Explain code for custom event in user control - c#

Someone gave me this code that works great. But I would really like to understand what is happening inside it. Could somebody explain please? What is the meaning of each part of the code? The code is inside a custom control which has two labels inside a panel.
Also I've seen some custom control events that use add/remove syntax, what is that for? What is the difference with what is happening here?
public partial class UserControl1 : UserControl
{
public UserControl1()
{
InitializeComponent();
}
public event EventHandler MyCustomClickEvent;
protected virtual void OnMyCustomClickEvent(EventArgs e)
{
// Here, you use the "this" so it's your own control. You can also
// customize the EventArgs to pass something you'd like.
if (MyCustomClickEvent != null)
MyCustomClickEvent(this, e);
}
private void label1_Click(object sender, EventArgs e)
{
OnMyCustomClickEvent(EventArgs.Empty);
}
}

See my comments below. Also for a more detailed event I blogged on this concept a while back where I go into more detail on the entire process.
public partial class UserControl1 : UserControl
{
//This is the standard constructor of a user control
public UserControl1()
{
InitializeComponent();
}
//This defines an event called "MyCustomClickEvent", which is a generic
//event handler. (EventHander is a delegate definition that defines the contract
//of what information will be shared by the event. In this case a single parameter
//of an EventArgs object.
public event EventHandler MyCustomClickEvent;
//This method is used to raise the event, when the event should be raised,
//this method will check to see if there are any subscribers, if there are,
//it raises the event
protected virtual void OnMyCustomClickEvent(EventArgs e)
{
// Here, you use the "this" so it's your own control. You can also
// customize the EventArgs to pass something you'd like.
if (MyCustomClickEvent != null)
MyCustomClickEvent(this, e);
}
private void label1_Click(object sender, EventArgs e)
{
OnMyCustomClickEvent(EventArgs.Empty);
}
}

I'd recommend reading up on Events for C# on MSDN. This is covered in detail.
Basically, MyCustomClickEvent is an event. The OnMyCustomClickEvent method is used to raise the event, but is being done in a way that subclasses can also raise this event if required.
When you click on "label1", the OnMyCustomClickEvent method runs, which raises the event. Any delegates subscribed to the event will execute at that point.

You mentioned seeing the add/remove syntax for events in some custom control examples. Most likely those examples are using the UserControl class' Events property to store event handlers, such as in the following example:
public event EventHandler MyEvent
{
add
{
Events.AddHandler("MyEvent", value);
}
remove
{
Events.RemoveHandler("MyEvent", value);
}
}
The idea there is that usually a consumer of a control is not going to want to handle every single event that the control exposes. If each event is defined as a "field" event (as in your example), then each event will take up a chunk of memory even if there are no subscribers for that event. When you have a complex page constructed of hundreds of controls, each of which may have dozens of events, the memory consumption for unused events is not insignificant.
This is why the System.ComponentModel.Component class (the base class of the System.Windows.Forms.Control class) has an Events property, which is basically a dictionary to store event handler delegates. This way each event is implemented more like a property than a field. The add/remove handlers for each event store or remove delegates from the Events dictionary. If an event is not used, then there just isn't an entry in the Events dictionary for it, and no additional memory is consumed for that event. It's a trade-off of doing slightly more work (having to look up the event handler) to save slightly more memory.
EDIT: fixed my answer to pertain to Windows Forms, rather than ASP.NET, although the concepts are the same.

Concerning the add/remove, this is a "manual" implementation of events. The following two snippets do the same thing.
Automatic implementation:
public event EventHandler MyEvent;
Manual implementation:
private EventHandler _myEvent;
public event EventHandler MyEvent
{
add { _myEvent += value; }
remove { _myEvent -= value; }
}
This is exactly the same idea as automatic properties where:
public string Property { get; set; };
Does exactly the same as:
private string _property;
public string Property
{
get { return _property; }
set { _property = value; }
}
The difference between these snippets is that with the manual implementations, you get more control. Examples are:
Implement logic in the add/get and remove/set;
Get access to the fields which allows you to set e.g. [NonSerializable];
Put the values in e.g. a Dictionary.
The Form class e.g. does the latter to keep the number of fields in the Form class down.

