For each concrete class I have a Manager class. This class has methods like GetAll(), GetById(), Save, etc.
I've made these manager classes a Singleton because I always need one instance, and I have the ability to cache results. For example, when I call GetAll() and the next time I need this method again, the manager don't have to go to the database, it can return the cached results.
Is this a good approach? Or is there a better alternative way?
What you call manager classes are really "repositories"
Repositories should only work at an aggregate root level, not one repository per class. E.g. if I have an Order class which has a collection of OrderItem, then an Order repository would exist that would have Get/GetAll methods - as the Order is the agg root in this case.
All repository classes would usually be singleton classes, where you can usually enforce this easily via an IOC container.
Overall, I would say your approach of one "repository" per entity is bad - stick to one repository per aggregate root instead.
Why not include them as part of the concrete class but static? Saves the need for two seperate classes.
It sounds like you are close to implementing the Repository pattern, but not quite all the way there. I'd suggest looking into it. I wouldn't make them Singletons -- it makes it too hard to mock them out for your unit tests so you end up adding back doors to defeat the Singleton for testing. A cache makes a nice Singleton object, but why not simply share the cache this way instead of multiplying Singletons?
For testing/mocking purposes, I would advise against using a Manager/Repository Singleton.
If you do want to cache results, then I would suggest delegating to a dedicated Cache class. Any static magic can be contained within the Cache class and your Manager/Repository's semantics can be kept clean.
From a Single Responsibility Principle point of view, I should be able to understand how a Manager/Repository works without having to understand your caching scheme.
Related
I'm trying to understand SOLID principles, in particular The Dependency Inversion Principle.
In this is SO answer it is explained very well.
I think I have understood that I can't create any instance of a class inside my class. Is it right?
But if I have to save to disk some content, can I create an instance of System.IO.File or do I have to inject it?
I don't understand where is the limit, if I can't instance my own classes or if I can't either instance .NET Framework classes (or whatever other framework).
UPDATE:
I think File is a bad example because is declared as static.
By the way, does this principle apply to static classes?
The S of SOLID stands for SRP (Single Responsibility Principle). You won't violate it by using System.IO.File inside a class directly, once you keep that class with one single responsibility.
It's a good idea trying to abstract the purpose behind using System.IO.File. Let's suppose you need it to generate a log. Then you would probably do something like:
public interface IMyLogger
{
void GenerateLog(IEnumerable<string> content);
}
public class FileLogger: IMyLogger
{
public void GenerateLog(IEnumerable<string> content)
{
System.IO.File.WriteAllLines("C:/Log", content);
}
}
Maybe it's not just a log, it's something more important, like generating a file so other system/app (even external) read it and do some job.
If you are trying to use a DDD approach, the interface could belong to your domain, and the implementation could belong in the application. Then you register your interface as a service and inject it.
The class which needs an IMyLogger actually doesn't need to know how is the log being generated, it just needs the job to be done.
You can apply the same idea when you need to send an email inside some business logic in your domain. Instead of making a connection to an Exchange inside your domain directly, create an interface INotifier and a MailNotifier implementing it to be injected.
Somewhere down the chain of dependencies you will need to use the concrete class directly. Even if you use a DI framework like Ninject, the framework itself will create an instance of the concrete type, so it will not be injected into the framework (which wouldn't make sense, of course).
You can only abstract something away to a certain level. It will vary from project to project - you have to ask yourself if you need another level of abstraction (be it for modularity, unit testing etc.). I think this is very important - you want to be pragmatic, not create layers upon layers of abstractions just for the sake of it.
By the way, does this principle apply to static classes?
Yes, it does. But with static classes you have to introduce a wrapper, which will delegate calls to the static class, because a static class cannot implement interfaces.
There is no point in applying a principle just for the sake of it. Think in a pragmatic way.
If you want to unit-test a method that uses hard coded file accesses, your unit tests will access these files. This is usually not desired as you must set up or clean up these files. To avoid this, you would inject a service which wraps these file accesses. This allows you to replace the real service with a fake one during the unit tests. This fake service can provide hard coded test data for read accesses and dump written data to memory for later analysis or simply do nothing. Btw.: NSubstitute can create fake services at runtime easily.
