How to get design time data in silverlight/wpf designer? - c#

I want to have my user controls have design time data. If I add the data/datacontext using the constructor, I can see the data in the control from a different view that contains the control.
If I set the DataContext from xaml, I can see it when I'm designing the control, but I see nothing in a control that hosts the control.
So is there any example of how to get design time data to show up in a control if it is being edited, or it's parent is being edited? Or anything that lists the rules of then the constructor is run/not run from the designer? I'm trying to set a DesignViewModel with the data, and at runtime use the actual view model.

If I understand your question correctly then it's answered in this question

Related

Why do we need UserControl ? It seams that a Custom Control can do all the things that UserControl can do. WPF & Windows Store App [duplicate]

I've been reading some explanations about the difference between User and Custom Controls, for example this:
http://www.wpftutorial.net/CustomVsUserControl.html
I want to create, for example, a simple composition of a datagrid with 2 comboboxes which are responsible to change the values from the datagrid's items. I want to create a specific control for this because I'm going to use it a lot of times. I would like to implement the logic behind and then in the xaml invocation I only have to specify the itemsSource.
For this example should I create a User or Custom control? Since I will have properties and logic, should I have a viewmodel for this control?
EDIT: Do you know some articles with clear conceptual separation between these 2 options?
Choice is not only between user control and custom control, but among user control, custom control, customizing control template, customizing data template, header template (for collection based controls), attached properties.
Refer to Control Authoring overview
I go by following order of consideration
Attached Properties : If functionality can be achieved, I use attached properties. Example, Numeric text box.
Control Template : When requirement can be fulfilled by customizing the control template, I use this. Example, circular progress bar.
Custom control: If control template cannot do it, I use custom control. Provided I need to customize/extend already present control. Example providing Sorting, Filtering based on header row in GridView (GridView is present in metro apps, used just to illustrate the example)
User control: Least preferred one. Only when composition is required, and I am unable to do it using custom control. Like in your example, 2 Combobox, and 1 datagrid. User controls does not provide seamless lookless feature that can be leveraged through custom control or control template.
You already have some great answers that explain the differences but also understand that custom controls and UserControls have different purposes:
A UserControl typically encapusulates some sort of composite behaviour. If you have an application that needs to edit contact details in many places, for example, you could create a custom control that has the labels and text fields for all the data laid out with a submit button that has the relevant code and reuse this control throughout your application.
A custom control is a control that is derived from one of the WPF control classes (E.G. Control, ContentControl etc.) and has to be created in code.
These control usually have a single cohesive purpose (think TextBox, ComboBox, Label) rather than acting together as a whole (although this doesn't have to be the case).
UserControl's are usually easier for people unfamiliar with WPF as they can be visually designed.
My suggestion would be to start off with a UserControl. You can always refactor this into a custom control at a later date as you become more familiar with the way WPF works. Creating your control as a custom control will require knowledge of ControlTemplates and Styles as you will need to provide your own to define a look and feel for your control.
When all is said and done, as long as the control behaves correctly, it doesn't matter which approach you use.
See this post for an example of two approaches to the same problem. The post author wanted a control which can present modal content in front of the primary content. The post author actually answered his own question by implementing it as a UserControl. I have added an answer to the post which creates the control as a custom control but both have the same end effect.
If you have a view-model and you wish to create a view for it use the User-Control.
If you need an autonomous control that has no specific view-model,
you probably need a custom-control.
If you find that the functionality you need as whole, already exist in other controls you need to override an existing control template.
(i.e: for a diamond shaped button - you need to override the button control template.)
Regarding attached-properties and attached-behaviors, those are useful when you have a control which you want to extend with more properties or you want it to behave slightly different than its default behavior.
In the provided case of the composition the OP described, it can be achieved with either user control or custom control. I would prefer a custom control since there is no specific view model provided, the "input" is only a property bound to an item collection.
Oh, and, I am sorry for slightly being late.
The best explanation is in the msdn. CustomControl is more a "virtual" name, there is no class called "CustomControl" in WPF, instead its meant creating a new class building on top of one of WPF control classes, like Control, ItemsControl and even more specific Controls like TextBox or Button.
For your specific case, a UserControl should be enough, creating a CustomControl is something that can easily be avoided. While its not a bad thing, a lot of people, especially beginners in WPF coming from WinForms tend to subclass more then necessary.
If this is somehow your first time building controls, I recommend UserControl as VS lets you design its interface more easily. Custom Controls are more powerful, but you have to CLEARLY separate your control's logic from its interface and this requires a bit more preparation.
You can easily Visually design CustomControl.
Create new UserControl (or Window). Create its xaml structure visually in Designer. Copy-paste body of the resulting xaml inside ControlTemplate of your new CustomControl (Eg. in generic theme file).
If I remember right, you are also able to visually design CustomControl template directly, in Blend.
Of course you can also instance the wip CustomControl in a Window and put the Window's Designer view as new panel above the control's xaml view in VisualStudio.
Some xaml bindings from style template don't show in Designer like this though, until I rebuild.
[ Imho GUI is mainly a visual matter and should not, and doesn't need to, be created in code. ]
Well to create a Custom control you need to implement it as a User control. Your own User control is called a Custom control. It is pretty simple.
UserControl is the base class for containing your custom content :
<UserControl>
Your custom WPF content
</UserControl>
I don't totally agree with the article. However in your case you need a UserControl that you can re-use latter in your UI.

