Client/Server Model C# - c#

I have written a sample client and server. The server keeps on listening while client connects, sends requests and then disconnects. I have a scenerio when the client connects to the server and before sending requests the server is shutdown forcefully or by any means. My question is how can I handle this? Can I keep the server from disconnecting unless it notifies its connected clients? Can I write such a method? How?
EDIT: by server and client i mean server and client applications I have written my self
Thanks

Please clarify your situation. The
server
means your server application or the physical server itself? If the server means the o/s itself, then nothing you can do except to perform a thorough software and hardware troubleshooting.
UPDATE:
Ok, if that is your application problem, then you can try to implement Try..Catch statement in your code and learn more for the exception being raised.
The point is that, you must prevent an exception in the first place rather than seeking solution when exception happens.
Since you are in control for both server and client application, you can use a comet approach to monitor the server application status, ie the server still running, or had shutdown.
For more information about the concept of comet approach, here is the link: http://www.codeproject.com/KB/aspnet/CometAsync.aspx

Unfortunate short answer: no. Lots of things can forcefully and unexpectedly shut down your server -- whether it be a network error, a system administrator, or a state-wide power failure.
The best you can do is ensure your client is able to handle sudden server disconnections.

I don't think there is anything you can do if the server is forcefully shut down. The best you can do is make sure the client checks to make sure the server is still up before it sends any commands. This will at least prevent the client from crashing.
If your client is always connected and able to receive commands from the server there is nothing stopping you from sending some kind of command to the client if the server is shut down in an orderly fashion.

Related

How can i check is my program crash?

I'm making an OPC client on winforms, client that connecting with server and reading data from it with OPC protocol. So, I successfull connecting to server, but when my program crashing or I'm closing it manually from task manager, connection with server is still exist (and that's not good).
Can I somehow check my program for correct ending ? And if my program ends incorrect then disconnect from server.
I tried to use myProcess.HasExited, but it's not working.
I can only guess you can use Socket for server connection. If so, then this is a good practice to close it once you've done with server call. You need to call sequence of Shutdown(), Close(), Dispose().
See this MSDN article: https://msdn.microsoft.com/en-us/library/wahsac9k(v=vs.110).aspx

WCF prevent server disconnect

I have a small client/server application. I was using a hand-coded TCP connection to allow the client to control the server, but now I've converted it to WCF. This saved me a whole bunch of code, but it also gave me a whole new set of problems to fix...
The latest problem is that after a while, the server disconnects the client. I do not want this to ever happen, under any circumstances. Currently the client gets about a quarter of the way through its run, and then explodes with fire because the server has dropped the connection. I need to stop this happening.
I was able to write a trivial WCF client/server pair that replicates the problem. It seems that if the client calls a method, waits 15 minutes, and then calls a second method, the second call throws an exception babbling something about the socket having been closed. If I reduce the delay, everything works fine.
I read in another answer somewhere that setting ReceiveTimeout should fix this. However, when I tried it, this only fixes the problem under .NET; when running under Mono, it still breaks. Since Mono is the actual target platform, this isn't very helpful.
(Think about SSH - you would not want an SSH server to disconnect you just because you didn't type anything for a while. Perhaps you issued a long-running shell command or something... Just because the server hasn't received any data from you doesn't mean nothing is happening! It certainly doesn't mean your connection should get dropped...)
All code is C#. The server is a self-hosting console app. The client is also a console app. All configuration is in code. Binding is NetTcpBinding with default settings.
What can I do to allow the client to run to completion successfully?
I have a few ideas, but none of them are pretty:
Manually send heartbeat messages. (Yuck!)
Detect disconnection and automatically reconnect? (Again, yuck.)
Turn on "reliable mode". (I'm guessing that since the server deliberately ends the session, this won't help.)
Create one connection per method call. (That's going to be quite a lot of code...)
Stop using WCF?
In the end I "fixed" this by having the client make a new connection for every single command. This works acceptably because the client doesn't send commands all that often. It's annoying having to write the connect/disconnect code a dozen times though...

What happens when a connection is terminated in the middle of a remote call on a .NET remoting server?

What is the server-side behavior of a .NET Remoting server when a connected client disconnects in the middle of a remote call? Specifically, if the client application calls myThread.Abort() while waiting for the remote call to return?
Is there anything specifically I need to make sure to handle? And how might this affect the behavior of the server if this were to happen in the middle of a lock block? Could this potentially cause a dead lock for any reason?
Client can be disconnected from .NET Remoting server at any point of time. This is a normal situation and it has no impact on server. The server will complete the handling of a call and then just discard the results without sending them back to the client. All locks will be gracefully exited in any case.