The injection of services allows you to achieve Unit Test Isolation. E.g. you can test some logic without depending on correct file handling or database accesses or the correct functioning of other services. Injecting a service is just one way to do it. You could also just specify a method parameter as IEnumerable<string> with the content of the file instead. Events can also be used for decoupling. Instead of writing to a log, you could raise a log event.
Most DI frameworks allow you to specify the lifetime of objects. One of these options is Singleton, which means that the DI container will always return the same instance of a requested service. This allows you to wrap static classes in a service that behaves statically.
I've read all about singletons and how they pose the threat of being an anti pattern if misused. So I wanted to get a second opinion as to whether or not this is a misuse of the pattern.
Essentially I have 5 repositories. All they do is store data. In reality, all of the data they store is closely related, I've only made them 5 different repositories so that the classes are short and easy to pick through. I know that if I make each of these repositories a singleton, I can say good bye to any maintainable unit tests; however; I had this idea that I could make each repository a normal class and then make a singleton that simply stores 1 copy of each of the repositories.
This way I can fulfill the requirements of there only being one central location for the data per instance of my program but I can also unit test each repository in some of the operations it needs to perform.
Sure, you may be able to unit-test repositories, but you will certainly have a hard time unit testing all the other code which depends on these repositories. Singleton couples the calling code to the one-and-only implementation through direct access scattered all over your code base. And even if there really is a single copy of your data, i.e. an in-memory database of some kind, there is no reason to let other layers know this.
Also, by "making them a simple class" (I presume you mean, by exposing a public constructor?), you are defeating the whole point of a singleton, i.e. the notion that no other code can instantiate a different instance.
If repositories are a dependency for a certain class, then simply pass them using constructor injection and make your testing easier. This will allow you to easily mock each repository when testing classes from the domain layer.
What constitutes misuse of a singleton (or it's overall usefulness at all) is one of those religious arguments that has no clear-cut answer.
However, you have hit on one of the major drawbacks of the singleton pattern, and that is that it complicates unit tests. Worse, it generally degrades the overall maintainability of your code.
Consider this possible replacement;
public interface IRepositoryContainer
{
IRepository GetRepository<T>() where T : IRepository;
}
public partial class App : Application, IRepositoryContainer
{
private List<IRepository> repositories =
new List<IRepository>() { new MyRespository() };
public IRepository GetRepository<T>()
where T : IRepository
{
return repositories.Where(t => t is T).SingleOrDefault();
}
then where before you would have called a singleton, instead...
IRepository repo = (Application.Current as IRepositoryContainer).GetRepository<MyRespository>();
Just a thought, but there is already only one instance of the application, interfaces can help you solve this problem.
(yes, the example code above is wpf, but the principals should apply)
I understand one of the (maybe best) ways of using inversion of control is by injecting the dependent objects through the constructor (constructor injection).
However, if I make calls to these objects outside of the object using them, I feel like I am violating some sort of rule - is this the case? I don't think there is any way of preventing that from happening, but should I establish a rule that (outside of mocked objects) we should never call methods from these objects?
[EDIT] Here's a simplified example of what I am doing. I have a FileController object that basically is used for cataloging files. It uses a FileDal object that talks to the database to insert/query/update File and Directory tables.
On my real implementation I build the controller by instructing Castle to use a SQL Server version of the DAL, in my unit test I use an in-memory Sqlite version of the DAL. However, due to the way the DAL is implemented, I need to call BeginTransaction and Commit around the usage of the FileController so the connection does not get closed and I can later make retrievals and asserts. Why I have to do that is not much important, but it led me to think that calling methods on a DAL object that is used by other clients (controllers) didn't sound kosher. Here's an example:
FileDal fileDal = CastleFactory.CreateFileDal();
fileDal.BeginTransaction();
FileController fileController = new FileController(fileDal);
fileController.CallInterestingMethodThatUsesFileDal();
fileDal.Commit();
It really depends on the type of object - but in general, I'd expect that to be okay.
