Object validator - is this good design? - c#

I'm working on a project where the API methods I write have to return different "views" of domain objects, like this:
namespace View.Product
{
public class SearchResult : View
{
public string Name { get; set; }
public decimal Price { get; set; }
}
public class Profile : View
{
public string Name { get; set; }
public decimal Price { get; set; }
[UseValidationRuleset("FreeText")]
public string Description { get; set; }
[SuppressValidation]
public string Comment { get; set; }
}
}
These are also the arguments of setter methods in the API which have to be validated before storing them in the DB. I wrote an object validator that lets the user define validation rulesets in an XML file and checks if an object conforms to those rules:
[Validatable]
public class View
{
[SuppressValidation]
public ValidationError[] ValidationErrors
{
get { return Validator.Validate(this); }
}
}
public static class Validator
{
private static Dictionary<string, Ruleset> Rulesets;
static Validator()
{
// read rulesets from xml
}
public static ValidationError[] Validate(object obj)
{
// check if obj is decorated with ValidatableAttribute
// if not, return an empty array (successful validation)
// iterate over the properties of obj
// - if the property is decorated with SuppressValidationAttribute,
// continue
// - if it is decorated with UseValidationRulesetAttribute,
// use the ruleset specified to call
// Validate(object value, string rulesetName, string FieldName)
// - otherwise, get the name of the property using reflection and
// use that as the ruleset name
}
private static List<ValidationError> Validate(object obj, string fieldName, string rulesetName)
{
// check if the ruleset exists, if not, throw exception
// call the ruleset's Validate method and return the results
}
}
public class Ruleset
{
public Type Type { get; set; }
public Rule[] Rules { get; set; }
public List<ValidationError> Validate(object property, string propertyName)
{
// check if property is of type Type
// if not, throw exception
// iterate over the Rules and call their Validate methods
// return a list of their return values
}
}
public abstract class Rule
{
public Type Type { get; protected set; }
public abstract ValidationError Validate(object value, string propertyName);
}
public class StringRegexRule : Rule
{
public string Regex { get; set; }
public StringRegexRule()
{
Type = typeof(string);
}
public override ValidationError Validate(object value, string propertyName)
{
// see if Regex matches value and return
// null or a ValidationError
}
}
Phew... Thanks for reading all of this. I've already implemented it and it works nicely, and I'm planning to extend it to validate the contents of IEnumerable fields and other fields that are Validatable.
What I'm particularly concerned about is that if no ruleset is specified, the validator tries to use the name of the property as the ruleset name. (If you don't want that behavior, you can use [SuppressValidation].) This makes the code much less cluttered (no need to use [UseValidationRuleset("something")] on every single property) but it somehow doesn't feel right. I can't decide if it's awful or awesome. What do you think?
Any suggestions on the other parts of this design are welcome too. I'm not very experienced and I'm grateful for any help.
Also, is "Validatable" a good name? To me, it sounds pretty weird but I'm not a native English speaker.

My suggestion uses an interface instead attributes:
public interface IValidatable
{
ValidationError[] Validate(Rulesets ruleSets);
}
public class View : IValidatable
{
public ValidationError[] Validate(Rulesets ruleSets)
{
// do validate
}
}
public static class Validator
{
private static Rulesets _rulesets;
static Validator()
{
// read rulesets
}
public static ValidationError[] Validate(object obj)
{
IValidatable validObj = obj as IValidatable;
if (obj == null)
// not validatable
return new ValidationError[0];
return validObj.Validate(_rulesets);
}
}

Related

Initializing property value in one class using the return value of a method in a different class

