Question on IDisposable - c#

My question is why do I need IDisposable? I have a class that consumes some resources
that need to be freed. I have two options
Without IDisposable
class SomeUtilityClass
{
public Stop()
{
// free resources
}
}
With IDisposable
class SomeUtilityClass, IDisposable
{
public void Dispose()
{
// free resources
}
}
So why do I need IDisposable here? It does not matther how to name the function.
class Program
{
public Main(..)
{
SomeUtilityClass _class = new SomeUtilityClass();
// clean up when we've done
_class.Stop();
// OR
_class.Dispose();
}
}

Because IDisposable is supported by C# and you can use cool using syntax:
using (IDisposable someDisposable = new ...)
{
// your code with someDisposable
}
This is actually transformed by compiler to something like:
IDisposable someDisposable = new ...
IDisposable someDisposable2 = someDisposable ;
try
{
// your code with someDisposable
}
finally
{
if (someDisposable2 != null)
{
someDisposable2.Dispose();
}
}
So if any exception happens inside using block your object would be disposed anyway.

You should only really use IDisposable when your class consumes unmanaged resources, and they need to be freed immediately (streams, db etc).
It also provides a way for the CLR to 'clean up' when there are unhandled exceptions that cause your thread to be unloaded.
Calling IDisposable marks the object as being available for garbage collection immediately, but if not implemented correctly you can cause your object to be promoted a garbage collection generation which can cause memory pressure (refer to Jeffery Richters CLR via c# 3 if you want a full explanation).
a quick google turned this up:
http://kleahy-technical.blogspot.com/2009/01/idisposable-and-garbage-collection.html
i suggest you read into the IDisposable pattern, when to use it, when not to and its implications on GC and state.
EDIT:
there is loads of info on stackoverflow too:
Use of Garbage Collection?

Well in your case, there is not much point implementing IDisposable, since you can manually dispose of your resources.
A common use of IDisposable is when you expose an interface that handles data connections, and you want all derived classes to dispose when they're done.
Consider this:
public interface IDataCtx
{
void CallDB();
}
public class MyDataCtx : IDataCtx
{
private SqlConnection dc;
public MyDataCtx() { dc = new SqlConnection(); dc.Open(); }
public void CallDB();
{
dc.Something();
}
}
Allowing you to do something like this:
IDataCtx ctx = new MyDataCtx();
ctx.CallDB();
But wait, what about that open connection? Uh oh!
If you made IDataCtx : IDisposable (and implemented the code in your derived ctx), you could do this:
IDataCtx ctx;
using (ctx = new MyDataCtx())
{
ctx.CallDB();
}
Guaranteeing that whatever implementation of IDataCtx you use, it will always be disposed of (even in the case of an exception).
That's how i use it anyway. (plus it's just good practice).

IDisposable interacts with the using keyword to make it easy to clean up after yourself, e.g.:
using (var file = new FileStream(...))
{
file.Write(...);
}
In the above code, the FileStream is closed as soon as the using block completes, rather than waiting around to be garbage-collected.

It's a convention used in the C# language.
You also get the nifty using statement to your disposal.
using (SomeUtilityClass _class = new SomeUtilityClass()) {
} // Dispose is automatically called

As well as being able to use the using statement, it also give the garbage collector a hint that the object can be removed from memory.

If your class owns unmanaged resources or your class owns managed IDisposable resources you should in generel implement the IDisposable interface.
An easy readable little article on when to implement IDisposable and Finalizers can be found here: http://nitoprograms.blogspot.com/2009/08/how-to-implement-idisposable-and.html

Related

Refactoring global object that implements IDisposable [duplicate]

