updating gui from another class c# - c#

hey i am new to c# plz help.
i am writing a program that sorts data in a file and it is a time consuming process so i thought that i should run it in a separate thread and since it has alot of step so i made a new class for it. the problem is that i want to show the progress in the main GUI and i know for that i have to use Invoke function but the problem is that the form control variables are not accessible it this class. what should i do ??????
sample code:
public class Sorter
{
private string _path;
public Sorter(string path)
{
_path = path;
}
public void StartSort()
{
try
{
processFiles(_path, "h4x0r"); // Just kidding
}
catch (Exception e)
{
MessageBox.Show("Error: " + e.ToString(), "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
private void processFiles(string Dir, string[] key)
{
/* sorting program */
}
and it is used as
public partial class Form1 : Form
{
Sorter sort;
public Form1()
{
InitializeComponent();
}
private void browseBtn_Click(object sender, EventArgs e)
{
if (folderBrowserDialog1.ShowDialog() == DialogResult.OK)
textBox1.Text = folderBrowserDialog1.SelectedPath;
}
private void startBtn_Click(object sender, EventArgs e)
{
if (startBtn.Text == "Start Sorting")
{
Thread worker = new Thread(new ThreadStart(delegate() {
sort = new Sorter(textBox1.Text);
sort.StartSort(); }));
worker.start();
}
else
MessageBox.Show("Cancel");//TODO: add cancelling code here
}
}
plz help..

Add an Event to your class that is doing the multi-threaded work, that triggers when the progress changes. Have your form subscribe to this event and update the progress bar.
Note ProgressEventArgs is a little class that inherits EventArgs and has an Integer for the progress.
// delegate to update progress
public delegate void ProgressChangedEventHandler(Object sender, ProgressEventArgs e);
// Event added to your worker class.
public event ProgressChangedEventHandler ProgressUpdateEvent
// Method to raise the event
public void UpdateProgress(object sender, ProgressEventArgs e)
{
ProgressChangedEventHandler handler;
lock (progressUpdateEventLock)
{
handler = progressUpdateEvent;
}
if (handler != null)
handler(sender, e);
}

I would recommend you read up on the BackgroundWorker class. It is exactly for the problem you are trying to solve and makes things a lot easier than doing manual threading yourself.
Brief Example
public Form1()
{
InitializeComponent();
backgroundWorker.WorkerReportsProgress = true;
backgroundWorker.WorkerSupportsCancellation = true;
backgroundWorker.ProgressChanged += new ProgressChangedEventHandler(backgroundWorker_ProgressChanged);
}
void backgroundWorker_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
progressBar1.Value = e.ProgressPercentage;
}
private void btnStart_Click(object sender, EventArgs e)
{
if (!backgroundWorker.IsBusy)
backgroundWorker.RunWorkerAsync();
}
private void backgroundWorker_DoWork(object sender, DoWorkEventArgs e)
{
for (int i = 1; i < 101; ++i)
{
if (backgroundWorker.CancellationPending)
{
e.Cancel = true;
break;
}
else
{
//Sort Logic is in here.
Thread.Sleep(250);
backgroundWorker.ReportProgress(i);
}
}
}
private void btnCancel_Click(object sender, EventArgs e)
{
if (backgroundWorker.IsBusy && backgroundWorker.WorkerSupportsCancellation)
backgroundWorker.CancelAsync();
}

You could do something like this:
public delegate void StatusReporter(double progressPercentage);
public class MainClass
{
public void MainMethod()
{
Worker worker = new Worker(ReportProgress);
ThreadStart start = worker.DoWork;
Thread workThread = new Thread(start);
workThread.Start();
}
private void ReportProgress(double progressPercentage)
{
//Report here!!!
}
}
public class Worker
{
private readonly StatusReporter _reportProgress;
public Worker(StatusReporter reportProgress)
{
_reportProgress = reportProgress;
}
public void DoWork()
{
for (int i = 0; i < 100; i++ )
{
// WORK, WORK, WORK
_reportProgress(i);
}
}
}

