Programatically Remove TCP/IP restriction in XP/Vista/7 - c#

My company needs to internally test infrastructure. Our organization is rapidly moving from a very small development environment to a larger more scalable production environment. Specifically we want to flood some of our new request routers from the inside. We need to write the tool ourselves, and it has to be automatable. We can't use third-party tools because, to be frank, they're written by less than scrupulous hats and are virtually all are chock full of malware.
To be more specific, the tool is to be written in C# and the first obstacle we have to get past is overcoming kernel imposed restrictions on half-open outbound requests (we're clearly a Windows shop...I wouldn't be posting if we were all Linux). We would be dealing with Vista.
Any tips on anything are greatly appreciated. Where to get started, open source tools (so they can be verified to not be malware), anything. Thanks in advance.
And no, I'm not a hat or a script kiddie.
EDIT: The main goal here is not the actual generation of the traffic (I can do that), but rather programmatically overcoming the OS imposed "10 half-open outbound requests" restriction. Theoretically a single system should be able to spawn 255 of these half-open requests at a time, but the OS artificially locks this down.

Upgrade to Vista SP2 (you say you're specifically dealing with Vista, although the title suggests differently) - the connection limit is removed in Vista SP2.
http://technet.microsoft.com/en-us/library/dd335036(WS.10).aspx?ppud=4
Notably, it's the last bullet point under Operating System Experience updates
And for added value...
How to turn it on again if you wanted...
http://support.microsoft.com/kb/969710

Your best bet is going to be the winpcap driver. Note that many of these "kernel-imposed restrictions" are also imposed in hardware, in which case you are S.O.L. until you buy new hardware.

Is running mono on linux a possibility? You might need to write/use some third party unmanaged code I would imagine, but you would not have that restriction to deal with.

Related

"On-the-run" Debugging/Monitoring

Is there a way/system to debug/monitor code without stopping execution?
In industrial automation control programming (PLC/PAC/DCS) it is possible to connect the debugger while the program is running, and see in the code editor the value of variables and expressions, without setting breakpoints or tracepoints.
As an example, let's have a F# multithreaded application, where code is executed in a continuous loop or triggered by timers. Is there a way to attach a debugger like Visual studio Debugger and see the values of variables and expressions (in the code editor or in a watch pane) WITHOUT interrupting the execution?
It doesn't matter if it's not synchronous, it's acceptable if the debugger/monitor does not capture all the code scans.
I am tasked to create an high level controller for a process plant and I would like to use C# or F# or even C++ with a managed or native application, instead of a PAC system. But being forced to interrupt execution to debug is a huge disadvantage in this kind of application.
UPDATE
First of all thanks to all for their answer.
Based on those answers, though, I realized that probably I need to reformulate my question as follows:
Is anyone aware of any library/framework/package/extension that allows to work with a native or managed application in windows or linux (C#, F# or C++) the exact same way as a PAC development platform, specifically:
1) Put the dev platform in "status" mode, where it shows automatically the runtime value for variables and expressions present in the code exceprt currently visible, without interrupting execution?
2) Create watch windows that show the runtime value of variables and expressions, again without interrupting execution?
Also, what I am looking for is something that (like any PAC platform) offers these features OUT OF THE BOX, without requiring any change in the application code (like adding log instructions).
Thank you in advance
UPDATE 2
It looks like there is something (see http://vsdevaids.webs.com/); does anyone know whether they are still available somewhere?
UPDATE 3
For those interested, I managed to download the last available release of VSDEVAIDS. I installed it and looks working, but it's pointless without a licence and couldn't find information on how to reach the author.
http://www.mediafire.com/file/vvdk2e0g6091r4h/VSDevAidsInstaller.msi
If somebody has better luck, please let me know.
this is a normal requirement - needing instrumentation / diagnostic data from a production system. Its not really a debugger. Its usually one of the first things you should establish in your system design.
Not knowing your system at all its hard to say what you need but generally they fall into 2 categories
human readable trace - something like log4net is what I would recommend
machine readable counters etc. Say 'number of widget shaving in last pass',..... This one is harder to generalize, you could layer it onto log4net too. Or invent your own pipe
With regards to your edited question, I can almost guarantee you that what you are looking for does not exist. Consequence-free debugging/monitoring of even moderate usefulness for production code with no prior effort? I'd have heard of it. Consider that both C++ and C# are extremely cross-platform. There are a few caveats:
There are almost certainly C++ compilers built for very specific hardware that do what you require. This hardware is likely to have very limited capabilities, and the compilers are likely to otherwise be inferior to their larger counterparts, such as gcc, clang, MSVC, to name a few.
Compile-time instrumentation can do what you require, although it affects speed and memory usage, and even stability, in my experience.
There ARE also frameworks that do what you require, but not without affecting your code. For example, if you are using WPF as your UI, it's possible to monitor anything directly related to the UI of your application. But...that's hardly a better solution than log4net.
Lastly, there are tools that can monitor EVERY system call your application makes for both Windows (procmon.exe/"Process Monitor" from SysInternals) and Linux (strace). There's very little you can't find out using these. That said, the ease of use is hardly what you're looking for, and strictly internal variables are still not going to be visible. Still might be something to consider if you know you'll be making system calls with the variables you're interested in and can set up adequate filtering.
Also, you should reconsider your "No impact on the code" requirement. There are .NET frameworks that can allow you to monitor an entire class merely by making a single function call during construction, or by deriving from a class in the framework. Many modern UIs are predicated on the UIs being able to be notified of any change to the data they are monitoring. Extensive effort has gone into making this as powerful and easy as possible. But it does require you to at least consider it when writing your code.
Many years ago (think 8 bit 6502/6809 days) you could buy (or usually rent, I seem to remember a figure of £40K to purchase one in the late 80s) a processor simulator, that would allow you replace the processor in your design with a pin compatible device that had a flying lead to the simulator box. this would allow things like capturing instructions/data leading up to a processor interrupt, or some other way of stopping the processor (even a 'push button to stop code' was possible). You could even step-backwards allowing you to see why an instruction or branch happened.
In these days of multi-core, nm-technology, I doubt there is such a thing.
I have been searching for this kind of features since quite a long time with no luck, unfortunately. Submitting the question to the StackOverflow community was sort of a "last resort", so now I'm ready to conclude that it doesn't exist.
VSDevAids (as #zzxyz pointed out) is not a solution, as it requires significant support from the application itself.
Pod cpu emulators (mentioned by #Neil) aka in-circuit emulators (ICE) and their evolutions are designed to thoroughly test the interaction between firmware and hardware, not so useful in high level programming (especially if managed like .NET).
Thanks for all contributions.