C# 2008
I have been working on this for a while now, and I am still confused about the use of finalize and dispose methods in code. My questions are below:
I know that we only need a finalizer while disposing unmanaged resources. However, if there are managed resources that make calls to unmanaged resources, would it still need to implement a finalizer?
However, if I develop a class that doesn't use any unmanaged resource - directly or indirectly, should I implement the IDisposable to allow the clients of that class to use the 'using statement'?
Would it be feasible to implement IDisposable just to enable clients of your class to use the using statement?
using(myClass objClass = new myClass())
{
// Do stuff here
}
I have developed this simple code below to demonstrate the Finalize/dispose use:
public class NoGateway : IDisposable
{
private WebClient wc = null;
public NoGateway()
{
wc = new WebClient();
wc.DownloadStringCompleted += wc_DownloadStringCompleted;
}
// Start the Async call to find if NoGateway is true or false
public void NoGatewayStatus()
{
// Start the Async's download
// Do other work here
wc.DownloadStringAsync(new Uri(www.xxxx.xxx));
}
private void wc_DownloadStringCompleted(object sender, DownloadStringCompletedEventArgs e)
{
// Do work here
}
// Dispose of the NoGateway object
public void Dispose()
{
wc.DownloadStringCompleted -= wc_DownloadStringCompleted;
wc.Dispose();
GC.SuppressFinalize(this);
}
}
Question about the source code:
Here I have not added the finalizer, and normally the finalizer will be called by the GC, and the finalizer will call the Dispose. As I don't have the finalizer, when do I call the Dispose method? Is it the client of the class that has to call it?
So my class in the example is called NoGateway and the client could use and dispose of the class like this:
using(NoGateway objNoGateway = new NoGateway())
{
// Do stuff here
}
Would the Dispose method be automatically called when execution reaches the end of the using block, or does the client have to manually call the dispose method? i.e.
NoGateway objNoGateway = new NoGateway();
// Do stuff with object
objNoGateway.Dispose(); // finished with it
I am using the WebClient class in my NoGateway class. Because WebClient implements the IDisposable interface, does this mean that WebClient indirectly uses unmanaged resources? Is there a hard and fast rule to follow this? How do I know that a class uses unmanaged resources?
The recommended IDisposable pattern is here. When programming a class that uses IDisposable, generally you should use two patterns:
When implementing a sealed class that doesn't use unmanaged resources, you simply implement a Dispose method as with normal interface implementations:
public sealed class A : IDisposable
{
public void Dispose()
{
// get rid of managed resources, call Dispose on member variables...
}
}
When implementing an unsealed class, do it like this:
public class B : IDisposable
{
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
// get rid of managed resources
}
// get rid of unmanaged resources
}
// only if you use unmanaged resources directly in B
//~B()
//{
// Dispose(false);
//}
}
Notice that I haven't declared a finalizer in B; you should only implement a finalizer if you have actual unmanaged resources to dispose. The CLR deals with finalizable objects differently to non-finalizable objects, even if SuppressFinalize is called.
So, you shouldn't declare a finalizer unless you have to, but you give inheritors of your class a hook to call your Dispose and implement a finalizer themselves if they use unmanaged resources directly:
public class C : B
{
private IntPtr m_Handle;
protected override void Dispose(bool disposing)
{
if (disposing)
{
// get rid of managed resources
}
ReleaseHandle(m_Handle);
base.Dispose(disposing);
}
~C() {
Dispose(false);
}
}
If you're not using unmanaged resources directly (SafeHandle and friends doesn't count, as they declare their own finalizers), then don't implement a finalizer, as the GC deals with finalizable classes differently, even if you later suppress the finalizer. Also note that, even though B doesn't have a finalizer, it still calls SuppressFinalize to correctly deal with any subclasses that do implement a finalizer.
When a class implements the IDisposable interface, it means that somewhere there are some unmanaged resources that should be got rid of when you've finished using the class. The actual resources are encapsulated within the classes; you don't need to explicitly delete them. Simply calling Dispose() or wrapping the class in a using(...) {} will make sure any unmanaged resources are got rid of as necessary.
The official pattern to implement IDisposable is hard to understand. I believe this one is better:
public class BetterDisposableClass : IDisposable {
public void Dispose() {
CleanUpManagedResources();
CleanUpNativeResources();
GC.SuppressFinalize(this);
}
protected virtual void CleanUpManagedResources() {
// ...
}
protected virtual void CleanUpNativeResources() {
// ...
}
~BetterDisposableClass() {
CleanUpNativeResources();
}
}
An even better solution is to have a rule that you always have to create a wrapper class for any unmanaged resource that you need to handle:
public class NativeDisposable : IDisposable {
public void Dispose() {
