I know this may be an easy answer to some of you but i dont know how to properly do this. Ive created a text editor, that also has a docking window that will display functions. I have it set up in the menu that F8 is the shortcut key for showing the function window. I would also like to catch the F8 keypress event to parse the current data for the functions in the program but I cant get this to happen..
Capture your Text Editors KeyPressed Event and check the KeyEventArgs that are coming in, then mark the not handled as false which will cause the event to be passed up to the parent control:
Example
KeyPressed(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.F8) DoSomething();
e.Handled = false;
}
In response to the comment that you added to your question. You may need to set the controls KeyPreview to True. I think that KeyPreview may be available at only the form level, but I'm not sure.
Set up an event handler for the OnKeyPress (or OnKeyDown or OnKeyUp) event, and check which key was pressed (it will be in the event arguments). Then, you can do whatever you want.
I don't think the tagged answer is correct. The KeyPress event handler won't handle the Function keys; you need to use KeyUp event handler or ProcessDialogKey method.
I'm not sure to understand everything, but can't you use the KeyPress Event available in any Control ?
Related
Issue
Weird problem. We've got two forms: the main application window and a settings form. The main form has its KeyPreview set to true, and a method attached to its KeyUp event. This is so that the settings window can be opened with a key shortcut (ctrl-m):
private void MyShortcuts(object sender, KeyEventArgs e)
{
if (e.Control && e.KeyCode == Keys.M)
{
e.Handled = true;
e.SuppressKeyPress = true;
MySettings sett = new MySettings();
sett.Show();
}
}
Now, that bit works just fine. However, the problem is that despite setting the Handled and SuppressKeyPress properties to true, the KeyUp event is still passed on to the MySettings form. I've traced this to ControlNativeWindow.OnMessage receiving what seems to be a different event (its Handled and SuppressKeyPress properties are set to false), and passing that on to the form and its focused control.
Questions
First of all, why is the event passed on despite instructing .Net not to do so?
Secondly, how do I prevent the event from firing?
Any ideas will be much appreciated, I run out of them myself.
What's happening here is that the M and the CTRL key are raising two separate KeyUp events (which is normal behavior). When you press CTRL and then M and then lift your finger off of the M key, a KeyUp event is raised, which your handler on the main form catches and uses to show the settings form. You then take your finger off of the CTRL key, which raises another KeyUp event (this time on the settings form, which is now the active form).
On the settings form, you can just check e.Control and ignore the event if it's true.
Instead of the KeyUp Event you should use the KeyDown event.
If you take a look at the documentation you'll see, that before the KeyUp event a KeyPress event will be thrown and this will be catched by your settings form.
Is it possible to disable keyboard input to a control? For instance a ListView? How do I do that? I've tried overriding the KeyUp KeyDown events but apparently that was not the way?
IsEnabled is a good solution, however I only wish to disable keyboard interaction and leave mouse interaction intact.
Handling the KeyDown event is too late, but you can handle the PreviewKeyDown event and that should give you the behavior you are looking for:
private void MyListBox_PreviewKeyDown(object sender, KeyEventArgs e)
{
e.Handled = true;
}
Dear maciek, the only thig you need to do is using OnKeyDown event just do
private void txtInput_KeyDown(object sender, KeyEventArgs e)
{
e.Handled = true; // user can input
e.Handled = false; // user cannot input
}
KeyDown generally works for me if you do the following in it:
e.Handled = true;
e.SuppressKeyPress = true;
A more complete example with a practical application (disabling input from non-numeric characters): http://cccontrols.codeplex.com/SourceControl/changeset/view/34146#611536
John makes a good point though. Any reason you would want to disable interaction with the Control but not set Enabled = false?
Edit: I just noticed the WPF tag. Not so sure of my answer anymore since I'm a WPF hater ;-)
That is the purpose of the WebControl.Enabled = false; to prevent it from responding to user input.
edit: now that the question has changed, disabling the control is no longer a solution. However I think a control that responds to mouse clicks by not keyboard is buggy, not everyone prefers to use the mouse.
KeyPressEventArgs.Handled : Gets or sets a value indicating whether the KeyPress event was handled.
Property Value
Boolean
true if the event is handled; otherwise, false.
if you set e.Handled = true, keyboard event not dispatch anymore.
I'm running into a very peculiar issue. I noticed that occasionally while typing into my TextBox, I'll lose some keystrokes. I added a bunch of trace statements in events hooked by this TextBox, and I found that when I lost keystrokes, the KeyUp, KeyDown, and KeyPress events all correctly fired, but the TextChanged event never fired.
Does anybody have any idea why this would happen? I could write this off as a ".NET bug", but I'd rather figure out if there is a solution here.
In case there is a suggestion that I use the KeyUp/KeyDown events to determine if the text has changed, there is an issue there as well. KeyUp/KeyDown are called multiple times for each key press, so it would be very difficult to determine if someone was typing the same letter multiple times.
Hmmm....
This is going to be a shot, but, you did say you have the KeyUp, KeyDown and KeyPress event handlers right? Have you set the flag e.Handled to true in the event handlers, have a look here:
private void textBox1_KeyDown(object sender, KeyEventArgs e)
{
e.Handled = true;
}
private void textBox1_KeyUp(object sender, KeyEventArgs e)
{
e.Handled = true;
}
private void textBox1_KeyPress(object sender, KeyPressEventArgs e)
{
e.Handled = true;
}
Have a look here in the MSDN about this Handled property. (If you have MSDN 2008 SP 1 installed locally, the link is ms-help://MS.MSDNQTR.v90.en/fxref_system.windows.forms/html/dfc80b44-1d79-6315-cbea-1388a048c018.htm)
To quote:
Handled is implemented differently by different controls within Windows Forms.
