FFMPeg Windows C# H264 - c#

I am trying to use SharpFFMpeg
http://sourceforge.net/projects/sharpffmpeg/
I found avcodec-52.dll and avformat-52.dll somewhere on the Net...
When I use SharpFFMpeg and make calls like av_init_packet
I get PInvoke errors like so
PInvokeStackImbalance was detected
Message: A call to PInvoke function 'WpfApplicationFFMpegTest!FFmpegSharp.Interop.FFmpeg::av_init_packet' has unbalanced the stack. This is likely because the managed PInvoke signature does not match the unmanaged target signature. Check that the calling convention and parameters of the PInvoke signature match the target unmanaged signature.
In a nutshell I am trying to decode H264 and display the incoming stream from a camera...
Just wondering if anyone has been able to do this succesfully in C#?
Thanks

What Benjamin wants to say is that you should try to open the SharpFFmpeg sources and change inside AVFormat.cs the lines
[DllImport("avformat.dll"), SuppressUnmanagedCodeSecurity]
public static extern void av_init_packet(IntPtr pAVPacket);
into
[DllImport("avformat.dll", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
public static extern void av_init_packet(IntPtr pAVPacket);
and recompile the SharpFFmpeg project. I didn't test that, since I haven't the DLLs.
When this helps (av_init_packet disappears in the exception message), try to add CallingConvention.Cdecl on every PInvoke method.

Sounds like invoke is trying to use the wrong calling convention. Needs to use __stdcall or __cdecl should work.

Depending on whether your OS is 64 or 32 bit, you'll need to ensure that the stack is aligned to sufficiently large byte amounts to make this work.
On my 64bit Windows 7 computer, I can only use FFMpeg libraries in 64bit applications, which ensures the stack stays aligned to 16byte increments, resolving many of those problems.
I'm not sure how to solve your particular problem, but I hope this helps.

Related

Test for available entry point in native library

I am developing a cross-platform wrapper for a C library in C#. This library exists in different versions, and they differ by some functions.
In the wrapper I want to enable these functions, if they are available.
For using it in C, there is a documentation on how to test for these functions:
http://jackaudio.org/api/group__WeakLinkage.html, i.e
if (jack_set_latency_callback) {
jack_set_latency_callback (jill_client, jill_latency_callback, arg);
}
My C# wrapper is defined as
[DllImport (Constants.JACK_LIB_NAME,
CallingConvention = CallingConvention.Cdecl,
EntryPoint = "jack_set_latency_callback")]
public static extern unsafe int SetLatencyCallback (UnsafeStructs.jack_client_t* client,
Callbacks.JackLatencyCallback latencyCallback,
IntPtr arg);
Now, when I call this function with older unsupported version, I get a EntryPointNotFoundException of course. How can I test, if this entry point is available?
This should not only work in Windows, but also with Mono on Linux and Mac OS X.
Call LoadLibrary to load the DLL. Then call GetProcAddress, passing the module handle returned by LoadLibrary, and the entry point name, to test whether or not the named entry point point is exported.
These two functions are documented on MSDN and a websearch will take you to this documentation. The p/invokes are easy enough to write but you may as well use the versions provided by http://pinvoke.net.
In your edit to the question you introduce Mono. Well, the answer is essentially the same, but you use dlopen and dlsym in place of LoadLibrary and GetProcAddress.

PInvoke Stack Imbalance passing 2D array from C# to C++ [duplicate]