CleanUpNativeResource();
GC.SuppressFinalize(this);
}
protected virtual void CleanUpNativeResource() {
// ...
}
~NativeDisposable() {
CleanUpNativeResource();
}
}
With SafeHandle and its derivatives, these classes should be very rare.
The result for disposable classes that don't deal directly with unmanaged resources, even in the presence of inheritance, is powerful: they don't need to be concerned with unmanaged resources anymore. They'll be simple to implement and to understand:
public class ManagedDisposable : IDisposable {
public virtual void Dispose() {
// dispose of managed resources
}
}
Note that any IDisposable implementation should follow the below pattern (IMHO). I developed this pattern based on info from several excellent .NET "gods" the .NET Framework Design Guidelines (note that MSDN does not follow this for some reason!). The .NET Framework Design Guidelines were written by Krzysztof Cwalina (CLR Architect at the time) and Brad Abrams (I believe the CLR Program Manager at the time) and Bill Wagner ([Effective C#] and [More Effective C#] (just take a look for these on Amazon.com:
Note that you should NEVER implement a Finalizer unless your class directly contains (not inherits) UNmanaged resources. Once you implement a Finalizer in a class, even if it is never called, it is guaranteed to live for an extra collection. It is automatically placed on the Finalization Queue (which runs on a single thread). Also, one very important note...all code executed within a Finalizer (should you need to implement one) MUST be thread-safe AND exception-safe! BAD things will happen otherwise...(i.e. undetermined behavior and in the case of an exception, a fatal unrecoverable application crash).
The pattern I've put together (and written a code snippet for) follows:
#region IDisposable implementation
//TODO remember to make this class inherit from IDisposable -> $className$ : IDisposable
// Default initialization for a bool is 'false'
private bool IsDisposed { get; set; }
/// <summary>
/// Implementation of Dispose according to .NET Framework Design Guidelines.
/// </summary>
/// <remarks>Do not make this method virtual.
/// A derived class should not be able to override this method.
/// </remarks>
public void Dispose()
{
Dispose( true );
// This object will be cleaned up by the Dispose method.
// Therefore, you should call GC.SupressFinalize to
// take this object off the finalization queue
// and prevent finalization code for this object
// from executing a second time.
// Always use SuppressFinalize() in case a subclass
// of this type implements a finalizer.
GC.SuppressFinalize( this );
}
/// <summary>
/// Overloaded Implementation of Dispose.
/// </summary>
/// <param name="isDisposing"></param>
/// <remarks>
/// <para><list type="bulleted">Dispose(bool isDisposing) executes in two distinct scenarios.
/// <item>If <paramref name="isDisposing"/> equals true, the method has been called directly
/// or indirectly by a user's code. Managed and unmanaged resources
/// can be disposed.</item>
/// <item>If <paramref name="isDisposing"/> equals false, the method has been called by the
/// runtime from inside the finalizer and you should not reference
/// other objects. Only unmanaged resources can be disposed.</item></list></para>
/// </remarks>
protected virtual void Dispose( bool isDisposing )
{
// TODO If you need thread safety, use a lock around these
// operations, as well as in your methods that use the resource.
try
{
if( !this.IsDisposed )
{
if( isDisposing )
{
// TODO Release all managed resources here
$end$
}
// TODO Release all unmanaged resources here
// TODO explicitly set root references to null to expressly tell the GarbageCollector
// that the resources have been disposed of and its ok to release the memory allocated for them.
}
}
finally
{
// explicitly call the base class Dispose implementation
base.Dispose( isDisposing );
this.IsDisposed = true;
}
}
//TODO Uncomment this code if this class will contain members which are UNmanaged
//
///// <summary>Finalizer for $className$</summary>
///// <remarks>This finalizer will run only if the Dispose method does not get called.
///// It gives your base class the opportunity to finalize.
///// DO NOT provide finalizers in types derived from this class.
///// All code executed within a Finalizer MUST be thread-safe!</remarks>
// ~$className$()
// {
// Dispose( false );
// }
#endregion IDisposable implementation
Here is the code for implementing IDisposable in a derived class. Note that you do not need to explicitly list inheritance from IDisposable in the definition of the derived class.
public DerivedClass : BaseClass, IDisposable (remove the IDisposable because it is inherited from BaseClass)
protected override void Dispose( bool isDisposing )
{
try
{
if ( !this.IsDisposed )
{
if ( isDisposing )
{
// Release all managed resources here
}
}
}
finally
{
// explicitly call the base class Dispose implementation
base.Dispose( isDisposing );
}
}
I've posted this implementation on my blog at: How to Properly Implement the Dispose Pattern
I agree with pm100 (and should have explicitly said this in my earlier post).
You should never implement IDisposable in a class unless you need it. To be very specific, there are about 5 times when you would ever need/should implement IDisposable:
