I have sth like that. It's giving me error. I cut out all unneeded parts of code. It is giving me this error
The calling thread cannot access this object because a different thread owns it.
public partial class MainWindow : Window
{
BackgroundWorker worker;
Grafik MainGrafik;
double ProgressBar
{
set { this.progressBarMain.Value = value; }
}
public MainWindow()
{
InitializeComponent();
worker = new BackgroundWorker();
worker.DoWork += new DoWorkEventHandler(worker_DoWork);
MainGrafik = new Grafik();
MainGrafik.ProgressUpdate +=
new Grafik.ProgressUpdateDelegate(MainGrafik_ProgressUpdate);
worker.RunWorkerAsync();
}
void MainGrafik_ProgressUpdate(double progress)
{
ProgressBar = progress;
}
void worker_DoWork(object sender, DoWorkEventArgs e)
{
while(true)
{
MainGrafik.Refresh();
Thread.Sleep(2000);
}
}
}
class Grafik
{
public delegate void ProgressUpdateDelegate(double progress,
DateTime currTime);
public event ProgressUpdateDelegate ProgressUpdate;
public void Refresh()
{
ProgressUpdate(5); // Just for testing
}
}
You can't update UI objects from another thread. They have to be updated in the UI thread. Try adding this code to the MainGrafik_ProgressUpdate(double progress)
void MainGragfik_ProgressUpdate(double progress)
{
if (InvokeRequired)
{
BeginInvoke((MethodIvoker)(() =>
{
MainGragfik_ProgressUpdate(progress);
}));
return;
}
ProgressBar = progress;
}
The thread firing the ProgressUpdate event is your BackgroundWorker. The ProgressUpdate event handlers are likely running on that thread, and not the UI thread.
in short call this on the form in the context of your other thread's execution:
void MainGrafik_ProgressUpdate(object sender, EventArgs e) {
Action<T> yourAction =>() yourAction;
if(yourForm.InvokeRequired)
yourForm.Invoke(yourAction);
else yourAction;
}
Or with MethodInvoker (blank delegate)
void MainGrafik_ProgressUpdate(object sender, EventArgs e) {
MethodInvoker invoker = delegate(object sender, EventArgs e) {
this.ProgressBar = whatever progress;
};
}
Related
I have modified Background worker private AbortableBackgroundWorker _worker;
public class AbortableBackgroundWorker : BackgroundWorker
{
//Internal Thread
private Thread _workerThread;
protected override void OnDoWork(DoWorkEventArgs e)
{
try
{
base.OnDoWork(e);
}
catch (ThreadAbortException)
{
e.Cancel = true; //We must set Cancel property to true!
Thread.ResetAbort(); //Prevents ThreadAbortException propagation
}
}
public void Abort()
{
if (_workerThread != null)
{
_workerThread.Abort();
_workerThread = null;
}
}
}
And have method which init BgWorker
private void BusyLoader(Action doWorkAction)
{
if (_worker == null)
{
_worker = new AbortableBackgroundWorker();
_worker.WorkerReportsProgress = true;
_worker.WorkerSupportsCancellation = true;
_worker.DoWork += (sender, e) => _worker_DoWork(sender, e, doWorkAction);
_worker.RunWorkerCompleted += _worker_RunWorkerCompleted;
}
if (!_worker.IsBusy)
_worker.RunWorkerAsync();
}
private void _worker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
loadingPanel.StopSpin();
_worker.Abort();
_worker.Dispose();
}
private void _worker_DoWork(object sender, DoWorkEventArgs e, Action action)
{
loadingPanel.StartSpin();
this.Dispatcher.Invoke(action);
}
When I call method BusyLoader I want to pass there Action, which should be executed and at this time busy Indicator should be shown.
I have tried It. And it seems to work but only for first call of BusyLoader. Because _worker.DoWork has the same method, as I understand.