There are a few option available to solve this sort of issue. In any case, you will have to fiddle with Invoke to get the UI to update.
You could...
...add an event that fires on your new class which your UI can listen to, and Invoke as applicable - you'd still need to pass the data to your worker class (by constructor, properties, method call, etc)
...keep the method as a method on your form, and pas that to start your new thread from (after all, a new thread doesn't have to be starting in a different class)
...change the access modifiers on your controls to be (say) internal such that any class within the same assembly can Invoke changes to the controls, or read from them.
...make your worker class a child of the form it needs to access - it can then see the privates of its parent, as long as it is passed a reference to the instance.

Related

C# code refactoring Background worker

On .NET Windows form, I have Background worker component that works fine. I have 5 forms, that has basically same Background worker on it with same code.
Can I extract this code to other class and somehow use it, considering this is an event? This is code I have on form. It takes 20 lines of code, and it would be nice if this can be refactored. Note: as you can see, I have already put it to other class BackgroundWorkerHelper, but can I also somehow refactor this events on Background worker, so that it is in other class as well, this way code is less and reused.
private void RunBackgroundWorker(string infoLabelText, int imageIndex)
{
BackgroundWorkerHelper.Run(backgroundWorker, progressBar, infoLabelText, imageIndex);
}
private void backgroundWorker_DoWork(object sender, DoWorkEventArgs e)
{
BackgroundWorkerHelper.DoWork(backgroundWorker);
}
private void backgroundWorker_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
BackgroundWorkerHelper.ProgressChanged(sender, e, progressBar);
}
private void backgroundWorker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
BackgroundWorkerHelper.RunWorkerCompleted(sender, e, progressBar);
}
Note: for now I would like to avoid using user control. I know I could do it, but then you have code that handles placing user control and so on. I am still not very good in it.
Here is solution, thanks to rory who gave me idea how to do it. First, I made this class:
public class BackgroundWorkerHelper
{
private static string _infoLabelText = string.Empty;
public BackgroundWorker _BackgroundWorker;
private BarEditItem _marqueeInfo;//this is marquee progress bar
public BackgroundWorkerHelper(BarEditItem marqueeInfo)
{
_marqueeInfo = marqueeInfo;
_BackgroundWorker = new BackgroundWorker();
_BackgroundWorker.WorkerReportsProgress = true;
_BackgroundWorker.WorkerSupportsCancellation = true;
_BackgroundWorker.DoWork += backgroundWorker_DoWork;
_BackgroundWorker.ProgressChanged += backgroundWorker_ProgressChanged;
_BackgroundWorker.RunWorkerCompleted += backgroundWorker_RunWorkerCompleted;
}
public void Run(string labelText, int imageIndex)
{
_marqueeInfo.Caption = labelText;
_marqueeInfo.ImageIndex = imageIndex;
if (!_BackgroundWorker.IsBusy)
_BackgroundWorker.RunWorkerAsync();
else
_marqueeInfo.Caption = "Busy processing saving data, please wait...";
}
public void DoWork()
{
for (int i = 0; i <= 5; i++)
{
_BackgroundWorker.ReportProgress(i); // call backgroundWorker_ProgressChanged event and pass i (which is e argument e.ProgressPercentage) to update UI controls
Thread.Sleep(250);
}
}
public void ProgressChanged(object sender, ProgressChangedEventArgs e)
{
_marqueeInfo.Visibility = BarItemVisibility.Always;
}
public void RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
_marqueeInfo.Visibility = BarItemVisibility.Never;
}
private void backgroundWorker_DoWork(object sender, DoWorkEventArgs e)
{
DoWork();
}
private void backgroundWorker_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
ProgressChanged(sender, e);
}
private void backgroundWorker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
RunWorkerCompleted(sender, e);
}
then in FORM, in class level above constructor place
private readonly BackgroundWorkerHelper _backgroundWorkerHelper;
then in Form Constructor instantiate class
_backgroundWorkerHelper = new BackgroundWorkerHelper(marqueeInfo);
and then I just call it in my form
_backgroundWorkerHelper.Run("Saving", 14);