How can control in the view get specific data from view model?

I have multiple of views (user controls), each with its own ViewModel. To navigate between them I am using buttons. Buttons display image and text from corresponding view model and also need column and row (because there are like 10 views: 10 columns with different number of rows each).
Right now buttons are created dynamically (I made a Navigator control for this) and for view models I have base class to hold text, image, column and row. Number of views available will be different (depends on user level and certain settings), that's why it's I need control here.
Question: how shall my control get data from view models?
Right now I have interface INavigator, defined in (lol) control itself. And view models implement it. I could go opposite, let my control to know about view models. Both looks wrong.
There is a single Navigator control what has, lets say, Items bound to a list of view models. It can cast each view model to INavigator or ViewModelBase (common for all pages) to obtain specific view model image, text, column and row. So either view model knows about control (to implement INavigator) or control knows about ViewModelBase.. And this is a problem, both solution bind tight control and view models, which is bad in mvvm.
Schematically
The way you've drawn your diagram answers your own question as to how you should structure the code for this.
What you need is one VM (let's call it MainVM) which contains an ObservableCollection<VMBase> of the other VMs (using your base type so that they can all happily live in the same collection).
Your View needs an ItemsControl (bound to your ObservableCollection<VMBase>) where you specify a DataTemplate for the Button using the properties exposed by the VMBase type only. Set the Command property in the Button to call SwitchCommand, CommandParameter is set to the item itself (i.e. {Binding .}).
Your View also needs a ContentControl bound to a SelectedVM property on MainVM which you can populate.
Implement SwitchCommand to set the SelectedVM property based on the value from the CommandParameter.
public void ExecuteSwitchCommand(object parameter)
{
var vmBase = parameter as VMBase;
if (vmBase != null)
SelectedVM = vmBase;
}
All properties mentioned here should be INotifyPropertyChanged enabled so that the View registers when they change and updates the UI.
To get the different UIs for the ContentControl, add type-specific DataTemplates for each of your specific VM types to the Resources file of your View (or if you're smart and are building a custom plug-in framework, merge the Resource Dictionaries).
A lot of people forget with MVVM that the whole point is that there is a purposeful separation of View from ViewModel, thus meaning you can potentially have many Views for a single ViewModel, which is what this demonstrates.
I find it's easiest to think of MVVM as a top-down approach... View knows about it's ViewModel, ViewModel knows about its Model, but Model does not know about its ViewModel and ViewModel does not know about its View.
I also find a View-first approach to development the easiest to work with, as UI development in XAML is static (has to be).
I think a lot of people get to wrapped up in 'making every component (M, V, VM) standalone and replaceable', myself included, but I've slowly come to the conclusion that is just counter-productive.
Technically, sure you could get very complicated and using IoC containers, create some ViewLocator object which binds a View-type to a ViewModel-type, but... what exactly does that gain you besides more confusion? It makes it honestly harder (because I've done this at one point) to develop because now you've lost design-time support first and foremost, among other things; and you're still either binding to a specific view model interface in your view or creating the binding at run-time. Why complicate it?
This article is a good read, and the first Note: explicitly talks about View vs. ViewModel. Hopefully, it will help you draw your own conclusions.
To directly answer your question, I think having your ViewModels implement an INavigator interface of some sort is probably ideal. Remember your VM is 'glue' between your view and model/business logic, its job is to transform business data into data that is consumable by your views, so it exists somewhere between both your UI and business layers.
This is why there are things like Messengers and View Services, which is where your navigator service on the ViewModels can fit in nicely.
I think the design has led to a no way out situation.
I believe that creating a custom button control where the dependency properties tie the image, the row and column actually provide a way for the page, which it resides on ,to get that information to them; whether they are dynamically created or not.