Related

For which purpose the events pattern declares the event firerer method as virtual?

I am trying to understand for which purpose the events pattern decided that the method that fires the event should be declared virtual.
From C#6 in a Nutshell, from Joseph and Ben Albahari, O'Reilley:
Finally, the pattern requires that you write a protected virtual method that fires the
event. The name must match the name of the event, prefixed with the word On, and
then accept a single EventArgs argument:
Below a snippet I created to try to investigate.
I had the impression that the idea was to allow inheriting classes to completely overwrite how the event is handled, out of the box (original class). But the snippet below shows this is not possible, because deriving classes will never be able to invoke the event objects themselves (by the one one of the goals of the constraints imposed by the keyword event on delegates). The event can be invoked only in the containing class.
Now, since the pattern also asks that the method that fires the event simply check if the the event is not null and then call the delegate, with whatever every subscriber asked to do, what is left to be achieved by having the method that fires the event as virtual ? Inheriting classes are obliged to invoke the event the way it is in the broadcaster class, so all that is left for them is to add functionality. But this is exactly what they can achieve by subscribing to the event, in other words, by adding a call to an external function the time the event is fired.
I hope my wording is clear enough.
namespace eventsPatternVirtualEventFirerer
{
internal class Program
{
private static void Main(string[] args)
{
var obj = new X();
obj.ev += Obj_ev;
obj.Start();
}
private static void Obj_ev(object sender, EventArgs e)
{
Console.WriteLine("subscriber code...");
}
}
public class X
{
public event EventHandler<EventArgs> ev;
protected virtual void OnEvent(EventArgs e)
{
Console.WriteLine("original implementation...");
ev?.Invoke(this, e);
}
public void Start()
{
OnEvent(EventArgs.Empty);
}
}
public class X2 : X
{
public X2()
{
}
protected override void OnEvent(EventArgs e)
{
Console.WriteLine("inheriting class implementation overwrite...");
//compilation error - "the event 'X.ev' can only appear on the left hand side of += or -= (except when used from within the type 'X')"
ev?.Invoke(this, e);
}
}
}
I think the purpose is to allow derived classes to do something before/after the event is fired
public class X2 : X
{
public X2()
{
}
protected override void OnEvent(EventArgs e)
{
// Do something before the event
base.OnEvent(e);
// Do something after the event
}
}
There are a few things you can add/change in a derived class
Add a OnBeforeEvent / OnAfterEvent addition.
Choose not to broadcast the event (by conditionally not calling base.OnEvent(e)).
Vary the event args in some way.
Additionally, If you think about the way something like a page model works, it typically fires a Load event to notify when the page is loaded. Without a protected OnLoad method, derived classes would have to subscribe to it's own Load event to perform some action on load
public class MyPage : Page
{
protected override void OnLoad(EventArgs e)
{
// do something when the page is loaded
base.OnLoad(e);
}
}
versus:
public class MyPage : Page
{
public MyPage() : base()
{
this.Load += (sender,e) => {
// bleugh - subscribing to my own events
}
}
}
A good example might be the Paint event in Windows Forms.
// in MyButton : BaseButton : Control
void override OnPaint(object s, PaintEveargs e)
{
base.OnPaint(s, e); // Control: Draw background, BaseButton: draw border
// draw my own stuff
}
A button has several layers of base class, each drawing on top of each other.

Getting a class to 'inform' another class that it needs to change (Events?)