how to synchronize read and write

private void butt_Click(object sender, EventArgs e)
{
try
{
richTextBox1.Text = RunPreUp("script");
}
catch(exception p) { }
}
My problem is RunPreUP("script") take more than 3 minutes so i want to synchronize the write and read for richTextBox1 from RunPreUp("script");
there is async/await but it's for farmework4.5 and I work on VS2010 framework.3.5.
beast regards
Look into BackgroundWorker class, or ThreadPool class. Either one will let you run lengthy operation, upon completion of which you can update .Text property with the result. Remember that you'll need to do richTextBox1.Invoke to set the property.
Use a separate thread?
I have tested this and it works.
public partial class Form1 : Form
{
private Thread _thread = null;
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
ParameterizedThreadStart pts = new ParameterizedThreadStart(RunPreUp);
_thread = new Thread(pts);
_thread.Start("script");
}
private void RunPreUp(object param)
{
string parameter = param as string;
// do work.
string result = "here is a result";
richTextBox1.Invoke((MethodInvoker)delegate
{
richTextBox1.Text = result;
});
Thread.CurrentThread.Abort();
}
}

using backgroundworker in Winforms (C#) with MVP pattern

I've been trying to refactor a spaghetti code of an app by using MVP pattern. But now I'm struggling with this:
A form that has button that calls a the DoWork method (of a backgroundworker) which is a long operation. My question is if I move the long operation out of the view into the Presenter then how do I send progress changes from this operation to the View? The BGW must be in the Presenter also?
Can you give me a sample of how to do this?
Thank you in advance.
This outlines the use of the BackgroundWorker:
private BackgroundWorker _backgroundWorker;
public void Setup( )
{
_backgroundWorker = new BackgroundWorker();
_backgroundWorker.WorkerReportsProgress = true;
_backgroundWorker.DoWork +=
new DoWorkEventHandler(BackgroundWorker_DoWork);
_backgroundWorker.ProgressChanged +=
new ProgressChangedEventHandler(BackgroundWorker_ProgressChanged);
_backgroundWorker.RunWorkerCompleted +=
new RunWorkerCompletedEventHandler(BackgroundWorker_RunWorkerCompleted);
// Start the BackgroundWorker
_backgroundWorker.RunWorkerAsync();
}
void BackgroundWorker_DoWork(object sender, DoWorkEventArgs e)
{
// This method runs in a background thread. Do not access the UI here!
while (work not done) {
// Do your background work here!
// Send messages to the UI:
_backgroundWorker.ReportProgress(percentage_done, user_state);
// You don't need to calculate the percentage number if you don't
// need it in BackgroundWorker_ProgressChanged.
}
// You can set e.Result = to some result;
}
void BackgroundWorker_ProgressChanged(object sender,
ProgressChangedEventArgs e)
{
// This method runs in the UI thread and receives messages from the backgroud thread.
// Report progress using the value e.ProgressPercentage and e.UserState
}
void BackgroundWorker_RunWorkerCompleted(object sender,
RunWorkerCompletedEventArgs e)
{
// This method runs in the UI thread.
// Work is finished! You can display the work done by using e.Result
}
UPDATE
This BackgroundWorker has to be in the presenter of cause. The idea of patterns like MVP, MVC or MVVM is to remove as much code from the view as possible. The view would only have code very specific to the view itself, like creating the view or drawing in the Paint event handler and so on. Another kind of code in the view is the code necessary to communicate with the presenter or controller. The presenting logic, however, has to be in the presenter.
