Project Euler 18 - c#

Hey, been working at Project Euler, and this one is giving me some problems
By starting at the top of the triangle below and moving to adjacent numbers on the row below, the maximum total from top to bottom is 23.
3
7 4
2 4 6
8 5 9 3
That is, 3 + 7 + 4 + 9 = 23.
Find the maximum total from top to bottom of the triangle below:
...
NOTE: As there are only 16384 routes, it is possible to solve this problem by trying every route. However, Problem 67, is the same challenge with a triangle containing one-hundred rows; it cannot be solved by brute force, and requires a clever method! ;o)
here's the algorithm I've used to solve it
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Problem18
{
class Program
{
static void Main(string[] args)
{
string triangle = #"75
95 64
17 47 82
18 35 87 10
20 04 82 47 65
19 01 23 75 03 34
88 02 77 73 07 63 67
99 65 04 28 06 16 70 92
41 41 26 56 83 40 80 70 33
41 48 72 33 47 32 37 16 94 29
53 71 44 65 25 43 91 52 97 51 14
70 11 33 28 77 73 17 78 39 68 17 57
91 71 52 38 17 14 91 43 58 50 27 29 48
63 66 04 68 89 53 67 30 73 16 69 87 40 31
04 62 98 27 23 09 70 98 73 93 38 53 60 04 23";
string[] rows = triangle.Split('\n');
int currindex = 1;
int total = int.Parse(rows[0]);
Console.WriteLine(rows[0]);
for (int i = 1; i < rows.Length; i++)
{
string[] array1 = rows[i].Split(' ');
if (array1.Length > 1)
{
if (int.Parse(array1[currindex - 1]) > int.Parse(array1[currindex]))
{
Console.WriteLine(array1[currindex - 1]);
total += int.Parse(array1[currindex - 1]);
}
else
{
Console.WriteLine(array1[currindex]);
total += int.Parse(array1[currindex]);
currindex++;
}
}
}
Console.WriteLine("Total: " + total);
Console.ReadKey();
}
}
}
now whenever i run it, it comes up with 1064, only 10 less then the solution -- 1074
i haven't found any problems with the algorithm and I did the problem by hand and also came up with 1064, anyone know if the solution is wrong, i'm interpreting the question wrong, or if there's just a flaw in the algorithm?

Here is a graphical description:

Here's what the bottom up method belisarius describes--using the trivial triangle given in problem 18--looks like, just in case the image in his post is confusing to anyone else.
03
07 04
02 04 06
08 05 09 03
03
07 04
02 04 06
08 05 09 03
^^^^^^
03
07 04
10 04 06
08 05 09 03
^^^^^^
03
07 04
10 13 06
08 05 09 03
^^^^^^
03
07 04
10 13 15
^^^^^^
08 05 09 03
03
20 04
10 13 15
^^^^^^
08 05 09 03
03
20 04
10 13 15
^^^^^^
08 05 09 03
03
20 19
^^^^^^
10 13 15
08 05 09 03
23
^^
20 19
10 13 15
08 05 09 03

Your problem is that your algorithm is a greedy algorithm, always finding local maxima. Unfortunately that causes it to miss higher numbers down below because they are directly below lower numbers. For example, if the triangle were only 3 levels, your algorithm would pick 75 + 95 + 47 = 217, while the correct answer is 75 + 64 + 82 = 221.
The correct algorithm will either try every path and choose the one with the highest total, or compute paths from the bottom up (which allows you to avoid trying every one, thus being much faster). I should add that working from the bottom-up is not only much faster (O(n^2) instead of O(2^n)!), but also much easier to write (I did it in about 3 lines of code).

You've written a greedy algorithm, which I don't think fits the requirements here. Here's a quick example to demonstrate that point:
1
2 1
1 1 100
Using your algorithm you'll reach a sum of 4, although the optimal solution is 102.

