Function call on server by multiple clients: Isolate each client calls - c#

My project was standalone application then I decided to split it as client & server because I need powerful CPU usage and portability at the same time. Now multiple clients can connect to one server.
It was easy when 1 by 1 processing did the job. Now I need to call the same function & scope area again & again at the same time -via client requests-
Please can anyone give me some clue how should I handle these operations, I need to know how can I isolate clients' processes from each other at the server side? My communication is asynchronous, server receives a request and starts a new thread. I think I pass a parameter which one carries the client information, and another parameter as job id -to help client back, client may ask for multiple jobs and some jobs finish quicker than others-
Should I instantiate the class Process on each call? Can I use a static method, etc, any explanation will be of great help!
Below is the part of my code to need modification
class static readonly Data
{
public variable listOfValues[]
}
class Process
{
local variable bestValue
function findBestValue(from, to)
{
...
if(processResult > bestValue) bestValue = processResult
...
}
...
for(i=0;i<10;i++) startThread(findBestValue(i*1000,i*1000+999));
...
}
EDIT: I think I have to instantiate a
new Process class and call the
function for each client and ignore
the same client for same job since job is already running.

Not getting into your application design, since you didn't talk much about it, I think that your problem is ideal for using WCF WebServices. You get client isolation by design because every request will start in it's own thread. You can create WCF host as standalone application/windows service.

You can wrap your communication with WCF service and configure it to be PerCall service (meaning each request will be processed separately from others).
So you'll clean up your buisness logic from syncronization stuff. That's the best way, because managing and creating threads is not difficult to implement, but it is difficult to implement correctly and optimized for resources consumption.

Related

How can I avoid duplicate background task processing in Service Fabric hosted services?

Sorry about the vague title, it's rather hard to explain. I have the following setup:
I'm running a .NET Core 2.2 Web API hosted in Service Fabric.
Part of this API's responsibilities is to monitor an external FTP storage for new incoming files.
Each file will trigger a Mediator Command to be invoked with processing logic.
I've implemented a hybrid solution based on https://learn.microsoft.com/en-us/dotnet/architecture/microservices/multi-container-microservice-net-applications/background-tasks-with-ihostedservice and https://blog.maartenballiauw.be/post/2017/08/01/building-a-scheduled-cache-updater-in-aspnet-core-2.html. In essence this is an IHostedService implementation that is registered in the Startup.cs of this API. Its basically a background service running in-process.
As for the problem. The solution above works fine on a 1-node cluster, but causes "duplicates" to be processed when running on a 5-node cluster. The problem lies in the fact that on a 5-node cluster, there are ofcourse 5 identical ScheduledTasks running and will all access the same file on the FTP at the same time.
I've realised this is caused somewhat by improper separation of concerns - aka the API shouldn't be responsible for this, rather a completely separate process should handle this.
This brings me to the different services supported on Service fabric (Stateful, Stateless, Actors and Hosted Guest Exe's). The Actor seems to be the only one that runs single-threaded, even on a 5-node cluster. Additionally, an Actor doesn't seem to be well suited for this kind of scenario, as it needs to be triggered. In my case, I basically need a daemon that runs all the time on a schedule. If I'm not mistaken, the other stateful/stateless services will run with 5 "clones" as well and just cause the same issue as I currently have.
I guess my question is: how can I do efficient background processing with Service Fabric and avoid these multi-threaded/duplicate issues? Thanks in advance for any input.
In service farbic you have 2 options with actors:
Reliable actor timers
Reliable actor reminders
You can use the state to determine if the actor has processed your ftp file.
Have a look at this blog post, to see how they used a reminder to run every 30 seconds.
It's important that the code in your actor allows reantrancy.
Basically because the actors are reliable, your code might get executed multiple times and be canceled in the middle of an execution.
Instead of doing this:
public void Method()
{
_ftpService.Process(file);
}
Consider doing this:
public void Method(int fileId)
{
if (_ftpService.IsNotProcessed(fileId))
{
_ftpService.Process(file);
_ftpService.SetProcessed(fileId);
}
}
If your actor has trouble disposing, you might want to check if you are handling cancelationtokens in your code. I never had this issue, but we are using autofac, with Autofac.ServiceFabric to register our actors with RegisterActor<T>() and we have cancelationtokens in most of our logic. Also the documentation of CancellationTokenSource can help you.
Example
public Ctor()
{
_cancelationTokenSource = new CancellationTokenSource();
_cancellationToken= _cancelationTokenSource.Token;
}
public async Task SomeMethod()
{
while(/*condition*/)
{
_cancellationToken.ThrowIfCancellationRequested();
/*Other code*/
}
}
protected override async Task OnDeactivateAsync()
{
_cancelationTokenSource.Cancel();
}