You would use the BackgroundWorker_ProgressChanged method that runs in the UI thread to send changes to the view. Either by calling public methods of the view or by setting public properties of the view or by exposing public properties the view can attach to by binding its properties or the properties of its controls to it. (This is borrowed from the MVVM pattern.) The presenter must implement INotifyPropertyChanged in order to notify the view that a property has changed, if you decide to bind the view to properties of the presenter.
Note: Another thread than the UI thread is not allowed to interact with the view directly (an exception is thrown if you try to do so). Therefore the BackgroundWorker_DoWork cannot interact with the view directly and therefore calls ReportProgress, which in turn runs BackgroundWorker_ProgressChanged in the UI thread.
You can place the BackGroundWorker in the presenter and add a method to the view to show the progress.
Something like this:
//Add a method to your view interface to show progress if you need it.
public interface IView
{
void ShowProgress(int progressPercentage);
}
//Implement method in the view.
public class MyView : Form, IView
{
public MyView()
{
//Assume you have added a ProgressBar to the form in designer.
InitializeComponent();
}
public void ShowProgress(int progressPercentage)
{
//Make it thread safe.
if (progressBar1.InvokeRequired)
progressBar1.Invoke(new MethodInvoker(delegate { progressBar1.Value = progressPercentage; }));
else
progressBar1.Value = progressPercentage;
}
}
// In your presenter class create a BackgroundWorker and handle it's do work event and put your time consuming method there.
public class MyPresenter
{
private BackgroundWorker _bw;
public MyPresenter()
{
_bw = new BackgroundWorker();
_bw.WorkerReportsProgress = true;
_bw.DoWork += new DoWorkEventHandler(_bw_DoWork);
}
private void _bw_DoWork(object sender, DoWorkEventArgs e)
{
//Time consuming operation
while (!finished)
{
//Do the job
_bw.ReportProgress(jobProgressPercentage);
}
}
public void StartTimeConsumingJob()
{
_bw.RunWorkerAsync();
}
}
Don't forget to Dispose the BackgroundWorker when you're finished.
with your input I've managed to work this out. Please comment any flaws you may find with this approach:
* View interface *
public interface IView
{
void ShowProgress( int progressPercentage);
}
* View (a form) *
public partial class Form1 : Form, IView
{
MyPresenter p ;
public Form1()
{
InitializeComponent();
p = new MyPresenter(this);
}
private void button1_Click(object sender, EventArgs e)
{
if (p.IsBusy())
{
return;
}
p.StartTimeConsumingJob();
}
public void ShowProgress(int progressPercentage)
{
if (progressBar1.InvokeRequired)
progressBar1.Invoke(new MethodInvoker(delegate { progressBar1.Value = progressPercentage; }));
else
progressBar1.Value = progressPercentage;
}
private void button2_Click(object sender, EventArgs e)
{
p.Cancel();
}
}
* Presenter *
public class MyPresenter
{
private BackgroundWorker _bw;
private IView _view;
public MyPresenter(IView Iview)
{
_view = Iview;
_bw = new BackgroundWorker();
_bw.WorkerReportsProgress = true;
_bw.WorkerSupportsCancellation = true;
_bw.DoWork += new DoWorkEventHandler(_bw_DoWork);
_bw.ProgressChanged += new ProgressChangedEventHandler(_bw_ProgressChanged);
_bw.RunWorkerCompleted += new RunWorkerCompletedEventHandler(_bw_Completed);
}
public void StartTimeConsumingJob()
{
_bw.RunWorkerAsync();
}
private void _bw_DoWork(object sender, DoWorkEventArgs e)
{
//Time consuming operation Do the job
Thread.Sleep(1000);
_bw.ReportProgress(50);
Thread.Sleep(2000);
if(_bw.CancellationPending)
{
e.Result = false;
}
}
public bool IsBusy()
{
return _bw.IsBusy;
}
public void Cancel()
{
_bw.CancelAsync();
}
private void _bw_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
_view.ShowProgress(e.ProgressPercentage);
}
private void _bw_Completed(object sender, RunWorkerCompletedEventArgs e)
{
if((bool)e.Result)
_view.ShowProgress(100);
else
_view.ShowProgress(0);
_bw.Dispose();
}
}