It is a good question based on dynamic programming. You need to create a 2d data structure(like vector in c++) then follow the bottom to up approach of dp.
The formula is dp[i][j] += max(dp[i + 1][j], dp[i + 1][j + 1]). Try coding on your own then if you are stuck at some point see my solution.
vector< vector<int> > dp(n); // n is the number of rows
for (int i = 0 ; i < n; i++){
for (int j = 0; j <= i; j++){
cin >> val;
dp[i].push_back(val);
}
}
for (int i = n - 2 ; i >= 0; i--)
{
for (int j = 0; j <= i; j++)
dp[i][j] += max(dp[i + 1][j], dp[i + 1][j + 1]);
}
cout << dp[0][0] << endl;
return 0;
}
input: 3
2
4 5
6 8 9
output: 16

Recursive (not necessarily the best) approach:
static int q18(){
int matrix[][] = // BIG MATRIX;
return getMaxPath(matrix, 0, 0, 0);
}
static int getMaxPath(int matrix[][], int sum, int row, int col){
if(row==matrix.length) return sum;
return Math.max(getMaxPath(matrix, sum+matrix[row][col], row+1, col),
getMaxPath(matrix, sum+matrix[row][col], row+1, col+1));
}

Related

how to create a matrix with 1 for loop c#

How can i make a matrix as the one seen below, but with simply 1 for loop (instead of two):
1 2 3 4 5 6 7 8
9 10 11 12 13 14 15 16
17 18 19 20 21 22 23 24
25 26 27 28 29 30 31 32
33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48
49 50 51 52 53 54 55 56
57 58 59 60 61 62 63 64
Ive made the one above using 2 nested for loops, the first to create the rows and the second for the columns. How can i achieve the same result but with one for loop? Preferably implementing the / and % operators.
It is enough to have a loop from 1 to 63. Divide by 8 for the row and calculate the remainder by 8 for the column (plus one is because the loop starts from zero):
int[,] matrix= new int[8,8];
for (int i = 0; i <= 63; i++)
matrix[i/8,i%8] = i+1;

