MVVM pattern & Silverlight commands - c#

Hi
I'm new to silverlight and MVVM logic, I've readed many articles, blogs and etc ..., but many things they've explained are about how to dealing with database operation. Let's say I have a image control and button which should upload a file and also shows selected picture in appropriate control.
I don't know how to do this with MVVM pattern. I don't want you to describe how to upload file with silverlight, actually the problem is I don't know how should I access to image control in ViewModel class to set its source property.
Any advice will be grateful
Best Regards.

You don't access controls in the view-model, you expose properties.
The view, in turn, binds to the properties exposed by the view-model. In MVVM, the view's DataContext is set to a view-model.
View:
<Window … namespaces, etc. />
<Grid>
<TextBox Text={Binding InputText, Mode=TwoWay}
</Grid>
</Window>
ViewModel:
public class MyViewModel : INotifyPropertyChanged
{
string _text = "Enter text here";
public string Text
{
get { return _text; }
set
{
_text = value;
// raise property change notification
}
}
// implement INPC so the view will know when the view-model has changed
}
Now if you set the view window's DataContext property to an instance of MyViewModel, the textbox will contain the text "Enter text here," because its Text property is bound to the InputText property. If you type something else in the textbox, the view-model's InputText property will be updated to that value.

Related

How can I bind a property?

I'm using the Bing map SDK in my WPF application and the XAML looks like:
<m:Map
x:Name="MyMap"
Grid.Row="1"
CredentialsProvider="KEY"
ZoomLevel="{BINDING MapZoomLevel}"
Mode="Road">
The code behind:
private int mapZoomLevel;
public int MapZoomLevel { get { return mapZoomLevel; } set { mapZoomLevel = value; NotifyOfPropertyChange(() => MapZoomLevel); } }
But this aint working. I guessing it is because I've already bound the Map by setting x:Name. The problem is that I can't remove the x:Name since I'm doing some setup in the view but is there a workaround? I would like to be able to bind the ZoomLevel of the map somehow
In order to data bind, you need to do a few things:
1) You must set the DataContext of the UserControl or Window to the object that contains the property that you want to bind to. That could be like this (in the UserControl or Window code behind) if that object is a separate view model class:
DataContext = new SomeTypeOfViewModel();
Or like this if the property is declared in the code behind:
DataContext = this;
2) You must implement the INotifyPropertyChanged interface or implement DependencyPropertys - you seem to have implemented the INotifyPropertyChanged interface, but you must ensure that you have done it correctly.
3) You must provide a valid Binding Path... BINDING is not valid, so an appropriate Binding Path for you might be this (depending on where you have declared your property):
<m:Map x:Name="MyMap" Grid.Row="1" CredentialsProvider="KEY"
ZoomLevel="{Binding MapZoomLevel}" Mode="Road">
Please read the Data Binding Overview page on MSDN for the full story.
based on your tags you are using Caliburn Micro with this? Datacontext is already set with viewmodel/view from the framework. ZoomLevel="{Binding MapZoomLevel, Mode=TwoWay}" is required.