I have the following structure:
public class LogicStatement : ILogicStatement
{
public string TestLogic { get; set; }
public string CompareLogic { get; set; }
public string Operator { get; set; }
public string Expression();
public bool Value();
}
public class Test : ITest
{
public int TestId { get; set; }
public int LiteralId { get; set; }
public string TestName { get; set; }
public string TestText { get; set; }
public string TestDisplayName { get; }
**public ILogicStatement LogicStatement { get; set; }**
public string Expression { get; set; }
public bool Value { get; set; }
}
public class Literal : ILiteral
{
some property members...
**public List<ITest> Tests {get; set;}**
some method members...
}
Note that the class Test has a member of type LogicStatement, and the class Literal has a member of type List.
Note also that all classes have properties and methods that share the same name: Expression, Value, Expression(), Value().
The value of Expression and Value (properties and methods) depend on values in the LogicStatement class.
Throughout the whole project, I use the Interface Type for to instantiate each object to adhere with Dependency Inversion. To support this, I use a factory-like design to create new instances of Test and LogicStatement.
Example:
public static class Factory
{
public static ILogicStatement CreateLogicStatement()
{
return new LogicStatement();
}
public static ITest CreateTest()
{
return new Test(CreateLogicStatement());
}
public static List<ITest> CreateTests()
{
return new List<ITest>();
}
//repeat the same for evey other class.
}
My goal is to have Expression() and Value() be calculated only once in the bottom level class (LogicStatement), and somehow get transfered to their counterpart properties in the higher level classes.
I'm getting the data from Dapper and it looks like all the nested objects are returned from the Dapper module correctly with the same nested structure I intended, and with the right values for all of their members. All of them but Expression, Expression(), Value, Value() are null.
my constructors look like this:
public LogicStatement()
{
Expression();
Value();
}
public Test(ILogicStatement logicStatement)
{
_logicStatement = logicStatement;
Expression = _logicStatement.Expression();
Value = _logicStatement.Value();
}
public Literal(ITest test)
{
_test = test;
Expression = _test.Expression;
Value = _test.Value;
}
and my main:
List<ILiteral> literals = Factory.CreateLiterals();
List<ITest> tests = Facotry.CreateTests();
List<ILogicStatement> logicStatements = Factory.CreateLogicStatements();
literals = GetDataFromDapper();
This last line seems to assign correct values to all other members on all hierarchies. But I cannot get Expression and Value to be anything other than null.
If I test LogicStatement.Expression() and LogicStatement.Value() standalone, they do return the expexted values. but starting at the first parent class Test, these properties are all null.
I think I'm doing something wrong in the way i'm instantiating my objects. Primarily because I'm not sure i understand basic best practices to write constructors.
Maybe I the desired behavior should be implemented through events, where the Test and Literal classes subscribe to changes in the Expression() and Value() methods (or rather to what calculates them). But I never used events and I'd like to know if this fundamentally can be acheived without them first.
My question: How do I make the Expression() Value() at the bottom level class "Fire up" whenever LogicStatement is instantiated, and then have the Expression and Value properties be assigned accordingly as a result.
In other words, I want the following to always be true:
test[i].Expression == literal[i].Expression == LogicStatement[i].Expression()
I'm a beginner in OOP. So any fundamental explanation is welcome.
As you are new to object oriented programming I would start with the basics and leave factories and adhering with Dependency Inversion and the interfaces away for later.
You could tell Dapper to split joined tables into multiple entities (see https://www.learndapper.com/relationships), but for learning OOP I would start doing everything manually.
Your class design does not look proper to me yet. Not sure what Expression and Value of the LogicStatement are, but if they are calculations based on the other properties, I would implement them as (just to show off with complicated words) lazy initialized cached getter properties that are invalidated in the setters of the relevant properties. That ensures you only calculate them once for as many reads you like but recalculate them on first read after one or multiple properties have been updated.
public class LogicStatement {
private string _testLogic;
private string _compareLogic;
private string _operator;
private string? _expression;
private bool? _value;
public LogicStatement(string testLogic, string compareLogic, string #operator) {
_testLogic = testLogic;
_compareLogic = compareLogic;
_operator = #operator;
}
public string TestLogic {
get {
return _testLogic;
}
set {
_testLogic = value;
InvalidateCachedValues();
}
}
public string CompareLogic {
get {
return _compareLogic;
}
set {
_compareLogic = value;
InvalidateCachedValues();
}
}
public string Operator {
get {
return _operator;
}
set {
_operator = value;
InvalidateCachedValues();
}
}
public string Expression {
get {
string? result = _expression;
if (result is null) {
_expression = result = BuildExpression();
}
return result;
}
}
public bool Value {
get {
bool? result = _value;
if (result is null) {
_value = result = EvaluateValue();
}
return result.Value;
}
}
private void InvalidateCachedValues() {
_expression = null;
_value = null;
}
private string BuildExpression() {
//Your logic goes here
throw new NotImplementedException();
}
private bool EvaluateValue() {
//Your logic goes here
throw new NotImplementedException();
}
}
Sorry, it got a bit bigger with the full properties.
In the other classes I would not copy the Value and the Expression but simply remove these properties as anybody can easily access them through the LogicStatement property:
public class Test {
public Test(int testId, int literalId, string testName, string testText, string testDisplayName, LogicStatement logicStatement) {
TestId = testId;
LiteralId = literalId;
TestText = testText;
TestDisplayName = testDisplayName;
LogicStatement = logicStatement;
}
public int TestId { get; }
public int LiteralId { get; }
public string TestName { get; }
public string TestText { get; }
public string TestDisplayName { get; }
public LogicStatement LogicStatement { get; }
}
and the Literal could look like this (I got a bit confused whether this class has one Test or a list of them, I stick to your constructor + properties that hint in the direction of a single one):
public class Literal {
private Test _test;
public Literal(string property1, int property2, Test test) {
Property1 = property1;
Property2 = property2;
_test = test;
}
public string Property1 { get; }
public int Property2 { get; }
public string Expression => _test.LogicStatement.Expression;
public bool Value => _test.LogicStatement.Value;
}
As you decided not to expose the Test in the Literal it makes sense to provide Expression and Value, otherwise they could also be removed (or kept for convenience).

