Importing c++ dll in c# project - c#

I am importing some c++ dll into a c# project, I am using visual studio 2010. I have succeded to import function that are using built-in type, however I am getting error when I have tried to deal with structure. This is a simple example:
c++ code
typedef long int TDate;
typedef struct _TMDYDate
{
long month; /* In range [1,12] */
long day; /* In range [1-31] */
long year; /* In range [1600-] */
} TMonthDayYear;
int JpmcdsDateToMDY
(TDate date, /* (I) TDate format */
TMonthDayYear *mdyDate);
and I have translated to c# as:
[System.Runtime.InteropServices.StructLayoutAttribute(System.Runtime.InteropServices.LayoutKind.Sequential)]
public struct TMonthDayYear {
public int month;
public int day;
public int year;
}
public partial class NativeMethods {
[System.Runtime.InteropServices.DllImportAttribute("MyDll.dll", EntryPoint="JpmcdsDateToMDY")]
public static extern int JpmcdsDateToMDY(int date, ref TMonthDayYear mdyDate) ;
}
when I try to run the function in my test program I get this error:
Unhandled Exception: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at CsharpWrapper.NativeMethods.JpmcdsDateToMDY(Int32 date, TMonthDayYear& mdy Date)
The struct are declare in the stack and I thought (maybe) was the problem but I am still getting the same error even though I have change TMonthDayYear to class.
What am I doing wrong?
Thanks for you help.

You have to use the CallingConvention property in the [DllImport] attribute, this is Cdecl since you didn't use __stdcall in the native function declaration. While that's wrong, it is not a great explanation for the AV. You need to debug the C code, the AV suggests it has a pointer bug. Project + Properties, Debug, tick "Enable unmanaged code debugging" and set a breakpoint on the C function.
Frankly, a date conversion like this should be written in pure C#.

TDate type in native code is long int but in managed code it represented as int32 instead int64.

It may or may not be related, but you need the [OutAttribute] on the mdyDate parameter in order to write to it.

If you are an accustomed user in c++ you are probably familiar with pointers addressing the memory directly. Your error looks like a memory read/write protection related problem.
This is prohibited by standard nature of C# and u have to put the compiler in Unsafe mode.
If you code unsafe in c# u have to put code into unsafe mode.
unsafe
{
// unsafe things
}
unsafe class Class1 {}
static unsafe void someMethod ( int* cpi, int lngth) {...}
You also have to check the project configuration (Build-tab) and tack the checkbox for "Allow unsafe code".
I apologize if I was scrolling by some too obvious information. I will also state that this comment only has meaning if the situation is that C# going to address memory.

Related

C# P/Invoke: native output parameter value won't reach managed code

I'm marshalling a native C++ DLL to a C# DLL. I'm not very acknowledged in C/C++, but I've managed to make it work until I got stuck on this problem. Here's a very simplistic code example:
C++
PROASADLL __declspec(dllexport) void outTest(int* number){
int temp = *number + 10;
number = &temp; //*number = 12
}
C#
[DllImport("ProAsaNativeDll.dll", CallingConvention = CallingConvention.Cdecl)]
private static extern void outTest(ref int number);
public static int OutTest()
{
int number = 2;
outTest(ref number);
return number; //number = 2
}
Please notice that I'm my real scenario, I'm trying to get this to work with a pointer to pointer to struct but I decided to leave it out as it is not a marshalling issue; not even this simple code will work. The C++ code works but I wouldn't rule out being dumb and having a problem there: like I said, I don't know much C/C++.
The number variable value in the C# wrapper method won't change. Please help.
I think you are getting a bad result because in your C++ code you are actually changing the parameter number by setting it to another pointer.
I believe that your change will only be visible in your function outTest's scope.
However, if you change the value where the pointer ... points... that's should be a different story. Pretty much like this:
*number = *number + 10;
EDIT: This bit is not tested. Oh... and also... I haven't written anything in C++ for ages. Might as well be totally wrong.