WCF Stress Testing on large number of calls

I'm currently developing a secure WCF service that will receive large numbers of calls, e.g. over 3000. My original approach has been to call the webservice methods using 'async' however rather quickly I realised that I needed to use the Task.WaitAll to ensure that all the calls were successfully made before the execution dropped out.
However, by utilising the WaitAll I'm now overloading the service with 70% of calls returning a combination of 'CommunicationException' and 'ServerTooBusyException' type messages. I have reviewed the WCF throttling options but still finding that these do not appear to have any direct effect, i.e. (Note: the webservice is being ran locally in this instance on Local IIS)
<serviceThrottling
maxConcurrentCalls="4096"
maxConcurrentSessions="65536"
maxConcurrentInstances="2147483647"/>
Running the webservice call sychronously works fine but runs too slow and I'm not terribly bothered about waiting for any callback from the webservice - I literally just need to 'fire and forget' these calls to the service.
Here's a rough example of what I'm doing on the client-side...
var numberOfIterations = 3000;
var allCalls = new List<Task>();
using (var service = new WebserviceServiceClient())
{
for (var n = 0; n < numberOfIterations; n++)
{
var someObject = new SomeObject(DateTime.UtcNow);
allCalls.Add(service.WebserviceMethodAsynch(SomeObject));
}
}
Task.WaitAll(allCalls.ToArray());
Can anyone advise on an elegant approach to bombarding a WCF webservice from a client without an attritional amount of failed calls?
Note: one approach would be utilise queues (in this case Azure Queues), ironically the service being called is performing some minor preprocessing prior to adding the object onto a queue to be picked up by a separate, more intensive process.
Thanks in advance
Your client and your web service are not on the same machine, right? Anyway, I believe you'd better use a Load Test to achieve the results that you're looking for:
http://www.sandeepsnotes.com/2013/05/load-and-performance-testing-of-wcf.html

Update many entities in one WCF call versus hitting the WCF service for each entity to update

I work on a multi-tier application and I need to optimize a long-running process in three ways :
Avoiding EF update concurrency problems.
Improving speed.
Informing the user of the progress.
Actually, the client code calls a WCF service using a method that does all the work (evaluating the number of entities to update, querying the entities to update, updating them and finally, saving them back to the database).
The process is very long and nothing is sent back to the user except the final result once the process is done. The user can stay in front of the wait form for up to 10 minutes, not knowing what is happening.
The number, and depth of the queried entities can become really big and I sometimes hit OutOfMemoryExceptions. I had to change the service method to process entity updates 100 entities at a time, so my DbContext will be refreshed often and won't become too big.
My actual problem is that I cannot inform the user each time an entity is updated because my service method does the whole process before returning it's result to the user.
I read about implementing a duplex service but since I have to return two different callbacks to the user (one callback to return the number of entities to update and another callback for the result of each entity update) I have to use multiple interface inheritance on a generic callback interface and it's becoming a little messy (well, to my taste).
Wouldn't it be better to have one WCF service method to return the number of entities to evaluate, and another WCF method that will return a simple entity update result, which will be hit for every entity to update ? My DBContext will be living only for the time of a single entity update, so it would not grow very much, which I think is good. However, I am concerned about hitting the WCF service really often during that process.
What are you thoughts ? What can you suggest ?
Have you thought about adding a WCF host to your client? That way you get full two way comms.
Client connects to server and gives server connection details back to client
Client request long running operation to begin
Server sends multiple updates to the clients WCF host as work progresses.
Server sends work complete to client.
This leaves your client free to do other things, consuming the messages from the server as you see fit. Maybe updating a status area as messages come in.
You could even get the server to maintain a list of clients and send updates to them all.
--------EDIT---------
When I say WCF host I mean a ServiceHost
It can be created automatically from your XML in App.config or though code directly.
var myUri = new Uri[0];
myUri[0] = new Uri("net.tcp://localhost:4000");
var someService = new SomeService(); //implements ISomeService interface
var host = new ServiceHost(someService, myUri);
var binding = new NetTcpBinding(); // need to configure this
host.AddServiceEndpoint(typeof(ISomeService), binding, "");
host.Open();
Proxy is a term I use for what a client uses to connect to the server, it was in an early example I came across and its stuck with me since. Again can be created both ways.
var binding = new NetTcpBinding(); // need to configure this
var endpointAddress = new EndpointAddress("net.tcp://localhost:4000");
var factory = new ChannelFactory<ISomeService>(binding, endpointAddress);
var proxy = factory.CreateChannel();
proxy.DoSomeWork();
So in a typical client/server app you have
CLIENT APP 1 SERVER APP CLIENT APP 2
proxy------------->ServiceHost<-------proxy
What I am suggesting is that you can make the client be a "server" too
CLIENT APP 1 SERVER APP CLIENT APP 2
proxy------------->ServiceHostA<------proxy
ServiceHostB<------proxy1
proxy2------------>ServiceHostB
If you do that, you can still split your large task into smaller ones if needed (you mentioned memory issues), but from the sounds of things they still might take some time and this way progress updates can still be sent back to the client or even all clients if you want everyone to be aware of whats happening. No callbacks needed, though you can still use them if you want.
Avoiding EF update concurrency problems.
See this question/answer Long running Entity Framework transaction
Improving speed.
Some suggestions:
Try using SQL Profiler to see what SQL query is being executed, and optimize the linq query
Or try improving the query itself or calling a stored procedure.
Can the updates be done in parallel? different threads? different processors?
Informing the user of the progress.
I would suggest changing the client to call an async method, or a method which then starts the long running operation asynchronously. This would return control back to the client immediately. Then it would be up to the long running operation to provide feed back as to its progress.
See this article for updating progress from a background thread
Update
the "architecture" I would suggest would be as follows:
. Service . . .
________ . _________ _______ ____
| | . | WCF | | EF | | |
| Client |---->| Service |->| Class |->| DB |
|________| . |_________| |_______| |____|
.
. .
The WCF service is only responsible for accepting client requests, and starting off the long running operation in the EF Class. The client should send an async request to the WCF service so it retains control and responsiveness. The EF class is responsible for updating the database, and you may choose to update all or a subset or records at a time. The EF class can then notify the client via the WCF service of any progress it has made - as required.