How to bind a command to a button

I am new to wpf and this fancy binding stuff, followed these tutorial and got this XAML:
<Button
x:Name="btn"
Content="refresh"
Command="{Binding RefreshCmd}" />
and this code:
public someClass ()
{
InitializeComponent();
CreateRefreshCmd();
btn.DataContext=this; // without this line it will not work !!
}
public ICommand RefreshCmd
{
get;
internal set;
}
private bool CanExecuteRefreshCmd ()
{
return true;
}
private void CreateRefreshCmd ()
{
RefreshCmd=new RelayCommand(e => RefreshExec(), c => this.CanExecuteRefreshCmd());
}
public void RefreshExec ()
{
// do something fancy here !
}
but without the last line in constructor it will not work.
In the tutorial this line does not exist.
How can i avoid this?
EDIT:
I clicked the databinding with visual studio and got this:
Command="{Binding RefreshCmd, Mode=OneWay, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type my:spielerei}}}"
is this really necessary?
For binding to work, you need to set a data context for bindings to target, so yes, it is necessary. In the Command binding you posted in your edit, the binding is instructed to look for the RefreshCmd property on an ancestor of the Button control of type my:spielerei, which I assume is the containing window type. This is why the explicit setting of DataContext doesn't appear in the tutorial.
Bindings and commands can be used in code-behind, but are much more commonly used with view-models in the MVVM pattern. This involves setting the DataContext of your class to a view-model, which contains the properties and commands you want to bind to. To change your code to follow MVVM, we need a view-model:
public class SomeClassViewModel
{
public SomeClassViewModel()
{
this.RefreshCmd = new RelayCommand(e => RefreshExec(), c => this.CanExecuteRefreshCmd());
}
public ICommand RefreshCmd { get; internal set; }
private bool CanExecuteRefreshCmd()
{
return true;
}
public void RefreshExec()
{
// do something fancy here !
}
}
Then, in the code-behind, create the view-model, and assign it as the data context of the object:
public class SomeClass
{
public SomeClass()
{
InitializeComponent();
this.DataContext = new SomeClassViewModel();
}
}
Notice that all of the code from the SomeClass code-behind file has moved to the view-model - it is now testable, and your XAML controls can communicate with the view-model by binding to properties and executing commands.
Binding will work correctly if there is an object it can bind to. This object is read from DataContext property. If this property is not set there is nothing to bind to. It is why the following line is needed:
btn.DataContext=this;
The tutorial mentioned by you does it in a little bit different way i.e. it sets DataContext in XAML. Please examine MainWindow.xaml file from this tutorial. It contains the following code at the beginning which populates DataContext property:
<Window x:Class="MvvmCommand.MainWindow" DataContext="{Binding Main, Source={StaticResource Locator}}">
When you use a Binding in WPF, by default it sets the binding to the named property on the DataContext of the object that has the property that is bound. So in your example, the DataContext of the button.
This property is inherited down through the tree, so if not set on the Button it will look up the tree all the way to the window that holds the control.
MSDN on binding
Without all your XAML to look through I do have to guess, but I am guessing you haven't set the datacontext of the window that hosts the button. By setting it in the constructor explicitly to this you are setting the source of the binding to the object that has the property, hence why it works.
The normal way to do this is to set the data context to a class that contains the command. The usual design pattern for this is MVVM. The idea of binding is to have separation - it is not like events where you handle them in the code behind, instead it allows you to create a view model or similar class that exposes the commands and bind this to the view. This allows you to do things like unit test the functionality via the view model without having to unit test the view, share view models to multiple views etc.
data context is required to be set so that binding framework can resolve the values
you may have various method of setting the same
first method you've used
another method is to set via xaml
<Window x:Class="Project.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
DataContext="{Binding RelativeSource={RelativeSource Self}}">
Idea here is to set the data context to self.
In short, It's not necessary. Do not set datacontext to button, set data context (viemodel) for your page (view) in XAML. Of course your command must be exposed via that viewmodel.
For another question I put up simple example showing command binding and cross viewmodel communication, check it out here https://github.com/mikkoviitala/cross-viewmodel-communication

How to validate a dependency property on a UserControl?