I am working on a rather large codebase in which C++ functionality is P/Invoked from C#.
There are many calls in our codebase such as...
C++:
extern "C" int __stdcall InvokedFunction(int);
With a corresponding C#:
[DllImport("CPlusPlus.dll", ExactSpelling = true, SetLastError = true, CallingConvention = CallingConvention.Cdecl)]
private static extern int InvokedFunction(IntPtr intArg);
I have scoured the net (insofar as I am capable) for the reasoning as to why this apparent mismatch exists. For example, why is there a Cdecl within the C#, and __stdcall within the C++? Apparently, this results in the stack being cleared twice, but, in both cases, variables are pushed onto the stack in the same reverse order, such that I do not see any errors, albeit the possibility that return information is cleared in the event of attempting a trace during debugging?
From MSDN: http://msdn.microsoft.com/en-us/library/2x8kf7zx%28v=vs.100%29.aspx
// explicit DLLImport needed here to use P/Invoke marshalling
[DllImport("msvcrt.dll", EntryPoint = "printf", CallingConvention = CallingConvention::Cdecl, CharSet = CharSet::Ansi)]
// Implicit DLLImport specifying calling convention
extern "C" int __stdcall MessageBeep(int);
Once again, there is both extern "C" in the C++ code, and CallingConvention.Cdecl in the C#. Why is it not CallingConvention.Stdcall? Or, moreover, why is there __stdcall in the C++?
Thanks in advance!
This comes up repeatedly in SO questions, I'll try to turn this into a (long) reference answer. 32-bit code is saddled with a long history of incompatible calling conventions. Choices on how to make a function call that made sense a long time ago but are mostly a giant pain in the rear end today. 64-bit code has only one calling convention, whomever is going to add another one is going to get sent to small island in the South Atlantic.
I'll try to annotate that history and relevance of them beyond what's in the Wikipedia article. Starting point is that the choices to be made in how to make a function call are the order in which to pass the arguments, where to store the arguments and how to cleanup after the call.
__stdcall found its way into Windows programming through the olden 16-bit pascal calling convention, used in 16-bit Windows and OS/2. It is the convention used by all Windows api functions as well as COM. Since most pinvoke was intended to make OS calls, Stdcall is the default if you don't specify it explicitly in the [DllImport] attribute. Its one and only reason for existence is that it specifies that the callee cleans up. Which produces more compact code, very important back in the days when they had to squeeze a GUI operating system in 640 kilobytes of RAM. Its biggest disadvantage is that it is dangerous. A mismatch between what the caller assumes are the arguments for a function and what the callee implemented causes the stack to get imbalanced. Which in turn can cause extremely hard to diagnose crashes.
__cdecl is the standard calling convention for code written in the C language. Its prime reason for existence is that it supports making function calls with a variable number of arguments. Common in C code with functions like printf() and scanf(). With the side effect that since it is the caller that knows how many arguments were actually passed, it is the caller that cleans up. Forgetting CallingConvention = CallingConvention.Cdecl in the [DllImport] declaration is a very common bug.
__fastcall is a fairly poorly defined calling convention with mutually incompatible choices. It was common in Borland compilers, a company once very influential in compiler technology until they disintegrated. Also the former employer of many Microsoft employees, including Anders Hejlsberg of C# fame. It was invented to make argument passing cheaper by passing some of them through CPU registers instead of the stack. It is not supported in managed code due to the poor standardization.
__thiscall is a calling convention invented for C++ code. Very similar to __cdecl but it also specifies how the hidden this pointer for a class object is passed to instance methods of a class. An extra detail in C++ beyond C. While it looks simple to implement, the .NET pinvoke marshaller does not support it. A major reason that you cannot pinvoke C++ code. The complication is not the calling convention, it is the proper value of the this pointer. Which can get very convoluted due to C++'s support for multiple inheritance. Only a C++ compiler can ever figure out what exactly needs to be passed. And only the exact same C++ compiler that generated the code for the C++ class, different compilers have made different choices on how to implement MI and how to optimize it.