Your class explicitly contains (i.e. not via inheritance) any managed resources which implement IDisposable and should be cleaned up once your class is no longer used. For example, if your class contains an instance of a Stream, DbCommand, DataTable, etc.
Your class explicitly contains any managed resources which implement a Close() method - e.g. IDataReader, IDbConnection, etc. Note that some of these classes do implement IDisposable by having Dispose() as well as a Close() method.
Your class explicitly contains an unmanaged resource - e.g. a COM object, pointers (yes, you can use pointers in managed C# but they must be declared in 'unsafe' blocks, etc.
In the case of unmanaged resources, you should also make sure to call System.Runtime.InteropServices.Marshal.ReleaseComObject() on the RCW. Even though the RCW is, in theory, a managed wrapper, there is still reference counting going on under the covers.
If your class subscribes to events using strong references. You need to unregister/detach yourself from the events. Always to make sure these are not null first before trying to unregister/detach them!.
Your class contains any combination of the above...
A recommended alternative to working with COM objects and having to use Marshal.ReleaseComObject() is to use the System.Runtime.InteropServices.SafeHandle class.
The BCL (Base Class Library Team) has a good blog post about it here http://blogs.msdn.com/bclteam/archive/2005/03/16/396900.aspx
One very important note to make is that if you are working with WCF and cleaning up resources, you should ALMOST ALWAYS avoid the 'using' block. There are plenty of blog posts out there and some on MSDN about why this is a bad idea. I have also posted about it here - Don't use 'using()' with a WCF proxy
Using lambdas instead of IDisposable.
I have never been thrilled with the whole using/IDisposable idea. The problem is that it requires the caller to:
know that they must use IDisposable
remember to use 'using'.
My new preferred method is to use a factory method and a lambda instead
Imagine I want to do something with a SqlConnection (something that should be wrapped in a using). Classically you would do
using (Var conn = Factory.MakeConnection())
{
conn.Query(....);
}
New way
Factory.DoWithConnection((conn)=>
{
conn.Query(...);
}
In the first case the caller could simply not use the using syntax. IN the second case the user has no choice. There is no method that creates a SqlConnection object, the caller must invoke DoWithConnection.
DoWithConnection looks like this
void DoWithConnection(Action<SqlConnection> action)
{
using (var conn = MakeConnection())
{
action(conn);
}
}
MakeConnection is now private
nobody answered the question about whether you should implement IDisposable even though you dont need it.
Short answer : No
Long answer:
This would allow a consumer of your class to use 'using'. The question I would ask is - why would they do it? Most devs will not use 'using' unless they know that they must - and how do they know. Either
its obviuos the them from experience (a socket class for example)
its documented
they are cautious and can see that the class implements IDisposable
So by implementing IDisposable you are telling devs (at least some) that this class wraps up something that must be released. They will use 'using' - but there are other cases where using is not possible (the scope of object is not local); and they will have to start worrying about the lifetime of the objects in those other cases - I would worry for sure. But this is not necessary
You implement Idisposable to enable them to use using, but they wont use using unless you tell them to.
So dont do it
Dispose pattern:
public abstract class DisposableObject : IDisposable
{
public bool Disposed { get; private set;}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
~DisposableObject()
{
Dispose(false);
}
private void Dispose(bool disposing)
{
if (!Disposed)
{
if (disposing)
{
DisposeManagedResources();
}
DisposeUnmanagedResources();
Disposed = true;
}
}
protected virtual void DisposeManagedResources() { }
protected virtual void DisposeUnmanagedResources() { }
}
Example of inheritance:
public class A : DisposableObject
{
public Component components_a { get; set; }
private IntPtr handle_a;
protected override void DisposeManagedResources()
{
try
{
Console.WriteLine("A_DisposeManagedResources");
components_a.Dispose();
components_a = null;
}
finally
{
base.DisposeManagedResources();
}
}
protected override void DisposeUnmanagedResources()
{
try
{
Console.WriteLine("A_DisposeUnmanagedResources");
CloseHandle(handle_a);
handle_a = IntPtr.Zero;
}
finally
{
base.DisposeUnmanagedResources();
}
}
}
public class B : A
{
public Component components_b { get; set; }
private IntPtr handle_b;
protected override void DisposeManagedResources()
{
try
{
Console.WriteLine("B_DisposeManagedResources");
components_b.Dispose();
components_b = null;
}
finally
{
base.DisposeManagedResources();
}
}
protected override void DisposeUnmanagedResources()
{
try
{
Console.WriteLine("B_DisposeUnmanagedResources");
CloseHandle(handle_b);
handle_b = IntPtr.Zero;
}
finally
{
base.DisposeUnmanagedResources();
}
}
}
If you are using other managed objects that are using unmanaged resources, it is not your responsibility to ensure those are finalized. Your responsibility is to call Dispose on those objects when Dispose is called on your object, and it stops there.