How can I manage to change _worker.DoWork method for every new call of BusyLoader ? Or it is bad approach to pass Action like that?
You said it helped so will post comment as an answer
_worker is not null on the second call so _worker_DoWork is not redefined. Try removing and adding.
I have created a Form for long-running Tasks, it's purpose is to loop a Progress Bar until the Thread completes. I display this Form as a Dialog so that my main application is Waiting until this Form returns.
Unfortunately, my RunWorkerCompleted is being called before the Thread actually finishes its task.
What is an effective method of Waiting for a Thread to Finish, WITHOUT Joining?
public partial class FormProcessing : Form
{
public ThreadStart StartTaskFunc { get; set; }
public FormProcessing()
{
InitializeComponent();
bgWorker.DoWork += bgWorker_DoWork;
bgWorker.ProgressChanged += bgWorker_ProgressChanged;
bgWorker.RunWorkerCompleted += bgWorker_RunWorkerCompleted;
Shown += (s, e) =>
{
bgWorker.RunWorkerAsync();
};
}
void bgWorker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
Close();
}
void bgWorker_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
progressBar1.Value = e.ProgressPercentage;
}
void bgWorker_DoWork(object sender, DoWorkEventArgs e)
{
var thread = new Thread(() => StartTaskFunc());
thread.Start();
int i = 0;
while (thread.IsAlive)
{
if (i == 26)
i = 0;
bgWorker.ReportProgress(i);
Task.Delay(200).Wait();
i++;
}
}
}
You are creating another "Thread" in "bgWorker_DoWork" method.
If you create another thread, the "bgWorker_DoWork" is completed as soon as the new thread is created.
I have main program
static class Program
{
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Worker w1 = new Worker(1);
Worker w2 = new Worker(2);
Thread w1Thread = new Thread(new ThreadStart(w1.StartWorking));
Thread w2Thread = new Thread(new ThreadStart(w2.StartWorking));
w1Thread.Start();
w2Thread.Start();
Application.Run(new MainWindow());
if (w1Thread.IsAlive)
{
w1Thread.Abort();
}
if (w2Thread.IsAlive)
{
w2Thread.Abort();
}
}
}
and worker class:
class Worker
{
public int m_workerId;
public bool m_workerLifeBit;
public bool m_workerWork;
public Worker(int id)
{
m_workerId = id;
m_workerLifeBit = false;
}
public void StartWorking()
{
while (!m_workerWork)
{
m_workerLifeBit = false;
System.Threading.Thread.Sleep(5000);
m_workerLifeBit = true;
System.Threading.Thread.Sleep(5000);
}
}
}
I have checkBox on MainWindow form.
How to monitor state of Worker variable m_workerLifeBit and display its changes in MainWindow checkBox?
I have found this q&a How to update the GUI from another thread in C#? hovewer the answer does not show complete example, and I failed with using thread safe delegate.
I want some event mechanism that I fire in Worker.StartWorking and catch in slot in MainWindow form.
Here is a simple version using events:
class Worker
{
public event Action<bool> WorkerLifeBitChanged;
// ...
public void StartWorking()
{
// ...
m_workerLifeBit = false;
OnWorkerLifeBitChanged();
// ...
private void OnWorkerLifeBitChanged()
{
if (WorkerLifeBitChanged != null)
WorkerLifeBitChanged(m_workerLifeBit);
}
Then you wire up the event in Main:
//...
var mainWindow = new MainWindow();
w1.WorkerLifeBitChanged += mainWindow.UpdateWorkerLifeBit;
w2.WorkerLifeBitChanged += mainWindow.UpdateWorkerLifeBit;
w1Thread.Start();
w2Thread.Start();
Application.Run(mainWindow);
//...
And UpdateWorkerLifeBit implementation in MainWindow:
public void UpdateWorkerLifeBit(bool workerLifeBit)
{
if (this.checkBox.InvokeRequired)
{
this.Invoke(new Action(() => checkBox.Checked = workerLifeBit));
}
else
{
checkBox.Checked = workerLifeBit;
}
}
As mentioned in the comments, if this is a WinForms application then I'd recommend using a BackgroundWorker.
