get the text under the mouse pointer - c#

i am relatively new to C#. can anybody please tell me how to display the tool tip on the text editor...just as VS intellisense expands a particular method when we move the mouse over it??? Since i am Developing an adding i want the tool tip to be displayed on document (there is no form associated with it) how to get the text under the mouse pointer thanx in advance

Off the top of my head look at the ToolTip class. I am sure you need to supply it with the x,y coordinates of where you want it to be displayed. So you just need to get the x,y coordinates of the mouse which should be simple enough.

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Change cursor style when rolling over Bing Maps Control UWP C#

I was wondering if there is a way to change the cursor style while hovering over the Bing Maps Control in UWP/C#? I just want the cross hairs or something like it for picking positions on my Map Control. Any guidance is appreciated!
I looked at the PointerEntered() event to dynamically display the coordinates of the mouse pointer as it hovers over the Map control, but this event is never called. It must be consumed by the control and not passed up the control chain.

Add Invisible Control and use Control.MouseHover Event

I have developed a board game. I want to add one more feature onto it. If I move my cursor onto one of the entry on the game board. It will show relevant information right next to the cursor. I know I can add invisible controls onto the game board and use Control.MouseHover Event to make this feature work. However, what kind of invisible control I can add onto the board? The rectangle shape will be most useful. One more question, how to display text right next to the cursor? I have attached the board I was talking about in below.
Thank you for helping me.

How to move the control/UI elements along with the keyboard in UWP

I'm wondering if there any solution that could make the app automatically adjust the controls position when the keyboard is activated. For example, in the image below, I want to make those four button on the screen move dependently with keyboard. When the keyboard is activated, buttons move to the center and move back when the keyboard is gone.
There might be some similar questions here but I couldnt see them in the search result, maybe they are using some different words on title so if this question is duplicated it will be appreciated if you guys could paste the link on comment or whereever.
The idea is you can listen to the Showing and Hiding event of the InputPane. In the event handler, you adjust your UI layout with respect to the keyboard.
For example, you can realign the button relative to the height of the keyboard.
For more information on InputPane, refer to https://msdn.microsoft.com/EN-US/library/windows/apps/windows.ui.viewmanagement.inputpane.aspx
For dynamically align the UI layout example, refer to
https://code.msdn.microsoft.com/windowsapps/Keyboard-Events-Sample-866ba41c

Clicking grid view with drag and drop? [duplicate]

This question already exists:
Closed 10 years ago.
Possible Duplicate:
Click and drag image to image grid?
I have a few image boxes in my form and I was wondering how can I would place a grid across the form that have a bunch of lines so the whole grid is a bunch of 64 x 64 squares. I need it so I can select an image and place it onto a specific square using the mouse and be able to go through the whole grid and check for example how many of one specific image is on the grid. To give you a better idea of what I'm doing is that I have a few image boxs which contain different 64 x 64 images. There is another image box that shows the image I clicked on last, which is like a brush because whenever you left click a box in the grid it pastes it into that specific box in the grid. I also need it so I can right click the box and delete the image in the box the mouse is over. Finally I need to be able to read all the images in the box and output it into a file that I can later open. I'm using it to create land in a game, which the program will output the needed texture and and where ground level is for the boxs which make up the whole terrain. What I need to know is what kind of thing should I do to be able to do this? I've been trying the past few hours on how I make the boxs and how to know where the mouse is and stuff and I'm completely stuck. A simple idea would be helpful. I actually don't know what control(s) I should use for this so an idea that doesn't involve any grid controls is still very helpful.
I don't know if it's the best possible idea, but you could use FlowLayoutPanel with WrapContent set to true and FlowDirection = LeftToRight. I dont know about Drag&Drop operation though (never done it with FlowLayoutPanel, buth there are some nice tutorials out there).
You can track your mouse position using mouse events. If you don't want to do that:
You can get absolute position at any time using:
Point currentPos = System.Windows.Forms.Cursor.Position;
Then, to get relative position on your (current) control:
Point relativeLoc = this.PointToClient(currentPos)
... and then, to get control over which your mouse is on FlowLaoutPanel:
Control c = flowLayoutPanel1.GetChildAtPoint(relativeLoc);

How to easily detect click inside of rectangle/image?

When I draw an image, I know I could find out whether the user clicks on it by comparing X,Y of mouse with position and size of that image.
However is there a quicker way? I know for two rectangles there is an intersect methods.
Thanks
Ultimately, the same thing has to happen. The point coordinates need to be tested against the rectangle coordinates. But if you already have Rectangle r and Point p, you can do if (r.Contains(p)).
Not sure if this is possible (as I'm a bit unclear on what you are trying to accomplish), but maybe you can put a button behind the area you want to make clickable and assign an image to that button.

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