Indeed, quite often the same dependency will be injected into many objects. For example, if you had an IAuthenticator and several classes needed to use authentication, it would make sense to create a single instance and inject it into each of the dependent classes, assuming they needed the same configuration.
I typically find that my dependencies are immutable types which are naturally thread-safe. That's not always the case, of course - and in some cases (with some IoC containers, at least) you may have dependencies automatically constructed to live for a particular thread or session - but "service-like" dependencies should generally be okay to call from multiple places and threads.
I have a InventoryController that gets a IInventoryRepository inyected, however my needs have changed, and now one of the controllers methods also needs to use another 2 repositories, ILoansRepository (to see the get info about loaned inventory items) and another one, where some stats and extra info are found.
The way it works is that a ViewModelBuilder class that gets called from an ActionMethod in the InventoryController, that is the one that actually needs those. Currently I was passing the IInventoryRepository from the controller to the builder, but how should I do it now? Should I get the 3 repositories injected into the controller, and then pass them to the builder, just as I've been doing now? Or should I just do a IoC.GetInstance()? (although I think that is an anti-pattern isnt it?)
thanks!
In situations like these, the following guidelines come into play:
Too many dependencies is a smell that you violate the Single Responsibility Principle.
Don't have more than four dependencies. This is a relative guideline. I personally strive to have less; I get restless as soon as I add a third dependency (see the first item above), but can live with up to four. More than that and I have to refactor.
Don't take dependencies just to pass them on.
As far as I can tell, with three dependencies, you are still more or less within the safety zone when it comes to the number of dependencies, although you should start watching that particular design aspect more carefully.
However, as I understand your current implementation, you simply pass on the dependencies to a ViewModelBuilder (thus violating the third bullet). A slightly better option would be to define an abstraction of that (say, IViewModelBuilder) and inject that into the controller instead of all three repositories.
Under no circumstance should you resort to the Service Locator anti-pattern (IoC.GetInstance()).
To much responsibility for controller.
Maybe you should create a special service to handle that and that service should use those repositories (through IoC) auto-wired by constructor.
If your controller does too much work, split it into several ones.
If you inject 3 repositories just to create ViewModelBinder, don't: inject (I)ViewModelBinder instead. Let IoC container do its job and resolve the dependencies for you; moreover, this will simplify the architecture, the testing, etc.
Using ServiceLocator / GetInstance isn't always avoidable; sometimes you don't have "root" injection point like MVC controller factory and can't control object creation - for example, of model binders. So, I let my model binders (not builders) call GetInstance but I make my own "root": for example, they call GetInstance<IModelResolver>, not GetInstance<Entity>.
Closed as exact duplicate of this question. But reopened, as the other Singleton questions are for general use and not use for DB access
I was thinking of making an internal data access class a Singleton but couldn't convince myself on the choice mainly because the class has no state except for local variables in its methods.
What is the purpose of designing such classes to be Singletons after all?
Is it warranting sequential access to the database which is not convincing since most modern databases could handle concurrency well?
Is it the ability to use a single connection repeatedly which could be taken care of through connection pooling?
Or Is it saving memory by running a single instance?
Please enlighten me on this one.
I've found that the singleton pattern is appropriate for a class that:
Has no state
Is full of basic "Service Members"
Has to tightly control its resources.
An example of this would be a data access class.
You would have methods that take in parameters, and return say, a DataReader, but you don't manipulate the state of the reader in the singleton, You just get it, and return it.
At the same time, you can take logic that could be spread among your project (for data access) and integrate it into a single class that manages its resources (database connections) properly, regardless of who is calling it.
All that said, Singleton was invented prior to the .NET concept of fully static classes, so I am on the fence on if you should go one way or or the other. In fact, that is an excellent question to ask.
