I have a customized class which holds every move in chess and I want to write down every move to a richtextbox. So I am going to overload the tostring() of that custom class and use some formatting to add it to the rtf property of richtextbox. I need to find out which object is clicked so that I can set the game board accordingly. I don't know how to detect which object is clicked inside the richtextbox. Probabely I can use LinkClicked event of the richtextbox by introducing every object as a link to richtextbox. Any ideas??
Not a direct answer of your question - but using a ListBox, ListView, or other list control is not only much simpler, but will do everything you are asking and more (it's what they were designed for).
Related
I am trying to develop a custom Text Editor Control and wish to use EM_CHARFROMPOS to find the character under the mouse cursor. This would be easy if I was inheriting from the RichTextBox or TextBox Controls however I wish to do all myself, not even trying to inherit from TextBoxBase.
Is there any way to do this, what data does this message operate on and can I use it?
Sorry no code, at the moment using Panel as my base.
Thanks Danny.
My program will prompt the user for a number, i.e. 25. The program will then start the "main form" with 25 controls (textbox). The 25 (or whatever number) of textboxes (or whatever control) will need to be formatted evenly. I will also need to be able to retrieve the text (or another property if I use another control) in order, from left to right and up to down. What is the best method of approaching this?
Using WPF MVVM. In a .XAML file, create a DataTemplate with the DataType of a ViewModel that will provide the binding for your TextBoxs, lets call this the TextboxViewModel. Then using a ItemsControl element with an ItemsSource of TextboxViewModel. You'll be able to instantiate as many TextBoxs as you want and be able to get the result by browsing through your list of TextboxViewModel.
Supposing you are using Windows Forms here.
Dynamically create the X controls and add them to the Controls collection of your form. To ease the access to them you can store their reference in a List and set some event handlers too, depending on your needs. You just need to calculate their positions while you add them.
If WinForms, this is exactly what the FlowLayoutPanel is for. Just add the controls to it and they will arrange themselves automatically, wrapping down to the next row as needed. As Mihai already suggested, you could also keep reference to those controls in a List.
Another option would be to use a TableLayoutPanel. It's a little more difficult to learn and use, but is much more flexible and powerful.
I am currently developing a chat application in C# and I would like to know which form control allows to add text retaining control to each specific message to modify it later on when is required. I want this in order to be able to add a double tick when the message is received in the other side of the communication, pretty much like in "Whatsapp".
I've thought about an approach consisting on each message object firing events (like "sent", "received"..) when it changes that are listened by the corresponding form control that serves as the view, adding the above mentioned tick.
Any advice on how to achieve this goal? I've tried TextBox but Lines property force to have control os indexes and I want it to be completely event driven. Currently I stuck with DataGridView, however I've made little to no progress.
Thanks!
No one ready made Control I can think of will do the job, I'm afraid.
I would use a FlowLayoutPanel and add a Label for each chunk of text that gets added to the chat.
You can use MeasureString with a given width to get the height of the Label. (AutoSize should be off.)
The Labels would get the Width of the FLP and you could keep a List<> of the Labels with maybe a few meta data, like user, time etc..
Sounds like a good candidate for a ChatDisplay class to bundle the whole functionality!
Of course as the Labels are Controls you can add events to them as you like to communicate with the ChatDisplay or even with an outside communications object.. And the ChatDisplay class is free to implement whatever you need anyway. If necessary you can wrap the Labels in a ChatItem class, too.
Much more extensible than digging into a DGV to force it into doing things it was not meant to do..
Basically, Im making a paint application very similar to MSPaint.
The idea is that, that the the user clicks anywhere on the form and should be able to write text in a control. And then following that, that text should be displayed in g.drawstring graphic method.
I don't want to do the whole thing for you, but here is a basic outline of one way to accomplish the goals you outline. This is not necessarily the best way, but it should get you started and will introduce you to a number of WinForms concepts.
Writing the text
Create a Form and add a TextBox control to it. Make sure it is hidden by default. Override the OnMouseClick method of your Form and add code that checks if the TextBox is visible and if not, shows it and puts focus to it for the user to enter their text. If the TextBox is already visible, the code should hide it and create a new UserControl in its place that shows the text (see below for details of that UserControl).
Also add an event handler to the TextBox so that if the user hits Esc, it cancels the edit and if they hit Enter, the text is accepted and the UserControl is created.
Displaying the text
Create a UserControl and make sure that the UserPaint and Opaque styles are set in its construction (see SetStyle - you may also want to consider OptimizedDoubleBuffer and AllPaintingInWmPaint as this can reduce flickering though it does require extra paint code).
Override the OnPaint method in your UserControl and implement the code for drawing the string (remember, you'll also need a way to set the text on the control).
Conclusion
If you hook all that up, you should have something that appears to meet your requirements. For further experimentation, consider how you could remove the need for the UserControl. Good luck and have fun!
Is it possible to create a macro or stylesheet so that when a TextBox text area is empty, it is yellow per se and when it has data it is white. I would like to accomplish this without having to explicitly call the TextChanged event.
Why not just create a new Custom Control that extends the TextBox and does what you're seeking? That way you can adjust it centrally as well. It would certainly use the TextChanged event however. Another way is to put the code in the form, but I think that would be much slower and not reusable.