My view model implements IDataErrorInfo and contains a Message property that is validated.
I have created a UserControl with a Text DependencyProperty that is bound to Message. There are several controls on my UserControl that are bound to Text (which therefore show Message).
How can I show validation errors on the controls in my UserControl that are not bound to Message directly?
After quite some time, I have managed to figure out a solution that I thought I should share in case others find it useful:
Basically I have added a PropertyChangedCallback on my Text DependencyProperty. In this call-back I get the binding between Text and the property on the view model and check it for validation errors. If a ValidationError is found, I go through all the controls in my UserControl that are bound to Text, and give their binding the same error using Validation.MarkInvalid.
EDIT:
Copying the validation errors like this works fine if I put the code below in a button click event handler. If however the code is in the PropertyChangedCallback for Text then nothing happens. Does anyone have a solution?
// Get the binding from the Text property to the view model.
BindingExpression textBindingExpression = BindingOperations.GetBindingExpression(this,
MyUserControl.TextProperty);
// If there is a validation error, then give it to the control bindings.
if (textBindingExpression != null && textBindingExpression.ValidationError != null) {
Validation.MarkInvalid(this.MyTextBox.GetBindingExpression(TextBox.TextProperty),
textBindingExpression.ValidationError);
Validation.MarkInvalid(this.MyTextBlock.GetBindingExpression(TextBlock.TextProperty),
textBindingExpression.ValidationError);
}
Here is the solution I came up with which allows a UserControl with Dependency Properties to "wrap" the validation from the View Model it is bound to.
Firstly I followed the pattern in this post to create the desired DataContext hierarchy.
XAML:
<!-- Some boilerplate attributes snipped -->
<UserControl x:Class="App.Views.UserControls.MyUserControl"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:App.Views.UserControls"
Validation.ErrorTemplate="{x:Null}">
<Grid x:Name="LayoutRoot"
DataContext="{Binding RelativeSource={RelativeSource Mode=FindAncestor, AncestorType=local:MyUserControl}}">
<TextBox Grid.Row="0" Grid.Column="0" Text="{Binding Text, UpdateSourceTrigger=PropertyChanged}" />
</Grid>
</UserControl>
This way, the DataContext of the control is the view model inherited from the parent, which is where the validation is done. This is then overridden on the control's root child element to be the control itself, which allows binding to the Dependency Properties in code-behind. Also note that the control's ErrorTemplate has been nulled out - this is to prevent the default red box appearing.
The inherited view model can now be accessed from the control's code behind quite simply:
private INotifyDataErrorInfo ViewModelErrors => DataContext as INotifyDataErrorInfo;
Now implement INotifyDataErrorInfo in the user control and wrap the view model:
public bool HasErrors => ViewModelErrors.HasErrors;
public IEnumerable GetErrors(string propertyName)
{
return ViewModelErrors.GetErrors(propertyName);
}
The tricky part comes when you need to know which model property your control dependency property is bound to. This would be easier if you could look up registered dependency properties by name and interrogate the binding, but I couldn't find a way to do that without reflection. Therefore I used the PropertyChangedCallback of the dependency property to manually build a list of mappings. The parameters to the callback contain all the required information.
// Maps User Control properties to their View Model properties.
private readonly Dictionary<string, string> _propertyMappings = new Dictionary<string, string>();
// This should work for any property.
private static void OnDependencyPropertyValueChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
var userControl = (MyUserControl)d;
var dependencyPropertyName = e.Property.Name;
// Create this mapping one time only.
if (!userControl._propertyMappings.ContainsKey(dependencyPropertyName))
{
// Get the binding from the property to the view model.
var binding = BindingOperations.GetBindingExpression(d, e.Property);
if (binding != null)
{
// Create a mapping of user control property to view model property.
// This will let us look up the error from the view model.
var boundPropertyName = binding.ResolvedSourcePropertyName;
userControl._propertyMappings[dependencyPropertyName] = boundPropertyName;
}
}
}
Then incorporate this in to GetErrors:
public IEnumerable GetErrors(string propertyName)
{
if (ViewModelErrors != null && _propertyMappings.ContainsKey(propertyName))
{
return ViewModelErrors.GetErrors(_propertyMappings[propertyName]);
}
else
{
return Enumerable.Empty<string>();
}
}
That should be enough. Validation is done in the model and the results pulled down to the user control. No need to duplicate.

How to acces Model properties in WPF using MVVM Light

I am new to MVVM and WPF so this might be a broad or a dumb question, but:
I am using the MVVM pattern and have 1 Viewmodel, several views and a couple of models.
All of the views are just Usercontrols which are put on my mainwindow.xaml.
The view in question is bound to a model wich have several properties, one of which i want to use to dynamically change a picture in the usercontrol.
I am having a very difficult time trying to acces this property and my question is how i do this the "right" MVVM way.
My mainwindow.xaml:
<Window.Resources>
<DataTemplate DataType="{x:Type Model:Device}">
<Canvas>
<View:DeviceUserControl/>
</Canvas>
</DataTemplate>
</Window.Resources>
//---- SNIP----
<Grid Name="grid1">
<ItemsControl ItemsSource="{Binding Devices}" />
</Grid>
DeviceUserControl.xaml
//--- SNIP ---
Image Name="DeviceImage" Source="{StaticResource IconAdd}"/>
DeviceModel
//--- SNIP ---
public enum Typeenum
{
FrequenceGenerator,
Oscilloscope,
Test1,
Test2
};
public Typeenum Type { get { return type; } set { type = value; NotifyPropertyChanged("Type"); } }
I want to change the DeviceImage based on the type of the object. I have tried dependencyproperties, but it didnt work as expected (It returned the same type everytime).
I dont really need the notifyPropertyChanged as i am only interested in changing the image source when the Usercontrol is instantiated.
First of all, you should bind Views to ViewModels, not Models. At least that's what MVVM is all about. Also, if you want something to happen when a property changes, then one way is to subscribe to the PropertyChanged event in your ViewModel (which I assume you know should implement the INotifyPropertyChanged interface) then put your logic on what should happen on the property change there.
Code Sample
this.PropertyChanged += (s,e)=>{
// Your code here.
// e.g. this.MyImageSource = "http://img.com/image.jpg"
}
The code sample assumes that your event for the property changes is called PropertyChanged and that the image control's source is data bound to the MyImageSource property in the ViewModel.
Hope this helps.