__clrcall is the calling convention for managed code. It is a blend of the other ones, this pointer passing like __thiscall, optimized argument passing like __fastcall, argument order like __cdecl and caller cleanup like __stdcall. The great advantage of managed code is the verifier built into the jitter. Which makes sure that there can never be an incompatibility between caller and callee. Thus allowing the designers to take the advantages of all of these conventions but without the baggage of trouble. An example of how managed code could stay competitive with native code in spite of the overhead of making code safe.
You mention extern "C", understanding the significance of that is important as well to survive interop. Language compilers often decorate the names of exported function with extra characters. Also called "name mangling". It is a pretty crappy trick that never stops causing trouble. And you need to understand it to determine the proper values of the CharSet, EntryPoint and ExactSpelling properties of a [DllImport] attribute. There are many conventions:
Windows api decoration. Windows was originally a non-Unicode operating system, using 8-bit encoding for strings. Windows NT was the first one that became Unicode at its core. That caused a rather major compatibility problem, old code would not have been able to run on new operating systems since it would pass 8-bit encoded strings to winapi functions that expect a utf-16 encoded Unicode string. They solved this by writing two versions of every winapi function. One that takes 8-bit strings, another that takes Unicode strings. And distinguished between the two by gluing the letter A at the end of the name of the legacy version (A = Ansi) and a W at the end of the new version (W = wide). Nothing is added if the function doesn't take a string. The pinvoke marshaller handles this automatically without your help, it will simply try to find all 3 possible versions. You should however always specify CharSet.Auto (or Unicode), the overhead of the legacy function translating the string from Ansi to Unicode is unnecessary and lossy.
The standard decoration for __stdcall functions is _foo#4. Leading underscore and a #n postfix that indicates the combined size of the arguments. This postfix was designed to help solve the nasty stack imbalance problem if the caller and callee don't agree about the number of arguments. Works well, although the error message isn't great, the pinvoke marshaller will tell you that it cannot find the entrypoint. Notable is that Windows, while using __stdcall, does not use this decoration. That was intentional, giving programmers a shot at getting the GetProcAddress() argument right. The pinvoke marshaller also takes care of this automatically, first trying to find the entrypoint with the #n postfix, next trying the one without.
The standard decoration for __cdecl function is _foo. A single leading underscore. The pinvoke marshaller sorts this out automatically. Sadly, the optional #n postfix for __stdcall does not allow it to tell you that your CallingConvention property is wrong, great loss.
C++ compilers use name mangling, producing truly bizarre looking names like "??2#YAPAXI#Z", the exported name for "operator new". This was a necessary evil due to its support for function overloading. And it originally having been designed as a preprocessor that used legacy C language tooling to get the program built. Which made it necessary to distinguish between, say, a void foo(char) and a void foo(int) overload by giving them different names. This is where the extern "C" syntax comes into play, it tells the C++ compiler to not apply the name mangling to the function name. Most programmer that write interop code intentionally use it to make the declaration in the other language easier to write. Which is actually a mistake, the decoration is very useful to catch mismatches. You'd use the linker's .map file or the Dumpbin.exe /exports utility to see the decorated names. The undname.exe SDK utility is very handy to convert a mangled name back to its original C++ declaration.
So this should clear up the properties. You use EntryPoint to give the exact name of the exported function, one that might not be a good match for what you want to call it in your own code, especially for C++ mangled names. And you use ExactSpelling to tell the pinvoke marshaller to not try to find the alternative names because you already gave the correct name.
I'll nurse my writing cramp for a while now. The answer to your question title should be clear, Stdcall is the default but is a mismatch for code written in C or C++. And your [DllImport] declaration is not compatible. This should produce a warning in the debugger from the PInvokeStackImbalance Managed Debugger Assistant, a debugger extension that was designed to detect bad declarations. And can rather randomly crash your code, particularly in the Release build. Make sure you didn't turn the MDA off.
cdecl and stdcall are both valid and usable between C++ and .NET, but they should consistent between the two unmanaged and managed worlds. So your C# declaration for InvokedFunction is invalid. Should be stdcall. The MSDN sample just gives two different examples, one with stdcall (MessageBeep), and one with cdecl (printf). They are unrelated.