If your class doesn't use any scarce resources, I fail to see why you would make your class implement IDisposable. You should only do so if you're:
Know you will have scarce resources in your objects soon, just not now (and I mean that as in "we're still developing, it will be here before we're done", not as in "I think we'll need this")
Using scarce resources
Yes, the code that uses your code must call the Dispose method of your object. And yes, the code that uses your object can use using as you've shown.
(2 again?) It is likely that the WebClient uses either unmanaged resources, or other managed resources that implement IDisposable. The exact reason, however, is not important. What is important is that it implements IDisposable, and so it falls on you to act upon that knowledge by disposing of the object when you're done with it, even if it turns out WebClient uses no other resources at all.
Some aspects of another answer are slightly incorrect for 2 reasons:
First,
using(NoGateway objNoGateway = new NoGateway())
actually is equivalent to:
try
{
NoGateway = new NoGateway();
}
finally
{
if(NoGateway != null)
{
NoGateway.Dispose();
}
}
This may sound ridiculous since the 'new' operator should never return 'null' unless you have an OutOfMemory exception. But consider the following cases:
1. You call a FactoryClass that returns an IDisposable resource or
2. If you have a type that may or may not inherit from IDisposable depending on its implementation - remember that I've seen the IDisposable pattern implemented incorrectly many times at many clients where developers just add a Dispose() method without inheriting from IDisposable (bad, bad, bad). You could also have the case of an IDisposable resource being returned from a property or method (again bad, bad, bad - don't 'give away your IDisposable resources)
using(IDisposable objNoGateway = new NoGateway() as IDisposable)
{
if (NoGateway != null)
{
...
If the 'as' operator returns null (or property or method returning the resource), and your code in the 'using' block protects against 'null', your code will not blow up when trying to call Dispose on a null object because of the 'built-in' null check.
The second reason your reply is not accurate is because of the following stmt:
A finalizer is called upon the GC destroying your object
First, Finalization (as well as GC itself) is non-deterministic. THe CLR determines when it will call a finalizer. i.e. the developer/code has no idea. If the IDisposable pattern is implemented correctly (as I've posted above) and GC.SuppressFinalize() has been called, the the Finalizer will NOT be called. This is one of the big reasons to properly implement the pattern correctly. Since there is only 1 Finalizer thread per managed process, regardless of the number of logical processors, you can easily degrade performance by backing up or even hanging the Finalizer thread by forgetting to call GC.SuppressFinalize().
I've posted a correct implementation of the Dispose Pattern on my blog: How to Properly Implement the Dispose Pattern
1) WebClient is a managed type, so you don't need a finalizer. The finalizer is needed in the case your users don't Dispose() of your NoGateway class and the native type (which is not collected by the GC) needs to be cleaned up after. In this case, if the user doesn't call Dispose(), the contained WebClient will be disposed by the GC right after the NoGateway does.
2) Indirectly yes, but you shouldn't have to worry about it. Your code is correct as stands and you cannot prevent your users from forgetting to Dispose() very easily.
Pattern from msdn
public class BaseResource: IDisposable
{
private IntPtr handle;
private Component Components;
private bool disposed = false;
public BaseResource()
{
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
if(!this.disposed)
{
if(disposing)
{
Components.Dispose();
}
CloseHandle(handle);
handle = IntPtr.Zero;
}
disposed = true;
}
~BaseResource()
{ Dispose(false);
}
public void DoSomething()
{
if(this.disposed)
{
throw new ObjectDisposedException();
}
}
}
public class MyResourceWrapper: BaseResource
{
private ManagedResource addedManaged;
private NativeResource addedNative;
private bool disposed = false;
public MyResourceWrapper()
{
}
protected override void Dispose(bool disposing)
{
if(!this.disposed)
{
try
{
if(disposing)
{
addedManaged.Dispose();
}
CloseHandle(addedNative);
this.disposed = true;
}
finally
{
base.Dispose(disposing);
}
}
}
}
using(NoGateway objNoGateway = new NoGateway())
is equivalent to
try
{
NoGateway = new NoGateway();
}
finally
{
NoGateway.Dispose();
}
A finalizer is called upon the GC destroying your object. This can be at a totally different time than when you leave your method. The Dispose of IDisposable is called immediately after you leave the using block. Hence the pattern is usually to use using to free ressources immediately after you don't need them anymore.
From what I know, it's highly recommended NOT to use the Finalizer / Destructor:
public ~MyClass() {
//dont use this
}
Mostly, this is due to not knowing when or IF it will be called. The dispose method is much better, especially if you us using or dispose directly.
using is good. use it :)