C#: How to statically get property attribute

I am looking for an elegant way of statically referencing a property attribute in C#. To give you an example, say I have this class:
public class A
{
[Attribute(Name="myAttributeName")]
public string Property1 { get; set; }
}
Now, I see the attribute as quite similar to a static member of a class, so in my mind, there should be an easy way to access the attribute from outside the class; e.g. through a similar operator to typeof or nameof (but it would return a list of attributes, since there may be multiple attributes to fetch). The way I would like to use this operator is as follows:
public class B
{
// Through an attribute definition
[Attribute2(attrof(A.Property1))]
public string Property2 { get; set; }
// In a method
public void method()
{
var attrs = attrof(A.property1);
}
}
I think I have found one way to make it work with two parameters like the example below - at least for the method invocation. Passing variables to attributes doesn't seem to work in C#, but that's nevertheless the way I'd like to construct my code.
public class C
{
public static object[] GetAttrs(Type type, string propertyName)
{
return type.GetProperty(propertyName).GetCustomAttributes(true);
}
}
public class A
{
[Attribute1(Name="myAttributeName")]
public string Property1 { get; set; }
}
public class B
{
// Through an attribute definition
// Unfortunately, passing variable to attrs not supported
// so this does not work
[Attribute2(C.GetAttrs(typeof(A), nameof(A.Property1)))]
public string Property2 { get; set; }
// In a method
public void method()
{
var attrs = C.GetAttrs(typeof(A), nameof(A.Property1));
}
}
However, it feels tedious to pass references to both the class and property, when syntactically, A.Property1 contains information about both - something a compiler should be able to draw information from. Therefore, I wonder if any such operator exists today, or if there are any other ideas on how this functionality could be achieved?
EDIT: I just thought about the B.Property2 attribute definition one more time and thought that it should still be possible to get this working, since I think attributes are constant. Or am I missing something here?
There is no default operator for such case, but you could implement something similar. Code to extract value from A.Property1 attribute is in Main function
using System;
using System.Reflection;
namespace ConsoleApp16
{
public class CustomAttribute : Attribute
{
public string Name { get; }
public CustomAttribute(string name)
{
Name = name;
}
}
public class ReferenceAttribute : Attribute
{
public string PropertyName { get; }
public Type Type { get; }
public ReferenceAttribute(Type type, string propertyName)
{
Type = type;
PropertyName = propertyName;
}
}
public class A
{
[Custom("text")]
public string Property1 { get; set; }
}
public class B
{
[Reference(typeof(A), nameof(A.Property1))]
public string Property { get; set; }
}
class Program
{
static void Main(string[] args)
{
var referenceAttribute = typeof(B).GetProperty(nameof(B.Property))
.GetCustomAttribute<ReferenceAttribute>();
var customAttribute = referenceAttribute.Type.GetProperty(referenceAttribute.PropertyName)
.GetCustomAttribute<CustomAttribute>();
Console.WriteLine(customAttribute.Name);
}
}
}

Returning a generic object without knowing the type?