Okay, I've been searching on the site and Google and can't quite get my head around where things need to be in terms of delegates and eventhandlers and the like so hopefully someone here can help/explain what I need to do.
So, I am writing a simple database application (using SQLite). There is a mainform that is the MDI parent (that's basically a big window with menus at the top). The menus launch other windows that allow view, edit and insert into various tables of the database.
One of those windows is a LOG window which shows my log table.
At the moment, if a user changes something in the window showing the data in TABLE. The operation also writes into the log table. If the Log window is open, however, the log view doesn't update.
So, I've figured out I probably need to 'fire' an event from my TABLE UPDATE code that my LOG window 'subscribes' to (so it can update the DataGridView).
What I can't figure out is where the different 'bits' of the event go.
Should the MdiParent have the public delegate void EventHandler();? If not where?
which class gets the public static event EventHandler logGoneStale;?
The only bit I'm reasonably sure about is that the Window that displays the log (which has a method called public void UpdateLogDataGridView() - which calls the database object/methods to (re-)populate the datagridview) needs to have:
something like logGoneStale += new EventHandler(UpdateLogDataGridView); in it. Is that at least right?
Totally befuddled - it seems none of the event examples/tutorials on MSDN are trying to do what I want to achieve.
You need to define an event in the class that is sending the event, and append an event handler in the class that should receive the event. To make things slightly easier, starting with C# 3.5 you can forget about the delegate keyword altogether and use a lamba expression as event handler. Also note that it in most cases it makes no sense to make an event static, since usually events are fired by an instance, not by a class.
Example:
class SendsEvent
{
public event EventHandler MyEvent;
public void FireEvent()
{
if(MyEvent != null) // MyEvent is null if no handlers have been attached
{
MyEvent(this, new EventArgs()); // event fired here
}
}
}
class ReceivesEvent
{
private SendsEvent eventSource;
public ReceivesEvent(SendsEvent eventSource)
{
this.eventSource = eventSource;
// Attach event handler - can be a lambda expression
// or method with signature
// "void HandleEvent(object sender, EventArgs e)"
this.eventSource.MyEvent += (sender, args) =>
{
// do something when event was fired
Console.Out.WriteLine("Hello. Event was fired.");
};
}
}
class Program
{
public static void Main()
{
var eventSource = new SendsEvent();
var eventReceiver = new ReceivesEvent(eventSource);
eventSource.FireEvent();
}
}
I hope this helps you.
Working with events requires you to have both an event publisher and an event subscriber.
#chris' answer is correct.
Besides, you need to raise the event on the closest point where the action for which you want to be notified takes place.
For example, implementing the INotifyPropertyChanged interface.
public class Customer : INotifyPropertyChanged {
public string Name { get; set; }
public string Address {
get { return address; }
set {
address = value;
if (thereArePropertyChangedEventSubcribers())
raisePropertyChangedEventFor("Address");
}
}
public event PropertyChangedEventHandler PropertyChanged;
private void raisePropertyChangedEventFor(string propertyName) {
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
private bool thereArePropertyChangedEventSubcribers() {
return PropertyChanged != null;
}
private string address;
}
So here, the Customer class allows for the publishment of its change of address. So, whenever anyone is interested to be notified when the address has changed, it subscribes to the event like so:
Customer.PropertyChanged += new PropertyChangedEventHandler(customerPropertyChanged);
Or else like so:
Customer.PropertyChanged += customerPropertyChanged;
You might even have noticed that the closest point where the address has changed in directly after it has actually changed. The only requirement is that the method used as the event handler has the same signature as the event itself. If you take a look at the PropertyChangedEventHandler Delegate, one may notice that it signature awaits an object as the first parameter, that is, the object that fired the event, and a PropertyChangedEventArgs instance to notify about the property that has changed.
To come back to your example, you wish to be noticed whenever a log has been inserted into the underlying database so that a refresh of your Log window may occur. There are two questions that need to be answered whenever you want to use events.
What shall my publisher be?
What shall my subscriber be?
What shall my publisher be?
Should the MdiParent have the public delegate void EventHandler();?
Short answer: No!
If not where?
The event declaration best fits the publisher. Should you have a class responsible for logging, then this is where the public delegate void EventHandler(); should reside, as it is it that is responsible to raise the event whenever there are subscribers.
Whenever there is a successful Log inserted, it shall notify whatever subscriber interested to know about the new Log Entry.
public class Log {
public void UpdateLog(string description) {
// insert the new Log line into your database.
if (thereIsAtLeastOneNewLogEntryAddedSubscriber())
raiseTheNewLogEntryAddedEvent();
}
public event EventHandler NewLogEntryAdded;
private raiseTheNewLogEntryAddedEvent() {
NewLogEntryAdded(this, EventArgs.Empty);
}
private bool thereIsAtLeastOneNewLogEntryAddedSubscriber() {
return NewLogEntryAdded != null;
}
}
What shall my subscriber be?
This question can be answered through another question:
What do you need to do when the event fires?
In your case, you wish to update a Log window whenever it is opened.
The only bit I'm reasonably sure about is that the Window that displays the log (which has a method called public void UpdateLogDataGridView() - which calls the database object/methods to (re-)populate the datagridview) needs to have:
something like logGoneStale += new EventHandler(UpdateLogDataGridView); in it. Is that at least right?
Yes, you're right! =D
You actually subscribe to the event per this line. So, it tells the application that the window that displays the log is interested to know about log changes in your database.
public class WindowThatDisplaysTheLog : Form {
public WindowThatDisplaysTheLog() {
InitializeComponent();
log = new Log();
log.NewLogEntryAdded += UpdateLogDataGridView;
}
private void UpdateLogDataGridView(object sender, EventArgs e) {
// Reload your Log entries from the underlying database.
// You now shall see the LogDataGridView updating itself
// whenever a new log entry is inserted.
}
private Log log;
}