Continuing on with that thought. There is no MVVM logic applied to a custom control, the control contains what it needs to do its job and that is through the dependency properties as mentioned. Any functionality of the button should be done by commanding; all this makes the button data driven and robust enough to use in a MVVM methodology or not.
Question: how shall my control get data from view models?
There should only one viewmodel which is the page the control resides on. The control is simply bound to information which ultimately resides on that VM. How it gets there, that is up to the programmer. If the button is going to contain state data, that is bound from its dependency property in a two way fashion back to the item it is bound to.
By keeping VMs out of the buttons and only having one VM that is the best way to segregate and maintain the data. Unless I am really missing something here....
Same as others here I find it a bit hard to actually understand what you are asking, so this is quite general. The answer to the question header is simply: the Control gets the data from the ViewModel through bindings, always. You set the DataContext of your Control to the corresponding ViewModel, and from there you keep the ViewModel and the Control synchronized:
If you add an ItemsControl containing buttons to the View, you add an ObservableCollection<ButtonViewModel> to the ViewModel and bind the ItemsSource of the ItemsControl to this.
If you allow the user to dynamically add content to the View, the actual code that does it resides in the ViewModel, e.g. when the user clicks on a button "Add Button", you use the Command property to call a ViewModel method that adds a ButtonViewModel to the collection and the View will automatically reflect your changes.
There do exist complicated cases that are impossible to code exclusively in the ViewModel, I have found Behaviors to be the missing link there, but I'll get into that when you show me the specific case.
If you'd like to get a working example, please provide as much code as you can, with your exact expectations of what it should do.

WPF Show Data in Grid

I have a C# CLI program that scans for missing Windows updates and writes them to command line or serializes them to XML depending on the flag passed in. I'm trying to build a WPF component to this but am unsure of a few things. Specifically I'd like to write all missing updates to a grid in the center of my WPF main window. The appearance would be something like this (with gridlines between the fields):
NAME SEVERITY DETECTED
Security Update for Windows 7 (KB1234567) Important 3/9/2014
Security Update for Windows 7 (KB7654321) Critical 3/9/2014
My specific questions:
What type of control would I need to add to the window to house this data?
How do I send the data (detected missing update names and properties) to the grid for display?
How can I set the control so that it is collapsed (or invisible) when no missing updates are detected?
Will I need to add a scrollbar to the grid or will one display automatically?
Apologies for the simple questions. I'm really just looking for some examples to get started, and I haven't been able to find anything thus far that meets my needs.
What type of control would I need to add to the window to house this
data?
DataGrid control is what you are looking for.
How do I send the data (detected missing update names and properties)
to the grid for display?
Bind ItemsSourceof DataGrid to ObservableCollection<T> where T will be class containing data with properties Name, Severity and Detected.
How can I set the control so that it is collapsed (or invisible) when
no missing updates are detected?
Add a DataTrigger to check if ItemsSource collection contains no data, collapse the visibility.
Will I need to add a scrollbar to the grid or will one display
automatically?
DataGrid internally use ScrollViewer. No need to add explicitly.
Refer to the dataGrid samples here and here.
As an alternative DataGrid can offer ListView control, it will be little "easier" than the DataGrid, he also supports the ability to sort columns. For him also need to bind a ItemsSource collection to display:
The ListView control provides the infrastructure to display a set of data items in different layouts or views. For example, a user may want to display data items in a table and also to sort its columns.
Example in MSDN.
Little add some notes to the wonderful answer of #RohitVats, all that has been said about DataGrid also applies to ListView:
How can I set the control so that it is collapsed (or invisible) when no missing updates are detected?
In this situation, I advise you to adhere to the principle of MVVM. Use Binding and Commands to create an independent application. You want to create property (for example IsEnabled) in Model / ViewModel and use bindings to set them in the View, in order to avoid apply directly to the Control. WinForms style app or "regular" applications creates a strong connection between logic and UI, which subsequently impedes further change and application maintenance.

