How do I prevent a tab from rendering when selected? - c#

I would like to be able to have a user be able run through the tabs, setting focus to each one, but only when they hit enter, the tabpage will render.
You would think that the paint event would be involved, but I don't know how to "cancel out" of it, if that would even do the job..

First, I should caution you that you're overriding the standard Windows behavior. In any property page dialog or anywhere else that uses tabs in the user interface, using the left and right arrow keys will flip through the tabs and cause them to display their contents in the tab control. You do not have to press Enter to get the selected tab page to display. Make sure that your users understand that your application is different (and that you understand the needs of your users) if you decide to go this route.
That said, you can override this behavior by handling the KeyDown event for the TabControl, detecting when one of the arrow keys has been pressed, and cancelling it. For example:
private void myTabControl_KeyDown(object sender, System.Windows.Forms.KeyEventArgs e)
{
//Check to see if an arrow key was pressed
if ((e.KeyCode == Keys.Left) || (e.KeyCode == Keys.Right))
{
//Cancel the keypress by indicating it was handled
e.Handled = true;
}
}
However, once you do this, there will be no way for the user to set focus to a particular tab page's tab, because once the tab gets focus, the tab page is immediately brought into view. This is handled by the parent TabControl and is unrelated to the Paint event (which is responsible for how the control gets painted, not when or why).
Of course, you can always determine if the Enter key was pressed in the same KeyDown event and activate any tab page that you wish (such as by using a counter variable that is incremented/ decremented each time the corresponding arrow key is pressed), but there will be no visible indication to the user which tab will then be brought into view. The focus rectangle will not be drawn.
Also be aware that pressing Ctrl+Tab or Ctrl+Page Up/Page Down will switch between tab pages. If this is also undesirable, you'll need to watch for and cancel these key combinations as well.Any time you start trying to override default behaviors, you're in for a lot more trouble than if you just design your application around it. If there's a particular reason you want to require the Enter key to commit tab page switching, we might be able to help you come up with an easier and better solution.

I'm not sure I understand what you are trying to accomplish, but it sounds like you can do it using the Visible property.
You should be able to set the TabPage's visibility to false when the user switches to it, and then set it to true only when you want to.

Related

Window focusses wrong

I have a Window which has a Frame containing a Page from another project. I want to get notified if the user presses the Enter button. The problem I'm facing:
When I press the Enter button not the event is triggered but instead the context menu shown in the picture appears. I have tried several things with Focus() and Keyboard.SetFocus() but nothing helped.
The MainWindow is maximized and the WindowStyle is set to none but even when I change it does not change anything. If you need further information feel free to ask.
if (e.Key == Key.Enter)
{
ValidateCredentials();
}
The problem was as following: As demanded it was necessary to navigate through the application with the function keys F1 to F12. F10 Key activates as default the menu bar.
F10 was the Navigation Key for the page from above. So when I pressed F10 to navigate to the page the menu bar has got the focus. When I press Enter the menu bar gets opened.
Solution is set the F10 key to handled.
A better answer is using the correct event.
You need to use the KeyDown event to trap keystrokes. The KeyPress or KeyUp events are too late in the pipeline and are referred back to default OS Context Menu behaviour. You could use Function keys but that's a hack the users will despise (many keyboards don't have function keys anymore).
See this example with the Mouse instead of the Keyboard, same device input logic applies: https://stackoverflow.com/a/53255798/495455

On leaving a control, how can I give that control focus again?

I've got TextBoxes in a C# form. The user enters data, and then when they leave the control (almost always by hitting Tab), I check the data to make sure it's valid. If it is invalid, I want to highlight their text so they can immediately fix it rather than having to click it.
Right now, on Control.Leave, I validate their entry. This works just fine. However, since they hit Tab, right after they dismiss the error message, it goes on to the next object, even though I've got ((TextBox)sender).Focus();
How can I have the above line fire after the form Tabs to the next control.
You may want to look into Control.CausesValidation property
http://msdn.microsoft.com/en-us/library/system.windows.forms.control.causesvalidation(v=vs.110).aspx
You can validate the control prior to the user leaving focus rather than waiting on Focus moving itself.
And here's MSDN documentation for Control.Validating event, does a good job at laying out the sequence of events when gaining / losing focus of a Control.
http://msdn.microsoft.com/en-us/library/system.windows.forms.control.validating(v=vs.110).aspx
Notice how Control.Validating and Control.Validated are launched prior to Control.LostFocus. You can perform your validation step prior to allowing the user to lose focus of your Textbox.
There's also a pretty good previous answer on stackoverflow.com which outlines how to do this: C# Validating input for textbox on winforms
If you handle the Control.Validating event, setting e.Cancel to true will stop the change of focus from occurring.
Note that this method will also stop buttons from working, so you may need to set Control.CausesValidation to false on certain buttons.
You will also need the following snippet on the main form to allow the close button to work:
protected override void OnFormClosing(FormClosingEventArgs e) {
e.Cancel = false;
base.OnFormClosing(e);
}
Try using the LostFocus event on the TextBox to Focus it again