From "Design Patterns: Elements Of Reusable Object-Oriented Software":
It's important for some classes to
ahve exactly one instance. Although
there can be many printers in a
system, there should only be one
printer spooler. There should only be
one file system and one window
manager. ...
Use the Singleton pattern when:
there must be exactly one instance of a class, and it must be accessible to clients from a well-known access point
the sole instance should be extensible by subclassing and clients should be able to use an extended instance without modifying their code
Generally speaking, in web development, the only things that should actually implement Singleton pattern are in the web framework itself; all the code you write in your app (generally speaking) should assume concurrency, and rely on something like a database or session state to implement global (cross-user) behaviors.
You probably wouldn't want to use a Singleton for the circumstances you describe. Having all connections to a DB go via a single instance of a DBD/DBI type class would seriously throttle your request throughput performance.
The Singleton is a useful Design Pattern for allowing only one instance of your class. The Singleton's purpose is to control object creation, limiting the number to one but allowing the flexibility to create more objects if the situation changes. Since there is only one Singleton instance, any instance fields of a Singleton will occur only once per class, just like static fields.
Source: java.sun.com
using a singleton here doesn't really give you anything, but limits flexibility
you WANT concurrency or you won't scale
worrying about connections and memory here is a premature optimization
As one example, object factories are very often good candidates to be singletons.
If a class has no state, there's no point in making it a singleton; all well-behaved languages will only create, at most, a single pointer to the vector table (or equivalent structure) for dispatching the methods.
If there is instance state that can vary among instances of the class, then a singleton pattern won't work; you need more than one instance.
It follows, then, by exhaustion, that the only cases in which Singleton should be used is when there is state that must be shared among all accessors, and only state that must be shared among all accessors.
There are several things that can lead to something like a singleton:
the Factory pattern: you construct
and return an object, using some
shared state.
Resource pools: you have a shared
table of some limited resources,
like database connections, that you
must manage among a large group of
users. (The bumpo version is where
there is one DB connection held by
a singleton.)
Concurrency control of an external
resource; a semaphore is generally
going to be a variant of singleton,
because P/V operations must
atomically modify a shared counter.
The Singleton pattern has lost a lot of its shine in recent years, mostly due to the rise of unit testing.
Singletons can make unit testing very difficult- if you can only ever create one instance, how can you write tests that require "fresh" instances of the object under test? If one test modifies that singleton in some way, any further tests against that same object aren't really starting with a clean slate.
Singletons are also problematic because they're effectively global variables. We had a threading issue a few weeks back at my office due to a Singleton global that was being modified from various threads; the developer was blinded by the use of a sanctioned "Pattern", not realizing that what he was really creating was a global variable.
Another problem is that it can be pathologically difficult to create true singletons in certain situations. In Java for example, it's possible to create multiple instances of your "singleton" if you do not properly implement the readResolve() method for Serializable classes.
Rather than creating a Singleton, consider providing a static factory method that returns an instance; this at least gives you the ability to change your mind down the road without breaking your API.
Josh Bloch has a good discussion of this in Effective Java.
You have a repository layer that you want created once, and that reference used everywhere else.
If you go with a standard singleton, there is a bad side effect. You basically kill testability. All code is tightly couple to the singleton instance. Now you cannot test any code without hitting the database (which greatly complicates unit testing).
My advice:
Find an IOC that you like and integrate it into your application (StructureMap, Unity, Spring.Net, Castle Windsor, Autofac, Ninject...pick one).
Implement an interface for you repository.
Tell the IOC to treat the repository as a singleton, and to return it when code is asking for the repository by the interface.
Learn about dependency injection.
This is a lot of work for a simple question. But you will be better off.
with c#, I would say that a singleton is rarely appropriate. Most uses for a singleton are better resolved with a static class. Being mindful of thread safety is extremely important though with anything static. For database access, you probably don't want a single connection, as mentioned above. Your best bet is to create a connection, and use the built in pooling. You can create a static method that returns a fresh connection to reduce code, if you like. However an ORM pattern/framework may be better still.
In c# 3.5 extension methods may be more appropriate than a static class.