XAML inline data binding doesn't work; code behind binding works

Greetings folks!
I'm running into a problem with WPF databinding that I hope you can help out with. I'm new to WPF but an expereienced developer (VB 3.0-6.0, C#).
Here's the scenario:
I have a C# project called MasterPartsData which contains a number of classes which reprsent different types of parts (capacitor, diode, etc). They inherit from a base class called clsPart.
I have another C# WPF project which contains WPF UserControls (as well as a MainWindow) to visually represent the values stored in an individual MasterPartsData (MPD) object. I've created a private field in the usercontrol to hold the object with a getter and setter.
If I create a binding explicitly in the setter for the populated object:
_capacitor = value;
Binding binding = new Binding();
binding.Source = _capacitor;
binding.Path = new PropertyPath("C0uf");
this.txtC0uf.SetBinding(TextBox.TextProperty, binding);
(with _capacitor being the private object variable and C0uf being the property name)
the value correctly displays.
However I don't wish to have to explicitly create each binding in the code behind. My preference is to create the bindings inline in XAML, perhaps with a DataContext pointing to the object.
Unfortunately every different permutation I've tried fails to work; the text box doesn't show data.
I have a couple of suspicions:
1) The binding is correct, but the text box needs to be refreshed.
2) The binding is confused between the private variable and the properties.
3) Maybe the fact that the class is defined in a different project is causing issues.
4) I'm going mad and should check myself into an asylum before someone gets hurt. :)
Any help you can provide would be most appreciated. I'm more than happy to add more information, but didn't want to clutter the question with pages and pages of source.
With respect to your suspicions:
1) I think the default binding behavior of a TextBox is TwoWay, with a LostFocus update trigger, meaning that your UI focus will have to change to another control before the binding will update, if changes are made in the UI.
If changes are made in the code you need to raise the NotifyPropertyChanged event in order for the binding system to see it.
2) This is probably not the case, but it leaves the impression that you're trying to set bindings on your UserControl properties, which is not the way data binding was designed to be used in this particular kind of use case. What you want is to bind data from non-UI classes to dependency properties on your UserControls.
3) This will never matter, as long as your UI project has a reference to your classes.
4) This is a common reaction people have when beginning to use XAML and WPF. It's like instead of being handed a box of Legos, you just got handed an injection molding machine with insufficient instructions, isn't it?
Overall, this is a situation where you might need to examine your design; elements of the "Model-View-ViewModel" pattern will come in handy. If you're unfamiliar with this, it's a development pattern in which you introduce a "ViewModel" class, perhaps you can call it MasterPartsVM which contains an implementation of INotifyPropertyChanged.
The DataContext of your UserControl would be set to this MasterPartsVM class.
A brief code example, using some generic names. Given a ViewModel class with a small backing class that looks like this:
class PartViewModel : INotifyPropertyChanged
{
#region INotifyPropertyChanged Members
public event PropertyChangedEventHandler PropertyChanged;
#endregion
public PartClass Data { get; set; }
public String SomeVMProperty
{
get { return Data.SomeProperty; }
set
{
if (Data.SomeProperty != value)
Data.SomeProperty = value;
this.PropertyChanged(this, new PropertyChangedEventArgs("SomeVMProperty"));
}
}
}
class PartClass
{
public string SomeProperty { get; set; }
}
The XAML of a basic UserControl would look like this:
<UserControl x:Class="WpfApplication1.PartUserControl"
... >
<Grid>
<TextBox Text="{Binding SomeVMProperty}" Margin="68,77,104,176" />
</Grid>
</UserControl>
To connect your data class to this UserControl, you set the UserControl's DataContext property. If you do this in code, it's a matter of having a reference to your user control and the ViewModel, and then setting the property:
MyUserControlInstance.DataContext = new PartViewModel(); // or some existing PartViewModel
That combination of code should work to produce a textbox whose Text property changes every time the SomeVMProperty property is changed.
In a basic binding scenario, if your class looks like this
public class MasterPartsData
{
private string _c0uf;
public string C0uf
{
get { return _c0uf;}
set { _c0uf = value;}
}
public MasterPartsData()
{
C0uf = "Hello World!";
}
}
your XAML would look like this
<Window x:Class="WpfApplication1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:WpfApplication1"
Title="MainWindow" >
<Window.DataContext>
<local:MasterPartsData />
</Window.DataContext>
<Grid>
<TextBlock Text="{Binding Path=C0uf}" />
</Grid>
</Window>
Note, there are many different approaches to setting the DataContext, you don't necessarily just have to do it in the XAML
Also, typically your MasterDataParts class would implement INotifyPropertyChanged

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