I've form with eight textboxes, and and now I want whenever any user performs textchanged event in any textbox, a button gets disabled.
Should I need to bind to textChanged event to all the textboxes, or is there any better approach?
What if later I want more textboxes in my winforms?
If for some reason you don't want to have to bind the same event handler to 8+ text boxes in the designer, you could do so programatically on the Form load event:
private void MainForm_Load(object sender, EventArgs e)
{
foreach (Control maybeTextBox in Controls)
{
if (maybeTextBox is TextBox)
{
maybeTextBox.TextChanged += new EventHandler(maybeTextBox_TextChanged);
}
}
}
The only problem with this is that if any of the TextBoxes are inside another control, you'll need to write a recursive find method like this:
public static Control[] GetControls(Control findIn)
{
List<Control> allControls = new List<Control>();
foreach (Control oneControl in findIn.Controls)
{
allControls.Add(OneControl);
if (OneControl.Controls.Count > 0)
allControls.AddRange(GetControls(oneControl));
}
return allControls.ToArray();
}
You can call that method on a form, so the original code will become:
foreach (Control maybeTextBox in GetControls(this))
Related
For instance, I want all my text boxes to respond to Ctrl-A by selecting all text. I see several options:
Add an event handler to all the text boxes that takes care of the keyboard shortcuts
Subclass TextBox and replace all my text boxes with it
Create a user control that wraps TextBox and replace all my text boxes with it
However all of these involve changing each and every text box in the app. Is there any sort of thing I could do globally to all text boxes via one action to accomplish this? I kind of doubt it but I thought it wouldn't hurt to ask! (I mean, I suppose now that .NET is open source I could build a custom framework, but that's definitely overkill!)
I have a idea about that. The first step is get all controls of a control. Like this method:
public static IEnumerable<Control> GetAllControls(Control container)
{
List<Control> controlList = new List<Control>();
foreach (Control c in container.Controls)
{
controlList.AddRange(GetAllControls(c));
controlList.Add(c);
}
return controlList;
}
You can improve this method to get just the TextBox's.
So, now you have all the TextBoxes that you want. You can add a event for each, something like that:
foreach( var textBox in textBoxList )
{
textBox.KeyPress += MeyKeyPressEvento_KeyPress;
}
Or you can put that event int your form and select all TextBoxes.
I hope you can get a mindset with my answer. Good luck 🖖🏻
Dynamically attach your events when you load your form.
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
// iterate all controls on the form
foreach (Control control in this.Controls)
{
if (control is TextBox textBox)
{
// attach your event's method
textBox.KeyDown += OnKeyDown_SelectAllText;
}
}
}
private void OnKeyDown_SelectAllText(object sender, KeyEventArgs e)
{
if (e.Control && e.KeyCode == Keys.A)
{
TextBox textBox = (TextBox) sender;
textBox.SelectAll();
}
}
// be sure to detach all events when done with form
private void Form1_FormClosing(object sender, FormClosingEventArgs e)
{
foreach (Control control in this.Controls)
{
TextBox textBox = control as TextBox;
if (textBox != null)
{
textBox.KeyDown -= OnKeyDown_SelectAllText;
}
}
}
}
I have a windows form consisting of a series of textboxes and a button.
The user needs to input some data into the textboxes and then the code uses these inputs to do some calculation.
The user then clicks the button and a chart is generated showing the results of the calculations.
The chart is done using R which is connected to C# via R.Net.
The question is: how can I make the chart to update dynamically as soon as the user changes some input in one of the textboxes (so without first clicking the button that generates the graph)?
I thought that I would need some loop that constantly checks if any of the textboxes has been changed but I cannot make this work:
foreach (Control subctrl in this.Controls)
{
if (subctrl is TextBox)
{
((TextBox)subctrl).TextChanged += new EventHandler();
}
}
TextChanged should trigger the buttonClick event so that the reated code that generates the graph is executed.
What is a good approach for this problem? Thanks.
<<<< EDIT >>>>>
Here is my code for the form:
public partial class myInputForm : Form
{
public myInputForm()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
// call methods to run calculations using new inputs from textboxes
plotGraph(); // plot the new results
}
}
I would like to keep the calculation methods and the plot function plotGraph() inside the button1_Click event.