I'm still fairly new to programming and have been tasked with creating a WebHook consumer that takes in a raw JSON string, parses the JSON into an object, which will be passed into a handler for processing. The JSON is coming in like this:
{
"id":"1",
"created_at":"2017-09-19T20:41:23.093Z",
"type":"person.created",
"object":{
"id":"person1",
"created_at":"2017-09-19T20:41:23.076Z",
"updated_at":"2017-09-19T20:41:23.076Z",
"firstname":"First",
...
}
}
The inner object can be any object so I thought this would be a great opportunity to use generics and built my class as follows:
public class WebHookModel<T> where T : class, new()
{
[JsonProperty(PropertyName = "id")]
public string Id { get; set; }
[JsonProperty(PropertyName = "created_at")]
public DateTime CreatedAt { get; set; }
[JsonProperty(PropertyName = "type")]
public string Type { get; set; }
[JsonProperty(PropertyName = "object")]
public T Object { get; set; }
[JsonIgnore]
public string WebHookAction
{
get
{
return string.IsNullOrEmpty(Type) ? string.Empty : Type.Split('.').Last();
}
}
}
Then created the following interface:
public interface IWebHookModelFactory<T> where T : class, new()
{
WebHookModel<T> GetWebHookModel(string type, string jsonPayload);
}
What I'm failing to understand is how am I supposed to implement the Factory class without knowing what the type is at compile time?
Playing around with the Model a bit, I changed it to an abstract class with an abstract T object so that it could be defined by a derived class.
public abstract class WebHookModel<T> where T : class, new()
{
[JsonProperty(PropertyName = "id")]
public string Id { get; set; }
[JsonProperty(PropertyName = "created_at")]
public DateTime CreatedAt { get; set; }
[JsonProperty(PropertyName = "type")]
public string Type { get; set; }
[JsonProperty(PropertyName = "object")]
public abstract T Object { get; set; }
[JsonIgnore]
public string WebHookAction
{
get
{
return string.IsNullOrEmpty(Type) ? string.Empty : Type.Split('.').Last();
}
}
}
public PersonWebHookModel : WebHookModel<Person>
{
public override Person Object { get; set; }
}
But I still run into the same issue of trying to implement an interface in which I don't know the type at runtime. From what I've found online, this is an example of covariance, but I haven't found any articles that explain how to resolve this issue. Is it best to skip generics and create a massive
case statement?
public interface IWebHookFactory<TModel, TJsonObject>
where TJsonObject : class, new()
where TModel : WebHookModel<TJsonObject>
{
TModel GetWebHookModel(string type, string jsonPayload);
}
I'm a bit partial to using the abstract class approach because it lets me define individual handlers based on which model I'm passing into my Service.
public interface IWebHookService<TModel, TJsonObject>
where TJsonObject : class, new()
where TModel : WebHookModel<TJsonObject>
{
void CompleteAction(TModel webHookModel);
}
public abstract class BaseWebhookService<TModel, TJsonObject> : IWebHookService<TModel, TJsonObject>
where TJsonObject : class, new()
where TModel : WebHookModel<TJsonObject>
{
public void CompleteAction(TModel webHookModel)
{
var self = this.GetType();
var bitWise = System.Reflection.BindingFlags.IgnoreCase
| System.Reflection.BindingFlags.Instance
| System.Reflection.BindingFlags.NonPublic;
var methodToCall = self.GetMethod(jsonObject.WebHookAction, bitWise);
methodToCall.Invoke(this, new[] { jsonObject });
}
protected abstract void Created(TModel webHookObject);
protected abstract void Updated(TModel webHookObject);
protected abstract void Destroyed(TModel webHookObject);
}
public class PersonWebHookService : BaseWebHookService<PersonWebHookModel, Person>
{
protected override void Created(PersonWebHookModel webHookModel)
{
throw new NotImplementedException();
}
protected override void Updated(PersonWebHookModel webHookModel)
{
throw new NotImplementedException();
}
protected override void Destroyed(PersonWebHookModel webHookModel)
{
throw new NotImplementedException();
}
}
Key points for the solution:
1. There needs to be some virtual call in there somewhere.
2. Somehow you need to map from your type tag in your JSON payload to your actual C# class.
IE, "person.created"," --> 'Person'.
If you control the serialization format, JSON.Net can inject its own type tag and do this for you. Assuming you can't go that route ...
So you'll need something like a Dictionary to contain the mapping.
Assuming your definitions is like:
abstract class WebhookPayload // Note this base class is not generic!
{
// Common base properties here
public abstract void DoWork();
}
abstract class PersonPayload : WebhookPayload
{
public override void DoWork()
{
// your derived impl here
}
}
And then you can deserialize like:
static Dictionary<string, Type> _map = new Dictionary<string, Type>
{
{ "person.created", typeof(PersonPayload)}
}; // Add more entries here
public static WebhookPayload Deserialize(string json)
{
// 1. only parse once!
var jobj = JObject.Parse(json);
// 2. get the c# type
var strType = jobj["type"].ToString();
Type type;
if (!_map.TryGetValue(strType, out type))
{
// Error! Unrecognized type
}
// 3. Now deserialize
var obj = (WebhookPayload) jobj.ToObject(type);
return obj;
}