Calling C++ function from C#, with lots of complicated input and output parameters

I am new to C# but have worked extensively with C++. I have a C++ function that needs to be called from C#. After reading some answers from SO and some googling, I conclude that I need to make a pure C interface to the function. I have done this, but am still confused about how to call it from C#.
The function in C++ looks like this:
int processImages(
std::string& inputFilePath, // An input file
const std::vector<std::string>& inputListOfDirs, // Input list of dirs
std::vector<InternalStruct>& vecInternalStruct, // Input/Output struct
std::vector<std::vector< int > >& OutputIntsForEachFile,
std::vector< std::vector<SmallStruct> >& vecVecSmallStruct, // Output
int verboseLevel
);
The same function, converted in C, looks like this:
int processImagesC(
char* p_inputFilePath, // An input file
char** p_inputListOfDirs, // Input list of dirs
size_t* p_numInputDirs, // Indicating number of elements
InternalStruct* p_vecInternalStruct, // Input/Output struct
size_t* p_numInternalStructs,
int** p_OutputIntsForEachFile, // a 2d array each row ending with -1
size_t* p_numOutputIntsForEachFile //one number indicating its number of rows
SmallStruct** p_vecVecSmallStruct, // Output
size_t* p_numInVecSmallStruct,
int verboseLevel
);
This is based on this advice.
Now I need to call this from C#, which is where the confusion is. I have tried my best to convert the structures.
The C# code looks like this:
[DllImport(
#"C:\path\to\cppdll.dll", CallingConvention=CallingConvention.Cdecl,
EntryPoint="processImagesC", SetLastError=true)]
[return: MarshalAs(UnmanagedType.I4)]
unsafe public static extern int processImagesC(
String inputFilePath,
String[] inputListOfDirs,
ref uint numInputListOfDirs,
// Should I use ref InternalStruct * vecInternalStruct?
ref InternalStruct[] vecInternalStruct,
ref uint numInternalStruct,
// Or ref int[] or ref int[][] or int[][]?
ref int[][] OutputIntsForEachFile,
ref uint numOutputIntsForEachFile,
// again, ref ..[], [][], or ref [][]?
ref SmallStruct[][] vecVecSmallStruct,
int verboseLevel
);
There are memory allocations for all the output variables (pointers) done within the C/C++ code. This likely means we need to declare the code as unsafe, correct?
How do we handle memory deallocation? Should I write another API (function) that does the deallocation of objects/arrays allocated by C/C++?
The C++ code needs to be standard compliant and platform independent, so I cannot insert any windows-specific things in it.
I hope someone could make sense of this and provide an answer or at least point me in the right direction.
Since there seems to be some interest in using It Just Works (IJW) with C++/CLI, I'll post some info about that, further google searches and research will need to be done to figure it all. C++/CLI can be enabled with a single compiler flag (/CLI, enabled through Property Page->General->Common Language Runtime Support). C++/cli is NOT c++, but rather just another managed language. C++/CLI classes can be compiled into dll's and called directly from other .NET projects (C#, VB.NET, ect). However, unlike the other .NET languages it can directly interact with C++ code.
This is an ok start to learning C++/CLI. The big thing to learn is the decorations that tell you the class is managed (.NET class) and not Vanila C++. The "ref" keyword decalres the definition as a .NET definition:
public ref class Foo{ public: void bar();};//Managed class, visible to C#
public ref struct Foo{};//Managed struct, visible to C#
All reference classes are referred to with Handles rather than pointers or references. A handle is denoted by the ^ operator. To make a new handle, you use gcnew, and to access functions/members of the handle, use the -> operator.
//in main
Foo^ a = gcnew Foo();
a->bar();