Can C# .NET be used for hard real-time?

Given that the familiar form of .NET is run on Windows, which is not a real-time O/S, and MONO runs on Linux (standard kernel is also not a real-time O/S).
Given also, that any memory allocation scheme offering garbage collection (as in "managed" .NET), and indeed any heap memory scheme will introduce non-deterministic, potentially non-trivial delays into an application's execution behavior.
Is there any combination of alternate host O/S and coding paradigm in which one can leverage all of the power and conveniences of C# .NET while implementing a solution which can execute designated portions of code within tightly specified time constraints? e.g. start a C# method every 10ms to a tolerance of less than 1ms, with completion time determined only by the work performed in the method itself?
Obviously, the application would have to be carefully written; time-critical code would have to avoid memory allocations; the application would have to have completed all its memory allocation etc. work and have no other threads active once the hard real-time loop is started. Also, the host O/S would have to support real-time scheduling.
Is this possible within the .NET / MONO framework, or is it precluded by the design of the .NET runtime, framework, and O/Ss on which it (or compatible equivalent) is supported?
For example: is it possible to do reliable fine-grained (~1ms) machine control purely in C# with something like NETduino, or do they have limits or require alternate strategies for such applications?
Short Answer: No.
Longer answer: The closest you can get is running the .net Micro Framework directly on Hardware, but the TinyCLR still doesn't give you deterministic timings. Microsoft has Windows CE/Windows Embedded Compact as their real time offering, but even that is only real time for slower tasks (I believe somewhere in the range of 50 microseconds or more - not sure if that qualifies for Hard Real Time)
I do not know if it were technically possible to create a real-time c# implementation, but no one has done one and even .net native isn't made for that.
Can C# be used for hard real-time? Yes
When we talk about real-time it's most often (if not always) about robotics and IoT. And for that we almost always go with one of these options (forget Windows CE and Windows 10 IoT):
Microcontrollers (example: Arduino, RPi Pico, NodeMCU)
Linux based SBCs (example: Raspberry Pi, BeagleBone, Rock Pi)
Microcontrollers are by nature real-time. Basically the device will just run a loop forever (there are interrupts and multi-threading on some chips though). Top languages in this category are C/C++ and MicroPython. But C# can also be used:
Wilderness Labs (Netduino and Meadow F7)
.NET nanoframefork (several boards)
The second option (Linux based SBCs) is a bit more tricky. The OS has complete control over the hardware and it has a scheduler. That way many processes can be run on just one CPU. The OS itself has a lot of housekeeping as well.
Linux has a set of scheduling APIs that can be used to tell the OS that we want you to favor our process over others. And the OS will do its best to comply but no guarantees. This is usually called soft real-time. In .NET you can use the Process.PriorityClass to change your process's nice value. Depending on how busy the OS is and the amount of resources available (CPUs and memory) you might get satisfying results.
Other than that, Linux also provides hard real-time capabilities with the PREEMT_RT patch, and there is also a feature that you can isolate a CPU core for your selected processes. But to my knowledge .NET does not have any API to use these capabilities (P/Invoke may work).