Implement interface and use code from existing implementation of the interface

I'm trying to implement the ITableEntity interface so that I can add [DataContract] attribute on it. But if I implement this interface myself, I'll have to give the ReadEntity and WriteEntity methods a body.
But there is a class that already implements the ITableEntity interface and gave ReadEntity and WriteEntity methods a body, which is the TableEntity.cs.
How can I make my implementation of the interface use the methods in the TableEntity class?
[Edit]
[DataContract]
public class SerializableTableEntity : ITableEntity
{
private TableEntity tableEntity;
public string ETag { get; set; }
public string PartitionKey { get; set; }
public string RowKey { get; set; }
public DateTimeOffset Timestamp { get; set; }
public SerializableTableEntity()
{
tableEntity = new TableEntity();
}
public void ReadEntity(IDictionary<string, EntityProperty> properties, Microsoft.WindowsAzure.Storage.OperationContext operationContext)
{
tableEntity.ReadEntity(properties, operationContext);
}
public IDictionary<string, EntityProperty> WriteEntity(Microsoft.WindowsAzure.Storage.OperationContext operationContext)
{
return tableEntity.WriteEntity(operationContext);
}
}
The reason that every property in your stored table is blank is because WriteEntity and ReadEntity use the blank object to store and write the data.
You're delegating serialization of your object to 'tableEntity' but none of your properties are there.
Suggestion: you will need to implement all of your SerializableTableEntity's properties inside a class that derives from TableEntity, contain a variable of that type inside the SerializableTableEntity entity, and delegate every member's property get/set from SerializableTableEntity to this new object.
Does this make sense?
EDIT: Code sample as requested (you're not going to enjoy it though)
[DataContract]
public class SerializableTableEntity : ITableEntity
{
private CustomEntity tableEntity;
public string ETag {
{
get
{
return tableEntity.ETag;
}
set
{
tableEntity.Etag = value;
}
}
public string PartitionKey
{
get
{
return tableEntity.PartitionKey;
}
set
{
tableEntity.PartitionKey = value;
}
}
public string RowKey
{
get
{
return tableEntity.RowKey;
}
set
{
tableEntity.RowKey = value;
}
}
public DateTimeOffset Timestamp
{
get
{
return tableEntity.Timestamp;
}
set
{
tableEntity.Timestamp = value;
}
}
public string PropertyOne
{
get
{
return tableEntity.PropertyOne;
}
set
{
tableEntity.PropertyOne = value;
}
}
public SerializableTableEntity()
{
tableEntity = new CustomEntity();
}
public void ReadEntity(IDictionary<string, EntityProperty> properties, Microsoft.WindowsAzure.Storage.OperationContext operationContext)
{
tableEntity.ReadEntity(properties, operationContext);
}
public IDictionary<string, EntityProperty> WriteEntity(Microsoft.WindowsAzure.Storage.OperationContext operationContext)
{
return tableEntity.WriteEntity(operationContext);
}
}
public class CustomEntity : TableEntity
{
public string PropertyOne { get; set; }
}
I ended up creating exact copy of these classes and made them Serializable. But being able to do some complex queries seems to be a challenge as well. So we moved to SQL Database.
Either delegate the "uninteresting" methods (a more realistic example is here):
class YourClass : Interface {
public void ReadEntity()
{
delegateTo.ReadEntity();
}
TableEntity delegateTo = new TableEntity();
}
or just throw an exception inside them (like NotImplementedException) - the latter will only work for you if those methods are not called.
You can create a class that contains the implementation of the TableEntity class, but also adds the functionality that you want. This is similar to the Decorator Pattern.
[Attributes...]
public class MyTableEntity : ITableEntity {
private TableEntity decoratedTableEntity;
public void ReadEntity(args...) {
decoratedTableEntity.ReadEntity(args...);
}
}
To make the solution more generic, change decoratedTableEntity to be an ITableEntity.