You often have to move structures common from C# to native types and back again. (such as managed Array^ or String^ to void* or std::string). This process is called Marshaling. This handy table is pretty useful for figuring that out.
A common task is to create a wrapper for a native class, done like this:
//Foo.h
#include <string>
namespace nativeFoo
{
class Foo
{
private:
std::string fooHeader;
public:
Foo() {fooHeader = "asdf";}
std::string Bar(std::string& b) {return fooHeader+b;}
};
}
//ManagedFoo.h
#include "foo.h"
namespace managedFoo
{
public ref class Foo
{
private:
nativeFoo::Foo* _ptr;
public:
Foo(){_ptr = new nativeFoo::Foo();}
~Foo(){!Foo();}
!Foo(){if (_ptr){delete ptr;ptr = NULL;}}
String^ bar(String^ b)
{
return marshal_as<String^>(_ptr->bar(marshal_as<std::string>(b)));
}
};
}
Warning: I am totally missing a bunch of #include and #using statements, this is just to give a general gist of how to use this.
Begin from this:
How to pass structure as pointer in C dll from C#
And something about marshalling in this:
Deep copying an array c# without serialization
Note that Marshal.Copy also overloads for arrays use. With marshalling you can get rid of ref excepting that you do want to. Just write C/C++ in their way.
And following is a little bit complicated:
Physical disk size not correct (IoCtlDiskGetDriveGeometry)
The 2 ways I've often seen this handled is to either have a 'FreeResource' style API, or specify in the function the size of output buffers.
Method 1
C++
void GetName(char ** _str)
{
if (!_str)
return; // error
*_str = new char[20];
strcpy(*str, "my name");
}
void FreeString(char * _str)
{
delete str;
}
Client (any language)
char * name;
GetName(&name);
...
FreeString(name);
Method 2
C++
void GetName(char * _str, size_t _len)
{
if (_len < 20)
return; // error
strcpy(str, "my name");
}
Client (any language)
char * name = new char[20];
GetName(name, 20);
...
If you are willing to use third party tool, there is a tool named C#/.NET PInvoke Interop SDK may be helpful to you. But you can do it yourself as well. For simple classes with a few methods, you can write your own code in managed C# code.
The basic idea of instantiating a C++ object from .NET world is to allocate exact size of the C++ object from .NET, then call the constructor which is exported from the C++ DLL to initialize the object, then you will be able to call any of the functions to access that C++ object, if any of the method involves other C++ classes, you will need to wrap them in a C# class as well, for methods with primitive types, you can simply P/Invoke them. If you have only a few methods to call, it would be simple, manual coding won't take long. When you are done with the C++ object, you call the destructor method of the C++ object, which is a export function as well. if it does not have one, then you just need to free your memory from .NET.
Here is an example.
public class SampleClass : IDisposable
{
[DllImport("YourDll.dll", EntryPoint="ConstructorOfYourClass", CharSet=CharSet.Ansi, CallingConvention=CallingConvention.ThisCall)]
public extern static void SampleClassConstructor(IntPtr thisObject);
[DllImport("YourDll.dll", EntryPoint="DoSomething", CharSet=CharSet.Ansi, CallingConvention=CallingConvention.ThisCall)]
public extern static void DoSomething(IntPtr thisObject);
[DllImport("YourDll.dll", EntryPoint="DoSomethingElse", CharSet=CharSet.Ansi, CallingConvention=CallingConvention.ThisCall)]
public extern static void DoSomething(IntPtr thisObject, int x);
IntPtr ptr;
public SampleClass(int sizeOfYourCppClass)
{
this.ptr = Marshal.AllocHGlobal(sizeOfYourCppClass);
SampleClassConstructor(this.ptr);
}
public void DoSomething()
{
DoSomething(this.ptr);
}
public void DoSomethingElse(int x)
{
DoSomethingElse(this.ptr, x);
}
public void Dispose()
{
Marshal.FreeHGlobal(this.ptr);
}
}
For the detail, please see the below link,
C#/.NET PInvoke Interop SDK
The tool, xInterop NGen++ 2.0 has been released. Please check it out if you are interested in creating C# wrapper for native C++ DLL.
(I am the author of the SDK tool)