Trying to adopt Refus L's suggestion, I am adding the following to the partial class myInputForm above:
private void TextBox_TextChanged(object sender, EventArgs e)
{
TextBox textbox = sender as TextBox;
if (IsValidText(textBox.Text))
{
textbox.TextChanged += new System.EventHandler(this.button1_Click);
}
else
{
DisplayBadTextWarning(textBox.Text);
}
}
private void myInputForm_Load(object sender, EventArgs e)
{
foreach (Control control in this.Controls)
{
var textBox = control as TextBox;
if (textBox != null)
{
textBox.TextChanged += TextBox_TextChanged;
}
}
}
But this still doesn't work. If I insert the following:
this.myFirstBox.textChanged += new System.EventHandler(this.button1_Click);
directly in the code that is automatically generated by the form designer it works and a change in the textbox myFirstBox triggers the button click and thus the plot.
But I would need to write a line for each textbox cause the foreach doesn't work there.
Can you please explain how to set this up to work in my form? Thanks.
You can just specify an existing method that you want to handle the event. Ideally you'd have a separate method that updates the chart, which can be called from anywhere. Then you can call it from your TextChanged or Button_Click event, but these two control events are not tied together (in TextChanged you may want to do some validation on the text first). Also, if you want to update the chart from some other place, you have an independent method you can call that will do it.
For example, if you have this method to update the chart:
private void UpdateChart()
{
// Do something here to update the chart
}
You can call it from your event handlers:
private void button1_Click(object sender, EventArgs e)
{
UpdateChart();
}
private void TextBox_TextChanged(object sender, EventArgs e)
{
// You might have some data validation on the TextBox.Text here,
// which you wouldn't need in the Button_Click event
TextBox textbox = sender as TextBox;
if (IsValidText(textBox.Text))
{
// Now update the chart
UpdateChart();
}
else
{
DisplayBadTextWarning(textBox.Text);
}
}
Then you can hook up all your TextBox.TextChanged events to the custom handler above:
private void Form1_Load(object sender, EventArgs e)
{
// Dynamically hook up all the TextBox TextChanged events to your custom method
foreach (Control control in this.Controls)
{
var textBox = control as TextBox;
if (textBox != null)
{
textBox.TextChanged += TextBox_TextChanged;
}
}
}
I've got these functions:
private void setupFocusControls(Control parent)
{
foreach (Control control in parent.Controls)
{
control.GotFocus += HandleFocus;
}
}
private void HandleFocus(object sender, EventArgs e)
{
Control control = (Control)sender;
thisFormName = this.Name;
thisControlName = control.Name.ToString();
if (bHelpSystemActive)
{
bHelpSystemActive = false;
if ((ModifierKeys & Keys.Control) == Keys.Control)
{
HelpSystem hs = new HelpSystem(thisFormName, thisControlName);
hs.ShowDialog();
}
else
{
showTooltipForControl(control, thisFormName);
}
return;
}
}
And I call this in the Form_Load function:
private void Labeller_Load(object sender, EventArgs e)
{
setupFocusControls(this);
fillListBox();
}
What this does is show a custom help system I've written. If no control key is clicked, then I'll display the info in a tool tip. If the control key is pressed, then I show an editor. Simple really.
Now, this code works perfectly on another form, which uses panels as containers for my form controls. The problem is, I now want to add this functionality to a separate form. I've added all the code, but none of the controls on the form are having the HandleFocus event added to them. The only difference between this form and the working one is that it uses a splitContainer as it's container.
My question is, why is the setupFocusControls function not looping through the splitContainer as it does the panels on my working form? And, how would I go about fixing it? I'd obviously rather not have several functions to perform this (what I thought) simple task...
Cheers.
Assuming that the problem is that you are not assigning the event to every single control on the form (only top-level controls), the fix should be to change your setupFocusControls(Control) method:
private void setupFocusControls(Control parent)
{
foreach (Control control in parent.Controls)
{
control.GotFocus += HandleFocus;
// add the following line to recurse throughout the control tree
setupFocusControls(control);
}
}
This will add the HandleFocus event handler to every single control, by recursing through the children of every control. I hope this works for you!