For controls like TextBox which subclass native Win32 controls, it is
interpreted to mean that the key message should not be passed to the underlying
native control.
If you set Handled to true on a TextBox, that control will not pass the key
press events to the underlying Win32 text box control, but it will still
display the characters that the user typed.
Maybe it is not set i.e. e.Handled = false; thereby preventing the TextChanged Event from firing?
Can you check and confirm this?
Edit: After dreadprivateryan's response, I can suspect (due to lack of code posted), based on his response, e.Handled is true for when Enter key is pressed and false for everything else which in my mind, thinks that is the reason why no further keystrokes are being accepted as a result of this.
Are you trying to set focus to another control upon the Enter key being pressed? It could be that both KeyUp and KeyDown are conflicting...
Remove the keyboard hook and disable it...
My suggestion is to change the code completely in this manner as shown, take out either KeyDown or KeyUp Event Handler as they, simplistically put it, are the same, ok, technically, it is designated respectively for when a key is pressed down, and likewise when a key is released. Have a look at this link here. There was a similar question posted here on SO.
In the example below, I used the keyUp event handler to switch focus to the next available control upon enter key being pressed. In the KeyPress event handler, this simply filters the input and only allows numbers 0-9 respectively, anything else gets discarded. Included in that event handler, is the allowance for the backspace key to provide editing.
private void textBox1_KeyUp(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Enter) SendKeys.Send("{TAB}");
}
private const string VALID_KEYS = "0123456789";
private void textBox1_KeyPress(object sender, KeyPressEventArgs e)
{
if (VALID_KEYS.IndexOf(char.ToUpper(e.KeyChar)) != -1 || e.KeyChar == (char)8)
e.Handled = false;
else
e.Handled = true;
}
Hope this helps,
Best regards,
Tom.
I don't actually know, but I have a random guess: You running in a VM?
One hack you could use is make a timer that reads the text and compares to the previously entered value. Call the event handler code when it isn't equal to the previously checked value. When you need to use the final entered value, do one additional check, in case the timer hasn't fired yet.
Do you mean the keypress is actually lost and never shows up in the box? Or do you mean you don't get a TextChanged event for every keypress?
I believe the TextChanged event is driven by the operating system's EN_CHANGE notification which is sent via a WM_COMMAND message. I know that certain kinds of messages in Windows are "coalesced" to avoid redundant notifications. For example this can happen with WM_MOUSEMOVE messages and is why you don't receive a mouse move event for every pixel that the mouse moves across the screen.
I can't say for sure but I suspect that the TextChanged event behaves this way as well. I can say though that alternate input methods have this side effect too. When using a Tablet PC input panel, the textbox will not get a TextChanged notification for every character.
I would like to control the focus of my winform application. It is made of a custom listbox and several other component.
I want all the keyboard event be managed by my window handlers in order to avoid specific control key handling (for example when I press a character and the list box is focused, the item starting with the correspondant letter is selected which is not a correct behaviour for my application).
How can I achieve this?
Make sure your form's KeyPreview property is set to true. Then this code should work for canceling your key events to the listbox...
private void Form1_KeyPress(object sender, KeyPressEventArgs e)
{
if (this.ActiveControl == listBox1)
e.Handled = true;
}
The KeyPress event may not work for all your scenarios. In that case, I would try out the KeyDown event.
I'm currently developing a custom control and realize that my code is being run twice. It is not really a huge issue (it is only a Focus method call). However, I would like to understand it.
From reading the MSDN description for click | onclick event, it states that:
Fires when the user clicks the left mouse button on the object.
So I added the OnClick event and the MouseClick events to handle both left and right clicking. But after debugging the code I found that the OnClick handles both left and right click events.
Why is OnClick handling both and do I need to keep both events in my code for some reason I'm overlooking?
protected override void OnClick(EventArgs e)
{
this.Focus();
base.OnClick(e);
}
private void CustomControl_MouseClick(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Right)
{
rightClickMenu(e);
}
}
According to MSDN, the Click event is called not only when the mouse is clicked, but also when the Enter button is pressed. If you only need to handle mouse clicks, I'd move all of your code in the MouseClick event. You can't do it the other way around because the Click event doesn't tell you which mouse button (if any) was clicked.
First of all, your link is incorrect, it links to HTML and DHTML Reference, not WinForms :)
Correct link is Control.MouseClick event
You need to override only one method. If you want to handle only mouse clicks - override OnMouseClick() and don't handle MouseClick event, otherwise - override OnClick() and don't override OnMouseClick().
You shouldn't need to have both events... Just keep the OnClick.
Also, I haven't done Windows Forms in quite a while, but I think there's a better way to accept focus than manually setting it on the click event, but I can't tell you specifically what it is... I think there's a property for it or something.
In Winforms, the Click event is raised when either mouse key is clicked.
If my memory serves me right, click does both mouseclick and the 'Enter' key or even setting focus on the control using the 'Tab' key and then using 'Space' or 'Enter' to "click" it.
If such behaviour is acceptable/desired, you may do the following.
I had this workaround for a DoubleClick event...
void ControlClick(object sender, EventArgs e)
{
MouseEventArgs mEvt=e as MouseEventArgs; // or (MouseEventArgs)e;
// now mEvt has the same properties as 'e' in MouseClick event
}
Hope this helps.
-Nurchi
The OnClick and CustomControl_MouseClick is the same event
You can have how many methods you want attached to an event ( this.Click += ...)