In Winforms, PreviewKeyDown() never fired for ANY key

I was originally trying to get my program to get inputs of the arrow keys (Up, Down, Left and Right), but found out the hard way that in KeyDown(), those keys never made. Afterwards I found out that I could enable the arrow keys by going into the PreviewKeyDown() function and setting:
e.IsInputKey = true;
with whatever conditionals and logic around it. The trouble was that when I wrote the function:
private void Form1_PreviewKeyDown(object sender, PreviewKeyDownEventArgs e)
{ /*whatever logic goes here*/}
it never fired; I even set a breakpoint that would trigger inside the function to be sure. Also, I tried:
this.Focus()
in the constructor to make sure that the main form had the focus, but it made no difference. The only thing that worked was setting the focus to a Button I had created and the button also trigger on a PreviewKeyDown event by calling the above Form1_PreviewKeyDown().
So at this point I have a working method, but can anyone help me understand why it never originally fired? I'm assuming that for some reason the Form's PreviewKeyEvent never fires, but I really have no idea why.
Why
You can try this little experiment: Make a form with two buttons, override PreviewKeyDown(), set a breakpoint, run it, and press the left/right arrow keys. The PreviewKeyDown() method won't be run. But delete the buttons and the override will be called.
The reason for the difference is that WinForms is handling the arrow keys itself for navigation. When you have input controls like buttons and text boxes, WinForms will automatically take over certain special keys like TAB and the arrow keys to navigate from one control to the next. It probably does this because a lot of people like to be able to use the keyboard to navigate, and it's easy to break that for them if you go messing with the navigation keys. Better to handle them for you so you don't mess them up by accident while you're playing with the other keys.
A naive workaround would be to detect when you form loses focus and take it back. This doesn't work though, because your form doesn't lose focus. The input controls have the focus, and they're part of the form, so the form still (technically, indirectly) has focus. It only loses the focus when you click outside on some other window.
A better workaround involves a better understanding of what's going on "under the covers", just below the .Net interpreter. WinForms mimics this level fairly closely, so it's a useful guide to understanding what WinForms is up to.
When Windows sends input (like keystrokes) to your program, your form isn't always the first to get the input. The input goes to whichever control has the focus. In this case, that control is one of the buttons (I'm assuming the focus glow is hidden at first to justify why nothing happens on the first stroke when nothing looks selected).
Once the button gets hold of the input, it gets to decide what happens next. It can pass the input on to whoever's next in line, do something and then pass it on, or completely handle the input and not pass it on at all.
With normal letter keys, the button decides it doesn't know what to do with them and passes them to its base class instead. The base class doesn't know either, so it forwards the key on. Eventually, it hits the Control class, which handles it by passing it on to whichever Control is in its Parent property. If that goes on long enough, your form will eventually get a chance to handle the input.
So in a nutshell, WinForms is giving the input to the most specific target first, then working out to more and more general things until someone knows how to handle the input.
In the case of the arrow keys, however, the button knows how to handle those. It handles them by passing the focus on to the next input control. At that point, the button declares the input totally handled, swallows the key and doesn't give anyone else a chance to look at it. Nobody after the button even knows the keystroke ever happened.
That's why your PreviewKeyDown() override isn't being called. It's only called when your Form gets a keystroke, but it never gets the keystroke because it went to an input control, the input control offered to let the navigation code look at it, and the navigation code swallowed it.
Workaround
Unfortunately, getting around this is going to be some work. The keystrokes are disappearing into the input controls, so you'll need to get all the input controls involved in getting the arrow keys into your form.
To do this, you'll need to derive new controls from all the input control types you use and use them in place of the originals. Then you'll have to override the OnPreviewKeyDown() method in each one and set e.IsInputKey = true. That'll get your arrow keys into the derived controls' KeyDown() handlers instead of having them stolen by the navigation code.
Next, you'll have to handle the KeyDown() event in all those controls, too. Since you want the arrow keys to raise events in the Form, all the derived controls will need to track down their form and pass the keys to that (which means the form's method will need to be public).
Putting all that together, the arrow-key-passing input controls will look about like this.
class MyButton : Button
{
public MyButton()
{
this.KeyDown += new KeyEventHandler(MyButton_KeyDown);
}
protected override void OnPreviewKeyDown(PreviewKeyDownEventArgs e)
{
e.IsInputKey = true;
base.OnPreviewKeyDown(e);
}
private void MyButton_KeyDown(object sender, KeyEventArgs e)
{
Form1 f = (Form1)this.FindForm();
f.Form1_KeyDown(sender, e);
}
}
That's going to be a bit error prone with all the repeated code.
An easier way would be to override your form's ProcessCmdKey() method and handle the keys there. Something like this would probably work:
protected override bool ProcessCmdKey(ref Message msg, Keys keyData)
{
if (keyData == Keys.Up || keyData == Keys.Down ||
keyData == Keys.Left || keyData == Keys.Right)
{
object sender = Control.FromHandle(msg.HWnd);
KeyEventArgs e = new KeyEventArgs(keyData);
Form1_KeyPress(sender, e);
return true;
}
return base.ProcessCmdKey(ref msg, keyData);
}
This effectively steals the command keys (those special navigation keys) even before the input controls get a chance at them. Unless those controls override PreviewKeyDown() and set e.IsInputKey = true. The child's PreviewKeyDown() method will come first, then the arrow will be considered not a command key and your ProcessCmdKey() won't be called.
ProcessCmdKey() is meant for context menu handling. I'm not sure whether it's wise to go using it for things other than context menus, but even Microsoft recommends it for similar kinds of use and it does seem to work, so it may be worth considering.
Conclusion
Long story short, navigation keys are meant for navigation. Messing with them can make the user experience unpleasant for keyboard users, so .Net makes it hard to get at them so you'll be encouraged to mess with other keys instead.
I had the same problem!
Luckily i found a dense answer :)
you can use the bool function in the definition of the Form class witch occurs on every key pressed. but remember to return the base function!
public partial class myForm : Form
{
public myForm ()
{
InitializeComponent();
}
protected override bool ProcessDialogKey(Keys keyData)
{
//Add your code here
return base.ProcessDialogKey(keyData);
}
}
hopefully i helped. but if my answer is incomplete please note me!
Keyboard events on the parent form are pretty useless unless you also set
this.KeyPreview = true;
see the MSDN documentation

