a = false)
{
operands = o;
precedence = p;
rightAssoc = a;
calc = new calcDelegate(f);
}
public double evaluate(params double[] values)
{
//do stuff
if (operands == 1)
{
return (calc as calcDelegate)(values[0]);
}
else
{
return (calc as evalDelegate)(values[0], values[1]);
}
//more stuff
}
}

Why does implicit conversion to int convert and truncate decimal?

Code:
void Main()
{
C.F();
}
public class C
{
public static void F()
{
var a = new A { i = 1, d = 2.5m };
var b = new B(a);
I(b);
D(b);
}
static void I(int i) { Console.WriteLine("int is: " + i); }
static void D(decimal d) { Console.WriteLine("decimal is: " + d); }
}
public class A
{
public int i;
public decimal d;
}
public class B
{
A _a;
public B(A a) { _a = a; }
public static implicit operator int(B b) { return b._a.i; }
public static implicit operator decimal(B b) { return b._a.d; }
}
OUTPUT:
int is: 1
decimal is: 2.5
Comment out:
//public static implicit operator decimal(B b) { return b._a.d; }
OUTPUT:
int is: 1
decimal is: 1
What is going on when the second version runs and outputs 1 for both cases?
My guess is that the compiler sees that there is an implicit conversion from B to int, and an implicit (built-in) conversion from int to decimal, so that it can use both in sequence. In other words, the call becomes D((decimal)(int)b).
Note that nothing is being truncated; rather, an int is being promoted to a decimal. If instead you comment out the int conversion, I expect that I(b) will fail, since even though there is an implicit cast from B to decimal, there is no implicit cast from decimal to int.
when you comment that line out it takes the int operator because there is an implicit conversion of int to decimal...

Help with mathematic operands in class (c#)