marshal an unsigned char * returning function from a dll, in C#

I have the following function header in a native DLL:
unsigned char* Version_String()
I'm trying to call it from a C# project, I've tried the following call (as found on other similar questions here):
[DllImport("BSL430.dll", CharSet=CharSet.Ansi)]
public extern static UIntPtr Version_String();
And I keep getting the following exception:
Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
The next try was the following and I get the same exception:
[DllImport("BSL430.dll", CharSet=CharSet.Ansi)]
[return : MarshalAs(UnmanagedType.LPStr)]
public extern static string Version_String();
I can't seem to get around this issue. Any help would be greatly appreciated!
Edit:
I can't give the DLL code here, as it falls under an NDA, but the function I'm calling looks like this:
unsigned char versionString[50];
__declspec(dllexport) unsigned char* Version_String()
{
if(check_hardware_stuff())
{
strcpy((char *) versionString, "version_string_bla_bla");
versionString[5] = stuff;
}
else if (other_check())
{
//will return empty string, that should be filled with '\0'
}
else
{
strcpy( (char *) versionString, "ERROR" );
}
return versionString;
}
I'm not particularly fond of the DLL implementation, but I need to use it "as it is".
I get the exception thrown whenever I try to call VersionString(), regardless of what I do with the return value.
Update
Having seen the updated question, the various comments, and the code of your native function, it seems likely that the exception is raised when you call check_hardware_stuff(). It's simple enough to debug. I would replace your function with one like this:
unsigned char versionString[50];
__declspec(dllexport) unsigned char* Version_String()
{
strcpy(versionString, "testing");
return versionString;
}
If that still fails then my guess is that the error is raised in the DllMain of your DLL. Debug that by putting the above function into a plain vanilla DLL that does nothing else.
Original answer
Calling convention is the most obvious problem. Your native code most likely uses cdecl but the p/invoke default is stdcall. Change your p/invoke signature to be like this:
[DllImport("BSL430.dll", CallingConvention=CallingConvention.Cdecl)]
public extern static IntPtr Version_String();
You can safely omit the CharSet parameter since none of the parameters have text because you are treating the return value as a pointer.
Edit: Hans correctly points out in the comments that since there are no parameters, the calling convention mis-match does not matter. So this isn't the problem.
Call Marshal.PtrToStringAnsi to convert to a .net string.
string version = Marshal.PtrToStringAnsi(Version_String());
Since PtrToStringAnsi is expecting an IntPtr parameter I would recommend that you use IntPtr as the return type of you p/invoke signature.
This all assumes that the memory returned from your native function is allocated and freed in the native DLL. If it is heap allocated and you expect the caller to deallocate it then you have a small problem. How do you deallocate the memory from C# since you don't have access to the native DLL's heap?
The simple solution is to use the shared COM heap to allocate the memory. Call CoTaskMemAlloc to allocate the buffer for the string. Then declare the return value to be of type string and the p/invoke marshaller will deallocate with the COM allocator.
[DllImport("BSL430.dll", CallingConvention=CallingConvention.Cdecl)]
public extern static string Version_String();
...
string version = Version_String();
Of course, this only applies if you are returning heap allocated memory that you expect the caller to deallocate.