Calling DLL in VB.Net using Pinvoke is giving PInvokeStackImbalance Exception (UCHAR*) [duplicate]

I am working on a rather large codebase in which C++ functionality is P/Invoked from C#.
There are many calls in our codebase such as...
C++:
extern "C" int __stdcall InvokedFunction(int);
With a corresponding C#:
[DllImport("CPlusPlus.dll", ExactSpelling = true, SetLastError = true, CallingConvention = CallingConvention.Cdecl)]
private static extern int InvokedFunction(IntPtr intArg);
I have scoured the net (insofar as I am capable) for the reasoning as to why this apparent mismatch exists. For example, why is there a Cdecl within the C#, and __stdcall within the C++? Apparently, this results in the stack being cleared twice, but, in both cases, variables are pushed onto the stack in the same reverse order, such that I do not see any errors, albeit the possibility that return information is cleared in the event of attempting a trace during debugging?
From MSDN: http://msdn.microsoft.com/en-us/library/2x8kf7zx%28v=vs.100%29.aspx
// explicit DLLImport needed here to use P/Invoke marshalling
[DllImport("msvcrt.dll", EntryPoint = "printf", CallingConvention = CallingConvention::Cdecl, CharSet = CharSet::Ansi)]
// Implicit DLLImport specifying calling convention
extern "C" int __stdcall MessageBeep(int);
Once again, there is both extern "C" in the C++ code, and CallingConvention.Cdecl in the C#. Why is it not CallingConvention.Stdcall? Or, moreover, why is there __stdcall in the C++?
Thanks in advance!
This comes up repeatedly in SO questions, I'll try to turn this into a (long) reference answer. 32-bit code is saddled with a long history of incompatible calling conventions. Choices on how to make a function call that made sense a long time ago but are mostly a giant pain in the rear end today. 64-bit code has only one calling convention, whomever is going to add another one is going to get sent to small island in the South Atlantic.
I'll try to annotate that history and relevance of them beyond what's in the Wikipedia article. Starting point is that the choices to be made in how to make a function call are the order in which to pass the arguments, where to store the arguments and how to cleanup after the call.
__stdcall found its way into Windows programming through the olden 16-bit pascal calling convention, used in 16-bit Windows and OS/2. It is the convention used by all Windows api functions as well as COM. Since most pinvoke was intended to make OS calls, Stdcall is the default if you don't specify it explicitly in the [DllImport] attribute. Its one and only reason for existence is that it specifies that the callee cleans up. Which produces more compact code, very important back in the days when they had to squeeze a GUI operating system in 640 kilobytes of RAM. Its biggest disadvantage is that it is dangerous. A mismatch between what the caller assumes are the arguments for a function and what the callee implemented causes the stack to get imbalanced. Which in turn can cause extremely hard to diagnose crashes.
__cdecl is the standard calling convention for code written in the C language. Its prime reason for existence is that it supports making function calls with a variable number of arguments. Common in C code with functions like printf() and scanf(). With the side effect that since it is the caller that knows how many arguments were actually passed, it is the caller that cleans up. Forgetting CallingConvention = CallingConvention.Cdecl in the [DllImport] declaration is a very common bug.
__fastcall is a fairly poorly defined calling convention with mutually incompatible choices. It was common in Borland compilers, a company once very influential in compiler technology until they disintegrated. Also the former employer of many Microsoft employees, including Anders Hejlsberg of C# fame. It was invented to make argument passing cheaper by passing some of them through CPU registers instead of the stack. It is not supported in managed code due to the poor standardization.
__thiscall is a calling convention invented for C++ code. Very similar to __cdecl but it also specifies how the hidden this pointer for a class object is passed to instance methods of a class. An extra detail in C++ beyond C. While it looks simple to implement, the .NET pinvoke marshaller does not support it. A major reason that you cannot pinvoke C++ code. The complication is not the calling convention, it is the proper value of the this pointer. Which can get very convoluted due to C++'s support for multiple inheritance. Only a C++ compiler can ever figure out what exactly needs to be passed. And only the exact same C++ compiler that generated the code for the C++ class, different compilers have made different choices on how to implement MI and how to optimize it.