Kicking off the bg worker and subscribing to events:
BackgroundWorker worker = new BackgroundWorker();
// Subscribing to the worker method. Do all of your work here
worker.DoWork += worker_DoWork;
// Subscribing to the progress changed event where you'll want to update the UI
worker.ReportProgress = true;
worker.ProgressChanged += worker_ProgressChanged;
// Subscribing to the worker completed event. Fires when the work is complete
worker.RunWorkerCompleted += worker_RunWorkerCompleted;
// This line starts the worker
worker.RunWorkerAsync();
You would then have your methods defined as such:
void worker_DoWork(object sender, DoWorkEventArgs e)
{
// Perform some work with the object you've passed in e.g.
MyObj foo = (MyObj)e.Argument;
foo.Name = "foobar";
// Notify UI
worker.ReportProgress(100, foo);
}
void worker_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
// Update UI
}
void worker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
// Worker has finished
}
One solution would be passing a reference of your Program class (or even a delegate in your program class, or a data reference in your worker class) to the Worker thread. You can call a function of your Program directly from the thread code then. You can also use signals, but for this small example my previous "solution" is acceptable.
It's a C# winform .Net framework 2.0 project: The time-consuming network transferring jobs run in a BackupgroundWorker. In this backgroundwork thread, SynchronizationContext method is used to send the current job title to a message dialog in the main UI thread. However, in my code, thread racing problem happens and "NullReferenceException" is given sometime (not always, but randomly). Here is my code:
private void DoBtn_Click(object sender, EventArgs e)
{
m_msgForm = new MsgForm(); //m_msgForm is a member variable of the class, and MsgForm is a form class with a "public static SynchronizationContext synContext"
m_msgForm.UpdateMsg("starting ..."); //UpdateMsg is public method to show progress information
BackgroundWorker myBackgroundWorker = new BackgroundWorker();
myBackgroundWorker.DoWork +=new DoWorkEventHandler(myBackgroundWorker_DoWork);
myBackgroundWorker.RunWorkerCompleted +=new RunWorkerCompletedEventHandler(myBackgroundWorker_RunWorkerCompleted);
myBackgroundWorker.RunWorkerAsync(theBackgroundArgument);
m_msgForm.ShowDialog(); //show as a modal dialog
}
And in the Background worker thread:
private void myBackgroundWorker_DoWork(object sender, DoWorkEventArgs e)
{
//... some code
string msgText ="doing job: " +job.Title;
RestoreMsgForm.synContext.Send(m_msgForm.UpdateMsg, msgText); //send message to m_msgForm in the UI thread
//... some code
}
The problem is : sometime the "RestoreMsgForm.synContext.Send() in the backgroundworker thread will run before m_msgForm.ShowDialog() in the UI thead.
And in this case, NullReferenceException will be throw.
How to solve this problem? thanks.