Mouse Event from one class, how do I listen for it in another class?

I have a UserControl on a Form,
when I MouseMove on that UserControl I want to do something in the Form.
How can I make the Form 'listen' for this event?
I am using Visual C#, .Net framework 3.5, winforms
I suppose you're referring to a use control or something like that.
You can add a public event, and trigger it inside your class when detecting the inner class event.
Then you have to subscribe to the published event in the second class.
This is a sample so that you see the sintax:
public class WithEvent
{
// this is the new published event
public EventHandler<EventArgs> NewMouseEvent;
// This handles the original mouse event of the inner class
public void OriginalEventhandler(object sender, EventArgs e)
{
// this raises the published event (if susbcribedby any handler)
if (NewMouseEvent != null)
{
NewMouseEvent(this, e);
}
}
}
public class Subscriber
{
public void Handler(object sender, EventArgs e)
{
// this is the second class handler
}
public void Subscribe()
{
WithEvent we = new WithEvent();
// This is how you subscribe the handler of the second class
we.NewMouseEvent += Handler;
}
}
If you are talking about Windows Forms (it's not clear from the question) you need to define
a new event in the class who recieves the mouse-event. After reciving it raises a new custom-event. Another class is subcribed to that (custom-event) a recieves notification.
For moe information (it's not something that can be presenteed in a couple of lines)
can have alook here:
How to propagate an Event up to the MainForm?
If you are talking about WPF, there are different concept of events: event routing. If your class is UI element present in UI tree of the component that recieves actually mouse-event, it will be propagated to your class too. So no need of more coding.
To expand a little on the answer from JotaBe, there are two scenarios that I could see you having:
a) class A calls a method in class B, and an exception happens. In this case, you don't need to do anything: exception will walk the stack, until it finds a catch statement. So, really, all you need to do is NOT catch an exception, or if you do need to catch it (for logging purposes and such), then rethrow it.
b) if you need to have a code triggered in some unrelated class, as a result of exception, then the best way is to use events. In your class declare:
public class ClassA
{
public static event EventHandler<Exception> OnException;
public void Notify(Exception ex)
{
if (OnException != null)
{
OnException(this, ex);
}
}
}
and then, in order to be notified, all you need is to
ClassA.OnException += (sender, exeption) =>
{
... some GetHashCode ..
};
... I guess JotaBe already added all necessary example code as I was typing

UserControll and calling TextBox events from this UserControll as primary events

I have UserControl which has two components
public System.Windows.Forms.ComboBox innerComboBox;
public System.Windows.Forms.TextBox innerTextBox;
and when i am using this UserControl i can not call Validating event like
myName.Validation += new System.ComponentModel.CancelEventHandler(myName_Validating);
becouse not working. I must call it like.
myName.innerTextBox.Validating += new System.ComponentModel.CancelEventHandler(myName_Validating);
can i override my UserControll that all events will be calling from innerTextBox of TextBox ?
In your UserControl, try adding it like this:
public new event CancelEventHandler Validating {
add { innerTextBox.Validating += value; }
remove { innerTextBox.Validating -= value; }
}
Then your myName.Validating should work like you want.
No, but you can "wrap" them in some ways, meaning you will need to expose the events from your top-level user control to which outsiders can subscribe, and then, subscribing to the inner-control even handlers, "inform" your top-level subscribers. For instance...
public class MyControl
{
public event CancelEventHandler Validating;
public System.Windows.Forms.TextBox innerTextBox;
public MyControl()
{
//post-instantiation stuff here
innerTextBox.Validating += myName_Validating;
}
void myName_Validating(oject sender, CancelEventArgs e)
{
if (Validating != null)
{
Validating(sender, e);
}
}
}
How exactly you want to wrap them is up to you; if you want your control to have some handling logic prior to publishing and executing the top-level subscriptions (can be handy in threading situations) then this will work, otherwise a more concise and practical approach for your might be what LarsTech suggests.