Get information about internal state of Windows Service

I have a Windows Service that I am writing in .NET C#. The service is going to act as a file processor. It just watches a directory for File Created events and adds these files to a queue for processing. A separate thread pulls files from the queue and processes them.
My question is whether there is a way to query the windows service to get its "state". I would like to be able to query the service some way and see a list of the files currently waiting in the queue etc.
I know this can be done in Linux via the /proc file system and I was wondering if there is anything similar for Windows. Any tips/pointers would be greatly appreciated.
If you are looking for a non-UI method (eg to write the names to a file or to standard output), it is possible to use the ExecuteCommand Method on the service.
ServiceController sc = new ServiceController("ServiceName");
sc.ExecuteCommand(255);
This simply passes this command to your your service and your service will handle it via the OnCustomCommand
protected override void OnCustomCommand(int command)
{
base.OnCustomCommand(command);
if (command == 255
{
... // Your code here
}
}
You may need to store your queue/service status in a static variable so you can access it from the OnCustomCommand routine.
You could create a hosted WCF service inside of the windows service with whatever methods you need to access the state.
http://msdn.microsoft.com/en-us/library/ms733069.aspx
WCF would be good to do that, especially it can be hosted inside of Windows Service. Might be in your case it makes sense to use XML-RPC with WCF

Defining a global object in web service

This is about my solution to that question
It is been a long time since my last c# coding, and it is my first time to write a Web Service...
Previous Question:
I need to use a DLL on an Ubuntu with Python. Final solution is using a web service for that propose...
My problem is, the API is used for a kind of payment. There are three basic function of the DLL to be used in the webservice... First one is used for connection to the server, second one is asking available payments, third one is selecting one and making the payment...
Since my system is using Python, I wish to keep the logic that selects the payment method on python, not on the web service.
And my problem is, when I make a connection, webservice must create a connection object, and do the following two steps using that connection. That it may dispose that connection object and create a new one for the next connection and payment.
So, my Python code will do something like that...
Use web service and create a connection
Get a list of available payments from web service (these two functions can be used as a single function in the web service)
Do some calculation and select the proper payment in python...
Send payment method info to web service...
All these steps must be done with the connection object from the first step.
As I said before, I do not have much knowledge about web services and using them on python... So I'm confused whether I may use the same connection object for steps 2 and 4. If I create the connection object as a global in my web service on the connection step, then my following function calls use that object? In OOP that's the way it must be, but I can not be sure if it will be same in web services?
Some code snippet :
namespace paymentType{
public class x : System.Web.Services.WebService{
ConnectionObj conn;
ConnResult result;
[WebMethod]
public void ConnectToServer(String deviceId){
conn = new ConnectionObj();
result = baglanti.Connect(deviceId);
}
[WebMethod]
public List<int> GetCompanyList(){
List<int> kurumlar = new List<int>();
if (sonuc.CRCStatus){
if (baglanti.CompanyList != null) { blah blah blah...}
Since conn is a global, can i set it in the function call ConnectToServer and use the baglanti object for the other functions...
UPDATE: Let me try to get it more clear...
When I connect to remote server (via function in the DLL), remote server accepts my connection and give me a somewhat unique id for that connection. Then I ask for available payments for a customer. Server sends all available ones with a transaction id belong to that transaction. And in the final step, I use the transaction id that I want for doing the payment. Problem is, each transaction id is usable within the connection that it was created. So, I must request for transaction id and confirm the one I want in the same connection...
But as far as I see, best solution is using a single function call and do all the job on the web service since API provider considers removing the connection-transactionId lock might cause some security vulnerabilities...
But on the other hand, I do not want to handle it on the web service...
One more question... On the connection step, creating the connection and using set/get functions or returning the connection object and pass it back to the web service for each following step might work?
If you're communicating using a web service, it should preferrably be stateless – that is, you should always send any context information the service implementation needs in the request. While technologies that let you implement stateful web services exist, they'd likely make things more complicated, not less.
I'm not clear from your description on why you need the connection object to be created in Step 1, or why you can't just create a different connection object for steps 2 and 4 – which is how I'd implement this.

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