the definition of RestoreMsgForm is
public partial class RestoreMsgForm : Form
{
public static SynchronizationContext synContext;
public RestoreMsgForm()
{
InitializeComponent();
}
private void RestoreMsgForm_Load(object sender, EventArgs e)
{
synContext = SynchronizationContext.Current;
}
public void UpdateMsg(object msg)
{
msgLabel.Text = (string)msg;
}
}
See if it works like this instead:
private void DoBtn_Click(object sender, EventArgs e)
{
m_msgForm = new MsgForm(); //m_msgForm is a member variable of the class, and MsgForm is a form class with a "public static SynchronizationContext synContext"
m_msgForm.UpdateMsg("starting ..."); //UpdateMsg is public method to show progress information
BackgroundWorker myBackgroundWorker = new BackgroundWorker();
myBackgroundWorker.DoWork += new DoWorkEventHandler(myBackgroundWorker_DoWork);
myBackgroundWorker.RunWorkerCompleted += new RunWorkerCompletedEventHandler(myBackgroundWorker_RunWorkerCompleted);
myBackgroundWorker.WorkerReportsProgress = true;
myBackgroundWorker.ProgressChanged += new ProgressChangedEventHandler(myBackgroundWorker_ProgressChanged);
myBackgroundWorker.RunWorkerAsync(theBackgroundArgument);
}
private void myBackgroundWorker_DoWork(object sender, DoWorkEventArgs e)
{
BackgroundWorker worker = (BackgroundWorker)sender;
worker.ReportProgress(-1);
//... some code
string msgText = "doing job: " + job.Title;
worker.ReportProgress(0, msgText);
//... some code
worker.ReportProgress(0, "...other text...");
//... some code
worker.ReportProgress(0, "...etc...");
}
void myBackgroundWorker_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
if (e.ProgressPercentage == -1)
{
m_msgForm.ShowDialog(); //show as a modal dialog
}
else
{
m_msgForm.UpdateMsg(e.UserState.ToString);
}
}
*Note that we have to set .WorkerReportsProgress = true for the BackgroundWorker() so we can use ReportProgress() and receive the ProgressChanged() event.
I've been trying to refactor a spaghetti code of an app by using MVP pattern. But now I'm struggling with this:
A form that has button that calls a the DoWork method (of a backgroundworker) which is a long operation. My question is if I move the long operation out of the view into the Presenter then how do I send progress changes from this operation to the View? The BGW must be in the Presenter also?
Can you give me a sample of how to do this?
Thank you in advance.
This outlines the use of the BackgroundWorker:
private BackgroundWorker _backgroundWorker;
public void Setup( )
{
_backgroundWorker = new BackgroundWorker();
_backgroundWorker.WorkerReportsProgress = true;
_backgroundWorker.DoWork +=
new DoWorkEventHandler(BackgroundWorker_DoWork);
_backgroundWorker.ProgressChanged +=
new ProgressChangedEventHandler(BackgroundWorker_ProgressChanged);
_backgroundWorker.RunWorkerCompleted +=
new RunWorkerCompletedEventHandler(BackgroundWorker_RunWorkerCompleted);
// Start the BackgroundWorker
_backgroundWorker.RunWorkerAsync();
}
void BackgroundWorker_DoWork(object sender, DoWorkEventArgs e)
{
// This method runs in a background thread. Do not access the UI here!
while (work not done) {
// Do your background work here!
// Send messages to the UI:
_backgroundWorker.ReportProgress(percentage_done, user_state);
// You don't need to calculate the percentage number if you don't
// need it in BackgroundWorker_ProgressChanged.
}
// You can set e.Result = to some result;
}
void BackgroundWorker_ProgressChanged(object sender,
ProgressChangedEventArgs e)
{
// This method runs in the UI thread and receives messages from the backgroud thread.
// Report progress using the value e.ProgressPercentage and e.UserState
}
void BackgroundWorker_RunWorkerCompleted(object sender,
RunWorkerCompletedEventArgs e)
{
// This method runs in the UI thread.
// Work is finished! You can display the work done by using e.Result
}
UPDATE
This BackgroundWorker has to be in the presenter of cause. The idea of patterns like MVP, MVC or MVVM is to remove as much code from the view as possible. The view would only have code very specific to the view itself, like creating the view or drawing in the Paint event handler and so on. Another kind of code in the view is the code necessary to communicate with the presenter or controller. The presenting logic, however, has to be in the presenter.
You would use the BackgroundWorker_ProgressChanged method that runs in the UI thread to send changes to the view. Either by calling public methods of the view or by setting public properties of the view or by exposing public properties the view can attach to by binding its properties or the properties of its controls to it. (This is borrowed from the MVVM pattern.) The presenter must implement INotifyPropertyChanged in order to notify the view that a property has changed, if you decide to bind the view to properties of the presenter.