Where to call Dispose() of IDisposable created in constructor?

Where to call Dispose() for IDisposable objects owned by an object?
public class MyClass
{
public MyClass()
{
log = new EventLog { Source = "MyLogSource", Log = "MyLog" };
FileStream stream = File.Open("MyFile.txt", FileMode.OpenOrCreate);
}
private readonly EventLog log;
private readonly FileStream stream;
// Other members, using the fields above
}
Should I implement Finalize() for this example? What if I do not implement anything at all? Will there be any problems?
My first thought was that MyClass should implement IDisposable. But the following statement in an MSDN article confused me:
Implement IDisposable only if you are using unmanaged resources directly. If your app simply uses an object that implements
IDisposable, don't provide an IDisposable implementation.
Is this statement wrong?
If MyClass owns an IDisposable resource, then MyClass should itself be IDisposable, and it should dispose the encapsulated resource when Dispose() is called on MyClass:
public class MyClass : IDisposable {
// ...
public virtual void Dispose() {
if(stream != null) {
stream.Dispose();
stream = null;
}
if(log != null) {
log.Dispose();
log = null;
}
}
}
No, you should not implement a finalizer here.
Note: an alternative implemention might be something like:
private static void Dispose<T>(ref T obj) where T : class, IDisposable {
if(obj != null) {
try { obj.Dispose(); } catch {}
obj = null;
}
}
public virtual void Dispose() {
Dispose(ref stream);
Dispose(ref log);
}
For objects containing other IDisposable objects, it's a good and recommended practice to implement IDisposable on your own object, so others consuming your type can wrap it in a using statement:
public class MyClass : IDisposable
{
public MyClass()
{
log = new EventLog { Source = "MyLogSource", Log="MyLog" };
FileStream stream = File.Open("MyFile.txt", FileMode.OpenOrCreate);
}
private readonly EventLog log;
private readonly FileStream stream;
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
// Free managed objects here
stream.Dispose();
}
}
// Other members, using the fields above
}
In your case, you aren't freeing up any managed resources so no finalizer is needed. If you were, then you would implement a finalizer and call Dispose(false), indicating to your dispose method that it is running from the finalizer thread.
If you don't implement IDisposable, you're leaving it up to the GC to clean up the resources (e.g, close the Handle on the FileStream you've opened) once it kicks in for collection. Lets say your MyClass object is eligible for collection and is currently in generation 1. You would be leaving your FileStream handle open until the GC cleans up the resource once it runs. Also, many implementations of Dispose call GC.SuppressFinalize to avoid having your object live another GC cycle, passing from the Initialization Queue to the F-Reachable queue.
Much of the advice surrounding Dispose and Finalize was written by people who expected Finalize to be workable as a primary resource cleanup mechanism. Experience has shown such expectation to have been overly optimistic. Public-facing objects which acquire any sort of resources and hold them between method calls should implement IDisposable and should not override Finalize. If an object holds any resources which would not otherwise get cleaned up if it was abandoned, it should encapsulate each such resource in a privately-held object which should then use Finalize to clean up that resource if required.
Note that a class should generally not use Finalize to clean up resources held by other objects. If Finalize runs on an object that holds a reference to the other object, one of several conditions will usually apply:
No other reference exists to the other object, and it has already run Finalize, so this object doesn't need to do anything to clean it up.
No other reference exists to the other object, and it hasn't yet run Finalize but is scheduled to do so, so this object doesn't need to do anything to clean it up.
Something else is still using the other object, so this object shouldn't try to clean it up.
The other object's clean-up method cannot be safely run from within the context of a finalizer thread, so this object shouldn't try to clean it up.
This object only became eligible to run Finalize because all necessary cleanup has already been accomplished, so this object doesn't need to do anything to clean things up.
Only define a Finalize method in those cases where one can understand why none of the above conditions apply. Although such cases exist, they are rare, and it's better not to have a Finalize method than to have an inappropriate one.