Most eficent way of .NET IPC on Windows Mobile

I'm going to split a program into two parts, because I'm running out of process memory. One part is taking a picture and storing it on the file system (GUI) and the other part is analyzing the picture (OCR) and reporting the results back to the main part.
The communication between the two processes will look like this:
Is the OCR process responding?
If not, start OCR process.
Tell the OCR process that there is a new picture.
Wait until the OCR process returns the result (most likely less than 1 KB of characters)
The three most important things, in order of priority for me are:
High performance
High stability
Low complexity - I've only got around three days to finish and test the program.
The GUI is written in .NET/C#, so the solution must be compatible with that. Which method of IPC would you recommend me to use?
I'd probably use point to point queues for this. They perform very well and are stable - the kernel uses them for it's own notification system. The MSDN article already has the managed classes built for using them, so complexity is also low.
You could use WCF for Windows Mobile. Microsoft have released guidelines and sample projects for how to do this. If you set it up to use message queue end points (I'm not sure if named pipes are available), then performance should be very good. Apart from that, WCF is a very easy technology to get started with. Good luck!

Is it reasonable to write a server application in C# in my case?

I want it to work on windows servers.
It will be a cloud type server - it'll consist of modules\parts running on different machines all over the world using http\tcp + upnp to connect to each other
There are going to be controlling\monitoring\observing modules on each machine to provide stats on performance
This net is going to be working with large amount of VIDEO\AUDIO life streaming\broadcasting data
It is going to use FFMPEG for re-encoding and OpenGL, OpenCV and such for filtering (.NET wrappers exist and work BTW)
It will not use any WCF or IIS
I want to develop it in team of 2-4 developers, smart students.
So is it OK to create this in C# .Net or I shall not waste my time on promises of ease it could provide to a developer and go C\C++?
So is it reasonable to write a server application in C# in my case?
Offtop - why not WCF
Warning: it gets way to subjective in here.
WCF is grate when you have big corp with relatively small data exchange per one session of service.
When you have video, LIVE video, it all gets complicated. Large amounts of data, lots of users stream in and out from your service at the same time.
Try to do live video streaming over http binding - than try it with others than you'll see why I do not like idea of live streaming with WCF - it is slow, with way2much not needed for live streaming info and after all have you ever seen a live video streaming app on WCF? No - you haven't - may be you have seen +- live video on Silverlight + IIS pair which I do not like because it is just for Silverlight\WindowsMediaPlayer video streaming solution while I want more than that.
I love to have cross-platform clients with reach UI’s. And I do not like (it is all here my personal opinion - so it is subjective) Silverlight+IIS+WCF group. So what shall I do - right go to sockets, streams in such old and simple formats like FLV and Flash as back end client - Simpler in development in some parts, more conservative way of doing live video over the web than one you get from MS today.
I love Flash FLV live streaming because you just open socket and start sending live FLV video data onto it (for each user FLV header and than FLV "TAG's", one by one: video tag, audio tag, video tag, audio tag etc) and Flash plays it! With no special\unusual code. It is fast, easy in supporting, and does not make client need anything new\unusual. And you on server side can take grate use of that "TAG" form of video\audio data representation.
So that is in short why I just do not want to use WCF - hard to get live video playing out from it on client side, no general benefits for live video server.
And when most of live data goes thru sockets why to bother with using WCF for service management.
During last half of 2009 and first half of 2010 I was getting into WCF, live video streaming, silverlight and flash, comparing process of client\server creation, reading different formats with a team of wary interesting developers. In general at the end of project we had lots of mini servers streaming live data and lots of different clients receiving it. Comparing all we've done we came to conclusions which are near one I present you here.
That is why I do not want to use WCF in my nearest project - I do not want to think about how to deliver media data, I want to focus on its filtering\editing.
Why the question appeared
We started playing with FFmpeg\OpenCV in C, and it is pretty simple to manipulate data using them... in C... on Linux...
But when we started to play with there .Net bindings (we are now playing with Tao.FFmpeg) we found that in most cases we end up playing with C# Marshal a lot, and having 2 variables for its C analog (problem of pointers) and so on. I hope we will not see such problem with Emgu CV but steel it makes me a little bit afraid...
I think it's entirely reasonable. The benefits of C# with regard to ease of development will greatly outweigh any performance drawbacks of not using C++.
C# is generally more cross-platform than C++. True, C++ is a cross-platform language, but there are large differences between the APIs that C++ programs use to interact with the system. C# and .Net/Mono have a much more standardized interface to the socket layer.
Finally, with ambitious projects like this, getting the project into a usable form is a much more important goal than getting the highest performance possible. Performance only matters if the project is complete. Write it in C# because that will give you the greatest odds of completion. Then worry about performance.