Pattern to handle threads status in C#

I am currently developing a program that must handle multiple threads. When I start the program I run multiple threads (my example is limited to one). I have to display their status in a single TextBox. I opted for the next solution. Is this way is correct? Are there any other pattern? The Observer perhaps? I can't find a good way to do this on the web.
namespace ThreadTest
{
public partial class Form1 : Form
{
// This delegate enables asynchronous calls for setting
// the text property on a TextBox control.
delegate void ChangedCallback(object sender, JobEventArgs e);
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
MyThread myThread = new MyThread();
myThread.Changed += new MyThread.JobEventHandler(myThread_Changed);
// Create the thread object, passing in the Alpha.Beta method
// via a ThreadStart delegate. This does not start the thread.
Thread oThread = new Thread(new ThreadStart(myThread.MyJob));
// Start the thread
oThread.Start();
}
void myThread_Changed(object sender, JobEventArgs e)
{
// InvokeRequired required compares the thread ID of the
// calling thread to the thread ID of the creating thread.
// If these threads are different, it returns true.
if (this.textBox1.InvokeRequired)
{
ChangedCallback d = new ChangedCallback(myThread_Changed);
this.Invoke(d, new object[] { sender, e });
}
else
{
// Display the status of my thread
textBox1.Text += e.Counter;
}
}
}
public class MyThread
{
// A delegate type for hooking up change notifications.
public delegate void JobEventHandler(object sender, JobEventArgs e);
// An event that clients can use to be notified whenever the
// elements of the list change.
public event JobEventHandler Changed;
// Invoke the Changed event; called whenever list changes
protected virtual void OnChanged(JobEventArgs e)
{
if (Changed != null)
Changed(this, e);
}
public void MyJob()
{
for (int i = 0; i < 1000; i++)
{
Thread.Sleep(1000);
JobEventArgs e = new JobEventArgs(i);
OnChanged(e);
}
}
}
public class JobEventArgs
{
public int Counter { get; set; }
public JobEventArgs(int i)
{
Counter = i;
}
}
}
It looks just fine to me. In fact you are using the observer pattern. It's just c#'s nice event syntax eliminating the interface and reducing boilerplate.
However, there is a lot of redundant code and other readability problems in there.
The this qualifier is redundant when specifying a memeber such as this.textBox1 or this.Invoke(...).
Try to always specify visibility such as private or public for methods.
A suitable delegate is created automatically around a method-group enabling a shorthand syntax. For example: new Thread(myThread.MyJob) or myThread.Changed += myThread_Changed.
Consider using simple Action as event handler delegate types instead of a custom (ChangedCallback). The myThread_Changed method can then just accept an int as single parameter allowing you to drop lots of redundant types.
To avoid problems make a thread-local copy of the event before checking for null and invoking.
Like this:
JobEventHandler tmp = Changed;
if (tmp != null) tmp(this, e);
You code is not fine.
Why do you not let your thread class create the thread? It's more logical and gives a nice encapsulation:
You should not declare delegates inside a class, it makes refactoring harder.
If you are sleeping in the thread, why don't you use a Timer instead?
#
public partial class Form1
{
delegate void ChangedCallback(object sender, JobEventArgs e);
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
MyThread myThread = new MyThread();
myThread.Changed += myThread_Changed;
myThread.Start();
}
void myThread_Changed(object sender, JobEventArgs e)
{
if (this.textBox1.InvokeRequired)
{
ChangedCallback d = new ChangedCallback(myThread_Changed);
this.Invoke(d, new object[] { sender, e });
}
else
{
textBox1.Text += e.Counter;
}
}
}
public class MyThread
{
private Thread _thread;
public MyThread()
{
_thread = new Thread(WorkerFunc);
}
public void Start()
{
_thread.Start();
}
// use the = {} pattern since you are using multithreading.
public event JobEventHandler Changed = {};
protected virtual void OnChanged(JobEventArgs e)
{
Changed(this, e);
}
private void WorkerFunc()
{
for (int i = 0; i < 1000; i++)
{
Thread.Sleep(1000);
JobEventArgs e = new JobEventArgs(i);
OnChanged(e);
}
}
// A delegate type for hooking up change notifications.
public delegate void JobEventHandler(object sender, JobEventArgs e);