As a bonus, if you want to add the event handler to all controls, including the parent control, you could write the setupFocusControls method as follows:
private void setupFocusControls(Control parent)
{
parent.GotFocus += HandleFocus;
foreach (Control child in parent.Children)
setupFocusControls(child);
}
I have a user control called GameButton that has a label inside it. When I add the user control to my form, and add a click event to it, its triggered when you click on the background of the custom button, but not the text in the label? How would I fix this without adding a bunch of click events inside the user controls code?
edit: UI framework: winforms
If I am understanding you properly, your GameButton usercontrol will fire the event when clicked on, but not when the label is clicked on -- and you want both. This is because the label (a control) is on top of the background. Therefore, you need to register your label with the click event as well. This can be done manually in the designer or programmatically for each control on the page.
If you want to do EVERY control in the UserControl, put this into the UserControl's OnLoad event and you can use the same click event for every control:
foreach (var c in this.Controls)
c.Click += new EventHandler(yourEvent_handler_click);
public void yourEvent_handler_click (object sender, EventArgs e){
//whatever you want your event handler to do
}
EDIT: The best way is to create the click event handler property in the user control. This way, every time you add/remove a click event to your user control, it adds/removes it to all the controls within the user control automatically.
public new event EventHandler Click {
add {
base.Click += value;
foreach (Control control in Controls) {
control.Click += value;
}
}
remove {
base.Click -= value;
foreach (Control control in Controls) {
control.Click -= value;
}
}
}
This is as per another post:
Hope this helps!
You can create a new method and assign all the controls to it
private void Control_Click(object sender, EventArgs e)
{
this.OnClick(e);
}
This will raise main control(or usercontrol) event.
Set the "enable" property of your labels "False, then mouse events will work in user control.
You can make the events in the controls of the User Control call the event of the User Control like that:
foreach (Control c in this.Controls)
{
c.Click += (sender, e) => { this.OnClick(e); };
c.MouseUp += (sender, e) => { this.OnMouseUp(e); };
c.MouseDown += (sender, e) => { this.OnMouseDown(e); };
c.MouseMove+= (sender, e) => { this.OnMouseMove(e); };
}
Just put it in the constructor. This way when an event is added to the User Control using polymorphism it will work
Here This control has 4 child control like 3 label and 1 picturebox.
so add this.onClick(e) in c# or Me.onClick(e) in vb.net on there on click event
like this
Private Sub rate_lab_Click(sender As Object, e As EventArgs) Handles rate_lab.Click
Me.OnClick(e)
End Sub
So wherever click inside user control the click event act as single event
I have a .NET UserControl (FFX 3.5). This control contains several child Controls - a Panel, a couple Labels, a couple TextBoxes, and yet another custom Control. I want to handle a right click anywhere on the base Control - so a right click on any child control (or child of a child in the case of the Panel). I'd like to do it so that it's maintainable if someone makes changes to the Control without having to wire in handlers for new Controls for example.
First I tried overriding the WndProc, but as I suspected, I only get messages for clicks on the Form directly, not any of its children. As a semi-hack, I added the following after InitializeComponent:
foreach (Control c in this.Controls)
{
c.MouseClick += new MouseEventHandler(
delegate(object sender, MouseEventArgs e)
{
// handle the click here
});
}
This now gets clicks for controls that support the event, but Labels, for example, still don't get anything. Is there a simple way to do this that I'm overlooking?
If the labels are in a subcontrol then you'd have to do this recursively:
void initControlsRecursive(ControlCollection coll)
{
foreach (Control c in coll)
{
c.MouseClick += (sender, e) => {/* handle the click here */});
initControlsRecursive(c.Controls);
}
}
/* ... */
initControlsRecursive(Form.Controls);
To handle a MouseClick event for right click on all the controls on a custom UserControl:
public class MyClass : UserControl
{
public MyClass()
{
InitializeComponent();
MouseClick += ControlOnMouseClick;
if (HasChildren)
AddOnMouseClickHandlerRecursive(Controls);
}
private void AddOnMouseClickHandlerRecursive(IEnumerable controls)
{
foreach (Control control in controls)
{
control.MouseClick += ControlOnMouseClick;
if (control.HasChildren)
AddOnMouseClickHandlerRecursive(control.Controls);
}
}
private void ControlOnMouseClick(object sender, MouseEventArgs args)
{
if (args.Button != MouseButtons.Right)
return;
var contextMenu = new ContextMenu(new[] { new MenuItem("Copy", OnCopyClick) });
contextMenu.Show((Control)sender, new Point(args.X, args.Y));
}
private void OnCopyClick(object sender, EventArgs eventArgs)
{
MessageBox.Show("Copy menu item was clicked.");
}
}