Strange behavior form C# serial port

I'm getting strange behavior from simple program, which I'm using to learn how to use the serial port. The form have just one serial port control and one TextBox. Because it's just a test program I have disabled the thread call check.
I forgot to mention,that I'm using micro-controller to send 1000 bytes of data (read EEPROM).
The strange thing is that, when I read the data and just append it directly to the text box in the DataReceived event, everything is fine, but when I first pass the values to int[] array,and then use a loop to convert them to strings in HEX format and append them to the TextBox, there are some zeros, between the values.
Some code with results.
Case 1: read data and directly append to TextBox
private void sp1_DataReceived(object sender, SerialDataReceivedEventArgs e)
{
while (sp1.BytesToRead > 0)
{
textBox1.AppendText(sp1.ReadByte().ToString("X")+ " ");
}
}
And the result is (well,part of it,as i said there are 1000 bytes to receive...)
0 1 2 3 4 5 6 7 8 9 A B C D E F 10 11 12 13 14 15 16 17 18 19 1A 1B 1C 1D 1E 1F 20 21 22 23 24 25 26 27 28 29 2A 2B 2C 2D 2E 2F 30 31 32 33 34 35 36 37 38 39 3A 3B 3C 3D 3E 3F 40 41 42 43 44 45 46 47 48 49 4A 4B 4C 4D 4E 4F 50 51 52 53 54 55 56 57 58 59 5A 5B 5C 5D 5E 5F 60 61 62 63 64 65 66 67 68 69 6A 6B 6C 6D 6E 6F 70 71 72 73 74 75 76 77 78 79 7A 7B 7C 7D 7E 7F 80 81 82 83 84 85 86 87 88 89 8A 8B 8C 8D 8E 8F 90 91 92 93 94 95 96 97 98 99 9A 9B 9C..... and so on
Case 2: first store the values to int array,and than convert them to string, and append to TextBox
private void sp1_DataReceived(object sender, SerialDataReceivedEventArgs e)
{
int[] buffer = new int[1000];
int i = 0;
while (sp1.BytesToRead > 0)
{
//textBox1.AppendText(sp1.ReadByte().ToString("X")+ " ");
buffer[i] = sp1.ReadByte();
i++;
}
int j = 0;
while (j < 1000)
{
textBox1.AppendText(buffer[j].ToString("X"));
j++;
}
I get a lot of 0's at random places, and it reads 4-5 times more data, than the 1000 in the loop
0123456789ABCDEF101112131415161718191A1B1C1D1E1F00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000202122232425262728292A2B2C2D2E2F303132333435363738393A3B3C3D3E3F404142434445464748494A4B4C4D4E4F505152535455565758595A5B5C5D5E5F606162636465666768696A6B6C6D6E6F707172737475767778797A7B7C7D7E7F808182838485868788898A8B8C8D8E8F909192939495969798999A9B9C9D9E9FA0A1A2A3A4A5A6A7A8A9AAABACADAEAFB0B1B2B3B4B5B6B7B8B9BABBBCBDBEBFC0C1C2C3C4C5C6C7C8C9CACBCCCDCECFD0D1D2D3D4D5D6D7D8D9DADBDCDDDEDFE0E1E2E3E4E5E6E7E8E9EAEBECEDEEEFF0F1F2F3F4F5F6F7F8F9FAFBFCFDFEFF0123456789ABCDEF101112131415161718191A1B1C1D1E1F202122232425262728292A2B2C2D2E2F303132333435363738393A3B3C3D3E3F404142434445464748494A4B4C4D4E4F505152535455565758595A5B5C5D5E5F606162636465666768696A6B6C6D6E6F707172737475767778797A7B7C7D7E7F808182838485868788898A8B8C8D8E8F909192939495969798999A9B9C9D9E9FA0A1A2A3A4A5A6A7A8A9AAABACADAEAFB0B1B2B3B4B5B6B7B8B9BABBBCBDBEBFC0C1C2C3C4C5C6C7C8C9CACBCCCDCECFD0D1D2D3D4D5D6D7D8D9DADBDCDDDEDFE0E1E2E3E4E5E6E7E8E9EAEBECEDEEEFF0F1F2F3F4F5F6F7F8F9FAFBFCFDFEFF0123456789ABCDEF101112131415161718191A1B1C1D1E1F202122232425262728292A2B2C2D2E2F303132333435363738393A3B3C3D3E3F404142434445464748494A4B4C4D4E4F505152535455565758595A5B5C5D5E5F606162636465666768696A6B6C6D6E6F707172737475767778797A7B7C7D7E7F808182838485868788898A8B8C8D8E8F909192939495969798999A9B9C9D9E9FA0A1A2A3A4A5A6A7A8A9AAABACADAEAFB0B1B2B3B4B5B6B7B8B9BABBBCBDBEBFC0C1C2C3C4C5C6C7C8C9CACBCCCDCECFD0D1D2D3D4D5D6D7D8D9DADBDCDDDEDFE0E1E2E3E4E5E6E7E8E9EAEBECEDEEEFF0F1F2F3F4F5F6F7F8F9FAFBFCFDFEFF0123456789ABCDEF101112131415161718191A1B1C1D1E1F202122232425262728292A2B2C2D2E2F303132333435363738393A3B3C3D3E3F404142434445464748494A4B4C4D4E4F505152535455565758595A5B5C5D5E5F606162636465666768696A6B6C6D6E6F707172737475767778797A7B7C7D7E7F808182838485868788898A8B8C8D8E8F909192939495969798999A9B9C9D9E9FA0A1A2A3A4A5A6A7A8A9AAABACADAEAFB0B1B2B3B4B5B6B7B8B9BABBBCBDBEBFC0C1C2C3C4C5C6C7C8C9CACBCCCDCECFD0D1D2D3D4D5D6D7D8D9DADBDCDDDEDFE0E1E2E3E4E5E6E7000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
What might be the reason for this strange behavior?
Thanks in advance
sp1_DataReceived is typically not called only once. Typically your computer handles received data faster than received. This means at some point the loop
while (sp1.BytesToRead > 0)
is left before all 1000 bytes are received. Just a short time later sp1_DataReceived is already called again because more of the 1000 bytes are now available. Since your first implementation only appends the bytes it doesen't matter. But your second implementation differs because you are always appending 1000 characters to your text. This could lead to a result of a multiple of 1000 characters with zeros appended.
To fix your problem you need to combine the bytes of multiple events. One solution could be to use a list like
private List<byte> buffer = new List<byte>();
private void sp1_DataReceived(object sender, SerialDataReceivedEventArgs e)
{
while (sp1.BytesToRead > 0)
{
buffer.Add(sp1.ReadByte());
}
//Print if all bytes are available
if (buffer.Count >= 1000)
{
//Join the bytes to a string using LINQ
textBox1.Text = String.Join("", buffer.Select(b => b.ToString("X")));
buffer.Clear();
}
}
or an array like
private byte[] buffer = new byte[1000];
private int bufferIndex = 0;
private void sp1_DataReceived(object sender, SerialDataReceivedEventArgs e)
{
while (sp1.BytesToRead > 0 && bufferIndex < 1000)
{
buffer[bufferIndex ] = sp1.ReadByte();
bufferIndex ++;
}
//Print if all bytes are available
if (bufferIndex >= 1000)
{
//Join the bytes to a string using LINQ
textBox1.Text = String.Join("", buffer.Select(b => b.ToString("X")));
bufferIndex = 0;
}
}
Note that this are only some ideas and example implementations. Since I do not know if you are also receiving other messages at the port it is not possible to give a perfect suitable solution to solve your problem.