cross thread call

using System;
using System.Windows.Forms;
using agsXMPP;
using System.Text;
namespace iTalk2
{
public partial class Main : Form
{
agsXMPP.XmppClientConnection objXmpp;
public Main()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
Console.WriteLine("Logging in. Please wait...");
Console.ReadLine();
objXmpp = new agsXMPP.XmppClientConnection();
agsXMPP.Jid jid = null;
jid = new agsXMPP.Jid("username" + "#gmail.com");
objXmpp.Password = "password";
objXmpp.Username = jid.User;
objXmpp.Server = jid.Server;
objXmpp.AutoResolveConnectServer = true;
try
{
objXmpp.OnMessage += messageReceived;
objXmpp.OnAuthError += loginFailed;
objXmpp.OnLogin += loggedIn;
objXmpp.Open();
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
Console.ReadLine();
}
}
private void messageReceived(object sender, agsXMPP.protocol.client.Message msg)
{
string[] chatMessage = null;
chatMessage = msg.From.ToString().Split('/');
agsXMPP.Jid jid = null;
jid = new agsXMPP.Jid(chatMessage[0]);
agsXMPP.protocol.client.Message autoReply = null;
autoReply = new agsXMPP.protocol.client.Message(jid, agsXMPP.protocol.client.MessageType.chat, "This is a test");
objXmpp.Send(autoReply);
}
private void loginFailed(object o, agsXMPP.Xml.Dom.Element el)
{
Console.WriteLine("Login failed. Please check your details.");
}
private void loggedIn(object o)
{
Console.WriteLine("Logged in and Active.");
lblStatus.Text = "Online";
}
private void txtUsername_TextChanged(object sender, EventArgs e)
{
}
private void label1_Click(object sender, EventArgs e)
{
}
private void label2_Click(object sender, EventArgs e)
{
}
private void txtPassword_TextChanged(object sender, EventArgs e)
{
}
private void btnlogin_Click(object sender, EventArgs e)
{
}
}
}
This code is not working. the function 'loggedIn(object o)' is not working. it says the lblStatus (which is a label) is on another thread. the error window says "Cross-thread operation not valid: Control 'lblStatus' accessed from a thread other than the thread it was created on." thanks in advance.
You need to invoke a call on the UI thread. If you add code as follows at the top of the loggedIn method it should work:-
if(InvokeRequired)
{
Invoke(new Action<object>(loggedIn), o);
return;
}
WinForms is designed such that controls must only be manipulated on the UI-thread, the thread that runs the message-loop that manages the control.
Try this instead:
private void loggedIn(object o)
{
Console.WriteLine("Logged in and Active.");
Action act = () => lblStatus.Text = "Online";
Invoke(act);
}
If your application is such that this method can be called on the UI thread or a separate worker thread, you'd be better off testing forInvokeRequired(simply: am I on the control's UI thread?) and dealing with the result appropriately. For example,
private void loggedIn(object o)
{
if(InvokeRequired)
Invoke(new Action<object>(loggedIn), o);
else
{
Console.WriteLine("Logged in and Active.");
lblStatus.Text = "Online";
}
}
Note that Invokewill block until the UI-update is completed. If you want something more fire-and-forget, use BeginInvokeinstead.
When you start an application it is running from a single thread. This is the main thread, sometimes called the UI thread (since the UI will usually be rendered at startup and as a consequence it will be on that main thread.
Now, when you listen to events, your methods/delegates will get called from new threads. This is a consequence of the event based design. Normally this is not a problem unless you are trying to share data between two threads. This is exactly what happens with your UI elements. In this case your UI elements were created by your first thread but other threads are trying to update its value.
Given your design, you should check for IsInvokeRequired on the control and if so, use Invoke to set the new value. This will marshal your call from the new thread into the main thread that your UI is running on and will allow you to safely change the control.

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