CF app two way communications with server

Users in field with PDA's will generate messages and send to the server; users at the server end will generate messages which need to be sent to the PDA.
Messages are between the app and server code; not 100% user entered data. Ie, we'll capture some data in a form, add GPS location, time date and such and send that to the server.
Server may send us messages like updates to database records used in the PDA app, messages for the user etc.
For messages from the PDA to server, that's easy. PDA initiates call to server and passes data. Presently using web services at the server end and "add new web reference" and associated code on the PDA.
I'm coming unstuck trying to get messages from the the server to the PDA in a timely fashion. In some instances receiving the message quickly is important.
If the server had a message for a particular PDA, it would be great for the PDA to receive that within a few seconds of it being available. So polling once a minute is out; polling once a second will generate a lot of traffic and, maybe draim the PDA battery some ?
This post is the same question as mine and suggests http long polling:
Windows Mobile 6.0/6.5 - Push Notification
I've looked into WCF callbacks and they appear to be exactly what I want however, unavailable for compact framework.
This next post isn't for CF but raises issues of service availability:
To poll or not to poll (in a web services context)
In my context i'll have 500-700 devices wanting to communicate with a small number of web services (between 2-5).
That's a lot of long poll requests to keep open.
Is sockets the way to go ? Again that's a lot of connections.
I've also read about methods using exchange or gmail; i'm really hesitant to go down those paths.
Most of the posts i've found here and in google are a few years old; something may have come up since then ?
What's the best way to handle 500-700 PDA CF devices wanting near-instant communication from a server, whilst maintaing battery life ? Tall request i'm sure.
Socket communication seems like the easiest approach. You say you're using webservices for client-server comms, and that is essentially done behind the scenes by the server (webservice) opening a socket and listening for packets arriving, then responding to those packets.
You want to take the same approach in reverse, so each client opens a socket on its machine and waits for traffic to arrive. The client will basically need to poll its own socket (which doesnt incur any network traffic). Client will also need to communicate its ip address and socket to the server so that when the server needs to communicate back to the client it has a means of reaching it. The server will then use socket based comms (as opposed to webservices) to send messages out as required. Server can just open a socket, send message, then close socket again. No need to have lots of permanently open sockets.
There are potential catches though if the client is roaming around and hopping between networks. If this is the case then its likely that the ip address will be changing (and client will need to open a new socket and pass the new ip address/socket info to the server). It also increases the chances that the server will fail to communicate with the client.
Sounds like an interesting project. Good luck!
Ages ago, the CF team built an application called the "Lunch Launcher" which was based on WCF store-and-forward messaging. David Kline did a nice series on it (here the last one, which has a TOC for all earlier articles).
There's an on-demand Webcast on MSDN given by Jim Wilson that gives an outline of store-and-forward and the code from that webcast is available here.
This might do what you want, though it got some dependencies (e.g. Exchange) and some inherent limitations (e.g. no built-in delivery confirmation).
Ok, further looking and I may be closer to what I want; which I think i a form of http long poll anyway.
This article here - http://www.codeproject.com/KB/IP/socketsincsharp.aspx - shows how to have a listener on a socket. So I do this on the server side.
Client side then opens a socket to the server at this port; sends it's device ID.
Server code first checks to see if there is a response for that device. If there is, it responds.
If not, it either polls itself or subscribes to some event; then returns when it's got data.
I could put in place time out code on the server side if needed.
Blocking on the client end i'm not worried about because it's a background thread and no data is the same as blocking at the app level; as to CPU & batter life, not sure.
I know what i've written is fairly broad, but is this a strategy worth exploring ?

Socket Dis-Connects On One End, Firewall?

I have a C# application that has been running fine for several years. It connects via a TCP/IP socket to a machine that sends me stock trade executions.
Recently, I've tried to deploy it to some machines in a new data center that is behind a hardware firewall, and I've started to see some weird dis-connects.
When a dis-connect happens, in my app (the client side), I see nothing unusual except that I stop receiving data over the socket. Wireshark confirms that no data is reaching the socket and my application's receive thread is blocking on the Receive() call when I stop it in the debugger. The socket shows as ESTABLISHED in netstat.
But from the server side, it looks like my client is dis-connecting. Looking at their logs, it looks like the socket on their end usually ends up with either (nRecvd=-1,errno=104) or (nRecvd=0,errno=11). (104 is connection reset by peer).
The dis-connect only seems to happen after a period of in-activity. I have solved this for now by implementing a heartbeat between my client and their server that just sends a short message every 20 seconds and gets a reply. This has caused the dis-connects to drop to 0 over the past few days.
At first, I figured that the hardware firewall was the problem. It was causing the socket to time out after in-activity. But the person in charge of the firewall claims that the timeout for connects on this port (8887) is 2160 minutes.
I am running Windows Server 2003 and .NET 3.5. The trades server is a linux machine (sles9 I believe though I'm not sure).
Any ideas on what might be going on? What could I do to debug this more given that I don't have any access to the firewall logs and no ability to change the code on the trade server?
Thanks,
Mike
What you describe is common, and it's common to implement a heartbeat to keep TCP sockets alive through such firewalls/gateways like you did.
That hardware might have hard 2160 minutes timeouts (in my experience 20-30 minutes is more common though) , but connections are usually dropped much more aggressively if there's any kind of load. Such firewalls have limited resources, and when they need more connection tracking they tend to drop the oldest connection tracked without any activity regardless of the hard timeout set.
If you want to debug this more, go sniff on the server side of the firewall and see what , if anyting, happens when the server gets a disconnect
I would setup wiresharp on both sides of the firewall to see what happens on TCP (and lower level).
And when the admin says the "timeout for connects" is something. Is that the timeout for an idle, established connection? Anything else does not make any sense I guess.
Also, are you using KeepAlive option for TCP? And is that forwarded by the firewall or not?
As I said, probably want to run wireshark on both sides of the firewall...

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