Conditionally validate Dynamically generated Controls in Silverlight

I am having a form with different type of controls like Text Box, Drop downs, Check box, Radio buttons etc. All these controls are loaded dynamically from database at run time.
I want to perform validation on Text box on conditional basis. For example, If we have selected any value in drop down, then you must have to fill details in Text box. Otherwise text box details are not required.
I am open to use database to perform this task and I am using MVVM pattern in my project.
Any help on this is highly appreciated.
Thanks.
(I started this as a comment, but it ended up being too long).
In theory you have access to all these controls and their values in your ViewModel.
Without knowing the specifics of your program, it's difficult to suggest anything useful, but in essence you need to expose some more properties from your ViewModel (probably boolean) which will be calculated based on the values in your controls. Then you need to bind IsEnabled properties on your controls to these new properties.
Sounds simple, but I think you have some architectural problems which will make it difficult to implement what I suggested above. In order for this to work and automatically update your controls whenever other controls' content change, your ViewModel needs to implement INotifyPropertyChanged and raise PropertyChanged event every time you update one of those boolean properties.
I think what you're trying to do could be achieved with ItemsControl and DataTemplates (and maybe DataTemplateSelectors). This will allow you to store "data" in your ViewModel (say List or something more specific) without referencing the actual Controls and the relevant DataTemplates will add the right controls for different data types you have in your ViewModel.

Generic slideshow getting started

This is a getting started question about how to create a reusable wpf slideshow control:
that displays a sequence of any visualizable elements e.g. a series of Image controls or a series of UserControls (should I target ContentControl, or is there a broader type that encompasses more visualizables/controls?)
the control should be able to accept an IList of some kind, which would be the elements/slides to present
the control should expose an Interval property that determines the duration of each slide, but i dont even know the basics of how to get started with that in terms of offering that property to be configured in xaml?
and what should the container be, if any, for the individual slides/controls that are passed in?
To start with, you should probably create a UserControl which contains an Image control, and perhaps Next/Previous Buttons, and anything else you may need. These would all be laid out as normal using a variety of panels, you could probably style most of it with just a Grid.
After that, your UserControl will implement the ImageSource (your IList, or IEnumerable of images), and your interval as dependency properties. These are then settable in XAML.
You would then write the logic which loads the next image and sets it as the Image's Source property, this could happen in the change event for the ImageSource property. You can then get as advanced as you wish with Image preloading/caching etc.
I've just delved into WPF myself for a "Slideshow" like project where I'm showing customer order numbers on screen for a period of time before showing the next, and using Effect/Transitions/Storyboards to move to the next frame. I found a good article on CodeProject
I used a Grid with 2 rows:
Contains my "Changing area".
Contains static information (logo, controls etc).
Rememeber to set "cliptobounds = true" on your changing area if you use any sort of transforms on it. (I know you said you aren't using transitions initially, but once people see it, they'll be asking).
Dependency properties are also easily built in C# if you just type propdp and hit tab.

Categories