need help converting c++ definitions to c# equivalent

I'm using an API (written in c++) to connect to a DVR machine, actually I only have the .dll and the .lib files, and I want to do the job in .NET (C#).
So, the API doc contains definitions to all functions inside the dll, and I'm having a hard time trying to figure out how to translate those functions to equivalente C# definitions. Some of them are straightforward, but some I cannot make it work.
For example, there is this function:
bool searchEvent(int channel, const LONG* condition, bool next)
In my c# class I put the following:
[DllImport("search.dll")]
protected static extern bool searchEvent(int channel,
[MarshalAs(UnmanagedType.I8)]long condition, bool next);
but when I call the searchEvent function, it raises an error (memory error), I guess because of that long var. So my question is how can I translate "const LONG* condition" to c#?
Also, that searchEvent function triggers a callback that returns a struct. I am unable to translate some vars of that struct, like:
char _version[2]
time_t _time
BYTE* _minute
unsigned short int _dwell[MAX]
Can someone help me with this, please? I´m no expert in c++, so any tips are greatly appreciated. Thanks!
[DllImport("search.dll")]
[return: MarshalAs(UnmanagedType.U1)]
private static extern bool searchEvent(
int channel,
ref int condition,
[MarshalAs(UnmanagedType.U1)] bool next
);
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
private struct Mumble {
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 2)]
public string version;
public long time;
public IntPtr minute;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = MAX)]
public ushort _dwell[];
}
You will have to marshal the Mumble.Minute value yourself with Marshal.ReadXxxx(). These declarations are not great for interop, writing a wrapper in the C++/CLI language is advisable.
Without getting into the specifics, you need to overcome two hurdles:
1) Since you don't have the original .h (header) file, you're guessing as to what it could be, based on the API documentation. Hopefully you'll get it right, but there may be some subtle things in the header file that won't be in the documentation, such as structure packing, calling convention, name mangling, etc. You can start by assuming the defaults for this stuff. Bottom line you have to experiment.
2) You are attempting to create P/Invoke calls into a C DLL when you don't have the original header file. You don't know even know if you know how to make these calls from C, much less C#.
By doing this straight from C#, you're trying to attack these two issues at the same time. when something doesn't work, you're not sure if it's because you go the P/Invoke syntax wrong, or it's an issue related to your interpretation of what the header file content looks like. I'd try to attack these problems one at a time. First, try to make the DLL calls from a simple C console app. This shouldn't be difficult to create, then hand build a .H file, and very that you can make all the calls.
After you're done with that, you now have to get those calls to work from C#.
Frankly, I avoid P/Invoke unless I can just reuse one that someone else created (from http://PInvoke.net) for the Windows API. If I were you, and I already new how to make the calls from C, I'd just create a C++/CLI wrapper DLL for it. The advantage is that, you make the calls exactly as you do in the console app -- no P/Invoke necessary. And then expose those calls from the C++/CLI DLL as .NET. Your C# code will call the C++/CLI DLL, which looks just like (and is) a .NET component, with no weird P/Invoke stuff in the C# code.
Good luck.

Ways To Marshal A Pointer of Array of Struct

I'm calling functions from C++ that returns a pointer to an array of struct and I'm having problems since I'm new to this operation/implementation.
My C++ codes:
// My C++ Structs
typedef struct _MainData {
double dCount;
DataS1 *DS1;
int iCount1;
DataS2 *DS2;
int iCount2;
}MainData;
typedef struct _DataS1 {
unsigned int uiCount1;
unsigned int uiCount2;
int iCount;
void *pA;
void *pB;
} DataS1;
typedef struct _DataS2 {
unsigned int uiCount1;
unsigned int uiCount2;
unsigned int uiCount3;
unsigned int uiCount4;
double dCount;
int iCount1;
char strLbl[64];
} DataS2;
// My C++ Function
MainData* GetData(const int ID)
{
MainData* mData;
int iLength = Get_Count();
mData = new MainData[iLength];
for(int x = 0;x < VarCounter; x++)
{
// Codes here assign data to mData[x]
}
return mData;
}
Question:
How can I call the C++ function GetData to C#?
My current codes in C# are:
[DllImport(".\\sdata.dll")]
[return: MarshalAs(UnmanagedType.LPArray)]
private static unsafe extern MainData[] GetData(int ID);
// The struct MainData in my C# side is already "Marshalled"...
//My function call is here:
MainData[] SmpMapData = GetData(ID);
When I compiled it, there's an exception:
"Cannot marshal 'return value': Invalid managed/unmanaged type combination."
Sorry for the poor coding... Please help...
First, you need to remember that MarshalAs (explicit or implicit) for the return value essentially means "copy native structures content into managed structures".
Second, since the CLR marshaler only copies the data, if you do not free the memory you're allocated in the C++ function, you've got a memory leak to manage.
Third, this error is mainly due to the fact that the CLR marshaler has no way of knowing the length of the array returned by the native code, since you're basically returning a memory pointer and no length.
If you want to keep these memory structures as-is, I strongly suggest you to look into C++/CLI. You'll be able to wrap those complex types into mixed native/managed classes that will avoid you to copy the data around. This will help you keep the data marshaling to the bare minimum between native and managed code.
If you still want to use C# and no C++/CLI, you'll have to write a somehow smarter piece of code to unmarshal the data returned by the native code into managed data. You can look into Custom Marshaling for that.
I don't see how the .NET runtime could possibly know how many MainData are allocated in GetData(...).
Refactor your C++ code to consume an array to populate or return single MainDatas.

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