.net default event handler

In my product I need process wide events. For that I used code like this:
public class Global
{
public static event EventHandler<MyEventArgs> Message;
public static void ShowMessage();
}
Now let's say I have a WinForms user interface. In form's code I will subscribe to this event and handle it in some default way (eg. by using System.Windows.Forms.MessageBox.Show() method). Now the question is how do I allow user to create derived form and override my default Message event handler implementation?
Just subscribing to the event for the second time with custom implementation doesn't solve the problem (both event handlers would be executed and potentially two message boxes shown). The options I see are either:
//call OnSubscribeToMessageEvent() from either form's constructor or OnLoad event handler
protected virtual void OnSubscribeToMessageEvent()
{
Global.Message += new EventHandler<MyEventArgs>(Global_Message);
}
private void Global_Message(object sender, MyEventArgs e)
{
//my default implementation
}
or
//subscribe in either form's constructor or OnLoad event handler
protected virtual void Global_Message(object sender, MyEventArgs e)
{
//my default implementation
}
Which version is better and why? Or maybe there are any other options?
I still have some doubts as I have never seen such a design pattern in any .NET library
Yes, you're right to worry about this. These kind of event subscriptions are very fickle, the event source always outlives the subscriber. There's only one class in the framework I know that does this, SystemEvents. The problem is that every subscriber has to very carefully unsubscribe itself when its lifetime ends or the object will stay referenced forever. A memory leak that's very hard to diagnose.
A better pattern here is to use an interface. Let's declare one:
public class MyEventArgs { /* etc.. */ }
public interface IGlobalNotification {
event EventHandler Disposed;
void OnMessage(MyEventArgs arg);
}
Now you can have a form implement the interface:
public partial class Form1 : Form, IGlobalNotification {
public Form1() {
InitializeComponent();
GlobalMessages.Register(this);
}
void IGlobalNotification.OnMessage(MyEventArgs arg) {
// do something
}
}
The Register method registers the form with the GlobalMessages class, the Dispose event ensures that the class can detect that the form is dying:
public static class GlobalMessages {
public static void Register(IGlobalNotification listener) {
listener.Disposed += delegate { listeners.Remove(listener); };
listeners.Add(listener);
}
public static void Notify(MyEventArgs arg) {
foreach (var listener in listeners) listener.OnMessage(arg);
}
private static List<IGlobalNotification> listeners = new List<IGlobalNotification>();
}
Call GlobalMessages.Notify() to get the OnMessage() method to run in all live form instances. The major advantage of this approach is that a client programmer can never screw up.
I would let the derived class override the Global_Message. The subscription to the event is generic and why would you want to implement it in every child again? It also gives you the option to call base.Global_Message(sender, e) in case your child class just wants to add some decoration to it and use the default behaviour otherwise.
I would prefer your second example, as that way, classes that extend your base class only have to override one method and do not have to remove the handler added by the base class from the event.
The key is adding the virtual keyword, so that a derived type can overide the method and the method they created will be called instead.
//subscribe in either form's constructor or OnLoad event handler
protected virtual void Global_Message(object sender, MyEventArgs e)
{
//my default implementation
}
Now that you've added virtual to both, I'd go with the first and override the one that subscribes to the event, if they didn't want the event subscribed to.
Though there is another option, call it #3.
protected EventHandler GlobalMessageEvent = new EventHandler<MyEventArgs>(Global_Message);
protected virtual void OnSubscribeToMessageEvent()
{
// this could be done in the Form_Load() or constructor instead.
Global.Message += GlobalMessageEvent;
}
Then potentially an inherited class could do somewhere: (note the -=)
{
Global.Message -= GlobalMessageEvent;
}

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