Does a class need to implement IDisposable when all members are explicitly disposed?

Trying to understand when implementation of IDisposable is necessary:
I wrote a little example.
public class FileManager
{
private FileStream fileStream;
public void OpenFile(string path)
{
this.fileStream = File.Open(path, FileMode.Open, FileAccess.Read);
}
public void CloseFile(string path)
{
if ( this.fileStream != null && this.fileStream.CanRead)
{
this.fileStream.Close();
}
this.fileStream.Dispose();
}
}
// client
var manager = new FileManager();
manager.Open("path");
manager.Close("path");
Does this class need to implement IDisposable because it has a managed resource (FileStream) which holds onto an unmanaged resource (a file)? Or do I not have to implement IDisposable because I am cleaning up within the class?
Confused.
For every instance of any type which implements IDisposable and might do so in a non-trivial fashion, it must at every moment be possible to identify how that instance will be Disposed. In most cases, this means that each IDisposable instance will have a well-defined owner, which is responsible for calling Dispose. In the case of the FileStream instance created by the class, your class is the owner, since nothing else will be able to Dispose it.
Classes with fields that references to IDisposable instances which they own should almost always implement IDisposable, and use their Dispose method to Dispose the IDisposable objects they own. Your class has such a field; it should thus implement IDisposable.
Whenever possible, a class which requires cleanup should be designed so that calling IDisposable.Dispose on it will suffice to perform any and all such cleanup as may be needed. In some cases, it may be impractical to perform cleanup without using some other method, but those cases are pretty rare. If one can design a class so that Dispose will take care of all necessary cleanup, one should do so.
You will probably want to implement IDisposable, in the event that you (or another developer) use your FileManager class and forget to close it. Note how the example for IDisposable puts a call to Dispose(false) in the finalizer.
Why are you passing the path to the close method? In your case, it seems your manager can open different files if they are close before opening another one, so you won't want to dispose that object.
IMHO, I would prefer to implement it this way:
public class FileManager : IDisposable
{
private string path;
private FileStream fileStream;
public FileManager(string path)
{
this.path = path;
}
public void OpenFile()
{
this.fileStream = File.Open(path, FileMode.Open, FileAccess.Read);
}
public void CloseFile()
{
if ( this.fileStream != null && this.fileStream.CanRead)
{
this.fileStream.Close();
this.fileStream.Dispose();
}
}
public void Dispose(){
this.CloseFile();
}
}
// client
var manager = new FileManager("path")){
manager.OpenFile();
//Do other stuff
manager.CloseFile()
or
using( var manager = new FileManager("path")){
manager.OpenFile();
//Do other stuff
}
In the case that you call your Close method, you don't need to separately dispose. However, general practise in this case would be to implement IDisposable because there's no guarantee that a consumer of the class would call Close.
You can only reliably leave out IDisposable if a resource is created and then disposed within the same method, because that's the only way you can be sure that the resource is definitely disposed of after use.
You should implement IDisposable.
Imagine:
var manager = new FileManager();
manager.Open("path"); // <- throws for some reason
manager.Close(); // <- then this never gets called
Of course you could now put a try/finally around it like that:
try {
var manager = new FileManager();
manager.Open("path");
}
finally {
manager.Close();
}
... but that's exactly what using and IDisposable have been invented for, with which you can comfy write:
using (var manager = new Manager()) {
manager.OpenFile("path");
} // and CloseFile will automagically be called here.
Don't see any real benefits in implementing IDisposable here, if not declarative ones. If someone sees your class implements IDisposable he understands that there are somewhere resources that have to be cleaned up after use. It's just a built-in .net convension of declaring types like this.
If you don't use that pattern, you are free to do that , but you violate suggested and mainly followed by community guidelunes for .net type declaration.