Dynamic RegularExpression attribute

I have this form where there's a Postal Code field, in my ViewModel it looks something like this:
[RegularExpression(#"^\d{5}(-\d{4})?$")]
public string PostalCode { get; set; }
That regular expression accepts 5 digits postal codes, but now I need to support other countries where they use 8, 4 or 6 digits postal codes.
I have those custom regex in a database, but I can't pass non-static variables to an attribute in this way:
[RegularExpression(MyCustomRegex)]
public string PostalCode { get; set; }
What can I do? I tried creating a custom attribute, but in some point I needed to pass a non-static parameter, which is not possible.
Should I use reflection? Is there a cleaner way?
A better way may be to decouple the attribute from the regex.
public class PostalCodeAttribute : Attribute
{
public string Country { get; set; }
}
public interface IPostalCodeModel
{
string PostalCode { get; }
}
public class UsModel : IPostalCodeModel
{
[PostalCode(Country = "en-US")]
public string PostalCode { get; set; }
}
public class GbModel : IPostalCodeModel
{
[PostalCode(Country = "en-GB")]
public string PostalCode { get; set; }
}
Validator:
public class PostalCodeValidator
{
private readonly IRegularExpressionService _regularExpressionService;
public PostalCodeValidator(IRegularExpressionService regularExpressionService)
{
_regularExpressionService = regularExpressionService;
}
public bool IsValid(IPostalCodeModel model)
{
var postalCodeProperty = model.GetType().GetProperty("PostalCode");
var attribute = postalCodeProperty.GetCustomAttribute(typeof(PostalCodeAttribute)) as PostalCodeAttribute;
// Model doesn't implement PostalCodeAttribute
if(attribute == null) return true;
return ValidatePostalCode(_regularExpressionService, model, attribute.Country);
}
private static bool ValidatePostalCode(
IRegularExpressionService regularExpressionService,
IPostalCodeModel model,
string country
)
{
var regex = regularExpressionService.GetPostalCodeRegex(country);
return Regex.IsMatch(model.PostalCode, regex);
}
}
As indicated in several related questions (e.g. Pass instance of Class as parameter to Attribute constructor Lambda expression in attribute constructor) only compile time literals are allowed as arguments for an attribute.
I did think of a workaround that may or may not work. The idea is to create a custom attribute class that derives from the regular expression attribute and that performs a regex lookup on construction and passes the result to its base.
DISCLAIMER: I haven't actually tested it (and am not planning on doing so ;-).
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property, AllowMultiple = false)]
public class PostalCodeAttribute : RegularExpressionAttribute
{
private static ConcurrentDictionary<string, Func<string, string>> _resolverDict = new ConcurrentDictionary<string, Func<string, string>>();
private static string Resolve(string source)
{
Func<string, string> resolver = null;
if (!_resolverDict.TryGetValue(source, out resolver))
throw new InvalidOperationException(string.Format("No resolver for {0}", source));
return resolver(source);
}
public static void RegisterResolver(string source, Func<string, string> resolver)
{
_resolverDict.AddOrUpdate(source, resolver, (s, c) => resolver);
}
static PostalCodeAttribute()
{
// necessary to enable client side validation
DataAnnotationsModelValidatorProvider.RegisterAdapter(typeof(PostalCodeAttribute), typeof(RegularExpressionAttributeAdapter));
}
public PostalCodeAttribute(string patternSource)
: base(Resolve(patternSource))
{
}
}
/// ...
public void SomeIntializer()
{
PostalCodeAttribute.RegisterResolver("db_source", (s) => PostalCodeRegularExpressions.LookupFromDatabase());
}
public class SomeClassWithDataValidation
{
[PostalCode("db_source")]
public string PostalCode { get; set; }
}
Note that this will only work, if registration of a matching resolver function is done before any of these attributes are instantiated.

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