Note: Another thread than the UI thread is not allowed to interact with the view directly (an exception is thrown if you try to do so). Therefore the BackgroundWorker_DoWork cannot interact with the view directly and therefore calls ReportProgress, which in turn runs BackgroundWorker_ProgressChanged in the UI thread.
You can place the BackGroundWorker in the presenter and add a method to the view to show the progress.
Something like this:
//Add a method to your view interface to show progress if you need it.
public interface IView
{
void ShowProgress(int progressPercentage);
}
//Implement method in the view.
public class MyView : Form, IView
{
public MyView()
{
//Assume you have added a ProgressBar to the form in designer.
InitializeComponent();
}
public void ShowProgress(int progressPercentage)
{
//Make it thread safe.
if (progressBar1.InvokeRequired)
progressBar1.Invoke(new MethodInvoker(delegate { progressBar1.Value = progressPercentage; }));
else
progressBar1.Value = progressPercentage;
}
}
// In your presenter class create a BackgroundWorker and handle it's do work event and put your time consuming method there.
public class MyPresenter
{
private BackgroundWorker _bw;
public MyPresenter()
{
_bw = new BackgroundWorker();
_bw.WorkerReportsProgress = true;
_bw.DoWork += new DoWorkEventHandler(_bw_DoWork);
}
private void _bw_DoWork(object sender, DoWorkEventArgs e)
{
//Time consuming operation
while (!finished)
{
//Do the job
_bw.ReportProgress(jobProgressPercentage);
}
}
public void StartTimeConsumingJob()
{
_bw.RunWorkerAsync();
}
}
Don't forget to Dispose the BackgroundWorker when you're finished.
with your input I've managed to work this out. Please comment any flaws you may find with this approach:
* View interface *
public interface IView
{
void ShowProgress( int progressPercentage);
}
* View (a form) *
public partial class Form1 : Form, IView
{
MyPresenter p ;
public Form1()
{
InitializeComponent();
p = new MyPresenter(this);
}
private void button1_Click(object sender, EventArgs e)
{
if (p.IsBusy())
{
return;
}
p.StartTimeConsumingJob();
}
public void ShowProgress(int progressPercentage)
{
if (progressBar1.InvokeRequired)
progressBar1.Invoke(new MethodInvoker(delegate { progressBar1.Value = progressPercentage; }));
else
progressBar1.Value = progressPercentage;
}
private void button2_Click(object sender, EventArgs e)
{
p.Cancel();
}
}
* Presenter *
public class MyPresenter
{
private BackgroundWorker _bw;
private IView _view;
public MyPresenter(IView Iview)
{
_view = Iview;
_bw = new BackgroundWorker();
_bw.WorkerReportsProgress = true;
_bw.WorkerSupportsCancellation = true;
_bw.DoWork += new DoWorkEventHandler(_bw_DoWork);
_bw.ProgressChanged += new ProgressChangedEventHandler(_bw_ProgressChanged);
_bw.RunWorkerCompleted += new RunWorkerCompletedEventHandler(_bw_Completed);
}
public void StartTimeConsumingJob()
{
_bw.RunWorkerAsync();
}
private void _bw_DoWork(object sender, DoWorkEventArgs e)
{
//Time consuming operation Do the job
Thread.Sleep(1000);
_bw.ReportProgress(50);
Thread.Sleep(2000);
if(_bw.CancellationPending)
{
e.Result = false;
}
}
public bool IsBusy()
{
return _bw.IsBusy;
}
public void Cancel()
{
_bw.CancelAsync();
}
private void _bw_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
_view.ShowProgress(e.ProgressPercentage);
}
private void _bw_Completed(object sender, RunWorkerCompletedEventArgs e)
{
if((bool)e.Result)
_view.ShowProgress(100);
else
_view.ShowProgress(0);
_bw.Dispose();
}
}