Decompressing Animated GIF Raster Data

Sorry for the lengthy post I'm trying to give as much information as I can and I did my best to format everything to be as easily readable as possible. I've been trying to decompress GIF's in C# and seem to have everything except the LZW decompression down. I am reading in the Gif from a URL. For this example, I will be using this Animated GIF. Which I know has 35 Frames but I only want to look at the first one.
HEADER: 474946383961
GIF Version: 89a
LOGICAL DESCRIPTOR: 41003D00F60000
Width : 65
Height: 61
Sorted Color Table: False
Global Color Table Size: 128
Background Color Index: 0
Pixel Bits: 0
Below is the Global Color Table, something I am slightly confused about because it is filled 123/128 colors and the rest are 000000s, do I discredit this while filling the code table?
Sorry about the format here, only showing it for the question regarding the 000000s
Global Color Table:
141414 181818 1C1C1C 242424 262626 282828 2A2A2A 2C2C28 302C2C 30302C 3430303 434303
434344 030185 030284 03C346 038306 438306 43C305 044245 048245 448285 C50285C 502C5C
542C5C 543054 503860 542C68 50286C 50286C 542870 542870 542C70 582874 582870 582C745
82C745 C2C785 C2C605 830645 830645 C30645 C34685 C307C6 02C6C6 0346C6 438746 434786
030786 838786 C3C006 464806 02C806 42C806 430846 C34886 C348C7 034847 43C887 0388C7
43C887 83C8C7 83C907 034947 034947 434987 434947 438987 4389C7 8389C7 C38A07 838A07
C388C7 C40A46 050A48 03C948 048A08 848A08 C48A89 04CA89 44CAC9 44CAC9 850B09 C50B49
C50B49 C54B4A 054BCA 050B8A 054B8A 454BCA 454BCA 458BCA C5CC0A 454C0A 854C0A 858C4A
858C4A C58C4A C5CC8A C58C8A C5CC4B 058C8B 058C8B 05CC89 C64C8B 060CCB 460D0B 860D0B
864D4B C64D4C 068D8C 068D8C 468DCC 468DCC 86CE8D 070ECD 874F0D C78F4D C78F4D C7CF4E
078F8E 07CF8E 47C000 000000 000000 000000 000000 000000
Graphics Control Extension
21F9040D03007B00 |Graphics Control Extension
Block Size: 4
Has Transparency: True
Delay: 768
Transparency Color Index: 123
Image Descriptor
IMAGE DESCRIPTOR: 2C0000000041003D0000
Left: 0
Top: 0
Width : 65
Height: 61
Local Color Table: False
Interlace: False
Finally Where I am confused the Image Data
LZW minimum code size: 7
IMAGE DATA SUBBLOCK 1 HEXDATA:
80 7B 82 83 84 85 86 87 88 89 8A 8B 8C 8D 8E 8F 86 06 06 90 94 84 07
95 86 05 0C 00 98 94 05 01 07 05 9D 7B 05 0B 9B A3 8F 07 0C 0C 02 05
93 94 07 08 0A 09 9C A8 8D 05 08 B2 04 02 AF A9 09 0B 0A B5 B6 8B 05
00 C0 AB 01 A2 8E 05 BF C0 C2 C3 8A 07 0A 08 AB 0F 19 CA 8C A5 C0 0B
CF D0 88 C5 0C 09 0C 08 6E 29 CB 0C 0B A6 DD DE 87 9A E9 4C 67 2A D8