Any risk to consider when implementing IDisposable?

I want to created a method that calls a repository class in a using() statement. That class is not currently disposable. Is there anything I should consider before making it implement IDisposable?
i.e.
using(var repo = new RespositoryClass() )
{
//do work
}
You should implement IDisposable if the class uses unmanaged resources, or initializes other members that implement it. Otherwise, don't use it if you don't need it.
Just because you use an IDisposable object inside a class does not mean that the class needs to implement IDisposable.
The example class below doesn't need to implement IDisposable.
class NotDisposable
{
public void someMethod()
{
using(SomethingDisposable resource = new SomethingDisposable ())
{...}
}
}
Here is an example of a class that would need to implement IDisposable.
class SomethingToDispose : IDisposable
{
private SomethingDisposable resource = new SomethingDisposable();
public void someMethod()
{
//code that uses resource
}
//code to dispose of "resource" in a Dispose method.
}
As you can see in this second example there isn't really anywhere for the class to put a using statement to dispose of the resource. Since it's storing the disposable object in a field, and it is the one responsible for disposing of it, the best way of ensuring that it gets disposed is to implement IDisposable.

Should I use IDisposable for purely managed resources?

Here is the scenario:
I have an object called a Transaction that needs to make sure that only one entity has permission to edit it at any given time.
In order to facilitate a long-lived lock, I have the class generating a token object that can be used to make the edits.
You would use it like this:
var transaction = new Transaction();
using (var tlock = transaction.Lock())
{
transaction.Update(data, tlock);
}
Now, I want the TransactionLock class to implement IDisposable so that its usage can be clear. But, I don't have any unmanaged resources to dispose. however, the TransctionLock object itself is a sort of "unmanaged resource" in the sense that the CLR doesn't know how to properly finalize it.
All of this would be fine and dandy, I would just use IDisposable and be done with it.
However, my issue comes when I try to do this in the finalizer:
~TransactionLock()
{
this.Dispose(false);
}
I want the finalizer to release the transaction from the lock, if possible. How, in the finalizer, do I detect if the parent transaction (this.transaction) has already been finalized?
Is there a better pattern I should be using?
Also, the Transaction class itself needn't be disposable, because it doesn't maintain a reference to the lock, and doesn't care whether or not it is unlocked when it goes to the grave.
The Transaction class looks something like this:
public sealed class Transaction
{
private readonly object lockMutex = new object();
private TransactionLock currentLock;
public TransactionLock Lock()
{
lock (this.lockMutex)
{
if (this.currentLock != null)
throw new InvalidOperationException(/* ... */);
this.currentLock = new TransactionLock(this);
return this.currentLock;
}
}
public void Update(object data, TransactionLock tlock)
{
lock (this.lockMutex)
{
this.ValidateLock(tlock);
// ...
}
}
internal void ValidateLock(TransactionLock tlock)
{
if (this.currentLock == null)
throw new InvalidOperationException(/* ... */);
if (this.currentLock != tlock)
throw new InvalidOperationException(/* ... */);
}
internal void Unlock(TransactionLock tlock)
{
lock (this.lockMutex)
{
this.ValidateLock(tlock);
this.currentLock = null;
}
}
}
And the Dispose(bool) code for the TransactionLock:
private void Dispose(bool disposing)
{
if (disposing)
{
if (this.Transaction != null)
{
this.Transaction.Unlock(this);
this.Transaction = null;
}
}
}
This was discussed before. Your case is much easier though, you are also implementing the finalizer. That's fundamentally wrong, you are hiding a bug in the client code. Beware that finalizers run on a separate thread. Debugging a consistent deadlock is much easier than dealing with locks that disappear randomly and asynchronously.
Recommendation: follow the .NET framework lead: don't help too much. Microsoft abandoned the Synchronized method for the same reason.
How, in the finalizer, do I detect if
the parent transaction
(this.transaction) has already been
finalized?
This is possible by keeping a _disposed boolean field in Transaction and exposing it through an IsDisposed read-only property. This is standard practice.
~TransactionLock()
{
this.Dispose(false);
}
Is there a better pattern I should be
using?
If it is correct that TransactionLock has no unmanaged resources then just omit the destructor (finalizer). It has no function but it does have a considerable cost.
Edit: If I read correctly, Unlock does not cut the link from TransactionLock to TTransaction, meaning that an old locks Dispose(bool) will be called though the destructor. It's not clear if that is safe.
The question would be a bit more complete with the code of TransactionLock.Dispose(bool)
Also, the Transaction class itself
needn't be disposable, because it
doesn't maintain a reference to the
lock, and doesn't care whether or not
it is unlocked when it goes to the
grave.
From this it follows that when a TransactionLock is collected, it could only be holding a ref to a Transaction that is also being collected. No need to interfere with destructors here, that would not solve anything and could only create problems you don't need.

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