I'm not exactly sure why people have brought up Cross Platform concerns as clearly the OP has stated the app will run on Windows.
As to the actual questions.
Can you build a server application that communicates via tcp/http in C# that does not have to run in IIS. -> Yes.
Can you build a server application that is performant and scales in C# -> Yes.
Can you do so with Students -> Maybe. Depends on the students... ;) But that is irrespective of the language in use.
Is this something I would do? Yes. We've done that. We have a c# app running on approximately 20,000 machines right now that are communicating effectively over tcp. We aren't using WCF, but we did decide to use RESTful style services over http for the data transfer.
Our biggest issue was simply tuning the app to transfer the "right" amount of data over the wire at a time. This network is for data collection and storage. It's averaging around 200GB of data collected a day..
UPDATE
I wanted to clarify a bit about the above app. The 20,000 machines at the above installation are clients (XP, Vista, 7, 2003 Server, and 2008 Servers). There's only one data collection point server in the mix. The clients post data to the server, when connected to a network, once every 45 seconds. Roughly 97% of the machines stay connected in this manner, the rest connect a couple times a week.
This works out to the server processing about 37 million requests a day.
Now, to be sure, each request is relatively small at around 5KB to 6KB each. However, the shear number of requests shows that a C# application can handle managing those connections, which is the bigger part of the OP's problem.
Because the OP's files are large (Video), then the real issue is simply in data transfer. Which will be hindered more by hard drive speeds, as well as network speed and latency. Those issues are irrespective of which language you are working in and will limit the number of connections per server based on available bandwidth.
Working this out let's limit it down to one server for an example. If you have a video rate of 400kb/s then and a 25MB connection to the internet, then that box could physically only handle around 62 simultaneous connections. Which is so FAR below the number of connections our app is doing as to be a rounding error.
Assuming perfect network conditions (which don't exist), pumping that internet connection up to 100MB (which can be expensive) means a 4x increase in simultaneous connections to 240; still completely manageable.
However, the network is only one side of the equation. Drive speed on the servers matters a lot. You better have a good disk array capable of continuously delivering that amount of data. I know drives claim 3GB data transfers, but a drive which can saturate the channel has never been built. Which means serious planning and money in the server setup.
The point of all of this is to say that the language doesn't matter one bit in your situation. You have other much larger contention issues. With that being the case, go with the language that will help you get the project done faster.
Why stop at C#, if you (possibly) want cross-platform, write it in Python or similar, you'll find that the networking aspects of a scripting language are far better than C# (as that's pretty much the role scripting languages are put to nowadays, running web-based servers).
You'll find developer productivity is much improved over C# (just as C# has better productivity over C++), and there are lots of people who know and want to work on these systems. It sounds like performance of the servers themselves is of less importance than the networking, so it appears that script would be your best choice. Plus ffmpeg libraries are more tightly integrated with python using pyffmpeg than C# (well, mostly).
And it'd be a lot cooler, more fun, and very much cross-platform!
If you want C# and also cross-platform abilities, your development will have to target the Mono platform (or another cross-platform .NET runtime, if you can find one). You might have to give up VisualStudio, and maybe some Microsoft-specific libraries and tools, but you can still have C# on multiple platforms. Just make sure you start the multi-platform building and testing EARLY in the process or it will be hell to change things later.
If the target of the application is to run only on Windows platforms, I'm completely sure to write this application in C#. Many applications like that can be running right now and we don't even know that.
If the target is to run on multiple platformms, you should encapsulate first all the problems that a non-windows platform can bring to your application.
Why do you have to write it in C++ if, in this case, C# is capable to do everything that C++ does? I would use C++ to program things on hardware-level things, like a robot or something else. To write a server application, C# will fit very well what you want, it was designed for these things.
And C# is cross-platform, you just need the right tool to make it work on a specific platform.

What kind of polling server pattern exists for Windows developers?

Polling servers seems to be a theme that comes up for certain types of enterprise applications, particularly social networking web applications.
From what I have read, people on the Unix side use memcache that can give you a few thousand requests per second.
What options do Windows developers have since we don't have a memcache alternative? (I don't have the time to learn Unix at that level).
I can't promise that memcached is actually suitable for your problem, but it shouldn't be too difficult to get it working on a Windows server. Check out memcached for Win32 for a good starting point. If your problem is big enough to need memcached, then the effort to port it or get a port working probably shouldn't daunt you.

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