89 06 0C 0A E9 08 EB EC 85 06 00 BF 58 63 C6 C8 5B 64 40 4B BA 05 B4
F6 11 03 F0 20 60 18 37 03 E9 85 41 90 4E 43 05 85 C4 AA 9C 39 43 E6
8C 0C 15 8A 0A 98 E9 58 A6 0A 05 8C 21 29 90 21 33 86 0C 98 88 99 C0
8C D9 38 E6 22 CA 90 13 58 86 21 23 05 45 81 9F 40 81 5A 09 C8 F2 E4
CD 94 1D 37 5C D0 93 A7 A9 D3 A6 2A 7C 8C 34 63 F2 28 B1 09 14 EE D8
A9 B3 B5 8E 57 AE 76 B8 AC 68 49 66 82 D5 6C 75 E2 A8 55 0B 67 6D 1C
For All intensive purposes We should need to look at the first few binary bits
IMAGE BLOCK BINARY:
10000000 clearcode, 01111011, 10000010, 10000011, 10000100,
10000101, 10000110, 10000111, 10001000, 10001001, 10001010,
10001011, 10001100, 10001101, 10001110, 10001111,
Codes:
1000000, 0011110, 1110000, 01010000... ect
My main question is how do I use LSB Packing order when reading these codes, secondly how does this make sense for each pixel considering the background is transparent, like how do I get the index of the first non transparent pixel. Finally, at what point do I increase the code size for adding codes to the table to LZW Minimum codes size +1(8). Thank you for any advice.
LSB packing order just means to read the data as little-endian and right shift the data as you "eat" the bits.
Here's an example in C, C# makes accessing memory more painful, but the logic would be the same:
uint32_t ulBits;
unsigned char *pData;
int codelen, code, bitnum;
int mask;
int nextcode;
codelen = 7; // assume 7 bits to start
mask = (1<<(codelen+1)) -1;
clearcode = (mask >> 1) + 1;
nextcode = clearcode + 2;
ulBits = *(uint32_t)pData; // read 32-bits as little endian
bitnum = 0;
#define WORDLEN 32
// To read the variable length codes you would do the following:
while (decoding == true)
{
if ((bitnum + codelen) > WORDLEN) // need to read more data
{
pData += (bitnum >> 3); // adjust source pointer
ulBits = *(uint32_t)pData; // read another 32-bits
bitnum &= 7; // reset bit offset
}
code = (ulBits >> bitnum);
code &= mask;
bitnum += codelen;
// some logic here to increment the nextcode is beyond the scope of this answer
<the rest of your logic here>
}
As you decompress the codes, you add a new item to your dictionary and increment your "next code" value. When this value can't fit in the current code size, you increase it by one bit until you hit 4096 and usually start over with a clear code to reset the dictionary. There is a rarely used option called "differed clear code". In this case the full dictionary stays in use until a clear code is received. There are plenty of sample LZW decoders that you can look at, so it's not necessary to post an entire one here.