__clrcall is the calling convention for managed code. It is a blend of the other ones, this pointer passing like __thiscall, optimized argument passing like __fastcall, argument order like __cdecl and caller cleanup like __stdcall. The great advantage of managed code is the verifier built into the jitter. Which makes sure that there can never be an incompatibility between caller and callee. Thus allowing the designers to take the advantages of all of these conventions but without the baggage of trouble. An example of how managed code could stay competitive with native code in spite of the overhead of making code safe.
You mention extern "C", understanding the significance of that is important as well to survive interop. Language compilers often decorate the names of exported function with extra characters. Also called "name mangling". It is a pretty crappy trick that never stops causing trouble. And you need to understand it to determine the proper values of the CharSet, EntryPoint and ExactSpelling properties of a [DllImport] attribute. There are many conventions:
Windows api decoration. Windows was originally a non-Unicode operating system, using 8-bit encoding for strings. Windows NT was the first one that became Unicode at its core. That caused a rather major compatibility problem, old code would not have been able to run on new operating systems since it would pass 8-bit encoded strings to winapi functions that expect a utf-16 encoded Unicode string. They solved this by writing two versions of every winapi function. One that takes 8-bit strings, another that takes Unicode strings. And distinguished between the two by gluing the letter A at the end of the name of the legacy version (A = Ansi) and a W at the end of the new version (W = wide). Nothing is added if the function doesn't take a string. The pinvoke marshaller handles this automatically without your help, it will simply try to find all 3 possible versions. You should however always specify CharSet.Auto (or Unicode), the overhead of the legacy function translating the string from Ansi to Unicode is unnecessary and lossy.
The standard decoration for __stdcall functions is _foo#4. Leading underscore and a #n postfix that indicates the combined size of the arguments. This postfix was designed to help solve the nasty stack imbalance problem if the caller and callee don't agree about the number of arguments. Works well, although the error message isn't great, the pinvoke marshaller will tell you that it cannot find the entrypoint. Notable is that Windows, while using __stdcall, does not use this decoration. That was intentional, giving programmers a shot at getting the GetProcAddress() argument right. The pinvoke marshaller also takes care of this automatically, first trying to find the entrypoint with the #n postfix, next trying the one without.
The standard decoration for __cdecl function is _foo. A single leading underscore. The pinvoke marshaller sorts this out automatically. Sadly, the optional #n postfix for __stdcall does not allow it to tell you that your CallingConvention property is wrong, great loss.
C++ compilers use name mangling, producing truly bizarre looking names like "??2#YAPAXI#Z", the exported name for "operator new". This was a necessary evil due to its support for function overloading. And it originally having been designed as a preprocessor that used legacy C language tooling to get the program built. Which made it necessary to distinguish between, say, a void foo(char) and a void foo(int) overload by giving them different names. This is where the extern "C" syntax comes into play, it tells the C++ compiler to not apply the name mangling to the function name. Most programmer that write interop code intentionally use it to make the declaration in the other language easier to write. Which is actually a mistake, the decoration is very useful to catch mismatches. You'd use the linker's .map file or the Dumpbin.exe /exports utility to see the decorated names. The undname.exe SDK utility is very handy to convert a mangled name back to its original C++ declaration.
So this should clear up the properties. You use EntryPoint to give the exact name of the exported function, one that might not be a good match for what you want to call it in your own code, especially for C++ mangled names. And you use ExactSpelling to tell the pinvoke marshaller to not try to find the alternative names because you already gave the correct name.
I'll nurse my writing cramp for a while now. The answer to your question title should be clear, Stdcall is the default but is a mismatch for code written in C or C++. And your [DllImport] declaration is not compatible. This should produce a warning in the debugger from the PInvokeStackImbalance Managed Debugger Assistant, a debugger extension that was designed to detect bad declarations. And can rather randomly crash your code, particularly in the Release build. Make sure you didn't turn the MDA off.
cdecl and stdcall are both valid and usable between C++ and .NET, but they should consistent between the two unmanaged and managed worlds. So your C# declaration for InvokedFunction is invalid. Should be stdcall. The MSDN sample just gives two different examples, one with stdcall (MessageBeep), and one with cdecl (printf). They are unrelated.