Enter button automatically clicks button without being initialized (C#/Visual Studio)

My program compiles and runs fine as long as you only use the mouse to navigate. I noticed that when I hit "Enter" it automatically registers as clicking one of my buttons in the window. I have started playing around with the "AcceptButton" property and setting it to appropriate buttons or even to "None." Nothing seems to work and it stays with it's default button it seems to has tied to "Enter." I have noticed that the buttons it's going to are the first I have defined in the code.
Long story short, I want to remove the "default" value for the Enter key to what the "AcceptButton" property actually specifies it to be.
Thanks,
Andy
you could capture the onKeyDown event and not handle it if it is enter
protected override void OnKeyDown(KeyEventArgs e)
{
if (e.KeyCode == Keys.Enter)
{
this.YOURBUTTON.PerformClick();
}
}
Assuming the WinForm has a TextBox, set the TextBox.TabIndex to 0. Again, making the assumption that this TextBox should be the first UI Element the user interacts with.
Then, change all the buttons to have a TabIndex > 0.
Finally, update the Form.AcceptButton to be the button you want to have for the default Accept/Enter.
If there is not a TextBox or some other element that can have a lower TabIndex, then the button will be the default UI Element with focus when the form is loaded up.

How to change default behaviour that a textbox loses focus on back button pressed

The default behaviour of pressing back button when a textbox is on focus is that the virtual keyboard closes and the textbox loses focus. And the user press back key again, the window goes back to previous window.
However, I want the change this behavior. I want the window to go back to previous window directly when the back key is pressed, ignoring whether the textbox is on focus or not.
I tried the following methods,
Use HardwareButtons.BackPressed event, doesn't work (maybe it only works for Direct3D, I am not sure). The event isn't fired during back button pressed.
Use Textbox_onKeyUp, doesn't work. The event isn't fired during back button is up.
Use override void OnBackKeyPress, doesn't work. It does fire as expected during other cases, but during the situation when the textbox is from on focus to losing focus (the keyboard closes), the event isn't fired.
Use Textbox_OnLoseFocus, works fine but need a lot of condition checks because some times losing focus doesn't mean that I want to go back to previous page.
Please help. Thanks.
Finally I didn't change the behaviour, made a different design. But I still think that in that case, the Nokia's behaviour is most user-friendly.

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