Encoding/Decoding hex packet

I want to send this hex packet:
00 38 60 dc 00 00 04 33 30 3c 00 00 00 20 63 62
39 62 33 61 36 37 34 64 31 36 66 32 31 39 30 64
30 34 30 63 30 39 32 66 34 66 38 38 32 62 00 06
35 2e 31 33 2e 31 00 00 02 3c
so i build the string:
string packet = "003860dc0000" + textbox1.text+ "00000020" + textbox2.text+ "0006" + textbox3.text;
then "convert" it to ascii:
conn_str = HexString2Ascii(packet);
then i send the packet... but i have this:
00 38 60 **c3 9c** 00 00 04 33 30 3c 00 00 00 20 63
62 39 62 33 61 36 37 34 64 31 36 66 32 31 39 30
64 30 34 30 63 30 39 32 66 34 66 38 38 32 62 00
06 35 2e 31 33 2e 31 00 00 02 3c **0a**
why??
Thank you!
P.S.
the function is:
private string HexString2Ascii(string hexString)
{
byte[] tmp;
int j = 0;
int lenght;
lenght=hexString.Length-2;
tmp = new byte[(hexString.Length)/2];
for (int i = 0; i <= lenght; i += 2)
{
tmp[j] =(byte)Convert.ToChar(Int32.Parse(hexString.Substring(i, 2), System.Globalization.NumberStyles.HexNumber));
j++;
}
return Encoding.GetEncoding(1252).GetString(tmp);
}
EDIT:
if i convert directly in byte, the hex packet in coded as string:
00000000 30 30 33 38 36 30 64 63 30 30 30 30 30 34 33 33 003860dc 00000433
00000010 33 30 33 43 30 30 30 30 30 30 32 30 33 34 33 32 303C0000 00203432
00000020 36 33 36 33 33 35 33 39 33 32 33 34 36 36 33 39 63633539 32346639
00000030 36 33 33 39 33 31 33 39 33 30 33 36 33 33 36 35 63393139 30363365
00000040 33 35 36 33 36 35 36 35 36 35 33 31 33 39 33 38 35636565 65313938
00000050 36 33 33 31 36 34 33 34 36 33 33 30 30 30 30 36 63316434 63300006
00000060 33 35 32 65 33 31 33 33 32 65 33 31 30 30 30 30 352e3133 2e310000
00000070 30 32 33 43 023C
You cannot convert raw binary data to string data and expect things to just work. They are not the same. This is especially true when you mix up your character encodings.
C# characters are not ASCII characters. They are Unicode characters, represented by Unicode code points. When you then turn around and write those characters out, you need to specify what kind of data to write out. When you read your byte array into a string, using Encoding.GetEncoding(1252), you are getting the characters corresponding to code page 1252, in which 0xdc is a Ü.
But when your string is being converted back into bytes to send over the network, it is being written out as UTF-8. In UTF-8, UTF-00DC cannot be encoded as a single byte, since that byte value is used to indicate the start of a multi-byte sequence. Instead, it's encoded as the multi-byte sequence 0xc3 0x9c. As far as C# is concerned, those two values are the same character. (I don't know where that extra 0x0a is coming from, but my guess is an errant line feed from one of your text boxes and/or some other part of your process).
Its not clear what exactly you're trying to do, but I suspect you are converting way too many times for it to work out correctly. If you know the byte sequence you want to send, why not just encode that as a byte[] directly? For example, use a MemoryStream and write the constant bytes you need into it.
To get the values out of your text boxes, your original code to "convert" the string of hex digits into a string of ASCII characters had the right idea. You just need to stop at the point where you have a byte array, since ultimately the byte array is what you want.
public byte[] GetBytesFrom(string hex)
{
var length = hex.Length / 2;
var result = new byte[length];
for (var i = 0; i < length; i++)
{
result[i] = byte.Parse(hex.Substring(i, 2), NumberStyles.HexNumber);
}
return result;
}
// Variable portions of packet structure.
var byte[] segment2 = GetBytesFrom(textbox1.Text);
var byte[] segment4 = GetBytesFrom(textbox2.Text);
var byte[] segment6 = GetBytesFrom(textbox3.Text);
MemoryStream output = new MemoryStream();
output.Write(new[] { 0x00, 0x38, 0x60, 0xdc, 0x00, 0x00 }, 0, 6);
output.Write(segment2, 0, segment2.Length);
output.Write(new[] { 0x00, 0x00, 0x00, 0x20 }, 0, 4);
output.Write(segment4, 0, segment4.Length);
output.Write(new[] { 0x00, 0x06 }, 0, 2);
output.Write(segment6, 0, segment6.Length);
From here, you could use MemoryStream.CopyTo() to copy it to another stream, or MemoryStream.Read() to read the entire packet into a new byte array, or MemoryStream.GetBuffer() to get the underlying buffer (though that last one is rarely what you want -- it includes unused padding bytes)