public class Racional<T>
{
private T nominator;
private T denominator;
public T Nominator
{
get { return nominator; }
set { nominator = value; }
}
public T Denominator
{
get { return denominator; }
set { denominator = value; }
}
public Racional(T nominator, T denominator)
{
this.nominator = nominator;
this.denominator = denominator;
}
public static Racional<int> operator *(Racional<int> a, Racional<int> b)
{
return ((int)(a.nominator + b.nominator, a.denominator + b.denominator));
}
public override string ToString()
{
return "(" + this.nominator + " " + this.denominator + ")";
}
}
I'm interested in this part :
public static Racional<int> operator *(Racional<int> a, Racional<int> b)
{
return ((int)(a.nominator + b.nominator, a.denominator + b.denominator));
}
What's wrong:
One of the parameters of a binary operator must be the containing type
How I can normaly code this part for mathematic operations?
The reason your code doesn't compile is explained by the compiler error. The containing type is a generic type definition, and a generic type constructed from such a type is not considered to be the same type.
I have a few questions:
Why must the Rational type be generic? A rational number is defined as a number that can be expressed as the quotient / fraction of two integers (where the denominator is not 0). Why not make the type non-generic and simply use int throughout? Or do you intend that the type be used for other integral types such as long and BigInteger? In that case, consider using something like Aliostad's suggestion if you want some code-sharing mechanism.
Why do you want the product of two rational numbers to be the equal to the sum of their numerators over the sum of their denominators? That doesn't make sense to me.
In any case, you appear to want to be able to 'generically' add two instances of an 'addable' type. Unfortunately, there currently isn't any way to express a 'has a suitable addition operator' constraint in C#.
Method #1: One workaround for this in C# 4 is to use the dynamic type to give you the desired "virtual operator" semantics.
public static Racional<T> operator *(Racional<T> a, Racional<T> b)
{
var nominatorSum = (dynamic)a.Nominator + b.Nominator;
var denominatorSum = (dynamic)a.Denominator + b.Denominator;
return new Racional<T>(nominatorSum, denominatorSum);
}
The operator will throw if the type doesn't have a suitable addition operator.
Method #2: Another (more efficient) way is to use expression-trees.
First, create and cache a delegate that can perform the addition by compiling the appropriate expression:
private readonly static Func<T, T, T> Adder;
static Racional()
{
var firstOperand = Expression.Parameter(typeof(T), "x");
var secondOperand = Expression.Parameter(typeof(T), "y");
var body = Expression.Add(firstOperand, secondOperand);
Adder = Expression.Lambda<Func<T, T, T>>
(body, firstOperand, secondOperand).Compile();
}
(The static constructor will throw if the type doesn't have a suitable addition operator.)
Then employ it in the operator:
public static Racional<T> operator *(Racional<T> a, Racional<T> b)
{
var nominatorSum = Adder(a.Nominator, b.Nominator);
var denominatorSum = Adder(a.Denominator, b.Denominator);
return new Racional<T>(nominatorSum, denominatorSum);
}
The issue here is you are defining an operator for Racional<int> in the class Racional<T>. This is not possible. The types are not the same, you can only define operator for Racional<T>.
Generics cannot express generalization of operators since they are defined only for a certain types. Solution is to create a class and inherit from Racional<int>:
public class IntRacional : Racional<int>
{
public static Racional<int> operator +(IntRacional a, IntRacional b)
{
return new Racional<int>()
{
Nominator = a.Nominator + b.Nominator,
Denominator = a.Denominator + b.Denominator
};
}
}
To solve your issue, you need to provide conversion functions from T to some type where operator+ is defined and vice versa. Assuming Int64 is big enough in most cases, this can be done this way:
public class Racional<T>
{
private T nominator;
private T denominator;
static Converter<T,Int64> T_to_Int64;
static Converter<Int64,T> Int64_to_T;
public static void InitConverters(Converter<T,Int64> t2int, Converter<Int64,T> int2t )
{
T_to_Int64 = t2int;
Int64_to_T = int2t;
}
public T Nominator
{
get { return nominator; }
set { nominator = value; }
}
public T Denominator
{
get { return denominator; }
set { denominator = value; }
}
public Racional(T nominator, T denominator)
{
this.nominator = nominator;
this.denominator = denominator;
}
public static Racional<T> operator *(Racional<T> a, Racional<T> b)
{
return new Racional<T>(
Int64_to_T(T_to_Int64(a.nominator) + T_to_Int64(b.nominator)),
Int64_to_T(T_to_Int64(a.denominator) + T_to_Int64(b.denominator)));
}
// By the way, should this not be * instead of + ???
//
// public static Racional<T> operator *(Racional<T> a, Racional<T> b)
// {
// return new Racional<T>(
// Int64_to_T(T_to_Int64(a.nominator) * T_to_Int64(b.nominator)),
// Int64_to_T(T_to_Int64(a.denominator) * T_to_Int64(b.denominator)));
// }
public override string ToString()
{
return "(" + this.nominator + " " + this.denominator + ")";
}
}
Of course, this has the drawback that you must provide the initialization of those converters somewhere at the program start, should look like this:
Racional<int>.InitConverters(x => (Int64)x, y => (int)y);
In a real program, you may know which possible replacements for T you are going to use. So one can provide those 3 or 4 calls in a static constructor like this:
public static Racional()
{
Racional<int>.InitConverters(x => (Int64)x, y => (int)y);
Racional<short>.InitConverters(x => (Int64)x, y => (short)y);
Racional<Int64>.InitConverters(x => (Int64)x, y => (Int64)y);
}
should be sufficient in most cases. Note that this converter initialization is repeated for all 3 types 3 times again, re-initializing the conversion functions multiple times again. In practice this should not make any trouble.

add(a,b) and a.add(b)

how can i transform a method (that performs a+b and returns the result) from add(a,b) to a.add(b)?
i read this somewhere and i can't remember what is the technique called...
does it depends on the language?
is this possible in javascript?
In .NET it is called extension methods.
public static NumberExtensions
{
public static int Add(this int a, int b)
{
return a + b;
}
}
UPDATE:
In javascript you could do this:
Number.prototype.add = function(b) {
return this + b;
};
var a = 1;
var b = 2;
var c = a.add(b);
On c# it is named extensions methods:
public static class IntExt
{
public static int Add(this int a, int b)
{
return a + b;
}
}
...
int c = a.Add(b);
say for example you want to do this on integers in C#. You need to define extension methods like this:
public static class IntExtMethods
{
public static int add(this int a, int b)
{
return a+b;
}
}
In C# you can use an Extension Method. In C++, you need to create a member which belongs to the A class which performs the add for you. C does not have objects, so what you're looking for is not possible in C.
If you want to create your own JavaScript class:
function Num(v) {
this.val = v;
}
Num.prototype = {
add: function (n) {
return new Num(this.val + n.val);
}
};
var a = new Num(1);
var b = new Num(2);
var c = a.add(b); // returns new Num(3);
Taking your question literally, I assume you mean transforming this
var add = function(a, b) {
return a + b;
}
to this:
a.add = function(b) {
return this + b;
}
This however only adds that method to a, not to any other object with the same constructor. See Darin Dimitrov's answer for an example of that. Extending the native Number constructor's prototype is not something many would recommend though...

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