Pinvoke issue in visual C# with C++ code

I'm trying to code the "One-minute" example of reconstructMe SDK, however their SDK is in c++ I think, I succesfully created a console application as directed on their page (here), but I want to create a simple UI, however I'm not very familiar with Visual c++ (I do know something about c++), so I tried their example for C# (I'm pretty much familiar with their UI design) but I get this error when using the C# code provided (here):
A call to PInvoke function 'Lala!Lala.Reme::reme_context_compile' has
unbalanced the stack. This is likely because the managed PInvoke
signature does not match the unmanaged target signature. Check that
the calling convention and parameters of the PInvoke signature match
the target unmanaged signature.
I think is an issue of configuring the project or something like that.
The reconstructMe DLL is using the C calling convention (Cdecl) and not the Windows calling convention (StdCall). They differ in how the stack is handled, which is why having an incorrect calling convention results in a stack imbalance.
The default for p/Invoke is StdCall, you need to manually set the CallingConvension parameter to Cdecl on the DllImport attribute:
[DllImport("example.dll", CallingConvention=CallingConvention.Cdecl)]
public static extern int function(int param);

pInvokeStackImbalance MDA Warning and how to turn it off or fix it

[DllImport( "zlib32" )]
private static extern ZLibError compress2(
byte[] dest,
ref int destLength,
byte[] source,
int sourceLength,
ZLibQuality quality
);
every time I call this I get an MDA warning telling me the stack is imbalanced, which is a nightmare for debugging. I want to either turn this warning off, or fix the issue
This MDA raised to tell you that you have a problem with parameters type you are using for PInvoke call. Generally, it is very bad idea to turn it off since it warns about problem in your code and imbalanced stack leads to errors (sometimes hard to find) in future.
Usually, common mistake is selected matching for unmanaged type with managed one.
In your case, original defininition (I take a look to zlib125.zip):
ZEXTERN int ZEXPORT compress2 OF((Bytef *dest, uLongf *destLen,
const Bytef *source, uLong sourceLen,
int level));
which can be traslated to if library was compiled with 64-bit support for unsigned long:
static int compress2(
byte[] dest,
ref ulong destLength,
byte[] source,
ulong sourceLength,
int level)
Ensure ZLibQualityenumeration is based on int. Probably, your error is usage int instead of ulong for both lengths.
As stated David Heffernan there are plenty other reasons to fail to find exact one give us link to library actually used for development if you still want to know.
traditional compilation original library with Visual C++ will result you get library with 32-bit support only, so original definition you provided in question is valid unless ZLibQuality enumeration is not int based
maybe you try to use library compiled for other calling convention such as cdecl instead of stdcall
maybe you try to use modified library where compress2 function takes additional parameters.
We can find whats wrong when we can see exact library you are using.
long or unsigned long usually 32-bit under Windows and mapped to int or uint respectively. Since you have troubles with original declaration I assumed that maybe you are using specific library with 64-bit support. Thanks to David Heffernan to point me makes my notice clearly.
You can use folowing resourses as reference:
A wiki for .NET developers - PInvoke.net is primarily a wiki, allowing developers to find, edit and add PInvoke* signatures, user-defined types, and any other information related to calling Win32 and other unmanaged APIs from managed code
PInvoke Interop Assistant
/Offtopic:
Why do you use you own implementation with self bindings to library? You can use:
DotNetZip - Zip and Unzip in C#, VB, any .NET language - DotNetZip is an easy-to-use, FAST, FREE class library and toolset for manipulating zip files or folders. Zip and Unzip is easy: with DotNetZip, .NET applications written in VB, C# - any .NET language - can easily create, read, extract, or update zip files. For Mono or MS .NET.
or ready to use 7-zip bindings: SevenZipSharp - Managed 7-zip library written in C# that provides data (self-)extraction and compression (all 7-zip formats are supported). It wraps 7z.dll or any compatible one and makes use of LZMA SDK.
The stack imbalance is because you have mis-matching calling conventions or mis-matching function declarations. I'd be very surprised if zlib32 was using stdcall calling convention. Surely that uses cdecl. I'd want to see your C++ declaration of that function before giving firmer advice.
Leave the warning on because it's finding bugs in your code, and fix the mis-matches, whatever they are.
There could be a real issue here, but I usually have to disable all Managed Debugging Assistants every now and then, since some of these magically get enabled. Be sure to check Debug | Exceptions node, then expand the Managed Debugging Assistants and make sure every one of these is disabled.
EDIT: You will have better luck replacing the P/Invoke with a C++/CLI wrapper that you create for compress2.

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