Share Fruits Fairly (Dynamic Programming)

I'm having a very hard time trying to figure out how to solve this problem efficiently. Let me describe how it goes:
"A hard working mom bought several fruits with different nutritional values for her 3 kids, Amelia, Jessica and Bruno. Both girls are overweight, and they are very vicious and always leave poor Bruno with nothing, so their mother decided to share the food in the following manner:
Amelia being the heaviest one gets the most amount of Nutritional Value
Jessica gets an amount equal or less than Amelia
Bruno gets an amount equal or less than Jessica, but you need to find a way to give him the highest possible nutritional value while respecting the rule ( A >= J >= B )"
Note: The original problem is described differently but the idea is the same, I don't want my classmates to find this post when they google for help hehe.
One of the test cases given by my teacher is the following:
The fruit list has the following values { 4, 2, 1, 8, 11, 5, 1}
Input:
7 -----> Number of Fruits
4 2 1 8 11 5 1 ----> Fruits Nutritional Values
Output:
1 11 ----> One fruit, their nutritional values sum for Amelia
5 ----> Position of the fruit in the list
3 11 ----> Three fruits, their nutritional values sum for Jessica
1 2 6 ----> Position of the fruits in the list
3 10 ----> Three fruits, their nutritional values sum for Bruno
3 4 7 ----> Position of the fruits in the list
Note: I am aware that there are several ways of diving the fruits among the kids, but it doesn't really matter as long as it follows the rule A >= J >= B.
At first I made an algorithm that generated all the subsets, each one had their sums, and the positions that were in use. That method was quickly discarded because the list of fruits can have up to 50 fruits, and the subset algorithm is O(2^n). I ran out of memory.
The second idea that I have is to use Dynamic Programming. In the columns header I would have the positions of the Fruit's List, in the row header the same, it's kind of hard to explain with letters so I'll ahead an do the table for the previous example { 4, 2, 1, 8, 11, 5, 1}.
00 01 02 03 04 05 06 07
00
01
02
03
04
05
06
07
Each time we advance to the row below we add the positions 1,2,3,...,7
00 01 02 03 04 05 06 07
00 00 <---No positions in use
01 04 <---RowPosition 1 + Column Position(Column 0) (4+0)
02 06 <---RowPosition 1 + RowPosition 2 + Column Position (4+2+0)
03 07 <---RP(1) + RP(2) + RP(3) + CP(0) (4+2+1+0)
04 15 <--- (4+2+1+8+0)
05 26
06 31
07 32 <--- (4+2+1+8+11+5+1+0)
Now that you know how it goes lets add the first row
00 01 02 03 04 05 06 07
00 00 04 02 01 08 11 05 01 <-- Sum of RP + CP
01 04 00 06 05 12 15 09 05 <-- Sum of RP(0..1) + CP
02 06
03 07
04 15
05 26
06 31
07 32
I put the 00 because the 1st position is already in use. The completed table would look like this.
00 01 02 03 04 05 06 07
00 00 04 02 01 08 11 05 01
01 04 00 06 05 12 15 09 05
02 06 00 00 07 14 17 11 07
03 07 00 00 00 15 18 12 08
04 15 00 00 00 00 26 20 16
05 26 00 00 00 00 00 31 27
06 31 00 00 00 00 00 00 32
07 32 00 00 00 00 00 00 00
Now that we have the table. I divide the sum of the Nutritional Values by the amount of kids, 32/3 = 10.6667, the ceiling would be 11. I try to check for 11, if it's in the table, I choose it and mark the position of the row and columns of the tables as used, then I would try to check for 11 again, if it's in the table I choose it otherwise look the 10, or 9, etc until I find it. Afterwards I would mark the respective positions as used then sum the unused positions to get Bruno's fruits.
I know that there has to be better way to do this because I found a flaw in my method, the table only has the sum of a few subsets. So maybe that will be detrimental in a few test cases. Maybe a 3D Memoization Cube?, I think it would consume too much memory, and I have a limit too 256MB.
Wow, I didn't realize I typed this much x.X. I hope I don't get a lot of tl; dr. Any help / guide would be greatly appreciated :D
EDIT: I made the code that generates the table in case anyone wants to try it out.
static void TableGen(int[] Fruits)
{
int n = Fruits.Length + 1;
int[,] memo = new int[n, n];
for (int i = 1; i < n; i++)
{
memo[0, i] = Fruits[i - 1];
memo[i, 0] = memo[i - 1, 0] + Fruits[i - 1];
for (int j = i + 1; j < n; j++)
memo[i, j] = memo[i, 0] + Fruits[j - 1];
}
for (int i = 0; i < n; i++)
{
for (int j = 0; j < n; j++)
Console.Write("{0:00} ", memo[i, j]);
Console.WriteLine();
}
}
A slightly computationally intensive way would be to assign the fruit in a round robin way, starting with the highest nutritional value for amelia.
From there, progressively loop through the fruit from lowest nutritional value held by amelia, and try each combination of either (a) giving the fruit to jessica, or (b) swapping the fruit with one held by jessica, while still satisfying the rule.
Then apply the same method to jessica and bruno. Repeat these 2 loops until no more swaps or gives are possible.
Slightly trickier, but potentially faster, would be to simultaneously give/swap to jess/bruno. For each 2 pieces of fruit that A holds, you would have 4 options to try, with more if you at the same time try and balance J & B.
For a faster algorithm, you could try asking at the mathematics stack exchange site, as this is very much a set-theory problem.
for(i = 0; i < count; i++)
{
currentFruit=Fruits.Max();
if(Amelia.Sum() + currentFruit < Jessica.Sum() + currentFruit)
{
Amelia.Add(currentFruit);
Fruits.Remove(currentFruit);
continue;
}
if(Jessica.Sum() + currentFruit < Bruno.Sum() + currentFruit)
{
Jessica.Add(currentFruit);
Fruits.Remove(currentFruit);
continue;
}
Bruno.Add(currentFruit);
Fruits.Remove(currentFruit);
}
This works for fruits with relatively similar values. If you add a fruit whose value is greater than all other fruits combined (which I did once by accident) it breaks down a bit.

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